Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.07 @ 11:17:49

Player: Smie

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (70)      350
Value Destroyed (2224)     2224
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1975)               1975
              TOTAL SCORE: 10609

 Bonus
-------
Follower Combat Kills      175
Entered DSFs               500
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (9) ------
    Improved Signal Interpreter
             0b10 Decoder Chip [Scout]
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Fission Core
             Authchip [Weapon]
    Improved EM Pulse Cannon
             CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
          Large Storage Unit
                Triangulator
                Visual Processing Unit
       Improved Signal Interpreter
                Targeting Computer
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
                Carbon-fiber Leg
                Titanium Leg
         Medium Storage Unit
                Particle Charger
                Transmission Jammer
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
       Advanced EMP Blaster
                CR-A16's Pointy Stick
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   .   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   1   2   .   .   .   .   1   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             128  | 6   7   .   25  2   22  2   4   1   .   9   12  13  15  1   .   9   .   
  Power                    16   | 1   1   .   3   .   1   .   1   .   .   1   1   4   2   .   .   1   .   
    Engine                 7    | 1   .   .   3   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
    Core                   7    | .   1   .   .   .   1   .   .   .   .   .   1   3   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Propulsion               36   | 2   2   .   5   .   8   .   1   1   .   3   2   3   3   .   .   6   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    32   | 2   2   .   5   .   8   .   1   1   .   3   2   3   1   .   .   4   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  29   | 1   2   .   5   2   4   2   2   .   .   .   3   1   5   1   .   1   .   
    Device                 9    | .   .   .   1   1   .   1   .   .   .   .   1   .   4   1   .   .   .   
    Storage                4    | 1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              6    | .   .   .   .   .   2   .   1   .   .   .   1   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   1   .   4   1   1   1   1   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   2   .   12  .   9   .   .   .   .   5   6   5   5   .   .   1   .   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          29   | 2   2   .   9   .   6   .   .   .   .   2   5   2   1   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
    Launcher               4    | .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   
    Special Weapon         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   1   1   2   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   1   .   
    System Corruption      31   | .   .   .   .   .   .   .   .   .   .   20  .   9   .   .   .   2   .   
Parts Lost                 37   | .   .   .   3   .   5   .   2   .   .   2   .   14  8   .   1   .   2   
  Power                    8    | .   .   .   2   .   .   .   1   .   .   .   .   4   1   .   .   .   .   
  Propulsion               15   | .   .   .   .   .   2   .   .   .   .   2   .   6   3   .   .   .   2   
  Utility                  9    | .   .   .   1   .   1   .   1   .   .   .   .   3   2   .   1   .   .   
  Weapon                   5    | .   .   .   .   .   2   .   .   .   .   .   .   1   2   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   1   .   5   .   1   .   .   2   .   9   7   .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   89  100 93  98  87  97  91  88  92  90  85  72  55  23  20  21  20  
  Engine                   3    | .   8   .   5   11  3   .   3   7   7   7   5   .   .   .   .   .   .   
  Core                     4    | .   5   14  5   .   5   7   3   .   .   .   .   4   .   .   .   .   .   
  Leg                      24   | .   28  28  30  33  35  30  26  26  30  28  24  18  4   .   .   .   .   
  Device                   3    | .   .   .   1   9   9   12  10  .   .   .   1   6   12  5   3   .   .   
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   7   6   5   1   .   .   .   .   
  Processor                10   | .   .   .   .   .   4   15  15  23  23  23  25  23  17  17  17  20  11  
  Protection               7    | .   4   14  16  11  3   7   7   7   7   7   5   1   .   .   .   .   .   
  Ballistic Gun            16   | .   28  28  21  22  16  15  15  15  15  13  9   4   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 13  21  21  27  29  35  39  43  42  42  45  50  47  43  1   1   14  .   
  Greatest Support         75   | 20  20  20  33  33  45  45  45  55  55  75  75  75  32  3   3   30  10  
  Greatest Overweight (x)  1    | 1   1   1   1   .   1   .   1   .   .   1   .   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  15  15  15  15  15  10  5   5   5   5   
  Average Capacity         10   | 6   8   10  10  10  10  15  15  15  15  15  15  14  6   5   5   5   5   
  Most Carried             15   | 6   10  10  10  10  15  15  15  15  15  15  15  15  5   5   5   5   4   
  Average Carried          10   | 4   8   10  9   9   10  14  14  14  14  15  14  13  4   4   5   4   4   
  Final Capacity           15   | 8   10  10  10  10  15  15  15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 6   10  10  10  10  15  15  15  14  15  15  15  5   5   5   5   4   4   

 Class Distribution 
--------------------
 53% | Mutant
 32% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/DSF
               Mutant | -5/Factory
                Scout | -5/Upper Caves
                Scout | -5/Upper Caves
               Mutant | -5/Warlord
               Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Matter Collected           2686 | 205 258 86  507 101 467 .   128 49  .   150 .   142 427 42  34  80  10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2909 | .   351 .   708 92  565 .   51  .   .   457 .   126 559 .   .   .   .   
  Parts                    172  | .   19  .   53  14  30  .   4   .   .   20  .   13  19  .   .   .   .   
Haulers Intercepted        6    | .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   2   .   2   6   .   .   .   .   .   .   .   
  Prevented                13   | .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Combat Hostiles Destroyed  57   | .   5   .   19  7   9   .   1   .   .   9   .   2   5   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     43   | .   5   .   19  7   7   .   1   .   .   3   .   1   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  AOE                      8    | .   .   .   .   .   2   .   .   .   .   5   .   1   .   .   .   .   .   
Classes Destroyed          11   | .   3   .   3   .   2   .   .   .   .   .   .   1   2   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   .   .   9   7   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Grunt                    20   | .   5   .   5   .   6   .   .   .   .   4   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   4   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   1   .   1   .   .   2   .   .   2   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           9    | .   2   .   6   4   8   .   1   .   .   9   .   1   4   .   .   .   .   
  Combat Bots Only         9    | .   2   .   6   4   6   .   1   .   .   9   .   1   3   .   .   .   .   
Max Kills in Single Turn   4    | .   1   .   1   2   4   .   1   .   .   4   .   1   1   .   .   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   .   .   .   .   4   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  
Damage Taken               6727 | .    303  .    847  291  671  .    225  .    .    568  112  1710 1340 20   144  139  357  
  Core                     1892 | .    .    .    113  45   48   .    23   .    .    66   .    586  470  20   125  98   298  
  Absorbed by Shields      14   | .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    
  Redirected to Shielding  58   | .    .    .    51   7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   399  | .    .    .    117  .    .    .    .    .    .    .    282  .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    100  .    60   91   .    .    .    .    87   .    31   .    .    .    .    .    
Volleys Fired              239  | .    51   .    62   17   40   .    11   .    .    16   .    23   19   .    .    .    .    
  Largest                  2    | .    2    .    2    2    2    .    2    .    .    2    .    1    2    .    .    .    .    
  Hottest                  110  | .    40   .    100  46   88   .    50   .    .    105  .    36   110  .    .    .    .    
Shots Fired                423  | .    102  .    115  34   74   .    22   .    .    22   .    23   31   .    .    .    .    
  Gun                      384  | .    102  .    111  34   73   .    22   .    .    15   .    18   9    .    .    .    .    
  Cannon                   25   | .    .    .    .    .    .    .    .    .    .    3    .    .    22   .    .    .    .    
  Launcher                 10   | .    .    .    .    .    1    .    .    .    .    4    .    5    .    .    .    .    .    
  Special                  4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  401  | .    102  .    111  34   68   .    22   .    .    15   .    18   31   .    .    .    .    
  Thermal                  9    | .    .    .    4    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    .    .    .    .    .    .    7    .    5    .    .    .    .    .    
  Robot Hit Streak         19   | .    19   .    9    7    7    .    5    .    .    16   .    4    9    .    .    .    .    
  Robot Miss Streak        7    | .    4    .    6    7    4    .    4    .    .    3    .    2    5    .    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        4    | .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           281  | .    64   .    65   15   55   .    14   .    .    17   .    11   40   .    .    .    .    
  Core Hits                150  | .    23   .    36   7    32   .    6    .    .    14   .    7    25   .    .    .    .    
  Critical Kills           5    | .    .    .    .    .    .    .    .    .    .    1    .    1    3    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Critical Strikes         10   | .    .    .    .    .    .    .    .    .    .    1    .    4    5    .    .    .    .    
    Destroy                8    | .    .    .    .    .    .    .    .    .    .    1    .    4    3    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              21   | .    .    .    .    .    .    .    .    .    .    1    1    3    16   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 21   | .    .    .    .    .    .    .    .    .    .    1    1    3    16   .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5706 | .    676  10   989  207  1249 .    265  .    .    838  .    414  1058 .    .    .    .    
  Guns                     3207 | .    676  .    954  207  830  .    265  .    .    148  .    74   53   .    .    .    .    
  Cannons                  615  | .    .    .    .    .    .    .    .    .    .    93   .    .    522  .    .    .    .    
  Explosions               1352 | .    .    .    .    .    415  .    .    .    .    597  .    340  .    .    .    .    .    
  Melee                    483  | .    .    .    .    .    .    .    .    .    .    .    .    .    483  .    .    .    .    
  Ramming                  49   | .    .    10   35   .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3683 | .    676  .    954  207  784  .    265  .    .    148  .    74   575  .    .    .    .    
  Thermal                  268  | .    .    .    .    .    46   .    .    .    .    222  .    .    .    .    .    .    .    
  Explosive                415  | .    .    .    .    .    415  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          808  | .    .    .    .    .    .    .    .    .    .    468  .    340  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 483  | .    .    .    .    .    .    .    .    .    .    .    .    .    483  .    .    .    .    
Highest Corruption         21   | .    1    1    .    .    .    .    .    .    .    21   2    11   3    3    3    3    4    
  Average Corruption       3    | .    1    1    .    .    .    .    .    .    .    19   2    5    2    3    3    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    2    9    .    .    .    .    .    .    .    7    1    7    2    3    3    .    4    
    Message Errors         23   | .    1    5    .    .    .    .    .    .    .    4    1    5    .    3    2    .    2    
    Matter Fused           5    | .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    
    Energy Discharges      4    | .    1    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            142  | .    .    .    .    .    .    .    .    .    .    36   .    .    106  .    .    .    .    
  Projectiles              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Explosions               36   | .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    
  Melee                    104  | .    .    .    .    .    .    .    .    .    .    .    .    .    104  .    .    .    .    
Knockbacks                 12   | .    .    .    1    .    .    .    .    .    .    .    .    .    11   .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    .    .    .    .    45   .    .    .    .    99   .    19   .    .    .    .    .    
  Shots                    7    | .    .    .    .    .    1    .    .    .    .    4    .    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    1    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   6    | .    .    1    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        98   | .    20   .    20   .    60   .    12   .    .    98   .    .    8    .    .    .    .    
  Average Temperature      14   | .    8    .    4    .    14   .    5    .    .    47   .    .    6    .    .    .    .    
  Received Heat Transfer   1146 | .    171  .    162  6    234  .    .    .    .    144  .    207  141  9    45   18   9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         261  | .    .    .    .    .    111  .    .    .    .    150  .    .    .    .    .    .    .    
Parts Sabotaged            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Parts Stolen               3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Peak Influence             390  | .   149 136 390 356 386 165 .   .   .   .   185 165 190 .   .   .   .   
  Initial                  166  | .   .   53  .   151 138 135 .   .   .   .   166 129 60  .   .   .   .   
  Average                  134  | .   92  34  183 279 245 146 .   .   .   .   179 138 75  .   .   .   .   
Maximum Alert Level        1    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         74   | 100 100 100 46  7   31  100 .   .   .   .   100 100 100 .   .   .   .   
  Level 1                  25   | .   .   .   53  92  68  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   3   .   .   .   .   .   .   .   .   3   4   .   .   .   .   
  Investigation            3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   15  7   32  12  15  1   4   .   .   12  .   15  9   4   6   15  12  
  Peak Tracking Total      13   | .   3   3   7   4   6   1   3   .   .   10  .   10  3   5   6   13  12  
  Tactical Retreats        15   | .   2   .   2   1   1   .   .   .   .   1   .   4   1   1   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Traps Triggered            6    | .   1   .   1   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   9   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Machines Accessed          28   | .   6   1   8   .   3   .   .   .   1   .   5   .   .   .   .   4   .   
  Terminals                19   | .   6   1   6   .   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                89   | .   14  5   24  .   7   .   .   .   6   .   23  .   .   .   .   10  .   
  Successful               61   | .   9   3   15  .   5   .   .   .   6   .   13  .   .   .   .   10  .   
  Failed                   28   | .   5   2   9   .   2   .   .   .   .   .   10  .   .   .   .   .   .   
    Catastrophic           4    | .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   6   3   5   .   2   .   .   .   1   .   7   .   .   .   .   1   .   
  Terminals                55   | .   14  5   16  .   7   .   .   .   .   .   13  .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   5   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   7   3   6   .   3   .   .   .   6   .   4   .   .   .   .   10  .   
  Record                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   4   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair                   5    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   2   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Terminals                8    | .   2   .   2   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   2   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   1   8   .   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Time                     178  | .   .   .   52  .   .   .   .   .   .   .   126 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          45   | .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         45   | .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Total Allies               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      87   | .   .   87  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   35  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             565  | .   .   375 190 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    13   | .   .   9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   2   2   2   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  
Turns Passed               8935 | 73   727  1415 1331 355  654  121  558  237  1107 348  375  238  465  135  149  400  247  
Spaces Moved               6639 | 47   397  736  745  244  372  97   414  193  905  244  184  131  260  265  298  726  381  
  Core                     1395 | 5    .    .    .    .    .    .    .    .    .    .    .    17   45   265  298  671  94   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4885 | 42   397  736  745  244  372  97   414  193  905  244  184  114  165  .    .    33   .    
  Wheels                   50   | .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   309  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   287  
  Fastest Speed            32   | 50   120  190  120  120  120  120  120  122  122  122  122  100  50   50   50   35   32   
  Average Speed            112  | 116  136  190  133  120  120  120  122  122  122  122  122  120  113  50   50   52   36   
  Slowest Speed            195  | 120  190  190  190  120  190  120  190  123  122  195  122  190  130  50   50   120  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    74   97   59   47   39   4    51   38   83   44   4    88   9    48   55   87   59   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     8    | .    .    .    .    .    .    .    1    .    5    .    .    .    .    .    2    .    .    
  Known Exits Taken        13   | .    1    .    1    .    1    1    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14   | .    .    2    .    1    .    .    1    2    2    3    .    .    .    2    .    .    1    
Spaces Dug                 10   | .    .    .    1    .    6    .    .    .    .    1    1    1    .    .    .    .    .    
Terrain Destroyed          58   | .    .    .    1    .    40   .    .    .    .    14   1    1    1    .    .    .    .    
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Projectile               2    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  AOE                      53   | .    .    .    .    .    40   .    .    .    .    13   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro 
Total                      7659 | 62  497 755 972 272 510 101 452 193 908 272 331 180 365 266 297 738 488 
  Wait                     502  | 4   26  13  106 8   45  .   19  .   .   1   126 3   43  .   .   .   108 
  Move                     6620 | 46  396 735 744 243 371 96  413 192 904 243 183 130 259 264 297 725 379 
  Hop                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Pick Up                  59   | 6   7   3   11  1   14  2   2   .   2   .   3   2   4   1   .   1   .   
  Fast Attach              60   | 6   3   .   8   1   8   1   4   .   .   3   6   5   6   .   .   9   .   
  Attach                   26   | .   1   .   6   1   3   1   .   1   .   .   1   5   5   1   .   1   .   
  Detach                   11   | .   2   .   .   .   2   .   .   .   .   .   2   .   5   .   .   .   .   
  Swap                     43   | .   3   .   11  .   11  .   .   .   .   6   5   3   4   .   .   .   .   
  Drop                     66   | .   8   3   20  1   15  1   3   .   1   2   4   3   4   .   .   1   .   
  Fire                     239  | .   51  .   62  17  40  .   11  .   .   16  .   23  19  .   .   .   .   
  Melee                    21   | .   .   .   .   .   .   .   .   .   .   1   1   3   16  .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     6    | .   .   1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   43 | -11/Scrapyard      | Discovered new exit (range 15)
   74 | -11/Scrapyard      | Entered Materials
  182 | -10/Materials      | Identified exit to Mines
  233 | -10/Materials      | Discovered new exit (range 15)
  301 | -10/Materials      | Build established: Mutant
  445 | -10/Materials      | Discovered new exit (range 10)
  569 | -10/Materials      | Discovered new exit (range 6)
  801 | -10/Materials      | Entered Mines
  826 | -10/Mines          | Found a hidden stash of uninstalled traps
  843 | -10/Mines          | Learned Materials non-interactive machine intel
  996 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  997 | -10/Mines          | Discovered new exit (range 8)
 1407 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1467 | -10/Mines          | Discovered new exit (range 11)
 2216 | -10/Mines          | Entered Materials
 2216 | -9/Materials       | Accompanied by 1 ally
 2216 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2217 | -9/Materials       | Loaded intel: 45 non-interactive machine locations
 2221 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
 2443 | -9/Materials       | Identified exit to Mines
 2448 | -9/Materials       | Discovered new exit (range 14)
 3012 | -9/Materials       | Repaired Lgt. Armor Plating
 3039 | -9/Materials       | Repaired Propulsion Shielding
 3151 | -9/Materials       | Discovered new exit (range 4)
 3547 | -9/Materials       | Entered Mines
 3592 | -9/Mines           | Discovered new exit (range 12)
 3606 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 3902 | -9/Mines           | Entered Materials
 3902 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 4174 | -8/Materials       | Lost 5 parts (2n1u2w)
 4422 | -8/Materials       | Build established: Scavenger-Mutant
 4481 | -8/Materials       | Discovered new exit (range 18)
 4555 | -8/Materials       | Identified exit to Factory
 4556 | -8/Materials       | Entered Factory
 4556 | -7/Factory         | Evolved 2 slots: Utility x2
 4557 | -7/Factory         | Identified exit to Lower Caves
 4677 | -7/Factory         | Entered Lower Caves
 4793 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 4793 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 5231 | -7/Lower Caves     | Discovered new exit (range 5)
 5234 | -7/Lower Caves     | Identified exit to Lower Caves
 5235 | -7/Lower Caves     | Entered another Lower Caves area
 5239 | -7/Lower Caves     | Learned Factory interactive machine intel
 5461 | -7/Lower Caves     | Discovered new exit (range 11)
 5470 | -7/Lower Caves     | Identified exit to Zion
 5472 | -7/Lower Caves     | Entered Zion
 5523 | -7/Zion            | Build established: Scavenger-Mutant
 5558 | -7/Zion            | Learned location of Recycling (-7)
 5576 | -7/Zion            | Learned location of Data Miner (-6)
 5675 | -7/Zion            | Received a hallucinogenic algorithm
 5978 | -7/Zion            | Learned location of Warlord (-5)
 6013 | -7/Zion            | Found CR-A16's Pointy Stick
 6558 | -7/Zion            | Discovered new exit (range 17)
 6578 | -7/Zion            | Identified exit to Proximity Caves
 6579 | -7/Zion            | Entered Proximity Caves
 6580 | -6/Proximity Caves | Identified exit to Factory
 6725 | -6/Proximity Caves | System corruption reached 10%
 6733 | -6/Proximity Caves | Destroyed 9 combat bots
 6926 | -6/Proximity Caves | Spotted B-75 Beast
 6927 | -6/Proximity Caves | Entered Factory
 6927 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6928 | -6/Factory         | Loaded intel: 52 interactive machine locations
 7064 | -6/Factory         | Repaired Med. Armor Plating
 7110 | -6/Factory         | Repaired Imp. Titanium Leg
 7161 | -6/Factory         | Repaired Flexi-carbon Leg
 7301 | -6/Factory         | Identified exit to DSF
 7302 | -6/Factory         | Entered DSF
 7329 | -6/DSF             | Additional patrols routed to DSF
 7447 | -6/DSF             | Lost 5 parts (1p2n2u)
 7457 | -6/DSF             | System corruption reached 10%
 7525 | -6/DSF             | Core integrity fell below 50%
 7526 | -6/DSF             | Discovered new exit (range 15)
 7539 | -6/DSF             | Identified exit to Factory
 7540 | -6/DSF             | Entered Factory
 7540 | -5/Factory         | Evolved 2 slots: Utility x2
 7541 | -5/Factory         | Identified exit to Upper Caves
 7554 | -5/Factory         | Lost 9 parts (3p4n1u1w)
 7649 | -5/Factory         | Garrison activated, responded to threat
 8004 | -5/Factory         | Lost 7 parts (1p3n2u1w)
 8005 | -5/Factory         | Entered Upper Caves
 8125 | -5/Upper Caves     | Discovered new exit (range 16)
 8132 | -5/Upper Caves     | Identified exit to Upper Caves
 8134 | -5/Upper Caves     | Learned Factory security intel
 8140 | -5/Upper Caves     | Entered another Upper Caves area
 8223 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 8226 | -5/Upper Caves     | Core integrity fell below 50%
 8268 | -5/Upper Caves     | Encountered a Warlord checkpoint
 8279 | -5/Upper Caves     | Discovered new exit (range 5)
 8285 | -5/Upper Caves     | Identified exit to Warlord
 8289 | -5/Upper Caves     | Entered Warlord
 8306 | -5/Warlord         | System corruption cleaned by Quarantine Array
 8374 | -5/Warlord         | Met Warlord
 8393 | -5/Warlord         | Warlord's base attacked by MAIN.C
 8541 | -5/Warlord         | Build established: Mutant
 8593 | -5/Warlord         | Warlord forces counterattacked
 8659 | -5/Warlord         | Opened side exit
 8685 | -5/Warlord         | Discovered new exit (range 12)
 8689 | -5/Warlord         | Identified exit to Proximity Caves
 8689 | -5/Warlord         | Entered Proximity Caves
 8918 | -4/Proximity Caves | Core integrity fell below 20%
 8933 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 8936 | -4/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
08809_ DZ35#2J7A8>VBD%:BJUU0TLTQV
08851_ XSUH6GPHSY=PR3RLHE>2OS M3LIGI9
08869_ Slug penetrates Wall.
08880_ System corrupted: Component data lost.
08888_ Cesium-ion Thruster destroyed.
08889_ Penetrated by Slug.
08889_ Cesium-ion Thruster destroyed.
08889_ Slug penetrates Wall. <x2>
08895_ Penetrated by Slug.
08901_ Searching scrap...
08901_ Found Microactuators.
08901_ Found Mak. Spear.
08901_ Found 15 Matter.
08902_ Acquired 10 matter.
08904_ System corrupted: Component data lost.
08932_ Penetrated by Slug.
08932_ S-27 Virus springs to life.
08933_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
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| ??##       ##????????        m#??????????????????? |
| ???#        #????###          #??????????????????? |
| ???######   ###               #??????????????????? |
| ????????#                     #??????????????????? |
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| ????##    #"  gbggp  s     ##????????????????????? |
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| ????##    #?  #  #  ##     ##????????????????????? |
| ??###     ###+#### ###### ##?????????????????????? |
| ?#                 #????###??????????????????????? |
| #              #####?????????????????????????????? |
|         ########?????????????????????????????????? |
|        #?????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         11
Kinecelleration            30
Authchip Count             2

 Item Schematics 
-----------------
             Lrn. Proton Cannon | -7/Zion | Archive
                    Mak. Hammer | -7/Zion | Archive
                 Adv. Heat Sink | -7/Zion | Archive
              Hvy. Battle Rifle | -7/Zion | Archive
           Imp. Target Analyzer | -7/Zion | Archive
          Imp. Deuterium Engine | -7/Zion | Archive
   Lgt. Angular Momentum Engine | -7/Zion | Archive
           Imp. EM Pulse Cannon | -7/Zion | Archive
          Imp. Particle Charger | -7/Zion | Archive
            Imp. Cooling System | -7/Zion | Archive
                  KE Penetrator | -7/Zion | Archive
 Imp. System Restoration Module | -7/Zion | Archive
            Adv. Assault Cannon | -7/Zion | Archive
               Mak. Flight Unit | -7/Zion | Archive
               Hyp. Gauss Rifle | -7/Zion | Archive
                     Beamcaster | -7/Zion | Free
                       Riot Gun | -7/Zion | Free
                    Barrage Gun | -7/Zion | Free
                  Battle Cannon | -7/Zion | Free
                         Flamer | -7/Zion | Free
                    Enh. Flamer | -7/Zion | Free

 Robot Schematics 
------------------
        K-01 Serf | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
   T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodAerolevFemtoactuators
  Manual?         0
Play Time         02:16:38
  Cumulative      82.0 hours
  Start           2022.07.07 @ 08:47:16
  End             2022.07.07 @ 11:17:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           38
  Adventurer      16
  Explorer        3
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          50
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/Terminus
Map View          67x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0791e20f-62ec-457b-bde9-6b52a84bb20a