Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 16:06:32 Player: GiggleBox Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (209) 1045 Value Destroyed (8401) 8401 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2210) 2210 TOTAL SCORE: 15116 Bonus ------- High Alert Combat Kills 1425 Follower Combat Kills 385 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Improved Medium Armor Plating Graphene Brace Phase Cannon Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Coil Gun Coil Gun > --- INVENTORY -------- Light Treads Armored Treads Advanced Treads Advanced Treads Cooling System High-capacity Matter Pod Seismic Detector Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Graphene Brace Tractor Beam Phase Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Rocket Launcher Hammer [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Scrap Suit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 2 | . . . . 1 . . 1 . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 70 | 3 5 1 17 8 11 6 6 6 7 Power 7 | . . . 3 . 1 1 1 1 . Engine 7 | . . . 3 . 1 1 1 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 . . 7 3 6 3 2 2 . Treads 25 | 2 . . 7 3 6 3 2 2 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 1 2 4 1 . 2 1 1 Device 7 | 1 . . 2 . 1 . 1 1 1 Storage 4 | . 1 1 . 1 . . 1 . . Processor 2 | . . . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 2 | . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 23 | . 3 . 5 1 3 2 1 2 6 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | . 2 . 4 1 2 2 . 1 4 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 3 | . 1 . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . . 1 . . Parts Lost 24 | . 1 . 1 1 1 . . 1 19 Power 1 | . . . . . . . . . 1 Propulsion 5 | . . . . . . . . . 5 Utility 5 | . 1 . . 1 . . . . 3 Weapon 13 | . . . 1 . 1 . . 1 10 Highest Loss Streak 15 | . 1 . 1 1 1 . . 1 15 To Critical Strikes . | . . . . . . . . . . Average Backups 16 | 6 12 14 13 16 18 19 19 19 16 Power . | 1 . . . . . . . . . Propulsion 3 | 4 2 3 2 4 5 4 4 3 2 Utility 6 | . 4 6 6 6 7 7 7 7 7 Weapon 6 | 1 4 5 5 6 6 8 8 7 6 Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 9 4 6 1 2 . 1 3 7 Power 1 | . . . 1 . . . . . . Propulsion 9 | . 3 . 2 1 1 . . 2 . Utility 12 | . 1 3 1 . . . 1 1 5 Weapon 11 | . 5 1 2 . 1 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 99 99 100 91 76 74 Engine 9 | . 14 14 11 9 9 9 7 7 6 Treads 25 | . 28 28 33 27 26 27 29 15 16 Device 4 | . 2 . 9 7 . . 6 7 6 Storage 10 | . 18 14 11 9 9 9 7 6 6 Processor 5 | . . . . 8 9 9 7 7 7 Protection 4 | . 5 13 1 1 8 9 . . . Ballistic Gun 31 | . 24 28 32 36 35 36 30 30 28 Peak Build Rating 66 | 7 14 14 22 33 39 38 47 66 66 Average Rating 35 | 6 11 13 20 29 35 37 46 65 57 On Entrance 28 | 6 7 14 14 22 33 38 37 47 64 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 13 38 38 43 68 72 71 70 75 74 Greatest Support 150 | 40 40 40 60 60 60 62 84 150 150 Greatest Overweight (x) 1 | . . . . 1 1 1 1 . 1 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 8 12 15 15 18 20 20 20 19 19 Most Carried 20 | 6 15 15 15 20 20 20 20 20 19 Average Carried 17 | 6 12 14 14 17 19 20 19 19 16 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 20 20 20 20 17 5 Scrap Suit Usage (%) 10 | . . . . . . . 77 29 2 Parts Cannibalized 14 | . . . . . . . . 13 1 Class Distribution -------------------- 39% | Gunner 29% | Tank 18% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Garrison Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Matter Collected 6220 | 234 447 141 1066 531 1026 316 499 1514 446 Remotely 155 | . . . . . 95 60 . . . Salvage Created 9086 | 100 368 315 1640 645 1316 864 594 2412 832 Parts 465 | 4 22 19 99 34 82 39 28 97 41 Haulers Intercepted 13 | . 2 . 5 2 . 3 1 . . Recyclers Shooed 4 | . . 1 1 . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 151 | . 6 4 32 11 33 8 7 36 14 Guns 127 | . 3 4 27 11 25 8 7 36 6 AOE 24 | . 3 . 5 . 8 . . . 8 Classes Destroyed 15 | 2 5 . 3 1 2 . 2 . . Worker 9 | . . . 2 1 . 3 . . 3 Builder 5 | . . . 1 . . 1 . . 3 Tunneler 5 | 1 . 3 . . . . . . 1 Hauler 13 | . 2 . 5 2 . 3 1 . . Recycler 13 | 1 1 1 2 1 . 2 2 . 3 Operator 4 | . 1 . . . . 1 1 . 1 Watcher 9 | . 1 . 5 . 2 1 . . . Swarmer 27 | . 3 . 10 4 4 . . 6 . Saboteur 7 | . . . . . 7 . . . . Grunt 71 | . 3 4 13 3 9 4 3 22 10 Brawler 3 | . . . . . 2 . . 1 . Duelist 1 | . . . . . . . 1 . . Sentry 31 | . . . 9 3 9 4 1 4 1 Hunter 5 | . . . . 1 2 . . . 2 Programmer 6 | . . . . . . . 2 3 1 Best Kill Streak 13 | 2 3 4 7 3 7 7 4 8 13 Combat Bots Only 8 | . 3 4 4 3 7 3 3 8 8 Max Kills in Single Turn 5 | 1 3 1 2 2 3 2 1 2 5 Gunslinging 1 | . . . 1 . 1 . . 1 . Exploded 3 | . 3 . 2 . 3 . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Hostile Shots Fired 688 | . 12 13 100 40 66 21 24 197 215 Missed 174 | . 5 4 37 11 22 6 10 34 45 Hits 514 | . 7 9 63 29 44 15 14 163 170 Melee 5 | . . . . . 1 . . . 4 Projectile 509 | . 7 9 63 29 43 15 14 163 166 AOE 1 | . . . . . . . . 1 . Critical Strikes 17 | . . . 1 1 3 1 . 5 6 Damage Taken 6551 | . 77 110 592 303 608 254 173 1803 2631 Core 811 | . . . 21 15 46 15 18 156 540 Absorbed by Shields 249 | . . . 164 80 5 . . . . Reduced by Siege Mode 218 | . . . . . . . . 207 11 Regen/Repaired (Parts) 216 | . . . . 98 . . . 108 10 Core Remaining (%) 95 | 100 . 100 94 . . 86 . . . Volleys Fired 387 | 4 19 17 78 29 64 30 19 92 35 Largest 4 | 2 2 2 3 4 4 4 4 4 4 Hottest 108 | 60 60 46 69 94 108 108 106 106 108 Shots Fired 1284 | 8 37 34 222 116 211 120 76 347 113 Gun 1265 | 8 36 34 216 116 205 120 76 347 107 Cannon . | . . . . . . . . . . Launcher 19 | . 1 . 6 . 6 . . . 6 Special . | . . . . . . . . . . Kinetic 1255 | 4 30 34 216 116 205 120 76 347 107 Thermal 10 | 4 6 . . . . . . . . Explosive 19 | . 1 . 6 . 6 . . . 6 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 36 | 2 11 9 21 19 21 14 12 36 10 Robot Miss Streak 5 | 1 2 1 3 5 5 4 3 2 2 Penetration Max 2 | . . . . . . 2 1 1 1 Secondary Targets 27 | . . . 4 3 4 . 1 15 . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 1 . Shots Hit Robots 843 | 4 29 23 139 77 108 72 46 269 76 Core Hits 401 | 3 14 10 66 29 57 34 19 114 55 Critical Kills 5 | . . . 1 . . . 2 2 . Critical Parts Destroyed 17 | . . 1 1 . . 2 . 9 4 Critical Strikes 23 | . . 1 3 . . 2 2 11 4 Destroy 23 | . . 1 3 . . 2 2 11 4 Melee Attacks 6 | . . . 1 . 4 . . 1 . Impact 2 | . . . 1 . . . . 1 . Slashing 4 | . . . . . 4 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17821 | 46 549 367 2729 1214 2157 1690 941 5040 3088 Guns 15157 | 46 413 367 2210 1207 1765 1678 901 5040 1530 Cannons . | . . . . . . . . . . Explosions 2544 | . 130 . 501 . 389 . . . 1524 Melee . | . . . . . . . . . . Ramming 120 | . 6 . 18 7 3 12 40 . 34 Kinetic 15051 | . 353 367 2210 1207 1765 1678 901 5040 1530 Thermal 106 | 46 60 . . . . . . . . Explosive 2544 | . 130 . 501 . 389 . . . 1524 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 1 . . . . 1 1 Average Corruption 1 | . 2 2 1 . . . . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 58 | . 16 16 16 . . . . 7 3 Message Errors 25 | . 13 3 5 . . . . 3 1 Matter Fused 10 | . 1 5 2 . . . . 1 1 Heat Flow Errors 4 | . . . 3 . . . . 1 . Energy Discharges 5 | . 1 1 3 . . . . . . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 10 | . 1 5 2 . . . . 2 . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . 1 . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 70 | . . . 9 . . . . . 61 Projectiles . | . . . . . . . . . . Explosions 69 | . . . 9 . . . . . 60 Melee 1 | . . . . . . . . . 1 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 191 | . . . . . 35 . . . 156 Shots 5 | . . . . . 1 . . . 4 Rammed 19 | . 5 . 3 2 1 2 2 . 4 Targets Rammed 21 | . 5 . 3 2 1 3 2 . 5 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . 1 . . 1 Highest Temperature 391 | 20 44 2 223 196 223 244 79 372 391 Average Temperature 67 | 15 22 2 25 47 60 80 24 81 150 Received Heat Transfer 2552 | . 42 63 151 130 195 126 63 687 1095 Effects 4 | . . . . . . . . 1 3 Energy Bleed 1 | . . . . . . . . 1 . Interference 2 | . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . 1 Siege Activations 15 | . . . . . . . . 12 3 Total Turns 256 | . . . . . . . . 235 21 Longest Duration 44 | . . . . . . . . 44 10 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 225 | 100 125 . . . . . . . . Parts Sabotaged 2 | . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Maximum Alert Level 5 | . . . 2 1 5 3 1 4 3 Low Security (%) 37 | 100 100 100 60 43 13 . 9 16 . Level 1 14 | . . . 15 56 3 . 90 11 . Level 2 18 | . . . 24 . 24 19 . 23 81 Level 3 21 | . . . . . 33 80 . 32 18 Level 4 7 | . . . . . 23 . . 15 . Level 5 . | . . . . . 1 . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1683 | 10 97 84 517 304 1683 917 306 1349 876 Initial 820 | . . 17 18 206 7 820 298 132 707 Average 452 | 2 19 11 200 182 789 794 241 691 676 Influence Increases 6055 | 10 223 120 1024 308 1706 561 253 1267 583 Destroy 0b10 Robot/C 3300 | . 120 80 640 220 780 300 140 740 280 Destroy 0b10 Robot/NC 330 | 10 25 20 75 20 10 65 20 30 55 Destroy Leader 542 | . 36 20 190 44 20 90 42 30 70 Allied During Kill 83 | . . . . . 14 60 . 9 . Successful Hack 182 | . 34 . 33 7 23 5 35 7 38 Disable Machine 165 | . . . 15 . 60 30 15 15 30 Anti-Garrison Action 1100 | . . . . . 700 . . 400 . Destroy Structure 218 | . 8 . 56 2 99 11 1 6 35 Lose Combat Pursuer 135 | . . . 15 15 . . . 30 75 Influence Decreases 5217 | 10 177 118 584 784 35 1587 721 107 1094 Entered New Map 2267 | . . 29 30 282 5 863 359 57 642 Time Decay 2290 | 10 167 89 544 342 . 514 362 . 262 Lost Part 240 | . 10 . 10 10 10 . . 10 190 Lost Ally 120 | . . . . . 20 60 . 40 . Purge Threat 300 | . . . . 150 . 150 . . . Squads Dispatched 31 | . 3 . 3 11 . 1 2 . 11 Investigation 3 | . 1 . 1 . . . . . 1 Extermination 3 | . . . . . . . 1 . 2 Reinforcement 14 | . 2 . 2 5 . 1 1 . 3 Assault 2 | . . . . . . . . . 2 Garrison 9 | . . . . 6 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Distress Signals 16 | . 1 . 3 1 . 6 1 . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 212 | . 6 4 42 19 34 17 12 36 42 Peak Tracking Total 16 | . 2 3 4 5 4 3 3 8 16 Tactical Retreats 6 | . . . 1 1 . . . 1 3 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Traps Triggered 10 | . 1 . . . 9 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Machines Disabled 22 | . . . 1 . 11 2 1 5 2 Max in Single Turn 2 | . . . 1 . 2 2 1 1 1 Garrison Relay 9 | . . . . . 5 . . 4 . Phase Generator 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Machines Accessed 43 | . 6 . 14 7 3 4 4 3 2 Terminals 33 | . 6 . 11 4 3 3 2 3 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 1 . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . 2 1 . 1 1 . . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 138 | . 30 . 53 13 8 10 14 5 5 Successful 66 | . 16 . 25 9 3 5 5 1 2 Failed 69 | . 13 . 27 4 5 4 9 4 3 Catastrophic 9 | . . . 5 . . . 1 2 1 Database Lockouts 3 | . 1 . 1 . . 1 . . . Manual 76 | . 25 . 27 8 2 7 5 . 2 Terminals 108 | . 30 . 40 8 8 7 8 5 2 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . 3 2 . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 16 | . . . 10 1 . 3 2 . . Garrison Access 6 | . . . . 2 . . 4 . . Terminal Hacks 26 | . 8 . 8 2 3 2 2 1 . Robot Analysis 6 | . 3 . 2 . . . 1 . . Prototype ID Bank 4 | . 2 . 2 . . . . . . Open Door 2 | . . . . . 1 . . 1 . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . . . Alert Level 3 | . 1 . . 1 . 1 . . . Unreport Threat 2 | . . . . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Security Stations 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 1 2 . . . . 1 Scan Component 3 | . . . 1 1 . . . . 1 Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . . 6 1 . 2 1 . . Insert Component 1 | . . . 1 . . . . . . Analyze 3 | . . . 3 . . . . . . Retrieve Study 6 | . . . 2 1 . 2 1 . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . Unlock Access 2 | . . . . 1 . . 1 . . Unauthorized Hacks 24 | . 8 . 10 3 . 1 1 . 1 Terminals 24 | . 8 . 10 3 . 1 1 . 1 Track 1 | . . . 1 . . . . . . Botnet 9 | . 1 . 2 3 . 1 1 . 1 Disrupt 1 | . 1 . . . . . . . . Operators 2 | . 1 . 1 . . . . . . Skim 11 | . 5 . 6 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . Used 1 | . . . . . . 1 . . . Hacking Detections 40 | . 6 . 13 6 3 4 4 2 2 Full Trace Events 3 | . . . 2 . . . . . 1 Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . . 2 1 . 2 1 . . Parts Repaired 1 | . . . . 1 . . . . . Time 64 | . . . . 64 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 36 | . . . . . 20 . . 16 . Machine Destruction 36 | . . . . . 20 . . 16 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 7 | . . . . . 5 . . 2 . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Total Allies 7 | . . . . . 5 . . 2 . Largest Group 4 | . . . . . 3 4 . 2 . Highest-Rated Group 79 | . . . . . 63 79 . 59 . Highest-Rated Ally 39 | . . . . . 31 31 . 39 . Initial Warlord ECA Mod 19 | . . . . . . 12 11 11 19 Total Orders . | . . . . . . . . . . Ally Attacks 82 | . . . . . 20 56 . 6 . Total Damage 946 | . . . . . 251 642 . 53 . Kills 17 | . . . . . 6 10 . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Active Infowar (turns) 1090 | 9 279 . 802 . . . . . . Seismic 1090 | 9 279 . 802 . . . . . . Robot Analysis Total 6 | . 3 . 2 . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Turns Passed 12065 | 33 1349 904 1900 774 2285 1406 821 2015 578 Spaces Moved 5267 | 11 598 527 966 309 885 337 463 887 284 Core 35 | . . . . . . . . . 35 Treads 5232 | 11 598 527 966 309 885 337 463 887 249 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 200 198 155 150 50 Average Speed 175 | 160 160 160 160 189 223 217 157 159 146 Slowest Speed 232 | 160 160 160 160 216 232 232 198 160 193 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 3 94 95 95 29 92 44 13 82 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 4 | . 1 1 2 . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 24 | . . . 15 . 8 . . 1 . Terrain Destroyed 231 | . 8 . 61 . 109 8 . 12 33 Melee 1 | . . . 1 . . . . . . Projectile 28 | . . . . . 7 8 . 12 1 AOE 202 | . 8 . 60 . 102 . . . 32 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac Total 7284 | 18 956 555 1144 436 1069 942 508 1272 384 Wait 1248 | 1 297 3 30 73 12 559 7 223 43 Move 5260 | 10 597 526 965 309 884 336 463 886 284 Hop . | . . . . . . . . . . Pick Up 71 | . 20 3 8 10 5 . 4 17 4 Fast Attach 12 | 1 1 . 1 . 4 2 1 2 . Attach 22 | . 1 . 4 3 1 . 1 1 11 Detach . | . . . . . . . . . . Swap 89 | 2 4 2 38 5 22 6 5 5 . Drop 73 | . 12 4 16 5 12 6 6 10 2 Fire 387 | 4 19 17 78 29 64 30 19 92 35 Melee 6 | . . . 1 . 4 . . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 21 | . 5 . 3 2 1 3 2 . 5 Escape Stasis 14 | . . . . . 14 . . . . Rewire 81 | . . . . . 46 . . 35 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials -7/Factory (discovered 4 exits: Sto / Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Met a group of wandering Federalists 282 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 14) 823 | -10/Materials | Discovered new exit (range 8) 917 | -10/Materials | Central database locked down 922 | -10/Materials | Discovered new exit (range 15) 1010 | -10/Materials | Discovered new exit (range 8) 1053 | -10/Materials | Learned Storage emergency access door positions 1120 | -10/Materials | Learned location of 2 exits from Subcaves 1178 | -10/Materials | Learned location of 1 exit from Recycling 1225 | -10/Materials | Learned 2 Storage zone layouts 1308 | -10/Materials | Learned location of Subcaves (-10) 1383 | -10/Materials | Entered Mines 1698 | -10/Mines | Discovered new exit (range 13) 2097 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2101 | -10/Mines | Found Scrap Suit 2195 | -10/Mines | Discovered new exit (range 5) 2287 | -10/Mines | Entered Materials 2287 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2484 | -9/Materials | Discovered new exit (range 15) 2662 | -9/Materials | Discovered new exit (range 15) 2667 | -9/Materials | Discovered new exit (range 12) 3287 | -9/Materials | Build established: Scavenger-Gunner 3450 | -9/Materials | Discovered new exit (range 16) 3716 | -9/Materials | Learned 2 Storage zone layouts 3751 | -9/Materials | Identified exit to Materials 3751 | -9/Materials | Learned location of 1 exit from Materials 3791 | -9/Materials | Learned 4 Recycling zone layouts 3804 | -9/Materials | Learned location of Zion (-7) 3805 | -9/Materials | Central database locked down 3821 | -9/Materials | Learned 2 Storage zone layouts 3833 | -9/Materials | Build established: Tank 4187 | -9/Materials | Entered another Materials area 4187 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4188 | -8/Materials | Identified exit to Factory 4236 | -8/Materials | Garrison activated, responded to threat 4497 | -8/Materials | Build established: Gunner 4572 | -8/Materials | Repaired Broken Imp. Assault Rifle 4701 | -8/Materials | Met 7R-MNS 4742 | -8/Materials | Garrison activated, responded to threat 4961 | -8/Materials | Identified exit to Garrison 4961 | -8/Materials | Entered Garrison 5154 | -8/Garrison | Garrison Relay disabled 5360 | -8/Garrison | Destroyed 7 combat bots 5360 | -8/Garrison | Garrison Relay disabled 5683 | -8/Garrison | Phase Generator disabled 5886 | -8/Garrison | Triggered checkpoint 5891 | -8/Garrison | Triggered checkpoint 6018 | -8/Garrison | Triggered checkpoint 6110 | -8/Garrison | Discovered exit to Factory (range 14) 6316 | -8/Garrison | Garrison Relay disabled 6539 | -8/Garrison | Discovered exit to Factory (range 12) 6618 | -8/Garrison | Triggered checkpoint 6672 | -8/Garrison | Garrison Relay disabled 6851 | -8/Garrison | Triggered checkpoint 6937 | -8/Garrison | Triggered checkpoint 6988 | -8/Garrison | Learned Factory security intel 7011 | -8/Garrison | Garrison Relay disabled 7029 | -8/Garrison | Build established: Scavenger-Gunner 7033 | -8/Garrison | Triggered checkpoint 7145 | -8/Garrison | Discovered exit to Factory (range 14) 7161 | -8/Garrison | Triggered checkpoint 7202 | -8/Garrison | Discovered new exit (range 3) 7246 | -8/Garrison | Entered Materials 7246 | -8/Materials | Accompanied by 4 allies 7434 | -8/Materials | Lost 4 allies 7845 | -8/Materials | Central database locked down 7982 | -8/Materials | Build established: Gunner 8101 | -8/Materials | Discovered exit to Factory (range 8) 8652 | -8/Materials | Entered Factory 8652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9031 | -7/Factory | Identified exit to Storage 9031 | -7/Factory | Identified exit to Lower Caves 9473 | -7/Factory | Identified exit to Garrison 9473 | -7/Factory | Entered Garrison 9785 | -7/Garrison | Triggered checkpoint 9810 | -7/Garrison | Build established: Tank 9834 | -7/Garrison | Garrison Relay disabled 9919 | -7/Garrison | Triggered checkpoint 10017 | -7/Garrison | Discovered new exit (range 15) 10285 | -7/Garrison | Triggered checkpoint 10548 | -7/Garrison | Destroyed 8 combat bots 10571 | -7/Garrison | Triggered checkpoint 10699 | -7/Garrison | Triggered checkpoint 10742 | -7/Garrison | Garrison Relay disabled 10815 | -7/Garrison | Discovered new exit (range 13) 10879 | -7/Garrison | Triggered checkpoint 11069 | -7/Garrison | Triggered checkpoint 11347 | -7/Garrison | Triggered checkpoint 11433 | -7/Garrison | Garrison Relay disabled 11466 | -7/Garrison | Discovered new exit (range 14) 11488 | -7/Garrison | Entered Factory 11655 | -7/Factory | Garrison activated, responded to threat 11887 | -7/Factory | Lost 3 parts (1n2w) 11888 | -7/Factory | First assault squad dispatched 12030 | -7/Factory | Core integrity fell below 50% 12048 | -7/Factory | Core integrity fell below 20% 12061 | -7/Factory | Destroyed 8 combat bots 12066 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12048_ Dropped Hcp. Storage Unit. 12048_ K-01 Serf collects debris. 12049_ U-05 Engineer lays Concrete. 12050_ Acquired 38 matter. 12051_ U-05 Engineer lays Concrete. 12052_ System Restoration Module destroyed. 12052_ K-01 Serf collects debris. 12052_ Coolant Injector destroyed. 12052_ U-05 Engineer lays Concrete. 12052_ K-01 Serf collects debris. 12052_ U-05 Engineer lays Concrete. 12053_ U-05 Engineer builds a Wall. 12054_ Critical hit (Burn: +37). 12056_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12060_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5I. 12062_ O-24 Administrator uses terminal to summon reinforcements. 12062_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 12062_ O-24 Administrator locks terminal. 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" ??????? | | ????????????????### ?????? | | ??????????????????# ?????? | | ??????????????????# #????? | | ??????????????????# #????? | | ??????????????????## ####### #????? | | ???????????????????# ??????# #????? | | ?????????????????###+#######+######## #????? | | ?????????????????# #?? !???? ?????? | | ?????????????????# """ #? ?????????????? | | ?????????????????# """"" # """ ?????????????? | | ?????????????????# """"" # """ #????????????? | | ?????????????????# # """ +????????????? | | ?????????????##??# "" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 440 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 30% | -8/Materials | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalBattleImmobilizer Manual? 0 Play Time 01:09:32 Cumulative 340.6 hours Start 2026.04.19 @ 14:58:29 End 2026.04.19 @ 16:06:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/1/2/2/0/0/0/0/1/1 Lore% 82 Gallery% 71 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edf02dc0-a463-4d71-905f-35e05e40aa14