Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 14:42:25

Player: VisuLies

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (624)      624
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-520)               -520
              TOTAL SCORE: 1144

 Bonus
-------
Friendly Fire              -520

 Cogmind 
---------
Core Integrity             0/250
Matter                     40/300
Energy                     91/125
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (500) Ox9
Location                   -8/Recycling

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                Slug Cannon
>               --- INVENTORY (15) ---
                Titanium Leg
       Improved Heat Sink
          Small Battery (100)
         Medium Matter Pod (90)
  High-capacity Matter Pod (0)
                Structural Scanner
                Sensor Array
                Seismic Detector
                Salvage Targeting Computer
                Targeting Computer
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Slug Cannon
                Rocket Launcher
>               --- INVENTORY --------
                Aluminum Leg
                Titanium Leg
       Improved Heat Sink
          Small Battery
         Medium Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Sensor Array
                Seismic Detector
                Salvage Targeting Computer
                Targeting Computer
                Mining Claw
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 10  14  4   8   3   
  Power                    4    | 1   2   .   1   .   
    Engine                 4    | 1   2   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   5   .   2   3   
    Treads                 7    | 2   5   .   .   .   
    Leg                    5    | .   .   .   2   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   2   .   .   .   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 5   5   4   5   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 4   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               10   | .   5   2   3   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   .   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   6   3   
  Power                    1    | .   .   .   1   .   
  Propulsion               4    | .   .   .   2   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   .   3   1   
  Highest Loss Streak      5    | .   .   .   5   3   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     97   | .   99  100 93  97  
  Engine                   13   | .   13  14  13  14  
  Treads                   24   | .   27  28  22  .   
  Leg                      2    | .   .   .   1   27  
  Device                   2    | .   8   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Processor                11   | .   5   14  14  14  
  Ballistic Gun            1    | .   5   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   14  
  Launcher                 22   | .   22  26  21  13  
  Slashing Weapon          1    | .   .   1   4   .   
Peak Build Rating          16   | 7   10  11  12  16  
  Average Rating           9    | 4   9   10  10  14  
  On Entrance              8    | .   7   10  11  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 14  31  31  34  34  
  Greatest Support         40   | 40  40  40  40  34  
  Greatest Overweight (x)  9    | .   4   .   9   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   9   15  15  15  
  Most Carried             14   | 5   11  14  14  13  
  Average Carried          11   | 2   7   13  13  11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 3   11  14  10  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           1063 | 208 275 332 225 23  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            657  | 30  252 130 245 .   
  Parts                    50   | 2   18  15  15  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  23   | .   8   8   7   .   
  Melee                    1    | .   .   1   .   .   
  Guns                     2    | .   2   .   .   .   
  AOE                      20   | .   6   7   7   .   
Classes Destroyed          8    | 1   5   .   2   .   
  Worker                   2    | .   1   1   .   .   
  Tunneler                 2    | 1   .   1   .   .   
  Recycler                 2    | .   1   1   .   .   
  Turret                   2    | .   .   .   2   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  14   | .   3   8   3   .   
  Grunt                    10   | .   5   .   5   .   
  Subdweller               2    | .   .   .   2   .   
Best Kill Streak           5    | 1   5   4   4   .   
  Combat Bots Only         3    | .   3   3   3   .   
Max Kills in Single Turn   4    | 1   4   2   3   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   2   1   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        156  | .    18   18   97   23   
  Missed                   64   | .    6    6    45   7    
Damage Taken               998  | .    238  130  391  239  
  Core                     259  | .    89   15   121  34   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              56   | 17   14   5    16   4    
  Largest                  2    | 1    2    2    2    2    
  Hottest                  81   | 40   66   66   81   81   
Shots Fired                92   | 17   28   10   30   7    
  Gun                      31   | 17   14   .    .    .    
  Cannon                   5    | .    .    .    1    4    
  Launcher                 56   | .    14   10   29   3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  19   | .    14   .    1    4    
  Thermal                  .    | .    .    .    .    .    
  Explosive                56   | .    14   10   29   3    
  Electromagnetic          17   | 17   .    .    .    .    
  Robot Hit Streak         5    | 4    4    3    5    3    
  Robot Miss Streak        5    | 2    5    2    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           35   | 6    13   6    7    3    
  Core Hits                57   | 2    16   10   27   2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | 1    .    .    .    .    
    Corrupt                1    | 1    .    .    .    .    
Melee Attacks              37   | .    .    6    31   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 37   | .    .    6    31   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    1    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2748 | 107  598  563  1398 82   
  Guns                     206  | 107  99   .    .    .    
  Cannons                  42   | .    .    .    .    42   
  Explosions               2390 | .    496  467  1387 40   
  Melee                    96   | .    .    96   .    .    
  Ramming                  14   | .    3    .    11   .    
  Kinetic                  141  | .    99   .    .    42   
  Thermal                  .    | .    .    .    .    .    
  Explosive                2390 | .    496  467  1387 40   
  Electromagnetic          107  | 107  .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 96   | .    .    96   .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  13   | .    3    5    3    2    
    Message Errors         2    | .    .    .    1    1    
    Matter Fused           3    | .    1    .    2    .    
    Energy Discharges      4    | .    1    2    .    1    
    Data Loss (minor)      3    | .    .    3    .    .    
    Misfires               1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            56   | .    23   29   4    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               53   | .    23   26   4    .    
  Melee                    3    | .    .    3    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      193  | .    113  41   39   .    
  Shots                    8    | .    4    2    2    .    
  Rammed                   3    | .    2    .    1    .    
Targets Rammed             3    | .    2    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        81   | .    25   12   6    81   
  Average Temperature      14   | .    9    5    6    36   
  Received Heat Transfer   438  | .    72   .    294  72   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             313  | 5   246 313 .   47  
  Initial                  27   | .   3   27  .   19  
  Average                  96   | 2   70  155 .   22  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         83   | 100 91  68  .   100 
  Level 1                  16   | .   8   31  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            4    | .   4   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   10  6   7   2   
  Peak Tracking Total      3    | .   3   3   3   2   
  Tactical Retreats        6    | .   1   1   4   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          6    | .   2   .   4   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          6    | .   5   .   .   1   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   18  .   .   3   
  Successful               11   | .   9   .   .   2   
  Failed                   10   | .   9   .   .   1   
    Catastrophic           4    | .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                16   | .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   7   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   2   
  Recycle Component        1    | .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   5   .   .   1   
  Full Trace Events        5    | .   4   .   .   1   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               1    | .   .   .   1   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -8  
-------------              Run  | Yrd Mat Min Sub Rec 
Turns Passed               2680 | 112 772 694 966 136 
Spaces Moved               1372 | 47  430 403 436 56  
  Core                     44   | 17  1   .   26  .   
  Treads                   1246 | 30  429 403 384 .   
  Legs                     82   | .   .   .   26  56  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 130 
  Average Speed            164  | 120 160 160 179 147 
  Slowest Speed            500  | 160 250 160 500 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 4   53  85  19  17  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 30   | .   11  .   19  .   
Terrain Destroyed          357  | .   98  118 117 24  
  Melee                    4    | .   .   .   4   .   
  Projectile               2    | .   .   .   .   2   
  AOE                      351  | .   98  118 113 22  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      1636 | 88  489 428 528 103 
  Wait                     76   | 1   .   8   35  32  
  Move                     1368 | 46  429 402 435 56  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 11  18  3   2   5   
  Fast Attach              8    | .   8   .   .   .   
  Attach                   15   | 9   .   .   6   .   
  Detach                   2    | 2   .   .   .   .   
  Swap                     16   | 1   6   4   2   3   
  Drop                     16   | 1   12  .   .   3   
  Fire                     56   | 17  14  5   16  4   
  Melee                    37   | .   .   6   31  .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   2   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves
-8/Recycling

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 14)
  596 | -10/Materials | Identified exit to Materials
  861 | -10/Materials | Discovered new exit (range 16)
  883 | -10/Materials | Identified exit to Mines
  885 | -10/Materials | Entered Mines
 1041 | -10/Mines     | Learned 2 Materials zone layouts
 1272 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1332 | -10/Mines     | Discovered exit to Materials (range 5)
 1339 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1497 | -10/Mines     | Discovered exit to Materials (range 10)
 1561 | -10/Mines     | Discovered new exit (range 11)
 1577 | -10/Mines     | Identified exit to Subcaves
 1579 | -10/Mines     | Entered Subcaves
 1579 | -10/Subcaves  | Accompanied by 3 allies
 1637 | -10/Subcaves  | Learned location of 1 exit from Materials
 2334 | -10/Subcaves  | Lost 3 allies
 2334 | -10/Subcaves  | Core integrity fell below 50%
 2341 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2380 | -10/Subcaves  | Core integrity fell below 20%
 2408 | -10/Subcaves  | Lost 5 parts (1p2n2w)
 2499 | -10/Subcaves  | Discovered new exit (range 16)
 2543 | -10/Subcaves  | Identified exit to Recycling
 2545 | -10/Subcaves  | Entered Recycling
 2546 | -8/Recycling  | Met a Zionite searching for Scraptown
 2681 | -8/Recycling  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
  Inventory:
    Titanium Leg (62%)
R-06 Scavenger collects Aluminum Leg.
R-06 Scavenger collects Titanium Leg.
R-06 Scavenger collects Aluminum Leg.
Connecting with Recycling Unit...
>>Recycle(Titanium Leg)
Accepting Titanium Leg...
 6RHHON MV&%&VA1 U #PF:AG|CMLHVBZMV8JT
U-05 Engineer lays Concrete. <x4>
Critical hit (Burn: +37).
U-05 Engineer lays Concrete.
Acquired 23 matter.
U-05 Engineer lays Concrete.
Rocket Launcher destroyed.
Critical hit (Destroy).
Titanium Leg destroyed.
U-05 Engineer builds a Wall.
System corrupted: Energy discharge (-40).
Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
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|  ?### #?????????#                         ???????? |
|  ?#   #?????????#                         ???????? |
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|  ?     ??????#           ##               ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticFortressBrace
  Manual?         0
Play Time         00:26:26
  Cumulative      8.3 hours
  Start           2025.02.03 @ 14:17:13
  End             2025.02.03 @ 14:42:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9651df42-0fcf-4d2d-950c-82ef23accad7