Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 18:34:45

Player: Johnerson

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (1290)     1290
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 3575

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/550
Matter                     72/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Visual Processing Unit
           Seismic Detector
           Target Analyzer
           System Shield
>          --- WEAPON (3) -------
           Flail
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
           Thermal Generator
  Improved Terrain Scan Processor
           Sensor Drone Bay (19/20)
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Visual Processing Unit
           Seismic Detector
           Target Analyzer
           Sensor Drone Bay
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
           Carbon-fiber Leg
  Improved Terrain Scan Processor
           Transport Network Coupler
           System Shield
           Gauss Cannon
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             67   | 9   14  5   18  14  7   
  Power                    9    | 2   1   2   3   1   .   
    Engine                 8    | 2   1   2   3   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   .   4   2   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | .   2   .   4   2   2   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 2   .   2   7   3   1   
    Device                 9    | 2   .   2   3   2   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              3    | .   .   .   2   1   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 3   11  1   4   8   4   
    Energy Gun             4    | 1   2   1   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          10   | 1   4   .   1   3   1   
    Ballistic Cannon       10   | .   1   .   3   5   1   
    Launcher               3    | .   3   .   .   .   .   
    Special Weapon         1    | 1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 8    | .   .   .   1   .   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  97  94  100 95  
  Engine                   10   | .   14  14  11  8   .   
  Core                     1    | .   .   .   .   .   8   
  Leg                      18   | .   9   28  22  18  16  
  Wheel                    5    | .   18  .   .   .   .   
  Device                   24   | .   28  25  16  27  21  
  Processor                8    | .   .   .   17  18  18  
  Protection               1    | .   .   .   6   .   .   
  Energy Gun               5    | .   9   5   6   .   .   
  Energy Cannon            2    | .   3   8   .   .   .   
  Ballistic Gun            4    | .   6   .   1   2   15  
  Ballistic Cannon         11   | .   2   14  14  24  6   
  Launcher                 1    | .   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 8   13  26  21  42  34  
  Greatest Support         30   | 26  26  20  30  30  30  
  Greatest Overweight (x)  1    | 1   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          4    | 3   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   5   

 Class Distribution 
--------------------
 66% | Mutant
 21% | Gunner
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Gunner | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           1351 | 165 123 205 478 282 98  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1170 | 42  162 66  401 225 274 
  Parts                    88   | 8   13  7   32  16  12  
Haulers Intercepted        2    | .   .   .   2   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  33   | .   5   4   9   6   9   
  Melee                    2    | .   .   .   .   .   2   
  Guns                     8    | .   3   .   1   .   4   
  Cannons                  18   | .   .   4   8   6   .   
  AOE                      2    | .   2   .   .   .   .   
Classes Destroyed          8    | 1   2   1   4   .   .   
  Worker                   2    | .   .   .   1   1   .   
  Builder                  3    | .   1   .   1   1   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  7    | .   .   3   .   .   4   
  Grunt                    18   | .   5   1   6   4   2   
  Sentry                   8    | .   .   .   3   2   3   
Best Kill Streak           6    | 3   5   4   4   6   5   
  Combat Bots Only         5    | .   4   4   3   4   5   
Max Kills in Single Turn   2    | 1   2   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Hostile Shots Fired        237  | .    17   14   38   35   133  
  Missed                   71   | .    3    6    12   5    45   
Damage Taken               2464 | .    164  78   351  454  1417 
  Core                     642  | .    46   .    40   58   498  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    81   90   .    .    
Volleys Fired              81   | 6    12   6    26   14   17   
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  144  | 60   60   95   109  144  98   
Shots Fired                173  | 12   20   12   52   42   35   
  Gun                      66   | 12   18   .    9    .    27   
  Cannon                   105  | .    .    12   43   42   8    
  Launcher                 2    | .    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  140  | 6    8    6    43   42   35   
  Thermal                  31   | 6    10   6    9    .    .    
  Explosive                2    | .    2    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 8    11   4    12   5    6    
  Robot Miss Streak        7    | 2    2    3    7    3    5    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           128  | 8    12   7    44   22   35   
  Core Hits                79   | 3    12   4    42   11   7    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 6    | .    .    .    .    .    6    
  Critical Strikes         17   | .    .    .    1    8    8    
    Burn                   1    | .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    1    
    Blast                  9    | .    .    .    .    8    1    
    Smash                  6    | .    .    .    .    .    6    
Melee Attacks              26   | .    .    .    .    .    26   
  Impact                   19   | .    .    .    .    .    19   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    7    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2868 | 88   571  141  626  673  769  
  Guns                     563  | 88   156  .    123  .    196  
  Cannons                  1375 | .    .    141  503  673  58   
  Explosions               415  | .    415  .    .    .    .    
  Melee                    515  | .    .    .    .    .    515  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1608 | 36   71   71   503  673  254  
  Thermal                  609  | 52   364  70   123  .    .    
  Explosive                136  | .    136  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   515  | .    .    .    .    .    515  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            259  | .    34   .    .    2    223  
  Projectiles              2    | .    .    .    .    2    .    
  Explosions               34   | .    34   .    .    .    .    
  Melee                    223  | .    .    .    .    .    223  
Knockbacks                 28   | .    .    2    15   7    4    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  23   | .    .    2    14   7    .    
  Secondary                3    | .    .    .    1    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        294  | .    92   216  294  270  104  
  Average Temperature      84   | .    54   107  85   86   58   
  Received Heat Transfer   1089 | .    87   18   192  234  558  
  Effects                  1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    
  Impact Corruptions       7    | .    .    .    .    .    7    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1043 | 125  400  148  370  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             321  | 15  296 104 264 321 246 
  Initial                  73   | .   9   56  40  73  63  
  Average                  113  | 4   125 75  137 132 124 
Maximum Alert Level        1    | .   1   .   1   1   1   
  Low Security (%)         86   | 100 64  100 89  89  93  
  Level 1                  13   | .   35  .   10  10  6   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   2   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           8    | .   1   .   2   4   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   14  4   17  14  18  
  Peak Tracking Total      12   | .   5   4   3   6   12  
  Tactical Retreats        4    | .   1   .   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          6    | .   3   .   .   2   1   
  Max in Single Turn       3    | .   3   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          9    | .   4   1   2   .   2   
  Terminals                6    | .   2   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   13  1   5   .   6   
  Successful               17   | .   10  1   3   .   3   
  Failed                   8    | .   3   .   2   .   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   1   
  Terminals                19   | .   8   .   5   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   7   1   3   .   3   
  Record                   5    | .   3   .   2   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Maintenance Status       2    | .   1   .   1   .   .   
  Investigation Status     1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   2   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          3    | .   3   .   .   .   .   
  Retrieved Matter         3    | .   3   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   3   
  Non-combat               3    | .   .   .   .   .   3   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   5   
  parse_system             3    | .   .   .   .   .   3   
  no_distress              2    | .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   
  Highest-Rated Group      41   | .   .   41  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               10   | .   .   6   2   2   .   
  ROAM                     1    | .   .   1   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   
  EXPLORE                  8    | .   .   4   2   2   .   
Ally Attacks               7    | .   .   7   .   .   .   
  Total Damage             106  | .   .   106 .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             7    | .   .   3   2   2   .   
  Drone Recoveries         6    | .   .   3   1   2   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Sto 
Turns Passed               3080 | 86  817 684 544 452 497 
Spaces Moved               1537 | 49  471 257 307 166 287 
  Core                     28   | 27  .   .   .   .   1   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1133 | .   117 257 307 166 286 
  Wheels                   376  | 22  354 .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  120 120 120 50  
  Average Speed            124  | 89  97  136 120 176 135 
  Slowest Speed            190  | 100 120 190 120 190 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       47   | 3   62  96  35  49  41  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          34   | .   12  .   .   18  4   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               22   | .   .   .   .   18  4   
  AOE                      12   | .   12  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      2536 | 76  807 578 431 298 346 
  Wait                     758  | 3   304 304 61  82  4   
  Move                     1532 | 48  470 256 306 165 287 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 7   1   1   7   8   2   
  Fast Attach              19   | 6   3   1   5   3   1   
  Attach                   8    | 1   2   1   2   2   .   
  Detach                   5    | 1   1   2   1   .   .   
  Swap                     40   | 2   9   3   11  9   6   
  Drop                     41   | 2   5   4   12  15  3   
  Fire                     81   | 6   12  6   26  14  17  
  Melee                    26   | .   .   .   .   .   26  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  689 | -10/Materials | Discovered new exit (range 13)
  904 | -10/Materials | Entered Mines
 1039 | -10/Mines     | Found the Drone Emporium
 1044 | -10/Mines     | Found Prototype Device
 1045 | -10/Mines     | Identified Sensor Drone Bay
 1377 | -10/Mines     | Discovered new exit (range 25)
 1399 | -10/Mines     | Discovered new exit (range 27)
 1573 | -10/Mines     | Learned location of 1 exit from Materials
 1588 | -10/Mines     | Entered Materials
 1588 | -9/Materials  | Evolved 2 slots: Utility x2
 1589 | -9/Materials  | Identified exit to Materials
 2114 | -9/Materials  | Discovered exit to Materials (range 4)
 2132 | -9/Materials  | Entered another Materials area
 2132 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2155 | -8/Materials  | Discovered new exit (range 40)
 2462 | -8/Materials  | Build established: Gunner
 2480 | -8/Materials  | Discovered new exit (range 34)
 2584 | -8/Materials  | Entered Storage
 3013 | -8/Storage    | Core integrity fell below 50%
 3070 | -8/Storage    | Core integrity fell below 20%
 3081 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03073_ Destroyed Aluminum Leg.
03073_ G-47 Trooper system corrupted by crushing
  effect.
03073_ G-47 Trooper knocked back.
03075_ G-47 Trooper suffers critical hit
  (Smash).
03075_ Destroyed Lgt. Nuclear Core.
03075_ G-47 Trooper system corrupted by crushing
  effect.
03078_ M-13 Machinist fits Backup Propulsion I
  on G-47 Trooper.
03078_ G-47 Trooper suffers critical hit
  (Smash).
03078_ Destroyed Aluminum Leg.
03078_ G-47 Trooper system corrupted by crushing
  effect.
03078_ Particle Gun fried.
03078_ G-47 Trooper destroyed.
03080_ M-13 Machinist repairs Imp. Heat Sink.
03080_ Acquired 45 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ??????????????#########????# """ """ """ #???????? |
| ??????????????#       #????# """ """ """ #???????? |
| ####??????????#       #????# """ """ """ #???????? |
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| # ###"""T"""###       #                    #?????? |
|               +       +                    #?????? |
|               #       #                    #?????? |
|               #       ##+###################?????? |
|   """         #       #        #?????????????????? |
|   """         ######+##        #?????????????????? |
|   """  //             #="""    #?????????????????? |
|        ///            /Y%!"" " #?????????????????? |
|        ///            #m%@""!" #?????????????????? |
|      ########+#####   #g"g""!" #?????????????????? |
|      #????????  ??#   # " ""!" #?????????????????? |
|      +^????????" ?#   #    """ #?????????????????? |
|   ####????????????#   #        #?????????????????? |
|   ""#?????????????#   ##########?????????????????? |
|   T"#?????????????#   ###"""##???????????????????? |
|   ""#????##########   #* "T" ###?????????????????? |
|   ########        #   #*%*=    #?????????????????? |
|          +  """   #    ]**     #?????????????????? |
| #####  ###  """   #     !      ##????????????????? |
|  #??#  #?#  """   #             #????????????????? |
|  #??#  #?#        +             #????????????????? |
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|  +     #?#    !!  #   #         #????????????????? |
|  ####  #?#   !!!  #   #     *[! #????????????????? |
| [#??#  #?#   !!   #   #      %%##????????????????? |
| ##??#  #?#/########   ### / # "######/##?????????? |
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| ????   #?# #?????????????# #?????????????????????? |
| ????   #?# #?????????????# #?????????????????????? |
| ????    ?  #?????????????   ?????????????????????? |
| ????    ?  #?????????????   ?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Target Analysis            5
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityMeleeBiocell
  Manual?         0
Play Time         01:01:59
  Cumulative      74.6 hours
  Start           2024.05.02 @ 17:09:33
  End             2024.05.02 @ 18:34:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          46
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdec5b20-c806-4056-b079-fb597d3130b5