Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.29 @ 20:51:49 // Winter2019/RPGLIKE Player: Lunar Flare Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (166) 830 Value Destroyed (4751) 4751 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (463) 463 TOTAL SCORE: 10464 Bonus ------- Follower Combat Kills 463 Cogmind --------- Core Integrity 886/1350 Matter 300/300 Energy 520/520 System Corruption 2% Temperature Cool (0) Movement Flying (28) Location -5/Factory Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (6) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Makeshift Flight Unit Nuclear Pulse Array > --- UTILITY (6) ------ Armored Scrap Engine Improved Cooling System Light Humpback Advanced Weight Redist. System > --- WEAPON (4) ------- Improved Datajack Thermal Construct/C Impact Mace > --- INVENTORY (25) --- Cesium-ion Thruster Cesium-ion Thruster Thermal Generator Coolant Injector Reaction Control System Cobbler Unit Remote Datajack Chainsword Ripper Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Light Humpback Advanced Weight Redist. System > --- WEAPON ----------- Improved Datajack Thermal Construct/C Impact Mace > --- INVENTORY -------- Cesium-ion Thruster Makeshift Flight Unit Thermal Generator Coolant Injector Reaction Control System Cobbler Unit Remote Datajack Chainsword Ripper [Rating: 80] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Constructs Hover Unit Hover Unit Flight Unit Flight Unit Utility Gun Armor Device Cobbler Unit Storage Light Humpback Processor Targeting Computer Protection Gun Armor Weapon Ripper Energy Gun Heavy EM Shotgun Energy Cannon Constructs Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Slots Evolved 14 | 7 . 1 3 1 . 1 1 Power 1 | 1 . . . . . . . Propulsion 5 | 2 . 1 2 . . . . Utility 5 | 2 . . 1 1 . 1 . Weapon 3 | 2 . . . . . . 1 Parts Attached 73 | 6 12 11 20 11 7 3 3 Power 12 | 2 . . 5 1 2 . 2 Engine 10 | 2 . . 4 . 2 . 2 Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 19 | . 4 3 5 6 . . 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . 1 . . . . . . Flight 18 | . 3 3 5 6 . . 1 Utility 17 | 2 2 4 5 3 . 1 . Device 11 | . 1 2 4 3 . 1 . Storage 1 | . . . 1 . . . . Processor 2 | 2 . . . . . . . Hackware . | . . . . . . . . Protection 3 | . 1 2 . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 6 4 5 1 5 2 . Energy Gun 11 | 2 4 1 2 . 2 . . Energy Cannon 4 | . 1 1 1 1 . . . Ballistic Gun 3 | . 1 . 1 . 1 . . Ballistic Cannon 2 | . . . 1 . 1 . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . 2 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 12 | . . 1 2 1 7 1 . Parts Lost 1 | . . . . . . . 1 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 To Critical Strikes . | . . . . . . . . Average Backups 5 | 1 2 2 3 13 21 16 10 Power . | . . . . . 1 2 1 Propulsion . | . . . . 2 4 2 1 Utility 2 | 1 2 1 1 4 5 4 4 Weapon 2 | . . . 1 5 9 6 2 Tool/Special . | . . . . . . . . Unused Backups 46 | . 1 1 36 . 1 4 3 Power 4 | . . . 4 . . . . Propulsion 7 | . . . 7 . . . . Utility 10 | . 1 1 6 . 1 . 1 Weapon 25 | . . . 19 . . 4 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 87 96 82 75 77 78 77 Engine 7 | . 18 16 5 5 5 5 6 Core 3 | . . . 4 5 . . . Flight 33 | . 18 29 34 33 35 34 32 Device 11 | . 7 11 11 11 11 15 16 Storage 1 | . . . . 4 5 5 5 Processor 2 | . 18 10 . . . . . Protection 3 | . . 2 5 5 5 . . Energy Gun 9 | . 19 19 10 . . . . Energy Cannon 1 | . 1 . . 1 5 2 3 Slashing Weapon 4 | . . 4 5 2 5 1 . Peak Build Rating 80 | 6 14 27 52 60 67 71 80 Average Rating 39 | 4 11 18 37 49 58 66 71 On Entrance 35 | . 6 14 27 52 59 58 69 Avg Prop Armor Cover (%) 5 | . 5 . 2 . . . . Naked Turns . | . . . . . . . . Heaviest Build 74 | 8 16 27 42 67 70 67 74 Greatest Support 75 | 8 17 21 58 67 67 67 75 Greatest Overweight (x) 1 | . 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 3 3 3 25 25 25 25 25 Average Capacity 8 | 2 3 3 4 24 25 25 25 Most Carried 25 | 3 3 3 5 25 25 25 13 Average Carried 6 | 2 2 2 4 14 24 17 11 Final Capacity 25 | 3 3 3 5 25 25 25 25 Final Carried 25 | 3 3 3 5 24 25 12 10 Scrap Engine Consumption 34 | . . . . . . 22 12 Constructs Created 4 | . . . . . . 3 1 Constructs Modified 7 | . . . . . . 5 2 Class Distribution -------------------- 43% | Scavenger-Sprinter 22% | Hacker-Sprinter 21% | Hauler-Sprinter 7% | Hacker-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Sprinter | -10/Subcaves Scavenger-Sprinter | -8/Materials Hauler-Sprinter | -7/Factory Hauler-Sprinter | -7/Storage Hauler-Sprinter | -7/Recycling Hauler-Sprinter | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Matter Collected 6189 | 247 147 194 4916 346 46 210 83 Remotely . | . . . . . . . . Salvage Created 6378 | . 180 666 3308 413 254 428 1129 Parts 316 | . 20 39 143 28 31 13 42 Haulers Intercepted 9 | . 2 . 6 . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Combat Hostiles Destroyed 97 | . 8 16 23 10 11 9 20 Melee 64 | . . 11 20 5 8 6 14 Guns 13 | . 7 5 . . . . 1 Cannons 13 | . 1 . 3 4 3 1 1 Classes Destroyed 20 | . 5 4 6 2 1 1 1 Worker 11 | . . . 10 1 . . . Builder 3 | . . . 2 . . . 1 Tunneler 1 | . 1 . . . . . . Hauler 9 | . 2 . 6 . . . 1 Recycler 26 | . . . 22 1 . . 3 Mechanic 1 | . . . . . 1 . . Operator 2 | . . . 2 . . . . Turret 2 | . . 2 . . . . . Watcher 15 | . 3 . 5 3 1 . 3 Swarmer 27 | . 6 4 5 . 3 . 9 Grunt 19 | . 2 . 5 5 2 . 5 Brawler 2 | . . . 1 1 . . . Duelist 3 | . . . 2 . . . 1 Protector 1 | . . . . . . 1 . Sentry 22 | . . 1 10 2 4 3 2 Hunter 2 | . . . . 1 1 . . Programmer 5 | . . . . 1 1 . 3 Behemoth 1 | . . . . . . . 1 Cobbler 1 | . . 1 . . . . . Subdweller 16 | . . 11 . . . 5 . Best Kill Streak 9 | . 4 4 7 3 7 4 9 Combat Bots Only 6 | . 2 4 4 2 5 4 6 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Hostile Shots Fired 795 | . 23 95 114 59 214 89 201 Missed 317 | . 11 34 44 22 100 30 76 Hits 478 | . 12 61 70 37 114 59 125 Melee 6 | . . . 5 . . 1 . Projectile 472 | . 12 61 65 37 114 58 125 AOE 4 | . . 1 . . . 3 . Critical Strikes 9 | . . 1 3 2 . 1 2 Part Disruptions 2 | . . . . 1 . . 1 Damage Taken 4489 | . 58 617 676 311 615 704 1508 Core 3463 | . 45 474 506 238 456 550 1194 Absorbed by Shields 499 | . . . . . . 379 120 Redirected to Core 2823 | . 30 401 416 203 333 422 1018 Ignored by Resistances 2958 | . 41 390 411 199 431 430 1056 Regen/Repaired (Parts) 25 | . . . . . . 8 17 Core Remaining (%) 95 | 100 . 93 90 . . 100 . Volleys Fired 192 | . 27 18 26 40 11 31 39 Largest 3 | . 3 3 2 1 1 1 1 Hottest 135 | . 135 135 100 80 80 61 61 Shots Fired 259 | . 66 45 29 40 11 31 37 Gun 124 | . 59 42 11 . . 4 8 Cannon 117 | . 7 3 18 40 11 9 29 Launcher . | . . . . . . . . Special 18 | . . . . . . 18 . Kinetic 55 | . 14 . . 37 . 4 . Thermal 104 | . 47 3 26 3 11 1 13 Explosive . | . . . . . . . . Electromagnetic 82 | . 5 42 3 . . 8 24 Robot Hit Streak 30 | . 16 24 23 9 10 19 30 Robot Miss Streak 7 | . 2 2 2 7 3 1 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 487 | . 48 71 152 38 37 63 78 Core Hits 198 | . 27 37 59 17 15 13 30 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed 13 | . . . . 7 . 2 4 Critical Strikes 31 | . . 1 9 7 1 4 9 Destroy 7 | . . . . 7 . . . Smash 11 | . . . . . . 2 9 Sever 13 | . . 1 9 . 1 2 . Melee Attacks 345 | . . 41 164 14 35 38 53 Impact 59 | . . . . . . 11 48 Slashing 272 | . . 41 164 14 35 18 . Piercing . | . . . . . . . . Sneak Attacks 64 | . . 1 43 1 1 11 7 Combat Hostiles 3 | . . 1 1 . . 1 . Follow-up Attacks 3 | . . . . . . 3 . Damage Inflicted 18054 | . 614 1961 7479 1512 1374 1690 3424 Guns 1528 | . 561 569 149 . . 105 144 Cannons 2128 | . 53 54 277 887 156 261 440 Explosions 318 | . . 115 . . . . 203 Melee 14080 | . . 1223 7053 625 1218 1324 2637 Ramming . | . . . . . . . . Kinetic 984 | . 69 . . 810 . 105 . Thermal 1509 | . 502 169 363 77 156 . 242 Explosive 105 | . . . . . . . 105 Electromagnetic 1376 | . 43 569 63 . . 261 440 Impact 3180 | . . . . . . 543 2637 Slashing 10900 | . . 1223 7053 625 1218 781 . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Matter Fused 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 1783 | . . 64 1054 28 42 68 527 Projectiles 2 | . . . . 2 . . . Explosions . | . . . . . . . . Melee 1781 | . . 64 1054 26 42 68 527 Knockbacks 18 | . . . . 7 . 5 6 Impact 11 | . . . . . . 5 6 Kinetic 7 | . . . . 7 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 22 | . . 22 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 348 | . 313 295 348 199 114 42 54 Average Temperature 107 | . 109 94 104 137 47 24 19 Received Heat Transfer 1894 | . 6 420 423 222 294 244 285 Effects 13 | . 1 3 9 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 2 | . 1 . 1 . . . . Interference 8 | . . 3 5 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 9 | . . . . . . 2 7 Combat Hostiles 6 | . . . . . . 2 4 Parts Fried 24 | . . 6 1 . . 5 12 Impact Corruptions 24 | . . . . . . 5 19 Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 6 | . 1 1 . 3 1 . . Heat Transferred 2234 | . 981 174 629 150 300 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 97 | 100 100 . 100 100 100 100 55 Level 1 2 | . . . . . . . 44 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 321 | . 86 . 117 63 131 114 321 Initial 10 | . . . . . 4 10 . Average 20 | . 27 . 4 20 67 15 174 Influence Increases 3474 | . 294 185 1082 453 330 275 855 Destroy 0b10 Robot/C 1880 | . 160 140 460 200 220 200 500 Destroy 0b10 Robot/NC 365 | . 30 . 235 25 10 10 55 Destroy Leader 458 | . 40 . 182 66 72 . 98 Allied During Kill 21 | . . . . . . 11 10 Successful Hack 19 | . 4 . 12 . 3 . . Disable Machine 80 | . . . 12 4 4 . 60 Destroy Structure 96 | . . . 31 8 6 9 42 Partial Spotted 195 | . 15 . 60 15 15 45 45 Lose Combat Pursuer 360 | . 45 45 90 135 . . 45 Influence Decreases 3164 | . 294 185 1082 438 306 314 545 Entered New Map 40 | . . . . . 11 29 . Time Decay 3008 | . 294 185 1082 438 255 259 495 Lost Part 10 | . . . . . . . 10 Lost Ally 106 | . . . . . 40 26 40 Squads Dispatched 14 | . . . 2 5 5 . 2 Investigation 2 | . . . 1 1 . . . Extermination 7 | . . . . 3 2 . 2 Reinforcement 3 | . . . 1 1 1 . . Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Distress Signals 5 | . . . 1 1 1 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 170 | . 14 21 39 22 15 20 39 Peak Tracking Total 7 | . 3 6 4 4 6 6 7 Tactical Retreats 17 | . 2 2 5 5 . . 3 Traps | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Traps Triggered 7 | . 1 1 . 4 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 4 | . . . 4 . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Machines Disabled 20 | . . . 3 1 1 . 15 Max in Single Turn 3 | . . . 1 1 1 . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Machines Accessed 17 | . 1 1 7 2 4 1 1 Terminals 11 | . 1 . 4 2 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 36 | . 2 1 22 3 5 2 1 Successful 30 | . 1 1 19 2 4 2 1 Failed 6 | . 1 . 3 1 1 . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 11 | . 2 . 7 . 2 . . Terminals 18 | . 2 . 8 3 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . . . 12 . . . . Scanalyzers 3 | . . . 2 . . . 1 Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 1 1 3 2 4 2 . Record 1 | . . . . 1 . . . Open Door 4 | . . . . . 4 . . Branch Access Points 2 | . . . 1 1 . . . Recall Investigation 2 | . . . 2 . . . . Hauler Manifests 1 | . 1 . . . . . . Proto ID Catalog 1 | . . 1 . . . . . Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 12 | . . . 12 . . . . Process 4 | . . . 4 . . . . Report Inventory 3 | . . . 3 . . . . Retrieve Matter 5 | . . . 5 . . . . Scanalyzer 3 | . . . 2 . . . 1 Retrieve Study 3 | . . . 2 . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . Terminals 2 | . . . 2 . . . . Assimilate 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 6 2 2 . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . 1 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 1125 | . . . 1125 . . . . Retrieved Matter 1263 | . . . 1263 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat 1 | . . . . . . . 1 Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 14 | . . . . . . 12 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Total Allies 17 | . . . 1 . 2 12 2 Largest Group 10 | . . . 1 . 2 10 10 Highest-Rated Group 235 | . . . 10 . 62 235 235 Highest-Rated Ally 40 | . . . 10 . 31 40 40 Total Orders 1 | . . . 1 . . . . STAY 1 | . . . 1 . . . . Ally Attacks 65 | . . . . . 10 29 26 Total Damage 2775 | . . . . . 123 1024 1628 Kills 23 | . . . . . . 10 13 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Active Infowar (turns) 1881 | . 517 1233 131 . . . . Seismic 1881 | . 517 1233 131 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Turns Passed 12375 | 55 650 1246 7687 774 355 943 665 Spaces Moved 13300 | 77 1331 2492 4433 2007 649 1311 1000 Core 158 | 77 79 . . 2 . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 5 | . 5 . . . . . . Flight 13137 | . 1247 2492 4433 2005 649 1311 1000 Fastest Speed 23 | 50 34 31 25 23 23 23 23 Average Speed 27 | 50 36 32 25 24 23 23 26 Slowest Speed 120 | 50 120 111 105 113 104 23 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 96 | . 26 1 24 32 10 1 2 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 64 | 3 96 78 94 39 81 98 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 4 | . . 4 . . . . . Spaces Dug 31 | . . . 28 . 2 1 . Terrain Destroyed 53 | . . 6 31 8 6 2 . Melee 30 | . . . 28 . 1 1 . Projectile 17 | . . . 3 8 5 1 . AOE 6 | . . 6 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Total 21194 | 91 1412 2839 10709 2190 782 1896 1275 Wait 6867 | 3 51 226 5886 74 43 452 132 Move 13111 | 76 1279 2489 4386 1947 630 1308 996 Hop 86 | . 25 1 22 27 8 1 2 Pick Up 120 | 6 5 5 70 26 5 2 1 Fast Attach 33 | 3 6 7 11 . 6 . . Attach 38 | 3 3 6 8 7 1 6 4 Detach 15 | . 1 1 . 3 1 6 3 Swap 30 | . 3 5 11 8 . 2 1 Drop 141 | . 7 14 85 5 11 16 3 Fire 192 | . 27 18 26 40 11 31 39 Melee 342 | . . 41 164 14 35 35 53 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . 15 . . . Rewire 6 | . . . . 6 . . . Trap 4 | . . . 4 . . . . Miscellaneous 194 | . 5 26 36 18 31 37 41 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Power slot (x1) 5 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 5 | -11/Scrapyard | Upgraded with Utility slot (x2) 5 | -11/Scrapyard | Upgraded with Weapon slot (x2) 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 56 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Identified exit to Mines 145 | -10/Materials | Discovered exit to Mines (range 15) 204 | -10/Materials | Identified exit to Materials 204 | -10/Materials | Discovered exit to Materials (range 5) 228 | -10/Materials | Discovered exit to Mines (range 12) 368 | -10/Materials | Identified exit to Subcaves 368 | -10/Materials | Discovered exit to Subcaves (range 10) 397 | -10/Materials | Discovered exit to Materials (range 15) 658 | -10/Materials | Discovered exit to Materials (range 13) 706 | -10/Materials | Entered Subcaves 708 | -10/Subcaves | Reached level 2 742 | -10/Subcaves | Build established: Hacker-Gunner 850 | -10/Subcaves | Identified exit to Materials 850 | -10/Subcaves | Discovered exit to Materials (range 9) 868 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 960 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 988 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1152 | -10/Subcaves | Learned location of 1 exit from Materials 1255 | -10/Subcaves | Upgraded with Propulsion slot (x1) 1293 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1305 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1352 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1355 | -10/Subcaves | Learned location of Zion (-6) 1355 | -10/Subcaves | Met a Zionite searching for "candidates" 1518 | -10/Subcaves | Identified exit to Recycling 1518 | -10/Subcaves | Discovered exit to Recycling (range 10) 1715 | -10/Subcaves | A Subdweller sparked back to life 1715 | -10/Subcaves | A Subdweller sparked back to life 1715 | -10/Subcaves | A Subdweller sparked back to life 1719 | -10/Subcaves | Found Prototype Protection 1719 | -10/Subcaves | Identified Gun Armor 1721 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 1797 | -10/Subcaves | Build established: Hacker-Sprinter 1827 | -10/Subcaves | Discovered exit to Materials (range 15) 1840 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1846 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1919 | -10/Subcaves | Visited 4L-MR0's lab 1952 | -10/Subcaves | Entered Materials 1953 | -8/Materials | Identified exit to Factory 1954 | -8/Materials | Reached level 3 1954 | -8/Materials | Reached level 4 1954 | -8/Materials | Reached level 5 1954 | -8/Materials | Reached level 6 2020 | -8/Materials | Upgraded with Propulsion slot (x2) 2020 | -8/Materials | Upgraded with Utility slot (x1) 2069 | -8/Materials | Reached level 7 3449 | -8/Materials | Build established: Scavenger-Sprinter 8618 | -8/Materials | Reached level 8 8943 | -8/Materials | Build established: Hacker-Sprinter 9135 | -8/Materials | Discovered exit to Factory (range 15) 9425 | -8/Materials | Discovered exit to Factory (range 12) 9639 | -8/Materials | Entered Factory 9641 | -7/Factory | Reached level 9 9641 | -7/Factory | Reached level 10 9645 | -7/Factory | Upgraded with Utility slot (x1) 9668 | -7/Factory | Identified exit to Lower Caves 9668 | -7/Factory | Discovered exit to Lower Caves (range 12) 9883 | -7/Factory | Identified exit to Storage 9959 | -7/Factory | Build established: Hauler-Sprinter 10151 | -7/Factory | Reached level 11 10290 | -7/Factory | Allied Derelicts emerged from ambush trap array 10306 | -7/Factory | Identified exit to Factory 10306 | -7/Factory | Discovered exit to Factory (range 13) 10413 | -7/Factory | Entered Storage 10430 | -7/Storage | Reached level 12 10563 | -7/Storage | Core integrity fell below 50% 10648 | -7/Storage | Met a pair of Derelict thieves 10651 | -7/Storage | Discovered exit to Factory (range 15) 10686 | -7/Storage | Used back door to open Recycling access 10686 | -7/Storage | Discovered exit to Recycling (range 4) 10768 | -7/Storage | Entered Recycling 10770 | -7/Recycling | Reached level 13 10919 | -7/Recycling | Crushed by falling debris 10937 | -7/Recycling | Entered Scraplab 10937 | -7/Recycling | Upgraded with Utility slot (x1) 10940 | -7/Recycling | Found Prototype Device 10941 | -7/Recycling | Identified Scrap Engine 11325 | -7/Recycling | Reached level 14 11640 | -7/Recycling | Identified exit to Factory 11640 | -7/Recycling | Discovered exit to Factory (range 16) 11711 | -7/Recycling | Entered Factory 11711 | -5/Factory | Accompanied by 10 allies 11713 | -5/Factory | Reached level 15 11716 | -5/Factory | Reached level 16 11770 | -5/Factory | Lost 7 allies 11840 | -5/Factory | Spotted B-75 Beast 11871 | -5/Factory | Core integrity fell below 50% 11873 | -5/Factory | Destroyed B-75 Beast 11885 | -5/Factory | Upgraded with Weapon slot (x1) 11975 | -5/Factory | Identified exit to Factory 11975 | -5/Factory | Discovered exit to Factory (range 16) 12081 | -5/Factory | Reached level 17 12361 | -5/Factory | Cargo convoy interrupted 12376 | -5/Factory | Self-destructed Last Messages --------------- >>parse_system Reading system data... 12373_ K-01 Serf collects debris. 12373_ Penetrated by Slug. 12373_ U-05 Engineer destroyed. 12373_ Penetrated by Slug. 12373_ K-01 Serf collects debris. 12374_ Jacked P-70 Sage... >>parse_system Reading system data... 12374_ P-70 Sage resets R-10 Processor, system corruption cleaned. 12374_ K-01 Serf collects debris. 12375_ Sneak attack on K-01 Serf. 12375_ Jacked K-01 Serf... 12375_ Slug penetrates K-01 Serf. 12375_ K-01 Serf destroyed. 12375_ Penetrated by Slug. 12375_ U-05 Engineer destroyed. 12376_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????????????" ###???????????????????????? | | ????????????????????" ??????????????????????? | | ????????????????????" ??????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????"" ???????????????????????? | | ??????????????????""" ???????????????????????? | | ??????????????????""" ???????????????????????? | | ?????????????????? ???????????????????????? | | ???????????????? """ #???????????????????????? | | ????????????????? 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"""" # #??????????????????????? | | ????????????? """" + #??????????????????????? | | ????????????? """" # #??????????????????????? | | ????????????? """" + #??????????????????????? | | ?????#??????? """" #R #??????????????????????? | | ????? ?????? ?# #??????????????????????? | | ????" ???? ??# #??????????????????????? | | ????" ??? ???# #??????????????????????? | | ???"" #??# ######???# #??????????????????????? | | #?????????????# +??????????????????????? | | [ """ #?????????????# #??????????????????????? | | """ #?????????????#%%[ #??????????????????????? | | """ ###############% %* #??????????????????????? | | ! # #??????????????????????? | | """ # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 100 Resistance: KI 40 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 65 Targeting Accuracy 10 Offensive Hacking 45 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Nuclear Pulse Array | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Mistaken Identity Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Levels Raised 16 | . . 1 6 3 1 2 3 XP Earned 31409 | 6000 950 1700 8879 3833 2450 2037 5560 XP Spent 29975 | 6000 . 1500 8550 4750 . 3200 5975 Upgrades 53 | 11 . 3 8 6 . 3 22 Power Slot 1 | 1 . . . . . . . Propulsion Slot 5 | 2 . 1 2 . . . . Utility Slot 5 | 2 . . 1 1 . 1 . Weapon Slot 3 | 2 . . . . . . 1 Core Integrity 15 | . . . . . . . 15 Heat Dissipation 1 | . . . . . . . 1 Mass Support 5 | 1 . . 2 1 . . 1 Inventory Capacity 5 | 3 . . 2 . . . . Ranged Accuracy 2 | . . . . . . . 2 Hack Attack % 5 | . . 1 1 2 . 1 . Hack Defense % 2 | . . 1 . . . 1 . KI Resistance % 1 | . . . . 1 . . . KI Damage % 1 | . . . . 1 . . . TH Damage % 1 | . . . . . . . 1 EX Damage % 1 | . . . . . . . 1 Protomatter Created 1952 | . 157 235 383 209 398 138 432 Integrity Restored 3828 | . 45 539 686 364 615 715 864 Core 2999 | . 45 437 486 295 456 550 730 Parts 829 | . . 102 200 69 159 165 134 Protomatter Decayed 590 | . 140 52 90 . 57 101 150 Game ------ Seed MasterHellfireShell Manual? 0 Play Time 02:23:16 Cumulative 281.5 hours Start 2025.10.29 @ 04:17:49 End 2025.10.29 @ 20:51:49 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 60 Rogue 0 Adventurer 15 Explorer 45 Win Type - Total 38 Types 3/4/3/5/4/1/3/1/12/2 Lore% 67 Gallery% 71 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0536492c-87d4-4cb4-a820-2a44ce7edc82