Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 16:40:29 Player: Anting Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (291) 1455 Value Destroyed (9506) 9506 Prototype IDs (373) 7460 Alien Tech Used (13) 2600 Bonus (51582) 51582 TOTAL SCORE: 84303 Bonus ------- High Alert Combat Kills 345 Follower Combat Kills 3428 Destroyed Unchained 1000 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1834 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -1225 Cogmind --------- Core Integrity 361/1600 Matter 237/425 Energy 409/415 System Corruption 0% +Membrane Temperature Cool (8) Movement Hovering (40) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Compact Particle Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (13) ----- Large Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Reaction Control System Centrium Medium Armor Plating Experimental Powered Armor AEGIS Remote Shield Spacefold Activator > --- WEAPON (2) ------- Vibroblade Enhanced Force Lance > --- INVENTORY (15) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Experimental Energy Well (600) Advanced Quantum Shading Machine Advanced Reaction Control System Advanced Force Field Perforator Power Sword Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Quantum Shading Machine Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Reaction Control System Centrium Medium Armor Plating Experimental Powered Armor AEGIS Remote Shield Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Compact Particle Reactor Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Experimental Energy Well Advanced Reaction Control System Advanced Force Field Perforator Power Sword Vibroblade Enhanced Force Lance [Rating: 251] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Cooled VTOL Module Utility Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Experimental Utility Shielding Artifact Spacefold Activator Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . 2 . . . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . . . . . Utility 11 | . . . 1 . 1 2 . . . . . . 2 . . . . . . . . 1 . . . . . . 2 . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 242 | 7 5 11 13 2 27 14 1 7 2 . 2 1 12 3 1 1 1 16 . 7 1 7 1 7 3 3 3 . 7 11 5 3 1 2 43 12 Power 22 | 1 1 1 . . 3 1 . 1 . . . . . . . . 1 4 . . . . . 1 . . . . 1 1 . . . . 5 1 Engine 5 | 1 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 1 . 1 . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . 5 1 Propulsion 64 | 2 . 2 10 . 13 2 1 2 1 . . . 1 2 . . . . . 2 . 2 . 1 . . . . 2 1 . 1 . . 14 5 Treads 21 | . . 2 10 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 5 Flight 21 | . . . . . 4 1 1 2 1 . . . 1 2 . . . . . 2 . 2 . 1 . . . . 2 1 . 1 . . . . Utility 106 | 2 2 4 1 1 5 8 . 3 1 . 2 1 9 . 1 . . 8 . 2 1 5 1 4 2 1 3 . 3 4 4 2 1 . 22 3 Device 28 | 1 1 1 . . . 2 . . 1 . . . . . . . . 2 . 1 1 . 1 2 1 1 1 . . 1 . . . . 8 3 Storage 8 | 1 1 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . 1 . Processor 15 | . . . . . 1 2 . . . . 2 1 1 . . . . 1 . . . . . 1 1 . . . . 1 . 1 . . 3 . Hackware 28 | . . . . . 3 . . 2 . . . . 6 . . . . 2 . . . 5 . . . . . . 3 2 2 . . . 3 . Protection 26 | . . 2 1 1 1 3 . 1 . . . . 1 . 1 . . 3 . . . . . 1 . . 1 . . . 2 1 . . 7 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 50 | 2 2 4 2 1 6 3 . 1 . . . . 2 1 . 1 . 4 . 3 . . . 1 1 2 . . 1 5 1 . . 2 2 3 Energy Gun 4 | 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Energy Cannon 7 | . . . . . . 2 . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . 1 . 1 Ballistic Gun 12 | 1 2 3 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Launcher 5 | . . 1 . . 2 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 1 . . . 1 1 Piercing Weapon 6 | . . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . . . . . . . 1 . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 37 | . . . . . . 3 . 1 1 . . . 1 . . . . 3 . 7 . . . . . . 3 . . 8 2 2 . . 5 1 Parts Lost 35 | . 1 7 2 1 . . . . . . 1 . 1 1 . . 1 . . . . . . . 1 . 1 . . . . . 1 1 7 9 Power 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 Propulsion 9 | . . 2 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 5 Utility 16 | . 1 2 . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . 1 1 4 3 Weapon 6 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 4 | . 1 4 2 1 . . . . . . 1 . 1 1 . . 1 . . . . . . . 1 . 1 . . . . . 1 1 4 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 12 | 2 8 10 19 19 19 6 9 9 9 9 5 9 10 12 12 12 12 12 13 13 13 11 12 12 12 12 12 13 12 13 14 14 14 13 12 12 Power . | . 1 1 1 1 1 . 1 1 1 1 . 1 1 2 2 2 1 . . . . . . . . . . . . . . . . . . . Propulsion 2 | 1 3 3 5 7 5 . . 1 . . . . 1 1 1 1 1 . 1 1 2 1 1 . . . . . 1 2 1 . 1 1 1 4 Utility 6 | . . 1 6 6 9 3 5 4 4 5 3 4 6 7 7 6 6 6 8 7 8 6 7 8 8 8 9 9 6 6 9 9 8 6 6 4 Weapon 2 | . 3 3 5 4 3 1 2 2 3 3 2 3 1 1 2 2 3 3 3 3 3 3 3 2 3 4 3 3 2 3 2 2 2 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . 2 . 3 2 3 8 1 3 . . 1 . 3 . . 1 1 3 . 2 1 2 1 . . . . . 2 2 1 . 1 1 10 3 Power 3 | . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 13 | . . . 1 . 2 3 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 5 . Utility 33 | . . . 1 . . 5 1 3 . . 1 . 2 . . 1 1 1 . 2 1 2 . . . . . . 1 1 . . 1 1 5 3 Weapon 7 | . 1 . 1 2 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 97 99 99 100 99 96 91 85 84 85 84 77 87 87 87 87 87 84 88 90 91 94 95 94 91 94 94 94 94 94 94 94 94 92 81 98 Engine 2 | . 14 14 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 7 7 7 7 7 7 7 6 6 6 6 6 7 11 11 11 10 10 9 5 5 5 5 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 8 9 8 8 8 7 6 10 Treads 5 | . . 10 33 33 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 28 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 29 Flight 18 | . . . . . . 29 29 24 26 28 27 21 24 25 25 25 25 26 27 27 27 30 30 29 30 30 30 30 27 26 29 29 29 26 17 . Device 9 | . 11 10 11 11 7 7 7 6 7 7 1 6 6 6 6 6 5 6 11 10 11 9 12 10 10 10 9 10 14 12 7 8 8 11 12 15 Storage 6 | . 14 14 11 11 9 2 7 7 7 7 2 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 8 | . . . . . 7 6 7 7 7 7 17 7 6 6 6 6 6 7 11 11 11 10 10 9 13 15 15 15 13 13 16 16 16 15 13 19 Hackware 9 | . . . . . 2 23 23 23 21 21 21 21 29 25 22 18 18 12 5 5 5 11 10 10 10 5 5 5 6 8 8 8 8 7 5 . Protection 6 | . . 2 10 11 7 5 . . . . . . . 6 7 12 12 10 11 11 11 8 7 9 6 10 10 10 9 9 11 12 10 11 4 8 Ballistic Gun 6 | . 23 27 21 21 17 3 . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 2 . . Slashing Weapon 2 | . . . . . . 3 . 4 7 7 1 6 . . . . . 1 5 2 3 5 5 5 1 3 5 4 2 . 4 3 4 3 3 5 Piercing Weapon 1 | . . . . . . 3 7 1 . . 5 . 5 5 5 6 5 2 . . 3 5 5 4 1 2 5 4 5 4 . . . . . . Peak Build Rating 251 | 7 11 12 16 18 35 52 52 56 62 62 62 62 84 82 82 83 87 112 107 121 122 139 142 142 142 140 140 140 161 172 186 185 191 199 237 251 Average Rating 95 | 4 9 11 15 15 29 46 45 53 58 61 56 60 77 75 77 79 79 96 107 116 120 137 140 139 135 139 137 139 156 166 182 183 185 193 178 222 On Entrance 98 | . 7 11 11 15 18 34 46 46 56 62 62 52 62 76 76 79 80 80 107 107 119 122 139 139 142 139 140 140 140 161 171 184 184 186 199 236 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 2 2 2 . . 1 1 1 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 13 24 56 57 56 62 24 19 28 24 24 22 22 31 31 32 32 38 48 43 48 48 45 45 52 56 60 52 55 57 57 56 56 58 67 128 126 Greatest Support 165 | 20 20 40 60 60 80 24 24 25 29 29 33 23 36 36 36 32 32 49 49 49 49 51 51 66 59 59 52 66 59 58 71 71 71 74 141 165 Greatest Overweight (x) 4 | . 1 2 . . 2 1 1 1 . . . . . . . . 1 1 . . . . . . . 1 . 1 . 1 3 . . 1 4 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 14 20 20 20 6 10 10 10 10 6 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | 4 10 14 20 20 20 12 10 10 10 10 10 10 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 8 10 19 19 19 6 9 9 9 9 5 9 11 14 13 14 14 14 15 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 13 13 Final Capacity 20 | 8 10 20 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 4 10 13 20 20 13 10 10 10 9 9 10 10 15 14 14 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 13 15 13 Class Distribution -------------------- 43% | Hacker-Sprinter 14% | Mutant 13% | Scavenger-Mutant 10% | Trapper-Sprinter 5% | Wizard-Sprinter 3% | Machinist-Sprinter 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Machinist-Sprinter | -5/Upper Caves Machinist-Sprinter | -5/Warlord Trapper-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Trapper-Sprinter | -4/Upper Caves Trapper-Gladiator | -4/Zhirov Trapper-Sprinter | -3/Proximity Caves Trapper-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Scavenger-Gladiator | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9498 | 270 288 306 473 115 857 270 40 143 101 111 . 54 107 225 100 44 228 578 . 575 126 130 30 160 519 554 70 46 129 174 236 77 16 510 1379 457 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13402 | 47 763 412 739 250 1187 483 53 196 24 36 28 40 112 43 54 . 96 678 . 430 145 . 136 318 289 395 323 . 122 245 1014 191 11 439 3299 804 Parts 713 | 6 47 40 49 12 90 33 4 12 2 3 2 4 12 3 4 . 8 38 . 19 8 . 7 22 4 7 3 . 7 11 46 11 5 20 122 52 Haulers Intercepted 16 | . 2 . 3 . 5 4 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 11 | . . . 5 1 . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . 1 3 . 3 . 6 . 4 12 . . . 6 . . . 3 7 1 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 167 | . 15 13 10 3 25 1 . 1 . . . . . 3 2 . 7 9 . 19 6 . . 3 3 11 . . . 1 3 1 . . 23 8 Melee 10 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . 2 3 Guns 77 | . 15 8 10 2 16 . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . 21 . Cannons 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 AOE 71 | . . 5 . 1 9 . . . . . . . . 3 2 . 7 7 . 19 6 . . . 3 9 . . . . . . . . . . Classes Destroyed 23 | 1 7 1 1 1 . 1 1 . 1 . . . . . . . 1 2 . 4 . . . . . . . . . . . . . . 1 1 Worker 14 | . 1 2 2 . 2 . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . 1 1 . Builder 19 | . . . 1 . . 3 . . . . . . 1 . . . . . . . . . . 4 . . . . . . 3 . 1 6 . . Tunneler 6 | 2 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 3 . 5 4 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycler 17 | . 1 1 2 3 . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . . 4 . . . 2 . Minesweeper 5 | . . . . . . . . . 1 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Operator 11 | . 1 . . . 2 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . . 3 . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Watcher 31 | . 3 . 3 . 2 3 . . . . . . 2 . . . . 1 . . . . . . . . . . 3 2 3 2 . 3 4 . Swarmer 62 | . 8 9 4 2 11 . . . . . . . . 3 . . 4 5 . 4 4 . . . . 3 . . . . . . . . 5 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Grunt 49 | . 7 2 1 . 7 . . . . . . . . . 2 . 1 2 . 10 2 . . 1 3 6 . . . . . 1 . . 4 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 19 | . . 2 5 . 7 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Programmer 15 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . . . 1 3 . . . 7 . Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Courier 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 13 | 2 4 5 4 2 5 4 . 2 1 1 1 1 2 3 2 . 4 5 . 13 4 . . 3 3 5 . . 1 1 7 2 1 4 12 4 Combat Bots Only 13 | . 3 3 3 2 5 1 . 1 . . . . . 3 2 . 4 5 . 13 4 . . 1 3 5 . . . 1 2 1 . . 9 4 Max Kills in Single Turn 3 | 1 2 3 2 1 3 1 1 1 1 1 1 1 1 3 2 . 2 2 . 3 3 . 1 1 2 2 . . 1 1 2 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 1 3 . . . . . . . . 3 2 . 2 2 . 3 3 . . . 2 2 . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 2 4 Data Miner (-7/Data Miner) DW-4LL (-4/Upper Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1472 | . 45 101 55 9 115 11 . 2 1 1 7 . 25 31 1 . 7 15 . . 4 . 2 30 17 5 . 5 1 2 8 4 62 57 105 744 Missed 804 | . 13 21 14 2 21 6 . 1 . 1 3 . 14 19 1 . 3 7 . . 3 . 2 16 11 3 . 4 1 1 4 1 41 31 50 510 Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hits 668 | . 32 80 41 7 94 5 . 1 1 . 4 . 11 12 . . 4 8 . . 1 . . 14 6 2 . 1 . 1 4 3 21 26 55 234 Melee 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Projectile 665 | . 32 80 41 7 94 5 . 1 . . 4 . 11 12 . . 4 8 . . 1 . . 14 6 2 . 1 . 1 4 3 21 26 55 232 AOE 9 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . 5 . Critical Strikes 35 | . . 4 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 22 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 11120 | . 303 914 501 75 1386 122 . 14 . . 188 . 139 158 . . 99 140 . 43 11 . . 417 127 36 . 23 . 17 94 93 618 302 1684 3616 Core 1914 | . 49 184 99 . 108 15 . . . . 116 . 70 60 . . 33 37 . 43 . . . 97 10 16 . . . . 25 . 184 61 293 414 Absorbed by Shields 3435 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . 3424 Redirected to Shielding 1160 | . . . . . . . . . . . . . . 4 . . 19 48 . . . . . 141 23 . . . . 15 60 60 103 104 378 205 Ignored by Resistances 593 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 556 . Regen/Repaired (Parts) 3084 | . . . . . 302 . 17 . . . . . 96 . . . . 68 . 14 . . 20 81 . . . . . . . 39 417 . 654 1376 Core Remaining (%) 71 | 100 . 6 . 75 80 . . . . . . 81 . . . . 80 . . . 92 . . . . . . 89 . 100 . . 66 . . 22 Volleys Fired 586 | 2 63 44 53 11 84 . . 6 2 2 . 3 8 2 6 . 28 18 . 31 6 . . 1 51 73 . 1 . 4 16 4 3 6 49 9 Largest 2 | 2 2 2 2 2 2 . . 1 1 1 . 1 1 1 1 . 1 1 . 1 1 . . 1 1 1 . 1 . 1 1 1 1 1 1 1 Hottest 105 | 60 60 46 46 43 46 . . 90 30 30 . 30 30 46 46 . 46 90 . 90 46 . . 100 55 105 . 46 . 50 50 50 50 100 100 100 Shots Fired 830 | 4 123 84 106 21 162 . . 6 2 2 . 3 8 2 6 . 28 18 . 31 6 . . 1 51 72 . 1 . 4 16 4 5 6 49 9 Gun 562 | 4 123 81 106 20 156 . . . . . . . . . . . . . . . . . . . . . . . . 4 16 4 5 2 41 . Cannon 177 | . . . . . . . . 6 2 2 . 3 8 . . . 18 6 . 1 . . . 1 47 63 . . . . . . . 3 8 9 Launcher 84 | . . 3 . 1 6 . . . . . . . . 2 6 . 10 11 . 25 6 . . . 4 9 . 1 . . . . . . . . Special 7 | . . . . . . . . . . . . . . . . . . 1 . 5 . . . . . . . . . . . . . 1 . . Kinetic 608 | 2 99 81 106 20 156 . . . . . . . . . . . . . . . . . . . 47 19 . . . 4 16 4 5 2 41 6 Thermal 116 | 2 24 . . . . . . 6 2 2 . 3 8 . . . 18 6 . 1 . . . . . 44 . . . . . . . . . . Explosive 84 | . . 3 . 1 6 . . . . . . . . 2 6 . 10 11 . 25 6 . . . 4 9 . 1 . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Entropic 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 8 . Robot Hit Streak 27 | 2 8 11 18 4 15 . . . . . . . . 5 . . . 6 . 11 . . . . 1 27 . . . . 7 5 6 7 6 6 Robot Miss Streak 8 | 1 8 3 4 3 4 . . . . . . . . . . . . . . . . . . . 2 1 . . . 3 5 1 . 6 8 7 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Secondary Targets 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 715 | 2 59 52 69 8 120 25 2 7 1 1 1 1 10 1 . . 4 15 . 5 2 . 2 13 6 63 5 . 3 9 28 6 1 21 56 117 Core Hits 511 | 2 31 22 30 8 63 9 1 5 . . 1 1 4 2 9 . 15 21 . 58 13 . 2 3 12 27 2 . 3 5 24 5 1 9 60 63 Critical Kills 43 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 8 2 1 . 25 4 Critical Parts Destroyed 31 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 . . 19 1 Critical Strikes 96 | . . . 1 . 1 5 1 . . . . . 2 . . . 1 1 . . . . . . 1 2 1 . . 3 18 5 1 . 46 7 Destroy 74 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 15 5 1 . 44 5 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sever 9 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 1 Impale 11 | . . . . . . 2 1 . . . . . 2 . . . 1 1 . . . . . . 1 . 1 . . 1 . . . . . 1 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 645 | . . . . . 1 40 2 22 6 21 27 9 64 . . 1 15 32 . 7 2 7 3 32 6 26 7 4 24 31 24 22 11 23 57 119 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 437 | . . . . . . 23 . 18 6 21 . 9 8 . . . . 12 . 7 2 6 2 24 4 23 5 3 14 3 24 22 11 23 57 110 Piercing 204 | . . . . . . 17 2 4 . . 27 . 55 . . 1 15 20 . . . 1 1 8 2 1 2 1 10 28 . . . . . 9 Sneak Attacks 80 | . . . . . . 13 2 4 1 1 1 1 5 . . . . 12 . . 1 . 2 6 . 1 . . . 2 11 . . 14 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . . . . . 15 Damage Inflicted 41346 | 30 811 1106 1089 171 2471 1298 119 573 118 123 82 111 514 521 698 . 1241 2261 . 4512 1454 . 211 898 1647 3917 384 . 198 857 1782 200 7 2233 3278 6431 Guns 5448 | 30 808 834 1062 118 1808 . . . . . . . . . . . . . . . . . . . . . . . . 27 210 35 7 . 509 . Cannons 3048 | . . . . . . . . . . . . . . . . . . . . . . . . . 732 1967 . . . . . . . . 187 162 Explosions 12468 | . . 265 . 41 659 . . . . . . . . 521 698 . 1096 1346 . 4512 1308 . . . 557 1465 . . . . . . . . . . Melee 20329 | . . . . . . 1298 119 573 118 123 82 111 514 . . . 145 915 . . 146 . 211 898 358 485 384 . 198 830 1572 165 . 2233 2582 6269 Ramming 53 | . 3 7 27 12 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6701 | 19 648 834 1062 118 1808 . . . . . . . . . . . . . . . . . . . 732 629 . . . 27 210 35 7 . 509 63 Thermal 1509 | 11 160 . . . . . . . . . . . . . . . . . . . . . . . . 1338 . . . . . . . . . . Explosive 12468 | . . 265 . 41 659 . . . . . . . . 521 698 . 1096 1346 . 4512 1308 . . . 557 1465 . . . . . . . . . . Electromagnetic 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16477 | . . . . . . 688 . 392 118 123 . 111 . . . . . 223 . . 146 . 211 898 246 485 304 . 198 . 1572 165 . 2233 2582 5782 Piercing 3852 | . . . . . . 610 119 181 . . 82 . 514 . . . 145 692 . . . . . . 112 . 80 . . 830 . . . . . 487 Entropic 187 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 . Highest Corruption 3 | . . . . . . . . . . . . . 1 1 1 1 . . . . . . . 2 3 3 3 1 . . 2 2 1 . . . Average Corruption 2 | . . . . . . . . . . . . . 1 1 1 1 . . . . . . . 1 1 3 2 1 . . 1 1 1 . . . Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 54 | . . . . . . . . . . . . . 1 3 1 . . . . . . . . 2 4 33 . 3 . . . 4 3 . . . Message Errors 11 | . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 7 . . . . . 1 . . . . Matter Fused 16 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . 2 9 . 1 . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Discharges 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . 2 . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overload Shots 4 | . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Overflow Damage 3265 | . . . . . 27 331 32 44 97 83 . . 159 53 23 . 50 183 . 75 111 . . 304 189 122 234 . . 195 209 . . 497 218 29 Projectiles 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . Explosions 462 | . . . . . 27 . . . . . . . . 53 23 . 50 103 . 75 44 . . . . 87 . . . . . . . . . . Melee 2782 | . . . . . . 331 32 44 97 83 . . 159 . . . . 80 . . 67 . . 304 189 14 234 . . 195 209 . . 497 218 29 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 93 | . . 17 . 22 3 . . . . . . . . 50 . . . . . . . . . . . . . 1 . . . . . . . . Shots 5 | . . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Rammed 7 | . . . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . 1 2 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 298 | 20 40 56 5 . 129 . . 88 . . 16 5 14 42 . . . 50 5 142 230 31 23 120 298 251 20 134 62 121 97 106 27 177 1 . Average Temperature 48 | 15 18 20 3 . 47 . . 38 . . 10 5 6 17 . . . 15 5 40 85 8 8 21 86 62 11 62 19 20 9 16 7 97 1 . Received Heat Transfer 1221 | . 81 264 108 . 603 . . . . . . . 12 30 . . 12 12 . . 6 . . 21 . . . . . . . 9 18 . 18 27 Effects 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Heat Transferred 708 | 25 350 . . . . . . . . . . . . . . . . . . . . . . . . 333 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 . . 2 . . . . 1 . . . . 2 . . . 1 . 3 . . . . . . 1 1 1 . 5 . Low Security (%) 70 | 100 100 100 100 100 86 100 100 81 . . . . 84 . . . . 39 . . . 98 100 20 . . . . 100 100 79 71 65 100 3 . Level 1 8 | . . . . . 13 . . 13 . . . . 15 . . . . 51 . . . 1 . 22 . . . . . . 20 28 34 . 5 . Level 2 2 | . . . . . . . . 4 . . . . . . . . . 8 . . . . . 55 . . . . . . . . . . 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 5 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1828 | 10 155 127 120 73 243 155 . 427 . . . . 302 . . . . 460 . . . 209 146 708 . . . . 67 118 239 246 236 92 1828 . Initial 300 | . . 49 22 34 . 96 . . . . . . 300 . . . . 213 . . . 34 38 32 . . . . . 2 30 128 132 64 58 . Average 143 | . 57 35 31 6 85 45 . 154 . . . . 83 . . . . 230 . . . 103 85 390 . . . . 17 66 57 163 160 58 1033 . Influence Increases 12519 | 10 523 344 427 64 860 255 . 735 5 35 20 5 601 135 50 . 245 807 . 695 325 443 148 1122 70 235 15 75 158 243 346 258 227 228 2704 106 Destroy 0b10 Robot/C 5140 | . 300 260 220 40 500 20 . 280 . . 20 . . 80 40 . 160 240 . 500 160 140 20 480 60 200 . . . 20 120 20 . 20 1240 . Destroy 0b10 Robot/NC 700 | 10 45 25 60 15 60 55 . 25 5 5 . 5 25 . . . 10 30 . 5 5 5 . 40 . 10 15 . 15 20 60 15 5 55 75 . Destroy Leader 948 | . 60 40 82 . 144 24 . 52 . . . . 4 10 10 . 30 44 . . 20 22 . 72 10 10 . . 6 14 46 4 . 16 228 . Allied During Kill 1475 | . . . 2 . . . . 248 . . . . . . . . 45 54 . 145 80 70 20 158 . . . . . . 39 . . . 614 . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Successful Hack 292 | . 28 . 16 . 55 29 . 51 . . . . 54 . . . . 10 . . . . . 12 . . . . 15 . . 12 . 5 5 . Select Force Hacks 90 | . 60 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 435 | . 15 . 15 . 45 15 . . . . . . . . . . . . . . . 15 . 30 . . . . . 90 . 45 75 . 45 45 Destroy Structure 954 | . . 19 2 9 41 7 . 19 . . . . 53 . . . . 204 . . . 86 108 30 . . . . 32 24 36 42 12 27 172 31 Advance Influence 450 | . . . . . . . . . . . . . 300 . . . . 150 . . . . . . . . . . . . . . . . . . Partial Spotted 825 | . . . . . . 45 . 60 . . . . 30 . . . . 45 . . . 45 . 30 . . . . 15 45 45 45 30 60 300 30 Lose Combat Pursuer 1200 | . 15 . . . 15 60 . . . 30 . . 135 45 . . . 30 . 45 60 60 . 270 . 15 . 75 75 30 . 75 105 45 15 . Influence Decreases 12503 | 10 395 414 395 154 647 468 . 614 126 23 32 5 556 180 50 . 143 449 181 418 826 389 211 514 639 320 15 75 154 192 172 251 354 245 994 1892 Entered New Map 3888 | . . 79 36 56 . 117 . . 46 . 12 . . 18 . . . 39 171 279 556 21 71 14 243 17 . . . 2 25 101 104 45 34 1802 Time Decay 6301 | 10 385 305 339 88 470 206 . 284 80 23 20 5 516 125 50 . 143 310 10 114 270 168 140 180 386 303 15 75 134 190 127 150 140 130 410 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . Lost Part 270 | . 10 30 20 10 . . . . . . . . 10 . . . . . . . . . . . 10 . . . . . . . 10 10 70 90 Lost Ally 1602 | . . . . . . . . 330 . . . . 10 37 . . . 100 . 25 . 200 . 320 . . . . 20 . 20 . . 60 480 . Purge Threat 342 | . . . . . 177 145 . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . 4 1 1 . 4 3 . 11 . . . . 9 . . . . 3 . . . 3 . 10 . 1 . . 4 4 4 3 3 2 8 . Investigation 29 | . 3 1 1 . 2 . . 4 . . . . 3 . . . . 2 . . . 2 . 3 . . . . 2 3 . . . 1 2 . Extermination 27 | . . . . . . 2 . 3 . . . . 5 . . . . 1 . . . 1 . 2 . . . . 2 1 2 2 1 1 4 . Reinforcement 19 | . 1 . . . 2 1 . 4 . . . . 1 . . . . . . . . . . 4 . 1 . . . . 2 1 2 . . . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unchained Authorized 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 29 | . 1 . 1 . 3 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 1 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 448 | . 22 13 19 4 34 17 . 13 1 4 4 1 22 8 3 . 6 19 . 21 3 8 7 35 2 7 . 5 9 8 10 12 26 11 42 52 Peak Tracking Total 19 | . 3 3 4 3 7 6 . 3 1 3 4 2 7 4 3 . 3 5 . 12 4 3 6 9 3 6 . 5 6 4 6 5 13 8 7 19 Tactical Retreats 42 | . 1 . . . 1 3 . . . 1 . . 4 3 . . . 2 . 2 2 3 1 5 . 1 . 1 1 1 . 2 1 2 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . 1 . . . . 5 . . . . . . 2 . . . . . . . . 1 . 2 . . . . . . . 1 . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Traps Extracted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Triggered 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Most Traps Carried 12 | . . . . . . . . . 5 7 6 6 6 6 6 6 6 6 6 6 9 9 9 9 9 11 11 11 11 11 11 11 11 12 12 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 34 | . 1 . 1 . 3 1 . . . . 1 . . . . . . . . 2 . 1 . 2 . 1 1 . . 6 . 3 5 . 3 3 Max in Single Turn 2 | . 1 . . . 2 1 . . . . 1 . . . . . . . . 2 . . . 1 . 1 1 . . 1 . 1 1 . 1 1 Garrison Access 7 | . . . . . . . . . . . . . 3 . . . . 2 . . . 1 . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 131 | . 7 1 7 . 11 14 . 10 . . 4 . 25 1 . . . 8 . 4 . 6 . 4 1 1 4 . 5 3 1 1 3 7 3 . Terminals 51 | . 5 1 6 . 7 7 . 5 . . . . 11 . . . . . . . . . . . . . . . . . . . 3 3 3 . Fabricators 24 | . . . . . . 4 . 3 . . . . 5 . . . . 3 . . . 2 . 1 . . . . 1 2 1 . . 2 . . Repair Stations 12 | . . . . . 2 . . . . . . . 3 . . . . 2 . . . . . 2 . . . . 2 . . 1 . . . . Recycling Units 10 | . 2 . 1 . . 1 . . . . . . 1 . . . . 1 . . . 2 . 1 . . . . 1 . . . . . . . Scanalyzers 8 | . . . . . 2 . . 2 . . . . 2 . . . . . . . . 1 . . . . . . 1 . . . . . . . Garrison Access 11 | . . . . . . 2 . . . . . . 3 . . . . 2 . . . 1 . . . . . . . 1 . . . 2 . . Total Hacks 413 | . 19 4 17 . 32 34 . 31 . . 30 . 91 1 . . . 24 . 9 . 21 . 19 1 5 17 . 16 6 7 2 3 15 9 . Successful 285 | . 14 . 11 . 22 14 . 18 . . 30 . 71 1 . . . 14 . 9 . 14 . 14 1 5 17 . 8 4 5 2 3 6 2 . Failed 126 | . 5 4 6 . 10 20 . 12 . . . . 19 . . . . 10 . . . 7 . 5 . . . . 8 2 2 . . 9 7 . Catastrophic 14 | . 1 1 . . 1 2 . . . . . . 3 . . . . 1 . . . 1 . 1 . . . . . . . . . . 3 . Database Lockouts 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 316 | . 18 4 17 . 15 14 . 13 . . . . 37 . . . . 42 . 1 . 18 . 39 . . . . 12 14 14 28 5 13 12 . Terminals 145 | . 17 4 16 . 17 19 . 13 . . . . 40 . . . . . . . . . . . . . . . . . . . 3 7 9 . Fabricators 93 | . . . . . . 8 . 11 . . . . 22 . . . . 11 . . . 11 . 8 . . . . 7 4 7 . . 4 . . Repair Stations 39 | . . . . . 8 . . . . . . . 10 . . . . 10 . . . . . 4 . . . . 5 . . 2 . . . . Recycling Units 24 | . 2 . 1 . . 2 . . . . . . 5 . . . . 1 . . . 4 . 7 . . . . 2 . . . . . . . Scanalyzers 29 | . . . . . 7 . . 7 . . . . 10 . . . . . . . . 3 . . . . . . 2 . . . . . . . Garrison Access 20 | . . . . . . 5 . . . . . . 4 . . . . 2 . . . 3 . . . . . . . 2 . . . 4 . . Terminal Hacks 116 | . 5 . 3 . 2 8 . 4 . . 30 . 23 1 . . . . . 9 . . . . 1 5 17 . . . . . 3 3 2 . Record 31 | . . . . . . . . 1 . . 11 . 1 . . . . . . 8 . . . . . 5 5 . . . . . . . . . Part Schematic 24 | . . . 1 . . 3 . 1 . . 10 . 5 . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . 1 . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . 1 . . . . . . . . . 3 . 2 . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 10 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . 3 3 1 . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . 2 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 44 | . . . . . . 1 . 5 . . . . 12 . . . . 5 . . . 6 . 2 . . . . 5 2 5 . . 1 . . Network Status 8 | . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . . 1 . . . . . . 1 . . 1 . . Load Schematic 24 | . . . . . . . . 2 . . . . 7 . . . . 3 . . . 4 . 1 . . . . 3 2 2 . . . . . Build 12 | . . . . . . . . 1 . . . . 4 . . . . 1 . . . 2 . . . . . . 2 . 2 . . . . . Repair Station Hacks 27 | . . . . . 8 . . . . . . . 8 . . . . 5 . . . . . 2 . . . . 2 . . 2 . . . . Scan Component 16 | . . . . . 4 . . . . . . . 5 . . . . 3 . . . . . 1 . . . . 2 . . 1 . . . . Repair 11 | . . . . . 4 . . . . . . . 3 . . . . 2 . . . . . 1 . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . . . . 1 . . . . . . . Retrieve Components 5 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . . . . 1 . . . . . . . Scanalyzer 22 | . . . . . 6 . . 4 . . . . 9 . . . . . . . . 3 . . . . . . . . . . . . . . Insert Component 8 | . . . . . 2 . . 2 . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . Analyze 7 | . . . . . 3 . . 1 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Study 7 | . . . . . 1 . . 1 . . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . . . . . . . 3 . . . . 2 . . . 1 . . . . . . . . . . . 1 . . Seal Access 7 | . . . . . . . . . . . . . 3 . . . . 2 . . . 1 . . . . . . . . . . . 1 . . Unauthorized Hacks 64 | . 9 . 8 . 6 5 . 5 . . . . 15 . . . . 2 . . . 3 . 8 . . . . . 2 . . . 1 . . Terminals 28 | . 7 . 7 . 6 2 . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Skim 16 | . 5 . 5 . 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 25 | . . . . . . 3 . 3 . . . . 8 . . . . 2 . . . 2 . 4 . . . . . 2 . . . 1 . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Liberate 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 4 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 12 | . . . . . . . . 2 . . . . 3 . . . . 2 . . . 2 . 1 . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 1 . . . . . . . . . 3 . . . . . . . . 1 . 4 . . . . . . . . . . . . Monitor 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . Mask 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 85 | . 4 1 6 . 11 14 . 8 . . . . 16 . . . . 4 . . . 6 . 3 . . . . 5 1 1 . 1 3 1 . Full Trace Events 7 | . . 1 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . 1 . . . . . . . 6 . . . . 4 . 5 . . . . . . . . . . . 3 . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 119 | . . . 1 . 1 3 . 2 . . 10 . 7 . . 15 . 24 . . . 1 . 15 . . 4 . . 14 . 22 . . . . Parts Built 12 | . . . . . . . . 1 . . . . 4 . . . . 1 . . . 2 . . . . . . 2 . 2 . . . . . Authchips 12 | . . . . . . . . 1 . . . . 4 . . . . 1 . . . 2 . . . . . . 2 . 2 . . . . . Time 769 | . . . . . . . . 44 . . . . 301 . . . . 50 . . . 106 . . . . . . 168 . 100 . . . . . Total Part Build Rating 62 | . . . . . . . . 4 . . . . 20 . . . . 5 . . . 11 . . . . . . 12 . 10 . . . . . Part Studies Acquired 7 | . . . . . 1 . . 1 . . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . Parts Repaired 11 | . . . . . 4 . . . . . . . 3 . . . . 2 . . . . . 1 . . . . . . . 1 . . . . Time 465 | . . . . . 185 . . . . . . . 129 . . . . 67 . . . . . 40 . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 1 . . . . . . . Parts Scanalyzed 6 | . . . . . 2 . . 1 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . 1 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . 1 2 . . . 1 . 2 . . . 1 . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . 2 . . . . . 2 . . . 1 . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . 3 3 3 3 3 4 4 4 4 1 1 1 1 1 1 1 . . . . . . . . . Autooverrided 5 | . . . . . . . . . . . . . . 2 . . . . . 2 . . . 1 . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Allies Hacked 11 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . 3 . . . . . . . . . 2 3 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 109 | . . 1 . . . . 20 1 . . . . 1 2 . 4 . 6 . 7 . 5 19 6 . . . . 4 . 2 . . 5 26 . Largest Group 20 | . . 1 1 . . . 20 19 . . . . 1 2 . 4 4 5 1 7 6 7 19 17 . . . . 4 . 2 . . 3 15 . Highest-Rated Group 1666 | . . 31 31 . . . 518 484 . . . . 26 76 . 153 153 380 70 374 333 529 702 602 . . . . 156 . 297 . . 174 1666 . Highest-Rated Ally 269 | . . 31 31 . . . 36 36 . . . . 26 47 . 41 41 85 70 70 64 81 50 103 . . . . 39 . 269 . . 58 269 . Zionite Dispatches 12 | . . . . . . . . . . . . . . . . . . 3 . . . 2 . 2 . . . . 1 . 2 . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 25 | . . . . . . . . . . . . . 2 . . . . . . 4 1 . . . . . . . . . . . . 1 17 . STAY 15 | . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . . . . . . . . . . 1 10 . FOLLOW 10 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . 7 . Ally Attacks 858 | . . . 5 . . . . 157 . . . . . 7 . . 12 38 . 43 4 48 145 157 . . . . 1 . 5 . . 12 224 . Total Damage 33054 | . . . 42 . . . . 2191 . . . . . 150 . . 208 709 . 909 126 1801 4297 3639 . . . . 12 . 420 . . 353 18197 . Kills 125 | . . . 2 . . . . 16 . . . . . 1 . . 3 5 . 7 2 8 7 26 . . . . . . 3 . . 2 43 . Allies Corrupted 11 | . . . . . . . . . . . . . . 1 . . . 3 . 1 . . . . . . . . . . 1 . . 1 4 . Allies Melted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 22345 | 14 1163 1133 1141 901 2037 612 158 620 842 1125 28 326 1919 439 231 506 808 664 24 539 687 343 281 345 882 1859 54 201 443 378 364 308 246 270 454 . Sensors 15147 | . . . . . . 612 158 620 471 1125 28 326 1919 439 231 506 808 664 24 539 687 343 281 345 856 1859 54 201 443 378 364 303 246 270 47 . Structural 160 | . . . . . . . . . . . . . . . . . . . . . . . . 36 124 . . . . . . . . . . . Traps 371 | . . . . . . . . . 371 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 6389 | 14 1163 1133 1141 901 2037 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 81 | . . . . . . 81 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triangulation 407 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407 . Cloaking 206 | . . . . . . . . . . . . . . . . . . . . . . . 162 . . . . . 11 11 . 5 15 . 2 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . . . 3 . . . . 2 3 . 2 . 1 . 1 . . . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 35 | . . . . . . . . . . . . . . . . . . 9 . . . 1 . 7 . . . . 1 3 1 8 1 1 3 . Branch Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . 1 . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 27900 | 92 1430 1481 1141 901 2299 622 158 652 854 1127 153 328 1925 439 231 506 850 688 24 544 695 346 281 363 915 1866 139 201 443 380 374 313 295 270 3733 841 Spaces Moved 38711 | 62 602 573 510 218 735 1425 300 1376 950 1014 215 706 3247 990 739 1069 933 1452 85 1230 1085 967 386 960 2154 1541 143 447 1399 1077 884 962 759 844 5050 1622 Core 15 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 4 . Treads 1656 | . . 194 510 218 734 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1040 | 59 602 379 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3740 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2123 1617 Flight 32247 | . . . . . 1 1425 300 1376 950 1014 215 706 3247 990 739 1069 933 1452 85 1230 1085 967 386 960 2154 1541 143 447 1399 1077 876 962 751 844 2923 . Fastest Speed 6 | 50 120 190 160 160 160 26 26 26 27 27 20 30 21 21 21 28 28 15 25 23 23 23 23 7 19 19 23 7 19 20 7 7 7 6 6 16 Average Speed 36 | 116 170 214 160 160 165 26 26 29 28 27 26 30 28 27 27 28 30 24 25 23 23 23 23 22 21 23 23 22 19 20 21 19 19 16 30 33 Slowest Speed 260 | 120 190 260 160 160 186 109 105 110 30 27 30 30 30 28 28 28 100 96 25 25 23 23 23 26 23 93 23 93 20 84 200 20 20 87 250 51 Overloaded Moves 722 | . . . . . . . . . . . 6 . 11 14 4 . . 5 . . . . . 9 . . . 6 . . 5 10 6 28 21 597 Propulsion Burnouts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Hopped 113 | . . . . . . 2 2 1 . . . . 26 1 2 . . 9 . 3 . 1 . 3 . . . 1 3 4 19 4 12 7 13 . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Exploration Rate (%) 63 | 4 78 95 40 54 85 40 97 33 88 71 81 79 65 96 80 89 75 39 13 90 77 21 89 27 90 99 60 51 30 82 21 90 61 22 80 65 Regions Visited 36 Branch Regions 22 Pre-discovered Areas 33 | . 2 . 2 . 2 . . . . . 1 . . . . 1 . 14 . 2 1 . . 4 1 . 3 . . . . . . . . . Known Exits Taken 30 | . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 42 | . . 2 . 1 . . . . 2 2 . 5 . 2 5 3 4 . 1 . 3 . . . 4 5 . 3 . . . . . . . . Spaces Dug 236 | . . . . . 9 7 . 15 3 6 . 8 48 . . . 11 17 . 7 . 6 . 10 3 16 . 3 16 12 8 14 4 5 5 3 Terrain Destroyed 1139 | . . 19 . 9 36 7 . 20 4 7 . 10 54 26 43 . 175 114 . 180 72 6 . 12 81 146 . 29 16 12 9 14 5 9 14 10 Melee 219 | . . . . . 1 7 . 15 3 6 . 8 48 . . . 10 16 . 7 . 6 . 10 1 14 . 3 16 12 7 14 4 3 5 3 Projectile 68 | . . . . . . . . 5 1 1 . 2 6 . . . 5 3 . 1 . . . 2 25 5 . . . . . . . 6 6 . AOE 839 | . . 19 . 9 35 . . . . . . . . 26 43 . 160 95 . 172 72 . . . 55 127 . 26 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 50754 | 74 891 741 739 750 1662 1617 372 1573 1517 1824 273 801 4114 1148 755 1272 1447 1695 86 1441 1521 1081 574 1053 2553 2935 237 540 1526 1179 997 1040 858 922 7123 1823 Wait 9712 | . 207 102 125 509 762 78 63 119 544 767 5 72 739 152 5 197 442 126 2 141 412 85 181 41 316 1255 76 82 84 30 72 41 67 38 1753 22 Move 38459 | 61 601 572 509 217 734 1421 295 1373 949 1013 214 705 3198 987 734 1068 932 1434 84 1224 1084 965 385 953 2153 1540 142 444 1392 1068 849 955 731 830 5025 1618 Hop 95 | . . . . . . 2 2 1 . . . . 22 1 2 . . 8 . 2 . 1 . 3 . . . 1 3 4 15 2 9 6 11 . Pick Up 260 | 4 8 7 18 3 15 13 1 10 1 5 13 3 17 . 2 2 7 14 . 7 3 8 2 4 4 8 1 3 7 4 6 3 7 2 41 7 Fast Attach 183 | 7 2 2 . . 3 13 3 7 5 1 2 1 5 1 . 1 . 13 . 8 1 1 1 8 5 5 7 . 3 17 4 3 9 . 31 14 Attach 179 | . . 6 4 1 11 4 . 6 3 1 2 3 11 2 3 . 11 16 . 3 4 5 . 4 5 8 . 3 4 1 4 2 5 3 24 20 Detach 66 | . . 1 . . . 1 . 3 1 1 . 1 4 1 1 . 6 7 . . 2 . . 2 3 6 . . . 1 1 . . . 12 12 Swap 151 | . 3 4 9 4 25 4 1 8 2 2 . 1 6 1 . 1 1 5 . 4 3 4 1 7 3 3 . . 5 2 1 4 9 6 14 8 Drop 340 | . 6 1 16 4 26 26 5 18 4 6 10 3 10 1 2 2 5 22 . 14 4 6 2 4 9 12 5 3 6 21 5 4 7 2 58 11 Fire 586 | 2 63 44 53 11 84 . . 6 2 2 . 3 8 2 6 . 28 18 . 31 6 . . 1 51 73 . 1 . 4 16 4 3 6 49 9 Melee 609 | . . . . . 1 40 2 22 6 21 27 9 64 . . 1 15 32 . 7 2 6 2 26 4 25 6 3 22 27 24 22 11 23 57 102 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 90 | . . . . . . 15 . . . . . . 30 . . . . . . . . . . . . . . . . . . . . 6 39 . Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Trap 11 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Sto x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves (discovered 2 exits: Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 8) 547 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Discovered new exit (range 13) 1016 | -10/Materials | Discovered new exit (range 15) 1119 | -10/Materials | Identified exit to Mines 1119 | -10/Materials | Identified exit to Subcaves 1119 | -10/Materials | Identified exit to Materials 1227 | -10/Materials | Learned location of 2 exits from Subcaves 1298 | -10/Materials | Learned 2 Materials zone layouts 1319 | -10/Materials | Loaded intel: 22 trap records 1440 | -10/Materials | Learned 4 Subcaves zone layouts 1503 | -10/Materials | Learned location of 1 exit from Storage 1523 | -10/Materials | Entered Mines 2123 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2176 | -10/Mines | Learned location of 1 exit from Materials 2209 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2209 | -10/Mines | Discovered new exit (range 5) 2359 | -10/Mines | Discovered exit to Materials (range 10) 2447 | -10/Mines | Core integrity fell below 50% 2473 | -10/Mines | Core integrity fell below 20% 2500 | -10/Mines | Lost 4 parts (2n1u1w) 2951 | -10/Mines | Received a Mining Laser from a helpful Derelict 2968 | -10/Mines | Discovered exit to Materials (range 14) 3004 | -10/Mines | Entered Materials 3004 | -9/Materials | Accompanied by 1 ally 3004 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3005 | -9/Materials | Identified exit to Mines 3006 | -9/Materials | Identified exit to Materials 3102 | -9/Materials | Build established: Scavenger-Mutant 3987 | -9/Materials | Learned 2 Storage zone layouts 4047 | -9/Materials | Learned Materials stockpile data 4145 | -9/Materials | Entered Mines 4271 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4274 | -9/Mines | Found Prototype Device 4313 | -9/Mines | Assembled infested the area 5014 | -9/Mines | Discovered exit to Materials (range 4) 5014 | -9/Mines | Discovered exit to Materials (range 7) 5046 | -9/Mines | Entered Materials 5046 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5373 | -8/Materials | Discovered new exit (range 4) 5797 | -8/Materials | Repaired Seismic Detector 5914 | -8/Materials | Identified exit to Factory 5957 | -8/Materials | Learned Storage emergency access door positions 5990 | -8/Materials | Learned location of 1 exit from Lower Caves 6029 | -8/Materials | Learned Factory security intel 6035 | -8/Materials | Learned location of Zion (-6) 6036 | -8/Materials | Learned location of 1 exit from Extension 6038 | -8/Materials | Learned 2 Lower Caves zone layouts 6073 | -8/Materials | Learned location of 1 exit from Recycling 6108 | -8/Materials | Learned location of 1 exit from Lower Caves 6210 | -8/Materials | Build established: Mutant 6814 | -8/Materials | Repaired Hrd. Light Armor Plating 6850 | -8/Materials | Repaired Hvy. Assault Rifle 7098 | -8/Materials | Identified Exp. Sensor Array 7296 | -8/Materials | Repaired Exp. Sensor Array 7345 | -8/Materials | Entered Factory 7345 | -7/Factory | Evolved 2 slots: Utility x2 7346 | -7/Factory | Identified exit to Storage 7631 | -7/Factory | Build established: Hacker-Sprinter 7855 | -7/Factory | Discovered new exit (range 10) 7858 | -7/Factory | Identified exit to Factory 7883 | -7/Factory | Discovered exit to Factory (range 16) 7967 | -7/Factory | Sucked down chute 7967 | -7/Factory | Entered Waste 7968 | -7/Waste | Joined by Warlord forces that had cleared the area 8046 | -7/Waste | Discovered new exit (range 14) 8090 | -7/Waste | Identified exit to Factory 8125 | -7/Waste | Entered Factory 8125 | -7/Factory | Accompanied by 19 allies 8243 | -7/Factory | Discovered exit to Factory (range 9) 8244 | -7/Factory | Lost 4 allies 8293 | -7/Factory | Lost 3 allies 8342 | -7/Factory | Discovered exit to Storage (range 14) 8359 | -7/Factory | Central database locked down 8431 | -7/Factory | Discovered exit to Factory (range 14) 8446 | -7/Factory | Identified exit to Lower Caves 8510 | -7/Factory | Fabricated Cld. VTOL Module? 8777 | -7/Factory | Entered Lower Caves 8778 | -7/Lower Caves | Identified exit to Lower Caves 8820 | -7/Lower Caves | Spotted B-75 Beast 8885 | -7/Lower Caves | Learned 4 Factory zone layouts 8935 | -7/Lower Caves | Found Alien Artifact 8935 | -7/Lower Caves | Identified Core Expander 8935 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 9631 | -7/Lower Caves | Entered another Lower Caves area 9637 | -7/Lower Caves | Encountered a Warlord checkpoint 10607 | -7/Lower Caves | Discovered new exit (range 13) 10757 | -7/Lower Caves | Identified exit to Data Miner 10758 | -7/Lower Caves | Entered Data Miner 10758 | -7/Data Miner | Discovered new exit (range 8) 10764 | -7/Data Miner | Met Data Miner 10770 | -7/Data Miner | Learned location of Section 7 (-2) 10770 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10774 | -7/Data Miner | Received God Mode back door access code from Data Miner 10784 | -7/Data Miner | Identified exit to Proximity Caves 10816 | -7/Data Miner | Destroyed Data Miner 10818 | -7/Data Miner | Found Prototype Hackware 10820 | -7/Data Miner | Found Prototype Hackware 10821 | -7/Data Miner | Data Conduit disabled 10911 | -7/Data Miner | Entered Proximity Caves 10929 | -6/Proximity Caves | Spotted B-75 Beast 10983 | -6/Proximity Caves | Spotter reported a threat 10983 | -6/Proximity Caves | Spotter reported a threat 11222 | -6/Proximity Caves | Discovered exit to Factory (range 7) 11239 | -6/Proximity Caves | Entered Factory 11239 | -6/Factory | Evolved 2 slots: Utility x2 11240 | -6/Factory | Identified exit to Lower Caves 11256 | -6/Factory | Identified System Mapper 11336 | -6/Factory | Identified Ghost Barrier 11521 | -6/Factory | Repaired Cld. VTOL Module 11659 | -6/Factory | Discovered new exit (range 5) 11662 | -6/Factory | Identified exit to Factory 11844 | -6/Factory | Fabricated Cld. VTOL Module? 11845 | -6/Factory | Repaired Nuclear Pulse Array 12009 | -6/Factory | Discovered exit to Factory (range 15) 12143 | -6/Factory | Fabricated Exp. Utility Shielding? 12157 | -6/Factory | Build established: Wizard-Sprinter 12182 | -6/Factory | Central database locked down 12225 | -6/Factory | Noticed a derelict Sapper rigging charges 12233 | -6/Factory | Fabricated Exp. Propulsion Shielding? 12369 | -6/Factory | Found Launcher Loader 12449 | -6/Factory | Discovered exit to Factory (range 9) 12508 | -6/Factory | Repaired Faulty Gravity Neutralizer? 13159 | -6/Factory | Fabricated Smartbomb Launcher? 13164 | -6/Factory | Entered Lower Caves 13214 | -6/Lower Caves | Learned Factory terminal intel 13217 | -6/Lower Caves | Learned 8 Factory zone layouts 13235 | -6/Lower Caves | Encountered a Warlord checkpoint 13348 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13401 | -6/Lower Caves | Build established: Hacker-Sprinter 13596 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13601 | -6/Lower Caves | Discovered new exit (range 7) 13602 | -6/Lower Caves | Identified exit to Lower Caves 13603 | -6/Lower Caves | Entered another Lower Caves area 13607 | -6/Lower Caves | Learned 4 Factory zone layouts 13610 | -6/Lower Caves | Encountered a Warlord checkpoint 13645 | -6/Lower Caves | Discovered exit to Factory (range 3) 13724 | -6/Lower Caves | Learned 8 Factory zone layouts 13806 | -6/Lower Caves | Learned 4 Factory zone layouts 13806 | -6/Lower Caves | Discovered new exit (range 15) 13810 | -6/Lower Caves | Identified exit to Zion 13834 | -6/Lower Caves | Entered Zion 13843 | -6/Zion | System corruption cleaned by Quarantine Array 13867 | -6/Zion | Discovered new exit (range 11) 13875 | -6/Zion | Given A8's code to call for help 13953 | -6/Zion | Found CR-A16's Pointy Stick 14058 | -6/Zion | Met Imprinter 14063 | -6/Zion | Imprinted 14065 | -6/Zion | Declared Zion's savior 14115 | -6/Zion | Found GAL Module 14145 | -6/Zion | Identified exit to Proximity Caves 14340 | -6/Zion | Entered Proximity Caves 14340 | -5/Proximity Caves | Accompanied by 4 allies 14395 | -5/Proximity Caves | Learned location of 1 exit from Factory 14436 | -5/Proximity Caves | Spotter reported a threat 14587 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14810 | -5/Proximity Caves | Spotted B-75 Beast 14823 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 14824 | -5/Proximity Caves | Allies destroyed B-75 Beast 15092 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15117 | -5/Proximity Caves | Learned location of 1 exit from Factory 15190 | -5/Proximity Caves | Entered Factory 15190 | -5/Factory | Accompanied by 2 allies 15190 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15191 | -5/Factory | Identified exit to Upper Caves 15192 | -5/Factory | Identified exit to Factory 15194 | -5/Factory | Loaded intel: 26 terminal locations 15262 | -5/Factory | Repaired Broken Nuclear Pulse Array+ 15314 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15322 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15325 | -5/Factory | Repaired Smartbomb Launcher? 15387 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15395 | -5/Factory | Spotted B-75 Beast 15395 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15398 | -5/Factory | Destroyed B-75 Beast 15404 | -5/Factory | Retrieved Zion intel report: Component Schematics 15421 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15481 | -5/Factory | Retrieved Zion intel report: Emergency Access 15490 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 15507 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 15508 | -5/Factory | Zion Melee Resupply teleported in 15671 | -5/Factory | Fabricated Gravity Neutralizer (x1) 15686 | -5/Factory | Zion Light squad teleported in 15695 | -5/Factory | Zion Heavy squad teleported in 15822 | -5/Factory | Found Prototype Protection 15822 | -5/Factory | Identified Zio. Weapon Casing 15825 | -5/Factory | Found Prototype Protection 15825 | -5/Factory | Identified Zio. Heavy Carapace 15843 | -5/Factory | Lost 4 allies 15878 | -5/Factory | Entered Upper Caves 15878 | -5/Upper Caves | Accompanied by 1 ally 15881 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 15882 | -5/Upper Caves | Identified exit to Warlord 15887 | -5/Upper Caves | Identified exit to Upper Caves 15902 | -5/Upper Caves | Entered Warlord 15902 | -5/Warlord | Accompanied by 1 ally 15974 | -5/Warlord | Opened Warlord's prototype stash 15975 | -5/Warlord | Found Prototype Device 15975 | -5/Warlord | Identified Thermal Barrier 15983 | -5/Warlord | Found Ghost Barrier 16004 | -5/Warlord | Found Exp. Targeting Computer 16050 | -5/Warlord | Build established: Machinist-Sprinter 16059 | -5/Warlord | Learned location of Quarantine (-2) 16059 | -5/Warlord | Learned 4 Command zone layouts 16059 | -5/Warlord | Learned 4 Testing zone layouts 16059 | -5/Warlord | Learned 4 Access zone layouts 16059 | -5/Warlord | Learned 4 Armory zone layouts 16059 | -5/Warlord | Learned Factory recycling unit intel 16059 | -5/Warlord | Learned Research scanalyzer intel 16062 | -5/Warlord | Warlord's base attacked by MAIN.C 16069 | -5/Warlord | Rebuked by Warlord 16126 | -5/Warlord | Found Prototype Energy Cannon 16126 | -5/Warlord | Identified Vortex Driver 16129 | -5/Warlord | Found Prototype Energy Gun 16129 | -5/Warlord | Identified Vortex Rail 16131 | -5/Warlord | Found Prototype Energy Gun 16131 | -5/Warlord | Identified Vortex Rifle 16155 | -5/Warlord | Found Vortex Driver 16271 | -5/Warlord | Warlord forces counterattacked 16310 | -5/Warlord | Discovered new exit (range 14) 16325 | -5/Warlord | Destroyed 13 combat bots 16368 | -5/Warlord | Spotted Striker 16374 | -5/Warlord | Destroyed Striker 16381 | -5/Warlord | Spotted Executioner 16381 | -5/Warlord | Spotted Executioner 16404 | -5/Warlord | Identified exit to Proximity Caves 16425 | -5/Warlord | Lost 6 allies 16446 | -5/Warlord | Entered Proximity Caves 16446 | -4/Proximity Caves | Accompanied by 6 allies 16735 | -4/Proximity Caves | Discovered exit to Factory (range 12) 16975 | -4/Proximity Caves | Build established: Trapper-Sprinter 17141 | -4/Proximity Caves | Entered Factory 17141 | -4/Factory | Accompanied by 6 allies 17141 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17142 | -4/Factory | Loaded intel: 8 recycling unit locations 17268 | -4/Factory | Discovered new exit (range 6) 17270 | -4/Factory | Identified exit to Research 17280 | -4/Factory | Retrieved Zion intel report: Emergency Access 17281 | -4/Factory | Zion Hacker squad teleported in 17284 | -4/Factory | Zion Hacker squad teleported in 17350 | -4/Factory | Fabricated Exp. Propulsion Shielding (x1) 17441 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 17444 | -4/Factory | Build established: Hacker-Sprinter 17487 | -4/Factory | Manually triggered Chute Trap 17487 | -4/Factory | Sucked down chute 17487 | -4/Factory | Entered Waste 17489 | -4/Waste | Spotted C-40 Crusher 17495 | -4/Waste | Spotted C-40 Crusher 17497 | -4/Waste | Spotted C-40 Crusher 17504 | -4/Waste | Spotted C-40 Crusher 17506 | -4/Waste | Discovered new exit (range 16) 17507 | -4/Waste | Spotted C-40 Crusher 17512 | -4/Waste | Spotted C-40 Crusher 17517 | -4/Waste | Warlord forces began an assault 17522 | -4/Waste | Allies destroyed C-40 Crusher 17530 | -4/Waste | Allies destroyed C-40 Crusher 17535 | -4/Waste | Allies destroyed C-40 Crusher 17539 | -4/Waste | Allies destroyed C-40 Crusher 17558 | -4/Waste | Allies destroyed C-40 Crusher 17674 | -4/Waste | Identified exit to Factory 17768 | -4/Waste | Entered Factory 17768 | -4/Factory | Accompanied by 17 allies 17794 | -4/Factory | Retrieved Zion intel report: Active Terminals 17816 | -4/Factory | Spotted B-86 Titan 17820 | -4/Factory | Destroyed B-86 Titan 17846 | -4/Factory | Retrieved Zion intel report: Component Schematics 17868 | -4/Factory | Lost 3 allies 17873 | -4/Factory | Retrieved Zion intel report: Emergency Access 17876 | -4/Factory | Retrieved Zion intel report: Branch Access 17876 | -4/Factory | Identified exit to Upper Caves 17876 | -4/Factory | Identified exit to Extension 17878 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 17882 | -4/Factory | Retrieved Zion intel report: Guard Positions 17927 | -4/Factory | Repaired Exp. Propulsion Shielding 17992 | -4/Factory | Unchained authorized (DW-4LL) 18018 | -4/Factory | First assault squad dispatched 18021 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 18022 | -4/Factory | Zion Fire squad teleported in 18051 | -4/Factory | Allied Derelicts emerged from ambush trap array 18092 | -4/Factory | P-70 Sage assimilated allied 0I-EQI(i) 18100 | -4/Factory | Zion Heavy squad teleported in 18131 | -4/Factory | Entered Upper Caves 18332 | -4/Upper Caves | Discovered new exit (range 7) 18333 | -4/Upper Caves | Identified exit to Upper Caves 18356 | -4/Upper Caves | Unchained authorized (DW-4LL) 18387 | -4/Upper Caves | Learned 8 Research zone layouts 18391 | -4/Upper Caves | Encountered a Warlord checkpoint 19040 | -4/Upper Caves | DW-4LL burst out of a wall 19046 | -4/Upper Caves | Entered another Upper Caves area 19057 | -4/Upper Caves | Discovered exit to Research (range 7) 19081 | -4/Upper Caves | Learned 8 Research zone layouts 19157 | -4/Upper Caves | Learned Extension garrison access intel 19157 | -4/Upper Caves | Learned Armory terminal intel 19157 | -4/Upper Caves | Learned Research stockpile data 19157 | -4/Upper Caves | Learned Armory emergency access door positions 19157 | -4/Upper Caves | Learned Research trap positions 19189 | -4/Upper Caves | Encountered a Warlord checkpoint 19205 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19259 | -4/Upper Caves | Unchained authorized (DW-4LL) 19342 | -4/Upper Caves | Build established: Trapper-Sprinter 19671 | -4/Upper Caves | DW-4LL burst out of a wall 19727 | -4/Upper Caves | Lost 4 allies 19751 | -4/Upper Caves | Discovered new exit (range 10) 19753 | -4/Upper Caves | Identified exit to Zhirov 19757 | -4/Upper Caves | Found DCF Scrap (10 items) 20148 | -4/Upper Caves | Destroyed DW-4LL 20155 | -4/Upper Caves | Found Prototype Device 20912 | -4/Upper Caves | Entered Zhirov 20912 | -4/Zhirov | Discovered new exit (range 3) 20913 | -4/Zhirov | Identified exit to Proximity Caves 20917 | -4/Zhirov | Met Zhirov 20921 | -4/Zhirov | Learned location of Command (-1) 20923 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20927 | -4/Zhirov | Found Alien Artifact 20927 | -4/Zhirov | Identified Integrated Reactor 20927 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20933 | -4/Zhirov | Found Alien Artifact 21051 | -4/Zhirov | Entered Proximity Caves 21231 | -3/Proximity Caves | Discovered exit to Research (range 5) 21252 | -3/Proximity Caves | Entered Research 21252 | -3/Research | Evolved 2 slots: Utility x2 21253 | -3/Research | Identified exit to Armory 21254 | -3/Research | Loaded intel: 59 trap records 21256 | -3/Research | Loaded intel: 6 scanalyzer locations 21360 | -3/Research | Fabricated Cld. Nuclear Pulse Thruster (x1) 21444 | -3/Research | Fabricated Cld. Nuclear Pulse Thruster (x1) 21639 | -3/Research | Discovered new exit (range 4) 21640 | -3/Research | Identified exit to Testing 21671 | -3/Research | Retrieved Zion intel report: Branch Access 21672 | -3/Research | Zion Fire squad teleported in 21695 | -3/Research | Entered Testing 21702 | -3/Testing | Found System Mapper 21719 | -3/Testing | Found Ghost Barrier 21753 | -3/Testing | Found Prototype Ballistic Gun 21753 | -3/Testing | Identified Hyp. Multirail 21779 | -3/Testing | Found Prototype Ballistic Cannon 21779 | -3/Testing | Identified Omega Cannon 21839 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 21884 | -3/Testing | Found Prototype Device 21884 | -3/Testing | Identified Exp. Hardlight Generator 21891 | -3/Testing | Spotted Striker 21965 | -3/Testing | Discovered new exit (range 4) 21965 | -3/Testing | Identified exit to Research 22000 | -3/Testing | Build established: Hacker-Sprinter 22010 | -3/Testing | Found Prototype Processor 22010 | -3/Testing | Identified Exp. Core Analyzer 22040 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 22043 | -3/Testing | Retrieved Zion intel report: Component Schematics 22075 | -3/Testing | Entered Research 22075 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 22129 | -2/Research | Fabricated Exp. Propulsion Shielding (x1) 22180 | -2/Research | Fabricated Exp. Utility Shielding (x1) 22194 | -2/Research | Retrieved Zion intel report: Branch Access 22194 | -2/Research | Identified exit to Quarantine 22195 | -2/Research | Zion Experimental squad teleported in 22297 | -2/Research | Zion Melee Resupply teleported in 22324 | -2/Research | Found Prototype Protection 22324 | -2/Research | Identified Zio. Shade Armor 22449 | -2/Research | Entered Quarantine 22461 | -2/Quarantine | Found Alien Artifact 22479 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 22509 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 22516 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 22518 | -2/Quarantine | Cryocooling Duct disabled 22533 | -2/Quarantine | Ambient heat levels rising (+20) 22533 | -2/Quarantine | Non-combat units ordered to evacuate 22555 | -2/Quarantine | Discovered new exit (range 4) 22556 | -2/Quarantine | Identified exit to Access 22559 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 22591 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 22628 | -2/Quarantine | Found Alien Artifact 22632 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 22644 | -2/Quarantine | Identified Core Reset Matrix 22644 | -2/Quarantine | Identified Subatomic Replicator 22644 | -2/Quarantine | Identified Transdimensional Reconstructor 22644 | -2/Quarantine | Used Core Reset Matrix 22648 | -2/Quarantine | Detected hypermatrix surge 22648 | -2/Quarantine | Sensed 11 artifacts in vicinity 22653 | -2/Quarantine | Repaired Cld. Nuclear Pulse Thruster? 22684 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 22686 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 22743 | -2/Quarantine | Spotted Fortress 22759 | -2/Quarantine | Discovered new exit (range 5) 22759 | -2/Quarantine | Discovered new exit (range 6) 22760 | -2/Quarantine | Identified exit to Protoforge 22761 | -2/Quarantine | Identified exit to Section 7 22762 | -2/Quarantine | Entered Section 7 22763 | -2/Section 7 | Detected hypermatrix surge 22763 | -2/Section 7 | Sensed 22 artifacts in vicinity 22768 | -2/Section 7 | Spotted S7 Guard 22770 | -2/Section 7 | Spotted S7 Guard 22790 | -2/Section 7 | Found Core Membrane 22790 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 22830 | -2/Section 7 | Warped through subspace 22840 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 22851 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 22854 | -2/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 22865 | -2/Section 7 | Found Spacefold Activator 22909 | -2/Section 7 | Found Transdimensional Reconstructor 22911 | -2/Section 7 | Found Transdimensional Reconstructor 22912 | -2/Section 7 | Warped through subspace 22926 | -2/Section 7 | Spotted B-99 Colossus 22934 | -2/Section 7 | Found Integrity Redistributor 22934 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-76) 22938 | -2/Section 7 | Found Integrity Redistributor 22940 | -2/Section 7 | Found Integrity Redistributor 22952 | -2/Section 7 | Found LRC Matter Compressor 22952 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 22967 | -2/Section 7 | Found Integrated Dissipator 22969 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23012 | -2/Section 7 | Search patrols dispatched 23028 | -2/Section 7 | Spotted Alpha 7 23028 | -2/Section 7 | Spotted Alpha 7 23053 | -2/Section 7 | Discovered exit to Access (range 9) 23057 | -2/Section 7 | Entered Access 23057 | -1/Access | Evolved 2 slots: Power x1, Utility x1 23148 | -1/Access | Retrieved Zion intel report: Branch Access 23148 | -1/Access | Identified exit to Command 23149 | -1/Access | Zion Trap Resupply teleported in 23184 | -1/Access | Spotted B-99 Colossus 23228 | -1/Access | Zion Melee Resupply teleported in 23327 | -1/Access | Entered Command 23358 | -1/Command | Retrieved Zion intel report: Active Terminals 23363 | -1/Command | Retrieved Zion intel report: Emergency Access 23478 | -1/Command | Destroyed 9 combat bots 23646 | -1/Command | Retrieved Zion intel report: Component Stockpiles 23702 | -1/Command | Disengaged cave seal 23702 | -1/Command | Zionites emerged from the dark tunnel 23776 | -1/Command | Spotted M Guard 23778 | -1/Command | Spotted Combat Programmer 23810 | -1/Command | Spotted M Guard 23827 | -1/Command | First assault squad dispatched 23909 | -1/Command | Found Zio. Shade Armor 23956 | -1/Command | Allies destroyed M Guard 23960 | -1/Command | Found Prototype Device 23968 | -1/Command | Allies destroyed M Guard 23969 | -1/Command | Identified AEGIS Remote Shield 23971 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-115) 23980 | -1/Command | Spotted Combat Programmer 23984 | -1/Command | Lost 6 allies 24004 | -1/Command | Allies destroyed Combat Programmer 24007 | -1/Command | Allies destroyed Combat Programmer 24007 | -1/Command | All MAIN.C guards destroyed 24300 | -1/Command | Met MAIN.C 24322 | -1/Command | Destroyed MAIN.C Shell 24322 | -1/Command | 0b10 Conduit disabled 24324 | -1/Command | MAIN.C activated Command garrisons 24346 | -1/Command | Allies destroyed MAIN.C 24347 | -1/Command | Discovered new exit (range 49) 24347 | -1/Command | Discovered new exit (range 100) 24347 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24357 | -1/Command | Lost 4 allies 24377 | -1/Command | Lost 4 parts (2p2u) 25989 | -1/Command | Found Perforator 25991 | -1/Command | Found Zero-point Reactor 25993 | -1/Command | Found Zero-point Reactor 25997 | -1/Command | Found Exp. EM Shield 26000 | -1/Command | Found Exp. Armor Integrity Analyzer 26001 | -1/Command | Found Exp. Melee Analysis Suite 26033 | -1/Command | Found Thermal Barrier 26035 | -1/Command | Found Exp. Powered Armor 26046 | -1/Command | Found Prototype Protection 26046 | -1/Command | Identified Zio. Weapon Casing 26051 | -1/Command | Found Prototype Protection 26051 | -1/Command | Identified Zio. Heavy Carapace 26282 | -1/Command | Build established: Scavenger-Mutant 26351 | -1/Command | Found Exp. Core Analyzer 26968 | -1/Command | Build established: Scavenger-Gladiator 27051 | -1/Command | Warped through subspace to slip node 27051 | -1/Command | Discovered new exit (range 5) 27060 | -1/Command | Entered Access_0 27061 | -1/Access_0 | Sensed 4 artifacts in vicinity 27061 | -1/Access_0 | Met Architect 27105 | -1/Access_0 | Architect warped through subspace 27147 | -1/Access_0 | Destroyed A8 27179 | -1/Access_0 | Architect warped through subspace 27196 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-232) 27197 | -1/Access_0 | Core integrity fell below 50% 27211 | -1/Access_0 | Subspace Access Node disabled 27225 | -1/Access_0 | Architect warped through subspace 27230 | -1/Access_0 | A6 warped into view 27239 | -1/Access_0 | Destroyed A6 27248 | -1/Access_0 | Found Integrated Reactor 27248 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 27309 | -1/Access_0 | Architect warped through subspace 27323 | -1/Access_0 | Subspace Access Node disabled 27349 | -1/Access_0 | Architect warped through subspace 27359 | -1/Access_0 | A5 warped into view 27467 | -1/Access_0 | Subspace Access Node disabled 27494 | -1/Access_0 | Architect warped through subspace 27513 | -1/Access_0 | Destroyed A5 27532 | -1/Access_0 | Architect warped through subspace 27560 | -1/Access_0 | Found Prototype Device 27560 | -1/Access_0 | Identified Desublimator 27611 | -1/Access_0 | Architect warped through subspace 27626 | -1/Access_0 | A4 warped into view 27691 | -1/Access_0 | Found Femtoactuators 27726 | -1/Access_0 | Architect warped through subspace 27801 | -1/Access_0 | Found Sigix Broadsword 27834 | -1/Access_0 | Subspace Access Node disabled 27894 | -1/Access_0 | Lost 3 parts (1p2n) 27894 | -1/Access_0 | Destroyed Architect 27895 | -1/Access_0 | Architect triggered a singularity event 27895 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 27897 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 27897 | -1/Access_0 | Warped through subspace to slip node 27897 | -1/Access_0 | Discovered new exit (range 8) 27901 | *** | Escaped singularity! Last Messages --------------- 27893_ Quantum Shear penetrates Wall. 27893_ Quantum Shear penetrates Earth. 27894_ Architect: "If I can't win, no one wins!" 27894_ Architect destroyed. 27895_ A0_COM: Initiating irreversible singularity event. Goodbye. 27895_ Acquired 192 matter. 27895_ Acquired data core, extracted unknown sensor trigger ID. 27896_ A0_COM: 10. 27897_ A0_COM: 9. 27897_ Acquired Hpw. Transdimensional Reconstructor. 27897_ Warped through subspace, drawn to slip node. 27897_ EXIT=FOUND 27898_ A0_COM: 8. 27899_ A0_COM: 7. 27900_ A0_COM: 6. 27901_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 105 Energy Capacity 630 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 4 Additional Mass Support 25 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 90 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 90 Targeting Accuracy 12 Melee Accuracy 28 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 50 Defensive Hacking 32 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ G-73 Enforcer | -2/Quarantine | Z-intel A-27 Freighter | -2/Quarantine | Z-intel E-15 Imp | -2/Quarantine | Z-intel M-36 Artificer | -2/Quarantine | Z-intel Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Exp. Utility Shielding | x1 | -6/Factory | Authchip Exp. Propulsion Shielding | x1 | -6/Factory | Authchip Smartbomb Launcher | x1 | -6/Factory | Authchip Gravity Neutralizer | x1 | -5/Factory | Authchip Exp. Propulsion Shielding | x1 | -4/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -3/Research | Authchip Cld. Nuclear Pulse Thruster | x1 | -3/Research | Authchip Exp. Propulsion Shielding | x1 | -2/Research | Authchip Exp. Utility Shielding | x1 | -2/Research | Authchip Repaired ---------- Seismic Detector | 10% | -8/Materials Hrd. Light Armor Plating | 1% | -8/Materials Hvy. Assault Rifle | 17% | -8/Materials Exp. Sensor Array | 62% | -8/Materials Cld. VTOL Module | 18% | -6/Factory Nuclear Pulse Array | 57% | -6/Factory Gravity Neutralizer | 99% | -6/Factory | Broken Nuclear Pulse Array | 63% | -5/Factory | Broken Smartbomb Launcher | 72% | -5/Factory Exp. Propulsion Shielding | 46% | -4/Factory Cld. Nuclear Pulse Thruster | 44% | -2/Quarantine Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Core Membrane Transdimensional Reconstructor Subatomic Replicator Supercharged Integrated Dissipator Integrity Redistributor LRC Matter Compressor Integrated Dissipator Spacefold Activator Sigix Broadsword High-powered Transdimensional Reconstructor Achievements -------------- Bigger And Badder Challenges ------------ None Game ------ Seed BurstNovaInitializer Manual? 0 Play Time 07:09:02 Cumulative 401.1 hours Start 2025.12.06 @ 12:39:48 End 2025.12.07 @ 16:40:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 264 Adventurer 0 Explorer 0 Win Type 6 Total 26 Types 10/0/8/1/1/0/3/1/1/1 Lore% 84 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5dff051-50d5-475b-b8d4-fe74fe622166