Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 19:04:10 Player: J(3)-S51e Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (576) 576 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 2760 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/550 Matter 49/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (3) ------ Machine Analyzer Improved Signal Interpreter Improved Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Aluminum Leg High-capacity Matter Pod (54) Improved Melee Analysis Suite Shield Generator Remote Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Shock Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Cooling System High-capacity Matter Pod Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite ECM Suite Shield Generator Field Recycling Unit Improved Light Cannon Remote Datajack Remote Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 55 | 6 7 9 1 16 16 Power 5 | 1 . 1 . 2 1 Engine 5 | 1 . 1 . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 2 6 . 5 7 Treads 3 | . . . . 3 . Leg 4 | 2 . 2 . . . Wheel 4 | . 2 2 . . . Hover 6 | . . . . 2 4 Flight 5 | . . 2 . . 3 Utility 15 | 1 4 1 . 3 6 Device 7 | . 2 1 . 1 3 Storage 4 | 1 2 . . 1 . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 13 | 2 1 1 1 6 2 Energy Gun 2 | . . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 . . 2 . Ballistic Cannon . | . . . . . . Launcher 4 | . . . . 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 26 | . . 4 3 4 15 Power 4 | . . 1 1 . 2 Propulsion 13 | . . 2 2 2 7 Utility 2 | . . . . . 2 Weapon 7 | . . 1 . 2 4 Highest Loss Streak 7 | . . 4 3 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 76 | . 98 93 47 44 73 Engine 9 | . 14 12 11 3 7 Treads 9 | . . . . 11 18 Leg 6 | . 22 11 . . . Wheel 3 | . 5 12 . . . Hover 1 | . . . . . 4 Flight 2 | . . 1 14 . 3 Device 8 | . 2 14 18 10 5 Storage 10 | . 24 13 . 2 7 Protection 3 | . . . . 3 6 Energy Gun 4 | . . . . . 10 Ballistic Gun 9 | . 28 19 . 1 . Launcher 5 | . . . . 10 8 Slashing Weapon 1 | . . 5 3 . . Peak Build Rating 30 | 6 7 7 6 10 30 Average Rating 10 | 4 6 6 4 5 18 On Entrance 4 | . 6 7 5 1 10 Naked Turns . | . . . . . . Heaviest Build 58 | 13 17 16 8 53 58 Greatest Support 60 | 20 20 26 8 60 60 Greatest Overweight (x) 13 | . . 2 1 2 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 5 20 20 Average Capacity 11 | 6 8 7 5 8 17 Most Carried 20 | 6 8 8 5 7 20 Average Carried 9 | 3 7 7 4 4 15 Final Capacity 20 | 8 8 5 5 20 5 Final Carried 8 | 6 8 4 5 6 5 Class Distribution -------------------- 69% | Mutant 20% | Scavenger-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 683 | 210 . 223 . 249 1 Remotely . | . . . . . . Salvage Created 666 | . . 125 . 441 100 Parts 55 | . . 6 . 27 22 Haulers Intercepted 3 | . . . . 2 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 21 | . . 2 . 11 8 Melee 2 | . . 2 . . . Guns 1 | . . . . 1 . AOE 18 | . . . . 10 8 Classes Destroyed 9 | . . 2 . 5 2 Worker 2 | . . . . 1 1 Builder 1 | . . . . 1 . Hauler 3 | . . . . 2 1 Recycler 2 | . . 1 . 1 . Operator 1 | . . . . . 1 Drone 1 | . . . . . 1 Swarmer 10 | . . 2 . 2 6 Grunt 8 | . . . . 7 1 Sentry 2 | . . . . 2 . Best Kill Streak 12 | . . 2 . 12 6 Combat Bots Only 9 | . . 1 . 9 6 Max Kills in Single Turn 4 | . . 1 . 4 4 Gunslinging . | . . . . . . Exploded 4 | . . . . 4 4 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 311 | . 25 67 14 55 150 Missed 111 | . 9 18 5 27 52 Damage Taken 2715 | . 198 419 131 446 1521 Core 1038 | . 27 180 57 223 551 Absorbed by Shields . | . . . . . . Redirected to Shielding 9 | . . . . . 9 Regen/Repaired (Parts) 34 | . . . . . 34 Core Remaining (%) 49 | 100 . 17 . 30 . Volleys Fired 34 | . 3 1 . 20 10 Largest 3 | . 2 2 . 1 3 Hottest 130 | . 40 40 . 30 130 Shots Fired 46 | . 6 2 . 20 18 Gun 22 | . 6 2 . 5 9 Cannon . | . . . . . . Launcher 24 | . . . . 15 9 Special . | . . . . . . Kinetic 13 | . 6 2 . 5 . Thermal 3 | . . . . . 3 Explosive 23 | . . . . 15 8 Electromagnetic 7 | . . . . . 7 Robot Hit Streak 7 | . 4 . . 7 3 Robot Miss Streak 4 | . 1 2 . 3 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 34 | . 5 8 . 13 8 Core Hits 45 | . . 3 . 27 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 25 | . . 25 . . . Impact . | . . . . . . Slashing 25 | . . 25 . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2183 | . 68 184 . 830 1101 Guns 134 | . 68 . . 27 39 Cannons . | . . . . . . Explosions 1855 | . . . . 803 1052 Melee 184 | . . 184 . . . Ramming 10 | . . . . . 10 Kinetic 95 | . 68 . . 27 . Thermal 87 | . . . . . 87 Explosive 1751 | . . . . 803 948 Electromagnetic 56 | . . . . . 56 Impact . | . . . . . . Slashing 184 | . . 184 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 95 | . . 7 . 33 55 Projectiles . | . . . . . . Explosions 88 | . . . . 33 55 Melee 7 | . . 7 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 374 | . . . . 141 233 Shots 12 | . . . . 5 7 Rammed 2 | . . . . . 2 Targets Rammed 3 | . 1 . . . 2 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 68 | . . . 4 . 68 Average Temperature 37 | . . . 4 . 38 Received Heat Transfer 606 | . 111 . 54 81 360 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 467 | . 75 48 46 467 462 Initial 196 | . . 28 16 6 196 Average 145 | . 19 32 27 308 221 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 65 | 100 100 100 100 25 40 Level 1 27 | . . . . 34 56 Level 2 7 | . . . . 39 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . . 4 2 Investigation 4 | . 1 . . 2 1 Extermination . | . . . . . . Reinforcement 3 | . . . . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 4 | . 1 . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 10 13 3 16 35 Peak Tracking Total 10 | . 4 3 4 8 10 Tactical Retreats 13 | . 4 5 . . 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 6 | . . . . 3 3 Max in Single Turn 2 | . . . . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 16 | . 3 . 2 4 7 Terminals 13 | . 2 . 1 4 6 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 53 | . 9 . 6 13 25 Successful 24 | . 3 . 2 2 17 Failed 29 | . 6 . 4 11 8 Catastrophic 5 | . 3 . 1 1 . Database Lockouts . | . . . . . . Manual 13 | . 1 . . . 12 Terminals 45 | . 7 . 2 13 23 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 6 | . 2 . 4 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 2 . 1 2 9 Record 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . . 1 Terminal Index 1 | . . . . 1 . Alert Level 2 | . 1 . 1 . . Dispatch Records 1 | . . . . . 1 Investigation Status 1 | . . . . . 1 Recall Investigation 3 | . 1 . . . 2 Hauler Manifests 1 | . . . . . 1 Zone Layout 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 1 . . . 6 Terminals 7 | . 1 . . . 6 Assimilate 2 | . . . . . 2 Botnet 4 | . . . . . 4 Sabotage 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 12 | . 2 . 2 4 4 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 51 | . . . . . 51 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 1593 | 83 291 294 55 258 612 Spaces Moved 1245 | 59 239 195 102 194 456 Core 139 | 3 . 4 13 117 2 Treads 294 | . . . . 70 224 Legs 328 | 56 180 92 . . . Wheels 128 | . 59 69 . . . Hover 59 | . . . . 7 52 Flight 297 | . . 30 89 . 178 Fastest Speed 34 | 50 80 37 37 50 34 Average Speed 100 | 116 110 97 44 95 109 Slowest Speed 700 | 120 120 150 120 320 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 1 . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 42 45 14 43 53 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 145 | . . . . 85 60 Melee . | . . . . . . Projectile . | . . . . . . AOE 145 | . . . . 85 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1478 | 70 260 245 112 245 546 Wait 64 | . 1 5 7 5 46 Move 1235 | 58 238 192 101 193 453 Hop 2 | . . 1 . . 1 Pick Up 37 | 6 4 5 1 6 15 Fast Attach 29 | 6 2 2 . 10 9 Attach 14 | . . 2 1 6 5 Detach 6 | . 1 1 1 2 1 Swap 12 | . 5 5 . . 2 Drop 17 | . 5 6 1 3 2 Fire 34 | . 3 1 . 20 10 Melee 25 | . . 25 . . . Ram 2 | . . . . . 2 Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 6) 375 | -10/Materials | Entered Mines 376 | -10/Mines | Learned location of Storage (-9) 592 | -10/Mines | Core integrity fell below 50% 637 | -10/Mines | Core integrity fell below 20% 658 | -10/Mines | Discovered new exit (range 5) 660 | -10/Mines | Lost 4 parts (1p2n1w) 669 | -10/Mines | Entered Materials 669 | -9/Materials | Evolved 2 slots: Propulsion x2 715 | -9/Materials | Discovered new exit (range 14) 724 | -9/Materials | Entered Storage 751 | -9/Storage | Lost 3 parts (1p2n) 781 | -9/Storage | Identified exit to Recycling 802 | -9/Storage | Core integrity fell below 50% 838 | -9/Storage | Lost 3 parts (2n1w) 843 | -9/Storage | Destroyed 9 combat bots 903 | -9/Storage | Discovered new exit (range 16) 982 | -9/Storage | Entered Materials 982 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1340 | -8/Materials | Build established: Scavenger-Tank 1448 | -8/Materials | Lost 7 parts (1p2n2u2w) 1489 | -8/Materials | Core integrity fell below 50% 1499 | -8/Materials | Core integrity fell below 20% 1528 | -8/Materials | Lost 6 parts (1p4n1w) 1588 | -8/Materials | Repaired Imp. Flight Unit? 1591 | -8/Materials | Discovered new exit (range 16) 1594 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01580_ >> Machine Analyzer network decryption results: 01580_ Recycling Unit x1 01588_ >> REPAIR: Completed Imp. Flight Unit? 01588_ Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad VSJHE1RGW7. >>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. >>Query(Riot Gun) This weapon is without a doubt based on the EM shotgun, though heavily modified to concentrate a greater electromagnetic burst within a much shorter range. As these are the primary armament of [Derelict] wizards, combat protocol dictates that units engage them at extreme range whenever possible. 01591_ EXIT=FOUND Map ----- +----------------------------------------------------+ | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | ##### #????????????????????????????????????????? | | ???####+#########???????????????"""??????????????? | | #??# """"" #???????????????"""??????????????? | | ???# "" """"" #???????????????"""??????????????? | | ???# "T " """ ! #????????????????????????????????? | | ???# "" #????????????????????????????????? | | ???# ! #????????????????????????????????? | | ???#######+######????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ###### #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | + #????????????????????????????????????? | | " " #### ##???????????????????????????????????? | | "R" #??# ???????????#??????????????????????? | | """ #??# ####????????? #??????????????????????? | | ####+#### #?????????"?" #??????????????????????? | | ## #?????????"Y" #??????????????????????? | | """ ## #?????????""" #??????????????????????? | | "T" ## ##????????? ???????????????????????? | | # !##########/######+###???????????????? | | # ag@ #??????????????? | | = """ + T < #??????????????? | | = """ # g #??????????????? | | """ # ###############+######??????????????? | | #######???????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 280 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Dynamic Key Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed PlatingBladeBox Manual? 0 Play Time 00:33:06 Cumulative 39.6 hours Start 2024.09.06 @ 18:26:18 End 2024.09.06 @ 19:04:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81c27f88-8fe5-4862-9492-e6d6c4e4a1b6