Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 19:04:10

Player: J(3)-S51e

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (29)      145
Value Destroyed (576)      576
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 2760

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/550
Matter                     49/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Flying (40)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved Flight Unit
>               --- UTILITY (3) ------
                Machine Analyzer
       Improved Signal Interpreter
       Improved Propulsion Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Aluminum Leg
  High-capacity Matter Pod (54)
       Improved Melee Analysis Suite
                Shield Generator
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Gravmag System
                Gravmag System
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
                Shock Rifle
           Mini Grenade Launcher
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
                Cooling System
  High-capacity Matter Pod
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
                ECM Suite
                Shield Generator
                Field Recycling Unit
       Improved Light Cannon
                Remote Datajack
                Remote Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             55   | 6   7   9   1   16  16  
  Power                    5    | 1   .   1   .   2   1   
    Engine                 5    | 1   .   1   .   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 2   2   6   .   5   7   
    Treads                 3    | .   .   .   .   3   .   
    Leg                    4    | 2   .   2   .   .   .   
    Wheel                  4    | .   2   2   .   .   .   
    Hover                  6    | .   .   .   .   2   4   
    Flight                 5    | .   .   2   .   .   3   
  Utility                  15   | 1   4   1   .   3   6   
    Device                 7    | .   2   1   .   1   3   
    Storage                4    | 1   2   .   .   1   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   1   1   1   6   2   
    Energy Gun             2    | .   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   1   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 26   | .   .   4   3   4   15  
  Power                    4    | .   .   1   1   .   2   
  Propulsion               13   | .   .   2   2   2   7   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   7    | .   .   1   .   2   4   
  Highest Loss Streak      7    | .   .   4   3   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   98  93  47  44  73  
  Engine                   9    | .   14  12  11  3   7   
  Treads                   9    | .   .   .   .   11  18  
  Leg                      6    | .   22  11  .   .   .   
  Wheel                    3    | .   5   12  .   .   .   
  Hover                    1    | .   .   .   .   .   4   
  Flight                   2    | .   .   1   14  .   3   
  Device                   8    | .   2   14  18  10  5   
  Storage                  10   | .   24  13  .   2   7   
  Protection               3    | .   .   .   .   3   6   
  Energy Gun               4    | .   .   .   .   .   10  
  Ballistic Gun            9    | .   28  19  .   1   .   
  Launcher                 5    | .   .   .   .   10  8   
  Slashing Weapon          1    | .   .   5   3   .   .   
Peak Build Rating          30   | 6   7   7   6   10  30  
  Average Rating           10   | 4   6   6   4   5   18  
  On Entrance              4    | .   6   7   5   1   10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             58   | 13  17  16  8   53  58  
  Greatest Support         60   | 20  20  26  8   60  60  
  Greatest Overweight (x)  13   | .   .   2   1   2   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   5   20  20  
  Average Capacity         11   | 6   8   7   5   8   17  
  Most Carried             20   | 6   8   8   5   7   20  
  Average Carried          9    | 3   7   7   4   4   15  
  Final Capacity           20   | 8   8   5   5   20  5   
  Final Carried            8    | 6   8   4   5   6   5   

 Class Distribution 
--------------------
 69% | Mutant
 20% | Scavenger-Tank
 10% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Storage
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Sto Mat 
Matter Collected           683  | 210 .   223 .   249 1   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            666  | .   .   125 .   441 100 
  Parts                    55   | .   .   6   .   27  22  
Haulers Intercepted        3    | .   .   .   .   2   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  21   | .   .   2   .   11  8   
  Melee                    2    | .   .   2   .   .   .   
  Guns                     1    | .   .   .   .   1   .   
  AOE                      18   | .   .   .   .   10  8   
Classes Destroyed          9    | .   .   2   .   5   2   
  Worker                   2    | .   .   .   .   1   1   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   3    | .   .   .   .   2   1   
  Recycler                 2    | .   .   1   .   1   .   
  Operator                 1    | .   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   1   
  Swarmer                  10   | .   .   2   .   2   6   
  Grunt                    8    | .   .   .   .   7   1   
  Sentry                   2    | .   .   .   .   2   .   
Best Kill Streak           12   | .   .   2   .   12  6   
  Combat Bots Only         9    | .   .   1   .   9   6   
Max Kills in Single Turn   4    | .   .   1   .   4   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   4   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        311  | .    25   67   14   55   150  
  Missed                   111  | .    9    18   5    27   52   
Damage Taken               2715 | .    198  419  131  446  1521 
  Core                     1038 | .    27   180  57   223  551  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  9    | .    .    .    .    .    9    
  Regen/Repaired (Parts)   34   | .    .    .    .    .    34   
Core Remaining (%)         49   | 100  .    17   .    30   .    
Volleys Fired              34   | .    3    1    .    20   10   
  Largest                  3    | .    2    2    .    1    3    
  Hottest                  130  | .    40   40   .    30   130  
Shots Fired                46   | .    6    2    .    20   18   
  Gun                      22   | .    6    2    .    5    9    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 24   | .    .    .    .    15   9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  13   | .    6    2    .    5    .    
  Thermal                  3    | .    .    .    .    .    3    
  Explosive                23   | .    .    .    .    15   8    
  Electromagnetic          7    | .    .    .    .    .    7    
  Robot Hit Streak         7    | .    4    .    .    7    3    
  Robot Miss Streak        4    | .    1    2    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           34   | .    5    8    .    13   8    
  Core Hits                45   | .    .    3    .    27   15   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              25   | .    .    25   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 25   | .    .    25   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2183 | .    68   184  .    830  1101 
  Guns                     134  | .    68   .    .    27   39   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1855 | .    .    .    .    803  1052 
  Melee                    184  | .    .    184  .    .    .    
  Ramming                  10   | .    .    .    .    .    10   
  Kinetic                  95   | .    68   .    .    27   .    
  Thermal                  87   | .    .    .    .    .    87   
  Explosive                1751 | .    .    .    .    803  948  
  Electromagnetic          56   | .    .    .    .    .    56   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 184  | .    .    184  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            95   | .    .    7    .    33   55   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               88   | .    .    .    .    33   55   
  Melee                    7    | .    .    7    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      374  | .    .    .    .    141  233  
  Shots                    12   | .    .    .    .    5    7    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             3    | .    1    .    .    .    2    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        68   | .    .    .    4    .    68   
  Average Temperature      37   | .    .    .    4    .    38   
  Received Heat Transfer   606  | .    111  .    54   81   360  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             467  | .   75  48  46  467 462 
  Initial                  196  | .   .   28  16  6   196 
  Average                  145  | .   19  32  27  308 221 
Maximum Alert Level        2    | .   .   .   .   2   2   
  Low Security (%)         65   | 100 100 100 100 25  40  
  Level 1                  27   | .   .   .   .   34  56  
  Level 2                  7    | .   .   .   .   39  2   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   4   2   
  Investigation            4    | .   1   .   .   2   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           4    | .   1   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   10  13  3   16  35  
  Peak Tracking Total      10   | .   4   3   4   8   10  
  Tactical Retreats        13   | .   4   5   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            2    | .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          6    | .   .   .   .   3   3   
  Max in Single Turn       2    | .   .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          16   | .   3   .   2   4   7   
  Terminals                13   | .   2   .   1   4   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                53   | .   9   .   6   13  25  
  Successful               24   | .   3   .   2   2   17  
  Failed                   29   | .   6   .   4   11  8   
    Catastrophic           5    | .   3   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   1   .   .   .   12  
  Terminals                45   | .   7   .   2   13  23  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          6    | .   2   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   2   .   1   2   9   
  Record                   1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   1   .   
  Alert Level              2    | .   1   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   .   1   
  Recall Investigation     3    | .   1   .   .   .   2   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   .   .   6   
  Terminals                7    | .   1   .   .   .   6   
    Assimilate             2    | .   .   .   .   .   2   
    Botnet                 4    | .   .   .   .   .   4   
    Sabotage               1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   1   
Hacking Detections         12   | .   2   .   2   4   4   
  Full Trace Events        2    | .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     51   | .   .   .   .   .   51  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Sto Mat 
Turns Passed               1593 | 83  291 294 55  258 612 
Spaces Moved               1245 | 59  239 195 102 194 456 
  Core                     139  | 3   .   4   13  117 2   
  Treads                   294  | .   .   .   .   70  224 
  Legs                     328  | 56  180 92  .   .   .   
  Wheels                   128  | .   59  69  .   .   .   
  Hover                    59   | .   .   .   .   7   52  
  Flight                   297  | .   .   30  89  .   178 
  Fastest Speed            34   | 50  80  37  37  50  34  
  Average Speed            100  | 116 110 97  44  95  109 
  Slowest Speed            700  | 120 120 150 120 320 700 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            3    | .   .   1   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   42  45  14  43  53  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          145  | .   .   .   .   85  60  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      145  | .   .   .   .   85  60  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Total                      1478 | 70  260 245 112 245 546 
  Wait                     64   | .   1   5   7   5   46  
  Move                     1235 | 58  238 192 101 193 453 
  Hop                      2    | .   .   1   .   .   1   
  Pick Up                  37   | 6   4   5   1   6   15  
  Fast Attach              29   | 6   2   2   .   10  9   
  Attach                   14   | .   .   2   1   6   5   
  Detach                   6    | .   1   1   1   2   1   
  Swap                     12   | .   5   5   .   .   2   
  Drop                     17   | .   5   6   1   3   2   
  Fire                     34   | .   3   1   .   20  10  
  Melee                    25   | .   .   25  .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  334 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 6)
  375 | -10/Materials | Entered Mines
  376 | -10/Mines     | Learned location of Storage (-9)
  592 | -10/Mines     | Core integrity fell below 50%
  637 | -10/Mines     | Core integrity fell below 20%
  658 | -10/Mines     | Discovered new exit (range 5)
  660 | -10/Mines     | Lost 4 parts (1p2n1w)
  669 | -10/Mines     | Entered Materials
  669 | -9/Materials  | Evolved 2 slots: Propulsion x2
  715 | -9/Materials  | Discovered new exit (range 14)
  724 | -9/Materials  | Entered Storage
  751 | -9/Storage    | Lost 3 parts (1p2n)
  781 | -9/Storage    | Identified exit to Recycling
  802 | -9/Storage    | Core integrity fell below 50%
  838 | -9/Storage    | Lost 3 parts (2n1w)
  843 | -9/Storage    | Destroyed 9 combat bots
  903 | -9/Storage    | Discovered new exit (range 16)
  982 | -9/Storage    | Entered Materials
  982 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1340 | -8/Materials  | Build established: Scavenger-Tank
 1448 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 1489 | -8/Materials  | Core integrity fell below 50%
 1499 | -8/Materials  | Core integrity fell below 20%
 1528 | -8/Materials  | Lost 6 parts (1p4n1w)
 1588 | -8/Materials  | Repaired Imp. Flight Unit?
 1591 | -8/Materials  | Discovered new exit (range 16)
 1594 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01580_ >> Machine Analyzer network decryption
  results:
01580_   Recycling Unit x1
01588_ >> REPAIR: Completed Imp. Flight Unit?
01588_ Connecting with Terminal...
>>Recall(Investigation)
Establishing remote squad link...
  Recalled investigation squad VSJHE1RGW7.
>>Recall(Investigation)
Establishing remote squad link...
  No tasked investigation squads found.
>>Query(Riot Gun)
This weapon is without a doubt based on the EM
  shotgun, though heavily modified to
  concentrate a greater electromagnetic burst
  within a much shorter range. As these are the
  primary armament of [Derelict] wizards, combat
  protocol dictates that units engage them at
  extreme range whenever possible.
01591_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|     #   #????????????????????????????????????????? |
|     #   #????????????????????????????????????????? |
| #####   #????????????????????????????????????????? |
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| ???# "" """""   #???????????????"""??????????????? |
| ???# "T " """ ! #????????????????????????????????? |
| ???# ""         #????????????????????????????????? |
| ???#        !   #????????????????????????????????? |
| ???#######+######????????????????????????????????? |
| ?????#      #????????????????????????????????????? |
| ?????#      #????????????????????????????????????? |
| ?????#      #????????????????????????????????????? |
| ######      #????????????????????????????????????? |
|      #      #????????????????????????????????????? |
|      #      #????????????????????????????????????? |
|      +      #????????????????????????????????????? |
| " "  ####   ##???????????????????????????????????? |
| "R"  #??#      ???????????#??????????????????????? |
| """  #??#   ####????????? #??????????????????????? |
| ####+####   #?????????"?" #??????????????????????? |
|        ##   #?????????"Y" #??????????????????????? |
|    """ ##   #?????????""" #??????????????????????? |
|    "T" ##   ##?????????   ???????????????????????? |
|        #    !##########/######+###???????????????? |
|        #               ag@        #??????????????? |
| = """  +  T                     < #??????????????? |
| = """  #                g         #??????????????? |
|   """  #     ###############+######??????????????? |
|        #######???????????????????????????????????? |
| ########?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              280
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                63
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Dynamic Key
Quantum Hacking
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              PlatingBladeBox
  Manual?         0
Play Time         00:33:06
  Cumulative      39.6 hours
  Start           2024.09.06 @ 18:26:18
  End             2024.09.06 @ 19:04:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          26
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81c27f88-8fe5-4862-9492-e6d6c4e4a1b6