Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 08:12:25

Player: Nikolaos

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (738)      738
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (620)                620
              TOTAL SCORE: 2968

 Bonus
-------
Follower Combat Kills      20
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     78/100
System Corruption          0%
Temperature                Warning (336)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
                Terrain Scan Processor
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                Ion Engine
                Ion Engine
  High-capacity Storage Unit
          Small Matter Pod (50)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
          Small Storage Unit
                Terrain Scan Processor
>               --- WEAPON -----------
                Beam Cannon
                Gauss Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
  High-capacity Storage Unit
          Small Matter Pod
       Hardened Light Armor Plating
                Beam Cannon
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             24   | 6   5   5   .   .   8   
  Power                    3    | 1   1   .   .   .   1   
    Engine                 3    | 1   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   .   2   
    Treads                 4    | 2   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   2   3   .   .   1   
    Device                 2    | .   .   2   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   2   2   .   .   4   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          4    | .   2   .   .   .   2   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 17   | .   .   3   .   .   14  
  Power                    2    | .   .   1   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  5    | .   .   2   .   .   3   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      9    | .   .   1   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   99  70  77  77  56  
  Engine                   3    | .   14  3   .   .   3   
  Treads                   22   | .   28  22  22  22  11  
  Device                   7    | .   .   4   11  11  4   
  Storage                  12   | .   21  11  11  11  11  
  Processor                7    | .   .   1   11  11  11  
  Protection               2    | .   6   5   .   .   1   
  Energy Cannon            7    | .   25  15  .   .   2   
  Launcher                 13   | .   .   6   22  22  7   
Peak Build Rating          19   | 6   7   10  10  11  19  
  Average Rating           9    | 3   6   7   10  10  10  
  On Entrance              7    | .   6   7   10  10  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             23   | 13  17  17  14  14  23  
  Greatest Support         48   | 40  40  40  40  40  48  
  Greatest Overweight (x)  5    | .   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   7   
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          7    | 1   6   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 1   6   8   8   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           782  | 212 89  170 86  .   225 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            561  | .   89  318 47  .   107 
  Parts                    35   | .   9   23  2   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   2   
  Prevented                1    | .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  16   | .   2   7   3   .   4   
  Cannons                  8    | .   2   4   .   .   2   
  AOE                      7    | .   .   2   3   .   2   
Classes Destroyed          6    | .   2   3   .   .   1   
  Builder                  4    | .   .   4   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Grunt                    14   | .   2   6   3   .   3   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           4    | .   3   4   3   .   2   
  Combat Bots Only         3    | .   2   3   3   .   2   
Max Kills in Single Turn   3    | .   1   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        166  | .    13   43   .    .    110  
  Missed                   40   | .    6    6    .    .    28   
Damage Taken               2165 | .    63   431  .    .    1671 
  Core                     411  | .    10   58   .    .    343  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         98   | 100  96   .    .    .    .    
Volleys Fired              63   | .    4    25   2    .    32   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  120  | .    120  120  66   .    108  
Shots Fired                102  | .    8    50   4    .    40   
  Gun                      .    | .    .    .    .    .    .    
  Cannon                   78   | .    8    39   .    .    31   
  Launcher                 23   | .    .    11   4    .    8    
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  17   | .    .    .    .    .    17   
  Thermal                  62   | .    8    39   .    .    15   
  Explosive                23   | .    .    11   4    .    8    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | .    2    12   6    .    14   
  Robot Miss Streak        3    | .    1    2    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           65   | .    4    30   4    .    27   
  Core Hits                45   | .    4    16   5    .    20   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2453 | .    74   873  406  .    1100 
  Guns                     .    | .    .    .    .    .    .    
  Cannons                  1052 | .    72   473  .    .    507  
  Explosions               1375 | .    .    399  400  .    576  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  14   | .    2    1    6    .    5    
  Kinetic                  281  | .    .    .    .    .    281  
  Thermal                  783  | .    72   473  .    .    238  
  Explosive                1375 | .    .    399  400  .    576  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            52   | .    .    16   29   .    7    
  Projectiles              23   | .    .    16   .    .    7    
  Explosions               29   | .    .    .    29   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    .    .    .    25   
  Shots                    5    | .    .    .    .    .    5    
  Rammed                   6    | .    2    1    1    .    2    
Targets Rammed             6    | .    2    1    1    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        526  | .    187  482  .    .    526  
  Average Temperature      172  | .    77   153  .    .    232  
  Received Heat Transfer   894  | .    18   234  .    .    642  
  Effects                  9    | .    .    1    .    .    8    
    Interference           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         2    | .    .    1    .    .    1    
    Damage (major)         4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    
  Heat Transferred         1708 | .    148  999  .    .    561  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             290  | .   74  290 124 .   .   
  Initial                  49   | .   .   .   49  .   .   
  Average                  58   | .   14  92  118 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         94   | 100 100 86  100 .   .   
  Level 1                  5    | .   .   13  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   2   .   .   1   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   8   13  .   .   15  
  Peak Tracking Total      7    | .   3   5   .   .   7   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          7    | .   1   4   .   .   2   
  Max in Single Turn       3    | .   1   3   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          4    | .   3   1   .   .   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                12   | .   9   3   .   .   .   
  Successful               9    | .   6   3   .   .   .   
  Failed                   3    | .   3   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                9    | .   6   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   3   3   .   .   .   
  Record                   6    | .   3   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   .   
  Full Trace Events        3    | .   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      150  | .   .   .   .   150 150 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   4   
  Total Damage             105  | .   .   .   .   .   105 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2398 | 83   414  449  131  1109 212  
Spaces Moved               1339 | 47   236  212  77   693  74   
  Core                     23   | 4    .    .    .    .    19   
  Treads                   1316 | 43   236  212  77   693  55   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            160  | 150  160  160  160  160  167  
  Slowest Speed            300  | 160  160  160  160  160  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    29   20   18   72   5    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    1    1    .    
Spaces Dug                 16   | .    .    16   .    .    .    
Terrain Destroyed          196  | .    .    73   40   .    83   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    9    
  AOE                      187  | .    .    73   40   .    74   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      1485 | 59  262 269 81  694 120 
  Wait                     31   | .   6   25  .   .   .   
  Move                     1334 | 46  235 211 76  692 74  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  23   | 7   8   2   1   1   4   
  Fast Attach              3    | .   .   3   .   .   .   
  Attach                   15   | 6   1   .   .   .   8   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     6    | .   4   2   .   .   .   
  Drop                     4    | .   2   .   1   1   .   
  Fire                     63   | .   4   25  2   .   32  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    4    | .   2   1   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
   84 | -11/Scrapyard      | Entered Materials
  332 | -10/Materials      | Build established: Mutant
  475 | -10/Materials      | Discovered new exit (range 9)
  498 | -10/Materials      | Entered another Materials area
  498 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  891 | -9/Materials       | Discovered new exit (range 13)
  947 | -9/Materials       | Entered Mines
  968 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1065 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1078 | -9/Mines           | Entered Zion
 1235 | -7/Zion            | Received a hallucinogenic algorithm
 1581 | -7/Zion            | Met Imprinter
 1626 | -7/Zion            | Imprinted
 1629 | -7/Zion            | Declared Zion's savior
 2173 | -7/Zion            | Discovered new exit (range 9)
 2187 | -7/Zion            | Entered Proximity Caves
 2187 | -6/Proximity Caves | Accompanied by 4 allies
 2213 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2263 | -6/Proximity Caves | Lost 4 allies
 2279 | -6/Proximity Caves | Core integrity fell below 50%
 2296 | -6/Proximity Caves | Lost 5 parts (2n1u2w)
 2398 | -6/Proximity Caves | Core integrity fell below 20%
 2399 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
Overheating: Terrain Scan Processor damaged (-11).
Overheating: Beam Cannon damaged (-18).
Overheating: Broken Imp. Deuterium Engine damaged (-2).
Overheating: Broken Imp. Deuterium Engine damaged (-1).
Med. Treads destroyed.
Hrd. Light Armor Plating destroyed.
Carbon-fiber Leg fries itself beyond repair.
Overheating: System interference.
Beam Cannon temporarily disabled.
Terrain Scan Processor temporarily disabled.
M-28 Smith repairs G-50 Soldier.
Slammed into G-50 Soldier.
Beam Cannon destroyed.
Acquired Enh. Flamer.
Sml. Storage Unit destroyed.
Enh. Flamer destroyed.
Broken Imp. Deuterium Engine destroyed.
G-50 Soldier heat damages Hvy. Laser, Carbon-fiber Leg.
Critical hit (Burn: +37).
Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????#??????????????????? |
| ?????????????????????????????????? ?? ???????????? |
| ?????????????????????#??#???#????????????????????? |
| ??????????????????????#?????#?#?#????????????????? |
| ????????????????????##??#?#####?#????????????????? |
| ?????????????????????????##   ###????????????????? |
| ???????????? ???#?#????#?#     ##???????????#????? |
| ????????????  ??### ?#####     ###?# ????????????? |
| ??????????#    #### ##         ??????????????????? |
| ??????????# ?       %          ?####?? ?? ???????? |
| ???????????  ??#""  =[=   #  ###???### ??????????? |
| ???????????#  ####  !%[  %    ######???????? ????? |
| ???????????#  #"    *[%=  ##    ####??#??????????? |
| ???????????#     # #              #?#????????????? |
| ???????????#                      #??????????????? |
| ?????????????#"  #             ########??#???????? |
| ????????????##     %             ##?#???#????????? |
| ????????????###        "#[#      #?##?##?????????? |
| ????????????#?#     "  "# ## #####??###??????????? |
| ??????????????## % %"  "# #####???#???#??????????? |
| ????????????#?##    #####g##???#?##??##??????????? |
| ??????????#???##   =g! %g@##?#??#?#??#???????????? |
| ????????????#?###############??##???##???????????? |
| ??????????????###? ????########???#?#????????????? |
| ?????????????????#?##????#?##??#####?##??????????? |
| ??????????#?#?????##??#??##?#?####???#???????????? |
| ?????????????#?#??#?????#??#???????#?????????????? |
| ???????????????###???##??####????#???????????????? |
| ??????????#???????????###??#??#??????????????????? |
| ??????????????#????#?????#???????????????????????? |
| ???????????????#??###??#?##???????#??????????????? |
| ????????????#????#????????????#?#????????????????? |
| ??????????????????#????????#?????????????????????? |
| ??????????????????????##?#????#??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Adv. Melee Analysis Suite | -7/Zion | Archive
           Remote Datajack | -7/Zion | Archive
     Imp. Deuterium Engine | -7/Zion | Archive
              Fission Core | -7/Zion | Archive
      Imp. Remote Datajack | -7/Zion | Archive
                Hvy. Laser | -7/Zion | Archive
        Hvy. Plasma Cannon | -7/Zion | Archive
       Adv. Assault Cannon | -7/Zion | Archive
          Stasis Canceller | -7/Zion | Archive
  Component Analysis Suite | -7/Zion | Archive
     Imp. Particle Charger | -7/Zion | Archive
     Imp. Carbon-fiber Leg | -7/Zion | Archive
                  Arm. Leg | -7/Zion | Archive
             Core Analyzer | -7/Zion | Archive
  Hvy. Shock Bomb Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
 L-41 Fighter | -7/Zion | Archive
   S-27 Virus | -7/Zion | Archive
    K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
It's Just You
Robot Respite
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              GravmagImprinterThrower
  Manual?         0
Play Time         00:31:02
  Cumulative      3.6 hours
  Start           2025.01.16 @ 07:41:16
  End             2025.01.16 @ 08:12:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f473922a-e228-4471-9a4c-c98b7d4637cf