Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.01 @ 15:16:57 Player: Phaethon Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (41) 205 Value Destroyed (837) 837 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (3511) 3511 TOTAL SCORE: 12973 Bonus ------- Aligned with FarCom 300 Win 3000 Win Speed 439 Friendly Fire -228 Cogmind --------- Core Integrity 1345/1600 Matter 262/300 Energy 149/150 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Weight Redist. System Structural Scanner Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor 0b10 Alert Chip Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Hacking Suite Hacking Suite Improved Hacking Suite Experimental Hacking Suite System Shield Improved System Shield Improved System Shield > --- WEAPON (2) ------- Kinetic Spear > --- INVENTORY (5) ---- Enhanced Gauss Cannon Micro-nuke Launcher Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Structural Scanner Machine Analyzer Enhanced Optical Array Advanced Terrain Scan Processor 0b10 Alert Chip Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Experimental Hacking Suite System Shield System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Kinetic Spear > --- INVENTORY -------- Micro Fission Core Improved Terrain Scanner Enhanced Gauss Cannon Micro-nuke Launcher Axe [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion None Utility Hacking Suite Device Structural Scanner Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Utility Shielding Weapon Axe Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 18 | . . 2 . . . 2 2 2 2 . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 77 | 3 8 5 4 . . 6 15 7 7 2 3 4 3 4 6 Power 8 | . 1 . 1 . . . 4 . 1 . . . . . 1 Engine 5 | . 1 . 1 . . . 3 . . . . . . . . Core 3 | . . . . . . . 1 . 1 . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 47 | 2 3 2 1 . . 3 9 5 4 2 3 3 3 2 5 Device 17 | 2 1 1 1 . . 3 3 2 . . . 1 . 1 2 Storage 1 | . 1 . . . . . . . . . . . . . . Processor 18 | . 1 1 . . . . 4 2 2 2 1 2 2 . 1 Hackware 9 | . . . . . . . 2 1 . . 2 . 1 1 2 Protection 2 | . . . . . . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | 1 4 3 2 . . 3 2 2 2 . . 1 . 2 . Energy Gun 2 | . 2 . . . . . . . . . . . . . . Energy Cannon 2 | . . . 1 . . 1 . . . . . . . . . Ballistic Gun 4 | 1 2 1 . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . 1 1 . . . 1 . 2 . Launcher 1 | . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 2 . . . 1 1 . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 1 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . . . . 2 . Parts Lost 12 | . . 1 . . . . 4 . 3 . . 1 . 1 2 Power 2 | . . . . . . . 1 . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 8 | . . . . . . . 2 . 2 . . 1 . 1 2 Weapon 2 | . . 1 . . . . 1 . . . . . . . . Highest Loss Streak 4 | . . 1 . . . . 4 . 2 . . 1 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 55 44 76 77 77 81 80 78 64 66 74 71 75 74 71 Engine 1 | . 1 . 11 11 11 9 5 . . . . . . . . Core 1 | . . . . . . . 1 6 2 . . . . . . Device 15 | . 17 12 22 22 22 36 25 20 11 5 5 5 4 4 4 Processor 26 | . 10 14 22 22 22 18 23 24 23 37 40 33 40 35 30 Hackware 16 | . . . . . . . 9 18 17 17 21 26 24 29 31 Ballistic Gun 1 | . 23 11 . . . . . . . . . . . . . Impact Weapon 1 | . . 4 11 11 11 8 5 . . . . . . . . Slashing Weapon 2 | . . . . . . 6 7 6 3 . . . . . . Piercing Weapon 1 | . . . . . . . . . 2 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 12 | 3 6 4 10 10 10 12 11 12 12 3 3 3 3 3 9 Greatest Support 12 | 3 3 3 12 12 12 12 12 12 12 3 3 3 3 3 12 Greatest Overweight (x) 3 | . 1 1 3 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 5 4 4 4 4 5 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 45% | Hacker-Scout 22% | Wizard-Scout 14% | Mutant 10% | Scout 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 1061 | 243 49 111 16 26 . 40 180 50 86 20 30 . 90 32 88 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1104 | 87 49 34 . . . . 124 229 259 . 63 50 56 55 98 Parts 95 | 7 7 2 . . . . 12 15 21 . 11 3 5 5 7 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 15 | . 3 2 . . . . 3 . 6 . . . . . 1 Melee 12 | . . 2 . . . . 3 . 6 . . . . . 1 Guns 3 | . 3 . . . . . . . . . . . . . . Classes Destroyed 8 | 2 1 1 . . . . 1 2 1 . . . . . . Worker 10 | . . . . . . . . 6 2 . . . 1 1 . Tunneler 2 | 1 . . . . . . . . . . 1 . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 7 | . . 1 . . . . 2 1 . . 1 1 . . 1 Watcher 6 | . . . . . . . . 2 . . 1 1 1 1 . Swarmer 11 | . 3 2 . . . . 2 . 4 . . . . . . Sentry 1 | . . . . . . . . . 1 . . . . . . Programmer 3 | . . . . . . . 1 . 1 . . . . . 1 Best Kill Streak 4 | 2 2 2 . . . . 2 3 4 . 1 1 2 1 1 Combat Bots Only 4 | . 2 2 . . . . 2 . 4 . . . . . 1 Max Kills in Single Turn 1 | 1 1 1 . . . . 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . 1 . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 176 | . 20 60 1 . 4 . 11 9 43 . . 2 . 1 25 Missed 57 | . 4 23 . . 2 . 4 4 12 . . . . 1 7 Damage Taken 2345 | . 135 494 11 . 32 . 503 43 728 . . 51 . . 348 Core 1538 | . 67 319 11 . . . 335 11 514 . . 26 . . 255 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . . . . 51 . . . . . . Core Remaining (%) 79 | 100 73 . . . 17 100 52 98 . . 48 97 100 100 84 Volleys Fired 61 | 13 17 11 4 . . 4 1 1 . . . 5 . 5 . Largest 2 | 1 2 2 1 . . 1 1 1 . . . 1 . 1 . Hottest 80 | 20 80 40 68 . . 60 48 48 . . . 57 . 57 . Shots Fired 74 | 13 23 18 4 . . 4 1 1 . . . 5 . 5 . Gun 54 | 13 23 18 . . . . . . . . . . . . . Cannon 20 | . . . 4 . . 4 1 1 . . . 5 . 5 . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 62 | 13 19 18 . . . . 1 1 . . . 5 . 5 . Thermal 8 | . . . 4 . . 4 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . . . . . . . Robot Hit Streak 13 | 3 4 13 . . . . . . . . . . . . . Robot Miss Streak 3 | 3 2 1 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 109 | 8 13 20 . . . . 10 10 23 . 4 2 3 2 14 Core Hits 40 | 4 8 4 . . . . 5 3 8 . 2 . 2 1 3 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . Critical Strikes 6 | . . 1 . . . . . . 1 . 1 1 . 2 . Smash 1 | . . 1 . . . . . . . . . . . . . Sever 1 | . . . . . . . . . 1 . . . . . . Impale 4 | . . . . . . . . . . . 1 1 . 2 . Melee Attacks 162 | . . 11 2 . . 5 24 28 29 . 5 7 7 16 28 Impact 19 | . . 11 2 . . 1 5 . . . . . . . . Slashing 74 | . . . . . . 4 19 28 23 . . . . . . Piercing 69 | . . . . . . . . . 6 . 5 7 7 16 28 Sneak Attacks 17 | . . . . . . . 2 7 2 . 1 2 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . . . . . . Damage Inflicted 4223 | 65 114 285 . . . . 474 706 1038 . 210 204 200 198 729 Guns 311 | 65 114 132 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 3912 | . . 153 . . . . 474 706 1038 . 210 204 200 198 729 Ramming . | . . . . . . . . . . . . . . . . Kinetic 300 | 65 103 132 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 11 | . 11 . . . . . . . . . . . . . . Impact 178 | . . 153 . . . . 25 . . . . . . . . Slashing 1852 | . . . . . . . 449 706 697 . . . . . . Piercing 1882 | . . . . . . . . . 341 . 210 204 200 198 729 Highest Corruption 2 | . . . . . . 2 2 . 1 1 1 . . . 1 Average Corruption 1 | . . . . . . 2 2 . 1 1 1 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 14 | . . . . . . 1 9 . . 2 . . . . 2 Message Errors 3 | . . . . . . . 2 . . 1 . . . . . Matter Fused 4 | . . . . . . . 3 . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . Energy Discharges 2 | . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 3 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1092 | . . 60 . . . . 45 265 99 . 119 202 . 184 118 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 1092 | . . 60 . . . . 45 265 99 . 119 202 . 184 118 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 85 | . 6 1 66 . . 24 85 . . . . . . . . Average Temperature 17 | . 3 1 29 . . 12 44 . . . . . . . . Received Heat Transfer 366 | . 21 150 6 . 18 . . 18 126 . . 27 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . Impact Corruptions 2 | . . 2 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 400 | 10 241 400 167 . . 56 120 143 179 62 95 111 156 86 124 Initial 156 | . 6 101 156 . . . 25 14 3 62 43 46 57 16 8 Average 68 | 2 131 198 157 . . 24 40 54 67 62 72 88 96 52 45 Maximum Alert Level 2 | . 1 2 . . . . . . . . . . . . . Low Security (%) 97 | 100 89 64 100 . 100 100 100 100 100 100 100 100 100 100 100 Level 1 1 | . 10 30 . . . . . . . . . . . . . Level 2 . | . . 4 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 1 . . . 1 3 . 1 . 1 1 1 . . Investigation 1 | . 1 . . . . . . . . . . . . . . Extermination 4 | . . . . . . . 1 . 1 . . 1 1 . . Reinforcement 5 | . 1 1 . . . 1 1 . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 6 | . . 5 . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 93 | . 11 27 3 . 3 1 11 10 9 . 2 3 4 1 8 Peak Tracking Total 11 | . 6 11 3 . 3 1 4 6 5 . 1 2 2 1 4 Tactical Retreats 13 | . 3 6 . . . . . 1 . . . 1 . 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 10 | . 1 . . . . 1 1 3 2 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . 6 . . Reused 3 | . . . 1 . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . Triggered 3 | . . . 1 . . . . . . . . . 2 . . Most Traps Carried 1 | . . . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . Garrison Access 6 | . . . . . . . 1 3 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 55 | . 2 3 . 4 . 1 8 14 2 . 4 2 8 1 6 Terminals 41 | . 2 3 . . . 1 6 9 1 . 4 2 7 1 5 Fabricators 3 | . . . . . . . 1 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 3 1 . . . 1 . 1 Total Hacks 229 | . 11 6 . 43 . 4 20 37 4 . 13 10 43 13 25 Successful 142 | . 7 2 . 43 . 3 10 20 2 . 7 7 20 9 12 Failed 87 | . 4 4 . . . 1 10 17 2 . 6 3 23 4 13 Catastrophic 11 | . . . . . . . 2 5 . . . . 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 114 | . 10 3 . 1 . 1 13 20 1 . 11 8 23 9 14 Terminals 172 | . 11 6 . . . 4 17 32 3 . 13 10 40 13 23 Fabricators 4 | . . . . . . . 2 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 1 3 1 . . . 3 . 2 Terminal Hacks 93 | . 5 1 . 43 . 2 2 7 1 . 2 4 12 8 6 Record 42 | . . . . 42 . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . 3 . 1 Prototype ID Bank 8 | . 1 . . . . . 1 3 . . 1 . 1 . 1 Open Door 1 | . . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . . . . . 1 1 1 1 Branch Access Points 8 | . . 1 . . . . . 1 1 . 1 1 1 1 1 Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . . 2 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . Locate Traps 8 | . 1 . . . . 1 . 1 . . . 1 2 1 1 Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . Zone Layout 3 | . . . . . . . . . . . . 1 1 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 2 . . . . . . . Network Status 3 | . . . . . . . 1 2 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 3 1 . . . . . 1 Seal Access 6 | . . . . . . . 1 3 1 . . . . . 1 Unauthorized Hacks 40 | . 2 1 . . . 1 6 8 . . 5 3 8 1 5 Terminals 40 | . 2 1 . . . 1 6 8 . . 5 3 8 1 5 Track 1 | . . . . . . . . . . . . . 1 . . Assimilate 6 | . . . . . . . 2 1 . . 1 1 . . 1 Botnet 29 | . 2 1 . . . 1 4 7 . . 3 1 6 1 3 Operators 4 | . . . . . . . . . . . 1 1 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 3 . . . 1 6 10 1 . 2 2 6 1 4 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 4 | . . . . . . . 2 1 . . . 1 . . . Largest Group 2 | . . . . . . . 2 1 . . . 1 . . . Highest-Rated Group 36 | . . . . . . . 36 23 . . . 10 . . . Highest-Rated Ally 26 | . . . . . . . 26 23 . . . 10 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total 7 | . 3 . . . . . . . . . . . 3 . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 5514 | 55 262 230 144 133 10 232 858 1174 386 101 149 279 410 464 627 Spaces Moved 7423 | 46 281 321 203 262 19 285 1232 1544 460 195 237 338 683 562 755 Core 7423 | 46 281 321 203 262 19 285 1232 1544 460 195 237 338 683 562 755 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 51 50 52 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 200 | 50 100 100 200 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 59 31 53 63 7 33 35 45 16 93 8 10 22 14 17 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 . . . . 1 1 1 . Unknown Exits Taken 3 | 1 . . . . . . . 1 . . 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . Spaces Dug 76 | . . 2 1 . . 5 5 18 3 . 1 5 4 18 14 Terrain Destroyed 87 | . . 2 3 . . 8 5 18 3 . 1 11 4 18 14 Melee 71 | . . 2 1 . . 5 5 17 3 . 1 5 4 14 14 Projectile 16 | . . . 2 . . 3 . 1 . . . 6 . 4 . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 8867 | 65 379 353 230 263 18 361 1437 1894 572 196 258 430 738 714 959 Wait 1046 | . 67 2 14 . . 55 155 264 64 . 10 75 46 123 171 Move 7408 | 45 280 320 202 261 18 284 1231 1543 460 194 236 337 682 561 754 Hop . | . . . . . . . . . . . . . . . . Pick Up 26 | 4 1 2 2 1 . 4 6 1 3 . 1 . . 1 . Fast Attach 40 | 3 4 2 1 . . . 6 5 2 2 3 2 3 3 4 Attach 20 | . 2 . 1 . . 3 2 1 5 . . 2 . 2 2 Detach 17 | . 3 . . . . . 1 2 5 . 2 2 . 2 . Swap 18 | . 2 3 2 . . 3 7 1 . . . . . . . Drop 27 | . 3 2 1 1 . 3 8 3 4 . 1 . . 1 . Fire 61 | 13 17 11 4 . . 4 1 1 . . . 5 . 5 . Melee 157 | . . 11 2 . . 5 19 28 29 . 5 7 7 16 28 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 45 . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 14) 295 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Utility x2 480 | -9/Materials | Identified exit to Mines 480 | -9/Materials | Identified exit to Storage 481 | -9/Materials | Core integrity fell below 50% 548 | -9/Materials | Entered Mines 555 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 599 | -9/Mines | Found a hidden stash of uninstalled traps 644 | -9/Mines | Discovered new exit (range 5) 673 | -9/Mines | Core integrity fell below 20% 680 | -9/Mines | Discovered new exit (range 15) 690 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 690 | -9/Mines | Discovered new exit (range 5) 692 | -9/Mines | Identified exit to Exiles 692 | -9/Mines | Entered Exiles 705 | -9/Exiles | Met 8R-AWN 714 | -9/Exiles | Met EX-HEX 728 | -9/Exiles | Met EX-BIN 735 | -9/Exiles | Aligned with FarCom system 735 | -9/Exiles | Given EX-Vault access code 762 | -9/Exiles | Opened EX-Vault 766 | -9/Exiles | Found 0b10 Alert Chip 777 | -9/Exiles | Warned to stay clear of 0b10 Research branches 792 | -9/Exiles | Met EX-DEC 797 | -9/Exiles | Learned location of Zion (-7) 821 | -9/Exiles | Discovered new exit (range 10) 824 | -9/Exiles | Identified exit to Mines 825 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 825 | -9/Exiles | Entered Mines 828 | -8/Mines | Discovered new exit (range 14) 834 | -8/Mines | Identified exit to Materials 835 | -8/Mines | Entered Materials 835 | -8/Materials | Evolved 2 slots: Utility x2 1059 | -8/Materials | Discovered new exit (range 13) 1067 | -8/Materials | Identified exit to Factory 1067 | -8/Materials | Entered Factory 1067 | -7/Factory | Evolved 2 slots: Utility x2 1140 | -7/Factory | Build established: Scout 1625 | -7/Factory | Garrison activated, responded to threat 1708 | -7/Factory | Build established: Hacker-Scout 1752 | -7/Factory | Lost 4 parts (1p2u1w) 1892 | -7/Factory | Discovered new exit (range 9) 1896 | -7/Factory | Identified exit to Factory 1925 | -7/Factory | Entered another Factory area 1925 | -6/Factory | Evolved 2 slots: Utility x2 2067 | -6/Factory | Identified exit to Lower Caves 2067 | -6/Factory | Identified exit to Extension 2229 | -6/Factory | Spotted B-75 Beast 3097 | -6/Factory | Discovered new exit (range 4) 3099 | -6/Factory | Entered another Factory area 3099 | -5/Factory | Evolved 2 slots: Utility x2 3366 | -5/Factory | Core integrity fell below 50% 3464 | -5/Factory | Identified exit to Upper Caves 3485 | -5/Factory | Sucked down chute 3485 | -5/Factory | Entered Waste 3485 | -5/Waste | The area was eerily silent 3564 | -5/Waste | Discovered new exit (range 13) 3586 | -5/Waste | Entered Factory 3605 | -5/Factory | Discovered new exit (range 21) 3735 | -5/Factory | Entered another Factory area 3735 | -4/Factory | Evolved 2 slots: Utility x2 3776 | -4/Factory | Identified exit to Upper Caves 3776 | -4/Factory | Identified exit to Research 4014 | -4/Factory | Entered Research 4014 | -3/Research | Evolved 2 slots: Utility x2 4025 | -3/Research | Identified exit to Armory 4025 | -3/Research | Identified exit to Quarantine 4132 | -3/Research | Identified exit to Research 4424 | -3/Research | Entered another Research area 4424 | -2/Research | Evolved 2 slots: Utility x2 4431 | -2/Research | Discovered new exit (range 15) 4444 | -2/Research | Discovered new exit (range 6) 4447 | -2/Research | Found Prototype Hackware 4447 | -2/Research | Identified Exp. Hacking Suite 4581 | -2/Research | Build established: Wizard-Scout 4719 | -2/Research | Found Prototype Processor 4719 | -2/Research | Identified Exp. Core Analyzer 4770 | -2/Research | Identified exit to Testing 4770 | -2/Research | Identified exit to Access 4888 | -2/Research | Entered Access 4888 | -1/Access | Evolved 2 slots: Utility x2 4948 | -1/Access | Identified exit to Command 5014 | -1/Access | Identified exit to Surface 5515 | *** | Escaped! Last Messages --------------- 05426_ Slug penetrates Wall. 05438_ System corrupted: Energy discharge (-23). 05440_ Slug penetrates Wall. 05440_ Penetrated by Slug. 05460_ Acquired Adv. Weight Redist. System. 05467_ Destroyed Antigrav System. 05486_ >> Machine Analyzer network decryption results: 05486_ Terminal x2 05487_ System corrupted: Matter fused (-8). 05492_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. 05511_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05512_ The Access Shell folds into the floor. [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ?????""??????????????????????????????????????????? | | ????"""??????????????????????????????????????????? | | ????"R???????????????????????????????????????????? | | ????"""??????????????????????????????????????????? | | ????"""??????????????????????????????????????????? | | ?????????????????????????????????"""T"""?????????? | | ?????????????????????????????????"""?"""?????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????##???????"""""??????????? | | ????????#??????????????#?????????""""""""????????? | | ??????????????##?????#???????????""""""""????????? | | ?????#???## ???#???#??????????????"""""??????????? | | ????????### ????##??????????##??????????????????? | | ?????#?#?## #?#?#????##?????????????????????????? | | ????????### ??#?#????#??????##??????????????????? | | ????#?#??## ????######??##???#??????????????????? | | ??? ?????## ###################?????????????????? | | ????????### ####### ###########?????????????????? | | ????????### """T""" ""?????????????????? | | ??? ??##### """ """ ""???BB?? ?????????? | | ?????????## "?"" BB????????????? | | ? ??????## "?"????????????????? | | ?? ?#??? ## "" "??????????????????? | | "???? ? ?##k @" "??????????????????? | | "????????## "???? ?????????????? | | ???????? ## ""?"?BB????????????? | | ??##?? ??## "????BB????????????? | | ?#???????## ""?? ?? ??????????? | | ???#?????## ####### ############??#?#???????????? | | ???????? ## #####################???##????#?????? | | ????#?#??## #########################???????????? | | ??? ?? ? # # ############???????????? | | ????? ??? # # # ##???????????? | | ???? ???? + + # ##???????????? | | ?????? # # #"" ##?????#?????? | | ??????? # # "" #"" ##???????????? | | ???????? # # "" #"" ! ###????#?????? | | ??"????? # # """""" #T ##???????????? | | ? ?"????? # # """""" #"" ##???????????? | | ????????? # # "" #"" ####?#???????? | | ????????? # # "" #"" ####?????????? | | ???????? # # # ##??#????????? | | ????????? # # # # ?? ?? ????? | | ?????????## ############## + ???????????? | | ???? ???? # ############## # ?? ????????? | | ????????? # ?????#???##?## # ?"F?""?? | | ????????? # ############## #### ??"""""?? | | ????"???? + ############## #### ?"""""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Corruption Block 4 Utility Shielding 66 Evasion (%) 60 Melee Accuracy 24 Core Analysis 6 Salvage Targeting 3 Offensive Hacking 58 Defensive Hacking 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Little Core That Could Challenges ------------ None Game ------ Seed CobblerEfficiencyEngine Manual? 0 Play Time 03:09:06 Cumulative 225.6 hours Start 2024.03.01 @ 10:43:58 End 2024.03.01 @ 15:16:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 8/2/0/0/0/0/1/0/0 Lore% 77 Gallery% 74 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 66x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 089da2a5-b9e2-42ab-abf2-98eebb57fc17