Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 22:15:05 Player: TapeIsSticky Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (263) 1315 Value Destroyed (11438) 11438 Prototype IDs (77) 1540 Alien Tech Used (2) 400 Bonus (4043) 4043 TOTAL SCORE: 27236 Bonus ------- High Alert Combat Kills 557 Follower Combat Kills 732 Registered with UFD 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1390 Friendly Fire -236 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (51) Improved Matter Compressor (69) Advanced Force Field Point Defense Array Overtuned Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Treads Improved Heavy Treads Centrium Wheel Centrium Wheel > --- UTILITY ---------- Scrap Suit Huge Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Experimental Targeting Computer Advanced Target Analyzer Advanced Force Field A0-MCA's Component Scanner > --- WEAPON ----------- Quantum Rifle Heavy Flak Cannon Hardcell Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Reinforced Fission Core Matter Compressor Improved Matter Compressor Improved Armor Integrity Analyzer Recoil Nullifier Advanced Transmission Jammer Advanced Reaction Control System Experimental Weapon Shielding Point Defense Array Bore Cannon [Rating: 130] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Centrium Wheel Flight Unit Cesium-ion Thruster Utility Experimental Targeting Computer Device Shield Generator Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Makeshift System Shield Protection Medium Armor Plating Weapon Minigun Energy Gun Quantum Rifle Energy Cannon Matter Neutralizer Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Junk Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 2 . . . 4 2 . . . . 2 . . . . 2 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . . . . . . . 1 . . . . 1 . . Utility 11 | . . 1 . . . . 3 2 . . . . 1 . . . . . 2 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 241 | 6 8 34 18 24 3 10 25 18 4 8 9 9 22 3 7 7 10 11 4 1 Power 30 | 1 2 5 . . . . 3 4 . 1 1 1 5 . 1 1 . 5 . . Engine 15 | 1 2 5 . . . . 2 2 . . . 1 . . . . . 2 . . Core 7 | . . . . . . . 1 2 . . 1 . 2 . . . . 1 . . Reactor 8 | . . . . . . . . . . 1 . . 3 . 1 1 . 2 . . Propulsion 63 | 2 2 17 5 8 2 3 3 2 1 4 3 1 6 1 . . 3 . . . Treads 59 | 2 2 17 5 7 2 2 3 2 1 4 3 1 6 1 . . 1 . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Utility 61 | 1 2 8 3 2 1 1 10 9 . 2 . 4 6 . 2 3 1 3 2 1 Device 22 | . . . . . 1 . 3 5 . . . 2 3 . 2 1 . 3 1 1 Storage 7 | 1 . 3 1 . . . 1 . . . . . . . . 1 . . . . Processor 10 | . 2 . 1 . . . 3 1 . 1 . . 1 . . . 1 . . . Hackware 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Protection 20 | . . 5 1 2 . 1 3 3 . 1 . 2 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 2 4 10 14 . 6 9 3 3 1 5 3 5 2 4 3 6 3 2 . Energy Gun 3 | 1 1 . . . . . . . . . . . . . . 1 . . . . Energy Cannon 4 | . . . . . . . . . 1 . 1 . . 1 1 . . . . . Ballistic Gun 26 | 1 . 2 2 5 . 5 5 . . . . . 3 . . . . 2 1 . Ballistic Cannon 33 | . 1 2 3 4 . . 3 3 1 1 3 3 1 1 1 2 3 1 . . Launcher 15 | . . . 3 3 . . . . 1 . 1 . 1 . 2 . 3 . 1 . Special Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 2 2 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 . 1 . . . . . . . . . 2 . . 1 . Parts Lost 75 | . 2 1 1 5 . . 6 2 1 7 6 1 13 1 4 . 4 18 2 1 Power 13 | . . . . . . . 1 . . 2 1 . 2 . 1 . . 6 . . Propulsion 21 | . 1 1 . 1 . . 3 . 1 3 2 . 3 . . . 2 4 . . Utility 22 | . . . 1 2 . . 2 2 . 2 2 . 5 . 1 . . 2 2 1 Weapon 19 | . 1 . . 2 . . . . . . 1 1 3 1 2 . 2 6 . . Highest Loss Streak 16 | . 2 1 1 1 . . 3 2 1 3 4 1 4 1 4 . 3 16 1 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 99 99 100 98 96 99 97 97 100 83 88 99 96 88 87 72 88 63 2 . Engine 7 | . 14 10 9 9 9 9 11 5 5 . 2 4 2 . . . . . . . Core 1 | . . . . . . . 1 5 5 1 . 5 4 5 4 . . . . . Reactor 1 | . . . . . . . . . . 4 4 . 2 5 5 10 10 9 . . Treads 28 | . 27 32 36 35 36 36 25 23 23 22 22 23 24 21 21 21 14 4 . . Device 8 | . . . . . 9 9 12 14 17 12 6 4 9 15 14 9 10 7 1 . Storage 7 | . 14 11 9 9 9 9 6 5 5 5 5 5 5 5 5 5 5 3 . . Processor 11 | . 13 11 9 7 . . 12 15 17 21 23 23 21 21 21 21 21 18 . . Protection 6 | . . 11 9 9 9 9 6 6 5 5 5 10 9 . . . . . . . Ballistic Gun 12 | . 14 1 16 15 23 26 9 9 . . . . 4 5 3 . . . . . Ballistic Cannon 6 | . 6 20 9 6 . . 5 6 10 4 7 15 10 5 8 . 7 6 . . Peak Build Rating 130 | 6 7 17 27 28 25 32 65 85 91 92 103 98 112 109 113 118 124 130 16 10 Average Rating 52 | 4 6 14 24 26 24 27 59 76 89 78 88 95 104 107 108 100 121 92 5 3 On Entrance 55 | . 6 7 17 27 25 18 28 56 85 89 73 78 95 103 109 111 118 124 3 3 Naked Turns 305 | . . . . . . . . . . . . . . . . . . 78 103 124 Heaviest Build 183 | 13 14 63 66 71 66 74 127 136 138 139 153 158 158 128 147 157 158 183 6 3 Greatest Support 153 | 40 40 60 80 80 80 80 80 83 91 99 111 102 153 153 153 153 153 32 3 3 Greatest Overweight (x) 21 | . . 1 . 21 . 21 1 1 2 1 1 1 1 . . 1 4 5 1 . Average Overweight (x) . | . . . . . . 1 1 1 1 1 . 1 . . . . 3 2 . . Largest Inventory Capacity 25 | 8 8 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Average Capacity 21 | 6 8 16 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 20 5 5 Most Carried 25 | 7 8 20 20 20 19 20 25 25 25 25 25 24 24 17 20 23 20 13 5 5 Average Carried 19 | 3 7 14 19 19 18 19 23 22 21 21 22 20 20 15 17 20 15 10 4 5 Final Capacity 25 | 8 8 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 6 7 20 19 19 19 20 24 25 21 25 25 20 17 16 17 19 13 5 5 5 Class Distribution -------------------- 31% | Tank 19% | Mutant 15% | Gunner 15% | Scavenger-Gunner 8% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Tank | -8/Recycling Tank | -8/Scraptown Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Commander-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Gunner | -3/Proximity Caves Gunner | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 10004 | 221 209 1259 751 832 53 162 1418 494 256 613 329 193 1386 224 175 382 735 177 120 15 Remotely 928 | . . . . . . . 928 . . . . . . . . . . . . . Salvage Created 9412 | . 547 1194 950 1055 52 . 1481 487 277 418 417 97 1039 28 286 382 554 148 . . Parts 434 | . 39 74 61 59 4 . 60 23 9 8 15 3 37 1 13 5 19 4 . . Haulers Intercepted 13 | . 1 6 2 3 . . . . . . . . 1 . . . . . . . Recyclers Shooed 4 | . . . 2 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . 11 22 . 3 . 1 12 5 18 . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 223 | . 14 28 22 22 1 . 31 10 10 10 13 2 25 1 10 . 21 3 . . Guns 64 | . 9 2 7 13 1 . 15 3 . . . . 5 . 1 . 5 3 . . Cannons 99 | . 5 26 8 4 . . 13 7 3 10 . 1 13 1 3 . 5 . . . AOE 56 | . . . 7 5 . . . . 7 . 13 . 7 . 6 . 11 . . . Classes Destroyed 16 | . 5 6 3 1 . . 1 . . . . . . . . . . . . . Worker 6 | . 1 . 2 2 . . . . . . . . . . . . . 1 . . Builder 7 | . . . 3 1 . . 1 . . . . . 2 . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 6 2 3 . . . . . . . . 1 . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . . . . Watcher 9 | . 1 3 2 . . . 1 1 . . . . 1 . . . . . . . Swarmer 37 | . 3 . 3 . . . 4 . 4 . 2 . 4 . 5 . 12 . . . Grunt 117 | . 11 19 13 12 . . 18 4 5 8 7 . 8 1 3 . 8 . . . Brawler 4 | . . 1 . 1 . . . . . 1 1 . . . . . . . . . Duelist 2 | . . 1 . . . . . . . . 1 . . . . . . . . . Protector 3 | . . . 1 1 . . . . . . 1 . . . . . . . . . Sentry 30 | . . 7 4 6 1 . 4 1 1 1 . . 4 . . . 1 . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . Hunter 10 | . . . 1 1 . . . . . . 2 . 2 . 2 . . 2 . . Programmer 20 | . . . . . . . 5 5 . . . 2 7 . . . . 1 . . Best Kill Streak 8 | . 4 3 6 5 1 . 4 3 5 3 8 2 6 1 5 . 8 2 . . Combat Bots Only 8 | . 4 3 5 4 1 . 4 3 5 3 8 2 6 1 5 . 8 2 . . Max Kills in Single Turn 4 | . 1 2 2 3 1 . 2 1 2 1 2 1 2 1 4 . 4 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 2 . . . . 2 . 2 . 2 . 4 . 4 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1688 | . 69 131 86 79 4 . 233 56 18 75 102 12 234 6 79 . 115 227 53 109 Missed 531 | . 19 30 28 15 4 . 84 25 8 19 25 4 75 1 30 . 23 75 17 49 Damage Taken 20011 | . 667 1512 854 1363 . . 1708 699 193 1124 1493 160 3209 103 739 . 982 2444 1110 1651 Core 4603 | . 105 235 68 92 . . 151 60 18 86 133 20 226 . 79 . 41 648 1040 1601 Absorbed by Shields 2161 | . . . . . . . 161 . . . 250 . . . 158 . 1024 520 . 48 Reduced by Siege Mode 117 | . . . . . . . . . . . . . 21 . 34 . 62 . . . Redirected to Shielding 12 | . . 12 . . . . . . . . . . . . . . . . . . Ignored by Resistances 6 | . . 6 . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 140 | . . . . . . . . . . . 103 . . . 10 . 27 . . . Core Remaining (%) 62 | 100 58 41 . . . 70 82 . . . . 68 . . . . 65 50 28 . Volleys Fired 618 | 1 51 123 55 53 2 . 87 26 9 34 11 4 74 3 19 7 34 23 2 . Largest 3 | 2 2 2 3 3 3 . 3 3 3 3 3 3 3 3 3 1 3 3 1 . Hottest 227 | 70 70 78 103 89 73 . 136 163 223 227 213 223 167 136 188 94 212 212 40 . Shots Fired 1424 | 2 102 246 152 135 10 . 209 71 14 74 21 11 177 8 44 6 86 54 2 . Gun 618 | 2 87 26 94 100 10 . 139 34 . . . . 50 3 13 6 29 23 2 . Cannon 738 | . 15 220 53 29 . . 50 37 9 74 10 11 121 5 27 . 46 31 . . Launcher 48 | . . . 5 6 . . . . 5 . 11 . 6 . 4 . 11 . . . Special 20 | . . . . . . . 20 . . . . . . . . . . . . . Kinetic 1241 | 1 66 246 147 129 10 . 189 71 5 64 5 8 171 8 37 . 46 36 2 . Thermal 115 | 1 36 . . . . . . . 4 10 5 3 . . 3 6 29 18 . . Explosive 48 | . . . 5 6 . . . . 5 . 11 . 6 . 4 . 11 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 20 | . . . . . . . 20 . . . . . . . . . . . . . Robot Hit Streak 32 | 1 22 11 14 20 1 . 28 16 7 15 9 10 26 14 13 7 32 8 . . Robot Miss Streak 5 | 1 3 5 3 3 3 . 5 2 1 2 1 2 3 2 3 . 2 5 . . Penetration Max 1 | . . . . . . . 1 1 . 1 . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 959 | 1 74 150 98 95 2 . 160 45 7 53 18 4 117 7 26 6 57 39 . . Core Hits 593 | . 33 50 56 51 2 . 97 22 19 19 59 1 67 7 24 5 59 20 1 1 Critical Kills 7 | . . . . 1 . . 1 . . . . 1 1 . 3 . . . . . Critical Parts Destroyed 9 | . . . . . . . 8 . . . . . 1 . . . . . . . Critical Strikes 59 | . 3 5 . 2 . . 9 4 1 6 . 3 16 . 3 . 4 3 . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . . . Destroy 11 | . . . . 1 . . 4 . . . . . 3 . 3 . . . . . Blast 40 | . 1 5 . 1 . . . 4 1 6 . 2 13 . . . 4 3 . . Smash 5 | . . . . . . . 5 . . . . . . . . . . . . . Melee Attacks 11 | . . . 5 6 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . 5 6 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 2 2 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32146 | 20 856 3049 2715 2480 29 . 4462 1601 966 2214 2904 182 4822 194 1122 190 3097 1169 31 43 Guns 8651 | 20 655 185 1093 1209 29 . 2271 693 . . . . 937 43 185 190 633 508 . . Cannons 13851 | . 192 2838 638 394 . . 1116 908 194 2214 284 182 2574 151 423 . 1106 637 . . Explosions 8039 | . . . 752 714 . . . . 770 . 2620 . 1311 . 514 . 1358 . . . Melee 246 | . . . 125 121 . . . . . . . . . . . . . . . . Ramming 284 | . 9 26 107 42 . . . . 2 . . . . . . . . 24 31 43 Kinetic 20248 | 8 456 3023 1731 1603 29 . 3387 1601 123 1926 173 85 3511 194 571 . 1106 721 . . Thermal 2254 | 12 391 . . . . . . . 71 288 111 97 . . 37 190 633 424 . . Explosive 7885 | . . . 752 714 . . . . 770 . 2620 . 1157 . 514 . 1358 . . . Electromagnetic 154 | . . . . . . . . . . . . . 154 . . . . . . . Impact 1075 | . . . . . . . 1075 . . . . . . . . . . . . . Slashing 246 | . . . 125 121 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 10 10 . 1 8 8 15 15 10 4 4 4 4 4 3 5 . Average Corruption 5 | . . . . 6 10 . 1 5 8 12 14 9 2 4 4 4 4 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 299 | . . . . 34 22 . 20 14 44 50 13 27 21 7 17 10 18 2 . . Message Errors 69 | . . . . 10 3 . 4 2 16 13 1 4 5 1 3 4 3 . . . Matter Fused 74 | . . . . 4 5 . 4 2 9 12 6 8 7 4 2 2 9 . . . Heat Flow Errors 33 | . . . . 2 3 . 3 . 5 5 2 5 2 1 2 . 2 1 . . Energy Discharges 33 | . . . . 4 1 . 4 . 7 7 1 2 2 . 2 . 2 1 . . Parts Rejected 4 | . . . . . 2 . 1 1 . . . . . . . . . . . . Parts Fused 7 | . . . . 3 . . . . . . . 2 1 . 1 . . . . . Data Loss (minor) 36 | . . . . 5 . . 1 5 4 7 1 2 3 1 2 3 2 . . . Data Loss (major) 15 | . . . . 3 2 . . 2 1 2 2 2 . . 1 . . . . . Misfires 14 | . . . . . 5 . 1 1 2 1 . 1 1 . 2 . . . . . Alerts 6 | . . . . . . . 2 1 . 2 . 1 . . . . . . . . Misdirections 1 | . . . . 1 . . . . . . . . . . . . . . . . Weapon Failures 7 | . . . . 2 1 . . . . 1 . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 905 | . . 14 30 57 . . 289 44 16 32 12 . 235 . 6 . 133 37 . . Projectiles 588 | . . 14 2 6 . . 289 44 . 32 . . 137 . . . 27 37 . . Explosions 266 | . . . 28 . . . . . 16 . 12 . 98 . 6 . 106 . . . Melee 51 | . . . . 51 . . . . . . . . . . . . . . . . Knockbacks 154 | . 1 21 9 3 . . 24 5 . 11 2 1 20 5 10 . 28 14 . . Impact 6 | . . . 1 2 . . 3 . . . . . . . . . . . . . Kinetic 135 | . 1 20 7 1 . . 19 4 . 10 1 1 20 5 10 . 24 12 . . Secondary 13 | . . 1 1 . . . 2 1 . 1 1 . . . . . 4 2 . . Self-Inflicted Damage 164 | . . . . . . . . . . . . . 32 . 43 . 42 12 15 20 Shots 5 | . . . . . . . . . . . . . 2 . 2 . 1 . . . Rammed 37 | . 2 6 5 3 . . . . 1 . . . . . . . . 6 8 6 Targets Rammed 40 | . 2 6 7 4 . . . . 1 . . . . . . . . 6 8 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 2 1 . . . . . . . . . . . . . . . . Highest Temperature 436 | 30 261 375 189 365 274 . 259 142 188 261 211 387 436 163 304 . 405 236 . . Average Temperature 80 | 18 69 63 53 95 104 . 41 53 54 126 58 128 91 91 121 . 107 92 . . Received Heat Transfer 3670 | . 312 597 378 459 . . 522 45 27 330 208 . 427 58 39 . 178 18 45 27 Effects 10 | . . 3 . 2 . . . . . . . . 1 . 1 . 3 . . . Shutdowns 3 | . . 1 . . . . . . . . . . 1 . . . 1 . . . Energy Bleed 3 | . . 2 . 1 . . . . . . . . . . . . . . . . Interference 4 | . . . . 1 . . . . . . . . . . 1 . 2 . . . Siege Activations 11 | . . . . . . . . . . . . . 1 1 6 . 3 . . . Total Turns 172 | . . . . . . . . . . . . . 16 10 84 . 62 . . . Longest Duration 33 | . . . . . . . . . . . . . 16 10 26 . 33 . . . Robots Corrupted 3 | . . . . . . . 3 . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . . . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . 8 . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . Parts Melted 7 | . 3 . . . . . . . . . . 3 . . . . 1 . . . Heat Transferred 3284 | 37 1176 . . . . . . . 74 296 92 74 . . 37 166 814 518 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 790 | . 194 690 765 790 327 . 384 232 . . . . 378 . . . . 118 341 329 Initial 307 | . . 27 277 280 307 . . 187 . . . . . . . . . 63 53 174 Average 255 | . 77 381 551 543 281 . 128 99 . . . . 209 . . . . 72 179 232 Maximum Alert Level 3 | . . 2 3 3 1 . 1 1 . . . . 1 . . . . . 1 1 Low Security (%) 51 | 100 100 12 . . 20 . 84 97 . . . . 47 . . . . 100 52 12 Level 1 26 | . . 49 10 13 79 . 15 2 . . . . 52 . . . . . 47 87 Level 2 20 | . . 37 86 69 . . . . . . . . . . . . . . . . Level 3 1 | . . . 2 16 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 5 5 4 . . 11 4 . . . . 4 . . . . 2 2 . Investigation 7 | . 1 2 1 1 . . 1 . . . . . . . . . . . 1 . Extermination 9 | . . . . . . . 4 2 . . . . 3 . . . . . . . Reinforcement 18 | . 2 3 3 1 . . 3 2 . . . . 1 . . . . 2 1 . Assault 3 | . . . 1 2 . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 2 . . . . 1 . . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 16 | . 2 4 3 2 . . . . . . 2 . 1 . . . . . 1 1 Communications Jammed 5 | . . . . . . . . . . . . . 5 . . . . . . . Distress Signals 5 | . . . . . . . . . . . . . 5 . . . . . . . Times Spotted 393 | . 26 47 36 37 1 . 35 10 10 16 52 2 38 1 8 . 21 18 17 18 Peak Tracking Total 16 | . 5 5 8 11 1 . 4 2 5 4 16 2 6 1 4 . 5 7 6 9 Tactical Retreats 28 | . . 7 3 3 . . 1 . . 3 . . 1 . . . 1 2 3 4 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 15 | . 3 1 1 3 . . 1 2 . . 1 . 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . 1 . . . . . . 1 . 12 . . 1 2 . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 13 | . . 2 1 2 . . 4 1 . . . . 3 . . . . . . . Max in Single Turn 2 | . . 1 1 1 . . 1 1 . . . . 2 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 50 | . 7 5 2 5 2 5 3 . 1 1 3 . 2 . 2 9 . 1 2 . Terminals 21 | . 6 5 2 4 . . 1 . . . . . 1 . . . . 1 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Total Hacks 138 | . 17 15 6 13 7 17 4 . 1 1 9 . 3 . 5 37 . 1 2 . Successful 95 | . 5 4 1 4 7 17 . . 1 1 9 . 2 . 5 37 . . 2 . Failed 43 | . 12 11 5 9 . . 4 . . . . . 1 . . . . 1 . . Catastrophic 9 | . 3 1 1 . . . 2 . . . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 49 | . 15 12 6 7 . . 3 . . . . . 3 . . . . 1 2 . Terminals 53 | . 16 15 6 11 . . 1 . . . . . 2 . . . . 1 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . 2 . . . . . . . . . . . . . Terminal Hacks 88 | . 3 3 . 3 7 17 . . 1 1 9 . 1 . 5 37 . . 1 . Record 50 | . . 1 . . 7 10 . . . . 3 . . . 4 25 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 12 | . 2 . . . . 6 . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . . . . . . . . . . . 5 . . . . 4 . . . . Open Door 6 | . . . . 2 . . . . 1 1 1 . . . 1 . . . . . Level Access Points 2 | . . 1 . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . 1 . . . . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 1 1 . . . . . . . . . . . . . . . 1 . Terminals 3 | . 1 1 1 . . . . . . . . . . . . . . . . . Botnet 3 | . 1 1 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 6 4 2 4 . . 3 . . . . . 1 . . . . 1 . . Full Trace Events 4 | . 1 1 . 1 . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 20 | . . . . 10 . . . . . . 5 . . . . . . . 5 . Largest Group 10 | . . . . 10 . . . . . . 5 . . . . . . . 5 . Highest-Rated Group 323 | . . . . 173 . . . . . . 253 . . . . . . . 323 . Highest-Rated Ally 67 | . . . . 29 . . . . . . 65 . . . . . . . 67 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 187 | . . . . 81 . . . . . . 66 . . . . . . . 40 . Total Damage 4160 | . . . . 1046 . . . . . . 2192 . . . . . . . 922 . Kills 20 | . . . . 8 . . . . . . 8 . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 12 | . 2 . . . . 6 . . . . . . . . . 4 . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 58 | . . . . . . . . . . . . . 51 . . . . 7 . . Traps 8 | . . . . . . . . . . . . . 7 . . . . 1 . . Emergency Access 5 | . . . . . . . . . . . . . 3 . . . . 2 . . Items 32 | . . . . . . . . . . . . . 29 . . . . 3 . . Machines 7 | . . . . . . . . . . . . . 6 . . . . 1 . . Patrols 1 | . . . . . . . . . . . . . 1 . . . . . . . Guards 5 | . . . . . . . . . . . . . 5 . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 30978 | 113 1354 2579 1429 1023 505 9154 3175 1323 1416 1249 1698 796 2038 378 696 398 934 360 222 138 Spaces Moved 13530 | 61 680 1177 676 463 303 3654 1158 476 571 458 676 314 772 221 347 227 419 247 389 241 Core 1097 | 2 . . . 2 . 319 . . . . . . . . . . . 144 389 241 Treads 12026 | 59 680 1177 676 461 303 3335 1158 476 571 458 676 314 772 221 347 227 115 . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 407 | . . . . . . . . . . . . . . . . . 304 103 . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 162 162 162 240 240 240 240 160 247 162 162 162 162 170 50 50 50 Average Speed 204 | 156 160 173 161 167 162 243 241 240 240 240 240 247 227 162 162 162 189 107 50 50 Slowest Speed 1100 | 160 160 240 162 1100 162 1100 242 240 320 240 246 247 248 162 162 242 242 190 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 46 | 5 97 93 40 60 80 93 16 12 65 53 71 50 18 42 40 62 61 10 9 6 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . . . . . . . 2 3 . . . . Known Exits Taken 13 | . 1 1 1 1 . . . 1 1 1 1 1 1 1 . . 1 . 1 . Unknown Exits Taken 7 | 1 . . . . 1 1 1 . . . . . . . 1 1 . 1 . . Scrap Searched 18 | . . . . . . 6 . . 2 4 . 3 . 1 1 . 1 . . . Spaces Dug 76 | . . 1 3 2 . . . 5 30 2 . . 7 . 23 . . . 3 . Terrain Destroyed 637 | . . 8 49 55 . . 26 18 68 25 77 7 74 1 66 . 155 5 3 . Melee 5 | . . . 3 2 . . . . . . . . . . . . . . . . Projectile 149 | . . 8 . 1 . . 5 18 4 25 1 7 45 1 7 . 19 5 3 . AOE 483 | . . . 46 52 . . 21 . 64 . 76 . 29 . 59 . 136 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 15583 | 74 854 1479 906 590 316 3899 1378 600 605 542 731 327 907 235 439 252 486 293 412 258 Wait 882 | . 103 81 127 34 . 216 71 76 14 33 . . 25 6 63 1 18 4 8 2 Move 13510 | 60 679 1176 675 462 302 3653 1157 475 570 457 675 313 771 220 346 226 418 246 388 241 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 115 | 7 6 27 8 1 2 10 22 2 2 5 4 . 7 2 4 3 2 1 . . Fast Attach 30 | 5 1 . . 3 2 2 . 4 . 2 . . 2 . . 1 . 4 3 1 Attach 91 | 1 2 5 4 4 . 6 11 5 1 4 4 7 13 2 3 7 5 6 1 . Detach 18 | . . . . . 3 . 3 . . 3 . 1 . . . 5 1 1 1 . Swap 123 | . 5 29 14 17 1 3 14 9 3 2 5 2 7 1 4 1 5 1 . . Drop 98 | . 5 32 11 4 4 9 13 1 5 1 3 . 4 1 . . 3 1 1 . Fire 618 | 1 51 123 55 53 2 . 87 26 9 34 11 4 74 3 19 7 34 23 2 . Melee 11 | . . . 5 6 . . . . . . . . . . . . . . . . Ram 20 | . . . . . . . . . . . . . . . . . . 6 8 6 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 20 | . 2 6 7 4 . . . . 1 . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . 2 . . . . 4 . . . . . . 8 Rewire 32 | . . . . 2 . . . . . . 29 . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: [*Fac] / [*Low x2]) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 10) 426 | -10/Materials | Discovered new exit (range 12) 502 | -10/Materials | Discovered new exit (range 8) 915 | -10/Materials | Discovered new exit (range 16) 1122 | -10/Materials | Discovered new exit (range 15) 1467 | -10/Materials | Identified exit to Materials 1468 | -10/Materials | Entered another Materials area 1468 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1729 | -9/Materials | Identified exit to Materials 2551 | -9/Materials | Discovered new exit (range 8) 3107 | -9/Materials | Core integrity fell below 50% 4047 | -9/Materials | Entered another Materials area 4047 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4338 | -8/Materials | Build established: Tank 4432 | -8/Materials | Discovered new exit (range 16) 4567 | -8/Materials | Identified exit to Storage 4876 | -8/Materials | Build established: Gunner 5129 | -8/Materials | Discovered new exit (range 10) 5247 | -8/Materials | First assault squad dispatched 5476 | -8/Materials | Entered Storage 5613 | -8/Storage | Identified exit to Recycling 5791 | -8/Storage | Used back door to open Recycling access 6002 | -8/Storage | Build established: Mutant 6201 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6276 | -8/Storage | First assault squad dispatched 6374 | -8/Storage | System corruption reached 10% 6382 | -8/Storage | Lost 9 allies 6499 | -8/Storage | Entered Recycling 6679 | -8/Recycling | Build established: Tank 6793 | -8/Recycling | Discovered new exit (range 16) 6932 | -8/Recycling | Scanned before Scraplab entrance 6970 | -8/Recycling | Entered Scraplab 7001 | -8/Recycling | Discovered new exit (range 2) 7004 | -8/Recycling | Entered Scraptown 7004 | -8/Scraptown | System corruption cleaned by C-Scrubber 7317 | -8/Scraptown | Build established: Scavenger-Tank 7354 | -8/Scraptown | Discovered new exit (range 13) 7358 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7436 | -8/Scraptown | Visited TADAMA 7486 | -8/Scraptown | Visited Shadow of the Wyrm 7584 | -8/Scraptown | Visited UFD Registry 7584 | -8/Scraptown | Registered with UFD as "Shockbot" 7637 | -8/Scraptown | Visited A0-MCA Data Center 7647 | -8/Scraptown | Given a B+ rating by A0-MCA 7650 | -8/Scraptown | Found Unknown Processor 7683 | -8/Scraptown | Visited Junk Cannon Lab 7726 | -8/Scraptown | Found Prototype Special Weapon 7728 | -8/Scraptown | Identified Junk Cannon 7797 | -8/Scraptown | Visited Scrap Suit Storage 7805 | -8/Scraptown | Found Scrap Suit 8019 | -8/Scraptown | Build established: Scavenger-Mutant 8435 | -8/Scraptown | Visited Science Guys 8554 | -8/Scraptown | Visited DA-N13 Charitable Foundation 8578 | -8/Scraptown | Found DCF Scrap (27 items) 8641 | -8/Scraptown | Visited Analyses Database 8672 | -8/Scraptown | Visited Derelict Rescue Squad 8700 | -8/Scraptown | Found DRS Beacon 8821 | -8/Scraptown | Discovered new exit (range 5) 8891 | -8/Scraptown | Build established: Tank 8920 | -8/Scraptown | Visited Scrapoid Pod Storage 8960 | -8/Scraptown | Visited Junk Repository 9581 | -8/Scraptown | Visited Awakened 9724 | -8/Scraptown | Visited Red Mages 9812 | -8/Scraptown | Visited SPCMW 16158 | -8/Scraptown | Entered Factory 16158 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 16163 | -6/Factory | Identified A0-MCA's Component Scanner 16696 | -6/Factory | Discovered new exit (range 8) 16791 | -6/Factory | Discovered new exit (range 15) 16979 | -6/Factory | Garrison activated, responded to threat 17347 | -6/Factory | Build established: Gunner 17529 | -6/Factory | Found Exp. Targeting Computer 17543 | -6/Factory | Found Exp. Targeting Computer 18846 | -6/Factory | Discovered new exit (range 12) 19163 | -6/Factory | Build established: Scavenger-Gunner 19267 | -6/Factory | Lost 3 parts (1p1n1u) 19333 | -6/Factory | Entered another Factory area 19333 | -5/Factory | Evolved 2 slots: Utility x2 20618 | -5/Factory | Discovered new exit (range 7) 20630 | -5/Factory | Identified exit to Upper Caves 20656 | -5/Factory | Entered Upper Caves 20667 | -5/Upper Caves | Encountered a Warlord checkpoint 21183 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22041 | -5/Upper Caves | Discovered new exit (range 14) 22070 | -5/Upper Caves | Identified exit to Upper Caves 22072 | -5/Upper Caves | Entered another Upper Caves area 22073 | -5/Upper Caves | Identified exit to Warlord 22349 | -5/Upper Caves | Attracted the attention of an 0b10 base 22482 | -5/Upper Caves | System corruption reached 10% 22500 | -5/Upper Caves | Activated DRS Beacon 22524 | -5/Upper Caves | Lost 3 parts (1p1n1u) 22706 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22833 | -5/Upper Caves | Build established: Mutant 23321 | -5/Upper Caves | Entered Warlord 23487 | -5/Warlord | Discovered new exit (range 12) 23624 | -5/Warlord | System corruption cleaned by Quarantine Array 24088 | -5/Warlord | Build established: Commander-Gunner 24099 | -5/Warlord | Visited the Vortex Lab 24099 | -5/Warlord | Warlord's base attacked by MAIN.C 24449 | -5/Warlord | Warlord forces counterattacked 24696 | -5/Warlord | Spotted Executioner 24702 | -5/Warlord | Lost 3 allies 24702 | -5/Warlord | Allies destroyed Executioner 24774 | -5/Warlord | Warlord base infiltrated, sounded retreat 24786 | -5/Warlord | Destroyed 8 combat bots 24801 | -5/Warlord | Spotted Striker 24801 | -5/Warlord | Spotted Striker 24852 | -5/Warlord | Lost 4 allies 24860 | -5/Warlord | Rebuked by Warlord 24900 | -5/Warlord | Spotted Striker 24934 | -5/Warlord | Lost 11 allies 25000 | -5/Warlord | Spotted Striker 25017 | -5/Warlord | Identified exit to Proximity Caves 25019 | -5/Warlord | Entered Proximity Caves 25050 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w) 25097 | -4/Proximity Caves | Build established: Scavenger-Gunner 25551 | -4/Proximity Caves | Learned Research security intel 25743 | -4/Proximity Caves | Discovered new exit (range 5) 25753 | -4/Proximity Caves | Identified exit to Factory 25815 | -4/Proximity Caves | Entered Factory 25815 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26334 | -4/Factory | Build established: Scavenger-Tank 26714 | -4/Factory | Identified exit to Upper Caves 26714 | -4/Factory | Identified exit to Armory 27576 | -4/Factory | Lost 3 parts (1n1u1w) 27693 | -4/Factory | Spotted B-86 Titan 27815 | -4/Factory | Lost 4 parts (2p1u1w) 27853 | -4/Factory | Entered Upper Caves 28136 | -4/Upper Caves | Discovered new exit (range 7) 28201 | -4/Upper Caves | Build established: Gunner 28230 | -4/Upper Caves | Identified exit to Upper Caves 28231 | -4/Upper Caves | Entered another Upper Caves area 28644 | -4/Upper Caves | Learned Factory terminal intel 28828 | -4/Upper Caves | Lost 4 parts (1p1u2w) 28896 | -4/Upper Caves | Discovered new exit (range 15) 28927 | -4/Upper Caves | Entered Zhirov 28927 | -4/Zhirov | Discovered new exit (range 3) 28957 | -4/Zhirov | Met Zhirov 28998 | -4/Zhirov | Learned location of Quarantine (-3) 28998 | -4/Zhirov | Learned location of Testing (-2) 28998 | -4/Zhirov | Learned location of Command (-1) 29037 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29069 | -4/Zhirov | Found Alien Artifact 29071 | -4/Zhirov | Identified Integrated Dissipator 29071 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29091 | -4/Zhirov | Found Alien Artifact 29091 | -4/Zhirov | Identified Transdimensional Reconstructor 29091 | -4/Zhirov | Warped through subspace 29112 | -4/Zhirov | Build established: Scavenger-Mutant 29325 | -4/Zhirov | Entered Proximity Caves 29476 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29696 | -3/Proximity Caves | Lost 3 parts (2n1w) 29701 | -3/Proximity Caves | Destroyed 8 combat bots 29972 | -3/Proximity Caves | Build established: Gunner 30222 | -3/Proximity Caves | Discovered new exit (range 10) 30237 | -3/Proximity Caves | Identified exit to Research 30259 | -3/Proximity Caves | Entered Research 30259 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 30541 | -3/Research | Released all parts (7) 30571 | -3/Research | Lost 16 parts (5p3n2u6w) 30616 | -3/Research | Discovered new exit (range 6) 30619 | -3/Research | Entered another Research area 30619 | -2/Research | Evolved 2 slots: Utility x2 30687 | -2/Research | Identified exit to Access 30769 | -2/Research | Scrapoids reinforcements arrived? 30826 | -2/Research | Lost 3 allies 30827 | -2/Research | Core integrity fell below 50% 30828 | -2/Research | Found Prototype Launcher 30828 | -2/Research | Identified Ragnarok Missile Launcher 30841 | -2/Research | Entered Access 30841 | -1/Access | Evolved 2 slots: Utility x2 30959 | -1/Access | Core integrity fell below 50% 30975 | -1/Access | Core integrity fell below 20% 30979 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 30905_ Adv. Reaction Control System destroyed. 30905_ Knocked back. 30906_ Acquired 15 matter. 30910_ Slammed into G-73 Enforcer. 30910_ Destabilizing: Core damaged (-16). 30952_ Slammed into S-43 Plague. 30953_ Destabilizing: Core damaged (-48). 30966_ Triggered Stasis Trap. 30966_ A bubble of rippling energy engulfs the area. 30966_ Field strength at 94. 30966_ Field strength at 88. 30967_ Field strength at 82. 30968_ Field strength at 70. 30969_ Field strength at 58. 30970_ Field strength at 52. 30971_ Field strength at 39. 30972_ Field strength at 21. 30973_ Field strength at 4. 30973_ Stasis field depleted. Map ----- +----------------------------------------------------+ | #???????#### ######+################# #??? | | #??????????# # # # #??? | | ????###+###?# # # # #??? | | ###### #?# # """""" # / +??? | | ! ### # """""" # # #??? | | # """""" # # #??? | | =### # """""" # # #??? | | #### #?# # """""" # # #??? | | ######+###?# # # # #??? | | + #?# # # # #??? | | ### ### # "F "" ?? # # #??? | | ??# " + + """"" ???# # #??? | | ??# """ ##### """""?????# # #??? | | ??# """ #???########?????# # #??? | | ??# " #????????????????# # #??? | | ??# #????????????????# # #??? | | ??# #????????????????# # #??? | | ??# #????????????????########### +??? | | ###/########??????????????????????????# #??? | | ## ### #??????????????????????????# #??? | | # #????????????############### #??? | | + #????????????# ss | | " #????????????# s | | ###"## #????????????# ^ s s | | ##?#### #?????????? + s | | #????# #?????????? #@ ^ | | #????# #????????????# | | #????# #????????????# ^ | | #????######????????????# ##########+####### | | #??????????????????????# #????????????????? | | #??????????????????????# #????????????????? | | #??????????????????????# #????????????????? | | #??????????????????????# #????????????????? | | #??????????????????????# #????????????????? | | ##??????????????????????# ????????????????? | | ????????????????????????#+##+#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 65 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 450 Resistance: KI 20 Propulsion Shielding 33 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 24 Target Analysis 8 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- A New Friend A Powerful Ally? Adventurer Alien Tech Brute Force Can't Touch This Charge!!! Decoder Ring Explorer Knowing Is Half The Battle Slippery One Streaker Subspace Traveler Tank The Science Guy Challenges ------------ None Game ------ Seed EnergySuperchargedWheel Manual? 0 Play Time 03:38:18 Cumulative 37.7 hours Start 2024.09.01 @ 14:29:13 End 2024.09.02 @ 22:15:05 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51e702be-59a5-4300-88af-29968b183830