Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 15:42:26

Player: Vriska

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (96)      480
Value Destroyed (2665)     2665
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (395)                395
              TOTAL SCORE: 5260

 Bonus
-------
High Alert Combat Kills    395

 Cogmind 
---------
Core Integrity             0/550
Matter                     178/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (6) ------
  Small Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        Titanium Leg
        Titanium Leg

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
               Titanium Leg
               Titanium Leg
>              --- UTILITY ----------
         Small Storage Unit
               Signal Interpreter
               Targeting Computer
      Improved Light Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Treads
               Titanium Leg
               Titanium Leg
               Titanium Leg
               Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             54   | 7   8   19  20  
  Power                    5    | 1   2   1   1   
    Engine                 5    | 1   2   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   .   5   6   
    Treads                 10   | 2   .   5   3   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 1   2   4   8   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   .   2   .   
    Hackware               1    | .   1   .   .   
    Protection             11   | .   1   2   8   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 3   4   9   5   
    Energy Gun             4    | 1   2   1   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          9    | 2   2   2   3   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               5    | .   .   4   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  4    | .   1   3   .   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      2    | .   2   .   .   
Parts Lost                 17   | .   1   2   14  
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  10   | .   1   .   9   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      4    | .   1   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   95  99  85  
  Engine                   10   | .   14  11  6   
  Treads                   20   | .   28  21  13  
  Storage                  11   | .   14  11  9   
  Processor                12   | .   .   22  17  
  Protection               14   | .   9   11  21  
  Energy Gun               4    | .   13  .   .   
  Energy Cannon            1    | .   .   2   1   
  Ballistic Gun            9    | .   13  6   6   
  Ballistic Cannon         1    | .   .   4   .   
  Launcher                 4    | .   .   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 13  24  28  40  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   8   8   8   
  Average Carried          6    | 2   6   6   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   8   8   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1843 | 151  289  516  887  
  Remotely                 .    | .    .    .    .    
Salvage Created            2708 | .    608  1083 1017 
  Parts                    191  | .    51   85   55   
Haulers Intercepted        3    | .    .    3    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  59   | .   13  18  28  
  Guns                     27   | .   13  4   10  
  Cannons                  8    | .   .   7   1   
  AOE                      24   | .   .   7   17  
Classes Destroyed          11   | .   5   6   .   
  Worker                   8    | .   .   4   4   
  Builder                  8    | .   2   3   3   
  Tunneler                 2    | .   .   1   1   
  Hauler                   3    | .   .   3   .   
  Recycler                 3    | .   .   2   1   
  Operator                 4    | .   3   1   .   
  Watcher                  9    | .   2   4   3   
  Swarmer                  5    | .   3   .   2   
  Grunt                    40   | .   10  13  17  
  Brawler                  1    | .   .   1   .   
  Sentry                   13   | .   .   4   9   
Best Kill Streak           12   | .   5   9   12  
  Combat Bots Only         7    | .   4   5   7   
Max Kills in Single Turn   3    | .   2   3   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   .   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        379  | .    46   66   267  
  Missed                   114  | .    13   15   86   
Damage Taken               4403 | .    414  851  3138 
  Core                     790  | .    79   159  552  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   216  | .    .    .    216  
Core Remaining (%)         76   | 100  68   60   .    
Volleys Fired              170  | .    42   52   76   
  Largest                  2    | .    2    2    2    
  Hottest                  101  | .    90   101  101  
Shots Fired                270  | .    77   97   96   
  Gun                      169  | .    77   41   51   
  Cannon                   35   | .    .    33   2    
  Launcher                 66   | .    .    23   43   
  Special                  .    | .    .    .    .    
  Kinetic                  153  | .    30   72   51   
  Thermal                  4    | .    .    2    2    
  Explosive                66   | .    .    23   43   
  Electromagnetic          47   | .    47   .    .    
  Robot Hit Streak         18   | .    9    18   11   
  Robot Miss Streak        4    | .    3    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           193  | .    58   64   71   
  Core Hits                167  | .    32   52   83   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         2    | .    .    1    1    
    Destroy                1    | .    .    .    1    
    Blast                  1    | .    .    1    .    
Melee Attacks              5    | .    .    .    5    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5803 | .    879  1682 3242 
  Guns                     2100 | .    815  457  828  
  Cannons                  437  | .    .    417  20   
  Explosions               3266 | .    64   808  2394 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1904 | .    243  833  828  
  Thermal                  125  | .    64   41   20   
  Explosive                3202 | .    .    808  2394 
  Electromagnetic          572  | .    572  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    2    
  Average Corruption       1    | .    2    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  23   | .    13   .    10   
    Message Errors         3    | .    2    .    1    
    Matter Fused           5    | .    2    .    3    
    Heat Flow Errors       5    | .    5    .    .    
    Energy Discharges      1    | .    1    .    .    
    Parts Rejected         3    | .    .    .    3    
    Parts Fused            1    | .    1    .    .    
    Data Loss (minor)      2    | .    .    .    2    
    Data Loss (major)      1    | .    1    .    .    
    Misfires               1    | .    1    .    .    
    Alerts                 1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            101  | .    20   37   44   
  Projectiles              .    | .    .    .    .    
  Explosions               101  | .    20   37   44   
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      425  | .    52   211  162  
  Shots                    18   | .    3    7    8    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        277  | .    277  114  123  
  Average Temperature      54   | .    88   26   28   
  Received Heat Transfer   1956 | .    174  315  1467 
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         161  | .    50   74   37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             963  | .   147 524 963 
  Initial                  182  | .   .   12  182 
  Average                  270  | .   58  243 531 
Maximum Alert Level        3    | .   .   2   3   
  Low Security (%)         53   | 100 100 45  10  
  Level 1                  21   | .   .   33  34  
  Level 2                  13   | .   .   20  22  
  Level 3                  11   | .   .   .   32  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          20   | .   5   4   11  
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            12   | .   4   4   4   
  Assault                  .    | .   .   .   .   
  Garrison                 6    | .   .   .   6   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       3    | .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              90   | .   21  24  45  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   2   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 5    | .   .   .   5   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   2   1   4   
  Max in Single Turn       2    | .   2   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          13   | .   5   3   5   
  Terminals                9    | .   4   2   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                33   | .   12  6   15  
  Successful               19   | .   3   3   13  
  Failed                   14   | .   9   3   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   12  .   .   
  Terminals                20   | .   11  5   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   .   5   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              6    | .   .   .   6   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   2   2   4   
  Record                   3    | .   .   2   1   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   .   .   1   
  Disarm Traps             1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   
  Scan Component           2    | .   .   .   2   
  Repair                   2    | .   .   .   2   
Recycling Unit Hacks       2    | .   1   1   .   
  Report Inventory         2    | .   1   1   .   
Scanalyzer                 5    | .   .   .   5   
  Insert Component         3    | .   .   .   3   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   2   2   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   .   2   
  Time                     52   | .   .   .   52  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   2   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        3    | .   .   .   3   
  parse_system             3    | .   .   .   3   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3748 | 83   1307 1096 1262 
Spaces Moved               1934 | 51   711  543  629  
  Core                     106  | 12   .    .    94   
  Treads                   1764 | 39   711  543  471  
  Legs                     64   | .    .    .    64   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  
  Average Speed            158  | 134  160  162  156  
  Slowest Speed            240  | 160  160  240  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       45   | 5    80   46   50   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 34   | .    .    .    34   
Terrain Destroyed          417  | .    5    176  236  
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    3    .    
  AOE                      414  | .    5    173  236  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2358 | 66  815 666 811 
  Wait                     80   | .   19  5   56  
  Move                     1931 | 50  710 542 629 
  Hop                      .    | .   .   .   .   
  Pick Up                  71   | 8   22  26  15  
  Fast Attach              .    | .   .   .   .   
  Attach                   41   | 7   7   9   18  
  Detach                   2    | 1   .   .   1   
  Swap                     13   | .   1   10  2   
  Drop                     45   | .   14  22  9   
  Fire                     170  | .   42  52  76  
  Melee                    5    | .   .   .   5   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 1 exit: [Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   84 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  667 | -10/Materials | Discovered new exit (range 8)
  872 | -10/Materials | Discovered new exit (range 16)
 1178 | -10/Materials | Discovered new exit (range 12)
 1391 | -10/Materials | Entered another Materials area
 1391 | -9/Materials  | Evolved 2 slots: Utility x2
 1419 | -9/Materials  | Discovered new exit (range 11)
 1433 | -9/Materials  | Identified exit to Mines
 1891 | -9/Materials  | Discovered exit to Mines (range 13)
 2452 | -9/Materials  | Discovered new exit (range 16)
 2482 | -9/Materials  | Identified exit to Materials
 2487 | -9/Materials  | Entered another Materials area
 2487 | -8/Materials  | Evolved 2 slots: Utility x2
 2951 | -8/Materials  | Discovered new exit (range 20)
 3099 | -8/Materials  | Destroyed 7 combat bots
 3130 | -8/Materials  | Crushed by falling debris
 3169 | -8/Materials  | Repaired Lgt. Treads
 3197 | -8/Materials  | Repaired Lgt. Treads
 3366 | -8/Materials  | Lost 4 parts (3u1w)
 3465 | -8/Materials  | Garrison activated, responded to threat
 3509 | -8/Materials  | Core integrity fell below 50%
 3686 | -8/Materials  | Core integrity fell below 20%
 3749 | -8/Materials  | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
Dropped Titanium Leg.
Datajack destroyed.
Critical hit (Burn: +37).
Dropped Titanium Leg.
Targeting Computer destroyed.
System corrupted: Component data lost.
Critical hit (Burn: +37).
System corrupted: Matter fused (-10).
Critical hit (Burn: +37).
K-01 Serf collects debris. <x4>
System corrupted: Component data lost.
K-01 Serf collects debris.
Imp. Light Armor Plating destroyed. <x2>
Material Compactor disabled.
K-01 Serf collects debris.
ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
K-01 Serf collects debris. <x2>
W-25 Informer sends out distress signal.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ##??#          #   ####     #????????????          |
| ???### #/#############?     #????????????          |
| ???# !               ##      ????????????          |
| ???#             """*##     # ???????????          |
| ???# """ """ "  [*R   #     #  ??????????          |
| ???# """ """ "       ##     +  ??????????          |
| ???# """ """ "   =   ##     #  ??????????          |
| ???# """ """ "   ==  ##     #  ??????????          |
| ???#            =  !!##     #????????????          |
| ???################+###     #????????????          |
| ??????????####    #[# #     #????????????          |
| ??????????#       #*###     #????????????          |
| ??????????#      ## ###     ###########??          |
| ??????????#      ##  =%     #         #??          |
| ??????????#      #    [     # "T"     #??          |
| ??????????#      + =        #         #??          |
| ??????????#      #      Y   #        !#??          |
| ??????????# *    #  =  g    #+##+####????          |
| ??????????#    ! # %!!      #       #????          |
| ??????????#      #  %       #       #????          |
| ??????????#      #          #       #????          |
| ??????????########          #       #????          |
| ?????????????#              # #####+####?          |
| ?????????????#       ]        ##  ==    #          |
| ?????????????#       =        ##        #          |
| ?????????????#     %[    @ #####        #          |
| ?????????????#   x !w=x    #???#        #          |
| ?????????????# ####"%"##   ##############          |
| ?????????????#  # #"G" #   #         #???          |
| ?????????????#   ##"""##   #         #???          |
| ?????????????#  ##   ###   # """ """ #???          |
| ?????????????#  #####??#   # """ """ #???          |
| ?????????????# ????????#   # """ """ #???          |
| ?????????????# ????????#   +         #???          |
| ???????????????????????#   #         #???          |
| ???????????????????????#   #         #???          |
| ???????????????????######g############???          |
| ???????????????????#           #?????????          |
| ???????????????????#      " "  #?????????          |
| ???????????????????#     """"" #?????????          |
| ???????????????????# "   """"" #?????????          |
| ???????????????????# T   """"" #?????????          |
| ???????????????????# "    """  #?????????          |
| ???????????????????#           #?????????          |
| ???????????????????#############?????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Med. Armor Plating | -8/Materials | Scanalyzed
    Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              LinkedHypercooledDetector
  Manual?         0
Play Time         00:33:08
  Cumulative      8.7 hours
  Start           2024.04.08 @ 14:43:28
  End             2024.04.08 @ 15:42:26
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          14
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a35c03a0-fa82-4c77-95f2-86e3ff538423