Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.11 @ 19:38:54 Player: VoodooWoodoo Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (2684) 2684 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 9072 Bonus ------- Follower Combat Kills 372 Met Data Miner 300 Friendly Fire -84 Cogmind --------- Core Integrity 831/1150 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Improved Medium Armor Plating Antimatter Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Hardened Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Light Antimatter Reactor Improved Heat Sink Advanced Heat Sink Improved Sensor Array Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Makeshift Laser Makeshift Laser Wave Gun Heavy Phase Cannon Antimatter Cannon Missile Launcher [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . Utility 9 | . . 1 1 2 . . . . 1 2 2 Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 82 | 6 12 6 12 3 . 8 . . 3 25 7 Power 12 | 1 4 1 . . . . . . 1 4 1 Engine 6 | 1 3 . . . . . . . . 2 . Core 6 | . 1 1 . . . . . . 1 2 1 Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 3 1 3 . . 1 . . 1 1 2 Treads 12 | 2 2 1 3 . . 1 . . 1 1 1 Leg 2 | . 1 . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 1 3 2 5 2 . . . . 1 10 2 Device 10 | . 2 1 . 1 . . . . . 4 2 Storage 4 | 1 1 . 1 . . . . . 1 . . Processor 6 | . . 1 2 1 . . . . . 2 . Hackware . | . . . . . . . . . . . . Protection 6 | . . . 2 . . . . . . 4 . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 2 2 4 1 . 7 . . . 10 2 Energy Gun 7 | . . 1 2 . . 1 . . . 3 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 19 | 2 2 1 1 1 . 4 . . . 6 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . 1 . . 2 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 31 | . 5 3 . 1 . 1 . . 1 15 5 Power 7 | . 3 . . . . . . . 1 2 1 Propulsion 6 | . 1 1 . . . . . . . 3 1 Utility 6 | . . 1 . . . . . . . 4 1 Weapon 12 | . 1 1 . 1 . 1 . . . 6 2 Highest Loss Streak 11 | . 2 1 . 1 . 1 . . 1 11 4 Average Slot Usage (%) 95 | . 97 99 100 99 100 100 100 100 100 89 77 Engine 1 | . 6 5 . . . . . . . 1 . Core 6 | . 7 5 9 7 7 7 7 7 6 3 4 Treads 15 | . 26 21 18 15 15 15 15 15 20 8 4 Device 14 | . 12 11 9 14 15 15 15 15 13 17 18 Storage 9 | . 14 11 9 7 7 7 7 7 13 11 9 Processor 11 | . . 11 13 15 15 15 15 15 13 12 9 Protection 5 | . . . 4 7 7 7 7 7 6 7 9 Energy Gun 5 | . . 1 18 7 7 7 7 7 6 4 . Ballistic Gun 22 | . 28 30 17 22 23 22 23 23 20 16 19 Naked Turns 27 | . . . . . . . . . . . 27 Heaviest Build 74 | 10 24 27 40 41 41 47 45 45 62 72 74 Greatest Support 62 | 40 40 40 42 42 42 42 42 42 62 62 30 Greatest Overweight (x) 24 | 1 . 1 . . . 1 1 1 . 2 24 Average Overweight (x) . | . . . . . . . 1 1 . 1 1 Largest Inventory Capacity 16 | 6 10 10 16 10 10 10 10 10 16 16 16 Average Capacity 11 | 5 7 10 10 10 10 10 10 10 15 16 15 Most Carried 16 | 2 10 10 10 10 10 10 10 10 12 16 16 Average Carried 10 | 1 6 9 9 9 10 9 10 10 10 13 14 Final Capacity 16 | 6 10 10 10 10 10 10 10 10 16 16 4 Final Carried 12 | 2 10 10 10 10 10 10 10 10 12 12 3 Class Distribution -------------------- 66% | Scavenger-Gunner 16% | Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Matter Collected 2075 | 236 307 100 155 55 10 217 . 44 58 444 449 Remotely . | . . . . . . . . . . . . Salvage Created 3029 | . 587 408 166 55 . 274 . 36 66 730 707 Parts 146 | . 23 27 16 . . 13 . 2 1 31 33 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 8 . 17 . . . Prevented 3 | . . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Combat Hostiles Destroyed 60 | . 10 9 7 1 . 10 . 1 1 14 7 Guns 47 | . 10 9 4 1 . 4 . 1 1 10 7 AOE 13 | . . . 3 . . 6 . . . 4 . Classes Destroyed 10 | . 3 1 1 . . 1 . 1 . 2 1 Tunneler 2 | . . . . . . . . . . 1 1 Hauler 1 | . 1 . . . . . . . . . . Recycler 4 | . 1 . . . . . . . . 1 2 Watcher 1 | . . . . . . . . . . 1 . Swarmer 13 | . . . 4 . . 3 . . . 6 . Grunt 24 | . 10 8 . . . . . . . 6 . Sentry 9 | . . 1 3 1 . . . . 1 . 3 Hunter 1 | . . . . . . . . . . . 1 Programmer 6 | . . . . . . . . 1 . 2 3 Thug 6 | . . . . . . 6 . . . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 3 6 1 . 6 . 1 1 5 3 Combat Bots Only 6 | . 3 3 6 1 . 6 . 1 1 4 2 Max Kills in Single Turn 4 | . 1 1 3 1 . 3 . 1 1 4 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 3 . . 2 . . . 4 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Damage Taken 4514 | . 813 326 112 216 . 407 . 134 47 1467 992 Core 759 | . 143 65 29 12 . 21 . 21 . 149 319 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 42 83 94 . . . . 92 100 85 . Volleys Fired 162 | . 55 26 9 4 . 11 . 6 1 29 21 Largest 4 | . 2 3 4 4 . 4 . 4 4 4 4 Hottest 169 | . 40 105 164 164 . 169 . 159 159 159 121 Shots Fired 499 | . 110 78 35 16 . 41 . 24 4 109 82 Gun 492 | . 110 78 34 16 . 36 . 24 4 108 82 Cannon . | . . . . . . . . . . . . Launcher 7 | . . . 1 . . 5 . . . 1 . Special . | . . . . . . . . . . . . Kinetic 420 | . 110 75 16 9 . 25 . 18 3 82 82 Thermal 72 | . . 3 18 7 . 11 . 6 1 26 . Explosive 7 | . . . 1 . . 5 . . . 1 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 32 | . 10 20 18 11 . 32 . 8 6 17 21 Robot Miss Streak 5 | . 3 1 1 1 . 2 . 2 . 5 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 6 | . 2 . . . . . . . . 3 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 1 Shots Hit Robots 351 | . 74 59 25 13 . 32 . 19 4 71 54 Core Hits 180 | . 32 23 11 4 . 31 . 7 3 42 27 Critical Hits 8 | . 1 . . . . 1 . . . 2 4 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 6 | . 1 . . . . 1 . . . 2 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6531 | . 722 445 437 197 . 1275 . 183 91 1842 1339 Guns 5230 | . 722 445 259 197 . 509 . 183 91 1496 1328 Cannons . | . . . . . . . . . . . . Explosions 1290 | . . . 178 . . 766 . . . 346 . Melee . | . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . . 11 Kinetic 4103 | . 722 413 55 91 . 267 . 39 59 1129 1328 Thermal 1127 | . . 32 204 106 . 242 . 144 32 367 . Explosive 1290 | . . . 178 . . 766 . . . 346 . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 2 . . . . . . . . 1 5 Average Corruption 1 | . 2 . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Effects 7 | . 4 . . . . . . . . 1 2 Message Errors 2 | . 1 . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . 2 . . . . . . . . . . Targeting Errors 2 | . 1 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 48 | . . . . . . 48 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 48 | . . . . . . 48 . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . 3 . . . . . . . 5 Shots 1 | . . . 1 . . . . . . . . Rammed 4 | . . 2 . . . . . . . . 2 Targets Rammed 4 | . . 2 . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 280 | . 30 51 126 78 . 36 . 18 . 178 280 Average Temperature 53 | . 15 23 43 49 . 17 . 9 . 71 84 Received Heat Transfer 1068 | . 459 159 18 60 . 144 . . . 192 36 Effects 1 | . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . Heat Transferred 2506 | . . 74 483 259 . 549 . 325 75 741 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Peak Influence 261 | . 246 249 253 156 . . . . 68 197 261 Average Influence 101 | . 73 145 143 150 . . . . 27 88 124 Maximum Alert Level 1 | . 1 1 1 . . . . . . . 1 Low Security (%) 83 | 100 88 47 42 100 . . . . 100 100 77 Level 1 16 | . 11 52 57 . . . . . . . 22 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 2 . 1 . . . . 1 3 3 Investigation 4 | . . 2 . . . . . . . 2 . Extermination 4 | . . . . . . . . . 1 1 2 Reinforcement 4 | . 2 . . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Distress Signals 4 | . 1 1 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 99 | . 16 14 8 2 . 11 . 4 1 29 14 Peak Tracking Total 8 | . 4 5 4 1 . 6 . 2 1 7 8 Tactical Retreats 4 | . 1 . 1 . . . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Traps Triggered 9 | . 2 2 . . . . . . . 4 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . . . . . . 4 . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Machines Disabled 3 | . . . . . . . . . . 2 1 Max in Single Turn 1 | . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Machines Accessed 19 | . 4 2 1 1 . 1 4 . 2 2 2 Terminals 14 | . 4 2 1 1 . . . . 2 2 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 82 | . 22 6 3 4 . 1 28 . 5 5 8 Successful 58 | . 12 3 1 3 . 1 28 . 3 1 6 Failed 24 | . 10 3 2 1 . . . . 2 4 2 Catastrophic 1 | . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 18 4 3 3 . . . . 3 4 6 Terminals 53 | . 22 6 3 4 . . . . 5 5 8 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 46 | . 8 2 . 2 . 1 28 . 1 1 3 Record 12 | . . . . . . . 11 . . 1 . Part Schematic 9 | . . . . . . . 9 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . Open Door 1 | . . . . . . 1 . . . . . Alert Level 6 | . 3 1 . 1 . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . . . . Zone Layout 8 | . 4 . . 1 . . . . 1 . 2 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 38 | . 14 4 4 3 . . . . 5 1 7 Terminals 12 | . 4 1 1 1 . . . . 2 . 3 Assimilate 1 | . . . . . . . . . . . 1 Botnet 11 | . 4 1 1 1 . . . . 2 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 4 2 1 1 . . . . 2 2 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Total Allies 3 | . . . . . . 2 . 1 . . . Largest Group 3 | . . . . . . 2 2 3 1 1 . Highest-Rated Group 134 | . . . . . . 40 40 134 94 94 . Highest-Rated Ally 94 | . . . . . . 20 20 94 94 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 48 | . . . . . . 3 . 15 . 30 . Total Damage 1596 | . . . . . . 75 . 571 . 950 . Kills 12 | . . . . . . 1 . 4 . 7 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Turns Passed 6009 | 66 812 406 354 348 362 1059 198 462 299 1021 622 Spaces Moved 3072 | 38 352 156 186 212 237 573 116 256 180 484 282 Core 55 | 5 . . . . . . . . . . 50 Treads 3017 | 33 352 156 186 212 237 573 116 256 180 484 232 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 152 152 152 172 172 155 155 50 Average Speed 167 | 146 160 160 159 152 152 170 172 172 155 181 185 Slowest Speed 1250 | 160 160 180 160 152 152 172 172 172 155 200 1250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 52 23 22 5 48 81 75 58 8 14 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . . . 1 3 . 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 42 | . . . 8 . . 28 . . . 1 5 Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . 1 5 AOE 36 | . . . 8 . . 28 . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Total 3625 | 45 507 267 223 229 239 630 115 262 197 567 344 Wait 179 | . 60 71 4 6 . 1 . 1 9 2 25 Move 3061 | 37 351 155 185 211 236 572 115 255 179 483 282 Hop . | . . . . . . . . . . . . Pick Up 61 | 2 19 5 5 4 . 5 . . 5 11 5 Fast Attach 37 | 6 5 2 2 . . 2 . . . 14 6 Attach 25 | . 4 4 2 3 . 1 . . 3 7 1 Detach 7 | . . . 1 . . 2 . . . 4 . Swap 20 | . 3 . 8 . . 5 . . . 4 . Drop 37 | . 10 2 7 1 . 6 . . . 9 2 Fire 162 | . 55 26 9 4 . 11 . 6 1 29 21 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 . Rewire 28 | . . . . . 3 25 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 15) 445 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Core integrity fell below 50% 872 | -10/Materials | Discovered new exit (range 3) 879 | -10/Materials | Entered another Materials area 879 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1245 | -9/Materials | Discovered new exit (range 16) 1285 | -9/Materials | Entered another Materials area 1285 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1527 | -8/Materials | Build established: Scavenger-Gunner 1581 | -8/Materials | Discovered new exit (range 15) 1639 | -8/Materials | Entered Factory 1639 | -7/Factory | Evolved 2 slots: Utility x2 1659 | -7/Factory | Discovered new exit (range 8) 1987 | -7/Factory | Entered Lower Caves 2104 | -7/Lower Caves | Learned Factory interactive machine intel 2231 | -7/Lower Caves | Discovered new exit (range 12) 2298 | -7/Lower Caves | Spotted B-75 Beast 2349 | -7/Lower Caves | Entered another Lower Caves area 2396 | -7/Lower Caves | Attacked by a faux Warlord 2522 | -7/Lower Caves | Discovered new exit (range 14) 2978 | -7/Lower Caves | Learned location of 1 exit from Factory 3076 | -7/Lower Caves | Learned 12 Factory zone layouts 3124 | -7/Lower Caves | Discovered new exit (range 8) 3408 | -7/Lower Caves | Entered Data Miner 3408 | -7/Data Miner | Accompanied by 2 allies 3408 | -7/Data Miner | Discovered new exit (range 6) 3441 | -7/Data Miner | Met Data Miner 3491 | -7/Data Miner | Learned location of Section 7 (-2) 3491 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3563 | -7/Data Miner | Received God Mode back door access code from Data Miner 3606 | -7/Data Miner | Entered Proximity Caves 3606 | -6/Proximity Caves | Accompanied by 2 allies 3686 | -6/Proximity Caves | Spotted B-75 Beast 3696 | -6/Proximity Caves | Escorted by Enhanced Grunt 3731 | -6/Proximity Caves | Learned Factory emergency access door positions 4044 | -6/Proximity Caves | Discovered new exit (range 13) 4068 | -6/Proximity Caves | Entered Factory 4068 | -6/Factory | Accompanied by 1 ally 4068 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4069 | -6/Factory | Identified exit to Factory 4072 | -6/Factory | Loaded intel: 46 interactive machine locations 4367 | -6/Factory | Entered another Factory area 4367 | -5/Factory | Accompanied by 1 ally 4367 | -5/Factory | Evolved 2 slots: Utility x2 4565 | -5/Factory | Lost 11 parts (2p2n3u4w) 5077 | -5/Factory | Incoming investigation squad redirected 5212 | -5/Factory | Discovered new exit (range 16) 5302 | -5/Factory | Build established: Scavenger-Tank 5317 | -5/Factory | Incoming investigation squad redirected 5334 | -5/Factory | Identified exit to Factory 5388 | -5/Factory | Entered another Factory area 5388 | -4/Factory | Evolved 2 slots: Utility x2 5982 | -4/Factory | Released all parts (12) 6010 | -4/Factory | Self-destructed Last Messages --------------- 05982_ Released Adv. Targeting Computer. 05982_ Released Lrg. Storage Unit. 05982_ Released Mic. Nuclear Core. 05982_ Released Power Amplifier. 05982_ Acquired 32 matter. 05984_ Acquired Myomer Leg. 05985_ Dropped Myomer Leg. 05986_ Dropped Mak. Laser. 05990_ Acquired 10 matter. 05990_ Penetrated by Slug. 05990_ Slug penetrates Door. 05990_ Slug penetrates Wall. 05991_ Slammed into H-77 Assassin. 05993_ Penetrated by Slug. 05997_ Slug penetrates Wall. 05997_ Penetrated by Slug. 05997_ Slug penetrates Wall. 05998_ Slug penetrates H-77 Assassin. 05999_ Slug penetrates Wall. 06000_ Slug penetrates H-77 Assassin. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????? ?????????????????##### | | ???????" ???????????????## # | | ??????? ??????????????# # | | ???????" ##########????# # | | ???????" #????# # | | ???????" #????# # | | ??????"" ###### # | | ????? + # | | ????? ####s# # | | ????? #??# # # | | ####### #### ###### | | #####+####### ## #??? | | "" # #?# ##] #??? | | "" # #?# ## #??? | | """ # #?# ## #??? | | """ # ### ##! #??? | | """ # ## ###/###??? | | # !]! ## # @ #?? | | ###+## !=!! ## !%! #] #?? | | ??# ## !!% ## ! # """ #?? | | ??# #######+##### # """ #?? | | ??# #?????#[#???###%### """ #?? | | ??# #???###%###???#%#?# #?? | | ?## #####[[*=!#???#*#?########?? | | ## !!!!!#####%# #?? | | *]!![ ![=" """ ??? | | ! #####!# """ ??? | | ""#### #???#%# """ ???? | | ""#??###########[#? ???? | | Y"#?????# # #??""" ??? | | ""#?????# + #???"" ??? | | ""####### # # """ #?? | | + # # ??? | | ! ##### # # ########???? | | ########## # # #??????????? | | # ######## #??????????? | | # #??????# #??????????? | | """ # #??????# #??????????? | | """ # #???####"#########??? | | """ # #???# #??? | | # #???# """""" #??? | | ########## #???# """""" ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingRocketRailgun Manual? 0 Play Time 00:57:13 Cumulative 46.2 hours Start 2020.03.11 @ 17:43:09 End 2020.03.11 @ 19:38:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 41 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc3ccb16-5aa8-4892-9798-097b296dd572