Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 19:26:51 Player: Solshine Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (63) 315 Value Destroyed (2014) 2014 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 6912 Bonus ------- Follower Combat Kills 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -137 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Core Shielding Hacking Drone Bay Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Light Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Gatling Laser Heavy Beamcaster Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Core Shielding Hacking Drone Bay Bomb Factory No. 2 Arc Projector Particle Gun Light EM Pulse Cannon Makeshift Shrapnel Gun [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Slots Evolved 6 | . . 2 . . . 2 . 2 . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 2 | . . . . . . . . 2 . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 98 | 9 1 4 3 . 5 21 33 8 . 4 10 Power 20 | 1 . . 1 . 2 4 7 2 . . 3 Engine 15 | 1 . . 1 . 2 3 3 2 . . 3 Core 5 | . . . . . . 1 4 . . . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 . 2 2 . . 7 7 2 . 1 3 Treads 5 | . . 2 . . . . . 1 . 1 1 Leg 21 | 2 . . 2 . . 7 7 1 . . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 16 | 2 1 1 . . . 4 5 2 . 1 . Device 8 | 1 1 1 . . . 2 2 . . 1 . Storage 2 | 1 . . . . . . 1 . . . . Processor 5 | . . . . . . 2 1 2 . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 4 . 1 . . 3 6 14 2 . 2 4 Energy Gun 16 | 2 . 1 . . 1 2 5 2 . 1 2 Energy Cannon 4 | . . . . . . 1 2 . . . 1 Ballistic Gun 11 | 2 . . . . 2 1 4 . . 1 1 Ballistic Cannon 4 | . . . . . . 1 3 . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 3 . . . . Parts Lost 57 | . . . 4 . . 10 24 2 . . 17 Power 12 | . . . 2 . . 2 3 1 . . 4 Propulsion 18 | . . . 1 . . 4 8 1 . . 4 Utility 8 | . . . . . . 2 4 . . . 2 Weapon 19 | . . . 1 . . 2 9 . . . 7 Highest Loss Streak 17 | . . . 3 . . 3 7 1 . . 17 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 98 88 66 87 91 76 83 92 95 89 Engine 11 | . 14 11 6 . 10 9 8 10 15 15 13 Core 1 | . . . . . . 5 5 . . . . Treads 5 | . . 20 14 . . . . 1 7 11 7 Leg 21 | . 28 22 26 33 33 31 22 20 15 15 18 Device 9 | . 26 22 22 22 22 15 8 . . 4 6 Storage 3 | . . . . . . . . 7 7 7 6 Processor 9 | . . . . . . 1 8 12 15 15 15 Protection 1 | . . . . . . . . 7 7 2 . Energy Gun 12 | . 14 11 7 . 11 12 5 13 15 15 13 Energy Cannon 1 | . . . . . . 2 3 . . . . Ballistic Gun 7 | . 14 11 11 11 10 2 9 7 7 7 6 Ballistic Cannon 1 | . . . . . . 6 3 . . . . Peak Build Rating 47 | 7 9 14 12 6 11 29 31 31 31 46 47 Average Rating 28 | 5 8 13 10 6 9 21 23 25 31 39 41 On Entrance 16 | . 6 9 12 6 6 11 29 15 31 31 46 Naked Turns . | . . . . . . . . . . . . Heaviest Build 40 | 11 8 9 9 3 12 25 30 31 29 32 40 Greatest Support 66 | 20 20 20 43 30 30 66 66 43 28 28 43 Greatest Overweight (x) 6 | 3 . . . . . . 4 1 1 1 6 Average Overweight (x) . | . . . . . . . . . 1 1 . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 10 10 10 9 Most Carried 10 | 4 4 5 5 5 5 5 5 5 4 10 10 Average Carried 5 | 2 3 4 4 5 4 4 3 2 4 7 9 Final Capacity 10 | 5 5 5 5 5 5 5 10 10 10 10 5 Final Carried 10 | 3 4 5 5 5 5 4 . 4 4 10 4 Class Distribution -------------------- 26% | Derelict-Gunner 21% | Mutant 19% | Scavenger-Gunner 13% | Scavenger-Skirmisher 8% | Skirmisher 6% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Matter Collected 1779 | 247 30 51 47 . 50 605 523 103 . 40 83 Remotely . | . . . . . . . . . . . . Salvage Created 2174 | 81 30 51 120 . 27 758 739 150 . . 218 Parts 117 | 9 3 3 9 . 4 35 37 11 . . 6 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . 15 Prevented 6 | . . . . . . . . . . . 6 Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Combat Hostiles Destroyed 45 | . . 1 3 . . 15 18 3 . . 5 Guns 28 | . . 1 3 . . 5 11 3 . . 5 Cannons 14 | . . . . . . 7 7 . . . . AOE 3 | . . . . . . 3 . . . . . Classes Destroyed 13 | 1 . 1 2 . . 7 1 1 . . . Worker 3 | . . . . . . 3 . . . . . Builder 2 | . . . . . . 1 . 1 . . . Tunneler 6 | 4 1 . . . 1 . . . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 1 | . . . . . . 1 . . . . . Watcher 4 | . . . . . . 2 1 1 . . . Swarmer 10 | . . . . . . 4 3 . . . 3 Grunt 20 | . . . 2 . . 8 7 1 . . 2 Brawler 1 | . . . . . . . 1 . . . . Duelist 3 | . . . 1 . . . 1 1 . . . Sentry 7 | . . 1 . . . 2 4 . . . . Hunter 3 | . . . . . . 1 2 . . . . Programmer 1 | . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . . . 1 Best Kill Streak 4 | 1 1 1 3 . 1 4 3 2 . . 2 Combat Bots Only 4 | . . 1 3 . . 4 3 1 . . 2 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Hostile Shots Fired 465 | . . 6 33 . . 83 176 33 . . 134 Missed 129 | . . . 6 . . 21 52 17 . . 33 Damage Taken 6045 | . . 84 598 . . 998 1990 345 . . 2030 Core 1221 | . . 14 109 . . 71 327 30 . . 670 Absorbed by Shields 27 | . . . . . . . 27 . . . . Redirected to Shielding 6 | . . . . . . . 4 2 . . . Regen/Repaired (Parts) 65 | . . . . . . 11 . . . 54 . Core Remaining (%) 74 | 100 100 . . . 69 . 27 . . . . Volleys Fired 188 | 9 5 3 12 . 1 55 61 25 . . 17 Largest 3 | 1 2 2 2 . 1 3 3 3 . . 3 Hottest 185 | 40 60 76 76 . 40 162 150 165 . . 185 Shots Fired 358 | 9 6 6 24 . 1 113 123 45 . . 31 Gun 293 | 9 6 6 24 . 1 71 102 45 . . 29 Cannon 61 | . . . . . . 38 21 . . . 2 Launcher 4 | . . . . . . 4 . . . . . Special . | . . . . . . . . . . . . Kinetic 162 | . 1 3 12 . . 41 76 21 . . 8 Thermal 127 | . . 3 12 . . 30 40 24 . . 18 Explosive 4 | . . . . . . 4 . . . . . Electromagnetic 65 | 9 5 . . . 1 38 7 . . . 5 Robot Hit Streak 25 | 3 3 3 7 . 2 13 25 13 . . 9 Robot Miss Streak 8 | 1 2 1 3 . . 7 3 1 . . 8 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . 2 . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . 1 Shots Hit Robots 250 | 6 3 5 16 . 1 74 86 39 . . 20 Core Hits 144 | 4 1 3 7 . 1 50 42 17 . . 19 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 6 | . . . 1 . . 2 3 . . . . Burn 4 | . . . 1 . . 1 2 . . . . Destroy 1 | . . . . . . . 1 . . . . Corrupt 1 | . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4659 | 83 41 60 185 . 13 1681 1511 643 . . 442 Guns 3246 | 83 41 57 185 . 13 716 1107 642 . . 402 Cannons 910 | . . . . . . 548 340 . . . 22 Explosions 459 | . . . . . . 410 49 . . . . Melee . | . . . . . . . . . . . . Ramming 44 | . . 3 . . . 7 15 1 . . 18 Kinetic 1629 | . . 27 53 . . 480 786 146 . . 137 Thermal 1816 | . . 30 132 . . 333 569 496 . . 256 Explosive 410 | . . . . . . 410 . . . . . Electromagnetic 760 | 83 41 . . . 13 451 141 . . . 31 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . . 4 22 1 1 1 . Average Corruption 4 | . . . . . . 3 5 1 1 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . . . . 5 34 2 . 1 . Message Errors 7 | . . . . . . . 5 1 . 1 . Matter Fused 13 | . . . . . . 3 9 1 . . . Heat Flow Errors 8 | . . . . . . 2 6 . . . . Energy Discharges 4 | . . . . . . . 4 . . . . Parts Rejected 2 | . . . . . . . 2 . . . . Data Loss (minor) 4 | . . . . . . . 4 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 28 | . . . . . . 28 . . . . . Projectiles 2 | . . . . . . 2 . . . . . Explosions 26 | . . . . . . 26 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 21 | . . . . . . 18 3 . . . . Impact . | . . . . . . . . . . . . Kinetic 18 | . . . . . . 16 2 . . . . Secondary 3 | . . . . . . 2 1 . . . . Self-Inflicted Damage 263 | . . . . . . 239 16 . . . 8 Shots 4 | . . . . . . 3 1 . . . . Rammed 7 | . . . . . . . . . . . 7 Targets Rammed 20 | . . 2 . . . 3 7 1 . . 7 Kicked 13 | . . 2 . . . 3 7 1 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 450 | . 20 62 155 . . 450 446 362 . . 428 Average Temperature 138 | . 10 37 62 . . 161 112 162 . . 177 Received Heat Transfer 1719 | . . 27 96 . . 243 597 72 . . 684 Effects 22 | . . . . . . 7 11 1 . . 3 Shutdowns 5 | . . . . . . 2 2 1 . . . Energy Bleed 7 | . . . . . . 3 1 . . . 3 Interference 6 | . . . . . . 2 4 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . 2 . 1 . . 1 Heat Transferred 4034 | . . 74 407 . . 703 1271 1070 . . 509 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Peak Influence 317 | 20 48 95 96 . 5 299 317 113 . . . Initial 99 | . 13 20 36 . . 1 99 63 . . . Average 106 | 8 29 35 61 . 4 140 184 75 . . . Maximum Alert Level 1 | . . . . . . 1 1 . . . . Low Security (%) 82 | 100 100 100 100 . 100 71 62 100 . . . Level 1 17 | . . . . . . 28 37 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . . . . 2 9 1 . . . Investigation 3 | . . . . . . 1 2 . . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 5 | . . . . . . 1 4 . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Distress Signals 6 | . . . . . . 3 2 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 99 | . 2 2 5 . . 32 35 7 . . 16 Peak Tracking Total 7 | . 1 1 3 . . 5 6 3 . . 7 Tactical Retreats 6 | . . . . . . 3 1 1 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Traps Triggered 4 | . . . . . . 2 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Machines Disabled 6 | . . . . . . 4 2 . . . . Max in Single Turn 2 | . . . . . . 2 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Machines Accessed 9 | . 1 2 . . . 2 2 2 . . . Terminals 8 | . 1 2 . . . 1 2 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 28 | . 3 7 . . . 13 2 3 . . . Successful 15 | . 1 4 . . . 9 1 . . . . Failed 13 | . 2 3 . . . 4 1 3 . . . Catastrophic 4 | . . 1 . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . . . . . . . 6 . . . . Terminals 18 | . 3 7 . . . 3 2 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 10 | . . . . . . 10 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 1 4 . . . 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . 8 . . . . . Scan Component 5 | . . . . . . 5 . . . . . Repair 3 | . . . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . . 2 . . . 2 2 2 . . . Full Trace Events 3 | . . 1 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . . . Time 90 | . . . . . . 90 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Total Allies 17 | . . . . . . . 10 . . 7 . Largest Group 10 | . . . . . . . 10 . . 7 6 Highest-Rated Group 232 | . . . . . . . 173 . . 232 201 Highest-Rated Ally 41 | . . . . . . . 29 . . 41 41 Total Orders . | . . . . . . . . . . . . Ally Attacks 98 | . . . . . . . 51 . . . 47 Total Damage 1419 | . . . . . . . 639 . . . 780 Kills 10 | . . . . . . . 4 . . . 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Turns Passed 7764 | 182 342 274 85 59 348 1077 1131 661 14 2809 782 Spaces Moved 4625 | 115 250 207 37 50 272 584 612 448 8 1452 590 Core 128 | 15 . . . . . . 7 . . . 106 Treads . | . . . . . . . . . . . . Legs 4497 | 100 250 207 37 50 272 584 605 448 8 1452 484 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 100 120 190 190 50 Average Speed 145 | 126 120 120 120 120 120 122 133 128 190 190 118 Slowest Speed 350 | 200 120 120 120 120 120 125 250 190 190 190 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 6 32 24 13 8 57 29 75 18 4 90 76 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . . 4 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 3 . . . . 2 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 64 | . . . . . . 57 7 . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 64 | . . . . . . 57 7 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Total 5371 | 142 286 227 55 49 295 851 820 494 7 1503 642 Wait 355 | . 29 5 1 . 7 177 81 2 . 39 14 Move 4614 | 114 249 206 36 49 271 583 611 447 7 1451 590 Hop . | . . . . . . . . . . . . Pick Up 68 | 9 2 4 2 . 6 6 21 11 . 7 . Fast Attach 14 | . . 2 . . . 9 1 . . . 2 Attach 57 | 7 1 1 1 . 3 5 24 7 . 2 6 Detach 2 | 1 . . . . . . . . . 1 . Swap 27 | 2 . 1 2 . 2 7 8 1 . 2 2 Drop 25 | . . 3 1 . 5 6 5 . . 1 4 Fire 188 | 9 5 3 12 . 1 55 61 25 . . 17 Melee . | . . . . . . . . . . . . Ram 8 | . . . . . . . 1 . . . 7 Kick 13 | . . 2 . . . 3 7 1 . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 3) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x2 768 | -9/Materials | Discovered new exit (range 15) 799 | -9/Materials | Entered Mines 800 | -9/Mines | Assembled infested the area 878 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 879 | -9/Mines | Discovered new exit (range 5) 884 | -9/Mines | Entered Exiles 896 | -9/Exiles | Lost 3 parts (1p1n1w) 922 | -9/Exiles | Discovered new exit (range 15) 943 | -9/Exiles | Entered Mines 1243 | -8/Mines | Discovered new exit (range 10) 1291 | -8/Mines | Entered Materials 1291 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1384 | -8/Materials | Repaired Med. Storage Unit 1384 | -8/Materials | Repaired Lgt. Deuterium Engine 1410 | -8/Materials | Repaired Sensor Array 1646 | -8/Materials | Lost 3 parts (2n1w) 2348 | -8/Materials | Discovered new exit (range 18) 2368 | -8/Materials | Entered Storage 2737 | -8/Storage | Build established: Scavenger-Skirmisher 3014 | -8/Storage | Lost 5 parts (1p1n3w) 3269 | -8/Storage | Core integrity fell below 50% 3284 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3284 | -8/Storage | Garrison activated, responded to threat 3308 | -8/Storage | Lost 3 parts (1n1u1w) 3378 | -8/Storage | Lost 10 allies 3398 | -8/Storage | System corruption reached 10% 3480 | -8/Storage | Lost 7 parts (1p2n2u2w) 3497 | -8/Storage | Discovered new exit (range 3) 3499 | -8/Storage | Entered Factory 3499 | -7/Factory | Evolved 2 slots: Utility x2 3904 | -7/Factory | Build established: Scavenger-Gunner 4150 | -7/Factory | Discovered new exit (range 5) 4160 | -7/Factory | Entered Lower Caves 4161 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4174 | -7/Lower Caves | Entered Zion 4244 | -7/Zion | System corruption cleaned by Quarantine Array 4289 | -7/Zion | Learned 8 Factory zone layouts 4328 | -7/Zion | Given A8's code to call for help 4560 | -7/Zion | Learned location of Quarantine (-3) 4735 | -7/Zion | Met Imprinter 4773 | -7/Zion | Imprinted 4775 | -7/Zion | Declared Zion's savior 5091 | -7/Zion | Found Prototype Device 5185 | -7/Zion | Gained Derelict followers 5380 | -7/Zion | Build established: Gunner 5764 | -7/Zion | Given the Hacking Drone Bay 5768 | -7/Zion | Found Prototype Device 5877 | -7/Zion | Build established: Derelict-Gunner 6653 | -7/Zion | Learned location of Warlord (-5) 6670 | -7/Zion | Discovered new exit (range 10) 6983 | -7/Zion | Entered Proximity Caves 6983 | -6/Proximity Caves | Accompanied by 6 allies 6986 | -6/Proximity Caves | Spotter reported a threat 6988 | -6/Proximity Caves | Spotter reported a threat 7392 | -6/Proximity Caves | Spotted B-75 Beast 7416 | -6/Proximity Caves | Allies destroyed B-75 Beast 7620 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7691 | -6/Proximity Caves | Core integrity fell below 50% 7719 | -6/Proximity Caves | Core integrity fell below 20% 7726 | -6/Proximity Caves | Discovered new exit (range 12) 7731 | -6/Proximity Caves | Learned Factory emergency access door positions 7743 | -6/Proximity Caves | Lost 17 parts (4p4n2u7w) 7765 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Arc Projector destroyed. Slammed into G-50 Soldier. Penetrated by Slug. Imp. Sensor Array destroyed. Penetrated by Slug. Imp. Ion Engine destroyed. Acquired 8 matter. Med. Storage Unit destroyed. Slug penetrates G-50 Soldier. Acquired 10 matter. Particle Gun destroyed. Slammed into G-50 Soldier. Destabilizing: System interference. Core Analyzer temporarily disabled. Slammed into G-50 Soldier. Slammed into Y-64 Sentinel. EXIT=FOUND Acquired derelict log, extracted data. Data stored: Factory emergency access points. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ## ###???????????? | | ### ## #???????????? | | #?##### ### #????????????? | | #????## #### ##???????????? | | #???## ### #### #???????????? | | ???## #???????????? | | #??# #?????????????? | | ##?# ######+#### ##?????????????? | | ### #""""" ""# ##?????????????? | | ### # ""# #?????????????? | | #?##### # "# #?????????????? | | #?????# + ""# #?????????????? | | #?????# # # ##????????????? | | ##?????# # ; #????????????? | | ##?????# #?"" # ##????????????? | | ###???# #??" "# ##?????????????? | | ###?# #??" 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Melee Analysis Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Leap Before You Look Part-time Mechanic Robot Respite System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed CombatAmuletDisintegrator Manual? 0 Play Time 01:33:02 Cumulative 4.8 hours Start 2025.03.15 @ 14:10:02 End 2025.03.15 @ 19:26:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4434f1b2-8fc8-48a3-9767-c92cc7f13155