Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.24 @ 23:32:48 Player: bogmind Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3187) 3187 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (461) 461 TOTAL SCORE: 7648 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 423 Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Nuclear Core Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Weight Redist. System Visual Processing Unit Targeting Computer Targeting Computer Kinecellerator Hardened Medium Armor Plating Shield Generator Improved Shield Generator Hacking Suite Proton Cannon Grenade Launcher Rocket Launcher Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer > --- WEAPON ----------- Minigun Heavy Battle Rifle Heavy Battle Rifle Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Weight Redist. System Visual Processing Unit Targeting Computer Targeting Computer Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating Improved Shield Generator Hacking Suite Proton Cannon Heavy Assault Rifle Minigun Grenade Launcher Rocket Launcher Rocket Launcher Improved Grenade Launcher [Rating: 52] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Weapon Heavy Battle Rifle Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . 2 . . 1 Weapon 3 | . . . 2 . . . 1 Parts Attached 61 | 7 7 17 9 3 3 . 15 Power 6 | 1 . 1 1 1 . . 2 Engine 2 | 1 . . . 1 . . . Core 4 | . . 1 1 . . . 2 Reactor . | . . . . . . . . Propulsion 17 | 2 2 7 2 . . . 4 Treads . | . . . . . . . . Leg 17 | 2 2 7 2 . . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 4 2 . 2 . . 3 Device 2 | . . . . 1 . . 1 Storage 5 | 1 3 1 . . . . . Processor 5 | . 1 1 . 1 . . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | 3 1 7 6 . 3 . 6 Energy Gun 5 | 1 . . 3 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 2 1 5 3 . 3 . 3 Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . . 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 Parts Lost 27 | . 1 3 2 . . . 21 Power 1 | . . . . . . . 1 Propulsion 11 | . . 2 2 . . . 7 Utility 5 | . . 1 . . . . 4 Weapon 10 | . 1 . . . . . 9 Highest Loss Streak 16 | . 1 1 1 . . . 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 92 97 99 100 99 100 94 Engine 4 | . 14 . . 6 7 7 3 Core 4 | . . 10 9 . . . 2 Leg 30 | . 28 43 35 30 30 30 23 Device 5 | . . . . 7 7 7 12 Storage 8 | . 14 11 9 7 7 7 6 Processor 11 | . 7 10 9 15 15 15 13 Energy Gun 3 | . 5 . 13 7 3 . . Ballistic Gun 24 | . 22 21 22 23 25 30 23 Ballistic Cannon 1 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 119 | 14 88 92 97 100 107 107 119 Greatest Support 45 | 20 20 40 45 45 45 45 45 Greatest Overweight (x) 29 | 1 4 3 3 2 2 2 29 Average Overweight (x) 1 | . . 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 6 13 24 25 25 25 25 25 Most Carried 25 | 5 11 25 25 25 25 25 25 Average Carried 21 | 2 6 17 24 24 24 24 24 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 2 11 25 25 25 25 25 19 Class Distribution -------------------- 68% | Scavenger-Skirmisher 15% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2006 | 270 167 400 358 . 88 . 723 Remotely . | . . . . . . . . Salvage Created 3338 | . 475 963 606 44 . . 1250 Parts 219 | . 29 67 48 3 . . 72 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 1 2 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 69 | . 7 25 11 1 . . 25 Guns 57 | . 7 22 11 1 . . 16 Cannons 9 | . . . . . . . 9 AOE 3 | . . 3 . . . . . Classes Destroyed 14 | . 5 4 2 1 . . 2 Worker 12 | . 1 1 3 . . . 7 Builder 3 | . . . 1 . . . 2 Tunneler 1 | . . . . . . . 1 Recycler 3 | . 2 1 . . . . . Operator 1 | . . 1 . . . . . Watcher 11 | . 2 3 2 . . . 4 Swarmer 16 | . 2 8 3 . . . 3 Grunt 32 | . 5 11 2 . . . 14 Brawler 3 | . . 2 1 . . . . Duelist 1 | . . 1 . . . . . Sentry 10 | . . 3 4 . . . 3 Hunter 3 | . . . 1 . . . 2 Programmer 3 | . . . . 1 . . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | . 6 5 5 1 . . 8 Combat Bots Only 8 | . 3 4 5 1 . . 8 Max Kills in Single Turn 6 | . 2 2 2 1 . . 6 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 642 | . 43 103 54 2 . . 440 Missed 210 | . 19 26 15 2 . . 148 Damage Taken 4843 | . 210 807 395 . . 81 3350 Core 1161 | . 26 194 52 . . 27 862 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1365 | . 65 243 114 . . 21 922 Core Remaining (%) 85 | 100 89 51 90 . . 96 . Volleys Fired 198 | . 37 75 33 1 . . 52 Largest 5 | . 2 2 4 3 . . 5 Hottest 171 | . 60 63 133 63 . . 171 Shots Fired 575 | . 70 150 112 3 . . 240 Gun 512 | . 70 148 112 3 . . 179 Cannon 61 | . . . . . . . 61 Launcher 2 | . . 2 . . . . . Special . | . . . . . . . . Kinetic 530 | . 48 148 91 3 . . 240 Thermal 19 | . . . 19 . . . . Explosive 2 | . . 2 . . . . . Electromagnetic 24 | . 22 . 2 . . . . Robot Hit Streak 34 | . 15 17 18 10 . . 34 Robot Miss Streak 5 | . 2 5 3 . . . 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 403 | . 52 111 76 3 . . 161 Core Hits 190 | . 20 57 31 2 . . 80 Critical Kills 3 | . . . 1 . . . 2 Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 9 | . 1 . 2 . . . 6 Destroy 5 | . . . 2 . . . 3 Blast 3 | . . . . . . . 3 Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7516 | . 645 1370 969 52 . . 4480 Guns 5317 | . 645 1008 969 52 . . 2643 Cannons 1340 | . . . . . . . 1340 Explosions 830 | . . 362 . . . . 468 Melee . | . . . . . . . . Ramming 29 | . . . . . . . 29 Kinetic 6270 | . 437 1008 790 52 . . 3983 Thermal 612 | . . . 144 . . . 468 Explosive 362 | . . 362 . . . . . Electromagnetic 243 | . 208 . 35 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 . . . 1 Average Corruption 1 | . . . 3 . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . 8 . . . 2 Message Errors 2 | . . . 1 . . . 1 Matter Fused 2 | . . . 2 . . . . Heat Flow Errors 3 | . . . 3 . . . . Energy Discharges 3 | . . . 2 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 158 | . . 49 . . . . 109 Projectiles 41 | . . . . . . . 41 Explosions 117 | . . 49 . . . . 68 Melee . | . . . . . . . . Knockbacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Kinetic 8 | . . . . . . . 8 Secondary . | . . . . . . . . Self-Inflicted Damage 243 | . . 75 . . . . 168 Shots 4 | . . 1 . . . . 3 Rammed . | . . . . . . . . Targets Rammed 7 | . . 2 . . . . 5 Kicked 7 | . . 2 . . . . 5 Crushed . | . . . . . . . . Highest Temperature 375 | . 51 8 375 . . . 269 Average Temperature 78 | . 27 5 84 . . . 86 Received Heat Transfer 1516 | . 108 225 117 . . . 1066 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 675 | . . . 325 . . . 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 497 | . 209 497 215 73 21 338 292 Initial 83 | . . . 83 31 21 . 32 Average 140 | . 52 272 85 40 19 156 156 Maximum Alert Level 2 | . 1 2 1 . . 1 1 Low Security (%) 68 | 100 84 27 99 100 100 56 64 Level 1 29 | . 15 58 . . . 43 35 Level 2 2 | . . 14 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 2 . . . 5 11 Investigation 1 | . 1 . . . . . . Extermination 4 | . . . . . . 1 3 Reinforcement 7 | . . 2 . . . 1 4 Assault . | . . . . . . . . Garrison 7 | . . . . . . 3 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 6 | . . 4 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 11 36 14 1 . 3 37 Peak Tracking Total 8 | . 3 5 3 1 . 2 8 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 2 | . 1 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 25 | . . 4 . . . 7 14 Max in Single Turn 5 | . . 3 . . . . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 16 | . 5 3 2 1 . 3 2 Terminals 15 | . 5 3 2 1 . 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 44 | . 16 8 5 2 . 8 5 Successful 21 | . 7 6 1 1 . 4 2 Failed 23 | . 9 2 4 1 . 4 3 Catastrophic 4 | . 1 . 1 . . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 43 | . 16 8 5 2 . 8 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 21 | . 7 6 1 1 . 4 2 Prototype ID Bank 1 | . . 1 . . . . . Emergency Access Points 4 | . 1 1 . . . 1 1 Alert Level 2 | . . 1 . . . 1 . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . Disarm Traps 1 | . 1 . . . . . . Security Status 3 | . . 1 . . . 1 1 Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Zone Layout 5 | . 1 2 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 5 2 1 1 . 3 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 3 | . . . . . . . 3 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 21 | . . . . . 21 . . Largest Group 21 | . . . . . 21 21 7 Highest-Rated Group 501 | . . . . . 501 501 214 Highest-Rated Ally 35 | . . . . . 35 35 35 Total Orders . | . . . . . . . . Ally Attacks 88 | . . . . . . 51 37 Total Damage 3553 | . . . . . . 1699 1854 Kills 31 | . . . . . . 15 16 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 7006 | 57 689 1244 984 380 440 880 2332 Spaces Moved 2448 | 48 324 355 322 143 167 338 751 Core 29 | 24 . . . . . . 5 Treads . | . . . . . . . . Legs 2419 | 24 324 355 322 143 167 338 746 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 260 260 260 Average Speed 251 | 89 173 261 261 260 260 260 277 Slowest Speed 1500 | 120 400 330 330 260 260 260 1500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 32 | 3 60 38 25 4 88 12 27 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 93 | . . 19 . . . . 74 Melee . | . . . . . . . . Projectile 18 | . . . . . . . 18 AOE 75 | . . 19 . . . . 56 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 2900 | 60 381 539 391 151 174 341 863 Wait 85 | . 1 58 7 . . . 19 Move 2442 | 47 323 354 321 143 166 337 751 Hop . | . . . . . . . . Pick Up 72 | 6 12 25 12 3 1 2 11 Fast Attach 8 | 2 . 1 . . 3 . 2 Attach 27 | 4 2 4 4 2 . . 11 Detach . | . . . . . . . . Swap 26 | 1 5 12 5 1 . . 2 Drop 34 | . 1 8 9 1 4 2 9 Fire 198 | . 37 75 33 1 . . 52 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . 2 . . . . 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 5) 702 | -10/Materials | Discovered new exit (range 17) 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x2 1290 | -9/Materials | Build established: Scavenger-Mutant 1949 | -9/Materials | Discovered new exit (range 12) 1991 | -9/Materials | Entered another Materials area 1991 | -8/Materials | Evolved 2 slots: Weapon x2 2292 | -8/Materials | Build established: Scavenger-Skirmisher 2926 | -8/Materials | Discovered new exit (range 18) 2975 | -8/Materials | Entered Factory 2975 | -7/Factory | Evolved 2 slots: Utility x2 3355 | -7/Factory | Sucked down chute 3355 | -7/Factory | Entered Waste 3356 | -7/Waste | Met a frightened Derelict 3356 | -7/Waste | Joined by Warlord forces that had cleared the area 3753 | -7/Waste | Discovered new exit (range 14) 3784 | -7/Waste | Identified exit to Factory 3795 | -7/Waste | Entered Factory 3795 | -7/Factory | Accompanied by 21 allies 4198 | -7/Factory | Garrison activated, responded to threat 4251 | -7/Factory | Lost 7 allies 4560 | -7/Factory | Discovered new exit (range 10) 4584 | -7/Factory | Identified exit to Factory 4675 | -7/Factory | Entered another Factory area 4675 | -6/Factory | Accompanied by 7 allies 4675 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4676 | -6/Factory | Discovered new exit (range 15) 4719 | -6/Factory | Lost 4 allies 4973 | -6/Factory | Spotted B-75 Beast 4977 | -6/Factory | Allies destroyed B-75 Beast 5489 | -6/Factory | Garrison activated, responded to threat 5527 | -6/Factory | Lost 3 allies 5601 | -6/Factory | Destroyed 8 combat bots 6779 | -6/Factory | Cargo convoy interrupted 6936 | -6/Factory | Crushed by falling debris 6936 | -6/Factory | Core integrity fell below 50% 6995 | -6/Factory | Core integrity fell below 20% 6997 | -6/Factory | Lost 16 parts (1p5n3u7w) 7007 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06936_ Crushed by falling debris. 06936_ Hvy. Assault Rifle destroyed. 06936_ K-01 Serf collects debris. 06939_ R-10 Processor collects Autogun. 06940_ K-01 Serf collects debris. 06942_ Carbon-fiber Leg destroyed. 06944_ The unstable cave ceiling collapses. 06947_ R-10 Processor collects Imp. Heat Sink. 06961_ The unstable cave ceiling collapses. 06963_ Visual Processing Unit destroyed. 06966_ Antimatter Cannon destroyed. 06974_ K-01 Serf collects debris. 06986_ Acquired 30 matter. 06988_ K-01 Serf collects debris. 06991_ The unstable cave ceiling collapses. 06992_ K-01 Serf collects debris. 06995_ The unstable cave ceiling collapses. 06996_ K-01 Serf collects debris. 06997_ System corrupted: Energy discharge (-36). 06998_ K-01 Serf collects debris. 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[ g ^ ;%"" %% #?????? | | ???????? g @ ^ # G%% #?????? | | ??????????###### ^ ^^ + "" #?????? | | ???????????????# """" ######### " #?????? | | ???????????????# """" ????????# #?????? | | ???????????????# """" ????????#### ######?????? | | ???????????????# """" ???????????###??????????? | | ??????????????????"""" ????????????????????????? | | ???????????????????""" ????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????"" ?????????????????????????? | | ???????????????????"" ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed GaussSpreadSlayer Manual? 0 Play Time 00:50:10 Cumulative 14.5 hours Start 2024.03.24 @ 22:35:48 End 2024.03.24 @ 23:32:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 61 Rogue 56 Adventurer 3 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c3c0617-9749-486f-9d96-cbd7bae4850f