Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.10 @ 18:58:49 Player: BRiNK Result: Destroyed by G-50 Soldier via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3354) 3354 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-161) -161 TOTAL SCORE: 7778 Bonus ------- High Alert Combat Kills 13 Friendly Fire -174 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 290/290 System Corruption 7% Temperature Cool (12) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Target Analyzer System Shield Dynamic Insulation System > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Heavy Siege Treads Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Power Amplifier Cryofiber Web Large Storage Unit Visual Processing Unit Advanced Targeting Computer Experimental Targeting Computer Target Analyzer > --- WEAPON ----------- Beamcaster Assault Cannon Antimatter Cannon Shock Bomb Launcher > --- INVENTORY -------- Antimatter Reactor Light Treads Light Treads Heavy Siege Treads Improved Heat Sink Advanced Hacking Suite System Shield Dynamic Insulation System Beamcaster Bore Cannon Rocket Launcher Datajack [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Assault Cannon Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 2 . 1 1 . 1 . . Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 114 | 6 7 . 10 1 19 2 27 14 4 24 Power 18 | 1 1 . 1 1 2 . 6 1 2 3 Engine 13 | 1 1 . 1 1 2 . 5 1 . 1 Core 2 | . . . . . . . 1 . . 1 Reactor 3 | . . . . . . . . . 2 1 Propulsion 31 | 2 . . 1 . 5 . 9 4 1 9 Treads 24 | 2 . . 1 . 5 . 9 4 1 2 Leg . | . . . . . . . . . . . Wheel 5 | . . . . . . . . . . 5 Hover 1 | . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . 1 Utility 21 | 1 2 . 3 . 3 1 5 2 . 4 Device 12 | . . . 3 . 2 1 2 1 . 3 Storage 3 | 1 1 . . . . . 1 . . . Processor 5 | . 1 . . . 1 . 2 1 . . Hackware 1 | . . . . . . . . . . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 44 | 2 4 . 5 . 9 1 7 7 1 8 Energy Gun 11 | 1 . . 3 . 1 . 2 1 1 2 Energy Cannon 10 | . . . 2 . 3 1 2 2 . . Ballistic Gun 5 | 1 1 . . . . . . 2 . 1 Ballistic Cannon 13 | . 3 . . . 4 . 2 1 . 3 Launcher 2 | . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 1 . . 1 Unidentified Prototypes 5 | . 1 . . . 1 . 2 . . 1 Parts Lost 54 | . . . . . 5 . 11 12 . 26 Power 12 | . . . . . 2 . 4 2 . 4 Propulsion 13 | . . . . . . . 3 2 . 8 Utility 7 | . . . . . . . 2 1 . 4 Weapon 22 | . . . . . 3 . 2 7 . 10 Highest Loss Streak 11 | . . . . . 3 . 3 10 . 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 87 100 99 100 99 92 94 90 87 81 Engine 7 | . 14 14 11 11 8 7 9 7 . 1 Reactor 1 | . . . . . . . . . 6 6 Treads 15 | . 28 28 22 22 17 15 14 12 12 3 Device 15 | . . . 21 22 19 23 17 10 13 14 Storage 9 | . 14 14 11 11 9 7 12 8 6 6 Processor 15 | . 2 14 11 11 15 15 13 25 26 22 Energy Gun 6 | . 8 . 17 11 7 . 4 1 . 6 Energy Cannon 6 | . . . 4 11 11 18 10 7 . . Ballistic Gun 2 | . 7 14 . . . . . 4 6 3 Ballistic Cannon 6 | . 11 14 . . 6 4 6 5 6 6 Launcher 1 | . . . . . . . . 3 6 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 13 33 33 38 40 45 49 62 56 73 78 Greatest Support 70 | 40 40 40 40 40 43 43 46 40 70 70 Greatest Overweight (x) 21 | . . . . . 11 1 2 2 1 21 Average Overweight (x) . | . . . . . . . . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 8 13 13 14 15 14 15 14 13 14 Average Carried 10 | 1 5 11 11 13 13 13 12 6 6 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 14 | 2 7 13 13 14 14 13 14 3 12 3 Class Distribution -------------------- 30% | Skirmisher 30% | Mutant 20% | Scavenger-Gunner 9% | Scavenger-Skirmisher 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Matter Collected 2256 | 216 25 67 220 . 324 . 572 189 63 580 Remotely . | . . . . . . . . . . . Salvage Created 3703 | . 19 63 190 102 835 . 1134 323 . 1037 Parts 190 | . 3 10 16 1 50 . 61 11 . 38 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Combat Hostiles Destroyed 69 | . 1 3 9 2 17 . 19 6 . 12 Guns 25 | . 1 1 7 2 5 . 2 2 . 5 Cannons 33 | . . 2 1 . 10 . 14 1 . 5 AOE 7 | . . . . . 2 . . 3 . 2 Classes Destroyed 14 | . 1 2 . 1 6 . 1 . . 3 Worker 8 | . . 1 . . 1 . 2 . . 4 Builder 5 | . . . . . 1 . 1 . . 3 Tunneler 1 | . . . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . . Recycler 5 | . . . . . 1 . 1 . . 3 Mechanic 1 | . . . . . 1 . . . . . Watcher 6 | . . . . . 3 . 2 . . 1 Swarmer 19 | . . 3 7 . 5 . 3 . . 1 Grunt 20 | . 1 . 2 1 3 . 1 6 . 6 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 17 | . . . . 1 7 . 9 . . . Hunter 4 | . . . . . 2 . . . . 2 Programmer 7 | . . . . . . . 6 . . 1 Thug 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 1 3 4 1 7 . 7 4 . 7 Combat Bots Only 4 | . 1 3 4 1 4 . 4 4 . 3 Max Kills in Single Turn 6 | . 1 1 1 1 6 . 2 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 . . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Damage Taken 7517 | . 257 60 229 107 953 14 2168 819 . 2910 Core 1444 | . 31 15 58 32 72 . 304 122 . 810 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 21 | . . . . . . . 21 . . . Core Remaining (%) 80 | 100 . 81 . 77 86 . 56 . . . Volleys Fired 202 | . 12 8 16 6 40 3 60 11 . 46 Largest 4 | . 2 2 2 2 3 3 3 4 . 4 Hottest 247 | . 85 58 120 135 180 201 201 219 . 247 Shots Fired 547 | . 24 16 32 12 114 9 174 35 . 131 Gun 216 | . 13 8 30 6 35 . 29 16 . 79 Cannon 317 | . 11 8 2 6 79 9 145 17 . 40 Launcher 14 | . . . . . . . . 2 . 12 Special . | . . . . . . . . . . . Kinetic 195 | . 12 16 . . 42 . 44 19 . 62 Thermal 285 | . 12 . 32 12 57 9 101 5 . 57 Explosive 5 | . . . . . . . . . . 5 Electromagnetic 62 | . . . . . 15 . 29 11 . 7 Robot Hit Streak 15 | . 6 7 8 6 12 2 15 12 . 14 Robot Miss Streak 11 | . 2 5 5 1 5 4 5 2 . 11 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 336 | . 14 9 18 8 67 3 112 28 . 77 Core Hits 170 | . 3 4 10 3 33 . 44 25 . 48 Critical Kills 2 | . . . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 14 | . . . 3 . 2 . 1 . . 8 Burn 8 | . . . 3 . 1 . . . . 4 Meltdown 1 | . . . . . . . 1 . . . Destroy 2 | . . . . . . . . . . 2 Blast 3 | . . . . . 1 . . . . 2 Melee Attacks 4 | . . . . . 3 . 1 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9142 | . 198 145 292 137 1969 70 2571 1021 . 2739 Guns 2630 | . 108 69 274 84 433 . 394 234 . 1034 Cannons 4160 | . 90 74 18 52 801 70 2155 327 . 573 Explosions 2308 | . . . . . 734 . . 460 . 1114 Melee . | . . . . . . . . . . . Ramming 44 | . . 2 . 1 1 . 22 . . 18 Kinetic 2423 | . 99 143 . . 381 . 610 289 . 901 Thermal 4086 | . 99 . 292 136 725 70 1545 371 . 848 Explosive 1474 | . . . . . 677 . . . . 797 Electromagnetic 1115 | . . . . . 185 . 394 361 . 175 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 6 . . 7 Average Corruption 3 | . . . . . . . 3 . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . . . . . . 30 . . 8 Message Errors 6 | . . . . . . . 5 . . 1 Matter Fused 12 | . . . . . . . 9 . . 3 Heat Flow Errors 5 | . . . . . . . 4 . . 1 Energy Discharges 6 | . . . . . . . 5 . . 1 Data Loss (minor) 6 | . . . . . . . 6 . . . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 444 | . 7 . . . 44 14 61 16 . 302 Projectiles 82 | . 7 . . . . 14 61 . . . Explosions 362 | . . . . . 44 . . 16 . 302 Melee . | . . . . . . . . . . . Knockbacks 19 | . 2 . . . 5 . 1 2 . 9 Impact . | . . . . . . . . . . . Kinetic 18 | . 2 . . . 4 . 1 2 . 9 Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 739 | . . . . . 79 . . 122 . 538 Shots 14 | . . . . . 1 . . 4 . 9 Rammed 6 | . . 1 . 1 . . 2 . . 2 Targets Rammed 8 | . . 1 . 1 1 . 3 . . 2 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . 1 . 1 . . . Highest Temperature 546 | . 180 . . . 192 62 438 453 . 546 Average Temperature 150 | . 73 . . . 70 31 127 261 . 178 Received Heat Transfer 1986 | . 162 . 57 48 252 9 486 306 . 666 Effects 16 | . . . . . . . . 4 . 12 Shutdowns 1 | . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . 5 Matter Decay 2 | . . . . . . . . 1 . 1 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . 1 . 2 Damage (major) 2 | . . . . . . . . 2 . . Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 1 . 1 1 . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . 3 . . . Combat Hostiles 4 | . . . 1 . . . 3 . . . Parts Melted 13 | . . . 4 1 . . 5 . . 3 Heat Transferred 7852 | . 296 . 1073 259 1382 111 2479 411 . 1841 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 . 1 2 . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Peak Influence 415 | . 71 75 215 138 415 140 268 163 57 227 Initial 125 | . . . . 83 . 125 63 97 57 . Average 116 | . 33 7 106 86 223 127 149 100 51 49 Maximum Alert Level 2 | . . . 1 . 2 . 1 . . 1 Low Security (%) 80 | 100 100 100 83 100 35 100 79 100 100 97 Level 1 18 | . . . 16 . 60 . 20 . . 2 Level 2 . | . . . . . 4 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 1 . . . . 5 . . 2 Investigation 1 | . . 1 . . . . . . . . Extermination 7 | . . . . . . . 5 . . 2 Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Distress Signals 5 | . 2 . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 7 3 17 5 29 5 25 6 . 20 Peak Tracking Total 7 | . 4 3 6 3 7 1 4 4 . 5 Tactical Retreats 2 | . . . . . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Traps Triggered 8 | . . . . 1 2 . 3 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Machines Disabled 27 | . 1 . . . 10 . 1 3 . 12 Max in Single Turn 7 | . 1 . . . 7 . 1 3 . 3 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Machines Accessed 22 | . 2 1 1 1 8 2 4 1 . 2 Terminals 14 | . 2 . . . 6 2 3 . . 1 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 2 | . . . . . 1 . 1 . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 44 | . 2 1 1 1 20 3 11 1 . 4 Successful 19 | . 1 1 1 1 10 . 3 1 . 1 Failed 25 | . 1 . . . 10 3 8 . . 3 Catastrophic 3 | . . . . . 1 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 15 | . . . 1 . 9 1 4 . . . Terminals 31 | . 2 . . . 18 3 6 . . 2 Fabricators 3 | . . . . . . . . 1 . 2 Repair Stations 6 | . . . . . 1 . 5 . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 14 | . 1 1 . 1 9 . 1 . . 1 Record 3 | . . . . . 3 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Open Door 3 | . . 1 . 1 . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Emergency Access Points 2 | . . . . . 2 . . . . . Repair Station Index 1 | . . . . . 1 . . . . . Maintenance Status 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Monitor 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 . . . 7 2 4 . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 19 | . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat 1 | . . . . . 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . parse_system 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 1 Highest-Rated Group 31 | . . . . . . . . . 31 31 Highest-Rated Ally 31 | . . . . . . . . . 31 31 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Turns Passed 7633 | 65 405 478 331 598 1639 277 1816 286 439 1299 Spaces Moved 3103 | 36 218 280 160 345 668 109 637 100 191 359 Core 56 | 5 . . . . 1 . . . . 50 Treads 2935 | 31 218 280 160 345 667 109 637 100 191 197 Legs . | . . . . . . . . . . . Wheels 106 | . . . . . . . . . . 106 Hover 2 | . . . . . . . . . . 2 Flight 4 | . . . . . . . . . . 4 Fastest Speed 50 | 50 160 160 160 165 165 165 160 160 160 95 Average Speed 214 | 144 160 160 162 165 211 242 239 227 222 309 Slowest Speed 1100 | 160 160 160 165 165 600 245 320 320 240 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 36 74 22 75 65 5 74 4 90 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . 1 1 . . . . Unknown Exits Taken 4 | 1 . 1 . 1 . . 1 . . . Scrap Searched 3 | . . . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 221 | . . . . . 42 . 29 7 . 143 Melee . | . . . . . . . . . . . Projectile 38 | . . . . . 4 . 21 1 . 12 AOE 183 | . . . . . 38 . 8 6 . 131 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Fac Total 3647 | 49 250 294 200 364 799 117 784 134 206 450 Wait 88 | . . . 1 1 50 . 28 8 . . Move 3094 | 35 217 279 159 344 667 108 636 100 190 359 Hop . | . . . . . . . . . . . Pick Up 97 | 8 10 6 8 6 14 2 18 1 10 14 Fast Attach 1 | . . . . . 1 . . . . . Attach 78 | 6 2 . 5 1 10 2 14 12 4 22 Detach 2 | . . . . . . . . . 2 . Swap 35 | . 5 . 5 . 8 . 13 2 . 2 Drop 32 | . 4 . 6 5 5 2 5 . . 5 Fire 202 | . 12 8 16 6 40 3 60 11 . 46 Melee 4 | . . . . . 3 . 1 . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 6 | . . 1 . 1 1 . 3 . . . Escape Stasis 6 | . . . . . . . 6 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 360 | -10/Materials | Identified exit to Mines 471 | -10/Materials | Entered Mines 566 | -10/Mines | Met a Derelict shopkeep closing up shop 767 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 770 | -10/Mines | Found Prototype Device 927 | -10/Mines | Discovered new exit (range 14) 949 | -10/Mines | Entered Materials 949 | -9/Materials | Evolved 2 slots: Utility x2 950 | -9/Materials | Identified exit to Mines 1280 | -9/Materials | Entered Mines 1296 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1479 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1529 | -9/Mines | Learned Materials garrison access intel 1788 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1846 | -9/Mines | Discovered new exit (range 12) 1854 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1878 | -9/Mines | Entered Materials 1878 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1878 | -8/Materials | Identified Exp. Sensor Array 1879 | -8/Materials | Loaded intel: 1 garrison access location 2184 | -8/Materials | Build established: Skirmisher 2611 | -8/Materials | Lost 3 parts (3w) 3468 | -8/Materials | Discovered new exit (range 18) 3514 | -8/Materials | Identified exit to Factory 3517 | -8/Materials | Entered Factory 3517 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3518 | -7/Factory | Identified exit to Storage 3794 | -7/Factory | Entered Storage 4329 | -7/Storage | Lost 3 parts (1p1n1w) 4391 | -7/Storage | Lost 3 parts (1n1u1w) 4685 | -7/Storage | Build established: Scavenger-Skirmisher 4877 | -7/Storage | Repaired Cryofiber Web 5209 | -7/Storage | Found Prototype Processor 5370 | -7/Storage | Identified Exp. Targeting Computer 5569 | -7/Storage | Discovered new exit (range 18) 5610 | -7/Storage | Entered Factory 5610 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5757 | -6/Factory | Lost 10 parts (1p2n1u6w) 5896 | -6/Factory | Sucked down chute 5896 | -6/Factory | Entered Waste 5896 | -6/Waste | The area was eerily silent 5897 | -6/Waste | Met a frightened Derelict 6194 | -6/Waste | Build established: Scavenger-Gunner 6289 | -6/Waste | Discovered new exit (range 18) 6335 | -6/Waste | Entered Factory 6335 | -6/Factory | Accompanied by 1 ally 6741 | -6/Factory | Lost 6 parts (2p1n3w) 6880 | -6/Factory | Core integrity fell below 50% 6930 | -6/Factory | Lost 4 parts (2n2w) 7396 | -6/Factory | Lost 5 parts (1p2u2w) 7622 | -6/Factory | Core integrity fell below 20% 7634 | -6/Factory | Destroyed by G-50 Soldier via exploding Power Conduit Last Messages --------------- 07621_ Destroyed Wheel. 07621_ Com. Wheel destroyed. 07621_ Destroyed Com. Wheel. 07621_ Lgt. Nuclear Core destroyed. 07621_ Destroyed Lgt. Nuclear Core. 07621_ Destroyed Med. Matter Pod. 07621_ C-30 ARC bursts open, deploying its payload. 07621_ G-67 Veteran unfolds itself. 07621_ G-50 Soldier unfolds itself. 07623_ U-05 Engineer builds a Wall. 07625_ Slammed into R-10 Processor. 07625_ Wheel destroyed. 07625_ K-01 Serf collects debris. 07627_ U-05 Engineer lays Concrete. 07628_ Wheel destroyed. 07628_ U-05 Engineer builds a Wall. 07629_ K-01 Serf collects debris. 07633_ System corrupted: Matter fused (-5). 07634_ Power Conduit explodes. 07634_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ??????????? %############??????????????????????? | | ???????????# # ??????????????????????? | | ???????????# # ??????????????????????? | | ???????????#] # "" """"?#????????????????????? | | ############% # "" """" #????????????????????? | | # ! # """ """" #????????????????????? | | ! # !%# """ """" #????????????????????? | | !#==!#! """ """" #??????#?????????????? | | """ """ # # """" #????? ?????????????? | | """ """ # # """" #????? #?????????????? | | """ """ # %# #????? ###???????????? | | + */ #????? ???????????? | | """ """ # # #???? ????????????? | | """ """ # ##############???? ????????????? | | """ """ # # #???? #????????????? | | # # !#???? #????????????? | | # # " " " " #???? #????????????? | | ############ # " " " " #???? #????????????? | | """" # # " " " " #???? #????????????? | | ""S"" # # " " " " #???? #????????????? | | "" " ! !# + " " " " #??## ##???????????? | | !! # # " " " " #??# #???????????? | | ! # # " " " " #### #???????????? | | #"#### ## # " " " " + % #???????????? | | #u" " " " #### #???????????? | | # R k %@ # # #???????????? | | ###########; ; # #???????????? | | ##??#####" #???????????? | | ##??# p #???????????? | | #"#######+####+##??# #???????????? | | # #??# #???????????? | | #??# gg #???????????? | | # " #??# #???????????? | | # "" ##??# #???????????? | | # """ #???# g #???????????? | | ?# """ #???###### k R ??????????? | | #####?# """ #??????? ????????? | | ??????# /????? ??????? | | ??????# #????## ?????? | | ??????##########?????### ???? | | ???????????????????????# """ """ """ """ """ ???? | | ???????????????????????# """ """ """ """ ""?????? | | ???????????????????????# """ """ """ ""??""?????? | | ???????????????????????# ?? ?? ?????????? | | ???????????????????????# ??? ??? ??? ??????????? | | ????????????????????????????##???##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 43 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 EM Shielding 2 Evasion (%) 40 Targeting Accuracy 20 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideAluminumPrototype Manual? 0 Play Time 01:39:49 Cumulative 18.5 hours Start 2022.11.07 @ 19:27:18 End 2022.11.10 @ 18:58:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fa40575-6ac5-42b4-85c7-da152da72176