Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.20 @ 18:34:19 Player: arkn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2105) 2105 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 6363 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 399 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Structural Scanner Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Reaction Control System Improved System Restoration Module Improved System Restoration Module Tractor Beam Improved Assault Rifle Improved Grenade Launcher Plasma Cutter Great Maul Powered Hammer Great Axe Botcube Peak State ------------ > --- POWER ------------ Momentum-Deuterium Engine > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Structural Scanner Machine Analyzer Improved Signal Interpreter Improved Targeting Computer Improved System Restoration Module > --- WEAPON ----------- Gauss Cannon Gauss Cannon Power Maul > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Reaction Control System Improved Shield Generator Improved System Restoration Module Tractor Beam Improved Assault Rifle Improved Grenade Launcher Plasma Cutter Great Maul Powered Hammer Great Axe Botcube [Rating: 60] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 6 | . . 2 . . 2 2 Weapon 1 | . . . . . 1 . Parts Attached 98 | 1 21 23 19 6 20 8 Power 4 | . . 2 1 1 . . Engine 3 | . . 2 1 . . . Core . | . . . . . . . Reactor 1 | . . . . 1 . . Propulsion 12 | . 3 2 5 . 1 1 Treads 8 | . 2 2 2 . 1 1 Leg 4 | . 1 . 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 8 1 1 6 5 Device 14 | 1 . 4 . . 4 5 Storage 2 | . 1 1 . . . . Processor 4 | . . 2 . . 2 . Hackware . | . . . . . . . Protection 4 | . 1 1 1 1 . . Artifact . | . . . . . . . Weapon 58 | . 16 11 12 4 13 2 Energy Gun 21 | . 9 5 6 1 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 6 | . 1 2 . . 3 . Ballistic Cannon 7 | . . . . 2 3 2 Launcher 1 | . . . 1 . . . Special Weapon 10 | . 6 3 1 . . . Impact Weapon 5 | . . . . . 5 . Slashing Weapon 7 | . . 1 4 . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 1 . Corrupted Parts 2 | . . 2 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 31 | . 3 6 1 1 4 16 Power 3 | . . 1 . . . 2 Propulsion 6 | . 1 1 1 . 1 2 Utility 9 | . . 1 . 1 1 6 Weapon 13 | . 2 3 . . 2 6 Highest Loss Streak 10 | . 2 3 1 1 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 97 99 92 87 80 77 Engine 6 | . 14 11 10 1 . 2 Reactor 2 | . . . . 9 7 2 Treads 12 | . 4 21 12 22 15 5 Leg 5 | . 23 . 9 . . . Device 12 | . 12 15 5 . 13 19 Storage 9 | . 14 11 11 11 7 6 Processor 9 | . . 11 11 11 9 19 Protection 4 | . 1 6 11 11 2 . Energy Gun 9 | . 19 14 14 12 1 1 Ballistic Gun 3 | . 2 5 3 . 6 . Ballistic Cannon 4 | . . . . 8 6 9 Impact Weapon 1 | . . . . . 3 5 Slashing Weapon 1 | . . 1 3 . 3 . Naked Turns . | . . . . . . . Heaviest Build 80 | 14 30 58 68 74 80 68 Greatest Support 63 | 20 40 40 40 40 63 28 Greatest Overweight (x) 22 | . 2 2 2 1 5 22 Average Overweight (x) 1 | . . . 1 1 2 3 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 17 | 8 11 16 20 20 20 20 Most Carried 20 | 8 15 20 20 20 20 20 Average Carried 16 | 7 9 14 19 19 17 19 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 7 15 17 20 18 20 19 Scrap Engine Consumption 35 | . . . . . 20 15 Constructs Created 5 | . . . . . 2 3 Constructs Modified 7 | . . . . . 3 4 Class Distribution -------------------- 72% | Mutant 15% | Assassin 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Assassin | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Matter Collected 1586 | 217 218 222 330 147 312 140 Remotely . | . . . . . . . Salvage Created 2716 | 98 696 159 1145 60 393 165 Parts 176 | 3 54 11 73 5 22 8 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 8 | 1 4 . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 45 | . 13 3 16 1 8 4 Melee 1 | . . . . . 1 . Guns 25 | . 11 3 9 . 2 . Cannons 7 | . . . . . 5 2 AOE 6 | . 1 . 5 . . . Classes Destroyed 12 | 2 7 1 . . 2 . Worker 3 | . 2 . . . 1 . Builder 5 | . 2 . 3 . . . Tunneler 1 | 1 . . . . . . Hauler 5 | . 2 . 3 . . . Recycler 2 | 1 . . 1 . . . Mechanic 1 | . 1 . . . . . Watcher 9 | . 3 2 . . 3 1 Swarmer 7 | . 6 1 . . . . Grunt 19 | . 7 1 8 . 3 . Sentry 12 | . . 1 8 1 1 1 Hunter 3 | . . . . . 2 1 Programmer 4 | . . . . . 2 2 Best Kill Streak 5 | 2 4 1 5 1 3 1 Combat Bots Only 4 | . 3 1 4 1 3 1 Max Kills in Single Turn 2 | 1 2 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 2 . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Hostile Shots Fired 470 | . 51 40 66 10 93 210 Missed 136 | . 13 16 25 1 33 48 Damage Taken 6059 | . 477 959 736 136 995 2756 Core 1368 | . 65 231 123 . 89 860 Absorbed by Shields 25 | . . . . . . 25 Redirected to Shielding 7 | . . 7 . . . . Regen/Repaired (Parts) 129 | . . 17 . . 12 100 Core Remaining (%) 68 | 100 74 . . 11 87 . Volleys Fired 215 | 7 71 28 51 10 38 10 Largest 3 | 2 2 2 2 2 3 2 Hottest 100 | 60 100 100 90 90 85 96 Shots Fired 384 | 14 121 50 83 16 81 19 Gun 294 | 14 100 46 81 10 42 1 Cannon 63 | . . . . 6 39 18 Launcher 2 | . . . 2 . . . Special 25 | . 21 4 . . . . Kinetic 136 | 7 15 5 15 6 70 18 Thermal 25 | . 21 4 . . . . Explosive 2 | . . . 2 . . . Electromagnetic 221 | 7 85 41 66 10 11 1 Robot Hit Streak 13 | 4 9 8 13 13 10 7 Robot Miss Streak 5 | 3 5 3 3 1 3 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 251 | 7 57 27 70 13 59 18 Core Hits 120 | 3 35 11 39 3 24 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 12 | 1 1 . . . 7 3 Blast 8 | . . . . . 7 1 Corrupt 2 | 1 1 . . . . . Smash 2 | . . . . . . 2 Melee Attacks 66 | . . 10 8 . 37 11 Impact 32 | . . . . . 21 11 Slashing 34 | . . 10 8 . 16 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5202 | 99 1085 346 1551 236 1278 607 Guns 2702 | 72 796 338 1018 170 291 17 Cannons 1182 | . . . . 61 711 410 Explosions 828 | 27 241 . 502 . 58 . Melee 425 | . . . 31 . 214 180 Ramming 41 | . 24 8 . 5 4 . Kinetic 1744 | 22 84 28 181 61 958 410 Thermal 541 | 27 265 . 191 . 58 . Explosive 311 | . . . 311 . . . Electromagnetic 2140 | 50 712 310 837 170 44 17 Impact 394 | . . . . . 214 180 Slashing 31 | . . . 31 . . . Piercing . | . . . . . . . Highest Corruption 12 | . . 12 12 12 5 1 Average Corruption 5 | . . 2 12 12 3 1 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 127 | . . 12 48 21 44 2 Message Errors 42 | . . 6 14 8 14 . Matter Fused 25 | . . 1 14 2 8 . Heat Flow Errors 10 | . . 2 1 1 6 . Energy Discharges 11 | . . 1 4 1 5 . Parts Rejected 2 | . . . 1 1 . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 16 | . . . 7 2 7 . Data Loss (major) 10 | . . 1 2 2 3 2 Misfires 2 | . . 1 . . 1 . Alerts 5 | . . . 1 4 . . Misdirections 2 | . . . 2 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 383 | 2 95 . 20 5 82 179 Projectiles 95 | . . . . 5 41 49 Explosions 122 | 2 95 . 19 . 6 . Melee 166 | . . . 1 . 35 130 Knockbacks 7 | . . . . . 4 3 Impact 2 | . . . . . 1 1 Kinetic 5 | . . . . . 3 2 Secondary . | . . . . . . . Self-Inflicted Damage 231 | . 80 . 151 . . . Shots 5 | . 1 . 4 . . . Rammed 4 | . . 2 . 1 1 . Targets Rammed 14 | . 9 2 . 1 2 . Kicked 9 | . 9 . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 228 | 40 169 117 228 143 195 42 Average Temperature 45 | 19 30 36 74 40 77 15 Received Heat Transfer 1704 | . 171 129 210 54 108 1032 Siege Activations . | . . . . . . . Robots Corrupted 5 | . 1 . 2 1 . 1 Combat Hostiles 5 | . 1 . 2 1 . 1 Parts Fried 12 | . . 1 6 2 . 3 Impact Corruptions 7 | . . . . . 2 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 600 | 50 250 . 250 . 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | 1 2 . 4 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Peak Influence 827 | 10 186 199 827 288 128 87 Initial 278 | . 6 56 . 278 86 14 Average 117 | 8 84 75 437 214 52 25 Maximum Alert Level 3 | . . . 3 1 . . Low Security (%) 86 | 100 100 100 27 33 100 100 Level 1 6 | . . . 16 66 . . Level 2 4 | . . . 37 . . . Level 3 2 | . . . 18 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 2 3 . 7 3 Investigation 8 | . 2 1 1 . 3 1 Extermination 5 | . . . . . 3 2 Reinforcement 3 | . . 1 1 . 1 . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 22 16 31 1 16 9 Peak Tracking Total 5 | . 3 3 5 1 4 4 Tactical Retreats 6 | . 2 1 1 . 1 1 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Traps Triggered 6 | . 1 3 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Disabled 11 | . 3 1 5 . 1 1 Max in Single Turn 2 | . 2 . 2 . 1 1 Garrison Access 2 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Accessed 25 | . 5 7 5 3 4 1 Terminals 19 | . 5 6 3 3 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 73 | . 17 21 10 5 18 2 Successful 30 | . 6 9 3 . 12 . Failed 43 | . 11 12 7 5 6 2 Catastrophic 13 | . 1 1 4 4 2 1 Database Lockouts . | . . . . . . . Manual 49 | . 17 17 3 5 7 . Terminals 50 | . 17 18 4 5 4 2 Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers 11 | . . . . . 11 . Garrison Access 5 | . . . 2 . 3 . Terminal Hacks 8 | . 1 3 2 . 2 . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 3 | . 1 1 . . 1 . Zone Layout 2 | . . 1 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . . . 8 . Insert Component 3 | . . . . . 3 . Analyze 5 | . . . . . 5 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 10 | . 5 3 1 . 1 . Terminals 8 | . 5 3 . . . . Track 1 | . 1 . . . . . Botnet 5 | . 2 3 . . . . Disrupt 1 | . 1 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Extract 1 | . . . . . 1 . Garrison Access 1 | . . . 1 . . . Jam 1 | . . . 1 . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 5 7 5 3 4 1 Full Trace Events 7 | . 1 3 . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 38 | . . 38 38 . . . Highest-Rated Ally 38 | . . 38 38 . . . Total Orders 1 | . . 1 . . . . FOLLOW 1 | . . 1 . . . . Ally Attacks 52 | . . 16 36 . . . Total Damage 1036 | . . 461 575 . . . Kills 17 | . . 8 9 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Turns Passed 9541 | 52 1871 1634 1211 601 2627 1545 Spaces Moved 3602 | 26 1000 769 401 232 783 391 Core 20 | . . . . . . 20 Treads 2547 | . 140 769 258 232 777 371 Legs 1035 | 26 860 . 143 . 6 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 240 240 240 320 Average Speed 226 | 120 145 178 249 240 292 370 Slowest Speed 1150 | 120 260 320 320 240 375 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 3 | . . 2 . . 1 . Exploration Rate (%) 44 | 3 93 58 78 56 15 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 77 | . 19 14 4 . 33 7 Terrain Destroyed 180 | 4 44 14 64 . 46 8 Melee 54 | . . 10 4 . 33 7 Projectile 30 | . 19 4 . . 6 1 AOE 96 | 4 25 . 60 . 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Total 4458 | 34 1253 966 515 260 985 445 Wait 296 | . 121 83 8 3 66 15 Move 3596 | 25 999 768 400 231 782 391 Hop . | . . . . . . . Pick Up 93 | 1 19 29 12 4 21 7 Fast Attach 8 | . 4 1 1 1 1 . Attach 33 | 1 2 8 3 2 11 6 Detach 4 | . . . 1 . 3 . Swap 57 | . 15 14 15 3 8 2 Drop 68 | . 13 23 8 5 16 3 Fire 215 | 7 71 28 51 10 38 10 Melee 66 | . . 10 8 . 37 11 Ram . | . . . . . . . Kick 9 | . 9 . . . . . Crush 5 | . . 2 . 1 2 . Escape Stasis 5 | . . . 5 . . . Rewire 2 | . . . 2 . . . Trap . | . . . . . . . Miscellaneous 1 | . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 53 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 15) 728 | -10/Materials | Discovered new exit (range 5) 744 | -10/Materials | Found Botcube 1008 | -10/Materials | Discovered new exit (range 14) 1371 | -10/Materials | Discovered new exit (range 6) 1924 | -10/Materials | Entered another Materials area 1924 | -9/Materials | Evolved 2 slots: Utility x2 2043 | -9/Materials | Discovered new exit (range 16) 2275 | -9/Materials | Botcube activated 2297 | -9/Materials | Botcube completed mutation into treaded form, armed with 2 guns. 3007 | -9/Materials | Repaired Seismic Detector 3266 | -9/Materials | Discovered new exit (range 10) 3303 | -9/Materials | Build established: Scavenger-Mutant 3398 | -9/Materials | Identified exit to Mines 3398 | -9/Materials | Identified exit to Storage 3532 | -9/Materials | Crushed by falling debris 3538 | -9/Materials | Crushed by falling debris 3538 | -9/Materials | Core integrity fell below 50% 3538 | -9/Materials | System corruption reached 10% 3558 | -9/Materials | Entered Storage 3558 | -9/Storage | Accompanied by 1 ally 3569 | -9/Storage | Lost 3 parts (1n1u1w) 3916 | -9/Storage | Build established: Mutant 3966 | -9/Storage | Core integrity fell below 20% 4042 | -9/Storage | Garrison activated, responded to threat 4144 | -9/Storage | Found Botcube 4236 | -9/Storage | Discovered new exit (range 15) 4762 | -9/Storage | Used back door to open Recycling access 4762 | -9/Storage | Discovered new exit (range 4) 4769 | -9/Storage | Entered Recycling 4777 | -9/Recycling | Found Unknown Device 5206 | -9/Recycling | Discovered new exit (range 16) 5370 | -9/Recycling | Entered Factory 5370 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5371 | -7/Factory | Identified Scrap Engine 5754 | -7/Factory | Crushed by falling debris 6283 | -7/Factory | Noticed a derelict Sapper rigging charges 6652 | -7/Factory | Build established: Scavenger-Mutant 7004 | -7/Factory | Build established: Mutant 7170 | -7/Factory | Discovered new exit (range 5) 7997 | -7/Factory | Identified exit to Factory 7997 | -7/Factory | Entered another Factory area 7997 | -6/Factory | Evolved 2 slots: Utility x2 8296 | -6/Factory | Build established: Assassin 9504 | -6/Factory | Core integrity fell below 50% 9535 | -6/Factory | Core integrity fell below 20% 9542 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09428_ Med. Treads destroyed. 09438_ Critical hit (Burn: +37). 09452_ Acquired 2 matter. 09462_ System corrupted: Substantial component data lost. 09472_ Momentum-Deuterium Engine destroyed. 09472_ Arm. Scrap Engine damaged due to network destabilization (-9). 09472_ Critical hit (Burn: +37). 09484_ Imp. Sensor Array destroyed. 09487_ Gauss Cannon destroyed. 09488_ Arm. Scrap Engine constructs Energy Construct/G. 09494_ Imp. Shield Generator destroyed. 09499_ Arm. Scrap Engine destroyed. 09499_ Scrap Engine core remains intact and functional. 09500_ Gauss Cannon destroyed. 09517_ Machine Analyzer destroyed. 09522_ Critical hit (Burn: +37). 09523_ Energy Construct/G destroyed. 09523_ Scrap Engine damaged due to network destabilization (-9). 09530_ Power Maul destroyed. 09538_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ????"""?"""???????????????????????????????????? | | ????"""?"""????? ?????????????????????????????? | | ????"""?"""????? ?????????????????????????????? | | ????????????# ??????????????????????????? | | ????????????####/### ?????????????????????????? | | ????????????## # ?????????????????????????? | | ????????????## " " # ?????????????????????????? | | ????????????## " " # ?????????????????????????? | | ????????????## " " # ?????????????????????????? | | ????????????## " " # ???????"""?"""???????????? | | ????????????## " " # ???????"""?"""???????????? | | ????????????## " " # ???????"""?"""???????????? | | ????????????## " " # ?????????????????????????? | | ????????????## " " ##???????"""?"""???????????? | | ????????????## " " ##???????"""?"""???????????? | | ????????????##% ##??##???"""?"""???????????? | | ????????????## % ##?? ?????????????????????? | | #################/###?? #?????????????????????? | | ################# ###?? #?????????????????????? | | # """ """ """ ## ##??? #?????????????????????? | | # """ """ """ ## ##??? #?????????????????????? | | # """ """ """ ## #####g##????????????????????? | | # ## #### !#????????????????????? | | # # + #????????????????????? | | # """"T"""" # ###g #????????????????????? | | # """"""""""" + %###@ ###??????????????????? | | ################ ### ###??????????????????? | | ##### ## ### ! + ??????????????????? | | ???## # ## g # ##?????????????????? | | ???## # ###/## ##?????????????????? | | ???## !! + ##?????????????????? | | ???## !! # #### ### ?????????? | | ???## ! # #### ##########?????????? | | ???## ? ########## ##?????????? | | ???## ?? ## # ##????????"" | | ???########???## + ##???????""F | | ???########???## # ##???????""? | | ??????##########"####### ##????? ??? | | ??????################### ####### ?? | | ??????## # ####### ^ ?? | | ??????## """" """" """" + """ | | ######## """" """" """" # #####+## """ | | ######## """" """" """" # ## # """ | | ## # """" """" """" # ##???? # | | ## " # ##???? # """ | | ## #! """ # ##??? # """ | | ## # """S"" # ##???### ^""" | | ## # ] """""" # ##???## | | #### ######+############# ##???## """ | | #### ###### #T ########## ####### """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Targeting Computer | -7/Factory | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Weight Redist. System | -7/Factory | Extracted Gauss Cannon | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsDroneCanceller Manual? 0 Play Time 03:27:13 Cumulative 110.8 hours Start 2024.01.14 @ 03:11:46 End 2024.01.20 @ 18:34:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19f33c24-8782-45b6-ad82-a9733786183b