Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 19:36:22 Player: Billy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (3672) 3672 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 8320 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 259 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 249/265 System Corruption 4% Temperature Cool (94) Movement Core (1700) Ox33 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Huge Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Heavy Laser Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Gravity Neutralizer Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Improved EM Pulse Cannon Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Micro Nuclear Core Improved Treads Medium Storage Unit Huge Storage Unit Shock Rifle Advanced Beam Rifle Heavy Laser Magnetic Acceleration Cannon Improved Grenade Launcher [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Slots Evolved 8 | . . 2 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . . 1 . 1 2 . . Weapon 2 | . . 1 1 . . . . . Parts Attached 104 | 6 5 12 5 35 15 12 4 10 Power 12 | 1 1 1 . 5 2 . . 2 Engine 9 | 1 1 1 . 4 1 . . 1 Core 3 | . . . . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 4 1 8 4 1 1 1 Treads 22 | 2 . 4 1 8 4 1 1 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 2 3 1 5 1 9 2 3 Device 6 | . 1 . . 1 . 3 . 1 Storage 9 | 1 . 1 . 3 . 2 1 1 Processor 2 | . . . 1 . . 1 . . Hackware . | . . . . . . . . . Protection 10 | . 1 2 . 1 1 3 1 1 Artifact . | . . . . . . . . . Weapon 43 | 2 2 4 3 17 8 2 1 4 Energy Gun 11 | . . . . 6 . 1 . 4 Energy Cannon 7 | . . . 1 4 2 . . . Ballistic Gun 12 | 2 . 3 . 2 5 . . . Ballistic Cannon 6 | . 2 1 1 1 . . 1 . Launcher 6 | . . . 1 3 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . 8 . 1 . . Parts Lost 37 | . . 1 10 5 1 1 . 19 Power 4 | . . . 1 1 . . . 2 Propulsion 11 | . . 1 3 1 1 . . 5 Utility 8 | . . . 1 1 . 1 . 5 Weapon 14 | . . . 5 2 . . . 7 Highest Loss Streak 11 | . . 1 10 2 1 1 . 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 96 99 90 94 99 99 99 88 Engine 8 | . 14 11 8 8 7 6 6 4 Treads 27 | . 28 32 24 25 29 26 26 22 Device 2 | . 1 . . 2 . 6 6 9 Storage 12 | . 14 11 9 16 15 7 12 6 Processor 2 | . . . 9 4 . 6 6 6 Protection 9 | . 8 10 6 1 15 17 13 10 Energy Gun 5 | . . . . 19 2 4 . 3 Energy Cannon 7 | . . . 6 12 4 13 13 10 Ballistic Gun 8 | . 9 10 14 1 23 6 6 4 Ballistic Cannon 7 | . 18 22 7 1 . . 1 5 Naked Turns . | . . . . . . . . . Heaviest Build 103 | 12 19 29 33 51 66 68 72 103 Greatest Support 110 | 40 40 60 60 66 91 110 98 91 Greatest Overweight (x) 34 | 2 . . 6 . 1 . 1 34 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 25 10 25 Average Capacity 9 | 7 8 9 10 10 10 10 10 11 Most Carried 10 | 4 8 10 9 10 10 10 10 10 Average Carried 8 | 2 6 9 7 8 9 9 9 8 Final Capacity 25 | 8 8 10 10 10 10 10 10 25 Final Carried 10 | 4 8 10 8 10 10 10 10 2 Class Distribution -------------------- 47% | Tank 18% | Scavenger-Gunner 16% | Scavenger-Tank 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Matter Collected 2676 | 227 187 471 142 522 575 158 145 249 Remotely . | . . . . . . . . . Salvage Created 4063 | . 275 696 346 989 675 436 185 461 Parts 209 | . 18 54 19 52 27 18 8 13 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 5 | . . . 3 . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 9 14 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Combat Hostiles Destroyed 84 | . 9 15 6 14 15 8 8 9 Melee 2 | . . . . 1 1 . . . Guns 27 | . 4 5 2 4 6 1 . 5 Cannons 38 | . 5 10 1 9 4 3 2 4 AOE 17 | . . . 3 . 4 4 6 . Classes Destroyed 16 | . 2 7 2 2 1 . . 2 Worker 4 | . . . 1 1 1 1 . . Builder 4 | . . . 1 1 . 2 . . Tunneler 1 | . . 1 . . . . . . Hauler 2 | . . 1 . 1 . . . . Recycler 11 | . . 2 1 4 2 2 . . Mechanic 1 | . . . . 1 . . . . Operator 2 | . . 1 . 1 . . . . Watcher 5 | . . 2 1 1 1 . . . Swarmer 22 | . 3 4 . 4 4 3 4 . Saboteur 1 | . . . . . . . . 1 Grunt 37 | . 6 4 5 5 6 3 3 5 Brawler 5 | . . . . 1 2 . 1 1 Duelist 4 | . . 1 . 1 1 1 . . Sentry 11 | . . 6 1 3 . . . 1 Hunter 1 | . . . . . . . . 1 Programmer 3 | . . . . . 2 1 . . Best Kill Streak 9 | . 4 4 9 4 9 6 4 6 Combat Bots Only 6 | . 4 4 5 4 6 4 4 6 Max Kills in Single Turn 5 | . 1 2 2 1 5 4 3 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 1 . 4 2 3 . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Hostile Shots Fired 467 | . 47 53 79 47 51 37 19 134 Missed 96 | . 8 13 16 13 11 12 5 18 Damage Taken 7306 | . 553 478 1200 601 1204 585 333 2352 Core 1935 | . 134 76 257 144 464 34 20 806 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 57 | 100 46 81 . 27 33 . . . Volleys Fired 188 | . 33 36 15 40 29 9 6 20 Largest 4 | . 2 3 4 4 4 4 4 4 Hottest 248 | . 70 105 156 246 184 212 198 248 Shots Fired 578 | . 66 108 51 129 107 34 24 59 Gun 301 | . 50 42 19 56 89 10 6 29 Cannon 251 | . 16 66 22 73 15 17 12 30 Launcher 26 | . . . 10 . 3 7 6 . Special . | . . . . . . . . . Kinetic 321 | . 66 108 30 8 83 8 6 12 Thermal 148 | . . . 11 80 3 9 6 39 Explosive 26 | . . . 10 . 3 7 6 . Electromagnetic 83 | . . . . 41 18 10 6 8 Robot Hit Streak 23 | . 7 23 8 13 7 12 5 11 Robot Miss Streak 7 | . 3 4 7 3 5 3 7 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . . . . . 4 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 323 | . 40 67 30 64 59 17 9 37 Core Hits 191 | 1 18 28 27 29 40 18 12 18 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . 1 . 4 . . . 1 Burn 3 | . . . . 2 . . . 1 Blast 1 | . . 1 . . . . . . Corrupt 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9460 | 2 382 1138 984 1350 1757 2084 873 890 Guns 2519 | . 255 384 172 429 770 132 20 357 Cannons 3153 | . 116 737 250 830 279 268 140 533 Explosions 3692 | . . . 562 63 697 1657 713 . Melee . | . . . . . . . . . Ramming 96 | 2 11 17 . 28 11 27 . . Kinetic 2936 | . 371 1121 261 88 723 125 20 227 Thermal 2992 | . . . 161 709 64 1282 176 600 Explosive 2396 | . . . 562 . 697 546 591 . Electromagnetic 1040 | . . . . 525 262 104 86 63 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 . . 4 . . . 4 Average Corruption 3 | . 2 . . 3 . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . 20 . . . 1 Message Errors 6 | . . . . 6 . . . . Matter Fused 1 | . . . . 1 . . . . Heat Flow Errors 4 | . . . . 4 . . . . Energy Discharges 2 | . . . . 2 . . . . Data Loss (minor) 1 | . . . . 1 . . . . Data Loss (major) 2 | . . . . 2 . . . . Misfires 4 | . . . . 3 . . . 1 Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 252 | . . . . . 2 250 . . Projectiles 43 | . . . . . 2 41 . . Explosions 209 | . . . . . . 209 . . Melee . | . . . . . . . . . Knockbacks 8 | . . 5 2 . . . . 1 Impact . | . . . . . . . . . Kinetic 8 | . . 5 2 . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 514 | . . . 54 55 164 160 81 . Shots 12 | . . . 2 1 4 3 2 . Rammed 21 | 1 3 4 . 5 3 4 . 1 Targets Rammed 28 | 1 3 5 . 10 4 4 . 1 Kicked . | . . . . . . . . . Crushed 7 | . . 1 . 5 1 . . . Highest Temperature 661 | . 72 160 644 507 661 336 400 646 Average Temperature 188 | . 16 51 332 190 255 140 170 286 Received Heat Transfer 1753 | . 246 99 333 207 234 90 81 463 Effects 94 | . . . 23 16 24 3 2 26 Shutdowns 18 | . . . 4 3 6 . . 5 Energy Bleed 5 | . . . . 1 1 . . 3 Interference 20 | . . . 5 1 8 2 . 4 Matter Decay 7 | . . . 5 . 1 . . 1 Short Circuit 11 | . . . . 3 2 . 2 4 Damage (minor) 8 | . . . 1 2 3 1 . 1 Damage (major) 17 | . . . 6 6 . . . 5 Damage (core) 8 | . . . 2 . 3 . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . Heat Transferred 4232 | . . . 296 1530 74 1072 224 1036 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Peak Influence 547 | . 151 172 294 547 497 427 . . Initial 248 | . . . 69 98 248 169 . . Average 188 | . 84 82 145 318 340 118 . . Maximum Alert Level 2 | . . . 1 2 2 2 . . Low Security (%) 60 | 100 100 100 65 16 2 83 . . Level 1 31 | . . . 34 61 84 14 . . Level 2 8 | . . . . 22 12 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . 3 3 6 1 . 1 Investigation 1 | . . . . . 1 . . . Extermination 3 | . . . . . 2 1 . . Reinforcement 3 | . 1 . 2 . . . . . Assault 1 | . . . . . . . . 1 Garrison 7 | . . . 1 3 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Distress Signals 10 | . 1 4 . 4 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 16 27 13 22 19 19 7 14 Peak Tracking Total 8 | . 4 5 6 5 7 8 4 8 Tactical Retreats 9 | . 2 2 . 4 . 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Traps Triggered 7 | . 4 . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Machines Disabled 13 | . . 1 . 5 1 6 . . Max in Single Turn 6 | . . 1 . 1 1 6 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Machines Accessed 5 | . . . . 5 . . . . Terminals 4 | . . . . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . . . . 9 . . . . Successful 5 | . . . . 5 . . . . Failed 4 | . . . . 4 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . . . . 6 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . 3 . . . . Open Door 2 | . . . . 2 . . . . Alert Level 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . 4 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 53 | . . . . 53 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 100 | . . . . 100 87 . . . Highest-Rated Ally 100 | . . . . 100 87 . . . Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . . 30 . . . . Total Damage 910 | . . . . 910 . . . . Kills 12 | . . . . 12 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Turns Passed 7085 | 73 881 1470 166 1581 876 1026 612 400 Spaces Moved 3478 | 40 449 752 61 581 469 582 364 180 Core 12 | 7 . . 4 . . . . 1 Treads 3466 | 33 449 752 57 581 469 582 364 179 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 148 156 156 156 Average Speed 156 | 148 160 160 166 147 151 156 160 168 Slowest Speed 1750 | 160 160 160 350 160 232 156 235 1750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 81 53 7 59 15 15 51 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 1 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 240 | . . . 42 8 16 109 61 4 Melee . | . . . . . . . . . Projectile 7 | . . . 1 . . . 2 4 AOE 233 | . . . 41 8 16 109 59 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Total 4736 | 50 557 940 91 1222 586 678 377 235 Wait 794 | . 48 110 9 493 55 54 2 23 Move 3470 | 39 448 751 60 580 468 581 363 180 Hop . | . . . . . . . . . Pick Up 69 | 4 11 13 1 26 7 6 1 . Fast Attach 29 | 6 2 . . 14 3 3 . 1 Attach 40 | . 2 4 3 14 5 3 1 8 Detach 10 | . . . . 8 1 1 . . Swap 35 | . 1 8 2 7 7 6 3 1 Drop 73 | . 9 13 1 30 7 11 1 1 Fire 188 | . 33 36 15 40 29 9 6 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 28 | 1 3 5 . 10 4 4 . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 8) 533 | -10/Materials | Discovered new exit (range 16) 740 | -10/Materials | Discovered new exit (range 6) 888 | -10/Materials | Core integrity fell below 50% 937 | -10/Materials | Discovered new exit (range 11) 955 | -10/Materials | Entered another Materials area 955 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1133 | -9/Materials | Discovered new exit (range 9) 1257 | -9/Materials | Build established: Tank 1707 | -9/Materials | Build established: Scavenger-Tank 2176 | -9/Materials | Discovered new exit (range 16) 2383 | -9/Materials | Discovered new exit (range 16) 2425 | -9/Materials | Entered another Materials area 2425 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2508 | -8/Materials | Discovered new exit (range 9) 2533 | -8/Materials | Garrison activated, responded to threat 2591 | -8/Materials | Entered Storage 2617 | -8/Storage | Lost 10 parts (1p3n1u5w) 2836 | -8/Storage | Core integrity fell below 50% 3147 | -8/Storage | Garrison activated, responded to threat 3185 | -8/Storage | Build established: Scavenger-Gunner 3374 | -8/Storage | Met 01-MTF 3680 | -8/Storage | Repaired Broken Adv. Treads 4133 | -8/Storage | Discovered new exit (range 14) 4172 | -8/Storage | Entered Factory 4172 | -7/Factory | Accompanied by 1 ally (01-MTF) 4172 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4177 | -7/Factory | 01-MTF left 4290 | -7/Factory | Build established: Tank 4587 | -7/Factory | Garrison activated, responded to threat 4888 | -7/Factory | Core integrity fell below 50% 5030 | -7/Factory | Discovered new exit (range 4) 5048 | -7/Factory | Entered another Factory area 5048 | -6/Factory | Evolved 2 slots: Utility x2 5922 | -6/Factory | Discovered new exit (range 12) 6074 | -6/Factory | Entered Lower Caves 6198 | -6/Lower Caves | Learned Factory terminal intel 6213 | -6/Lower Caves | Encountered a Warlord checkpoint 6667 | -6/Lower Caves | Discovered new exit (range 7) 6686 | -6/Lower Caves | Entered another Lower Caves area 6954 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7011 | -6/Lower Caves | Lost 8 parts (1p2n3u2w) 7064 | -6/Lower Caves | Core integrity fell below 50% 7066 | -6/Lower Caves | Core integrity fell below 20% 7086 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07060_ Overheating: Short circuit. 07060_ Targeting Computer fries itself beyond repair. 07061_ Overheating: Med. Storage Unit damaged (-29). 07061_ Broken Lgt. Fission Core destroyed. 07062_ Lgt. Ion Engine fries itself beyond repair. 07063_ Rnf. Deuterium Engine fries itself beyond repair. 07063_ Critical hit (Burn: +50). 07065_ Power failure, Rnf. Ion Engine shutdown. 07065_ Overheating: Core damaged (-93). 07065_ Acquired 10 matter. 07066_ Overheating: Core damaged (-153). 07067_ Broken Imp. Medium Treads destroyed. 07069_ Hvy. Ion Cannon destroyed. 07069_ Adv. Beam Rifle destroyed. 07071_ Shock Rifle broken. 07071_ Overheating: Short circuit. 07071_ Shock Rifle destroyed. 07072_ Broken Shock Rifle destroyed. 07078_ Critical hit (Burn: +37). 07080_ G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????# ##??####?# | | ????????????????????????## ##?????????# | | ???????????????????????## #???????????# | | ???????????????????????# ##??????????## | | ???????????????????????# ##??????????# | | ???????????????????????##### #???????????# | | ???????????????????????????# ##????????##?## | | ????????????????????????#### ##???????## ##### | | ???????????????????????## #####???? #### | | ???????????????????????# ## #???? #?### | | ???????????????????????# #???? #???# | | ???????????????????????# ##### #?### | | ???????????????????????# ## #?# | | ???????????????????????# ## #?# | | ???????????????????????# ### ## #?## | | ??????????????????????## #?# ######## | | ??????????????????????# #### | | ??????????????????????# ### | | ??????????????????????# ### ### # | | ????????????????####### ### #?# ## | | ????????????????# ### ##?# ### | | ????????????????# ### ###??# #?# | | ????????????????# ### ###?# #???# #?##### | | ????????????????????# ####; ### #??# #?????? | | ????????????????????# #g%###### #??# #?????? | | ????????????????????# @g%% % # ##??? ??????? | | ???????????????????## ;##%#### ##???? ??????? | | ???????????????????# g#" %* # #????? ??????? | | ???????????????????# # #"% # /%* #????? ??????? | | ???????????????????# ## #" %/"!= ?????? | | ???????????????????##?#!#" / ?????? | | ?????????????????????## #" # # ## ?????? | | ?????????????????????# #" # # #?##????????????? | | ?????????????????????## ###"#### ##??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #####?? ??????????????? | | ??????????????????????# #?????? ?????????????? | | ??????????????????????## #????? ?????????????? | | ???????????????????????# ??? ????????????? | | ??????????????????????? ????????????? | | ??????????????????????? #???????????? | | ??????????????????????? #???????????? | | ??????????????????????? ## ##???????????? | | ?????????????????????? #?## #????????????? | | ?????????????????????? #???# #????????????? | | ?????????????????????? ?????###????????????? | | ?????????????????????? ????????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????## ## ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 675 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed NodeSwarmCharger Manual? 0 Play Time 01:27:26 Cumulative 9.2 hours Start 2024.05.22 @ 16:21:07 End 2024.05.22 @ 19:36:22 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0262f1ea-7beb-47b0-8114-c2cdee47da5b