Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.09 @ 15:38:13 Player: Farfid Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (390) 390 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 875 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 227/250 System Corruption 0% Temperature Cool (15) Movement Rolling (110) Ox3 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Ion Engine Large Battery (300) High-capacity Matter Pod (200) Targeting Computer Light Armor Plating Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Ion Engine Light Treads High-capacity Matter Pod Light Armor Plating EM Pulse Gun EM Pulse Gun [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 29 | 7 19 3 Power 5 | 2 3 . Engine 5 | 2 3 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 5 1 Treads . | . . . Leg . | . . . Wheel 8 | 2 5 1 Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 2 | . 2 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 12 | 2 8 2 Energy Gun 9 | . 7 2 Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 11 | . 5 6 Power 2 | . 2 . Propulsion 3 | . 1 2 Utility . | . . . Weapon 6 | . 2 4 Highest Loss Streak 6 | . 3 6 Average Slot Usage (%) 86 | . 86 76 Engine 13 | . 13 14 Wheel 22 | . 22 18 Device 9 | . 8 14 Storage 14 | . 14 14 Energy Gun 16 | . 16 14 Ballistic Gun 9 | . 9 . Naked Turns . | . . . Heaviest Build 42 | 11 42 38 Greatest Support 32 | 32 32 10 Greatest Overweight (x) 10 | 1 10 3 Average Overweight (x) . | . . 3 Largest Inventory Capacity 12 | 6 12 12 Average Capacity 8 | 5 8 12 Most Carried 12 | 4 12 9 Average Carried 4 | 2 4 7 Final Capacity 12 | 6 12 12 Final Carried 9 | 2 9 6 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 698 | 210 488 . Remotely . | . . . Salvage Created 579 | . 579 . Parts 33 | . 33 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 9 | . 9 . Guns 9 | . 9 . Classes Destroyed 6 | . 6 . Worker 4 | . 4 . Tunneler 1 | . 1 . Hauler 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Grunt 9 | . 9 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1029 | . 611 418 Core 261 | . 168 93 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 64 | . 57 7 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 122 | . 111 11 Gun 122 | . 111 11 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 68 | . 68 . Thermal 13 | . 13 . Explosive . | . . . Electromagnetic 41 | . 30 11 Robot Hit Streak 21 | . 21 4 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 87 | . 81 6 Core Hits 37 | . 34 3 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 938 | . 818 120 Guns 907 | . 787 120 Cannons . | . . . Explosions 31 | . 31 . Melee . | . . . Ramming . | . . . Kinetic 412 | . 412 . Thermal 132 | . 132 . Explosive . | . . . Electromagnetic 394 | . 274 120 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 70 | . 70 55 Average Temperature 20 | . 18 28 Received Heat Transfer 519 | . 291 228 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 275 | . 275 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 262 | . 262 16 Initial 16 | . . 16 Average 89 | . 101 4 Maximum Alert Level 1 | . 1 . Low Security (%) 78 | 100 75 100 Level 1 21 | . 24 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 19 3 Peak Tracking Total 5 | . 5 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 8 . Successful 4 | . 4 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Part Schematic 1 | . 1 . Unreport Threat 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 671 | 52 595 24 Spaces Moved 372 | 48 321 3 Core 23 | 22 1 . Treads . | . . . Legs . | . . . Wheels 349 | 26 320 3 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 110 Average Speed 98 | 80 101 110 Slowest Speed 550 | 100 550 110 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 56 5 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . 2 . Melee . | . . . Projectile . | . . . AOE 2 | . 2 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 568 | 60 495 13 Wait 67 | . 67 . Move 370 | 47 320 3 Hop . | . . . Pick Up 28 | 5 23 . Fast Attach 8 | 3 5 . Attach 17 | 3 11 3 Detach . | . . . Swap 4 | 1 3 . Drop 10 | 1 9 . Fire 64 | . 57 7 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 22) 219 | -10/Materials | Core integrity fell below 50% 274 | -10/Materials | Lost 3 parts (1p1n1w) 625 | -10/Materials | Discovered new exit (range 16) 648 | -10/Materials | Entered Mines 667 | -10/Mines | Core integrity fell below 20% 672 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 00600_ Acquired Wheel. 00603_ Acquired Com. Wheel. 00604_ Dropped Com. Wheel. 00604_ U-05 Engineer lays Concrete. 00607_ U-05 Engineer builds a Wall. 00613_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00618_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 00625_ EXIT=FOUND 00639_ Acquired Targeting Computer. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 00649_ G-47 Trooper: "SECOND INTRUDER APPROACHING. ELIMINATE." 00652_ EM Pulse Gun destroyed. 00658_ Wheel destroyed. 00660_ EM Pulse Gun destroyed. 00664_ Wheel destroyed. 00668_ EM Pulse Gun destroyed. 00670_ A derelict emerges from the shadows: "Quick, help me dispose of these Unaware!" Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???#???????????????????????????????? | | ???# ??????????????????????????????? | | ???# ??????????????????????????????? | | ???# ##????????????????????????????? | | ??## #???????????????????????????? | | ??# ###????????????????????????? | | ??# ##???????????????????????? | | ??# #???????????????????????? | | ???# ##??????????????????????? | | ???# #####??????????????????? | | ???# ##?????????????????? | | ???# @g #?????????????????? | | ????# g ## #?????????????????? | | ????##gg ##?# ##?????????????????? | | ?????## #???####??????????????????? | | ??????# #?????????????????????????? | | ??????####?????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearBombardmentCannon Manual? 0 Play Time 00:07:18 Cumulative 208.6 hours Start 2021.05.09 @ 15:30:51 End 2021.05.09 @ 15:38:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 78 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 04d7e662-277e-435d-a8ab-86ee99288cf4