Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.10 @ 14:08:42 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (202) 1010 Value Destroyed (7576) 7576 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (3585) 3585 TOTAL SCORE: 19871 Bonus ------- High Alert Combat Kills 285 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1131/1600 Matter 32/300 Energy 238/250 System Corruption 20% Temperature Cool (0) Movement Rolling (140) Ox6 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Particle Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Wheel Wheel > --- UTILITY (14) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Advanced Focal Shield System Shield Improved System Shield Dynamic Insulation System > --- WEAPON (3) ------- Lance Lance > --- INVENTORY (28) --- Light Particle Reactor Advanced Medium Treads Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Matter Compressor (250) Wave Gun Enhanced Quantum Rifle HERF Cannon Cooled Plasma Cannon Cooled Plasma Cannon Enhanced Nova Cannon Coil Gun Micro-nuke Launcher Micro-nuke Launcher Micro-nuke Launcher Lance Lance Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Armored Heavy Treads Armored Heavy Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Advanced Focal Shield Improved Hacking Suite System Shield Improved System Shield Dynamic Insulation System Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon Lance Lance > --- INVENTORY -------- Light Particle Reactor Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Matter Compressor Wave Gun Enhanced Quantum Rifle HERF Cannon Cooled Plasma Cannon Cooled Plasma Cannon Coil Gun Micro-nuke Launcher Micro-nuke Launcher Micro-nuke Launcher Lance Lance Lance [Rating: 151] Favorites ----------- Power Quantum Reactor Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved System Backup Module Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved System Shield Protection Centrium Medium Armor Plating Weapon Lance Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 . 1 . 1 . . 1 Utility 12 | . . . . . 3 1 1 1 1 2 2 1 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 237 | 6 5 . 2 12 34 9 17 25 39 28 11 49 Power 34 | 1 . . . 1 4 . 2 6 6 2 4 8 Engine 10 | 1 . . . 1 3 . 2 3 . . . . Core 5 | . . . . . 1 . . 3 . . . 1 Reactor 19 | . . . . . . . . . 6 2 4 7 Propulsion 74 | 2 1 . . 8 8 2 5 11 15 5 4 13 Treads 28 | 1 . . . 1 2 . 5 3 8 3 . 5 Leg 3 | . . . . 3 . . . . . . . . Wheel 43 | 1 1 . . 4 6 2 . 8 7 2 4 8 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 78 | 1 2 . 2 . 7 3 5 5 15 16 3 19 Device 34 | . . . . . 6 . 2 1 7 11 1 6 Storage 9 | 1 2 . 2 . . . . 1 1 . . 2 Processor 17 | . . . . . 1 1 1 1 3 2 2 6 Hackware 7 | . . . . . . . 1 1 3 . . 2 Protection 11 | . . . . . . 2 1 1 1 3 . 3 Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 2 . . 3 15 4 5 3 3 5 . 9 Energy Gun 15 | 1 1 . . 2 8 2 1 . . . . . Energy Cannon 2 | . . . . . . . . . 1 . . 1 Ballistic Gun 8 | 1 . . . . 3 . 1 2 . . . 1 Ballistic Cannon 3 | . . . . 1 2 . . . . . . . Launcher 8 | . 1 . . . 2 . 1 . . 1 . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . 1 . . . . Slashing Weapon 4 | . . . . . . 1 2 . 1 . . . Piercing Weapon 9 | . . . . . . . . . 1 4 . 4 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 2 1 . 1 2 4 . . Parts Lost 76 | . . . . 6 16 1 2 7 10 3 3 28 Power 10 | . . . . 1 2 . . 1 1 . 1 4 Propulsion 32 | . . . . 3 4 1 1 3 5 2 2 11 Utility 22 | . . . . . 3 . 1 3 3 . . 12 Weapon 12 | . . . . 2 7 . . . 1 1 . 1 Highest Loss Streak 10 | . . . . 6 9 1 1 3 9 1 2 10 Average Slot Usage (%) 94 | . 98 100 100 95 86 99 97 94 94 92 96 89 Engine 4 | . 14 14 14 13 4 7 6 8 . . . . Core 1 | . . . . . 3 . . 1 4 . . . Reactor 3 | . . . . . . . . . 5 9 7 6 Treads 7 | . 14 14 14 8 5 7 12 5 8 7 7 5 Wheel 12 | . 14 14 14 9 16 14 10 14 14 9 10 11 Device 5 | . . . . . 14 7 6 4 3 6 2 6 Storage 15 | . 27 28 28 28 18 15 13 16 15 14 13 12 Processor 12 | . . . . . 9 15 12 9 12 14 26 20 Hackware 5 | . . . . . . . 6 4 9 9 8 10 Protection 3 | . . . . . . 6 6 5 2 5 5 3 Energy Gun 4 | . 12 14 14 13 8 10 8 . . . . . Ballistic Gun 2 | . 14 14 14 4 1 5 1 4 1 . . 1 Impact Weapon 1 | . . . . . . 1 6 5 3 . . . Slashing Weapon 2 | . . . . . . 3 2 5 5 1 . . Piercing Weapon 4 | . . . . . . . . . 2 11 13 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 173 | 13 42 41 73 74 81 91 97 155 160 173 150 157 Greatest Support 150 | 16 16 16 16 30 42 28 28 73 60 60 46 150 Greatest Overweight (x) 21 | . 2 2 4 7 21 8 8 8 7 4 5 13 Average Overweight (x) 3 | . 1 2 2 3 3 3 4 2 2 3 3 3 Largest Inventory Capacity 28 | 6 16 16 20 20 20 20 20 28 28 28 28 28 Average Capacity 24 | 5 15 16 16 20 20 20 20 26 28 28 28 27 Most Carried 28 | 4 16 16 17 19 20 20 20 28 28 28 28 28 Average Carried 22 | 2 13 16 16 16 16 19 19 24 27 27 27 23 Final Capacity 28 | 6 16 16 20 20 20 20 20 28 28 28 28 28 Final Carried 28 | 4 16 16 17 19 20 20 19 28 28 28 28 19 Class Distribution -------------------- 61% | Hauler-Mutant 23% | Scavenger-Mutant 7% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3694 | 162 177 39 . 233 574 225 455 298 301 485 85 660 Remotely . | . . . . . . . . . . . . . Salvage Created 10060 | . 181 . . 223 913 397 818 1407 934 1389 646 3152 Parts 474 | . 13 . . 8 53 12 12 50 36 84 61 145 Haulers Intercepted 13 | . . . . . 2 1 2 3 2 2 . 1 Recyclers Shooed 9 | . 1 . . . 2 . 2 1 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 125 | . 5 . . 10 22 4 6 8 6 18 7 39 Melee 65 | . . . . . . . 2 8 6 15 7 27 Guns 25 | . 2 . . 8 9 4 2 . . . . . Cannons 8 | . . . . 2 6 . . . . . . . AOE 27 | . 3 . . . 7 . 2 . . 3 . 12 Classes Destroyed 15 | . 4 . . 3 3 2 2 . . . . 1 Worker 23 | . . . . 1 6 . 2 3 1 2 2 6 Builder 6 | . . . . . 1 . 2 1 . 2 . . Tunneler 3 | . . . . . . . 1 . 1 . . 1 Hauler 13 | . . . . . 2 1 2 3 2 2 . 1 Recycler 20 | . 1 . . . 2 2 2 5 2 1 . 5 Operator 3 | . . . . . . 1 . . 1 1 . . Watcher 9 | . 1 . . . 1 . 2 . 1 . 2 2 Swarmer 28 | . 3 . . . 9 . . . 1 4 . 11 Grunt 38 | . 2 . . 2 10 2 3 3 1 6 . 9 Brawler 4 | . . . . . . . 1 . 1 1 . 1 Duelist 2 | . . . . 1 . 1 . . . . . . Sentry 8 | . . . . . 3 . . 1 . . 2 2 Hunter 3 | . . . . . . . . . . . . 3 Programmer 35 | . . . . . . 1 2 4 3 7 5 13 Assembled 7 | . . . . 7 . . . . . . . . Best Kill Streak 11 | . 4 . . 9 11 3 6 4 3 8 3 8 Combat Bots Only 9 | . 3 . . 9 8 1 4 3 2 3 3 8 Max Kills in Single Turn 6 | . 1 . . 2 6 1 1 1 1 5 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 . . . 4 . 1 . . 2 . 3 Melee 1 | . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 13263 | . 146 . . 663 1389 331 685 1546 1214 1260 705 5324 Core 1426 | . 43 . . 161 224 17 63 189 118 113 29 469 Absorbed by Shields 24 | . . . . . . . . . . 24 . . Core Remaining (%) 79 | 100 . . . 18 59 97 92 81 89 91 98 70 Volleys Fired 216 | . 18 . . 29 106 29 7 2 . 2 . 23 Largest 3 | . 2 . . 2 2 3 2 1 . 1 . 1 Hottest 140 | . 60 . . 85 104 140 110 30 . 49 . 120 Shots Fired 397 | . 31 . . 52 186 87 12 3 . 2 . 24 Gun 285 | . 26 . . 37 120 87 7 3 . . . 5 Cannon 76 | . . . . 15 60 . . . . . . 1 Launcher 36 | . 5 . . . 6 . 5 . . 2 . 18 Special . | . . . . . . . . . . . . . Kinetic 165 | . 13 . . 29 86 29 . 3 . . . 5 Thermal 169 | . . . . 9 94 58 7 . . . . 1 Explosive 36 | . 5 . . . 6 . 5 . . 2 . 18 Electromagnetic 27 | . 13 . . 14 . . . . . . . . Robot Hit Streak 23 | . 8 . . 8 23 12 3 5 . 6 . 13 Robot Miss Streak 4 | . 1 . . 3 3 4 2 . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 609 | . 20 . . 36 117 67 44 63 41 59 31 131 Core Hits 316 | . 12 . . 19 59 16 19 21 10 44 21 95 Critical Hits 13 | . . . . . 1 1 . 2 3 1 1 4 Critical Kills 10 | . . . . . 1 1 . 2 2 1 1 2 Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 Melee Attacks 601 | . . . . . . 15 67 102 80 114 46 177 Impact 137 | . . . . . . 9 48 53 27 . . . Slashing 97 | . . . . . . 6 19 49 13 10 . . Piercing 367 | . . . . . . . . . 40 104 46 177 Sneak Attacks 62 | . . . . . . 2 10 15 10 6 4 15 Combat Hostiles 1 | . . . . . . . . . . . . 1 Follow-up Attacks 57 | . . . . . . . 1 7 3 13 6 27 Damage Inflicted 26071 | . 500 . . 475 2697 1416 2199 3447 2602 3318 1547 7870 Guns 3030 | . 260 . . 324 1117 1138 112 56 . . . 23 Cannons 911 | . . . . 151 760 . . . . . . . Explosions 4184 | . 240 . . . 820 . 367 . . 729 . 2028 Melee 17946 | . . . . . . 278 1720 3391 2602 2589 1547 5819 Ramming . | . . . . . . . . . . . . . Kinetic 1684 | . 106 . . 245 894 360 . 56 . . . 23 Thermal 2081 | . . . . 110 983 778 112 . . . . 98 Explosive 4086 | . 240 . . . 820 . 367 . . 729 . 1930 Electromagnetic 274 | . 154 . . 120 . . . . . . . . Impact 4832 | . . . . . . 278 1395 1981 1178 . . . Slashing 2080 | . . . . . . . 325 1410 157 188 . . Piercing 11034 | . . . . . . . . . 1267 2401 1547 5819 Highest Corruption 27 | . . . . . . 2 1 12 27 5 3 20 Average Corruption 8 | . . . . . . 1 1 7 13 2 2 15 Corruption Purged 9 | . . . . . . . . . 1 4 3 1 Effects 197 | . . . . . . 9 2 38 55 16 5 72 Message Errors 38 | . . . . . . 3 1 9 6 4 1 14 Matter Fused 45 | . . . . . . . . 10 14 3 . 18 Heat Flow Errors 19 | . . . . . . 1 . 3 9 2 . 4 Energy Discharges 16 | . . . . . . 2 . 4 1 3 2 4 Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . . . 2 4 2 . . Data Loss (major) 10 | . . . . . . . . 3 3 . . 4 Misfires 2 | . . . . . . . . 1 . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 18 | . . . . . . . . 2 10 . . 6 Targeting Errors 39 | . . . . . . 3 1 3 8 2 2 20 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2763 | . . . . . 81 28 649 448 558 471 75 453 Projectiles 21 | . . . . . 21 . . . . . . . Explosions 154 | . . . . . 60 . . . . 2 . 92 Melee 2588 | . . . . . . 28 649 448 558 469 75 361 Knockbacks 32 | . . . . 1 10 . 6 8 7 . . . Impact 21 | . . . . . . . 6 8 7 . . . Kinetic 9 | . . . . 1 8 . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . Self-Inflicted Damage 581 | . . . . . 188 . . . . . . 393 Shots 13 | . . . . . 6 . . . . . . 7 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 371 | . 48 . . 177 371 227 326 238 262 253 . 226 Average Temperature 74 | . 27 . . 57 41 60 169 103 90 98 . 68 Received Heat Transfer 1626 | . 63 . . 195 414 90 162 234 72 54 36 306 Effects 2 | . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Interference 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 31 | . 1 . . . . 1 18 8 3 . . . Impact Corruptions 58 | . . . . . . 2 26 17 13 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . 2 1 . 1 . . . . Heat Transferred 4435 | . . . . 297 2371 1517 250 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1096 | . 183 . . 55 280 111 147 150 93 355 299 1096 Average Influence 115 | . 95 . . 26 118 26 34 56 32 136 214 344 Maximum Alert Level 3 | . . . . . 1 . . . . 1 1 3 Low Security (%) 78 | 100 100 100 . 100 79 100 100 100 100 68 29 23 Level 1 19 | . . . . . 20 . . . . 31 70 59 Level 2 . | . . . . . . . . . . . . 2 Level 3 2 | . . . . . . . . . . . . 14 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . . . . . 1 2 4 6 4 8 2 7 Investigation 4 | . . . . . . . 1 1 . . . 2 Extermination 18 | . . . . . . 1 3 3 2 3 2 4 Reinforcement 12 | . . . . . 1 1 . 2 2 5 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 1 . . . 2 . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 204 | . 8 . . 16 45 7 10 11 15 25 13 54 Peak Tracking Total 9 | . 4 . . 9 7 4 4 3 3 3 3 9 Tactical Retreats 16 | . 1 . . 2 1 1 . 2 1 2 . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 18 | . . . . . 1 2 5 3 5 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . . . . . 3 . . . . . . 4 Max in Single Turn 1 | . . . . . 1 . . . . . . 1 Garrison Access 4 | . . . . . . 1 . 1 1 . . 1 Energy Cycler 2 | . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 50 | . 3 . 1 . 5 9 5 5 9 5 1 7 Terminals 36 | . 3 . . . 5 6 4 4 5 4 1 4 Fabricators 6 | . . . . . . 1 1 . 2 1 . 1 Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . 1 2 . . 2 Total Hacks 134 | . 12 . 1 . 12 22 11 11 25 15 3 22 Successful 65 | . 10 . 1 . 7 10 7 7 10 5 1 7 Failed 69 | . 2 . . . 5 12 4 4 15 10 2 15 Catastrophic 21 | . . . . . 1 3 1 2 5 5 1 3 Database Lockouts . | . . . . . . . . . . . . . Manual 80 | . 9 . 1 . 11 13 4 6 16 9 2 9 Terminals 107 | . 12 . . . 12 17 10 10 18 14 3 11 Fabricators 13 | . . . . . . 2 1 . 5 1 . 4 Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 11 | . . . . . . 1 . 1 2 . . 7 Terminal Hacks 35 | . 6 . 1 . 4 4 4 6 4 3 1 2 Part Schematic 4 | . 1 . . . . . 1 1 1 . . . Prototype ID Bank 4 | . 2 . . . 1 . . . 1 . . . Level Access Points 6 | . . . . . . 1 . 1 1 1 1 1 Terminal Index 4 | . . . . . . . 1 1 1 1 . . Fabricator Index 1 | . . . . . . 1 . . . . . . Alert Level 3 | . . . . . . . 1 1 . 1 . . Unreport Threat 6 | . 2 . . . 2 1 . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 3 | . 1 . . . . 1 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . 3 . . 1 Network Status 1 | . . . . . . . . . . . . 1 Load Schematic 2 | . . . . . . 1 . . 1 . . . Build 2 | . . . . . . . . . 2 . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 1 1 . . 1 Seal Access 4 | . . . . . . 1 . 1 1 . . 1 Unauthorized Hacks 57 | . 8 . . . 9 11 6 . 6 8 . 9 Terminals 19 | . 4 . . . 3 3 3 . 1 2 . 3 Track 3 | . 2 . . . . 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . Botnet 15 | . 2 . . . 3 1 3 . 1 2 . 3 Fabricators 1 | . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 42 | . 2 . . . 4 7 5 4 7 5 1 7 Full Trace Events 2 | . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . 1 1 1 . . . Parts Built 4 | . . . . . . . . . 4 . . . Matter 468 | . . . . . . . . . 468 . . . Time 141 | . . . . . . . . . 141 . . . Total Part Build Rating 28 | . . . . . . . . . 28 . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 12235 | 46 292 225 364 493 1133 922 1298 1529 1883 1576 727 1747 Spaces Moved 6711 | 34 180 188 292 251 458 539 718 819 1195 787 375 875 Core 5 | 1 . . . . 4 . . . . . . . Treads 166 | . . . . 22 . . 1 1 22 . . 120 Legs 71 | . . . . 71 . . . . . . . . Wheels 6469 | 33 180 188 292 158 454 539 717 818 1173 787 375 755 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 110 103 120 125 115 113 120 112 106 Average Speed 125 | 98 118 120 123 151 124 122 134 122 121 128 120 125 Slowest Speed 1100 | 100 120 120 140 220 1100 160 220 285 225 130 135 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 Exploration Rate (%) 30 | 3 31 53 66 51 33 17 23 24 33 24 11 28 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 153 | . 6 . . . . 11 16 23 26 25 9 37 Terrain Destroyed 466 | . 38 . . . 17 11 16 23 26 50 9 276 Melee 147 | . . . . . . 11 16 23 26 25 9 37 Projectile . | . . . . . . . . . . . . . AOE 319 | . 38 . . . 17 . . . . 25 . 239 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 9362 | 43 229 187 298 309 836 715 940 1201 1522 1214 591 1277 Wait 1448 | . 7 . . 9 205 106 92 237 177 276 159 180 Move 6696 | 33 179 187 291 250 457 538 717 818 1194 786 374 872 Hop . | . . . . . . . . . . . . . Pick Up 124 | 4 15 . 2 5 19 8 12 17 19 13 5 5 Fast Attach 91 | 6 1 . . 5 11 3 4 11 23 10 3 14 Attach 66 | . . . . 5 17 2 3 4 7 8 3 17 Detach 6 | . . . . . 1 . . . 1 2 . 2 Swap 80 | . 4 . 2 2 6 4 10 10 9 10 5 18 Drop 125 | . 5 . 3 4 14 10 16 17 24 21 5 6 Fire 216 | . 18 . . 29 106 29 7 2 . 2 . 23 Melee 492 | . . . . . . 15 63 85 68 86 37 138 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 16 . . . . 2 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered Mines 340 | -10/Mines | Learned location of Storage (-9) 365 | -10/Mines | Met a Derelict bent on vengeance 470 | -10/Mines | Learned location of Zion (-6) 558 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 559 | -10/Mines | Discovered new exit (range 5) 564 | -10/Mines | Entered Exiles 580 | -10/Exiles | Discovered new exit (range 15) 594 | -10/Exiles | Met 8R-AWN 615 | -10/Exiles | Met EX-HEX 688 | -10/Exiles | Met EX-BIN 702 | -10/Exiles | Aligned with FarCom system 704 | -10/Exiles | Given EX-Vault access code 731 | -10/Exiles | Opened EX-Vault 747 | -10/Exiles | Found Modified TNC 773 | -10/Exiles | Warned to stay clear of 0b10 Research branches 783 | -10/Exiles | Exiles lab attacked by MAIN.C 917 | -10/Exiles | Discovered new exit (range 10) 928 | -10/Exiles | Left Exiles lab with Modified TNC 928 | -10/Exiles | Entered Mines 953 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1032 | -9/Mines | Assembled infested the area 1037 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1097 | -9/Mines | Core integrity fell below 50% 1129 | -9/Mines | Core integrity fell below 20% 1150 | -9/Mines | Destroyed 9 combat bots 1157 | -9/Mines | Lost 6 parts (1p3n2w) 1178 | -9/Mines | Build established: Hauler-Mutant 1285 | -9/Mines | Learned Materials terminal intel 1405 | -9/Mines | Discovered new exit (range 11) 1421 | -9/Mines | Entered Materials 1421 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1422 | -8/Materials | Loaded intel: 12 terminal locations 1628 | -8/Materials | Lost 4 parts (1p1u2w) 1916 | -8/Materials | Lost 3 parts (1n2w) 1946 | -8/Materials | Build established: Scavenger-Mutant 2101 | -8/Materials | Destroyed 8 combat bots 2111 | -8/Materials | Lost 9 parts (1p3n2u3w) 2377 | -8/Materials | Discovered new exit (range 4) 2554 | -8/Materials | Entered Factory 2554 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2690 | -7/Factory | Discovered new exit (range 6) 3015 | -7/Factory | Identified exit to Factory 3242 | -7/Factory | Discovered new exit (range 9) 3476 | -7/Factory | Entered another Factory area 3476 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4690 | -6/Factory | Build established: Hauler-Mutant 4698 | -6/Factory | Discovered new exit (range 15) 4774 | -6/Factory | Entered another Factory area 4774 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5081 | -5/Factory | Discovered new exit (range 9) 5824 | -5/Factory | System corruption reached 10% 5883 | -5/Factory | Lost 3 parts (1p2n) 6028 | -5/Factory | Identified exit to Factory 6303 | -5/Factory | Entered another Factory area 6303 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6516 | -4/Factory | Fabricated Imp. System Backup Module (x2) 7728 | -4/Factory | System corruption reached 10% 7742 | -4/Factory | Fabricated Quantum Reactor? 7779 | -4/Factory | Lost 9 parts (1p4n3u1w) 7844 | -4/Factory | Discovered new exit (range 13) 7928 | -4/Factory | Discovered new exit (range 4) 8101 | -4/Factory | Identified exit to Research 8127 | -4/Factory | Discovered new exit (range 9) 8186 | -4/Factory | Entered Research 8186 | -3/Research | Evolved 2 slots: Utility x2 8625 | -3/Research | Discovered new exit (range 6) 8786 | -3/Research | Found Prototype Device 8786 | -3/Research | Identified Adv. Kinecellerator 8949 | -3/Research | Identified exit to Research 9220 | -3/Research | Found Prototype Processor 9220 | -3/Research | Identified Exp. Signal Interpreter 9762 | -3/Research | Entered another Research area 9762 | -2/Research | Evolved 2 slots: Utility x2 10271 | -2/Research | Identified exit to Access 10489 | -2/Research | Entered Access 10489 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10541 | -1/Access | Energy Cycler disabled 10949 | -1/Access | Crushed by falling debris 10953 | -1/Access | Crushed by falling debris 10954 | -1/Access | System corruption reached 10% 10984 | -1/Access | Lost 5 parts (1n4u) 11247 | -1/Access | Lost 10 parts (2p5n2u1w) 11281 | -1/Access | Destroyed 8 combat bots 11425 | -1/Access | Build established: Hacker-Mutant 11804 | -1/Access | Build established: Scavenger-Mutant 11850 | -1/Access | Identified exit to Surface 11953 | -1/Access | Lost 6 parts (1p4n1u) 12210 | -1/Access | Build established: Hacker-Mutant 12236 | *** | Escaped! Last Messages --------------- 12202_ The unstable cave ceiling collapses. 12202_ System corrupted: Micro-nuke Launcher targeting data glitched. 12204_ Terminal disabled. 12206_ Destroyed Sml. Battery. 12206_ Destroyed Prototype Energy Gun. 12207_ The unstable cave ceiling collapses. 12208_ Destroyed Imp. Antigrav System. 12211_ Imp. Hacking Suite destroyed. 12212_ The unstable cave ceiling collapses. 12212_ Destroyed Prototype Energy Gun. 12214_ R6=14SC1YNYUIG 12219_ P-80 Master suffers critical hit. 12219_ P-80 Master destroyed. 12220_ The unstable cave ceiling collapses. 12228_ The Access Shell folds into the floor. 12231_ The unstable cave ceiling collapses. 12234_ System corrupted: Energy discharge (-62). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# "" """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# w "" "??????????????????? | | ???????#### @" "??????????????????? | | ???????# # "??????????????????? | | ???????# # "????BB????????????? | | ???????# "????BB????????????? | | ?????# # "??????????????????? | | ?????# ## ##########??????????????????? | | ?????+ ###???????????????????????????? | | ##+#?# #????????????????????????????? | | # ?# ## # ##????????????????????????????? | | ] # # ?????????????????????????????? | | # ## ## ##????????????????????????????? | | """"" # ?????????????????????????????? | | ????????????????????????????? | | # # ????????????????????????????? | | # """"" ???????????????????????????? | | """"" ??????????????????????????? | | "????????????????????????????????? | | ?????????????????????????????????? | | # ?????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | #"######### ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Corruption Prevention 20 Armor Coverage 825 Resistance: KI 30 Resistance: EM 25 Evasion (%) 40 Melee Accuracy 24 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 5 Offensive Hacking 14 Defensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. System Backup Module | -6/Factory | Hacked Centrium Wheel | -5/Factory | Hacked Adv. Signal Interpreter | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. System Backup Module | x2 | -4/Factory Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightSeismicInjector Manual? 0 Play Time 01:27:17 Cumulative 634.6 hours Start 2020.01.10 @ 12:41:38 End 2020.01.10 @ 14:08:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 561 Rogue 521 Adventurer 40 Explorer 0 Win Type 0 Total 43 Types 29/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d152ebc0-1a6b-4f5b-a400-c36bb8edae54