Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.04 @ 17:49:43

Player: Scyralis

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (52)      260
Value Destroyed (1002)     1002
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (130)                130
              TOTAL SCORE: 2532

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      100

 Cogmind 
---------
Core Integrity             324/400
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
           Heat Sink
  Improved Heat Sink
           Signal Interpreter
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (4) ----
     Heavy Ion Engine
  Advanced Weight Redist. System

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
               Heat Sink
      Improved Heat Sink
  Experimental Sensor Array
               Signal Interpreter
>              --- WEAPON -----------
      Improved EM Shotgun
               Beamcaster
>              --- INVENTORY --------
               Aluminum Leg
               Carbon-fiber Leg
               Particle Gun
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Experimental Sensor Array
  Processor                Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 5   14  1   14  
  Power                    5    | 1   3   .   1   
    Engine                 4    | 1   3   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   4   .   4   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   4   .   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   3   1   4   
    Device                 5    | .   1   1   3   
    Storage                .    | .   .   .   .   
    Processor              3    | .   2   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   4   .   5   
    Energy Gun             11   | 2   4   .   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 6    | .   2   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   2   .   2   
  Highest Loss Streak      3    | .   2   .   3   
Average Slot Usage (%)     90   | .   86  100 88  
  Engine                   11   | .   14  14  6   
  Core                     1    | .   .   .   4   
  Leg                      26   | .   27  28  22  
  Device                   10   | .   2   10  25  
  Processor                13   | .   13  17  8   
  Energy Gun               25   | .   26  28  21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 9   11  11  16  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  1    | 1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             3    | 3   3   1   3   
  Average Carried          .    | .   .   .   .   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            2    | .   .   .   2   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           521  | 206 170 20  125 
  Remotely                 .    | .   .   .   .   
Salvage Created            1972 | 67  876 230 799 
  Parts                    114  | 3   61  5   45  
Haulers Intercepted        3    | .   1   .   2   
Recyclers Shooed           8    | .   4   2   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  27   | .   16  .   11  
  Guns                     27   | .   16  .   11  
Classes Destroyed          9    | 1   7   .   1   
  Worker                   3    | .   1   1   1   
  Builder                  9    | .   3   1   5   
  Tunneler                 2    | .   1   1   .   
  Hauler                   3    | .   1   .   2   
  Recycler                 5    | 1   1   2   1   
  Watcher                  3    | .   2   .   1   
  Swarmer                  6    | .   3   .   3   
  Grunt                    18   | .   13  .   5   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           12   | 1   12  3   11  
  Combat Bots Only         9    | .   9   .   3   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               686  | 3    331  .    352  
  Core                     146  | .    70   .    76   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         86   | 100  .    72   .    
Volleys Fired              122  | 2    53   8    59   
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 80   115  115  120  
Shots Fired                209  | 4    96   16   93   
  Gun                      209  | 4    96   16   93   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  109  | .    26   16   67   
  Explosive                .    | .    .    .    .    
  Electromagnetic          100  | 4    70   .    26   
  Robot Hit Streak         30   | 3    17   8    30   
  Robot Miss Streak        3    | .    2    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    .    3    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           165  | 3    77   12   73   
  Core Hits                80   | 2    42   7    29   
  Critical Hits            2    | .    .    .    2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2635 | 47   1013 174  1401 
  Guns                     2582 | 41   1013 174  1354 
  Cannons                  .    | .    .    .    .    
  Explosions               47   | .    .    .    47   
  Melee                    .    | .    .    .    .    
  Ramming                  6    | 6    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  1350 | .    256  174  920  
  Explosive                .    | .    .    .    .    
  Electromagnetic          1279 | 41   757  .    481  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            7    | .    .    .    7    
  Projectiles              .    | .    .    .    .    
  Explosions               7    | .    .    .    7    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      8    | 3    .    .    5    
  Shots                    1    | .    .    .    1    
  Rammed                   1    | 1    .    .    .    
Targets Rammed             1    | 1    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        402  | 36   248  162  402  
  Average Temperature      82   | 20   69   53   152  
  Received Heat Transfer   423  | .    207  .    216  
  Effects                  1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    1    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    1    1    
  Heat Transferred         3158 | .    703  481  1974 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             429  | 5   401 119 429 
  Average Influence        167  | 2   177 104 235 
Maximum Alert Level        2    | .   2   .   2   
  Low Security (%)         60   | 100 50  100 33  
  Level 1                  35   | .   44  .   58  
  Level 2                  4    | .   4   .   8   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   3   .   3   
  Investigation            4    | .   3   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           8    | .   2   .   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   24  .   21  
  Peak Tracking Total      5    | .   5   .   5   
  Tactical Retreats        4    | .   4   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            4    | .   4   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          3    | .   2   .   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   7   .   2   
  Successful               4    | .   3   .   1   
  Failed                   5    | .   4   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                9    | .   7   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   .   1   
  Dispatch Records         1    | .   1   .   .   
  Registered Components    2    | .   1   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      45   | .   .   45  45  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               11   | .   .   .   11  
  Total Damage             126  | .   .   .   126 
  Kills                    4    | .   .   .   4   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1254 | 52  556 316 330 
Spaces Moved               695  | 36  307 242 110 
  Core                     16   | 16  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     679  | 20  307 242 110 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            118  | 94  120 120 120 
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 3   55  66  15  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      1    | .   .   .   1   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      917  | 50  401 251 215 
  Wait                     10   | .   .   .   10  
  Move                     693  | 36  306 241 110 
  Hop                      .    | .   .   .   .   
  Pick Up                  38   | 6   17  1   14  
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 5   8   .   6   
  Detach                   .    | .   .   .   .   
  Swap                     15   | .   6   1   8   
  Drop                     20   | 1   11  .   8   
  Fire                     122  | 2   53  8   59  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Discovered new exit (range 9)
  205 | -10/Materials | Discovered new exit (range 13)
  300 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Destroyed 9 combat bots
  578 | -10/Materials | Discovered new exit (range 12)
  609 | -10/Materials | Entered Mines
  663 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  673 | -10/Mines     | Found Prototype Device
  674 | -10/Mines     | Identified Exp. Sensor Array
  698 | -10/Mines     | Learned location of Recycling (-9)
  733 | -10/Mines     | Build established: Scavenger-Mutant
  917 | -10/Mines     | Discovered new exit (range 3)
  925 | -10/Mines     | Entered Materials
  925 | -9/Materials  | Accompanied by 2 allies
  925 | -9/Materials  | Evolved 2 slots: Utility x2
  930 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1255 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01213_ W-16 Scout distress signal alerts nearby ally.
01213_ R-06 Scavenger collects Weight Redist. System.
01214_ Acquired Prototype Engine.
01220_ Y-45 Defender destroyed.
01220_ Switching to secondary target: G-34 Mercenary.
01223_ K-01 Serf collects debris. <x3>
01231_ K-01 Serf destroyed.
01232_ Exp. Sensor Array destroyed.
01233_ Beamcaster destroyed.
01236_ Y-45 Defender suffers critical hit.
01236_ Destroyed Hvy. Assault Rifle.
01237_ Imp. EM Shotgun destroyed.
01240_ U-05 Engineer lays Concrete.
01241_ K-01 Serf collects debris.
01243_ Y-45 Defender destroyed.
01244_ Acquired 15 matter.
01245_ K-01 Serf collects debris. <x3>
01249_ Destroyed Wheel.
01250_ K-01 Serf collects debris.
01251_ U-05 Engineer destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         10
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightShieldAutogun
  Manual?         0
Play Time         00:13:12
  Cumulative      214.2 hours
  Start           2020.08.04 @ 12:44:49
  End             2020.08.04 @ 17:49:43
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          87
  Rogue           0
  Adventurer      87
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             33
Gallery%          58
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 283e887b-99fb-4d7f-9fa1-9f5a03d03f90