Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 20:21:16

Player: Corvi

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (987)      987
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4592

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             649/850
Matter                     172/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
      Light Angular Momentum Engine
>           --- PROPULSION (4) ---
            Flexi-carbon Leg
  Overtuned Flexi-carbon Leg
>           --- UTILITY (8) ------
            Scrap Suit
      Small Storage Unit
   Advanced Terrain Scanner
   Advanced Terrain Scan Processor
            Hacking Suite
   Improved Hacking Suite
            System Shield
>           --- WEAPON (2) -------
            Katana
>           --- INVENTORY (8) ----
   Improved Heat Sink
            ECM Suite
   Improved Reaction Control System
   Improved Reaction Control System
  Overtuned Coil Gun
            Missile Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Titanium Leg
            Flexi-carbon Leg
  Overtuned Flexi-carbon Leg
>           --- UTILITY ----------
      Small Storage Unit
   Advanced Terrain Scanner
   Advanced Terrain Scan Processor
   Improved Reaction Control System
   Improved Light Armor Plating
            Hacking Suite
   Improved Hacking Suite
            System Shield
>           --- WEAPON -----------
  Overtuned Quantum Rifle
            Katana
>           --- INVENTORY --------
      Light Angular Momentum Engine
            Scrap Suit
   Improved Heat Sink
            ECM Suite
   Improved Reaction Control System
  Overtuned Coil Gun
            Missile Launcher
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   .   8   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             54   | 5   7   12  4   4   22  
  Power                    5    | 1   1   .   1   1   1   
    Engine                 5    | 1   1   .   1   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   2   .   2   2   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    6    | .   .   2   .   2   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | 1   4   1   .   1   13  
    Device                 8    | .   2   .   .   1   5   
    Storage                3    | 1   1   .   .   .   1   
    Processor              2    | .   .   .   .   .   2   
    Hackware               4    | .   .   .   .   .   4   
    Protection             3    | .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 1   2   9   3   .   6   
    Energy Gun             7    | .   1   2   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   2   1   .   1   
    Special Weapon         5    | .   1   3   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   4   
Parts Lost                 7    | .   .   3   .   .   4   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   3   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  90  93  100 86  
  Engine                   10   | .   14  6   7   14  6   
  Treads                   3    | .   28  12  .   .   .   
  Leg                      23   | .   .   14  28  28  20  
  Device                   3    | .   1   6   .   1   16  
  Storage                  13   | .   20  14  14  14  6   
  Hackware                 1    | .   .   .   .   .   11  
  Protection               10   | .   4   6   14  12  2   
  Energy Gun               12   | .   7   14  14  14  5   
  Ballistic Gun            2    | .   12  8   4   .   .   
  Special Weapon           8    | .   1   1   8   14  .   
Peak Build Rating          65   | 5   9   11  11  25  65  
  Average Rating           17   | 4   7   9   10  15  58  
  On Entrance              10   | .   5   9   10  11  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 9   32  35  35  37  41  
  Greatest Support         75   | 40  40  40  20  40  75  
  Greatest Overweight (x)  2    | .   .   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  10  
  Most Carried             15   | 3   9   13  12  15  15  
  Average Carried          11   | 1   4   10  11  13  8   
  Final Capacity           15   | 8   15  15  15  15  8   
  Final Carried            15   | 3   9   11  12  15  6   

 Class Distribution 
--------------------
 93% | Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Subcaves
        Mutant | -8/Recycling
        Mutant | -8/Scraptown
 Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -8  -8  -6  
-----------                Run  | Yrd Mat Sub Rec Scr Fac 
Matter Collected           1148 | 195 129 225 300 10  289 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1251 | .   199 366 336 .   350 
  Parts                    97   | .   12  36  11  .   38  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   18  .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Combat Hostiles Destroyed  21   | .   4   11  1   .   5   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     12   | .   4   5   .   .   3   
  AOE                      8    | .   .   6   1   .   1   
Classes Destroyed          11   | .   2   3   2   .   4   
  Worker                   4    | .   .   .   .   .   4   
  Builder                  3    | .   .   .   .   .   3   
  Tunneler                 1    | .   1   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Turret                   1    | .   .   1   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   
  Grunt                    4    | .   4   .   .   .   .   
  Sentry                   2    | .   .   .   1   .   1   
  Hunter                   4    | .   .   .   .   .   4   
  Subdweller               7    | .   .   7   .   .   .   
Best Kill Streak           6    | .   2   5   2   .   6   
  Combat Bots Only         4    | .   2   4   1   .   2   
Max Kills in Single Turn   5    | .   1   5   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   4   1   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Hostile Shots Fired        161  | .    13   41   6    .    101  
  Missed                   52   | .    2    16   2    .    32   
Damage Taken               2044 | .    160  659  130  .    1095 
  Core                     442  | .    60   181  .    .    201  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   20   | .    .    .    .    .    20   
Core Remaining (%)         51   | 100  .    .    .    3    .    
Volleys Fired              124  | .    20   38   33   .    33   
  Largest                  2    | .    2    2    2    .    1    
  Hottest                  120  | .    100  100  100  .    120  
Shots Fired                157  | .    29   60   37   .    31   
  Gun                      110  | .    23   44   15   .    28   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 19   | .    .    12   4    .    3    
  Special                  28   | .    6    4    18   .    .    
  Kinetic                  52   | .    14   34   4    .    .    
  Thermal                  102  | .    15   26   33   .    28   
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    14   16   11   .    12   
  Robot Miss Streak        3    | .    3    1    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           101  | .    18   44   10   .    29   
  Core Hits                64   | .    11   26   6    .    21   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    .    1    
    Destroy                2    | .    .    2    .    .    .    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              9    | .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3724 | .    224  1376 308  .    1816 
  Guns                     1829 | .    200  611  187  .    831  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1675 | .    .    765  121  .    789  
  Melee                    196  | .    .    .    .    .    196  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1261 | .    85   1055 121  .    .    
  Thermal                  1478 | .    139  321  187  .    831  
  Explosive                789  | .    .    .    .    .    789  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 196  | .    .    .    .    .    196  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        5    | .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    
    Matter Fused           2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            53   | .    .    .    .    .    53   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               53   | .    .    .    .    .    53   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      127  | .    .    60   67   .    .    
  Shots                    8    | .    .    6    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        670  | .    184  10   160  .    670  
  Average Temperature      112  | .    57   5    49   .    242  
  Received Heat Transfer   408  | .    123  75   18   .    192  
  Effects                  11   | .    .    .    .    .    11   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    1    
    Matter Decay           4    | .    .    .    .    .    4    
    Short Circuit          3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    1    
  Heat Transferred         2488 | .    309  704  225  .    1250 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Peak Influence             216  | .   115 .   134 .   216 
  Initial                  69   | .   .   .   69  .   .   
  Average                  48   | .   21  .   58  .   50  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 .   100 .   95  
  Level 1                  1    | .   .   .   .   .   4   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   4   15  1   .   14  
  Peak Tracking Total      6    | .   1   6   1   .   3   
  Tactical Retreats        3    | .   .   3   .   .   .   

 Traps                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                6    | .   .   6   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac 
Machines Disabled          9    | .   .   4   3   .   2   
  Max in Single Turn       4    | .   .   4   2   .   2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Machines Accessed          29   | .   1   1   11  8   8   
  Terminals                9    | .   .   .   5   .   4   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   5   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                96   | .   1   4   29  40  22  
  Successful               74   | .   1   4   12  40  17  
  Failed                   22   | .   .   .   17  .   5   
    Catastrophic           8    | .   .   .   6   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   .   1   7   .   5   
  Terminals                23   | .   .   .   14  .   9   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          16   | .   1   .   14  .   1   
  Scanalyzers              9    | .   .   .   .   .   9   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             52   | .   .   4   3   40  5   
  Record                   45   | .   .   4   1   39  1   
  Part Schematic           3    | .   .   .   2   .   1   
  Open Door                1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   5   .   1   
  Report Inventory         7    | .   1   .   5   .   1   
Scanalyzer                 8    | .   .   .   .   .   8   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  6    | .   .   .   .   .   6   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         4    | .   .   .   4   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   
    Tunnel                 4    | .   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   7   .   4   
  Full Trace Events        5    | .   .   .   5   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   2   .   3   
  Parts Built              1    | .   .   .   .   .   1   
    Authchips              1    | .   .   .   .   .   1   
    Time                   47   | .   .   .   .   .   47  
  Total Part Build Rating  5    | .   .   .   .   .   5   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -6  
--------                   Run  | Yrd Mat Sub Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -6   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Turns Passed               9371 | 95   540  1480 1643 4687 926  
Spaces Moved               4581 | 55   234  719  770  2256 547  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   621  | 53   234  334  .    .    .    
  Legs                     3958 | .    .    385  770  2256 547  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  190  110  110  
  Average Speed            188  | 156  160  177  190  206  144  
  Slowest Speed            270  | 160  160  240  190  270  270  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    24   42   97   96   12   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     5    | .    .    .    4    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    5    .    
Spaces Dug                 31   | .    .    14   17   .    .    
Terrain Destroyed          171  | .    .    107  46   .    18   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               19   | .    .    .    17   .    2    
  AOE                      152  | .    .    107  29   .    16   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total                      5090 | 62   360  856  877  2285 650  
  Wait                     261  | .    92   78   66   .    25   
  Move                     4576 | 54   233  718  769  2255 547  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  31   | 3    5    6    3    12   2    
  Fast Attach              23   | 5    4    2    .    3    9    
  Attach                   18   | .    1    3    2    1    11   
  Detach                   6    | .    2    .    1    .    3    
  Swap                     13   | .    2    7    2    .    2    
  Drop                     28   | .    1    4    1    13   9    
  Fire                     124  | .    20   38   33   .    33   
  Melee                    9    | .    .    .    .    .    9    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: [*Fac] / [*Low x2] / [*Ext])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 14)
   96 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Discovered new exit (range 3)
  303 | -10/Materials | Build established: Mutant
  608 | -10/Materials | Discovered new exit (range 4)
  636 | -10/Materials | Entered Subcaves
 1156 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1162 | -10/Subcaves  | Discovered new exit (range 6)
 1292 | -10/Subcaves  | Core integrity fell below 50%
 1294 | -10/Subcaves  | Core integrity fell below 20%
 1326 | -10/Subcaves  | Lost 3 parts (1p1n1u)
 1433 | -10/Subcaves  | Discovered new exit (range 11)
 1508 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 1510 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1612 | -10/Subcaves  | Shifting Twisted Machinery released Hvy. Battle Rifle
 1655 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1714 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1903 | -10/Subcaves  | Visited Clippyterm
 1909 | -10/Subcaves  | Learned Research machine intel
 2089 | -10/Subcaves  | Discovered new exit (range 10)
 2099 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2116 | -10/Subcaves  | Entered Recycling
 3432 | -8/Recycling  | Discovered new exit (range 16)
 3662 | -8/Recycling  | Scanned before Scraplab entrance
 3717 | -8/Recycling  | Entered Scraplab
 3753 | -8/Recycling  | Discovered new exit (range 3)
 3759 | -8/Recycling  | Entered Scraptown
 4472 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 4477 | -8/Scraptown  | Learned location of Testing (-3)
 4479 | -8/Scraptown  | Learned Factory garrison access intel
 4481 | -8/Scraptown  | Learned Factory interactive machine intel
 4510 | -8/Scraptown  | Discovered new exit (range 7)
 4758 | -8/Scraptown  | Visited Symbiants
 4811 | -8/Scraptown  | Visited Artisan Demo Area
 4940 | -8/Scraptown  | Visited Cyclists
 5166 | -8/Scraptown  | Visited Spacefarers
 5253 | -8/Scraptown  | Visited Shadow of the Wyrm
 5286 | -8/Scraptown  | Visited UFD Registry
 5312 | -8/Scraptown  | Visited Fellowship of the Rings
 5337 | -8/Scraptown  | Visited Supply Room
 5684 | -8/Scraptown  | Registered with UFD as "Powerripper"
 5811 | -8/Scraptown  | Entered Cyclist Reading Room
 5950 | -8/Scraptown  | Visited Science Guys
 6022 | -8/Scraptown  | Visited Science Testing Area
 6072 | -8/Scraptown  | Visited Junk Repository
 6147 | -8/Scraptown  | Visited Curators Association
 6230 | -8/Scraptown  | Visited Supply Room
 6881 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 6902 | -8/Scraptown  | Found DCF Scrap (31 items)
 6995 | -8/Scraptown  | Visited Modified Component R&D
 7081 | -8/Scraptown  | Visited Chapter 10
 7267 | -8/Scraptown  | Visited Observation Area
 7402 | -8/Scraptown  | Visited Research Penetration Think Tank
 7597 | -8/Scraptown  | Found Scrap Suit
 7701 | -8/Scraptown  | Discovered new exit (range 5)
 8446 | -8/Scraptown  | Entered Factory
 8446 | -6/Factory    | Evolved 8 slots: Propulsion x2, Utility x6
 8447 | -6/Factory    | Loaded intel: 51 interactive machine locations
 8448 | -6/Factory    | Loaded intel: 3 garrison access locations
 8497 | -6/Factory    | Discovered new exit (range 7)
 8667 | -6/Factory    | Fabricated Imp. Hacking Suite (x1)
 8783 | -6/Factory    | Discovered new exit (range 16)
 8817 | -6/Factory    | Discovered new exit (range 20)
 8823 | -6/Factory    | Discovered new exit (range 9)
 9245 | -6/Factory    | Build established: Hacker-Mutant
 9372 | -6/Factory    | Self-destructed

 Last Messages 
---------------
A-15 Conveyor calls for reinforcements.
ALERT: Hostile activity reported, dispatching reinforcements to area.
Adv. Terrain Scan Processor broken.
Overheating: Short circuit.
Power failure, Lgt. Angular Momentum Engine shutdown.
Overheating: Energy bleed (-22).
U-05 Engineer builds a Door.
Overheating: Matter decay (-28).
Flexi-carbon Leg broken.
Overheating: Short circuit.
Carbon-fiber Leg destroyed.
Overheating: Matter decay (-42).
Adv. Terrain Scanner broken.
Overheating: Short circuit.
Ovr. Quantum Rifle destroyed.
Critical hit (Burn: +37).
Overheating: Matter decay (-34).
U-05 Engineer builds a Door.
G-50 Soldier Carbon-fiber Leg severed.
Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             150
Evasion (%)                65
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          22
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
            Imp. Trap Scanner | -8/Recycling | Hacked
           Imp. Hacking Suite | -8/Recycling | Hacked
                 System Guard | -6/Factory   | Hacked
                    ECM Suite | -6/Factory   | Scanalyzed
 Imp. Reaction Control System | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Hacking Suite | x1 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              SpliceFlakSaw
  Manual?         0
Play Time         00:58:03
  Cumulative      48.3 hours
  Start           2024.10.05 @ 17:59:20
  End             2024.10.05 @ 20:21:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          41
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 085e90f2-36c0-4118-bd92-7edfc07fe8e5