Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.01 @ 18:49:48 Player: Sapphic Bee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (873) 873 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3758 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 89/100 System Corruption 2% Temperature Cool (27) Movement Core (250) Ox4 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Disposable Heat Sink Medium Storage Unit System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (10) --- Advanced Weight Redist. System Advanced ECM Suite Heavy Laser High-powered Shotgun Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Advanced Weight Redist. System Sensor Array System Shield > --- WEAPON ----------- Gauss Rifle Spear > --- INVENTORY -------- Light Deuterium Engine Improved Terrain Scanner Advanced ECM Suite Heavy EM Shotgun Lightning Gun Field Laser Heavy Laser Plasma Cannon High-powered Shotgun Flak Cannon [Rating: 35] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Surge Thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Field Laser Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . . 1 2 . . Utility 3 | . . . 1 . 2 . Weapon . | . . . . . . . Parts Attached 77 | 5 9 3 24 3 25 8 Power 7 | 1 1 . 2 . 2 1 Engine 5 | 1 . . 2 . 1 1 Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 28 | 2 2 . 10 2 8 4 Treads 2 | . . . 2 . . . Leg 10 | . 2 . 4 . . 4 Wheel 2 | 2 . . . . . . Hover 13 | . . . 4 2 7 . Flight 1 | . . . . . 1 . Utility 12 | 1 2 . 5 . 4 . Device 5 | . 1 . 1 . 3 . Storage 4 | 1 1 . 2 . . . Processor 2 | . . . 2 . . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 30 | 1 4 3 7 1 11 3 Energy Gun 6 | 1 . . 2 1 1 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | . 1 . 1 . 3 . Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . 1 1 . . . . Special Weapon 8 | . 2 2 4 . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon 4 | . . . . . 4 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 24 | . 1 1 5 . 2 15 Power 2 | . . . . . . 2 Propulsion 13 | . . . 2 . 2 9 Utility 3 | . . 1 . . . 2 Weapon 6 | . 1 . 3 . . 2 Highest Loss Streak 15 | . 1 1 5 . 2 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 94 88 91 100 98 74 Engine 5 | . 10 . 9 9 1 . Core 4 | . 3 14 1 . 5 4 Leg 8 | . 8 28 20 . . 4 Wheel 3 | . 20 . . . . . Hover 20 | . . . 9 45 37 19 Device 11 | . 8 4 1 9 21 18 Storage 12 | . 14 14 22 9 7 7 Processor 3 | . . . 5 9 3 . Hackware 2 | . . . . . 4 7 Energy Gun 4 | . 2 . 6 18 3 . Ballistic Gun 3 | . 4 14 1 . 4 1 Launcher 1 | . 4 8 . . . . Special Weapon 6 | . 16 5 12 . . . Piercing Weapon 1 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 30 | 12 20 22 30 22 29 27 Greatest Support 51 | 26 26 20 51 35 44 44 Greatest Overweight (x) 9 | . . 1 9 . . 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 9 Average Carried 8 | 2 7 9 8 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Sto Matter Collected 828 | 250 230 . 214 58 24 52 Remotely . | . . . . . . . Salvage Created 877 | . 314 114 251 54 24 120 Parts 60 | . 28 4 15 5 2 6 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 21 | . 7 2 8 1 1 2 Melee 2 | . . . . . . 2 Guns 6 | . 1 1 3 1 . . Cannons 9 | . 3 . 5 . 1 . AOE 4 | . 3 1 . . . . Classes Destroyed 8 | . 4 1 2 . 1 . Hauler 1 | . 1 . . . . . Recycler 1 | . . 1 . . . . Operator 2 | . 1 . . 1 . . Watcher 1 | . . . 1 . . . Swarmer 3 | . 3 . . . . . Grunt 12 | . 4 2 4 1 . 1 Sentry 5 | . . . 4 . . 1 Programmer 1 | . . . . . 1 . Best Kill Streak 3 | . 3 2 2 1 1 1 Combat Bots Only 3 | . 3 2 2 1 1 1 Max Kills in Single Turn 3 | . 3 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 1 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Sto Damage Taken 3246 | . 253 143 714 110 168 1858 Core 1016 | . 73 36 148 51 30 678 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 114 | . . . 26 . 88 . Core Remaining (%) 77 | 100 . 56 63 90 . . Volleys Fired 78 | . 29 9 28 4 6 2 Largest 2 | . 2 2 2 2 2 1 Hottest 200 | . 80 50 200 126 94 80 Shots Fired 146 | . 55 18 52 8 11 2 Gun 54 | . 10 9 21 8 6 . Cannon 7 | . . . . . 5 2 Launcher 10 | . 4 6 . . . . Special 75 | . 41 3 31 . . . Kinetic 25 | . 8 9 . . 8 . Thermal 108 | . 43 3 52 8 . 2 Explosive 10 | . 4 6 . . . . Electromagnetic 3 | . . . . . 3 . Robot Hit Streak 10 | . 10 5 10 7 4 1 Robot Miss Streak 5 | . 2 2 5 1 5 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 100 | . 31 14 29 6 10 10 Core Hits 48 | . 16 8 11 4 5 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 2 . 2 . . 3 Burn 1 | . . . 1 . . . Sever 6 | . 2 . 1 . . 3 Melee Attacks 41 | . . . . . 31 10 Impact . | . . . . . . . Slashing 11 | . . . . . 1 10 Piercing 30 | . . . . . 30 . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1996 | . 492 383 527 118 144 332 Guns 553 | . 88 87 236 117 25 . Cannons 171 | . . . . . 119 52 Explosions 402 | . 141 261 . . . . Melee 280 | . . . . . . 280 Ramming 12 | . . 1 10 1 . . Kinetic 312 | . 88 87 . . 137 . Thermal 983 | . 263 34 517 117 . 52 Explosive 402 | . 141 261 . . . . Electromagnetic 7 | . . . . . 7 . Impact . | . . . . . . . Slashing 280 | . . . . . . 280 Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 . 2 2 Average Corruption 1 | . . . 2 . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . 1 . 11 1 Message Errors 4 | . . . 1 . 3 . Matter Fused 5 | . . . . . 5 . Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 2 | . . 2 . . . . Projectiles . | . . . . . . . Explosions 2 | . . 2 . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 46 | . . 41 5 . . . Shots 1 | . . 1 . . . . Rammed 2 | . . . 1 1 . . Targets Rammed 3 | . . 1 1 1 . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 346 | . 18 20 346 131 143 130 Average Temperature 79 | . 12 10 95 58 47 41 Received Heat Transfer 1461 | . 132 57 300 27 . 945 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 1 . 7 . . . Heat Transferred 2622 | . 888 111 1264 259 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Sto Peak Influence 278 | . 243 82 278 217 165 99 Initial 117 | . . 16 31 117 98 74 Average 97 | . 135 55 118 149 71 63 Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 94 | 100 84 100 91 81 100 100 Level 1 5 | . 15 . 8 18 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 2 3 1 2 Investigation 2 | . . . . 2 . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 1 . 2 . . . Assault 2 | . . . . . . 2 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Sto Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 9 2 18 8 8 14 Peak Tracking Total 11 | . 3 2 4 4 4 11 Tactical Retreats 6 | . . . 2 2 2 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Sto Traps Triggered 5 | . . . 2 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Sto Machines Disabled 2 | . 2 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Sto Machines Accessed 25 | . . . 5 4 14 2 Terminals 17 | . . . 3 3 9 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 . 2 . Recycling Units 2 | . . . . . 2 . Scanalyzers 2 | . . . 1 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 59 | . . . 19 11 27 2 Successful 33 | . . . 13 7 12 1 Failed 26 | . . . 6 4 15 1 Catastrophic 6 | . . . . 1 4 1 Database Lockouts . | . . . . . . . Manual 29 | . . . 9 7 12 1 Terminals 37 | . . . 11 9 15 2 Fabricators . | . . . . . . . Repair Stations 9 | . . . 2 . 7 . Recycling Units 4 | . . . . . 4 . Scanalyzers 8 | . . . 6 2 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 8 | . . . 2 3 2 1 Open Door 1 | . . . . . . 1 Open DSF 1 | . . . . . 1 . Level Access Points 3 | . . . 1 1 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . 2 . 7 . Scan Component 5 | . . . 1 . 4 . Repair 4 | . . . 1 . 3 . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 8 | . . . 6 2 . . Insert Component 3 | . . . 2 1 . . Analyze 5 | . . . 4 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . . . 3 2 2 . Terminals 7 | . . . 3 2 2 . Track 1 | . . . 1 . . . Botnet 6 | . . . 2 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 20 | . . . 5 3 11 1 Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 1 . 3 . Time 122 | . . . 26 . 96 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed 3 | . . . 2 1 . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . . 11 Total Damage 188 | . . . . . . 188 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Sto Turns Passed 2735 | 51 497 136 746 145 1026 134 Spaces Moved 2330 | 44 345 73 420 205 1143 100 Core 7 | 3 . . 1 . . 3 Treads 28 | . . . 28 . . . Legs 391 | . 96 73 214 . . 8 Wheels 290 | 41 249 . . . . . Hover 1614 | . . . 177 205 1143 89 Flight . | . . . . . . . Fastest Speed 44 | 50 90 120 52 44 44 44 Average Speed 67 | 86 98 135 102 44 45 63 Slowest Speed 500 | 90 120 190 500 44 52 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 33 26 41 22 29 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 25 | . . . 2 . 23 . Terrain Destroyed 81 | . 26 22 9 . 24 . Melee 23 | . . . . . 23 . Projectile 10 | . . . 9 . 1 . AOE 48 | . 26 22 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Sto Total 3176 | 55 409 88 631 251 1588 154 Wait 546 | 1 3 1 118 36 354 33 Move 2325 | 43 344 72 419 205 1142 100 Hop . | . . . . . . . Pick Up 52 | 6 14 1 17 3 11 . Fast Attach 36 | 4 3 . 15 . 10 4 Attach 23 | 1 4 1 6 3 5 3 Detach 3 | . . . 1 . 1 1 Swap 18 | . 2 2 3 . 10 1 Drop 52 | . 10 1 23 . 18 . Fire 78 | . 29 9 28 4 6 2 Melee 41 | . . . . . 31 10 Ram 1 | . . . 1 . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Storage History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 52 | -11/Junkyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 549 | -10/Materials | Entered Mines 550 | -10/Mines | Learned location of Storage (-7) 628 | -10/Mines | Learned location of 1 exit from Materials 674 | -10/Mines | Discovered new exit (range 9) 685 | -10/Mines | Entered Materials 685 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -9/Materials | Identified exit to Materials 829 | -9/Materials | Identified exit to Mines 934 | -9/Materials | Repaired Grenade Launcher 1134 | -9/Materials | Lost 5 parts (2n3w) 1431 | -9/Materials | Entered another Materials area 1431 | -8/Materials | Evolved 2 slots: Propulsion x2 1497 | -8/Materials | Identified exit to Factory 1521 | -8/Materials | Garrison activated, responded to threat 1576 | -8/Materials | Entered Factory 1576 | -7/Factory | Evolved 2 slots: Utility x2 2161 | -7/Factory | Identified exit to Factory 2208 | -7/Factory | Repaired Imp. Hover Unit 2241 | -7/Factory | Repaired Imp. Hover Unit 2275 | -7/Factory | Repaired Imp. Hover Unit 2598 | -7/Factory | Discovered new exit (range 8) 2602 | -7/Factory | Entered Storage 2624 | -7/Storage | Met a pair of Derelict thieves 2713 | -7/Storage | Core integrity fell below 50% 2732 | -7/Storage | Core integrity fell below 20% 2736 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02708_ Lightning Gun destroyed. 02709_ Acquired Imp. Aluminum Leg. 02713_ Lgt. Deuterium Engine destroyed. 02713_ C-30 ARC bursts open, deploying its payload. 02713_ G-50 Soldier unfolds itself. 02713_ G-47 Trooper unfolds itself. 02713_ I-36 Angel unfolds itself. 02714_ Adv. Weight Redist. System destroyed. 02716_ Critical hit (Burn: +37). 02717_ Acquired Imp. Aluminum Leg. 02721_ G-47 Trooper Particle Gun severed. 02722_ Plasma Cannon destroyed. 02723_ Critical hit (Burn: +37). 02728_ G-47 Trooper destroyed. 02728_ Imp. Aluminum Leg destroyed. 02729_ Y-54 Guardian destroyed. 02731_ Imp. Aluminum Leg destroyed. 02734_ G-47 Trooper Aluminum Leg severed. 02736_ G-47 Trooper Particle Gun severed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###########????????????????????????????########??# | | #???????????????????????????? | | #???????????????????????????? # | | #???????????#####??????????# # | | #???????????#g%@#??????????# """ """ # | | #???????????#ggg#??????????? """ """ # | | #???????????#gYg##????????????""" """ # | | ?????????????#=giT#?????????????? ? | | ## #+ #+################m###################/#+### | | [ ! # | | =% %* + | | =%!% %" # | | #### ######+##+######/######""T""########/###+# | | ##### ##????? ??? u ????#"""""#??# # | | ????# T#????? #?? "????#######??# """ """ # | | ????##" "###??? !! #?? ?????????????# """ """ # | | ????# #??? ! #?? "?????????????# """ """ # | | ????# !!#?? #?? ??????????????# # | | ????#!! ! #?? ?#?? ??????????????# # | | ????#! ! !#? ???% ??????????????# / | | ????########? ???????????????????# # | | ????????????# ???????????????????#####"Y"# # | | ????????????# ???????????????????????#"""### | | ?????????????? ????????????????????????####?? | | ???????????????#####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 314 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 56 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed NetworkGammaBlaster Manual? 0 Play Time 00:46:20 Cumulative 14.6 hours Start 2024.01.01 @ 18:02:22 End 2024.01.01 @ 18:49:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 6 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13c454fc-2db7-40cb-be9e-1422c0dfc743