Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.12 @ 11:32:22 Player: btmk16 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (279) 1395 Value Destroyed (8117) 8117 Prototype IDs (67) 1340 Alien Tech Used (7) 1400 Bonus (8498) 8498 TOTAL SCORE: 31050 Bonus ------- High Alert Combat Kills 512 Follower Combat Kills 930 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -144 Cogmind --------- Core Integrity 1535/1600 Matter 13/300 Energy 169/402 System Corruption 6% Temperature Warm (126) Movement Flying (37) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum-Antimatter Reactor > --- PROPULSION (6) --- Flying Impulse-QT Exoskeleton Cooled Field Propulsion Drive > --- UTILITY (15) ----- Armored Scrap Engine Advanced Heat Sink Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Launcher Guidance Computer Light Regenerative Plating > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (5) ---- Advanced Sensor Array Core Stripper Peak State ------------ > --- POWER ------------ Quantum-Antimatter Reactor > --- PROPULSION ------- Flying Impulse-QT Exoskeleton Impulse Thruster Cooled Field Propulsion Drive > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Compact Battery Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Terrain Scanner 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Launcher Guidance Computer Transmission Jammer Light Regenerative Plating > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Advanced Sensor Array Core Cannon Core Stripper [Rating: 177] Favorites ----------- Power Constructs Engine Reinforced Ion Engine Power Core Reinforced Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Redirector Weapon Improved Light Cannon Energy Gun Precision Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Core Stripper Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . Utility 13 | . . . 1 . . . 2 1 . . . . . . 2 . . . . . . . . . 1 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 273 | 8 6 3 17 5 . 6 22 43 5 17 7 . . 7 29 1 . 4 . 9 . . 3 1 28 4 7 22 19 Power 19 | 2 2 . 2 . . . 1 2 . 2 . . . . 2 . . . . . . . . . 1 . . 3 2 Engine 11 | 2 2 . 1 . . . 1 2 . 2 . . . . 1 . . . . . . . . . . . . . . Core 6 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 54 | 2 . 1 5 2 . . 8 11 3 5 . . . 1 5 . . . . 3 . . 1 . 1 1 . 4 1 Treads 20 | 2 . . 4 1 . . 8 5 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | . . 1 1 1 . . . 6 . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . 2 . . . . 1 . . . . 2 . . 1 . . 1 . . . Flight 18 | . . . . . . . . . 3 3 . . . 1 4 . . . . 1 . . . . 1 . . 4 1 Utility 122 | 2 2 1 8 3 . 1 7 14 2 9 1 . . . 17 1 . 3 . 4 . . 1 . 13 3 3 15 12 Device 51 | 1 1 1 3 1 . . 4 5 1 4 . . . . 6 1 . . . 1 . . . . 5 1 2 7 7 Storage 9 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 3 1 . . 1 Processor 21 | . . . . . . . . 1 . 3 . . . . 4 . . 3 . . . . . . 2 1 . 4 3 Hackware 11 | . . . . . . . 1 2 1 1 . . . . 4 . . . . 1 . . . . . . . 1 . Protection 29 | . . . 4 1 . 1 2 6 . 1 1 . . . 3 . . . . 2 . . 1 . 3 . . 3 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 78 | 2 2 1 2 . . 5 6 16 . 1 6 . . 6 5 . . 1 . 2 . . 1 1 13 . 4 . 4 Energy Gun 4 | 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 5 | . . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 16 | . 2 1 2 . . 3 2 6 . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . 2 1 . . . 3 . . 3 . . . . . . . . . . . . . . 1 Special Weapon 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 5 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 16 | . . . . . . . . 2 . 1 3 . . 3 5 . . . . . . . . . . . 1 . 1 Piercing Weapon 14 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 8 . 3 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 . . . 2 2 . . . . . 1 . . . . 2 . . 1 . . 1 2 1 . Parts Lost 50 | . 1 1 2 . . 2 3 10 . 2 . . . . 4 . . . . . . . . 1 7 . . 12 5 Power 6 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 2 . . 1 . Propulsion 14 | . . 1 . . . . 1 5 . 2 . . . . 1 . . . . . . . . . 1 . . 2 1 Utility 24 | . 1 . 1 . . 1 1 2 . . . . . . 2 . . . . . . . . . 4 . . 9 3 Weapon 6 | . . . 1 . . 1 . 3 . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . 1 1 1 . . 1 2 3 . 1 . . . . 2 . . . . . . . . 1 2 . . 3 4 To Critical Strikes 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 82 | . 99 100 99 92 88 88 93 97 49 78 84 84 84 83 74 80 80 79 80 72 70 70 70 70 63 64 68 68 72 Engine 5 | . 14 14 9 11 11 11 8 6 . 6 7 7 7 7 1 6 6 6 6 . . . . . . . . . . Treads 7 | . 28 15 11 11 11 11 16 18 . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . 12 21 15 11 11 4 8 . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . 3 13 13 13 13 9 . . . . . 3 4 . . Flight 5 | . . . . . . . . . 8 25 30 30 30 30 11 . . . . 3 11 11 11 11 9 4 4 11 11 Device 13 | . 13 14 16 11 11 11 18 9 14 10 7 7 7 7 12 12 13 13 13 10 11 11 11 11 16 14 13 9 18 Storage 5 | . 14 14 11 11 11 11 9 7 . . . . . . . . . . . . . . . . 1 8 9 3 2 Processor 11 | . . . . . . . . 4 7 13 15 15 15 15 16 13 13 19 33 25 23 23 23 23 18 18 19 24 25 Hackware 4 | . . . . . . . 7 10 8 10 7 7 7 7 11 20 20 13 . . . . . . . . . 2 . Protection 5 | . . . 5 11 11 11 9 11 . . 7 7 7 7 2 . . . . 2 5 5 5 5 3 4 4 4 5 Ballistic Gun 1 | . . . . . . . 11 2 . . . . . . . . . . . . . . . . 1 4 2 . . Ballistic Cannon 7 | . 27 28 21 22 22 21 6 4 . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 7 7 6 7 7 5 6 13 13 8 6 . . . . . . . 1 4 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 3 6 7 5 5 10 6 6 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 15 34 39 49 69 69 69 75 77 5 19 19 19 19 20 35 28 22 22 22 34 25 25 25 30 43 26 27 41 49 Greatest Support 89 | 40 40 40 24 28 28 28 69 89 9 21 21 21 20 22 31 29 29 29 29 41 28 28 35 35 42 27 27 49 50 Greatest Overweight (x) 4 | . . 3 3 2 2 2 3 4 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Average Overweight (x) . | . . 2 1 1 2 2 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 5 Average Capacity 10 | 7 14 15 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 7 5 Most Carried 20 | 6 15 15 15 15 17 17 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 8 8 5 Average Carried 10 | 4 12 13 14 14 15 15 19 19 4 4 4 5 5 4 4 5 5 4 5 4 5 5 4 5 5 5 7 7 4 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 5 5 Final Carried 20 | 6 13 13 15 15 17 15 20 20 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 8 4 3 Scrap Engine Consumption 184 | . . . . . . . . . 14 10 1 . . 2 34 3 1 1 2 22 5 . 6 10 25 . 3 29 16 Constructs Created 14 | . . . . . . . . . . 1 1 . . . 2 . . 1 . 1 . . . . 5 . 1 . 2 Constructs Modified 41 | . . . . . . . . . . . . 1 . . 15 . . . . 3 . . 3 . 7 . . 7 5 Class Distribution -------------------- 38% | Mutant 13% | Scavenger-Mutant 9% | Scout 7% | Ninja 6% | Sprinter 6% | Alien-Mutant 5% | Hacker-Scout 4% | Alien-Ninja 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Construct | -4/Proximity Caves Ninja | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Alien-Mutant | -2/Research Alien-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Matter Collected 8007 | 280 655 125 1354 262 10 220 767 1142 30 194 49 52 . 196 244 54 46 . 49 90 . . 40 . 201 175 80 368 1324 Remotely 643 | 82 561 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10816 | 66 547 41 1336 199 . 313 796 1889 50 323 96 24 . 58 882 . . . 440 447 54 . 309 5 817 32 80 1043 969 Parts 574 | 2 41 3 85 5 . 21 54 89 1 27 3 . . 3 41 . . . 9 15 . . 4 1 54 4 1 57 54 Haulers Intercepted 28 | . 2 . 6 . . . 1 3 . 2 . . . . 4 . . . . 2 . . . . 2 . 1 3 2 Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . . 4 . 2 . . . . 4 . . 7 2 . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . . . . 6 . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 172 | . 20 2 29 2 . 10 25 31 . 1 7 . . 8 5 . . . 1 2 . . . 2 16 . . 9 2 Melee 22 | . . . . . . . . 4 . 1 . . . . 4 . . . 1 1 . . . . . . . 9 2 Guns 20 | . . . . . . . 11 7 . . 1 . . . . . . . . . . . . . 1 . . . . Cannons 86 | . 20 2 29 2 . 1 9 20 . . . . . . . . . . . . . . . . 3 . . . . AOE 43 | . . . . . . 9 5 . . . 6 . . 8 1 . . . . 1 . . . 2 11 . . . . Classes Destroyed 17 | 1 5 . 4 1 . . 1 3 . . . . . . . . . . . . . . . . 2 . . . . Worker 19 | . 2 . 3 . . 1 1 5 . . . . . . 3 . . . . 2 . . . . . . . 1 1 Builder 13 | . . . 1 1 . . . 2 . 2 . . . . . . . . . . . . . . . 2 . 1 4 Tunneler 5 | . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Hauler 28 | . 2 . 6 . . . 1 3 . 2 . . . . 4 . . . . 2 . . . . 2 . 1 3 2 Recycler 21 | 1 . . 1 2 . 1 1 7 . 1 . . . . 2 . . . . 1 . . . . . . . 1 3 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 10 | . 1 . 2 . . . . . . 3 . . . . 2 . . . . . . . . . 2 . . . . Watcher 10 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 3 . . 1 3 Swarmer 59 | . 6 1 . . . 7 11 4 . . 7 . . 8 4 . . . . . . . . 1 5 . . 4 1 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Grunt 63 | . 14 1 20 1 . 3 6 18 . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 21 | . . . 9 . . . 6 2 . . . . . . . . . . 1 . . . . . 1 . . 2 . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Programmer 20 | . . . . . . . . 5 . 1 . . . . 1 . . . . 2 . . . 1 6 . . 3 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 9 | 1 3 1 8 4 . 8 9 6 . 2 5 . . 4 4 . . . 1 3 . . . 1 5 1 1 4 3 Combat Bots Only 9 | . 3 1 4 1 . 6 9 4 . 1 5 . . 4 4 . . . 1 2 . . . 1 5 . . 4 1 Max Kills in Single Turn 4 | 1 1 1 2 1 . 3 3 2 . 1 3 . . 2 1 . . . 1 1 . . . 1 4 1 1 1 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 3 . . . 3 . . 2 1 . . . . 1 . . . 1 3 . . . . Melee 1 | . . . . . . . . 1 . 1 . . . . 1 . . . 1 1 . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Damage Taken 17436 | . 486 91 824 88 . 674 1050 2423 . 339 129 . . 134 1159 . . . 21 205 . . . 369 2499 287 436 4354 1868 Core 2281 | . 85 25 150 12 . 51 73 103 . 93 18 . . . 378 . . . . 18 . . . 69 474 22 18 647 45 Absorbed by Shields 358 | . . . 176 . . . 168 . . . . . . . . . . . . . . . . . . 14 . . . Regen/Repaired (Parts) 5165 | . . . 87 . . . 190 68 . . 70 . . . 270 . 100 . 39 58 . . 19 . 501 12 168 2549 1034 Core Remaining (%) 73 | 100 . 56 . . . 46 86 . . . . . . 69 . . . . 55 . . . . 91 58 . 96 51 95 Volleys Fired 475 | 3 55 8 110 19 . 22 69 133 . . 5 . . 9 1 . . . . 2 . . . 6 31 1 . . 1 Largest 2 | 2 2 2 2 2 . 2 2 2 . . 2 . . 1 1 . . . . 1 . . . 1 2 1 . . 1 Hottest 300 | 100 78 96 96 96 . 96 83 124 . . 70 . . 36 47 . . . . . . . . . 90 41 . . 300 Shots Fired 874 | 6 110 16 219 38 . 36 134 256 . . 8 . . 9 1 . . . . 2 . . . 6 31 1 . . 1 Gun 137 | 6 . . . . . . 65 46 . . 3 . . . . . . . . . . . . . 16 1 . . . Cannon 689 | . 110 16 219 38 . 29 65 210 . . . . . . 1 . . . . . . . . . . . . . 1 Launcher 25 | . . . . . . 7 4 . . . 5 . . 9 . . . . . . . . . . . . . . . Special 23 | . . . . . . . . . . . . . . . . . . . . 2 . . . 6 15 . . . . Kinetic 697 | . 110 16 219 38 . 29 130 141 . . 3 . . . 1 . . . . . . . . . 9 1 . . . Thermal 117 | 6 . . . . . . . 103 . . . . . . . . . . . . . . . . 7 . . . 1 Explosive 41 | . . . . . . . 4 . . . 5 . . 9 . . . . . 2 . . . 6 15 . . . . Electromagnetic 19 | . . . . . . 7 . 12 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 4 6 4 8 7 . 8 10 14 . . 3 . . 2 . . . . . 1 . . . 3 5 . . . . Robot Miss Streak 7 | 2 4 4 7 3 . 2 4 3 . . 1 . . 1 . . . . . 1 . . . 1 5 . . . . Penetration Max 2 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 662 | 4 60 7 103 19 . 22 76 183 2 17 4 2 . 5 31 . . . 9 9 2 . 7 3 36 3 2 29 27 Core Hits 329 | 2 26 2 49 7 . 15 33 70 1 7 8 2 . 13 15 . . . 7 9 1 . 3 1 32 1 1 15 9 Critical Kills 15 | . . . 14 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 29 | . . . 21 6 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 73 | . 4 . 40 6 . . 4 6 . 1 . . . 1 . . . . 1 1 . . . . 6 . 1 1 1 Destroy 45 | . . . 36 6 . . 2 1 . . . . . . . . . . . . . . . . . . . . . Blast 15 | . 4 . 4 . . . 2 5 . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 4 . . 1 1 Impale 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . 1 . . Melee Attacks 703 | . . . . . . . . 26 2 71 1 2 . 19 67 8 . 1 17 25 2 6 8 1 132 22 53 173 67 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 461 | . . . . . . . . 26 2 71 1 2 . 19 67 8 . 1 8 1 . . . . . . 18 173 64 Piercing 239 | . . . . . . . . . . . . . . . . . . . 9 24 2 6 8 1 132 22 35 . . Sneak Attacks 55 | . . . . . . . . . . 5 . . . 1 14 . . . . 6 . . . . 5 3 1 6 14 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Damage Inflicted 29502 | 49 1237 155 2679 387 . 796 2177 4524 144 1240 472 239 . 990 2034 . . . 599 864 113 . 484 463 3149 251 158 2867 3431 Guns 1652 | 49 . . . . . . 911 616 . . 18 . . . . . . . . . . . . . 58 . . . . Cannons 9072 | . 1226 154 2654 387 . 401 839 3411 . . . . . . . . . . . . . . . . . . . . . Explosions 4064 | . . . . . . 395 427 48 . . 454 . . 768 . . . . . 194 . . . 344 1434 . . . . Melee 14079 | . . . . . . . . 449 144 1240 . 239 . 222 2025 . . . 599 629 113 . 484 . 1228 251 158 2867 3431 Ramming 46 | . 11 1 25 . . . . . . . . . . . 9 . . . . . . . . . . . . . . Kinetic 8995 | . 1226 154 2654 387 . 401 1750 2374 . . 18 . . . . . . . . . . . . . 31 . . . . Thermal 1608 | 49 . . . . . . . 1532 . . . . . . . . . . . . . . . . 27 . . . . Explosive 3597 | . . . . . . . 427 . . . 454 . . 768 . . . . . 194 . . . 344 1410 . . . . Electromagnetic 588 | . . . . . . 395 . 169 . . . . . . . . . . . . . . . . 24 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11251 | . . . . . . . . 449 144 1240 . 239 . 222 2025 . . . 45 41 . . . 119 429 . . 2867 3431 Piercing 3417 | . . . . . . . . . . . . . . . . . . . 554 629 113 . 484 . 1228 251 158 . . Highest Corruption 27 | . . . . . . . . 8 8 8 . . . . 4 2 2 2 . 1 1 1 1 1 18 . . 27 6 Average Corruption 5 | . . . . . . . . 4 8 5 . . . . 2 2 2 2 . 1 1 1 1 1 9 . . 11 3 Corruption Purged 13 | . . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Effects 164 | . . . . . . . . 43 6 5 . . . . 11 4 2 1 . . . 1 1 . 36 . . 38 16 Message Errors 38 | . . . . . . . . 7 1 . . . . . 5 2 2 . . . . . 1 . 8 . . 10 2 Matter Fused 33 | . . . . . . . . 9 2 . . . . . 4 . . 1 . . . . . . 10 . . 5 2 Heat Flow Errors 23 | . . . . . . . . 6 3 1 . . . . . . . . . . . 1 . . 3 . . 6 3 Energy Discharges 20 | . . . . . . . . 5 . 2 . . . . 2 . . . . . . . . . 6 . . 4 1 Parts Rejected 8 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . 1 . . 2 2 Data Loss (minor) 20 | . . . . . . . . 6 . . . . . . . 2 . . . . . . . . 4 . . 4 4 Data Loss (major) 3 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . Misfires 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Alerts 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . 2 2 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2750 | . 4 . 26 . . 4 45 116 16 182 33 . . 49 289 . . . 101 187 4 . 47 64 197 69 . 515 802 Projectiles 167 | . 4 . 26 . . . 4 87 . . . . . . . . . . . 1 . . . . 45 . . . . Explosions 226 | . . . . . . 4 41 16 . . 33 . . 49 . . . . . . . . . 64 19 . . . . Melee 2357 | . . . . . . . . 13 16 182 . . . . 289 . . . 101 186 4 . 47 . 133 69 . 515 802 Knockbacks 80 | . 16 2 16 6 . 5 3 32 . . . . . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 77 | . 15 2 15 6 . 4 3 32 . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 78 | . . . 55 . . . . 14 . . 5 . . . 4 . . . . . . . . . . . . . . Shots 3 | . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Rammed 7 | . 1 1 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Targets Rammed 7 | . 1 1 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 353 | 117 246 21 138 180 . 176 11 353 156 187 45 . . 8 9 . . . . . . 233 . 19 224 . . 191 263 Average Temperature 56 | 59 52 10 23 69 . 94 2 74 79 63 19 . . 8 7 . . . . . . 120 . 8 85 . . 72 100 Received Heat Transfer 2860 | . 180 21 396 48 . 288 414 699 . 129 36 . . 21 168 . . . . . . . . 75 84 46 21 144 90 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Heat Transferred 2939 | 148 . . . . . . . 2791 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Peak Influence 909 | 5 260 125 724 433 . 249 473 639 223 890 . . . . 530 . . . . 141 . . . . 909 526 418 739 670 Initial 447 | . 3 70 . 249 . . . 185 223 156 . . . . 165 . . . . . . . . . 100 447 127 183 407 Average 301 | 2 118 54 376 263 . 55 249 351 223 459 . . . . 335 . . . . 33 . . . . 336 436 242 481 492 Maximum Alert Level 3 | . 1 . 3 2 . 1 2 2 1 3 . . . . 2 . . . . . . . . . 3 2 2 3 2 Low Security (%) 31 | 100 76 100 15 12 . 93 31 16 . 7 . . . . 5 . . . . 100 . . . . 37 . 33 1 . Level 1 38 | . 23 . 43 68 . 6 54 53 100 26 . . . . 75 . . . . . . . . . 34 35 63 12 14 Level 2 27 | . . . 35 19 . . 13 30 . 56 . . . . 19 . . . . . . . . . 10 64 2 82 85 Level 3 3 | . . . 4 . . . . . . 9 . . . . . . . . . . . . . . 17 . . 2 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 5 . 6 1 . . 3 8 . 9 . . . . 12 . . . . 2 . . . . 11 1 3 4 5 Investigation 28 | . 3 . 3 1 . . 1 1 . 7 . . . . 8 . . . . . . . . . 3 . . 1 . Extermination 15 | . . . . . . . . 3 . . . . . . 1 . . . . 2 . . . . 5 . . 2 2 Reinforcement 24 | . 2 . 2 . . . 2 3 . 2 . . . . 3 . . . . . . . . . 3 1 3 1 2 Assault 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 11 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . 3 4 Data Miner Redirects 8 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 3 . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 6 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . 1 . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Distress Signals 34 | . 3 . 2 . . 1 2 3 . 3 . . . . 2 . . . . . . . . . 4 . 3 7 4 Communications Jammed 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 9 Distress Signals 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 9 Times Spotted 560 | . 28 2 60 5 . 9 29 49 . 46 18 1 . 10 48 . . . 3 4 2 4 . 15 53 13 23 74 64 Peak Tracking Total 18 | . 5 2 6 3 . 4 5 4 . 8 6 1 . 4 9 . . . 2 2 2 4 . 9 7 10 13 14 18 Tactical Retreats 99 | . . . 2 4 . . 3 5 . 12 3 . . 3 12 . . . 1 . 1 . . 4 16 2 3 16 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Traps Triggered 23 | . 3 . 3 . . . 1 1 . 1 . . . . 5 . . . . . . . . . 4 2 . 2 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Disabled 31 | . 4 . 7 1 . 1 2 3 . . . . . . 2 . . . . . . . . . 2 . 6 . 3 Max in Single Turn 2 | . 1 . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . 1 . 1 . 2 Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Accessed 85 | . 6 . 8 2 1 1 2 2 . 15 1 1 4 . 18 1 2 1 1 2 1 . 4 . 4 . 1 5 2 Terminals 40 | . 6 . 7 . . 1 1 . . 10 . . . . 12 . . . 1 . . . . . . . . 1 1 Fabricators 16 | . . . . . . . . . . 3 . . . . 5 . . . . 1 . . . . 4 . . 2 1 Repair Stations 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 6 | . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . 2 . Total Hacks 246 | . 20 . 22 2 1 6 7 7 . 42 1 1 28 . 48 1 5 6 1 5 1 . 17 . 10 . 2 10 3 Successful 156 | . 8 . 13 2 1 4 5 2 . 21 1 1 28 . 26 1 5 6 1 2 1 . 17 . 5 . 1 5 . Failed 90 | . 12 . 9 . . 2 2 5 . 21 . . . . 22 . . . . 3 . . . . 5 . 1 5 3 Catastrophic 15 | . . . 1 . . . 1 2 . 3 . . . . 4 . . . . . . . . . 1 . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 137 | . 5 . . . . 5 . . . 17 . . . . 12 . . . . 7 . . . . 19 4 16 27 25 Terminals 115 | . 20 . 20 . . 6 3 . . 32 . . . . 31 . . . 1 . . . . . . . . 1 1 Fabricators 43 | . . . . . . . . . . 6 . . . . 15 . . . . 3 . . . . 10 . . 7 2 Repair Stations 11 | . . . 2 . . . 4 5 . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 10 | . . . . . . . . . . 4 . . . . 2 . . . . 2 . . . . . . . 2 . Terminal Hacks 112 | . 7 . 11 2 1 3 1 . . 12 1 1 28 . 13 1 5 6 1 . 1 . 17 . . . . 1 . Record 23 | . . . . . 1 . . . . 1 . . 11 . . . 4 . 1 . . . 5 . . . . . . Part Schematic 25 | . . . . . . . . . . 3 . . 10 . 2 . . 6 . . . . 4 . . . . . . Robot Schematic 8 | . 1 . . . . . . . . 1 . . 4 . 2 . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . 2 . . . . . . . . 1 . . . . . . . 4 . . . . . . Prototype ID Bank 15 | . 3 . 3 . . . . . . 1 . . 3 . 1 . . . . . . . 4 . . . . . . Open Door 7 | . . . . 2 . . . . . . 1 1 . . . 1 1 . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 7 | . 2 . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Unreport Threat 5 | . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Assault Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Zone Layout 5 | . . . 2 . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 23 | . . . . . . . . . . 4 . . . . 8 . . . . 2 . . . . 5 . . 4 . Network Status 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . Load Schematic 10 | . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 4 . . 1 . Build 10 | . . . . . . . . . . 2 . . . . 4 . . . . 1 . . . . 1 . . 2 . Repair Station Hacks 8 | . . . 2 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Repair 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . . . . 1 . . . 4 . . . . 4 . . . . . . . . . . . . . . Terminals 8 | . 1 . . . . 1 . . . 3 . . . . 3 . . . . . . . . . . . . . . Track 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 59 | . 5 . 7 . . 1 2 2 . 13 . . . . 15 . . . 1 2 . . . . 4 . 1 4 2 Full Trace Events 17 | . 1 . 1 . . . . 1 . 7 . . . . 5 . . . . . . . . . 1 . . 1 . Feedback Events 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . 1 . . . . . . . . 1 . . 4 . 2 . . 3 . . . . . . . . . . . Robots Built 7 | . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 303 | . . . . . . . . . . 149 . . . . 154 . . . . . . . . . . . . . . Total Robot Build Rating 24 | . . . . . . . . . . 12 . . . . 12 . . . . . . . . . . . . . . Part Schematics Acquired 66 | . . . . . . . . . . 3 . . 10 . 2 . . 21 . 8 . . 4 . 10 . . 8 . Parts Built 8 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . 3 . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 648 | . . . . . . . . . . . . . . . 170 . . . . 76 . . . . 152 . . 250 . Total Part Build Rating 56 | . . . . . . . . . . . . . . . 19 . . . . 5 . . . . 5 . . 27 . Parts Repaired 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Time 110 | . . . 32 . . . 64 14 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total Allies 33 | . . 3 . 3 . . . . . 3 . . . 1 4 . . 4 1 1 . . . . 3 . . 4 6 Largest Group 4 | . . 3 3 3 3 . . . . 3 . . . 1 4 . . 4 4 1 . . . . 2 . . 2 2 Highest-Rated Group 301 | . . 40 40 76 76 . . . . 90 . . . 96 84 . . 153 153 47 . . . . 206 . . 269 301 Highest-Rated Ally 269 | . . 16 16 31 31 . . . . 30 . . . 96 21 . . 40 47 47 . . . . 103 . . 269 269 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 3 4 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Ally Attacks 103 | . . . 24 1 . . . . . 6 . . . 8 22 . . . 13 3 . . . . 1 . . 10 15 Total Damage 5508 | . . . 241 21 . . . . . 179 . . . 426 539 . . . 305 76 . . . . 119 . . 1199 2403 Kills 27 | . . . 4 1 . . . . . 2 . . . . 2 . . . 3 . . . . . . . . 5 10 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Robot Analysis Total 7 | . . . . . . 2 . . . . . . . . 1 . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . . 1 1 . 1 . 2 1 . 1 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 196 | . . . . . . . . . . . . . . . . . . . . 52 . . . . 89 8 7 19 21 Traps 68 | . . . . . . . . . . . . . . . . . . . . 8 . . . . 23 3 3 16 15 Emergency Access 21 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 5 3 2 6 Items 101 | . . . . . . . . . . . . . . . . . . . . 41 . . . . 60 . . . . Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exits 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Zionite Intel Received 16 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 4 5 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Turns Passed 21076 | 89 1271 744 1677 918 314 838 1544 2099 170 823 153 123 22 393 1517 364 208 655 557 587 119 174 324 197 2032 412 477 1195 1080 Spaces Moved 25756 | 44 648 522 1107 703 241 563 813 1014 375 1981 403 334 80 857 2598 561 530 1164 914 880 331 462 181 399 3127 629 707 1576 2012 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1577 | 38 648 38 . . . . 348 505 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4072 | . . 484 1107 703 241 563 465 509 . . . . . . . . . . . . . . . . . . . . . Hover 4853 | . . . . . . . . . . . . . . . 885 561 530 1164 914 638 . . . . . 161 . . . Flight 15248 | . . . . . . . . . 375 1981 403 334 80 857 1713 . . . . 242 331 462 181 399 3127 468 707 1576 2012 Fastest Speed 26 | 50 160 120 105 115 130 130 115 108 29 26 27 27 27 27 26 39 39 39 39 33 33 33 33 33 33 44 44 34 34 Average Speed 57 | 145 160 135 108 117 130 130 146 142 33 27 27 27 27 27 41 39 39 39 39 43 33 33 33 33 37 48 44 35 34 Slowest Speed 400 | 160 160 160 135 130 130 130 400 240 35 89 27 27 27 29 110 39 39 39 39 106 33 33 33 33 145 60 44 44 37 Overloaded Moves 73 | . . . . . . . . . . . . . . . 73 . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . . . . 7 2 . . . 2 . . . . . 1 1 . 1 5 5 2 13 9 Cave-ins Triggered 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 64 | 4 86 99 95 99 59 101 48 21 96 56 66 58 73 87 52 72 68 91 88 25 47 62 61 51 73 16 73 55 54 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 11 | . . . . 1 1 . . . . . . . 1 . . . . 1 . . . . 3 . . . 2 2 . Known Exits Taken 19 | . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 2 . 2 . 1 . . . . 1 1 . 4 . 1 3 1 3 . 3 . . 1 . . . . . Spaces Dug 500 | . . . 1 . . . . 8 . 51 1 . . 16 30 8 . . 4 13 . 6 . 28 118 15 44 123 34 Terrain Destroyed 876 | . 11 6 71 16 . 8 33 14 . 51 29 . . 61 30 8 . . 4 32 . 6 . 61 219 15 44 123 34 Melee 445 | . . . . . . . . 7 . 51 1 . . 16 30 8 . . 4 13 . 6 . . 97 15 44 123 30 Projectile 123 | . 11 6 55 16 . 4 10 4 . . . . . . . . . . . 1 . . . 3 9 . . . 4 AOE 308 | . . . 16 . . 4 23 3 . . 28 . . 45 . . . . . 18 . . . 58 113 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total 29791 | 59 778 544 1373 761 242 630 1039 1373 421 2108 435 363 79 963 2920 693 530 1365 1084 1043 336 472 432 454 3727 686 782 1837 2262 Wait 2302 | . 45 4 106 22 . 40 100 134 22 32 14 26 . 65 197 124 1 184 137 123 5 6 237 49 408 . 5 61 155 Move 25631 | 43 647 521 1106 702 240 562 812 1014 374 1966 398 333 79 856 2593 560 529 1163 913 879 328 459 180 396 3116 618 703 1547 1994 Hop 46 | . . . . . . . . . . 7 2 . . . 2 . . . . . 1 1 . 1 5 5 1 13 8 Pick Up 86 | 5 12 2 13 4 2 . 18 5 3 2 . 1 . . 9 . . 4 . . . . 2 . . . 2 1 1 Fast Attach 149 | 7 3 . 3 1 . . 4 16 4 16 3 . . 3 14 . . 4 . 6 . . 2 . 16 4 6 20 17 Attach 39 | . . 1 4 . . 2 6 7 1 . 3 . . 3 4 . . . . 1 . . 2 . . . 1 2 2 Detach 43 | . 2 . 1 . . . 1 3 2 5 4 . . 3 4 . . 4 . 2 . . . . 4 1 3 . 4 Swap 88 | 1 3 2 10 4 . 4 12 20 . 1 1 . . 1 11 1 . . . 2 . . . 1 12 . 1 1 . Drop 165 | . 10 3 18 8 . . 17 15 13 8 4 1 . 4 17 . . 5 . 6 . . 3 . 8 . 7 5 13 Fire 475 | 3 55 8 110 19 . 22 69 133 . . 5 . . 9 1 . . . . 2 . . . 6 31 1 . . 1 Melee 692 | . . . . . . . . 26 2 71 1 2 . 19 67 8 . 1 16 22 2 6 6 1 127 22 53 173 67 Ram 5 | . . 1 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . 14 . Rewire 18 | . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . Trap 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 15) 720 | -10/Materials | Discovered new exit (range 15) 1080 | -10/Materials | Discovered new exit (range 16) 1361 | -10/Materials | Entered Mines 1406 | -10/Mines | Met a Derelict bent on vengeance 1495 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1686 | -10/Mines | Discovered new exit (range 5) 1736 | -10/Mines | Found a hidden stash of uninstalled traps 1915 | -10/Mines | Discovered new exit (range 15) 1962 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2105 | -10/Mines | Entered Materials 2105 | -9/Materials | Accompanied by 3 allies 2105 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2292 | -9/Materials | Discovered new exit (range 15) 2518 | -9/Materials | Repaired Imp. Light Cannon 2767 | -9/Materials | Discovered new exit (range 9) 3417 | -9/Materials | Discovered new exit (range 11) 3503 | -9/Materials | Discovered new exit (range 16) 3705 | -9/Materials | First assault squad dispatched 3782 | -9/Materials | Entered Mines 3782 | -9/Mines | Discovered new exit (range 10) 4109 | -9/Mines | Met a Derelict shopkeep closing up shop 4321 | -9/Mines | Learned location of Zion (-6) 4383 | -9/Mines | Found the Drone Emporium 4389 | -9/Mines | Found Prototype Device 4401 | -9/Mines | Identified Splice Drone Bay 4443 | -9/Mines | Discovered new exit (range 6) 4444 | -9/Mines | Received a Mining Laser from a helpful Derelict 4520 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4521 | -9/Mines | Discovered new exit (range 5) 4585 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4700 | -9/Mines | Entered Exiles 4700 | -9/Exiles | Accompanied by 3 allies 4730 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4733 | -9/Exiles | Met 8R-AWN 4752 | -9/Exiles | Met EX-HEX 4790 | -9/Exiles | Met EX-BIN 4890 | -9/Exiles | Met EX-DEC 5001 | -9/Exiles | Discovered new exit (range 11) 5014 | -9/Exiles | Entered Mines 5070 | -8/Mines | Discovered new exit (range 15) 5282 | -8/Mines | Core integrity fell below 50% 5370 | -8/Mines | Discovered new exit (range 9) 5852 | -8/Mines | Entered Materials 5852 | -8/Materials | Evolved 2 slots: Utility x2 6523 | -8/Materials | Discovered new exit (range 6) 6535 | -8/Materials | Destroyed 9 combat bots 6962 | -8/Materials | Build established: Scavenger-Mutant 7254 | -8/Materials | Repaired Assault Cannon 7281 | -8/Materials | Repaired Lgt. Treads 7396 | -8/Materials | Entered Factory 7396 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7414 | -7/Factory | Found Scrap Engine 7925 | -7/Factory | Discovered new exit (range 16) 8151 | -7/Factory | Repaired Imp. Deuterium Engine 8354 | -7/Factory | Lost 3 parts (2n1u) 9099 | -7/Factory | Lost 3 parts (1n1u1w) 9396 | -7/Factory | First assault squad dispatched 9495 | -7/Factory | Sucked down chute 9495 | -7/Factory | Entered Waste 9495 | -7/Waste | The area was eerily silent 9661 | -7/Waste | Discovered new exit (range 12) 9665 | -7/Waste | Identified exit to Factory 9665 | -7/Waste | Entered Factory 10147 | -7/Factory | Discovered new exit (range 13) 10170 | -7/Factory | Identified exit to Factory 10297 | -7/Factory | Build established: Sprinter 10302 | -7/Factory | Discovered exit to Factory (range 12) 10338 | -7/Factory | Identified exit to Lower Caves 10434 | -7/Factory | Fabricated L-41 Fighter? 10465 | -7/Factory | Search patrols dispatched 10488 | -7/Factory | Entered Lower Caves 10576 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10580 | -7/Lower Caves | Learned Factory stockpile data 10613 | -7/Lower Caves | Spotted B-75 Beast 10637 | -7/Lower Caves | Discovered new exit (range 14) 10640 | -7/Lower Caves | Identified exit to Lower Caves 10641 | -7/Lower Caves | Entered another Lower Caves area 10663 | -7/Lower Caves | Encountered a Warlord checkpoint 10663 | -7/Lower Caves | Learned location of 1 exit from Factory 10713 | -7/Lower Caves | Discovered new exit (range 8) 10764 | -7/Lower Caves | Identified exit to Data Miner 10764 | -7/Lower Caves | Entered Data Miner 10764 | -7/Data Miner | Discovered new exit (range 6) 10769 | -7/Data Miner | Met Data Miner 10775 | -7/Data Miner | Learned location of Section 7 (-2) 10775 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10779 | -7/Data Miner | Received God Mode back door access code from Data Miner 10786 | -7/Data Miner | Identified exit to Proximity Caves 10786 | -7/Data Miner | Entered Proximity Caves 10811 | -6/Proximity Caves | Escorted by Enhanced Grunt 10827 | -6/Proximity Caves | Spotted B-75 Beast 11177 | -6/Proximity Caves | Discovered exit to Factory (range 5) 11179 | -6/Proximity Caves | Entered Factory 11179 | -6/Factory | Evolved 2 slots: Utility x2 11180 | -6/Factory | Identified exit to Factory 11226 | -6/Factory | Discovered new exit (range 15) 11268 | -6/Factory | Identified exit to Lower Caves 11500 | -6/Factory | Build established: Hacker-Sprinter 11535 | -6/Factory | Fabricated Lrn. Sensor Array? 11727 | -6/Factory | Incoming investigation squad redirected 11805 | -6/Factory | Fabricated Nuclear Pulse Array? 11822 | -6/Factory | Incoming investigation squad redirected 11879 | -6/Factory | Search patrols dispatched 11900 | -6/Factory | Fabricated H-55 Commando? 11912 | -6/Factory | Fabricated H-55 Commando? 12023 | -6/Factory | Discovered exit to Lower Caves (range 4) 12368 | -6/Factory | P-60 Hacker assimilated allied Commando 5a 12373 | -6/Factory | Incoming investigation squad redirected 12518 | -6/Factory | Spotted B-75 Beast 12521 | -6/Factory | Incoming investigation squad redirected 12579 | -6/Factory | Search patrols dispatched 12696 | -6/Factory | Entered Lower Caves 12710 | -6/Lower Caves | Encountered a Warlord checkpoint 12760 | -6/Lower Caves | Spotted B-75 Beast 12932 | -6/Lower Caves | Learned location of 1 exit from Factory 12973 | -6/Lower Caves | Discovered new exit (range 12) 12991 | -6/Lower Caves | Build established: Hacker-Scout 12996 | -6/Lower Caves | Learned Factory security intel 13055 | -6/Lower Caves | Identified exit to Lower Caves 13060 | -6/Lower Caves | Entered another Lower Caves area 13173 | -6/Lower Caves | Discovered new exit (range 12) 13177 | -6/Lower Caves | Identified exit to Zion 13187 | -6/Lower Caves | Learned Factory terminal intel 13268 | -6/Lower Caves | Entered Zion 13290 | -6/Zion | Discovered new exit (range 22) 13330 | -6/Zion | Found Prototype Special Weapon 13331 | -6/Zion | Found Prototype Special Weapon 13333 | -6/Zion | Found Prototype Special Weapon 13334 | -6/Zion | Found Prototype Special Weapon 13352 | -6/Zion | System corruption cleaned by Quarantine Array 13435 | -6/Zion | Learned location of Warlord (-4) 13486 | -6/Zion | Given the Hacking Drone Bay 13509 | -6/Zion | Found CR-A16's Pointy Stick 13617 | -6/Zion | Imprinted 13619 | -6/Zion | Declared Zion's savior 13739 | -6/Zion | Identified exit to Proximity Caves 13923 | -6/Zion | Entered Proximity Caves 13923 | -5/Proximity Caves | Accompanied by 4 allies 13980 | -5/Proximity Caves | Learned Factory terminal intel 14007 | -5/Proximity Caves | Build established: Scout 14072 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14356 | -5/Proximity Caves | Discovered exit to Factory (range 7) 14480 | -5/Proximity Caves | Entered Factory 14480 | -5/Factory | Accompanied by 1 ally 14480 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14481 | -5/Factory | Identified exit to Extension 14482 | -5/Factory | Identified exit to Factory 14484 | -5/Factory | Loaded intel: 28 terminal locations 14629 | -5/Factory | Discovered exit to Factory (range 16) 14801 | -5/Factory | Discovered new exit (range 8) 14803 | -5/Factory | Identified exit to Upper Caves 14804 | -5/Factory | Identified RU-N14's Throwing Claymores (x4) 14942 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 14967 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14968 | -5/Factory | Zion Kinetic Resupply teleported in 15067 | -5/Factory | Entered Upper Caves 15142 | -5/Upper Caves | Discovered new exit (range 4) 15143 | -5/Upper Caves | Identified exit to Upper Caves 15186 | -5/Upper Caves | Entered another Upper Caves area 15190 | -5/Upper Caves | Encountered a Warlord checkpoint 15203 | -5/Upper Caves | Discovered exit to Factory (range 9) 15208 | -5/Upper Caves | Learned Factory terminal intel 15315 | -5/Upper Caves | Discovered new exit (range 5) 15317 | -5/Upper Caves | Identified exit to Zhirov 15360 | -5/Upper Caves | Entered Zhirov 15360 | -5/Zhirov | Discovered new exit (range 3) 15366 | -5/Zhirov | Met Zhirov 15374 | -5/Zhirov | Learned location of Quarantine (-3) 15374 | -5/Zhirov | Learned location of Testing (-2) 15374 | -5/Zhirov | Learned location of Command (-1) 15376 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15381 | -5/Zhirov | Found Alien Artifact 15381 | -5/Zhirov | Identified Integrated Reactor 15381 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15393 | -5/Zhirov | Found Alien Artifact 15619 | -5/Zhirov | Identified exit to Proximity Caves 15684 | -5/Zhirov | Entered Proximity Caves 15696 | -4/Proximity Caves | Spotted B-86 Titan 15794 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15842 | -4/Proximity Caves | Spotted B-86 Titan 15843 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 15854 | -4/Proximity Caves | Discovered exit to Factory (range 21) 15881 | -4/Proximity Caves | Entered Factory 15881 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15882 | -4/Factory | Loaded intel: 26 terminal locations 16087 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 16171 | -4/Factory | Discovered new exit (range 5) 16172 | -4/Factory | Identified exit to Research 16176 | -4/Factory | Retrieved Zion intel report: Emergency Access 16177 | -4/Factory | Zion Kinetic Resupply teleported in 16279 | -4/Factory | Build established: Ninja 16382 | -4/Factory | Incoming investigation squad redirected 16651 | -4/Factory | Zion Heavy squad teleported in 16674 | -4/Factory | Incoming investigation squad redirected 16863 | -4/Factory | Crushed by falling debris 16936 | -4/Factory | Spotted B-86 Titan 16952 | -4/Factory | Revealed the true nature of CR-A16's Pointy Stick 16955 | -4/Factory | Destroyed B-86 Titan 16995 | -4/Factory | Incoming investigation squad redirected 17095 | -4/Factory | Terminal network hard line cut 17120 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 17486 | -4/Factory | System corruption reached 10% 17544 | -4/Factory | Crushed by falling debris 17652 | -4/Factory | Spotted B-86 Titan 17690 | -4/Factory | Discovered exit to Research (range 8) 17908 | -4/Factory | Discovered exit to Research (range 19) 17913 | -4/Factory | Entered Research 17913 | -3/Research | Evolved 2 slots: Utility x2 17927 | -3/Research | Found Prototype Device 17927 | -3/Research | Identified Exp. Thermal Shield 17976 | -3/Research | Build established: Mutant 18163 | -3/Research | Search patrols dispatched 18306 | -3/Research | Discovered new exit (range 19) 18325 | -3/Research | Identified exit to Quarantine 18325 | -3/Research | Entered Quarantine 18369 | -3/Quarantine | Found Alien Impact Weapon 18389 | -3/Quarantine | Identified Core Stripper 18413 | -3/Quarantine | Found Alien Artifact 18413 | -3/Quarantine | Identified Phase Redirector 18468 | -3/Quarantine | Found Alien Artifact 18468 | -3/Quarantine | Identified Core Reset Matrix 18468 | -3/Quarantine | Identified Transdimensional Reconstructor 18468 | -3/Quarantine | Used Core Reset Matrix 18472 | -3/Quarantine | Detected hypermatrix surge 18472 | -3/Quarantine | Sensed 6 artifacts in vicinity 18533 | -3/Quarantine | Spotted Alpha 7 18599 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 18627 | -3/Quarantine | Found Sigix Broadsword 18682 | -3/Quarantine | Found Core Cannon 18713 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 18744 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 18753 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 18792 | -3/Quarantine | Identified exit to Research 18802 | -3/Quarantine | Entered Research 18802 | -2/Research | Evolved 2 slots: Utility x2 18849 | -2/Research | Spotted B-90 Cyclops 18897 | -2/Research | Spotted B-90 Cyclops 18910 | -2/Research | Lost 3 parts (1n2u) 18948 | -2/Research | Build established: Alien-Mutant 18953 | -2/Research | Fabricated Enh. Quantum Rifle? 19087 | -2/Research | Search patrols dispatched 19102 | -2/Research | Retrieved Zion intel report: Active Terminals 19103 | -2/Research | Zion Experimental squad teleported in 19233 | -2/Research | Crushed by falling debris 19343 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 19406 | -2/Research | Retrieved Zion intel report: Emergency Access 19416 | -2/Research | Spotted B-90 Cyclops 19441 | -2/Research | Identified exit to Access 19465 | -2/Research | Retrieved Zion intel report: Prototype Schematics 19501 | -2/Research | Incoming investigation squad redirected 19588 | -2/Research | Fabricated Cld. Q-thruster? 19601 | -2/Research | Search patrols dispatched 19627 | -2/Research | System corruption reached 10% 19628 | -2/Research | Discovered exit to Access (range 7) 19670 | -2/Research | Crushed by falling debris 19697 | -2/Research | Crushed by falling debris 19701 | -2/Research | Lost 3 parts (3u) 19718 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 19719 | -2/Research | Zion Hacker squad teleported in 19802 | -2/Research | Search patrols dispatched 19809 | -2/Research | Crushed by falling debris 19881 | -2/Research | Crushed by falling debris 19884 | -2/Research | Crushed by falling debris 19892 | -2/Research | Crushed by falling debris 19912 | -2/Research | Zion Heavy Resupply teleported in 19923 | -2/Research | Lost 3 parts (1p2u) 19930 | -2/Research | Warped through subspace 19997 | -2/Research | Entered Access 19997 | -1/Access | Evolved 2 slots: Utility x2 20273 | -1/Access | Zion Experimental squad teleported in 20277 | -1/Access | Search patrols dispatched 20372 | -1/Access | Build established: Alien-Ninja 20400 | -1/Access | Zion Defense Resupply teleported in 20465 | -1/Access | Zion Heavy squad teleported in 20497 | -1/Access | Search patrols dispatched 20675 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 20707 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 20774 | -1/Access | Retrieved Zion intel report: Active Garrisons 20778 | -1/Access | Search patrols dispatched 20805 | -1/Access | Retrieved Zion intel report: Main Access 20805 | -1/Access | Identified exit to Surface 20967 | -1/Access | Zion Demo squad teleported in 20967 | -1/Access | Garrison activated, responded to threat 20997 | -1/Access | Search patrols dispatched 21075 | -1/Access | Spotted B-99 Colossus 21077 | *** | Heading to fleet! Last Messages --------------- 21000_ System corrupted: Matter fused (-9). 21013_ >> DECODED: Emergency access location. 21013_ Knocked back. 21019_ Adv. Signal Interpreter destroyed. 21025_ System corrupted: Component data lost. 21027_ Connecting with Terminal... 21027_ Terminal disabled. 21032_ Impulse Thruster destroyed. 21037_ Sigix Broadsword destroyed. 21055_ Terrain Scanner destroyed. 21062_ System corrupted: Matter fused (-6). 21068_ C-30 ARC bursts open, deploying its payload. 21068_ H-88 Terminator unfolds itself. 21071_ Beam penetrates Wall. 21071_ Beam penetrates Reinforced Barrier. 21071_ Beam penetrates Sealed Heavy Doors. 21071_ Sealed Heavy Doors breached. 21071_ Drone sends a signal. 21075_ Slug penetrates Sealed Barrier. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????#????????????# #????????? | | ?????????#?????????????????###"####### #????????? | | ?????????# ??????????? ??? " #????????? | | ?????????# ?B???????????? " #????????? | | ????????## B???????"""""" " #????????? | | ????????? ?????" " " #????????? | | ???????????? "???" "@ " " #????????? | | ??????????????? "?" "" " " #????????? | | ??????????????????" " " " " #????????? | | ????????????????????" """" " H% #????????? | | ??????????????B?????" " "" """ #????????? | | ????????????????????" " u"T""" #????????? | | ????????????????????#######"""""###### #????????? | | ??????????????????????????###""##??### #????????? | | ???????????#??????##?###############""A #???#????? | | ?????????????????????# ## #????????? | | ?????????????????????# = ## #????????? | | ?????????????????????# % ## #????????? | | ?????????????????????# ! ## #????????? | | #####????????????????# ## #????????? | | #????????????????# ## ##???????? | | #????????????????############/#"# !#???????? | | ##########????????# k #???????? | | #!= #????????# #???????? | | #!= #????????# ########+"## #???????? | | # #???????## #?#?# ## ##???????? | | # ########## #???# % #? #????????? | | # = / #???# #? #????????? | | ##### # ##### #? #????????? | | / # + #? #????????? | | ##### # ##### #? #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 61 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 450 Resistance: KI 30 Resistance: EM 20 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 40 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 31 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Com. Linear Accelerator | -2/Research | Z-intel Exp. Shock Absorption System | -2/Research | Z-intel Exp. System Shield | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Exp. Gyrokinetic Inverter | -2/Research | Z-intel Exp. Cloaking Device | -2/Research | Z-intel Exp. Core Analyzer | -2/Research | Z-intel Exp. Flexi-carbon Leg | -2/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -6/Factory | Preloaded Nuclear Pulse Array | x2 | -6/Factory | Preloaded H-55 Commando | x2 | -6/Factory H-55 Commando | x2 | -6/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -4/Factory Enh. Quantum Rifle | x2 | -2/Research | Preloaded Cld. Q-thruster | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Phase Redirector Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Core Stripper Core Cannon Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed SpacefoldArchitectArchive Manual? 0 Play Time 04:28:31 Cumulative 542.5 hours Start 2022.10.05 @ 13:32:13 End 2022.10.12 @ 11:32:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 596 Rogue 595 Adventurer 0 Explorer 1 Win Type 2 Total 22 Types 15/0/4/3/0/0/0/0/0 Lore% 81 Gallery% 91 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 410a1084-ff14-48c5-a2f3-c1a5fd87bf3b