Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 11:36:52

Player: pGoos

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (11)      55
Value Destroyed (173)      173
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 428

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     284/300
Energy                     66/100
System Corruption          1%
Temperature                Cool (17)
Movement                   Core (100) Ox1
Location                   -10/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
         Small Storage Unit
               Power Shielding
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (6) ----
        Medium Matter Pod (62)
               Signal Interpreter
               Seismic Analyzer
  High-powered Tractor Beam

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
      Improved Sensor Array
  High-powered Tractor Beam
>              --- WEAPON -----------
               EM Pulse Gun
        Medium Laser
>              --- INVENTORY --------
               Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Protection               Power Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             13   | 6   7   
  Power                    3    | 2   1   
    Engine                 3    | 2   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               2    | 2   .   
    Treads                 .    | .   .   
    Leg                    2    | 2   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | .   4   
    Device                 2    | .   2   
    Storage                1    | .   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             1    | .   1   
    Artifact               .    | .   .   
  Weapon                   4    | 2   2   
    Energy Gun             3    | 2   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | .   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 8    | .   8   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  1    | .   1   
  Weapon                   4    | .   4   
  Highest Loss Streak      7    | .   7   
Average Slot Usage (%)     82   | .   82  
  Engine                   9    | .   9   
  Leg                      24   | .   24  
  Device                   11   | .   11  
  Storage                  9    | .   9   
  Energy Gun               24   | .   24  
Naked Turns                .    | .   .   
Heaviest Build             12   | 7   12  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 4   6   
  Average Capacity         5    | 4   5   
  Most Carried             6    | 4   6   
  Average Carried          3    | 2   4   
  Final Capacity           6    | 4   6   
  Final Carried            4    | 1   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           342  | 260 82  
  Remotely                 20   | .   20  
Salvage Created            220  | 59  161 
  Parts                    30   | 5   25  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  7    | 1   6   
  Guns                     7    | 1   6   
Classes Destroyed          5    | 2   3   
  Tunneler                 1    | 1   .   
  Operator                 1    | .   1   
  Watcher                  2    | .   2   
  Swarmer                  5    | .   5   
  Grunt                    2    | 1   1   
Best Kill Streak           4    | 2   4   
  Combat Bots Only         4    | 1   4   
Max Kills in Single Turn   2    | 2   2   
  Gunslinging              1    | .   1   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               836  | 44  792 
  Core                     250  | 22  228 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         91   | 91  .   
Volleys Fired              25   | 2   23  
  Largest                  2    | 2   2   
  Hottest                  90   | 90  90  
Shots Fired                37   | 4   33  
  Gun                      37   | 4   33  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  6    | .   6   
  Thermal                  14   | 2   12  
  Explosive                .    | .   .   
  Electromagnetic          17   | 2   15  
  Robot Hit Streak         6    | 2   6   
  Robot Miss Streak        5    | .   5   
  Penetration Max          .    | .   .   
  Secondary Targets        2    | .   2   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           21   | 2   19  
  Core Hits                18   | 3   15  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           422  | 106 316 
  Guns                     346  | 39  307 
  Cannons                  .    | .   .   
  Explosions               67   | 67  .   
  Melee                    .    | .   .   
  Ramming                  9    | .   9   
  Kinetic                  62   | .   62  
  Thermal                  153  | 79  74  
  Explosive                .    | .   .   
  Electromagnetic          198  | 27  171 
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         1    | .   1   
  Average Corruption       1    | .   1   
  Corruption Purged        .    | .   .   
  Effects                  1    | .   1   
    Energy Discharges      1    | .   1   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 1    | .   1   
  Impact                   1    | .   1   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      4    | .   4   
  Shots                    .    | .   .   
  Rammed                   5    | .   5   
Targets Rammed             5    | .   5   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        84   | 66  84  
  Average Temperature      28   | 36  27  
  Received Heat Transfer   336  | 24  312 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             1    | 1   .   
  Heat Transferred         397  | 187 210 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      1    | 1   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             175  | 25  175 
  Average Influence        58   | 5   79  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              13   | 1   12  
  Peak Tracking Total      5    | 1   5   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       1    | .   1   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               421  | 118 303 
Spaces Moved               280  | 107 173 
  Core                     59   | 49  10  
  Treads                   .    | .   .   
  Legs                     221  | 58  163 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  100 
  Average Speed            112  | 87  127 
  Slowest Speed            150  | 120 150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       20   | 7   34  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      352  | 128 224 
  Wait                     3    | .   3   
  Move                     279  | 106 173 
  Hop                      .    | .   .   
  Pick Up                  21   | 10  11  
  Fast Attach              .    | .   .   
  Attach                   12   | 5   7   
  Detach                   .    | .   .   
  Swap                     1    | 1   .   
  Drop                     7    | 4   3   
  Fire                     25   | 2   23  
  Melee                    .    | .   .   
  Ram                      4    | .   4   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   79 | -11/Scrapyard | Discovered new exit (range 8)
  119 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 11)
  313 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Core integrity fell below 50%
  417 | -10/Materials | Core integrity fell below 20%
  422 | -10/Materials | Core destroyed

 Last Messages 
---------------
Imp. Sensor Array destroyed.
Aluminum Leg destroyed.
G-34 Mercenary destroyed.
Assault Rifle destroyed.
K-01 Serf collects debris.
Slammed into G-34 Mercenary.
Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences.
Slammed into G-34 Mercenary. <x2>
G-34 Mercenary knocked back.
Slammed into G-34 Mercenary.
System corrupted: Energy discharge (-30).
G-34 Mercenary destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Assault Rifle.
Acquired Sml. Laser.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Flight Unit.
Sml. Laser destroyed.
Slammed into G-34 Mercenary.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              BiocellParticleActivator
  Manual?         0
Play Time         00:28:16
  Cumulative      0.9 hours
  Start           2020.05.19 @ 00:15:55
  End             2020.05.19 @ 11:36:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35695e07-ccd1-4d55-bf14-d56b9edab1b9