Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.20 @ 16:09:44 Player: Teucer Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (108) 540 Value Destroyed (3785) 3785 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 9957 Bonus ------- High Alert Combat Kills 12 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 169/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Aluminum Leg Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Matter Filter Hardened Heavy Armor Plating Improved Focal Shield > --- WEAPON ----------- Phase Cannon Gauss Rifle Flak Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Light Armor Plating EM Disruption Field Improved Arc Projector High-powered Shotgun High-powered Shotgun Heavy Machine Gun Assault Cannon Assault Cannon Assault Cannon Mass Driver Missile Launcher Missile Launcher Great Maul [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 2 2 . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 2 . . . . . . . Utility 5 | . . . . 2 . . 1 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 159 | 7 9 27 11 19 6 8 32 4 21 7 . 8 Power 18 | 2 1 4 . 3 . . 4 . 3 1 . . Engine 7 | 2 1 1 . . . . 2 . 1 . . . Core 11 | . . 3 . 3 . . 2 . 2 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 45 | 2 3 9 3 4 3 1 10 1 6 1 . 2 Treads 8 | 2 3 1 . . . . . . . . . 2 Leg 37 | . . 8 3 4 3 1 10 1 6 1 . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 35 | 1 3 4 1 5 . 1 7 3 8 1 . 1 Device 16 | . . 1 . 3 . . 5 3 3 . . 1 Storage 8 | 1 1 . 1 . . . . . 4 1 . . Processor 2 | . . . . . . 1 . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . 2 3 . 2 . . 2 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 61 | 2 2 10 7 7 3 6 11 . 4 4 . 5 Energy Gun 13 | . . 1 3 2 1 2 2 . 1 . . 1 Energy Cannon 2 | . . . . . . . 1 . . . . 1 Ballistic Gun 19 | 2 1 5 2 2 . . 4 . 3 . . . Ballistic Cannon 13 | . . 1 1 1 1 3 1 . . 3 . 2 Launcher 8 | . 1 3 1 . . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 . 3 . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . . 2 . . . . . Parts Lost 73 | . . 14 2 5 . 5 7 . 15 6 . 19 Power 11 | . . 3 . 1 . . 2 . 2 1 . 2 Propulsion 24 | . . 4 1 2 . 1 3 . 5 1 . 7 Utility 17 | . . 4 . 1 . 1 . . 5 2 . 4 Weapon 21 | . . 3 1 1 . 3 2 . 3 2 . 6 Highest Loss Streak 9 | . . 6 2 2 . 3 7 . 7 5 . 9 To Critical Strikes 2 | . . . 1 . . . . . 1 . . . Average Slot Usage (%) 92 | . 95 98 99 93 100 98 84 90 88 98 94 67 Engine 5 | . 14 8 11 . . . . 5 4 5 5 . Core 4 | . . 5 . 8 7 7 11 5 3 5 5 2 Treads 4 | . 27 3 . . . . . . . . . . Leg 23 | . . 23 32 23 38 36 31 28 27 28 29 19 Device 10 | . . 6 11 20 15 15 6 20 16 8 5 5 Storage 11 | . 16 14 11 9 7 7 6 5 7 25 23 18 Processor 1 | . . . . . . 6 5 . 4 5 5 4 Protection 3 | . 7 7 . 3 7 . . 5 1 . . . Energy Gun 4 | . . 2 15 14 8 6 . . 1 . . . Ballistic Gun 12 | . 28 18 11 9 7 7 2 5 14 6 . . Ballistic Cannon 4 | . . 4 3 1 2 5 11 5 . 7 17 8 Naked Turns 82 | . . . . . . . . . . . . 82 Heaviest Build 101 | 13 57 59 60 64 63 63 98 101 101 93 92 79 Greatest Support 100 | 40 40 40 40 38 63 63 100 100 100 90 80 80 Greatest Overweight (x) 5 | . 1 5 1 2 1 1 2 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 . . . . . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 7 17 20 20 20 20 20 20 20 20 17 12 14 Average Carried 16 | 4 11 18 19 19 19 19 18 17 16 14 12 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 17 20 20 20 20 20 17 19 17 12 12 5 Class Distribution -------------------- 27% | Scavenger-Gunner 23% | Mutant 21% | Scavenger-Mutant 11% | Scavenger-Tank 5% | Scavenger-Assassin 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Assassin | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Matter Collected 3303 | 200 224 646 252 376 . 261 630 . 549 64 . 101 Remotely . | . . . . . . . . . . . . . Salvage Created 3389 | . 261 444 485 588 . 428 657 . 358 107 . 61 Parts 194 | . 24 39 34 28 . 23 32 . 6 3 . 5 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 5 2 . 4 Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 96 | . 10 17 12 17 . 7 15 . 8 4 . 6 Guns 47 | . 7 8 6 14 . 3 2 . 7 . . . Cannons 24 | . . 3 1 3 . 1 13 . 1 1 . 1 AOE 25 | . 3 6 5 . . 3 . . . 3 . 5 Classes Destroyed 15 | . 3 3 5 1 . 1 2 . . . . . Worker 1 | . . 1 . . . . . . . . . . Builder 3 | . . . 3 . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Watcher 4 | . 1 . 2 1 . . . . . . . . Swarmer 29 | . 6 9 3 7 . . . . . . . 4 Grunt 44 | . 4 8 6 6 . 6 7 . 4 3 . . Brawler 2 | . . . 1 . . . . . . 1 . . Sentry 6 | . . . 2 3 . . 1 . . . . . Specialist 2 | . . . . . . . 2 . . . . . Hunter 7 | . . . . 1 . . 2 . 4 . . . Programmer 4 | . . . . . . . 2 . . . . 2 Heavy 2 | . . . . . . 1 1 . . . . . Best Kill Streak 8 | . 6 5 5 6 . 3 8 . 2 4 . 4 Combat Bots Only 8 | . 6 5 3 5 . 3 8 . 2 4 . 4 Max Kills in Single Turn 5 | . 3 5 3 1 . 3 1 . 1 2 . 3 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . 3 3 3 . . 3 . . . 2 . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Damage Taken 10779 | . 310 1684 466 851 . 590 1882 . 2354 399 . 2243 Core 1618 | . 54 184 74 49 . 92 163 . 216 . . 786 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 405 | . 110 . . 153 . . . 142 . . . . Core Remaining (%) 73 | 100 . 4 81 91 . 86 80 . . . . . Volleys Fired 280 | . 24 55 28 48 . 16 46 . 39 7 . 17 Largest 3 | . 2 2 3 3 . 3 3 . 3 2 . 3 Hottest 200 | . 40 95 154 174 . 138 190 . 138 101 . 200 Shots Fired 616 | . 47 106 59 119 . 42 96 . 103 10 . 34 Gun 430 | . 46 87 39 100 . 28 28 . 96 2 . 4 Cannon 165 | . . 16 15 19 . 11 68 . 7 4 . 25 Launcher 21 | . 1 3 5 . . 3 . . . 4 . 5 Special . | . . . . . . . . . . . . . Kinetic 450 | . 46 99 31 57 . 24 83 . 82 6 . 22 Thermal 116 | . . 4 23 62 . 3 13 . 7 . . 4 Explosive 21 | . 1 3 5 . . 3 . . . 4 . 5 Electromagnetic 29 | . . . . . . 12 . . 14 . . 3 Robot Hit Streak 22 | . 8 11 12 22 . 7 9 . 15 8 . 14 Robot Miss Streak 6 | . 2 6 2 4 . 2 5 . 6 1 . 2 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 10 | . 1 4 . 2 . 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . 1 . . . Shots Hit Robots 420 | . 32 63 36 79 . 29 66 . 77 9 . 29 Core Hits 225 | . 18 32 26 28 . 21 49 . 27 11 . 13 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . 1 2 1 . . 2 . . . . 1 Burn 3 | . . . 2 1 . . . . . . . . Destroy 2 | . . 1 . . . . 1 . . . . . Blast 2 | . . . . . . . 1 . . . . 1 Melee Attacks 33 | . . . . 8 3 . 22 . . . . . Impact 25 | . . . . . 3 . 22 . . . . . Slashing 8 | . . . . 8 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10332 | . 485 1175 1156 1579 . 936 1569 . 1491 740 . 1201 Guns 4703 | . 349 496 383 1236 . 370 463 . 1274 47 . 85 Cannons 2885 | . . 167 217 311 . 148 1106 . 217 118 . 601 Explosions 2701 | . 136 512 556 . . 418 . . . 575 . 504 Melee 32 | . . . . 32 . . . . . . . . Ramming 11 | . . . . . . . . . . . . 11 Kinetic 5414 | . 349 622 327 667 . 332 1264 . 1152 165 . 536 Thermal 1908 | . . 41 273 880 . 107 305 . 217 . . 85 Explosive 2653 | . 136 512 556 . . 370 . . . 575 . 504 Electromagnetic 314 | . . . . . . 127 . . 122 . . 65 Impact . | . . . . . . . . . . . . . Slashing 32 | . . . . 32 . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . 1 1 . . . . . . . . Average Corruption 1 | . . . 1 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 6 | . . . 5 1 . . . . . . . . Message Errors 2 | . . . 2 . . . . . . . . . Matter Fused 2 | . . . 1 1 . . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 71 | . . 12 4 2 . 6 . . . 16 . 31 Projectiles 30 | . . . . 2 . 6 . . . . . 22 Explosions 41 | . . 12 4 . . . . . . 16 . 9 Melee . | . . . . . . . . . . . . . Knockbacks 26 | . . 3 4 4 . 1 11 . . . . 3 Impact . | . . . . . . . . . . . . . Kinetic 25 | . . 3 4 4 . 1 10 . . . . 3 Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 55 | . . . 7 . . 43 . . . . . 5 Shots 2 | . . . 1 . . 1 . . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 391 | . 22 386 99 391 . 35 386 . 333 98 . 294 Average Temperature 118 | . 8 125 39 156 . 23 148 . 121 39 . 140 Received Heat Transfer 2587 | . 54 651 141 297 . 225 390 . 372 207 . 250 Effects 10 | . . 1 . 1 . . 4 . 3 . . 1 Shutdowns 2 | . . . . . . . 1 . 1 . . . Energy Bleed 4 | . . . . 1 . . . . 2 . . 1 Interference 2 | . . 1 . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . Heat Transferred 3530 | . . 74 666 1776 . 161 446 . 259 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Peak Influence 401 | . 215 158 349 238 54 187 401 217 . . . . Initial 196 | . . . 17 55 51 37 98 196 . . . . Average 106 | . 61 88 178 88 52 77 129 193 . . . . Maximum Alert Level 2 | . 1 . 1 1 . . 2 1 . . . . Low Security (%) 83 | 100 85 100 75 89 100 100 82 9 . . . . Level 1 15 | . 14 . 24 10 . . 10 90 . . . . Level 2 1 | . . . . . . . 7 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 2 1 . 3 1 1 8 1 . . . . Investigation 5 | . . . . 1 . . 3 1 . . . . Extermination 3 | . . . . . 1 . 2 . . . . . Reinforcement 8 | . 2 . . 2 . 1 3 . . . . . Assault 1 | . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . 2 . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Distress Signals 4 | . . . 2 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 147 | . 15 19 18 27 . 8 19 1 10 8 . 22 Peak Tracking Total 11 | . 4 5 4 7 1 3 7 1 4 4 . 11 Tactical Retreats 7 | . 1 1 1 1 . 1 . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Traps Triggered 3 | . 2 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Machines Disabled 2 | . 1 . . . . . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Machines Accessed 28 | . 8 . 3 9 1 . 5 2 . . . . Terminals 17 | . 6 . 1 6 1 . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 1 . 2 1 . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . 2 . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 102 | . 28 . 8 38 1 . 21 6 . . . . Successful 57 | . 17 . 3 19 1 . 15 2 . . . . Failed 44 | . 10 . 5 19 . . 6 4 . . . . Catastrophic 6 | . 1 . 1 3 . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 18 | . 11 . 1 5 . . 1 . . . . . Terminals 51 | . 22 . 2 21 1 . 3 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 22 | . 5 . 6 7 . . . 4 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 21 | . . . . 5 . . 16 . . . . . Garrison Access 7 | . . . . 5 . . 2 . . . . . Terminal Hacks 21 | . 11 . 1 6 1 . 2 . . . . . Record 3 | . . . . 1 . . 2 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 3 . . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . Zone Layout 4 | . 3 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 14 | . 4 . 2 6 . . . 2 . . . . Scan Component 8 | . 2 . 2 3 . . . 1 . . . . Repair 6 | . 2 . . 3 . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 18 | . . . . 5 . . 13 . . . . . Insert Component 7 | . . . . 1 . . 6 . . . . . Analyze 11 | . . . . 4 . . 7 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . Botnet 2 | . 1 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 8 . 3 8 . . 5 2 . . . . Full Trace Events 3 | . . . . 1 . . 1 1 . . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 1 . . 5 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . 2 . . 3 . . . 1 . . . . Time 180 | . 52 . . 84 . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 1 . . 5 . . . . . Part Schematics Acquired 6 | . . . . 1 . . 5 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Total Allies 1 | . . 1 . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . . . . Total Damage 63 | . . 63 . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Turns Passed 8299 | 71 1234 1255 922 1009 269 319 1085 421 844 339 14 517 Spaces Moved 4058 | 38 496 520 416 329 162 147 536 252 495 216 8 443 Core 166 | 4 . . . . . . . . . . . 162 Treads 589 | 34 496 43 . . . . . . . . . 16 Legs 3303 | . . 477 416 329 162 147 536 252 495 216 8 265 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 190 190 190 122 122 122 126 122 122 190 50 Average Speed 163 | 148 215 196 190 207 140 130 144 146 131 145 190 103 Slowest Speed 470 | 160 240 470 190 260 190 192 270 196 197 190 190 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 75 90 37 36 5 89 17 6 64 43 7 65 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . . . . . . . 1 . . Known Exits Taken 3 | . 1 1 . . 1 . . . . . . . Unknown Exits Taken 8 | 1 . . 1 1 . . 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . . . 2 . . 3 Spaces Dug 57 | . . 14 11 7 3 . 22 . . . . . Terrain Destroyed 193 | . 8 42 44 11 3 10 25 . 1 35 . 14 Melee 32 | . . . . 7 3 . 22 . . . . . Projectile 12 | . . 1 1 4 . . 3 . 1 . . 2 AOE 149 | . 8 41 43 . . 10 . . . 35 . 12 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Total 5151 | 50 619 659 505 548 197 239 721 303 602 229 7 472 Wait 464 | . 67 28 24 121 21 65 64 44 30 . . . Move 4046 | 37 495 519 415 328 161 146 535 251 494 215 7 443 Hop . | . . . . . . . . . . . . . Pick Up 93 | 6 16 22 14 13 3 3 7 3 4 . . 2 Fast Attach 34 | 5 6 . 1 7 . . 5 2 7 . . 1 Attach 65 | 1 . 14 4 5 2 5 11 2 10 5 . 6 Detach 8 | . 1 . . . . . 5 1 1 . . . Swap 60 | 1 3 13 6 7 4 3 16 . 4 2 . 1 Drop 53 | . 7 8 13 11 3 . 10 . 1 . . . Fire 280 | . 24 55 28 48 . 16 46 . 39 7 . 17 Melee 33 | . . . . 8 3 . 22 . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 13 | . . . . . . 1 . . 12 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 13) 848 | -10/Materials | Discovered new exit (range 11) 964 | -10/Materials | Repaired Lgt. Treads 991 | -10/Materials | Repaired Lgt. Treads 1046 | -10/Materials | Identified exit to Mines 1046 | -10/Materials | Discovered new exit (range 11) 1127 | -10/Materials | Central database locked down 1306 | -10/Materials | Entered Mines 1330 | -10/Mines | Met a Derelict bent on vengeance 1331 | -10/Mines | Core integrity fell below 50% 1512 | -10/Mines | Lost 6 parts (1p2n1u2w) 1524 | -10/Mines | Discovered new exit (range 5) 1638 | -10/Mines | Identified exit to Materials 1664 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1786 | -10/Mines | Met a Derelict testing a Signal Generator 1857 | -10/Mines | Learned location of Zion (-6) 1916 | -10/Mines | Core integrity fell below 20% 1980 | -10/Mines | Lost 6 parts (2p2n2u) 2040 | -10/Mines | Learned location of Storage (-9) 2086 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2091 | -10/Mines | Found Prototype Device 2186 | -10/Mines | Build established: Scavenger-Mutant 2561 | -10/Mines | Entered Materials 2561 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2617 | -9/Materials | Discovered new exit (range 16) 2808 | -9/Materials | Discovered new exit (range 16) 3099 | -9/Materials | Build established: Scavenger-Gunner 3483 | -9/Materials | Entered another Materials area 3483 | -8/Materials | Evolved 2 slots: Utility x2 4239 | -8/Materials | Discovered new exit (range 9) 4305 | -8/Materials | Repaired Imp. Aluminum Leg 4333 | -8/Materials | Repaired Aluminum Leg 4360 | -8/Materials | Repaired Lgt. Armor Plating 4492 | -8/Materials | Entered Factory 4492 | -7/Factory | Evolved 2 slots: Propulsion x2 4498 | -7/Factory | Identified exit to DSF 4761 | -7/Factory | Entered DSF 4798 | -7/DSF | Additional patrols routed to DSF 4845 | -7/DSF | Lost 3 parts (1n1u1w) 4855 | -7/DSF | Found Prototype Device 5062 | -7/DSF | Discovered new exit (range 15) 5080 | -7/DSF | Entered Factory 5080 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5082 | -6/Factory | Identified Exp. Sensor Array 5084 | -6/Factory | Identified Active Sensor Suite 6066 | -6/Factory | Lost 7 parts (2p3n2w) 6106 | -6/Factory | Destroyed 8 combat bots 6141 | -6/Factory | Discovered new exit (range 8) 6165 | -6/Factory | Entered another Factory area 6165 | -5/Factory | Evolved 2 slots: Utility x2 6227 | -5/Factory | Repaired Imp. Titanium Leg 6398 | -5/Factory | Build established: Scavenger-Tank 6416 | -5/Factory | Discovered new exit (range 14) 6586 | -5/Factory | Entered Upper Caves 6657 | -5/Upper Caves | Lost 3 parts (1u2w) 6933 | -5/Upper Caves | Lost 7 parts (1p3n2u1w) 7167 | -5/Upper Caves | Lost 3 parts (1p1n1u) 7412 | -5/Upper Caves | Learned location of 1 exit from Factory 7422 | -5/Upper Caves | Discovered new exit (range 6) 7430 | -5/Upper Caves | Entered another Upper Caves area 7446 | -5/Upper Caves | Build established: Scavenger-Gunner 7477 | -5/Upper Caves | Learned location of Armory (-4) 7652 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 7683 | -5/Upper Caves | Discovered new exit (range 10) 7733 | -5/Upper Caves | Ambushed by wild Derelicts 7769 | -5/Upper Caves | Entered Zhirov 7769 | -5/Zhirov | Discovered new exit (range 3) 7783 | -5/Zhirov | Entered Proximity Caves 8082 | -4/Proximity Caves | Build established: Scavenger-Mutant 8120 | -4/Proximity Caves | Spotted B-86 Titan 8167 | -4/Proximity Caves | Lost 9 parts (1p6n1u1w) 8218 | -4/Proximity Caves | Released all parts (3) 8232 | -4/Proximity Caves | Core integrity fell below 50% 8247 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8248 | -4/Proximity Caves | Lost 9 parts (1n3u5w) 8292 | -4/Proximity Caves | Core integrity fell below 20% 8300 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08216_ Com. Battery destroyed. 08217_ Overheating: Energy bleed (-12). 08217_ Beamcaster destroyed. 08218_ Released Adv. Targeting Computer. 08218_ Released Hcp. Storage Unit. 08218_ Released Imp. Cryofiber Web. 08219_ Penetrated by Slug. 08247_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 08249_ Slug penetrates Wall. 08284_ Searching scrap... 08284_ Found Imp. Datajack. 08284_ Found Mak. Spear. 08284_ Found Hrd. Medium Armor Plating. 08284_ Found 12 Matter. 08285_ Acquired 12 matter. 08289_ Slammed into S-27 Virus. 08295_ Acquired 43 matter. 08300_ Penetrated by Slug. 08300_ Slug penetrates Wall. 08300_ Slug penetrates H-77 Assassin. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # ############???????????????????????????????????? | | #??####???????????####??????????????? | | #??## #??#####??? ##?????????????? | | ###### ###??# #?## #### #?????????????? | | #??## ###### ### #?????????????? | | #?## ## #??????????????? | | #?# #??? #???????????????? | | #?# ### #### ### #???????????????? | | #?## #### #??## #???????????????? | | #??## ### #???## #???????????????? | | ##??##! / ## #????## ## ### #???????????????? | | ###?# ### #?????# ## #????????????????????? | | ### /### #?????# ## #????????????????????? | | ## ## #?#####s## ##???????????????????? | | ##### ####?# @ #???????????????????? | | ##??# #????# hh #??????????????????? | | #### ###??# #??????????????????? | | ##### ## ##??????????????###?? | | ###########??????????????## ##? | | ## #???????????????????????# ## | | #### #????#??????????????????# # | | ###??## ##?? ##?????????????????# # | | ##?????# ## #?????????????????## | | ## ####??????## #??????????????????#" | | ?#####?????###?## ###?????????????????## | | ??????????## #?# #??????????????????## %] | | ??????????# ### ##??????????????????# % | | ??????????# ## #####???????????????????## | | ???????#### # #????????????????????????## % | | ???????# # #?????????????????????????#" " | | ???????# #####??????????????????##### ## | | ???????# ##### #????????????#?????#%%% #? | | ???????# #???# #???????????## ????#%% #? | | ???????# #???# ##???????????# ???#%]#####? | | ???????# #???## #????????????# ???# #????? | | ##?????# ##???# ???????????# #??" #????? | | #?##### ##??# ## ???? ???# ##" #????? | | ### ##?# ##? ### ? ?# #????? | | ## #####?? #??# ## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 1305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 25 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Imp. Titanium Leg | -6/Factory | Scanalyzed Imp. Heat Sink | -6/Factory | Scanalyzed Gauss Rifle | -6/Factory | Scanalyzed Exp. Sensor Array | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Spy Challenges ------------ None Game ------ Seed ParticleGreatMembrane Manual? 0 Play Time 01:37:57 Cumulative 41.3 hours Start 2022.08.20 @ 01:26:28 End 2022.08.20 @ 16:09:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8095d3c-a041-49d1-ae83-30e6d9ce08f8