Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 23:01:07 Player: alice_fexa Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (410) 2050 Value Destroyed (18045) 18045 Prototype IDs (41) 820 Alien Tech Used (1) 200 Bonus (14234) 14234 TOTAL SCORE: 44449 Bonus ------- High Alert Combat Kills 3059 Follower Combat Kills 587 Met Data Miner 300 Met Zhirov 300 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -12 Cogmind --------- Core Integrity 1227/1600 Matter 284/300 Energy 580/600 System Corruption 11% Temperature Cool (17) Movement Treading (165) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Nova Cannon KE Penetrator Multirail > --- INVENTORY (30) --- Light Particle Reactor Graviton Reactor Biometal Heavy Treads Biometal Heavy Treads Advanced Matter Compressor (400) Long-range Sensor Array Advanced Weapon Cycler Improved System Restoration Module Improved System Restoration Module Transdimensional Reconstructor Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Phase Gun Phase Gun KE Penetrator KE Penetrator Multirail Linear Accelerator Linear Accelerator Gamma Bomb Array Gamma Bomb Array Mini Smartbomb Launcher Mini Smartbomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Improved System Restoration Module > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Railgun > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Light Particle Reactor Quantum Reactor Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Matter Compressor Advanced Targeting Computer Advanced Weapon Cycler Improved System Restoration Module Transdimensional Reconstructor Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Neutron Cannon Enhanced Nova Cannon Railgun Mini Smartbomb Launcher Mini Smartbomb Launcher Sigix Containment Pod [Rating: 193] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Mini Smartbomb Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . . . 1 . 1 Utility 11 | . . 2 1 1 . . . . 1 . . . . 1 . . . . 2 1 1 . 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . Parts Attached 487 | 6 16 38 23 29 9 . 10 19 20 8 8 . 5 32 1 5 7 20 41 18 68 17 87 Power 84 | 1 4 6 2 3 2 . 2 1 2 1 1 . 1 4 . 1 3 1 5 5 13 4 22 Engine 29 | 1 4 6 2 3 1 . 1 1 2 1 1 . 1 3 . . 2 . . . . . . Core 6 | . . . . . 1 . 1 . . . . . . 1 . 1 . . 2 . . . . Reactor 49 | . . . . . . . . . . . . . . . . . 1 1 3 5 13 4 22 Propulsion 104 | 2 5 14 10 5 . . 2 6 9 . . . 3 9 . 1 . 5 7 6 8 2 10 Treads 64 | 1 3 9 5 2 . . 2 4 3 . . . 1 1 . 1 . 5 4 3 8 2 10 Leg 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . Wheel 37 | 1 2 5 5 3 . . . 2 6 . . . . 7 . . . . 3 3 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 134 | 1 3 6 6 11 2 . 2 1 6 1 1 . . 10 . 2 4 5 21 2 25 8 17 Device 87 | . . 2 1 7 2 . . . 1 1 . . . 9 . 2 3 4 17 1 18 7 12 Storage 19 | 1 3 2 2 1 . . 1 . 3 . . . . . . . . . 2 . 2 . 2 Processor 13 | . . 1 . 1 . . 1 . . . 1 . . 1 . . . . . 1 3 1 3 Hackware 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . Protection 13 | . . 1 3 1 . . . 1 1 . . . . . . . 1 1 2 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 165 | 2 4 12 5 10 5 . 4 11 3 6 6 . 1 9 1 1 . 9 8 5 22 3 38 Energy Gun 57 | . 2 3 3 4 1 . . . 1 1 3 . . . . 1 . 4 2 1 13 1 17 Energy Cannon 15 | . . . . . . . 1 1 1 . . . . 3 . . . . 1 1 3 . 4 Ballistic Gun 56 | 2 1 5 2 5 1 . 2 4 1 4 2 . 1 4 . . . 1 . 2 5 2 12 Ballistic Cannon 14 | . 1 3 . . . . 1 . . 1 . . . 2 . . . . 5 1 . . . Launcher 19 | . . 1 . 1 2 . . 4 . . 1 . . . 1 . . 3 . . 1 . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . 2 . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 1 . . . . 3 . . . . 1 . . . 4 . 1 . 1 1 2 Parts Lost 73 | . 1 2 3 6 . . . 7 2 2 . . 1 . . 1 . 6 5 . 24 2 11 Power 8 | . 1 1 . 1 . . . . . . . . . . . 1 . 1 . . 1 . 2 Propulsion 16 | . . 1 1 1 . . . 3 1 . . . 1 . . . . 2 1 . 4 . 1 Utility 20 | . . . 1 1 . . . 1 . 1 . . . . . . . 1 3 . 10 1 1 Weapon 29 | . . . 1 3 . . . 3 1 1 . . . . . . . 2 1 . 9 1 7 Highest Loss Streak 6 | . 1 1 3 4 . . . 5 2 2 . . 1 . . 1 . 5 2 . 6 2 3 Average Slot Usage (%) 96 | . 99 99 98 98 100 100 99 93 99 99 100 100 99 99 100 99 100 99 99 93 90 90 88 Engine 4 | . 13 10 9 7 6 7 5 2 6 6 6 6 6 8 11 7 5 3 . . . . . Core 1 | . . . . . . . 1 4 . . . . . 2 . 2 5 5 3 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 1 6 8 7 8 7 Treads 11 | . 14 11 9 7 7 7 7 10 13 13 13 13 13 11 11 11 11 13 13 8 13 13 12 Wheel 8 | . 14 10 17 14 15 15 15 10 12 13 13 13 5 7 11 11 11 8 6 7 1 . . Device 9 | . . 11 9 5 7 7 4 . 6 5 6 6 6 5 5 5 5 4 8 11 17 16 16 Storage 18 | . 27 22 18 15 15 15 17 23 20 20 20 20 20 17 17 17 17 17 16 19 17 17 16 Processor 14 | . . 6 9 14 15 15 15 15 13 13 13 13 13 17 17 17 17 17 14 11 13 17 19 Hackware 3 | . . . . 7 7 7 7 2 5 6 6 6 6 5 5 5 5 5 4 . . . . Protection 1 | . . 4 7 2 . . . 2 . . . . . . . . . . 5 4 1 . . Energy Gun 5 | . 7 . 9 7 12 15 4 . . 3 10 13 13 1 . 2 5 3 4 . 7 8 7 Energy Cannon 1 | . . . . . . . 3 1 2 . . . . 3 . . . . . 6 1 . . Ballistic Gun 8 | . 12 18 8 14 5 7 8 9 12 14 8 6 6 5 5 5 5 6 . 4 5 7 7 Ballistic Cannon 2 | . 7 2 . . . . 5 2 . . . . . 4 5 5 5 3 9 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 10 20 48 64 69 68 67 86 90 92 92 88 88 88 106 106 101 100 100 153 159 166 154 178 Greatest Support 225 | 16 20 20 32 32 32 32 32 84 32 26 26 26 56 56 32 32 32 94 102 90 175 175 225 Greatest Overweight (x) 15 | . 1 2 4 3 2 2 3 5 9 3 3 3 8 6 3 3 3 3 15 15 7 . 1 Average Overweight (x) 2 | . . 1 1 1 1 2 2 2 2 3 3 3 1 3 3 2 3 2 3 5 1 . . Largest Inventory Capacity 30 | 6 10 16 18 18 18 18 24 24 24 24 24 24 24 24 24 24 24 24 30 30 30 30 30 Average Capacity 23 | 5 8 11 16 18 18 18 19 24 24 24 24 24 24 24 24 24 24 24 25 30 30 30 30 Most Carried 30 | 4 10 16 18 18 18 18 24 24 24 24 24 24 24 24 24 24 24 24 30 30 30 30 30 Average Carried 22 | 2 7 10 15 17 18 18 19 23 23 23 23 24 23 23 24 23 23 23 25 29 29 29 29 Final Capacity 30 | 6 10 16 18 18 18 18 24 24 24 24 24 24 24 24 24 24 24 24 30 30 30 30 30 Final Carried 30 | 4 10 16 18 18 18 18 24 24 24 24 24 24 24 24 24 24 24 24 27 30 30 29 30 Class Distribution -------------------- 28% | Scavenger-Gunner 25% | Scavenger-Mutant 15% | Hauler-Gunner 14% | Hauler-Mutant 10% | Mutant 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Gunner | -3/Research Hauler-Gunner | -2/Research Hauler-Mutant | -2/Quarantine Hauler-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Matter Collected 11600 | 216 430 1331 329 477 207 12 100 230 308 188 184 . 112 704 50 151 80 408 554 528 2187 428 2386 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21028 | . 750 1754 616 944 657 242 . 415 522 196 247 . 240 1074 13 165 106 517 687 574 5249 676 5384 Parts 1031 | . 35 125 37 51 25 4 . 19 27 6 7 . 9 49 . 8 5 18 27 33 211 52 283 Haulers Intercepted 13 | . 2 6 1 1 . . . . 1 . . . . . . . . . . . 1 . 1 Recyclers Shooed 20 | . 1 . 1 . . 1 . . 2 . . . . 4 . . . . 1 . 8 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . 13 3 . 32 . 8 7 . 10 . 1 7 4 17 . . . . . Prevented 26 | . . . . . 6 1 . 14 . . . . . . 1 . . 4 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Combat Hostiles Destroyed 303 | . 13 38 8 16 13 1 . 8 4 3 4 . 4 12 5 8 . 12 12 6 58 10 68 Guns 191 | . 12 27 8 12 6 1 . 1 1 3 3 . 4 5 . 3 . 5 . 2 49 10 39 Cannons 50 | . 1 7 . . . . . 4 3 . . . . 7 . 2 . . 12 4 1 . 9 AOE 55 | . . 4 . 4 7 . . . . . 1 . . . 5 3 . 7 . . 5 . 19 Classes Destroyed 17 | . 7 5 1 1 . . . 2 . . . . . . . . . 1 . . . . . Worker 21 | . 1 1 . . . . . . 2 . . . . 1 . . . . 1 4 7 . 4 Builder 17 | . 1 1 1 . . . . . 1 . . . . 2 . . . . . 1 6 . 4 Tunneler 3 | . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . Hauler 13 | . 2 6 1 1 . . . . 1 . . . . . . . . . . . 1 . 1 Recycler 24 | . 2 1 2 4 . . . . 1 . . . . 2 . . . . 1 . 7 . 4 Operator 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . Watcher 24 | . 3 4 2 1 . . . . . . . . . 1 . . . 2 . 1 6 . 4 Swarmer 81 | . 5 6 3 7 7 . . . . . . . . . 5 5 . 6 . . 19 . 18 Grunt 79 | . 8 21 . 4 6 . . 1 . 3 3 . 1 5 . 3 . . 1 3 10 . 10 Brawler 5 | . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 2 Duelist 8 | . . 2 . . . . . . . . 1 . . . . . . 1 . . . 1 3 Protector 5 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 Sentry 37 | . . 8 4 1 . . . 1 2 . . . . 4 . . . 4 3 1 5 . 4 Demolisher 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Hunter 25 | . . . 1 . . . . . 2 . . . 1 1 . . . . . 2 8 . 10 Programmer 58 | . . . . 4 . 1 . . . . . . 1 2 . . . . 8 . 16 9 17 Behemoth 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 Decomposer 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 14 | . 3 14 5 6 4 1 . 2 4 3 3 . 2 7 5 8 . 4 3 4 7 3 10 Combat Bots Only 8 | . 3 7 3 4 4 1 . 2 2 3 3 . 2 3 5 8 . 4 3 4 6 3 8 Max Kills in Single Turn 4 | . 1 4 1 2 3 1 . 1 1 1 1 . 1 2 4 2 . 4 1 2 3 2 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 . Exploded 4 | . . 4 . 2 3 . . . . . 1 . . . 4 2 . 4 . . 3 . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Damage Taken 24952 | . 607 1460 534 976 447 77 . 1372 518 328 319 . 225 590 . 255 . 891 1335 377 6478 1023 7140 Core 2534 | . 86 320 45 178 97 14 . 408 70 20 81 . 23 58 . 13 . 120 159 80 277 112 373 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1422 | . . . . . . . . . . . . . . . . . . . . 12 446 103 861 Core Remaining (%) 69 | 100 65 20 91 . . . . . . . . . 77 . . . . 80 86 93 . 73 76 Volleys Fired 958 | . 60 134 42 35 25 10 . 41 27 10 19 . 18 53 2 8 10 28 61 27 156 31 161 Largest 4 | . 2 2 2 3 3 3 . 3 3 3 3 . 3 3 1 3 1 3 3 4 4 4 4 Hottest 333 | . 100 79 112 114 139 139 . 100 198 143 174 . 174 188 80 165 75 155 232 242 333 263 333 Shots Fired 2443 | . 120 262 82 93 59 24 . 45 51 30 43 . 54 123 2 20 10 57 105 63 560 92 548 Gun 1956 | . 96 202 82 89 55 24 . 6 28 28 42 . 54 38 . 12 10 45 44 24 509 91 477 Cannon 444 | . 24 59 . . . . . 34 23 2 . . . 85 . 6 . 2 61 39 49 1 59 Launcher 43 | . . 1 . 4 4 . . 5 . . 1 . . . 2 2 . 10 . . 2 . 12 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1242 | . 83 253 35 60 13 4 . 8 26 27 21 . 18 68 . 12 . 32 44 20 219 40 259 Thermal 963 | . 37 8 47 29 21 10 . . 25 3 21 . 36 55 . 6 10 6 61 18 284 52 234 Explosive 38 | . . 1 . 4 4 . . . . . 1 . . . 2 2 . 10 . . 2 . 12 Electromagnetic 200 | . . . . . 21 10 . 37 . . . . . . . . . 9 . 25 55 . 43 Robot Hit Streak 59 | . 11 22 20 19 15 8 . 8 18 16 17 . 9 15 . 28 32 37 26 15 40 22 59 Robot Miss Streak 6 | . 6 6 3 4 2 1 . 4 4 2 1 . 2 3 . . 1 1 3 2 5 1 2 Penetration Max 2 | . . . . 1 . . . . . . 1 . . 1 . . . . 1 1 2 1 2 Secondary Targets 35 | . . 1 1 2 1 . . . . 2 . . 1 . . . . 1 . . 12 2 12 Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . 1 . . 1 . . . . 1 . . 1 1 1 Shots Hit Robots 1693 | . 65 184 58 61 45 17 . 30 37 28 34 . 40 80 . 13 9 39 62 39 410 56 386 Core Hits 883 | . 33 83 22 39 33 9 . 23 27 17 13 . 12 39 5 16 2 34 29 23 190 19 215 Critical Hits 97 | . . 1 . . . . . . . . . . . 12 . . . 3 8 3 21 7 42 Critical Kills 36 | . . 1 . . . . . . . . . . . 5 . . . 1 3 1 6 4 15 Critical Parts Destroyed 57 | . . . . . . . . . . . . . . 5 . . . 2 5 2 14 3 26 Melee Attacks 14 | . . . . . 1 . . 5 . . . . . . . . . 8 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . 1 . . 5 . . . . . . . . . 8 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49298 | . 845 3309 857 1576 1251 301 . 775 1071 531 990 . 772 2388 674 795 260 2101 2260 1500 12825 1685 12532 Guns 32865 | . 725 2375 857 1315 728 301 . 92 348 468 721 . 772 623 . 199 260 828 725 381 11220 1685 8242 Cannons 9499 | . 120 692 . . . . . 561 723 63 . . . 1718 . 156 . 36 1535 957 1085 . 1853 Explosions 6878 | . . 242 . 261 523 . . 122 . . 269 . . 47 674 440 . 1237 . 162 464 . 2437 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 56 | . . . . . . . . . . . . . . . . . . . . . 56 . . Kinetic 18356 | . 471 2952 328 885 175 63 . 116 283 449 391 . 219 997 . 291 . 590 1337 346 4270 564 3629 Thermal 20583 | . 374 115 529 430 461 175 . 42 788 82 330 . 553 1344 . 64 260 104 923 483 6643 1121 5762 Explosive 6422 | . . 242 . 261 422 . . . . . 269 . . 47 674 440 . 1237 . . 464 . 2366 Electromagnetic 3881 | . . . . . 193 63 . 617 . . . . . . . . . 170 . 671 1392 . 775 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . 1 5 . 2 . 4 4 . . . . . . . . . . . 9 . 17 14 11 Average Corruption 5 | . 1 5 . 1 . 3 4 . . . . . . . . . . . 3 . 9 10 4 Corruption Purged 36 | . . . . 3 . . . . . . . . . . . . . . 2 . 19 5 7 Effects 326 | . 3 40 . 9 . . 2 . . . . . . . . . . . 6 . 140 49 77 Message Errors 40 | . 1 8 . 1 . . 2 . . . . . . . . . . . 1 . 9 5 13 Matter Fused 41 | . . 9 . . . . . . . . . . . . . . . . 1 . 17 7 7 Heat Flow Errors 19 | . . 2 . 1 . . . . . . . . . . . . . . . . 6 5 5 Energy Discharges 23 | . 1 1 . 2 . . . . . . . . . . . . . . . . 12 3 4 Parts Rejected 4 | . . 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 Data Loss (minor) 35 | . 1 7 . 3 . . . . . . . . . . . . . . . . 13 7 4 Data Loss (major) 11 | . . 2 . . . . . . . . . . . . . . . . 1 . 2 5 1 Misfires 8 | . . 1 . . . . . . . . . . . . . . . . . . 4 2 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 12 | . . . . . . . . . . . . . . . . . . . . . 4 7 1 Targeting Errors 108 | . . 7 . 2 . . . . . . . . . . . . . . 2 . 61 6 30 Weapon Failures 24 | . . 2 . . . . . . . . . . . . . . . . . . 11 1 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 651 | . . 21 . . 36 . . . 10 . 12 . . 34 48 34 . 68 6 51 67 . 264 Projectiles 263 | . . 7 . . . . . . 10 . . . . 34 . . . . 6 51 67 . 88 Explosions 388 | . . 14 . . 36 . . . . . 12 . . . 48 34 . 68 . . . . 176 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 34 | . 2 13 . . . . . . . . . . . 3 . 2 . . 11 1 2 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic 31 | . 2 13 . . . . . . . . . . . 3 . 2 . . 10 1 . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 85 | . . . . . 55 . . . . . . . . . . . . . . . . . 30 Shots 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 Rammed 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 648 | . 397 152 . 359 121 45 . 118 54 59 54 . 235 255 30 67 192 120 350 200 247 114 648 Average Temperature 96 | . 101 70 . 86 50 19 . 42 31 19 17 . 76 69 15 34 88 49 117 97 96 56 129 Received Heat Transfer 2409 | . 210 630 72 63 153 . . 12 42 129 63 . 63 189 . 39 . 126 123 60 282 . 153 Effects 13 | . 3 . . . . . . . . . . . . . . . . . 3 . . . 7 Shutdowns 4 | . 1 . . . . . . . . . . . . . . . . . 1 . . . 2 Energy Bleed 5 | . 1 . . . . . . . . . . . . . . . . . 1 . . . 3 Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Decay 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 48 | . . . . . . . . . . . . . . . . . . . . 1 24 5 18 Total Turns 737 | . . . . . . . . . . . . . . . . . . . . 32 331 62 312 Longest Duration 41 | . . . . . . . . . . . . . . . . . . . . 32 34 20 41 Robots Corrupted 8 | . . . . . . . . 3 . . . . . . . . . . . . 4 . 1 Combat Hostiles 7 | . . . . . . . . 3 . . . . . . . . . . . . 3 . 1 Parts Fried 46 | . . . . . . . . 19 . . . . . . . . . . . 5 14 . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 66 | . 3 1 4 . 1 . . . 3 . . . 3 2 . . . . . . 28 2 19 Heat Transferred 26452 | . 888 296 1332 740 766 296 . 26 1250 137 629 . 962 1610 . 111 370 185 1014 175 8963 1147 5555 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Peak Influence 1625 | . 211 585 436 269 . . . . 213 . . . . 376 . . . . 182 178 1171 706 1625 Average Influence 324 | . 60 404 329 151 . . . . 140 . . . . 140 . . . . 40 89 520 411 652 Maximum Alert Level 5 | . 1 2 2 1 . . . . 1 . . . . 1 . . . . . . 4 3 5 Low Security (%) 44 | 100 98 8 . 67 . . . . 89 . . . . 62 . . . . 100 100 13 6 16 Level 1 24 | . 1 30 95 32 . . . . 10 . . . . 37 . . . . . . 30 49 16 Level 2 19 | . . 60 4 . . . . . . . . . . . . . . . . . 25 38 32 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . 23 5 20 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . 7 . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 1 6 . 4 . . . . 1 . . . . 5 . . . . 8 2 18 8 18 Investigation 12 | . 1 2 . 1 . . . . . . . . . 2 . . . . 2 . 2 1 1 Extermination 24 | . . . . 2 . . . . 1 . . . . 2 . . . . 4 . 5 4 6 Reinforcement 19 | . . 4 . 1 . . . . . . . . . 1 . . . . 1 2 5 . 5 Assault 7 | . . . . . . . . . . . . . . . . . . . . . 2 . 5 Garrison 9 | . . . . . . . . . . . . . . . . . . . 1 . 4 3 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . 1 . . . . . . . . . . . . . . 1 1 2 . 3 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Distress Signals 20 | . 1 7 . 3 . . . 1 . . . . . 1 . . . 1 . . 5 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 420 | . 20 61 12 18 13 1 . 28 5 7 13 . 6 19 . 6 . 11 17 11 84 16 72 Peak Tracking Total 10 | . 3 7 4 5 4 1 . 10 2 3 4 . 3 3 4 8 . 5 6 4 7 5 7 Tactical Retreats 16 | . . 5 . 1 1 . . . . 1 1 . . 3 . . . 1 . . 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Traps Triggered 11 | . 3 1 . 5 . . . . . . . . . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . 1 2 . . . 1 . . . . 1 . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Disabled 20 | . . . . . . . . 4 . . . . . 6 . . . 1 3 1 1 2 2 Max in Single Turn 3 | . . . . . . . . 1 . . . . . 3 . . . 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Accessed 67 | . 5 5 . 4 . . . . 5 2 3 3 . 4 . . 4 1 9 3 6 8 5 Terminals 39 | . 5 5 . 3 . . . . 2 . 1 . . 2 . . . 1 4 1 5 6 4 Fabricators 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Repair Stations 5 | . . . . 1 . . . . 1 . . . . . . . . . 2 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Total Hacks 196 | . 12 14 . 10 . . . . 12 8 8 21 . 16 . . 17 1 29 4 17 17 10 Successful 105 | . 4 4 . 5 . . . . 5 8 8 21 . 8 . . 17 1 11 1 1 8 3 Failed 91 | . 8 10 . 5 . . . . 7 . . . . 8 . . . . 18 3 16 9 7 Catastrophic 29 | . . 5 . 1 . . . . 1 . . . . 2 . . . . 7 . 4 6 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . 6 14 . 6 . . . . 1 . . . . 4 . . . . 7 . 9 4 . Terminals 92 | . 12 14 . 8 . . . . 4 . 1 . . 5 . . . 1 9 1 16 13 8 Fabricators 11 | . . . . . . . . . . . . . . 4 . . . . 5 2 . . . Repair Stations 12 | . . . . 2 . . . . 1 . . . . . . . . . 6 . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 20 | . . . . . . . . . 7 . . . . 7 . . . . 6 . . . . Garrison Access 8 | . . . . . . . . . . . . . . . . . . . 3 1 1 1 2 Terminal Hacks 77 | . 4 2 . 2 . . . . . 8 8 21 . 3 . . 17 1 1 . 1 6 3 Record 31 | . . . . . . . . . . 7 7 11 . . . . 5 . . . . 1 . Part Schematic 11 | . . . . . . . . . . . . 7 . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . . Open Door 4 | . . . . . . . . . . 1 1 . . . . . . 1 . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 4 | . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 Unreport Threat 6 | . 1 1 . . . . . . . . . . . 1 . . . . 1 . . 2 . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Fabricator Hacks 5 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . Load Schematic 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . Build 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . Repair Station Hacks 6 | . . . . 2 . . . . . . . . . . . . . . 2 . . 2 . Scan Component 4 | . . . . 1 . . . . . . . . . . . . . . 2 . . 1 . Repair 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . . . . . 5 . . . . 3 . . . . 4 . . . . Insert Component 9 | . . . . . . . . . 5 . . . . 2 . . . . 2 . . . . Analyze 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 12 | . . 5 . 3 . . . . . . . . . . . . . . 2 . 2 . . Terminals 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 5 5 . 4 . . . . 5 . 1 . . 4 . . . . 8 2 6 6 5 Full Trace Events 9 | . . 1 . . . . . . . . . . . 2 . . . . 2 . 2 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 7 . . . . 4 . . . . . . Parts Built 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . Matter 921 | . . . . . . . . . . . . . . 285 . . . . 636 . . . . Time 303 | . . . . . . . . . . . . . . 50 . . . . 253 . . . . Total Part Build Rating 17 | . . . . . . . . . . . . . . 5 . . . . 12 . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . Time 84 | . . . . 22 . . . . . . . . . . . . . . . . . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total Allies 20 | . . . . . . . 11 . . . . . 1 . . . . 8 . . . . . Largest Group 11 | . . . . . . . 11 11 . . . . 1 . . . . 5 . . . . . Highest-Rated Group 274 | . . . . . . . 274 274 . . . . 94 . . . . 104 . . . . . Highest-Rated Ally 94 | . . . . . . . 31 31 . . . . 94 . . . . 30 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 111 | . . . . . . . . 76 . . . . 17 . . . . 18 . . . . . Total Damage 2382 | . . . . . . . . 1550 . . . . 546 . . . . 286 . . . . . Kills 19 | . . . . . . . . 17 . . . . 2 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 17 | . . . . . 2 3 2 3 . 1 1 . 1 . 1 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Turns Passed 23065 | 45 1014 1674 672 1228 758 320 954 725 820 564 908 95 475 1163 370 624 252 1463 1970 699 2248 1315 2709 Spaces Moved 12785 | 38 636 838 388 836 524 240 657 430 549 420 648 80 285 620 238 405 159 843 987 356 880 622 1106 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . Treads 3612 | . 185 178 34 18 . . 153 42 1 . . . . 58 . . . 123 240 117 735 622 1106 Legs 233 | . . . . . . . . . . . . . 170 63 . . . . . . . . . Wheels 8930 | 28 451 660 354 818 524 240 504 388 548 420 648 80 115 499 238 405 159 720 747 239 145 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 110 110 120 120 120 120 120 120 120 120 120 130 120 130 120 130 140 148 155 156 Average Speed 135 | 86 114 125 116 120 119 120 139 133 120 120 120 120 139 146 130 129 130 136 146 159 153 157 158 Slowest Speed 245 | 100 160 200 200 185 120 120 205 220 220 120 120 120 210 220 130 130 130 205 230 245 180 161 187 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 46 | 3 91 77 28 27 58 47 79 53 13 61 58 62 65 10 61 60 60 63 17 13 28 55 24 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 10 | . . . . . . 1 1 1 . 1 1 1 . . 1 . 3 . . . . . . Known Exits Taken 20 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . . . . 1 . . . . Scrap Searched 23 | . . . . . 2 2 3 4 . 2 4 . 2 . 3 1 . . . . . . . Spaces Dug 50 | . . . . . 1 . . 1 . . . . . 8 . . . 8 16 3 3 6 4 Terrain Destroyed 595 | . . 9 . 10 24 . . 1 1 . 22 . 2 62 37 31 . 91 39 15 34 10 207 Melee 10 | . . . . . 1 . . 1 . . . . . . . . . 8 . . . . . Projectile 147 | . . . . . . . . . 1 . 4 . 2 30 . 4 . 14 39 9 10 10 24 AOE 438 | . . 9 . 10 23 . . . . . 18 . . 32 37 27 . 69 . 6 24 . 183 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total 16847 | 47 810 1205 538 990 602 251 692 534 682 462 745 79 322 779 296 485 196 1088 1439 450 1419 903 1833 Wait 1970 | . 74 146 45 49 41 2 8 20 44 14 63 . 8 46 56 66 6 108 301 30 246 209 388 Move 12760 | 37 635 837 387 835 523 239 656 429 548 419 647 79 284 619 237 404 158 842 985 355 879 621 1105 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 214 | 4 10 17 15 16 . . 9 6 17 4 2 . 3 7 . 1 5 2 19 7 29 8 33 Fast Attach 124 | 6 3 10 7 5 2 . 5 11 2 4 1 . 2 6 . 1 5 3 8 4 15 4 20 Attach 76 | . 2 2 3 8 . . . 5 4 1 . . . 2 . 1 . 2 6 4 20 2 14 Detach 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Swap 288 | . 11 26 13 16 7 . 5 3 14 3 7 . 3 24 1 3 3 15 27 10 33 11 53 Drop 347 | . 15 33 26 18 3 . 9 11 26 7 6 . 4 22 . 1 9 2 29 13 37 17 59 Fire 958 | . 60 134 42 35 25 10 . 41 27 10 19 . 18 53 2 8 10 28 61 27 156 31 161 Melee 14 | . . . . . 1 . . 5 . . . . . . . . . 8 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Escape Stasis 11 | . . . . 8 . . . . . . . . . . . . . . 3 . . . . Rewire 78 | . . . . . . . . . . . . . . . . . . 78 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp / *Ext x2) -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 10) 627 | -10/Materials | Discovered new exit (range 14) 806 | -10/Materials | Discovered new exit (range 6) 941 | -10/Materials | Discovered new exit (range 9) 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Utility x2 1242 | -9/Materials | Destroyed 7 combat bots 1673 | -9/Materials | Discovered new exit (range 16) 1914 | -9/Materials | Discovered new exit (range 16) 2085 | -9/Materials | Core integrity fell below 50% 2114 | -9/Materials | Discovered new exit (range 6) 2122 | -9/Materials | Identified exit to Mines 2154 | -9/Materials | Discovered exit to Mines (range 12) 2710 | -9/Materials | Discovered new exit (range 3) 2712 | -9/Materials | Identified exit to Materials 2734 | -9/Materials | Entered another Materials area 2734 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3021 | -8/Materials | Build established: Scavenger-Mutant 3117 | -8/Materials | Lost 3 parts (1n1u1w) 3381 | -8/Materials | Discovered new exit (range 15) 3403 | -8/Materials | Identified exit to Factory 3406 | -8/Materials | Entered Factory 3406 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3831 | -7/Factory | Repaired Gauss Rifle 4043 | -7/Factory | Identified exit to Lower Caves 4148 | -7/Factory | Build established: Scavenger-Gunner 4364 | -7/Factory | Lost 4 parts (1p1n2w) 4634 | -7/Factory | Entered Lower Caves 4874 | -7/Lower Caves | Learned Factory emergency access door positions 5386 | -7/Lower Caves | Discovered new exit (range 4) 5390 | -7/Lower Caves | Identified exit to Lower Caves 5392 | -7/Lower Caves | Entered another Lower Caves area 5418 | -7/Lower Caves | Learned location of Extension (-4) 5527 | -7/Lower Caves | Build established: Scavenger-Mutant 5654 | -7/Lower Caves | Discovered new exit (range 15) 5711 | -7/Lower Caves | Identified exit to Zion 5712 | -7/Lower Caves | Entered Zion 5762 | -7/Zion | System corruption cleaned by Quarantine Array 5787 | -7/Zion | Learned location of 1 exit from Factory 5805 | -7/Zion | Given A8's code to call for help 5948 | -7/Zion | Learned location of 1 exit from Proximity Caves 5977 | -7/Zion | Build established: Scavenger-Gunner 6028 | -7/Zion | Learned location of Quarantine (-2) 6220 | -7/Zion | Gained Derelict followers 6382 | -7/Zion | Found Prototype Processor 6385 | -7/Zion | Found Prototype Processor 6391 | -7/Zion | Found Prototype Processor 6411 | -7/Zion | Found Prototype Processor 6558 | -7/Zion | Gained Derelict followers 6642 | -7/Zion | Discovered new exit (range 14) 6657 | -7/Zion | Identified exit to Proximity Caves 6666 | -7/Zion | Entered Proximity Caves 6666 | -6/Proximity Caves | Accompanied by 11 allies 6667 | -6/Proximity Caves | Identified exit to Factory 6731 | -6/Proximity Caves | Learned Factory garrison access intel 6865 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6940 | -6/Proximity Caves | Core integrity fell below 50% 6961 | -6/Proximity Caves | Core integrity fell below 20% 7032 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 7285 | -6/Proximity Caves | Found Prototype Launcher 7285 | -6/Proximity Caves | Identified Mni. Smartbomb Launcher 7288 | -6/Proximity Caves | Found Mni. Smartbomb Launcher 7391 | -6/Proximity Caves | Entered Factory 7391 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7392 | -6/Factory | Identified exit to Lower Caves 7393 | -6/Factory | Identified exit to Factory 7395 | -6/Factory | Loaded intel: 4 garrison access locations 7489 | -6/Factory | Build established: Scavenger-Mutant 7598 | -6/Factory | Identified Exp. Armor Integrity Analyzer 7598 | -6/Factory | Identified Exp. Target Analyzer 7598 | -6/Factory | Identified Exp. Melee Analysis Suite 7598 | -6/Factory | Identified Spectral Analyzer 8211 | -6/Factory | Entered Lower Caves 8271 | -6/Lower Caves | Learned location of 1 exit from Factory 8362 | -6/Lower Caves | Encountered a Warlord checkpoint 8561 | -6/Lower Caves | Learned Extension trap positions 8561 | -6/Lower Caves | Learned Research emergency access door positions 8561 | -6/Lower Caves | Learned Research stockpile data 8561 | -6/Lower Caves | Learned Research security intel 8561 | -6/Lower Caves | Learned Armory security intel 8634 | -6/Lower Caves | Build established: Scavenger-Gunner 8765 | -6/Lower Caves | Discovered new exit (range 9) 8774 | -6/Lower Caves | Identified exit to Lower Caves 8775 | -6/Lower Caves | Entered another Lower Caves area 9196 | -6/Lower Caves | Learned location of 1 exit from Research 9196 | -6/Lower Caves | Learned Factory security intel 9384 | -6/Lower Caves | Attacked by a faux Warlord 9669 | -6/Lower Caves | Discovered new exit (range 15) 9682 | -6/Lower Caves | Identified exit to Data Miner 9683 | -6/Lower Caves | Entered Data Miner 9683 | -6/Data Miner | Discovered new exit (range 6) 9706 | -6/Data Miner | Met Data Miner 9730 | -6/Data Miner | Learned location of Section 7 (-2) 9730 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9748 | -6/Data Miner | Received God Mode back door access code from Data Miner 9777 | -6/Data Miner | Identified exit to Proximity Caves 9778 | -6/Data Miner | Entered Proximity Caves 9914 | -5/Proximity Caves | Escorted by Enhanced Grunt 9946 | -5/Proximity Caves | Learned location of 1 exit from Factory 10158 | -5/Proximity Caves | Spotted B-75 Beast 10235 | -5/Proximity Caves | Discovered exit to Factory (range 12) 10253 | -5/Proximity Caves | Entered Factory 10253 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10254 | -5/Factory | Identified exit to Upper Caves 10255 | -5/Factory | Identified exit to Factory 10378 | -5/Factory | Incoming investigation squad redirected 10413 | -5/Factory | Fabricated Exp. Sensor Array (x1) 11416 | -5/Factory | Entered Upper Caves 11419 | -5/Upper Caves | Build established: Scavenger-Mutant 11441 | -5/Upper Caves | Learned location of Warlord (-4) 11776 | -5/Upper Caves | Discovered new exit (range 7) 11785 | -5/Upper Caves | Identified exit to Upper Caves 11786 | -5/Upper Caves | Entered another Upper Caves area 11951 | -5/Upper Caves | Learned Factory interactive machine intel 12084 | -5/Upper Caves | Destroyed 8 combat bots 12342 | -5/Upper Caves | Build established: Scavenger-Gunner 12387 | -5/Upper Caves | Discovered new exit (range 6) 12393 | -5/Upper Caves | Identified exit to Zhirov 12410 | -5/Upper Caves | Entered Zhirov 12410 | -5/Zhirov | Discovered new exit (range 3) 12434 | -5/Zhirov | Met Zhirov 12464 | -5/Zhirov | Learned location of Testing (-3) 12464 | -5/Zhirov | Learned location of Command (-1) 12472 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12493 | -5/Zhirov | Found Alien Artifact 12493 | -5/Zhirov | Identified Integrated Reactor 12493 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 12512 | -5/Zhirov | Found Alien Artifact 12661 | -5/Zhirov | Identified exit to Proximity Caves 12662 | -5/Zhirov | Entered Proximity Caves 12817 | -4/Proximity Caves | Build established: Scavenger-Mutant 13125 | -4/Proximity Caves | Learned location of 1 exit from Research 13393 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13489 | -4/Proximity Caves | Spotted B-86 Titan 13630 | -4/Proximity Caves | Destroyed B-86 Titan 13673 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 13789 | -4/Proximity Caves | Lost 5 parts (1p2n1u1w) 14008 | -4/Proximity Caves | Discovered exit to Factory (range 5) 14125 | -4/Proximity Caves | Entered Factory 14125 | -4/Factory | Evolved 2 slots: Utility x2 14126 | -4/Factory | Identified exit to Extension 14127 | -4/Factory | Loaded intel: 47 interactive machine locations 14214 | -4/Factory | Incoming investigation squad redirected 14440 | -4/Factory | Fabricated Exp. Heat Sink (x1) 14528 | -4/Factory | Fabricated Exp. Heat Sink (x1) 14640 | -4/Factory | Build established: Hauler-Mutant 14799 | -4/Factory | Discovered new exit (range 6) 14832 | -4/Factory | Identified exit to Upper Caves 15111 | -4/Factory | Incoming investigation squad redirected 15392 | -4/Factory | Discovered exit to Extension (range 10) 15987 | -4/Factory | Crushed by falling debris 16035 | -4/Factory | Discovered new exit (range 16) 16087 | -4/Factory | Garrison activated, responded to threat 16095 | -4/Factory | Entered Research 16095 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 16096 | -3/Research | Identified exit to Research 16364 | -3/Research | Build established: Hauler-Gunner 16794 | -3/Research | Entered another Research area 16794 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16902 | -2/Research | Garrison activated, responded to threat 17062 | -2/Research | Garrison activated, responded to threat 17085 | -2/Research | Lost 6 parts (1n3u2w) 17450 | -2/Research | System corruption reached 10% 17541 | -2/Research | Build established: Scavenger-Gunner 18324 | -2/Research | First assault squad dispatched 18339 | -2/Research | Incoming assault squad redirected 18411 | -2/Research | Lost 3 parts (1p2w) 18534 | -2/Research | Build established: Hauler-Gunner 18535 | -2/Research | Lost 3 parts (1n1u1w) 18566 | -2/Research | Incoming assault squad redirected 18705 | -2/Research | Found Spectral Analyzer 18820 | -2/Research | Spotted B-90 Cyclops 19028 | -2/Research | Discovered new exit (range 10) 19034 | -2/Research | Incoming investigation squad redirected 19041 | -2/Research | Identified exit to Quarantine 19042 | -2/Research | Entered Quarantine 19335 | -2/Quarantine | Repaired Adv. Coolant Injector 19472 | -2/Quarantine | Found Prototype Processor 19472 | -2/Quarantine | Identified Exp. Core Analyzer 19553 | -2/Quarantine | Garrison activated, responded to threat 20056 | -2/Quarantine | Met incapacitated Sigix Warrior 20056 | -2/Quarantine | Lockdown squad dispatched 20060 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 20063 | -2/Quarantine | Unlocked Sigix quarantine chamber 20206 | -2/Quarantine | Spotted Lightning 20206 | -2/Quarantine | Spotted Lightning 20206 | -2/Quarantine | Spotted Lightning 20338 | -2/Quarantine | Discovered new exit (range 9) 20355 | -2/Quarantine | Identified exit to Access 20357 | -2/Quarantine | Entered Access 20357 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 20380 | -1/Access | Build established: Hauler-Skirmisher 20689 | -1/Access | Build established: Hauler-Gunner 21038 | -1/Access | Identified exit to Surface 21470 | -1/Access | Incoming investigation squad redirected 21643 | -1/Access | First assault squad dispatched 22385 | -1/Access | Lost 3 parts (1p1n1w) 22592 | -1/Access | Garrison activated, responded to threat 22660 | -1/Access | System corruption reached 10% 22678 | -1/Access | Incoming assault squad redirected 22679 | -1/Access | Incoming assault squad redirected 22705 | -1/Access | Destroyed 8 combat bots 22782 | -1/Access | Destroyed 8 combat bots 22807 | -1/Access | Found Gamma Bomb Array 22810 | -1/Access | Found Gamma Bomb Array 22877 | -1/Access | Incoming assault squad redirected 22901 | -1/Access | Spotted B-99 Colossus 22924 | -1/Access | Destroyed B-99 Colossus 22931 | -1/Access | Spotted B-99 Colossus 22959 | -1/Access | Destroyed B-99 Colossus 22985 | -1/Access | Found Prototype Ballistic Gun 22985 | -1/Access | Identified Multirail 23016 | -1/Access | Found Multirail 23066 | *** | Destroyed 0B10! Last Messages --------------- 22994_ Acquired 133 matter. 23001_ Dropped Lgt. Particle Reactor. 23002_ Acquired Linear Accelerator. 23004_ System corrupted: Substantial component data lost. 23016_ Dropped KE Penetrator. 23016_ Acquired Multirail. 23018_ Dropped KE Penetrator. 23020_ Q6, CAGJ3WWZEX/RW B/HSE9WCOLN% 23021_ Dropped Adv. Heat Sink. 23023_ Acquired 75 matter. 23029_ Dropped Linear Accelerator. 23029_ Acquired Linear Accelerator. 23033_ Dropped Med. Treads. 23034_ Acquired Arm. Heavy Treads. 23035_ Sealed Heavy Doors breached. 23043_ System corrupted: Matter fused (-6). 23043_ Dropped Adv. Heat Sink. 23043_ Acquired Linear Accelerator. 23058_ GT,M4K,A/XEUIOET5UO6K7EIH42JY3UN0N