Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.16 @ 08:14:31

Player: Luigi Panache

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (91)      455
Value Destroyed (2891)     2891
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1082)               1082
              TOTAL SCORE: 9808

 Bonus
-------
Follower Combat Kills      93
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (12) -----
   Improved Signal Interpreter
  Makeshift Salvage Targeting Computer
   Advanced Melee Analysis Suite
   Improved Core Analyzer
  Makeshift Transmission Jammer
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (4) ----
            Linear Gravjet
  Makeshift Shrapnel Gun

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
            VTOL Module
>           --- UTILITY ----------
   Improved Signal Interpreter
            0b10 Decoder Chip [Looter]
  Makeshift Salvage Targeting Computer
  Makeshift Salvage Targeting Computer
  Makeshift Salvage Targeting Computer
   Advanced Melee Analysis Suite
   Improved Core Analyzer
  Makeshift Transmission Jammer
            System Shield
>           --- WEAPON -----------
            Phase Cannon
      Heavy Phase Cannon
>           --- INVENTORY --------
            Linear Gravjet
  Makeshift Shrapnel Gun
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   4   2   2   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | 6   5   3   1   .   32  24  4   .   5   10  10  2   4   2   
  Power                    11   | 1   1   1   .   .   2   2   1   .   1   1   1   .   .   .   
    Engine                 9    | 1   1   1   .   .   2   2   1   .   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   .   .   .   5   3   2   .   1   3   4   .   .   .   
    Treads                 15   | 2   2   .   .   .   5   3   2   .   1   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Utility                  39   | 1   1   1   1   .   10  12  1   .   1   5   1   1   4   .   
    Device                 15   | .   .   .   .   .   4   8   .   .   .   1   .   1   1   .   
    Storage                5    | 1   .   .   1   .   2   .   1   .   .   .   .   .   .   .   
    Processor              12   | .   1   .   .   .   2   2   .   .   1   2   1   .   3   .   
    Hackware               5    | .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   1   .   .   15  7   .   .   2   1   4   1   .   2   
    Energy Gun             18   | 1   1   .   .   .   10  3   .   .   1   1   1   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   2   
    Ballistic Gun          6    | 1   .   1   .   .   2   .   .   .   .   .   2   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   
Parts Lost                 37   | .   1   .   .   .   3   8   .   3   1   3   11  .   .   7   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   1   1   1   3   .   .   1   
  Utility                  10   | .   .   .   .   .   .   3   .   1   .   .   2   .   .   4   
  Weapon                   18   | .   1   .   .   .   3   5   .   1   .   2   4   .   .   2   
  Highest Loss Streak      7    | .   1   .   .   .   1   4   .   3   1   3   7   .   .   7   
Average Slot Usage (%)     84   | .   90  99  100 100 96  96  93  64  26  44  44  38  54  51  
  Engine                   7    | .   14  14  14  14  8   7   6   4   .   .   .   .   .   .   
  Treads                   16   | .   28  28  28  28  17  14  13  8   3   .   .   .   .   .   
  Device                   5    | .   .   .   .   .   7   12  13  8   .   4   2   2   5   5   
  Storage                  12   | .   14  14  14  14  17  15  20  13  .   .   .   .   .   .   
  Processor                11   | .   10  2   .   .   12  13  13  10  3   10  20  23  36  32  
  Hackware                 10   | .   .   10  14  14  14  13  6   4   .   5   5   5   5   3   
  Energy Gun               9    | .   21  14  14  14  12  5   6   4   5   5   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   4   6   4   .   .   .   .   .   5   
  Ballistic Gun            3    | .   1   13  14  14  1   .   .   .   .   .   4   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   1   4   .   .   .   .   2   .   .   .   
Naked Turns                25   | .   .   .   .   .   .   .   .   19  6   .   .   .   .   .   
Heaviest Build             94   | 10  13  12  22  22  65  94  76  76  12  23  13  5   5   5   
  Greatest Support         56   | 40  40  40  40  40  46  42  56  56  20  24  10  5   5   5   
  Greatest Overweight (x)  7    | .   .   .   .   .   1   2   1   1   3   7   4   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   
Largest Inventory Capacity 18   | 6   6   6   10  10  18  18  18  18  4   4   4   4   4   4   
  Average Capacity         11   | 5   6   6   7   10  16  18  18  12  4   4   4   4   4   4   
  Most Carried             18   | 2   6   6   7   9   18  18  18  18  4   4   3   4   4   4   
  Average Carried          9    | 1   5   5   6   7   14  16  17  12  1   2   2   2   4   2   
  Final Capacity           18   | 6   6   6   10  10  18  18  18  4   4   4   4   4   4   4   
  Final Carried            18   | 2   6   6   7   9   17  18  18  4   1   4   1   4   4   2   

 Class Distribution 
--------------------
 64% | Hacker-Mutant
 18% | Hacker-Skirmisher
 13% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -10/Exiles
     Hacker-Mutant | -9/Mines
     Hacker-Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -6/Factory
 Hacker-Skirmisher | -6/Waste
            Mutant | -6/Factory
     Hacker-Mutant | -5/Factory
     Hacker-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Upper Caves
   Derelict-Mutant | -5/Warlord
     Hacker-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           1830 | 271  40   41   .    12   433  409  102  .    17   104  305  72   .    24   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3443 | 123  410  265  .    36   1257 647  102  .    125  36   358  60   .    24   
  Parts                    187  | 10   25   25   .    5    67   26   2    .    4    7    14   .    .    2    
Haulers Intercepted        3    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    .    .    10   .    2    2    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  69   | .   10  8   .   .   23  13  .   .   3   .   11  .   .   1   
  Guns                     37   | .   7   7   .   .   17  2   .   .   .   .   4   .   .   .   
  Cannons                  21   | .   .   .   .   .   4   9   .   .   .   .   7   .   .   1   
  AOE                      10   | .   3   1   .   .   2   1   .   .   3   .   .   .   .   .   
Classes Destroyed          14   | 2   3   1   .   .   6   1   .   .   .   .   .   1   .   .   
  Builder                  5    | .   .   1   .   1   1   .   .   .   1   1   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Recycler                 3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Swarmer                  23   | .   6   6   .   .   3   .   .   .   .   .   7   .   .   1   
  Grunt                    30   | .   4   2   .   .   12  6   .   .   3   .   3   .   .   .   
  Brawler                  3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 3   5   4   .   1   4   2   1   .   4   1   4   .   .   1   
  Combat Bots Only         5    | .   5   3   .   .   4   2   .   .   3   .   4   .   .   1   
Max Kills in Single Turn   2    | 1   2   2   .   1   1   1   1   .   2   1   1   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   1   1   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  
Damage Taken               5213 | .    237  120  .    28   853  1354 .    132  209  304  1210 .    .    766  
  Core                     1419 | .    55   5    .    .    94   141  .    92   25   36   446  .    .    525  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    .    .    76   82   79   .    .    86   .    .    .    .    .    
Volleys Fired              230  | 11   27   12   .    2    75   55   2    .    3    2    36   3    .    2    
  Largest                  2    | 2    2    2    .    2    2    2    2    .    2    2    2    1    .    2    
  Hottest                  188  | 60   80   60   .    60   114  134  75   .    80   90   83   98   .    188  
Shots Fired                393  | 21   45   23   .    4    128  105  4    .    4    4    49   3    .    3    
  Gun                      275  | 21   45   23   .    4    107  43   2    .    1    2    27   .    .    .    
  Cannon                   111  | .    .    .    .    .    19   62   2    .    .    .    22   3    .    3    
  Launcher                 7    | .    .    .    .    .    2    .    .    .    3    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  130  | 11   .    11   .    2    30   28   .    .    .    .    48   .    .    .    
  Thermal                  85   | .    .    .    .    .    40   37   2    .    .    .    .    3    .    3    
  Explosive                5    | .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    
  Electromagnetic          173  | 10   45   12   .    2    58   40   2    .    1    2    1    .    .    .    
  Robot Hit Streak         52   | 6    19   13   .    17   40   52   6    .    10   12   14   16   .    18   
  Robot Miss Streak        3    | 1    2    2    .    .    2    3    .    .    .    .    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           341  | 15   37   18   .    4    114  96   4    .    4    2    42   3    .    2    
  Core Hits                192  | 5    15   12   .    2    70   52   2    .    9    3    19   2    .    1    
  Critical Hits            2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Critical Kills           2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7409 | 157  666  283  .    87   2334 2153 83   .    434  69   975  105  .    63   
  Guns                     3624 | 157  445  192  .    24   1628 675  31   .    20   61   391  .    .    .    
  Cannons                  2525 | .    .    .    .    .    345  1377 52   .    .    .    584  105  .    62   
  Explosions               1239 | .    221  85   .    63   355  101  .    .    414  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  21   | .    .    6    .    .    6    .    .    .    .    8    .    .    .    1    
  Kinetic                  2259 | 52   .    59   .    .    531  657  .    .    .    .    960  .    .    .    
  Thermal                  2281 | .    221  85   .    63   932  761  52   .    .    .    .    105  .    62   
  Explosive                414  | .    .    .    .    .    .    .    .    .    414  .    .    .    .    .    
  Electromagnetic          2434 | 105  445  133  .    24   865  735  31   .    20   61   15   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Targeting Errors       5    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            104  | .    5    .    .    .    18   18   .    .    18   .    16   29   .    .    
  Projectiles              63   | .    .    .    .    .    .    18   .    .    .    .    16   29   .    .    
  Explosions               41   | .    5    .    .    .    18   .    .    .    18   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 23   | .    .    .    .    .    9    8    .    .    .    .    6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22   | .    .    .    .    .    9    8    .    .    .    .    5    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      359  | .    27   22   .    29   170  46   .    .    61   4    .    .    .    .    
  Shots                    12   | .    1    1    .    1    5    1    .    .    3    .    .    .    .    .    
  Rammed                   6    | .    .    2    .    .    2    .    .    .    .    1    .    .    .    1    
Targets Rammed             7    | .    .    3    .    .    2    .    .    .    .    1    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        204  | 40   144  41   .    32   183  204  .    .    27   10   24   60   .    69   
  Average Temperature      43   | 19   53   18   .    19   35   75   .    .    17   6    11   33   .    30   
  Received Heat Transfer   1275 | .    84   9    .    .    231  588  .    .    90   9    264  .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    3    3    .    .    .    .    .    2    .    .    
  Heat Transferred         3727 | .    300  100  .    200  1584 1284 74   .    .    .    .    111  .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13   | .    3    1    .    2    6    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Peak Influence             316  | 15  316 237 .   53  308 264 73  21  131 90  .   .   .   .   
  Initial                  55   | .   8   37  .   .   17  52  48  21  12  55  .   .   .   .   
  Average                  72   | 5   139 83  .   5   84  75  64  17  63  38  .   .   .   .   
Maximum Alert Level        1    | .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   
  Low Security (%)         93   | 100 73  91  .   100 91  95  100 100 100 100 .   .   .   .   
  Level 1                  6    | .   26  8   .   .   8   4   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   1   .   .   4   6   .   .   1   2   .   .   .   .   
  Investigation            3    | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   16  8   .   1   35  24  .   6   4   11  18  .   .   5   
  Peak Tracking Total      6    | .   5   3   .   2   3   5   .   6   3   6   5   .   .   5   
  Tactical Retreats        13   | .   1   .   .   .   2   6   .   .   .   2   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Traps Triggered            3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Machines Disabled          8    | .   .   .   .   .   3   2   .   .   3   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   1   1   .   .   3   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Machines Accessed          24   | .   3   1   .   .   8   2   2   .   .   5   .   .   3   .   
  Terminals                15   | .   2   .   .   .   7   1   2   .   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                74   | .   8   1   .   .   37  6   4   .   .   13  .   .   5   .   
  Successful               47   | .   4   1   .   .   28  4   1   .   .   4   .   .   5   .   
  Failed                   27   | .   4   .   .   .   9   2   3   .   .   9   .   .   .   .   
    Catastrophic           3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   6   .   .   .   20  .   1   .   .   1   .   .   .   .   
  Terminals                51   | .   7   .   .   .   31  2   4   .   .   7   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   6   4   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Terminal Hacks             30   | .   2   1   .   .   19  .   1   .   .   2   .   .   5   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Part Schematic           7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   6   4   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   .   .   7   2   2   .   .   5   .   .   .   .   
  Full Trace Events        3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   .   .   146 .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   
  Time                     178  | .   .   .   .   .   102 76  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   10  8   .   .   .   .   .   .   .   .   .   
  Total Damage             198  | .   .   .   .   122 76  .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               7260 | 124  452  884  321  428  1830 1305 257  96   164  621  427  80   233  38   
Spaces Moved               4365 | 55   229  524  200  257  757  519  136  98   91   431  327  171  567  3    
  Core                     276  | 3    .    .    .    .    .    .    .    70   41   94   68   .    .    .    
  Treads                   2752 | 52   229  524  200  257  757  519  136  28   50   .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    336  | .    .    .    .    .    .    .    .    .    .    336  .    .    .    .    
  Flight                   1001 | .    .    .    .    .    .    .    .    .    .    1    259  171  567  3    
  Fastest Speed            36   | 50   160  160  160  160  160  177  177  50   50   36   37   40   40   40   
  Average Speed            131  | 154  160  160  160  160  177  180  178  87   167  98   71   40   40   40   
  Slowest Speed            400  | 160  160  160  160  160  185  197  185  180  200  400  250  40   40   40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 5    42   94   57   71   60   14   7    69   3    15   53   34   71   3    
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    .    .    .    1    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    .    1    .    .    1    .    .    .    .    .    
Scrap Searched             4    | .    .    1    .    .    .    .    .    .    .    .    2    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          88   | .    5    10   .    10   31   4    .    .    15   10   2    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  AOE                      85   | .    5    10   .    10   31   4    .    .    15   10   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  
Total                      5487 | 73   271  548  202  270  1114 776  150  110  99   623  470  179  567  35   
  Wait                     705  | .    2    4    .    10   213  171  .    8    .    173  97   .    .    27   
  Move                     4344 | 54   228  523  199  256  756  518  136  97   90   430  324  170  560  3    
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Pick Up                  37   | 2    4    1    1    2    14   2    3    .    1    3    2    2    .    .    
  Fast Attach              55   | 6    2    1    .    .    16   11   .    .    1    8    5    1    4    .    
  Attach                   23   | .    .    1    .    .    3    6    1    .    4    .    5    1    .    2    
  Detach                   8    | .    1    .    .    .    3    1    .    .    .    1    .    2    .    .    
  Swap                     30   | .    3    1    1    .    13   7    3    .    .    2    .    .    .    .    
  Drop                     45   | .    4    2    1    .    19   5    5    5    .    3    .    .    1    .    
  Fire                     230  | 11   27   12   .    2    75   55   2    .    3    2    36   3    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Sto)
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
  125 | -11/Scrapyard      | Entered Materials
  301 | -10/Materials      | Build established: Mutant
  345 | -10/Materials      | Identified exit to Mines
  464 | -10/Materials      | Discovered new exit (range 13)
  577 | -10/Materials      | Entered Mines
  613 | -10/Mines          | Discovered new exit (range 5)
  761 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1057 | -10/Mines          | Build established: Hacker-Mutant
 1084 | -10/Mines          | Learned location of Zion (-6)
 1346 | -10/Mines          | Discovered new exit (range 8)
 1453 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1455 | -10/Mines          | Discovered new exit (range 5)
 1461 | -10/Mines          | Entered Exiles
 1484 | -10/Exiles         | Discovered new exit (range 15)
 1503 | -10/Exiles         | Met 8R-AWN
 1530 | -10/Exiles         | Met EX-HEX
 1589 | -10/Exiles         | Met EX-DEC
 1763 | -10/Exiles         | Discovered new exit (range 14)
 1782 | -10/Exiles         | Entered Mines
 1783 | -9/Mines           | Learned location of Storage (-8)
 1818 | -9/Mines           | Learned 8 Materials zone layouts
 1952 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 2205 | -9/Mines           | Discovered new exit (range 3)
 2210 | -9/Mines           | Entered Materials
 2210 | -8/Materials       | Accompanied by 3 allies
 2210 | -8/Materials       | Evolved 4 slots: Utility x4
 2211 | -8/Materials       | Identified exit to Storage
 2212 | -8/Materials       | Identified exit to Factory
 3181 | -8/Materials       | Discovered exit to Factory (range 14)
 3663 | -8/Materials       | Repaired Imp. Ion Engine
 3702 | -8/Materials       | Repaired Arm. Treads
 3736 | -8/Materials       | Repaired Imp. Terrain Scanner
 3855 | -8/Materials       | Garrison activated, responded to threat
 4040 | -8/Materials       | Entered Factory
 4040 | -7/Factory         | Evolved 2 slots: Utility x2
 4170 | -7/Factory         | Repaired Arm. Treads
 4209 | -7/Factory         | Repaired Adv. Treads
 4369 | -7/Factory         | Build established: Hacker-Skirmisher
 4517 | -7/Factory         | Lost 4 parts (1u3w)
 4626 | -7/Factory         | Garrison activated, responded to threat
 4933 | -7/Factory         | Discovered new exit (range 24)
 5345 | -7/Factory         | Entered another Factory area
 5345 | -6/Factory         | Evolved 2 slots: Utility x2
 5602 | -6/Factory         | Sucked down chute
 5602 | -6/Factory         | Entered Waste
 5606 | -6/Waste           | Spotted C-40 Crusher
 5623 | -6/Waste           | Spotted C-40 Crusher
 5641 | -6/Waste           | Spotted C-40 Crusher
 5660 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5663 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5674 | -6/Waste           | Spotted C-40 Crusher
 5675 | -6/Waste           | Spotted C-40 Crusher
 5677 | -6/Waste           | Spotted C-40 Crusher
 5679 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5690 | -6/Waste           | Discovered new exit (range 15)
 5698 | -6/Waste           | Entered Factory
 5710 | -6/Factory         | Lost 3 parts (1n1u1w)
 5824 | -6/Factory         | Discovered new exit (range 16)
 5862 | -6/Factory         | Entered another Factory area
 5862 | -5/Factory         | Evolved 2 slots: Utility x2
 5926 | -5/Factory         | Fabricated Adv. Sensor Array (x1)
 6192 | -5/Factory         | Build established: Hacker-Mutant
 6480 | -5/Factory         | Discovered new exit (range 7)
 6482 | -5/Factory         | Identified exit to Upper Caves
 6483 | -5/Factory         | Entered Upper Caves
 6532 | -5/Upper Caves     | Lost 7 parts (1p2n1u3w)
 6727 | -5/Upper Caves     | Lost 5 parts (1p2n1u1w)
 6905 | -5/Upper Caves     | Discovered new exit (range 14)
 6910 | -5/Upper Caves     | Identified exit to Upper Caves
 6910 | -5/Upper Caves     | Entered another Upper Caves area
 6929 | -5/Upper Caves     | Identified exit to Warlord
 6950 | -5/Upper Caves     | Encountered a Warlord checkpoint
 6990 | -5/Upper Caves     | Entered Warlord
 7114 | -5/Warlord         | Visited the Vortex Lab
 7134 | -5/Warlord         | Warlord's base attacked by MAIN.C
 7141 | -5/Warlord         | Met Warlord
 7165 | -5/Warlord         | Found Prototype Device
 7165 | -5/Warlord         | Identified Minesniffer Drone Bay
 7212 | -5/Warlord         | Opened side exit
 7220 | -5/Warlord         | Discovered new exit (range 10)
 7223 | -5/Warlord         | Identified exit to Proximity Caves
 7223 | -5/Warlord         | Entered Proximity Caves
 7231 | -4/Proximity Caves | Core integrity fell below 50%
 7253 | -4/Proximity Caves | Core integrity fell below 20%
 7261 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07165_ Identified Minesniffer Drone Bay.
07166_ Dropped Minesniffer Drone Bay.
07212_ The tunnel wall slides away.
07220_ EXIT=FOUND
07223_ EXIT=IDENTIFIED: PROXIMITY CAVES
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
07227_ S-27 Virus destroyed.
07230_ Slammed into S-27 Virus.
07230_ Destabilizing: Core damaged (-40).
07231_ Acquired 24 matter.
07231_ 0b10 Decoder Chip [Looter] destroyed.
07232_ Lgt. Nuclear Core fries itself beyond repair.
07237_ Autogun fries itself beyond repair.
07243_ Hvy. Phase Cannon destroyed.
07243_ Mak. Salvage Targeting Computer destroyed.
07245_ VTOL Module destroyed.
07247_ Phase Cannon destroyed.
07250_ Mak. Salvage Targeting Computer destroyed.
07259_ System Shield destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????#########????????????????????????? |
| ????????????????#       ##???#######?????????????? |
| ?????????????????#       #??       #?????????????? |
| ?????????????????#       #?#      #??????????????? |
| ??????????????????#      ##     #????????????????? |
| ?????????????????##     s@     #?????????????????? |
| ?????????????????#      ss     #?????????????????? |
| ?????????????????#  #      s          ???????????? |
| ?????????????????# ?##  ####             ????????? |
| ?????????????????#???####???#   ##    ##?????????? |
| ?????????????????????????????#  #??? ##??????????? |
| ??????????????????????????????  #????????????????? |
| ??????????????????????????????? ;#???????????????? |
| ????????????????????????????????##???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          19
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              14
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Targeting Accuracy         8
Melee Accuracy             8
Core Analysis              8
Recoil Reduction           2
Salvage Targeting          12
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
     Adv. Signal Interpreter | -8/Materials | Hacked
           Adv. Sensor Array | -8/Materials | Hacked
        Adv. Terrain Scanner | -8/Materials | Hacked
 Imp. Terrain Scan Processor | -8/Materials | Hacked
                 Flak Cannon | -8/Materials | Hacked
           Hvy. EM Pulse Gun | -8/Materials | Hacked
         Shock Bomb Launcher | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveFieldPrototype
  Manual?         0
Play Time         00:59:57
  Cumulative      144.8 hours
  Start           2020.12.15 @ 16:56:33
  End             2020.12.16 @ 08:14:31
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          118
  Rogue           32
  Adventurer      48
  Explorer        38
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          73
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c17e0b1f-705e-4605-8fd9-719c4bf13674