Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.12 @ 06:32:45 Player: leiavoia Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (4348) 4348 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (664) 664 TOTAL SCORE: 10742 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 70 Entered DSFs 500 Friendly Fire -62 Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 80/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Stealth Drone Bay > --- WEAPON ----------- Railgun Railgun Railgun Railgun Mace > --- INVENTORY -------- Light Treads Improved Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Compact Battery Medium Matter Pod Structural Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Improved Light Armor Plating Improved Focal Shield Disruptor Cannon HERF Cannon Gauss Rifle Railgun Railgun Heavy Mass Driver Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 106] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Railgun Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . . 1 Utility 5 | . . 1 . 1 1 1 1 . . Weapon 4 | . . . . 1 1 1 1 . . Parts Attached 161 | 1 7 22 10 32 11 5 2 19 52 Power 18 | . 1 3 . 2 1 . . 2 9 Engine 10 | . 1 3 . 1 1 . . 1 3 Core 6 | . . . . 1 . . . 1 4 Reactor 2 | . . . . . . . . . 2 Propulsion 44 | . . 7 4 9 1 1 . 5 17 Treads 21 | . . 2 3 7 1 . . 2 6 Leg 11 | . . 3 . . . . . 3 5 Wheel 12 | . . 2 1 2 . 1 . . 6 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 45 | 1 3 5 2 8 4 3 1 6 12 Device 25 | 1 2 4 . 4 2 1 1 3 7 Storage 3 | . 1 1 . . . . . . 1 Processor 3 | . . . . . 1 . . . 2 Hackware 2 | . . . . . . 2 . . . Protection 12 | . . . 2 4 1 . . 3 2 Artifact . | . . . . . . . . . . Weapon 54 | . 3 7 4 13 5 1 1 6 14 Energy Gun 13 | . 1 1 2 7 . . . 1 1 Energy Cannon 6 | . 1 1 1 . . . . 1 2 Ballistic Gun 20 | . 1 3 . 3 2 1 1 2 7 Ballistic Cannon 2 | . . . . . 1 . . . 1 Launcher 7 | . . . 1 1 1 . . 2 2 Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . 2 . 2 1 . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 . . . . 2 Corrupted Parts 1 | . 1 . . . . . . . . System Corruption 3 | . 3 . . . . . . . . Parts Lost 83 | . 2 2 4 9 . . . 20 46 Power 11 | . . 1 . 1 . . . 2 7 Propulsion 24 | . . . 2 4 . . . 4 14 Utility 21 | . 1 1 1 1 . . . 7 10 Weapon 27 | . 1 . 1 3 . . . 7 15 Highest Loss Streak 18 | . 2 2 3 3 . . . 16 18 To Critical Strikes 3 | . . 1 . 1 . . . 1 . Average Slot Usage (%) 92 | . 98 95 97 98 98 100 97 70 85 Engine 6 | . 14 11 11 8 7 6 5 2 . Core 1 | . . . . . . . . . 4 Treads 8 | . . 1 14 17 15 6 5 3 1 Leg 7 | . 28 19 . . . . . 7 12 Wheel 7 | . . 7 16 8 7 12 11 2 4 Device 16 | . 12 21 16 14 23 16 14 9 14 Storage 8 | . 14 11 11 9 7 6 5 5 5 Processor 4 | . . . . . 7 6 5 5 10 Protection 3 | . . . 5 12 . . . 3 1 Energy Gun 7 | . 10 1 7 15 15 13 11 3 . Energy Cannon 3 | . 4 16 11 . . . . 1 . Ballistic Gun 8 | . 13 3 . 6 1 20 23 11 18 Launcher 1 | . . . 3 . 2 . . 4 . Impact Weapon 2 | . . 1 . 3 3 . . . 4 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 133 | 15 21 97 100 107 108 113 114 132 133 Greatest Support 95 | 20 20 26 26 40 10 20 20 55 95 Greatest Overweight (x) 37 | . 1 6 6 9 10 11 5 12 37 Average Overweight (x) 4 | . . 2 4 5 9 5 5 3 3 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 8 18 25 25 25 25 25 25 24 Most Carried 25 | 8 8 25 25 25 25 24 22 24 25 Average Carried 21 | 6 7 14 24 24 24 23 21 19 21 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 5 Final Carried 25 | 8 8 25 24 23 25 23 21 24 3 Class Distribution -------------------- 30% | Mutant 19% | Scavenger-Mutant 19% | Scavenger-Assassin 6% | Scavenger-Tank 5% | Assassin 5% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Tank | -5/DSF Scavenger-Assassin | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Matter Collected 3082 | 210 96 250 122 481 72 . . 573 1278 Remotely 749 | . . . . . . . . 230 519 Salvage Created 5017 | 115 202 603 409 1453 178 . . 625 1432 Parts 247 | 6 15 36 22 61 9 . . 41 57 Haulers Intercepted 4 | . . 2 . 2 . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 92 | . 4 8 19 27 7 . . 9 18 Melee 2 | . . . . . . . . . 2 Guns 52 | . 3 . 9 25 1 . . 5 9 Cannons 21 | . . 8 6 . 2 . . 3 2 AOE 16 | . 1 . 4 2 4 . . 1 4 Classes Destroyed 16 | 2 2 2 3 3 2 . . 2 . Worker 3 | . . . . . 1 . . . 2 Builder 5 | . 1 1 . 1 . . . . 2 Tunneler 2 | 2 . . . . . . . . . Hauler 4 | . . 2 . 2 . . . . . Recycler 9 | 1 . 2 1 . . . . . 5 Operator 1 | . . . . 1 . . . . . Watcher 3 | . . . . 1 . . . . 2 Swarmer 21 | . . . 10 3 3 . . . 5 Grunt 32 | . 4 4 2 18 3 . . . 1 Sentry 11 | . . 4 . 5 . . . . 2 Demolisher 2 | . . . 2 . . . . . . Specialist 5 | . . . . . . . . 3 2 Hunter 9 | . . . . 1 . . . 5 3 Programmer 6 | . . . . . 1 . . . 5 Heavy 1 | . . . . . . . . 1 . Assembled 5 | . . . 5 . . . . . . Best Kill Streak 9 | 2 2 3 7 6 7 . . 3 9 Combat Bots Only 7 | . 2 3 7 5 6 . . 3 4 Max Kills in Single Turn 3 | 1 2 2 3 2 2 . . 1 3 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . 1 . 3 1 2 . . 1 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Damage Taken 12963 | . 363 514 717 1763 364 . . 2678 6564 Core 1850 | . 48 111 111 157 32 . . 223 1168 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 126 | . . . 25 101 . . . . . Core Remaining (%) 81 | 100 80 . 44 71 95 100 . 77 . Volleys Fired 272 | 7 21 26 33 70 15 . . 41 59 Largest 6 | 2 2 2 2 3 4 . . 6 5 Hottest 234 | 80 60 129 129 167 205 . . 234 168 Shots Fired 662 | 14 42 51 61 178 42 . . 122 152 Gun 512 | 14 42 9 27 175 30 . . 90 125 Cannon 130 | . . 42 31 . 7 . . 27 23 Launcher 20 | . . . 3 3 5 . . 5 4 Special . | . . . . . . . . . . Kinetic 292 | . 21 6 . 68 15 . . 53 129 Thermal 270 | . . 45 47 82 22 . . 64 10 Explosive 14 | . . . . . 5 . . 5 4 Electromagnetic 86 | 14 21 . 14 28 . . . . 9 Robot Hit Streak 13 | 6 11 9 6 11 8 . . 13 8 Robot Miss Streak 9 | 3 4 2 4 4 6 . . 6 9 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 13 | . . . . 10 . . . . 3 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 Shots Hit Robots 438 | 9 29 31 40 123 23 . . 77 106 Core Hits 229 | 3 10 16 29 57 21 . . 42 51 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 2 Critical Strikes 22 | 1 . . 3 10 1 . . 2 5 Burn 16 | . . . 3 10 1 . . 1 1 Destroy 2 | . . . . . . . . 1 1 Corrupt 3 | 1 . . . . . . . . 2 Smash 1 | . . . . . . . . . 1 Melee Attacks 54 | . . 5 . 2 9 . . . 38 Impact 54 | . . 5 . 2 9 . . . 38 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11522 | 181 427 587 874 2546 834 . . 2116 3957 Guns 6710 | 146 364 68 366 2238 301 . . 1102 2125 Cannons 2143 | . . 519 341 . 97 . . 514 672 Explosions 2240 | 35 63 . 166 308 436 . . 500 732 Melee 404 | . . . . . . . . . 404 Ramming 25 | . . . 1 . . . . . 24 Kinetic 4231 | . 169 28 . 717 148 . . 682 2487 Thermal 3932 | 35 63 559 586 1260 250 . . 934 245 Explosive 1591 | . . . . . 436 . . 500 655 Electromagnetic 1339 | 146 195 . 287 569 . . . . 142 Impact 404 | . . . . . . . . . 404 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . 3 . . . 2 . . 6 20 Average Corruption 6 | . 3 . . . 2 . . 5 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 45 | . 2 . . . . . . 11 32 Message Errors 12 | . . . . . . . . 3 9 Matter Fused 11 | . 2 . . . . . . 3 6 Heat Flow Errors 2 | . . . . . . . . 1 1 Energy Discharges 5 | . . . . . . . . 1 4 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 3 | . . . . . . . . 1 2 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 451 | 5 . . . 9 52 . . 21 364 Projectiles 73 | . . . . . . . . 21 52 Explosions 211 | 5 . . . 9 52 . . . 145 Melee 167 | . . . . . . . . . 167 Knockbacks 8 | . . . . . 4 . . . 4 Impact 1 | . . . . . . . . . 1 Kinetic 7 | . . . . . 4 . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 545 | . 32 . . 95 52 . . 18 348 Shots 10 | . 1 . . 2 1 . . 1 5 Rammed 4 | . . . 1 . . . . . 3 Targets Rammed 4 | . . . 1 . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 630 | 90 72 162 48 206 96 . . 630 199 Average Temperature 58 | 39 35 50 16 72 37 . . 187 31 Received Heat Transfer 1464 | . 183 162 30 702 18 . . . 369 Effects 6 | . . . . . . . . 6 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Interference 3 | . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 9 | 2 . . . 4 . . . . 3 Impact Corruptions 4 | . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . . 4 2 7 . . . . . Heat Transferred 8052 | 50 100 1110 1295 2962 481 . . 1554 500 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | 1 1 . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Peak Influence 497 | 15 149 168 420 497 457 155 75 156 481 Initial 215 | . 9 62 65 93 215 147 75 52 81 Average 207 | 11 84 99 214 334 295 152 75 84 189 Maximum Alert Level 2 | . . . 2 2 2 . . . 2 Low Security (%) 53 | 100 100 100 22 19 . 100 100 100 71 Level 1 35 | . . . 77 45 79 . . . 22 Level 2 11 | . . . . 34 20 . . . 5 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 27 | . . . . 12 4 . . 2 9 Investigation 6 | . . . . 3 1 . . . 2 Extermination 3 | . . . . . 1 . . . 2 Reinforcement 8 | . . . . 3 1 . . 2 2 Assault . | . . . . . . . . . . Garrison 10 | . . . . 6 1 . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Distress Signals 5 | . . . . 3 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 8 8 27 39 9 . . 8 35 Peak Tracking Total 9 | . 4 3 9 4 3 . . 4 6 Tactical Retreats 4 | . 1 . 2 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Traps Triggered 8 | . 1 1 . 1 . . . 1 4 Indirectly 2 | . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Machines Disabled 20 | . 1 . 4 1 2 . . . 12 Max in Single Turn 6 | . 1 . 2 1 1 . . . 6 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Machines Accessed 15 | . 2 1 . 2 4 1 1 . 4 Terminals 9 | . 1 1 . 2 1 1 1 . 2 Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 Total Hacks 36 | . 4 2 . 5 8 6 2 . 9 Successful 19 | . 2 1 . . 5 5 1 . 5 Failed 17 | . 2 1 . 5 3 1 1 . 4 Catastrophic 6 | . 1 . . 2 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 9 | . 1 2 . 1 . 3 . . 2 Terminals 25 | . 3 2 . 5 3 6 2 . 4 Fabricators 6 | . . . . . 2 . . . 4 Repair Stations 2 | . . . . . 2 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 Terminal Hacks 8 | . 1 1 . . 1 2 1 . 2 Prototype ID Bank 5 | . 1 1 . . 1 1 . . 1 Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . 2 . . . 2 Network Status 2 | . . . . . 1 . . . 1 Build 2 | . . . . . 1 . . . 1 Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 4 | . . . . . . 3 . . 1 Terminals 4 | . . . . . . 3 . . 1 Track 1 | . . . . . . 1 . . . Botnet 1 | . . . . . . 1 . . . Operators 2 | . . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 2 1 . 2 3 1 1 . 4 Full Trace Events 3 | . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . . 4 . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . 134 . . . . Total Robot Build Rating 16 | . . . . . 16 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 139 | . . . . . . . . . 139 Total Part Build Rating 9 | . . . . . . . . . 9 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Total Allies 4 | . . . . . 4 . . . . Largest Group 4 | . . . . . 4 . . . . Highest-Rated Group 48 | . . . . . 48 . . . . Highest-Rated Ally 12 | . . . . . 12 . . . . Total Orders 3 | . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . 3 Ally Attacks 32 | . . . . . 32 . . . . Total Damage 363 | . . . . . 363 . . . . Kills 2 | . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 5 | . . . . . . . . . 5 Drone Recoveries 5 | . . . . . . . . . 5 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Turns Passed 5457 | 98 288 648 704 1051 785 114 12 392 1365 Spaces Moved 2172 | 33 165 281 384 354 299 68 7 86 495 Core 13 | . . . . . . . . . 13 Treads 57 | . . 7 . 30 . . . 2 18 Legs 568 | 33 165 99 . . . . . 59 212 Wheels 1534 | . . 175 384 324 299 68 7 25 252 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 115 135 190 215 155 155 155 50 Average Speed 182 | 120 127 173 154 206 227 158 155 254 179 Slowest Speed 1900 | 120 190 260 190 560 230 245 155 560 1900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 36 25 87 38 11 2 1 80 24 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 25 | . . 3 . 2 6 . . . 14 Terrain Destroyed 202 | 3 4 3 . 12 31 . . 38 111 Melee 25 | . . 3 . 2 6 . . . 14 Projectile 32 | . . . . . . . . 3 29 AOE 145 | 3 4 . . 10 25 . . 35 68 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Total 3008 | 77 202 384 430 533 362 72 8 164 776 Wait 193 | 33 2 11 1 28 4 . . 4 110 Move 2163 | 32 164 280 383 353 298 67 6 85 495 Hop . | . . . . . . . . . . Pick Up 91 | 3 1 25 1 22 12 . . 15 12 Fast Attach 33 | 1 4 3 1 5 2 . . 2 15 Attach 68 | . 1 3 3 11 3 2 2 13 30 Detach 4 | . 2 . . . . . . . 2 Swap 60 | . 2 16 6 16 6 3 . 4 7 Drop 66 | 1 5 15 1 26 13 . . . 5 Fire 272 | 7 21 26 33 70 15 . . 41 59 Melee 54 | . . 5 . 2 9 . . . 38 Ram 3 | . . . 1 . . . . . 2 Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory (discovered 3 exits: [*Res] / Upp x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 99 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 3) 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 922 | -9/Materials | Discovered new exit (range 16) 1035 | -9/Materials | Entered Mines 1081 | -9/Mines | Learned Materials terminal intel 1209 | -9/Mines | Build established: Scavenger-Mutant 1472 | -9/Mines | Discovered new exit (range 16) 1622 | -9/Mines | Assembled infested the area 1678 | -9/Mines | Core integrity fell below 50% 1685 | -9/Mines | Lost 3 parts (1n1u1w) 1702 | -9/Mines | Destroyed 7 combat bots 1736 | -9/Mines | Build established: Mutant 1739 | -9/Mines | Entered Materials 1739 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1740 | -8/Materials | Loaded intel: 12 terminal locations 1944 | -8/Materials | Garrison activated, responded to threat 2249 | -8/Materials | Build established: Scavenger-Tank 2390 | -8/Materials | Garrison activated, responded to threat 2441 | -8/Materials | Lost 3 parts (1p1n1w) 2676 | -8/Materials | Discovered new exit (range 12) 2716 | -8/Materials | Build established: Mutant 2790 | -8/Materials | Entered Factory 2790 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3005 | -7/Factory | Garrison activated, responded to threat 3436 | -7/Factory | Fabricated S-27 Virus? 3480 | -7/Factory | Discovered new exit (range 13) 3575 | -7/Factory | Entered another Factory area 3575 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3665 | -6/Factory | Discovered new exit (range 16) 3689 | -6/Factory | Entered another Factory area 3689 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3699 | -5/Factory | Identified exit to DSF 3701 | -5/Factory | Entered DSF 3724 | -5/DSF | Additional patrols routed to DSF 3888 | -5/DSF | Lost 16 parts (1p4n5u6w) 3954 | -5/DSF | Sterilization system engaged 3972 | -5/DSF | Lost 4 parts (1p2u1w) 3974 | -5/DSF | Ambient heat levels rising (+10) 3989 | -5/DSF | Ambient heat levels rising (+10) 4004 | -5/DSF | Ambient heat levels rising (+10) 4019 | -5/DSF | Ambient heat levels rising (+10) 4034 | -5/DSF | Ambient heat levels rising (+10) 4049 | -5/DSF | Ambient heat levels rising (+10) 4055 | -5/DSF | Discovered new exit (range 15) 4064 | -5/DSF | Ambient heat levels rising (+10) 4079 | -5/DSF | Ambient heat levels rising (+10) 4093 | -5/DSF | Entered Factory 4093 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4202 | -4/Factory | Identified exit to Upper Caves 4410 | -4/Factory | Build established: Scavenger-Assassin 4431 | -4/Factory | Fabricated Centrium Leg (x1) 4497 | -4/Factory | Garrison activated, responded to threat 4579 | -4/Factory | Lost 4 parts (1n2u1w) 4807 | -4/Factory | Cargo convoy interrupted 4986 | -4/Factory | Discovered new exit (range 38) 5201 | -4/Factory | System corruption reached 10% 5244 | -4/Factory | Lost 18 parts (2p5n3u8w) 5317 | -4/Factory | Core integrity fell below 50% 5403 | -4/Factory | Lost 15 parts (3p6n2u4w) 5448 | -4/Factory | Core integrity fell below 20% 5451 | -4/Factory | Released all parts (5) 5458 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05442_ System corrupted: Heat flow error (+234). 05442_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 05443_ Disruptor Cannon destroyed. 05443_ Mic. Fission Core destroyed. 05444_ G-67 Veteran suffers critical hit (Burn). 05446_ Slammed into G-67 Veteran. 05446_ Destabilizing: System corrupted (+1). 05447_ Slammed into G-67 Veteran. 05447_ Destabilizing: System corrupted (+1). 05449_ Field Recycling Unit destroyed. 05449_ Com. Wheel destroyed. 05449_ Acquired Lgt. Antimatter Reactor. 05450_ Cld. Plasma Rifle destroyed. 05451_ Released Adv. Terrain Scan Processor. 05451_ Released Huge Storage Unit. 05451_ Released Enh. Optical Array. 05451_ Released Imp. Target Analyzer. 05451_ Released Lgt. Antimatter Reactor. 05452_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 05455_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | """" # """ ""? ############ ####### """" "?""??? | | # """ """ ###?####### #####?## ?"""? "?????? | | #+#### ########### ########? ?""" "????#? | | # """ """ ############"####### ? ? ? ??? | | # """ """ # ! ####### ? ??????? | | + """ """ # ####### ? ? ???? | | # # """ """ #?###########?#??#??? | | # """ """ # """ """ ###? ####?????? | | #### # """ """ # """ """ ### """" ###??????? | | ! # # """ """ # ### """" ##?##????? | | + + # """ """ ! ### """" ####?"???? | | " ### # """ """ ### """" ###?#? ??? | | " ### # """ """ ! ### """"?#####? ? ? | | ######/####### ### ? "?"" #####? ? " | | ##?### ###?### = ### ?""?" ###?? ??? | | ######### ####### ### ? ##?## ?? ? | | ######### #############+#####"######+############# | | #### #####?##### | | #### ########### | | #### ########### | | #### ###?####### | | ##?# #?######### | | #### # ? # ##########"###"#"####"## | | #### # # ########### ###########? | | #### # ?"" """ # u #?#####################? | | #### # """ """ # @##### # ? | | #### # """ """ # ##### # | | #### # ; T#?## #"""""" | | #### # # #### #"""""" | | """ #### # # ##### """""" | | "" #### ########### ### " " """" | | """ ### """" | | """ ### """"" | | """ u### """ | | """ # """" | | """ gg## """"" | | """ g!## " | | """ pp!g###########+### "##### | | u =k ##"""#"#"# | | """ ^ # % | | """ #% % | | """ ^ =[ # %% | | """ | ^ !%! # | | """ ######### #########%! # | | """ ## ### ######" # = # | | """ *######### # ! # | | " ##### ### # ![ # | | """ # | ? # # # | | # | # # # | | # | # # # [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 450 Resistance: KI 25 Utility Shielding 66 Evasion (%) 55 Target Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Centrium Leg | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupSegregatorDerivative Manual? 0 Play Time 01:09:00 Cumulative 561.0 hours Start 2022.02.12 @ 05:20:29 End 2022.02.12 @ 06:32:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 101 Adventurer 31 Explorer 0 Win Type - Total 27 Types 22/0/2/3/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7eddb89d-40e1-4f07-b2a2-6109ffa43f62