Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.15 @ 20:02:51

Player: dhtilly

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (76)      380
Value Destroyed (1942)     1942
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (267)                267
              TOTAL SCORE: 4629

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/400
Matter                     170/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (400) Ox4
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
                Axe
>               --- INVENTORY (20) ---
                Cooling System
          Large Storage Unit
                Signal Interpreter
       Improved Targeting Computer
       Advanced ECM Suite
       Improved Light Armor Plating
                Supersonic Drone Bay (1/1)
       Improved Medium Laser
                Assault Rifle
       Improved Assault Rifle
                Rocket Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
        Armored Wheel
                Cooling System
          Large Storage Unit
                Signal Interpreter
       Improved Targeting Computer
       Advanced ECM Suite
       Improved Light Armor Plating
       Improved Medium Armor Plating
                Supersonic Drone Bay
       Improved Medium Laser
                Assault Rifle
                Rocket Launcher
       Improved Datajack
                Axe
[Rating: 24]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Authchip [Armor]
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             84   | 8   14  2   38  11  11  
  Power                    10   | 1   3   .   4   1   1   
    Engine                 8    | 1   3   .   3   1   .   
    Core                   2    | .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 4   3   .   12  1   5   
    Treads                 15   | 2   3   .   9   1   .   
    Leg                    9    | 2   .   .   3   .   4   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 1   4   .   5   7   2   
    Device                 3    | .   .   .   1   2   .   
    Storage                5    | 1   2   .   1   1   .   
    Processor              2    | .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             8    | .   .   .   3   3   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   4   2   17  2   3   
    Energy Gun             8    | .   4   2   1   1   .   
    Energy Cannon          2    | .   .   .   2   .   .   
    Ballistic Gun          14   | 2   .   .   11  .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   3   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   .   
Parts Lost                 16   | .   .   2   2   1   11  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               8    | .   .   .   1   .   7   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   5    | .   .   2   1   1   1   
  Highest Loss Streak      11   | .   .   2   1   1   11  
  To Critical Strikes      5    | .   .   .   .   .   5   
Average Slot Usage (%)     97   | .   97  100 96  100 91  
  Engine                   11   | .   13  14  10  11  7   
  Treads                   29   | .   28  28  29  33  22  
  Device                   2    | .   .   .   5   2   .   
  Storage                  12   | .   14  14  11  11  11  
  Processor                11   | .   12  14  11  11  11  
  Protection               4    | .   .   .   5   8   11  
  Energy Gun               11   | .   14  28  2   10  8   
  Ballistic Gun            12   | .   12  .   19  11  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 12  31  31  37  61  61  
  Greatest Support         63   | 40  40  40  63  63  63  
  Greatest Overweight (x)  5    | .   1   .   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  
  Average Capacity         15   | 6   11  15  15  18  20  
  Most Carried             19   | 3   13  14  15  18  19  
  Average Carried          13   | 2   8   13  14  16  17  
  Final Capacity           20   | 8   15  15  15  20  20  
  Final Carried            18   | 3   13  14  15  18  12  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  
Matter Collected           1800 | 272  388  82   814  244  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2737 | .    865  178  1385 297  12   
  Parts                    171  | .    50   11   79   31   .    
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           3    | .    .    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Combat Hostiles Destroyed  61   | .   14  5   26  9   7   
  Guns                     48   | .   13  4   25  5   1   
  AOE                      12   | .   .   1   1   4   6   
Classes Destroyed          12   | .   5   3   2   1   1   
  Worker                   3    | .   .   2   .   1   .   
  Builder                  3    | .   2   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   
  Watcher                  5    | .   3   .   2   .   .   
  Swarmer                  12   | .   .   3   5   4   .   
  Grunt                    32   | .   14  .   13  5   .   
  Sentry                   8    | .   .   .   8   .   .   
  Demolisher               2    | .   .   2   .   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           10   | .   5   3   10  4   7   
  Combat Bots Only         8    | .   4   3   8   4   7   
Max Kills in Single Turn   4    | .   1   2   2   4   3   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 4    | .   .   1   1   4   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  
Damage Taken               3342 | .    522  176  936  373  1335 
  Core                     601  | .    127  59   127  57   231  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   126  | .    .    .    126  .    .    
Core Remaining (%)         62   | 100  .    25   .    .    .    
Volleys Fired              189  | .    58   13   91   22   5    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  90   | .    90   90   90   79   79   
Shots Fired                366  | .    116  26   173  43   8    
  Gun                      362  | .    116  26   173  42   5    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    1    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  259  | .    88   .    148  21   2    
  Thermal                  24   | .    .    .    .    21   3    
  Explosive                4    | .    .    .    .    1    3    
  Electromagnetic          79   | .    28   26   25   .    .    
  Robot Hit Streak         20   | .    14   6    20   11   7    
  Robot Miss Streak        4    | .    4    4    2    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    2    1    4    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           292  | .    75   17   134  31   35   
  Core Hits                129  | .    33   10   54   14   18   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    2    .    
    Burn                   2    | .    .    .    .    2    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              43   | .    .    .    4    .    39   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 43   | .    .    .    4    .    39   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5908 | .    1119 349  2168 731  1541 
  Guns                     3866 | .    1047 240  2037 494  48   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1010 | .    67   109  131  237  466  
  Melee                    1027 | .    .    .    .    .    1027 
  Ramming                  5    | .    5    .    .    .    .    
  Kinetic                  2794 | .    729  .    1797 254  14   
  Thermal                  581  | .    67   109  131  240  34   
  Explosive                703  | .    .    .    .    237  466  
  Electromagnetic          798  | .    318  240  240  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1027 | .    .    .    .    .    1027 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    1    1    4    4    4    
  Average Corruption       3    | .    1    1    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  84   | .    2    6    35   29   12   
    Message Errors         20   | .    .    1    11   6    2    
    Matter Fused           19   | .    2    4    5    4    4    
    Heat Flow Errors       10   | .    .    .    6    3    1    
    Energy Discharges      7    | .    .    1    1    5    .    
    Parts Rejected         3    | .    .    .    .    2    1    
    Parts Fused            2    | .    .    .    1    1    .    
    Data Loss (minor)      11   | .    .    .    5    3    3    
    Data Loss (major)      5    | .    .    .    3    2    .    
    Misfires               3    | .    .    .    1    1    1    
    Alerts                 1    | .    .    .    .    1    .    
    Weapon Failures        3    | .    .    .    2    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    .    26   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               26   | .    .    .    .    .    26   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    13   38   .    23   42   
  Shots                    5    | .    1    1    .    1    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        219  | .    165  170  212  219  157  
  Average Temperature      69   | .    54   62   92   68   41   
  Received Heat Transfer   834  | .    276  .    369  129  60   
  Effects                  2    | .    .    .    2    .    .    
    Interference           2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Fried              4    | .    2    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         1040 | .    50   150  100  666  74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    2    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Peak Influence             278  | .   210 148 278 173 .   
  Initial                  43   | .   .   43  .   35  .   
  Average                  90   | .   98  54  113 77  .   
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         94   | 100 99  100 86  100 .   
  Level 1                  5    | .   .   .   13  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   5   .   4   .   .   
  Investigation            5    | .   3   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Distress Signals           8    | .   4   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              86   | .   20  4   45  9   8   
  Peak Tracking Total      9    | .   4   3   5   4   9   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Traps Triggered            5    | .   4   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Min Exi 
Machines Disabled          5    | .   2   .   .   1   2   
  Max in Single Turn       2    | .   2   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Machines Accessed          14   | .   5   .   7   1   1   
  Terminals                10   | .   5   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   19  .   28  1   1   
  Successful               25   | .   9   .   14  1   1   
  Failed                   24   | .   10  .   14  .   .   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   26   | .   12  .   13  .   1   
  Terminals                43   | .   19  .   24  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   5   .   6   1   1   
  Part Schematic           2    | .   1   .   1   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Alert Level              3    | .   2   .   1   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   .   4   .   .   
  Terminals                8    | .   4   .   4   .   .   
    Botnet                 8    | .   4   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   5   .   6   .   .   
  Full Trace Events        4    | .   2   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Robot Analysis Total       2    | .   1   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  
Turns Passed               5495 | 83   954  987  2136 930  405  
Spaces Moved               2806 | 49   444  562  1069 514  168  
  Core                     5    | 5    .    .    .    .    .    
  Treads                   2774 | 36   444  562  1059 514  159  
  Legs                     18   | 8    .    .    10   .    .    
  Wheels                   9    | .    .    .    .    .    9    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  160  150  
  Average Speed            159  | 142  160  160  159  160  161  
  Slowest Speed            240  | 160  240  160  240  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       65   | 3    83   98   74   94   40   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 4    | .    .    .    4    .    .    
Terrain Destroyed          56   | .    10   11   12   8    15   
  Melee                    4    | .    .    .    4    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      52   | .    10   11   8    8    15   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  
Total                      3375 | 59   570  624  1320 577  225  
  Wait                     182  | .    33   45   80   23   1    
  Move                     2801 | 48   443  561  1068 513  168  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  31   | 1    11   3    11   4    1    
  Fast Attach              36   | 8    11   .    13   3    1    
  Attach                   18   | .    .    2    6    3    7    
  Detach                   11   | 2    3    .    3    3    .    
  Swap                     30   | .    3    .    19   5    3    
  Drop                     33   | .    7    .    25   1    .    
  Fire                     189  | .    58   13   91   22   5    
  Melee                    43   | .    .    .    4    .    39   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   84 | -11/Junkyard  | Entered Materials
  236 | -10/Materials | Discovered new exit (range 7)
  315 | -10/Materials | Build established: Mutant
  559 | -10/Materials | Discovered new exit (range 12)
  715 | -10/Materials | Discovered new exit (range 8)
  920 | -10/Materials | Core integrity fell below 50%
 1014 | -10/Materials | Discovered new exit (range 12)
 1038 | -10/Materials | Entered Mines
 1052 | -10/Mines     | Met a Derelict bent on vengeance
 1127 | -10/Mines     | Learned Materials emergency access door positions
 1177 | -10/Mines     | Assembled infested the area
 1576 | -10/Mines     | Discovered new exit (range 7)
 1696 | -10/Mines     | Discovered new exit (range 6)
 2025 | -10/Mines     | Entered Materials
 2025 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2098 | -9/Materials  | Repaired Lgt. Treads
 2251 | -9/Materials  | Destroyed 8 combat bots
 2746 | -9/Materials  | Discovered new exit (range 5)
 2794 | -9/Materials  | Identified exit to Mines
 3357 | -9/Materials  | Discovered new exit (range 16)
 4161 | -9/Materials  | Entered Mines
 4426 | -9/Mines      | Learned location of Storage (-8)
 4578 | -9/Mines      | Discovered new exit (range 7)
 4673 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4675 | -9/Mines      | Discovered new exit (range 5)
 4817 | -9/Mines      | Discovered new exit (range 8)
 4831 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 5091 | -9/Mines      | Entered Exiles
 5130 | -9/Exiles     | Met 8R-AWN
 5159 | -9/Exiles     | Met EX-HEX
 5207 | -9/Exiles     | Met EX-BIN
 5226 | -9/Exiles     | Aligned with FarCom system
 5227 | -9/Exiles     | Given EX-Vault access code
 5266 | -9/Exiles     | Opened EX-Vault
 5277 | -9/Exiles     | Found Supersonic Drone Bay
 5308 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5315 | -9/Exiles     | Attacked by the Exiles
 5330 | -9/Exiles     | Core integrity fell below 50%
 5361 | -9/Exiles     | Destroyed 7 combat bots
 5455 | -9/Exiles     | Core integrity fell below 20%
 5496 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
05459_ Penetrated by HV Slug.
05459_ HV Slug penetrates Wall.
05461_ Destroyed Prototype Protection.
05462_ Penetrated by HV Slug. <x2>
05466_ HV Slug penetrates Wall.
05466_ Penetrated by HV Slug. <x2>
05470_ Critical hit (Destroy).
05470_ Penetrated by HV Slug.
05472_ System corrupted: Heat flow error (+174).
05475_ HV Slug penetrates Wall.
05475_ Penetrated by HV Slug. <x2>
05479_ Lgt. Nuclear Core destroyed.
05479_ Penetrated by HV Slug. <x2>
05483_ Critical hit (Destroy).
05483_ Aluminum Leg destroyed.
05483_ Penetrated by HV Slug. <x2>
05487_ HV Slug penetrates Wall.
05492_ Penetrated by HV Slug.
05492_ HV Slug penetrates Wall.
05496_ Penetrated by HV Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -9/Materials  | Scanalyzed
 Hpw. Tractor Beam | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaModifiedAutogun
  Manual?         0
Play Time         00:43:52
  Cumulative      208.0 hours
  Start           2023.05.15 @ 19:18:23
  End             2023.05.15 @ 20:02:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          70
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed761ee0-2478-476c-870f-de1f6df056c2