Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 23:30:38

Player: darki

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (145)     725
Value Destroyed (5289)     5289
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (1625)               1625
              TOTAL SCORE: 11919

 Bonus
-------
High Alert Combat Kills    689
Follower Combat Kills      86
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -150

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     24/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (8) ------
   Advanced Weight Redist. System
   Improved Signal Interpreter
   Advanced Targeting Computer
            Melee Analysis Suite
            Hacking Suite
            System Shield
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Microactuators
  Makeshift Shrapnel Gun
            Flak Cannon
            Field Lobotomy Kit (5)
      Heavy Mace

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Light Armor Plating
                Hacking Suite
                Hacking Suite
                Relay Coupler [Hunter]
>               --- WEAPON -----------
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
        Armored Wheel
       Advanced Weight Redist. System
       Advanced Weight Redist. System
                Hacking Suite
                System Shield
                System Shield
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
       Advanced Assault Cannon
       Advanced Assault Cannon
                Proton Missile Launcher
       Improved Grenade Launcher
                Field Lobotomy Kit
          Heavy Mace
[Rating: 46]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             114  | 6   8   13  20  1   .   1   23  16  14  1   11  
  Power                    13   | 1   2   2   2   .   .   .   2   .   2   .   2   
    Engine                 8    | 1   1   2   2   .   .   .   .   .   1   .   1   
    Core                   5    | .   1   .   .   .   .   .   2   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   2   9   7   .   .   .   3   2   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   2   9   5   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   2   .   .   .   3   2   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  28   | 1   2   .   3   1   .   1   7   3   6   1   3   
    Device                 9    | .   .   .   1   1   .   1   2   .   2   .   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   .   .   3   .   .   .   1   
    Hackware               6    | .   .   .   .   .   .   .   .   1   4   1   .   
    Protection             6    | .   .   .   2   .   .   .   2   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   2   2   8   .   .   .   11  11  5   .   5   
    Energy Gun             10   | 1   .   .   5   .   .   .   4   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Ballistic Gun          8    | 1   2   2   2   .   .   .   .   .   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   2   2   .   1   
    Launcher               10   | .   .   .   .   .   .   .   2   6   2   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   2   3   .   .   2   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   5   .   .   .   1   .   .   .   .   
Parts Lost                 35   | .   .   3   4   .   .   .   6   4   13  .   5   
  Power                    3    | .   .   .   .   .   .   .   1   .   1   .   1   
  Propulsion               10   | .   .   1   2   .   .   .   1   2   3   .   1   
  Utility                  12   | .   .   .   .   .   .   .   4   1   5   .   2   
  Weapon                   10   | .   .   2   2   .   .   .   .   1   4   .   1   
  Highest Loss Streak      8    | .   .   1   2   .   .   .   2   2   8   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  99  96  100 100 100 94  97  80  41  78  
  Engine                   6    | .   9   14  10  11  11  11  3   .   .   .   .   
  Core                     3    | .   4   .   .   .   .   .   5   9   3   .   5   
  Leg                      9    | .   28  28  20  .   .   .   .   .   .   .   .   
  Wheel                    10   | .   .   .   1   22  22  22  17  18  13  .   .   
  Device                   5    | .   .   .   11  11  11  11  8   .   .   .   13  
  Storage                  10   | .   14  14  11  11  11  11  9   9   6   .   .   
  Processor                17   | .   12  14  11  11  11  11  23  27  19  15  18  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   17  18  23  
  Protection               6    | .   .   .   8   11  11  11  7   15  3   .   .   
  Energy Gun               7    | .   .   .   12  22  22  22  12  .   .   .   .   
  Ballistic Gun            7    | .   27  27  6   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   2   13  .   .   
  Launcher                 3    | .   .   .   .   .   .   .   3   15  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 12  51  51  61  61  58  58  65  67  63  2   13  
  Greatest Support         24   | 20  20  20  24  24  24  24  24  24  24  3   13  
  Greatest Overweight (x)  5    | .   2   2   4   2   2   2   2   5   4   .   .   
  Average Overweight (x)   1    | .   1   2   2   2   2   2   2   2   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  5   5   
  Average Capacity         19   | 7   17  20  20  20  20  20  20  20  18  5   5   
  Most Carried             20   | .   13  20  20  20  20  20  20  20  15  5   5   
  Average Carried          17   | .   7   17  19  20  19  20  19  18  13  4   3   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  5   5   5   
  Final Carried            20   | .   13  20  20  20  20  20  20  16  4   5   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
        Mutant | -8/Garrison
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  
Matter Collected           3057 | 183  248  804  293  154  .    35   373  509  129  .    329  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6181 | .    318  831  1120 164  .    13   1827 1462 205  .    241  
  Parts                    314  | .    20   49   70   18   .    .    86   57   7    .    7    
Haulers Intercepted        7    | .    .    .    3    .    .    .    4    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low 
Combat Hostiles Destroyed  118  | .   8   22  18  6   .   1   25  25  7   .   6   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Guns                     59   | .   8   22  12  6   .   1   10  .   .   .   .   
  Cannons                  15   | .   .   .   5   .   .   .   4   2   4   .   .   
  AOE                      29   | .   .   .   1   .   .   .   8   17  3   .   .   
Classes Destroyed          14   | .   4   2   6   .   .   .   2   .   .   .   .   
  Worker                   3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   1   .   .   .   3   .   .   .   .   
  Tunneler                 4    | .   .   3   1   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   3   .   .   .   4   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   3   .   .   .   5   .   .   .   .   
  Swarmer                  24   | .   3   3   2   3   .   1   .   9   .   .   3   
  Grunt                    66   | .   5   17  9   2   .   .   17  13  3   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   2   1   .   .   1   .   .   .   .   
  Sentry                   15   | .   .   .   4   .   .   .   6   3   1   .   1   
  Hunter                   4    | .   .   .   .   .   .   .   1   .   2   .   1   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   4   6   6   3   .   1   9   6   7   .   3   
  Combat Bots Only         7    | .   4   4   4   3   .   1   4   6   7   .   3   
Max Kills in Single Turn   3    | .   1   2   2   1   .   1   3   3   3   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   .   2   3   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  
Damage Taken               6775  | .    423  803  1059 164  .    18   1386 660  1638 31   593  
  Core                     1569  | .    103  142  179  .    .    .    301  143  345  14   342  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  143   | .    .    .    37   .    .    .    19   87   .    .    .    
  Regen/Repaired (Parts)   124   | .    .    .    .    .    .    .    73   .    51   .    .    
Core Remaining (%)         44    | 100  .    2    .    .    .    55   .    19   .    .    .    
Volleys Fired              302   | .    33   65   59   9    .    2    80   36   18   .    .    
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    .    .    
  Hottest                  126   | .    46   46   113  126  .    126  126  96   96   .    .    
Shots Fired                582   | .    66   129  100  18   1    4    157  72   35   .    .    
  Gun                      418   | .    66   129  80   18   1    4    120  .    .    .    .    
  Cannon                   80    | .    .    .    20   .    .    .    20   8    32   .    .    
  Launcher                 81    | .    .    .    .    .    .    .    14   64   3    .    .    
  Special                  3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Kinetic                  269   | .    66   129  34   .    .    .    .    8    32   .    .    
  Thermal                  186   | .    .    .    20   18   1    4    143  .    .    .    .    
  Explosive                1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Electromagnetic          126   | .    .    .    46   .    .    .    14   64   2    .    .    
  Robot Hit Streak         35    | .    11   10   18   9    .    2    35   25   5    .    .    
  Robot Miss Streak        4     | .    2    2    4    2    .    1    2    1    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    3    2    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           410   | .    46   90   67   13   .    2    120  33   22   .    17   
  Core Hits                215   | .    15   38   37   7    .    1    63   39   11   .    4    
  Critical Kills           4     | .    1    1    1    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    1    .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         20    | .    2    1    1    1    .    1    7    .    2    .    5    
    Burn                   9     | .    .    .    .    1    .    1    7    .    .    .    .    
    Destroy                4     | .    2    1    1    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    5    
Melee Attacks              34    | .    .    .    .    .    .    .    7    4    1    1    21   
  Impact                   27    | .    .    .    .    .    .    .    7    4    .    .    16   
  Slashing                 7     | .    .    .    .    .    .    .    .    .    1    1    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    1    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           10330 | .    697  1388 1496 222  .    36   2755 2125 957  .    654  
  Guns                     4975  | .    697  1388 938  222  .    36   1694 .    .    .    .    
  Cannons                  1141  | .    .    .    289  .    .    .    318  89   445  .    .    
  Explosions               3457  | .    .    .    268  .    .    .    641  2036 512  .    .    
  Melee                    751   | .    .    .    .    .    .    .    97   .    .    .    654  
  Ramming                  6     | .    .    .    1    .    .    .    5    .    .    .    .    
  Kinetic                  2980  | .    697  1388 361  .    .    .    .    89   445  .    .    
  Thermal                  3051  | .    .    .    557  222  .    36   2065 .    171  .    .    
  Explosive                253   | .    .    .    .    .    .    .    .    .    253  .    .    
  Electromagnetic          3289  | .    .    .    577  .    .    .    588  2036 88   .    .    
  Impact                   627   | .    .    .    .    .    .    .    97   .    .    .    530  
  Slashing                 124   | .    .    .    .    .    .    .    .    .    .    .    124  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    4    4    4    4    2    2    1    1    1    
  Average Corruption       2     | .    .    .    4    4    4    4    1    2    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  87    | .    .    .    23   8    13   4    4    27   4    1    3    
    Message Errors         18    | .    .    .    6    .    3    .    .    6    1    .    2    
    Matter Fused           18    | .    .    .    8    2    2    2    .    3    1    .    .    
    Heat Flow Errors       18    | .    .    .    2    3    2    1    3    4    2    1    .    
    Energy Discharges      10    | .    .    .    3    .    2    .    .    5    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      12    | .    .    .    3    2    3    1    .    2    .    .    1    
    Data Loss (major)      5     | .    .    .    1    1    .    .    1    2    .    .    .    
    Misfires               4     | .    .    .    .    .    1    .    .    3    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            274   | .    .    .    .    .    .    .    40   43   12   .    179  
  Projectiles              16    | .    .    .    .    .    .    .    .    16   .    .    .    
  Explosions               79    | .    .    .    .    .    .    .    40   27   12   .    .    
  Melee                    179   | .    .    .    .    .    .    .    .    .    .    .    179  
Knockbacks                 4     | .    .    .    .    .    .    .    .    1    1    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  2     | .    .    .    .    .    .    .    .    1    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      462   | .    .    .    107  .    .    .    130  77   148  .    .    
  Shots                    19    | .    .    .    3    .    .    .    6    7    3    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             2     | .    .    .    1    .    .    .    1    .    .    .    .    
  Kicked                   1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | .    98   53   314  444  171  282  370  166  265  180  4    
  Average Temperature      73    | .    23   13   88   161  64   186  90   30   146  95   4    
  Received Heat Transfer   2249  | .    168  440  333  48   .    .    549  243  360  18   90   
  Effects                  7     | .    .    .    .    1    .    .    6    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           3     | .    .    .    .    1    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    .    .    .    .    .    9    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    6    .    .    .    
  Parts Fried              20    | .    .    .    3    .    .    .    2    12   .    .    3    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    .    7    
Robots Melted              3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Parts Melted             17    | .    .    .    .    1    .    2    14   .    .    .    .    
  Heat Transferred         6346  | .    .    .    818  555  .    148  4725 .    100  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    .    6    .    .    .    4    3    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  
Peak Influence             1397 | .    228  270  420  268  .    50   562  1397 980  .    .    
  Initial                  732  | .    .    31   .    109  .    .    19   356  732  .    .    
  Average                  315  | .    79   91   230  211  .    12   194  903  769  .    .    
Maximum Alert Level        4    | .    1    1    2    1    .    .    2    4    3    .    .    
  Low Security (%)         54   | 100  95   96   35   43   .    100  65   .    .    .    .    
  Level 1                  16   | .    4    3    47   56   .    .    15   8    .    .    .    
  Level 2                  10   | .    .    .    17   .    .    .    18   18   .    .    .    
  Level 3                  11   | .    .    .    .    .    .    .    .    36   100  .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    36   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    1    .    1    .    .    .    3    .    7    .    1    
  Investigation            4    | .    .    .    1    .    .    .    1    .    2    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Reinforcement            4    | .    1    .    .    .    .    .    2    .    1    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low 
Distress Signals           15   | .   2   1   7   .   .   .   4   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              189  | .   16  22  37  7   .   3   37  27  17  12  11  
  Peak Tracking Total      8    | .   8   3   7   4   .   3   5   6   8   8   6   
  Tactical Retreats        23   | .   2   .   3   .   .   1   2   7   2   4   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low 
Traps Triggered            17   | .   .   .   2   .   .   .   1   13  1   .   .   
  Indirectly               7    | .   .   .   .   .   .   .   .   7   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   1   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low 
Machines Disabled          15   | .   .   .   .   1   .   .   3   4   7   .   .   
  Max in Single Turn       3    | .   .   .   .   1   .   .   1   1   3   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low 
Machines Accessed          21   | .   2   1   1   .   2   .   10  .   5   .   .   
  Terminals                12   | .   2   .   1   .   .   .   7   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   
Total Hacks                44   | .   3   1   4   .   7   .   18  .   11  .   .   
  Successful               23   | .   1   1   .   .   7   .   8   .   6   .   .   
  Failed                   21   | .   2   .   4   .   .   .   10  .   5   .   .   
    Catastrophic           8    | .   .   .   2   .   .   .   4   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   3   .   4   .   1   .   11  .   5   .   .   
  Terminals                23   | .   3   .   4   .   .   .   11  .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   3   .   3   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   1   .   .   
Terminal Hacks             12   | .   1   1   .   .   7   .   2   .   1   .   .   
  Record                   6    | .   .   .   .   .   6   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   2   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   2   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   1   .   .   .   7   .   3   .   .   
  Full Trace Events        5    | .   1   .   1   .   .   .   1   .   2   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Time                     67   | .   .   .   .   .   .   .   32  .   35  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   12  .   .   .   
  Machine Destruction      12   | .   .   .   .   .   .   .   .   12  .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      167  | .   .   .   .   .   .   .   .   .   .   .   167 
  Highest-Rated Ally       167  | .   .   .   .   .   .   .   .   .   .   .   167 
Total Orders               4    | .   .   .   3   1   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  RETURN                   3    | .   .   .   3   .   .   .   .   .   .   .   .   
Ally Attacks               84   | .   .   .   63  21  .   .   .   .   .   .   .   
  Total Damage             289  | .   .   .   206 83  .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   4   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   .   .   .   1   2   
Drone Launches             26   | .   .   .   24  2   .   .   .   .   .   .   .   
  Drone Recoveries         23   | .   .   .   23  .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  
Turns Passed               11337 | 63   724  2098 1630 408  553  245  2867 1679 607  156  307  
Spaces Moved               5824  | 44   277  630  520  222  460  145  1307 842  473  301  603  
  Core                     434   | 2    .    .    .    .    .    .    .    .    97   301  34   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1399  | 42   277  630  450  .    .    .    .    .    .    .    .    
  Wheels                   3422  | .    .    .    70   222  460  145  1307 842  376  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   569   | .    .    .    .    .    .    .    .    .    .    .    569  
  Fastest Speed            35    | 50   120  260  120  120  120  120  120  120  50   50   35   
  Average Speed            136   | 116  201  260  241  120  120  120  120  120  107  50   35   
  Slowest Speed            260   | 120  260  260  260  120  120  120  120  165  250  50   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 5    50   99   52   98   91   31   88   88   14   55   58   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    2    .    2    .    1    .    .    .    1    7    
Spaces Dug                 10    | .    .    .    .    .    .    .    7    .    2    .    1    
Terrain Destroyed          100   | .    .    .    10   .    .    .    18   7    64   .    1    
  Melee                    6     | .    .    .    .    .    .    .    4    .    1    .    1    
  Projectile               11    | .    .    .    .    .    .    .    5    .    6    .    .    
  AOE                      83    | .    .    .    10   .    .    .    9    7    57   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  
Total                      8601 | 52   390  984  807  345  461  212  2422 1419 539  305  665  
  Wait                     2127 | 3    57   275  156  113  .    64   988  428  17   .    26   
  Move                     5814 | 43   276  629  519  221  459  144  1307 841  472  300  603  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  50   | .    11   1    20   .    1    .    6    9    1    .    1    
  Fast Attach              46   | 6    5    .    10   1    .    .    10   2    4    1    7    
  Attach                   30   | .    .    3    5    .    .    .    3    7    8    .    4    
  Detach                   9    | .    .    .    .    .    .    .    2    1    1    2    3    
  Swap                     39   | .    3    10   5    .    .    1    10   8    2    .    .    
  Drop                     66   | .    5    1    32   1    1    1    8    7    7    1    2    
  Fire                     302  | .    33   65   59   9    .    2    80   36   18   .    .    
  Melee                    32   | .    .    .    .    .    .    .    7    4    1    1    19   
  Ram                      1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            66   | .    .    .    .    .    .    .    .    58   8    .    .    
  Rewire                   18   | .    .    .    .    .    .    .    .    18   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Low x2 / Gar)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location       | Event
    39 | -11/Scrapyard  | Discovered new exit (range 12)
    64 | -11/Scrapyard  | Entered Materials
   313 | -10/Materials  | Build established: Mutant
   469 | -10/Materials  | Identified exit to Mines
   599 | -10/Materials  | Discovered new exit (range 5)
   614 | -10/Materials  | Identified exit to Materials
   788 | -10/Materials  | Entered Mines
   983 | -10/Mines      | Excavation squad dispatched
   983 | -10/Mines      | A large section of the Mines collapsed
  1233 | -10/Mines      | Excavation squad dispatched
  1283 | -10/Mines      | Core integrity fell below 50%
  1395 | -10/Mines      | Found the Drone Emporium
  1428 | -10/Mines      | Found Prototype Device
  1483 | -10/Mines      | Excavation squad dispatched
  1604 | -10/Mines      | Discovered exit to Materials (range 10)
  1637 | -10/Mines      | Core integrity fell below 20%
  1971 | -10/Mines      | Discovered exit to Materials (range 9)
  2886 | -10/Mines      | Entered Materials
  2886 | -9/Materials   | Evolved 2 slots: Utility x2
  2886 | -9/Materials   | Identified Thief Drone Bay
  3948 | -9/Materials   | Discovered new exit (range 11)
  3993 | -9/Materials   | Identified exit to Materials
  4436 | -9/Materials   | Discovered new exit (range 13)
  4450 | -9/Materials   | Identified exit to Mines
  4516 | -9/Materials   | Entered Mines
  4597 | -9/Mines       | Discovered exit to Materials (range 31)
  4756 | -9/Mines       | Learned 4 Materials zone layouts
  4766 | -9/Mines       | Discovered exit to Materials (range 16)
  4846 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  4847 | -9/Mines       | Discovered new exit (range 5)
  4884 | -9/Mines       | Learned Materials stockpile data
  4922 | -9/Mines       | Identified exit to Exiles
  4924 | -9/Mines       | Entered Exiles
  4953 | -9/Exiles      | Met 8R-AWN
  4974 | -9/Exiles      | Met EX-HEX
  5012 | -9/Exiles      | Met EX-BIN
  5026 | -9/Exiles      | Aligned with FarCom system
  5028 | -9/Exiles      | Given EX-Vault access code
  5058 | -9/Exiles      | Opened EX-Vault
  5069 | -9/Exiles      | Found Field Lobotomy Kit
  5096 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5174 | -9/Exiles      | Met EX-DEC
  5195 | -9/Exiles      | Visited The Gauntlet
  5362 | -9/Exiles      | Learned location of Zion (-6)
  5459 | -9/Exiles      | Discovered new exit (range 12)
  5476 | -9/Exiles      | Identified exit to Mines
  5477 | -9/Exiles      | Left Exiles lab with Field Lobotomy Kit
  5477 | -9/Exiles      | Entered Mines
  5711 | -8/Mines       | Discovered exit to Materials (range 8)
  5722 | -8/Mines       | Entered Materials
  5722 | -8/Materials   | Evolved 2 slots: Utility x2
  5723 | -8/Materials   | Identified exit to Factory
  7069 | -8/Materials   | Discovered exit to Factory (range 8)
  7685 | -8/Materials   | Repaired Arm. Wheel
  7844 | -8/Materials   | Discovered exit to Factory (range 9)
  8065 | -8/Materials   | Core integrity fell below 50%
  8589 | -8/Materials   | Identified exit to Garrison
  8589 | -8/Materials   | Entered Garrison
  8656 | -8/Garrison    | Triggered checkpoint
  8734 | -8/Garrison    | Garrison Relay disabled
  8925 | -8/Garrison    | Triggered checkpoint
  8966 | -8/Garrison    | Triggered checkpoint
  9009 | -8/Garrison    | Triggered checkpoint
  9060 | -8/Garrison    | Discovered exit to Factory (range 9)
  9176 | -8/Garrison    | Triggered checkpoint
  9310 | -8/Garrison    | Garrison Relay disabled
  9573 | -8/Garrison    | Discovered exit to Factory (range 13)
  9652 | -8/Garrison    | Triggered checkpoint
  9792 | -8/Garrison    | Core integrity fell below 20%
  9946 | -8/Garrison    | Discovered exit to Factory (range 10)
  9967 | -8/Garrison    | Installed Relay Interface Framework
 10031 | -8/Garrison    | Triggered checkpoint
 10106 | -8/Garrison    | Garrison Relay disabled
 10268 | -8/Garrison    | Entered Factory
 10268 | -7/Factory     | Evolved 2 slots: Utility x2
 10556 | -7/Factory     | Build established: Hacker-Mutant
 10563 | -7/Factory     | Identified exit to Garrison
 10618 | -7/Factory     | Repaired Enh. Nuclear Core
 10624 | -7/Factory     | Garrison activated, responded to threat
 10681 | -7/Factory     | Destroyed 7 combat bots
 10684 | -7/Factory     | Lost 8 parts (1p1n4u2w)
 10781 | -7/Factory     | Identified exit to Lower Caves
 10846 | -7/Factory     | Lost 5 parts (2n1u2w)
 10875 | -7/Factory     | Entered Lower Caves
 10940 | -7/Lower Caves | Core integrity fell below 50%
 10972 | -7/Lower Caves | Learned Factory terminal intel
 11028 | -7/Lower Caves | Discovered new exit (range 8)
 11031 | -7/Lower Caves | Identified exit to Lower Caves
 11031 | -7/Lower Caves | Entered another Lower Caves area
 11031 | -7/Lower Caves | Discovered new exit (range 10)
 11037 | -7/Lower Caves | Identified exit to Factory
 11116 | -7/Lower Caves | Encountered a Warlord checkpoint
 11286 | -7/Lower Caves | Learned location of 1 exit from Factory
 11314 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 11329 | -7/Lower Caves | Core integrity fell below 20%
 11338 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
11318_ S-27 Virus system corrupted by crushing effect. <x2>
11319_ Slug penetrates Wall.
A strange signal echoes through the caves.
11320_ Y-64 Sentinel suffers critical hit (Smash).
11322_ Slug penetrates Wall.
11325_ Penetrated by Slug.
11327_ VTOL Module destroyed.
11327_ Y-64 Sentinel suffers critical hit (Smash).
11327_ Destroyed Imp. Treads.
11327_ Y-64 Sentinel system corrupted by crushing effect.
11330_ Y-64 Sentinel suffers critical hit (Smash).
11330_ Destroyed Wave Gun.
11330_ Y-64 Sentinel system corrupted by crushing effect.
11330_ Penetrated by Slug.
11330_ Power Maul destroyed.
11331_ Y-64 Sentinel system terminally corrupted.
11331_ Neutrino Core fried.
11333_ Powered Hammer severed.
11334_ Hacking Suite destroyed.
11337_ Microactuators destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????#???###???????????????????? |
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| ??????????????????????#" ??  ????????????????????? |
| ???????????????????????" ##  ????????????????????? |
| ???????????????????????" #   ????????????????????? |
| ????????????????????????    ????#????????????????? |
| ????????????????????????    ??? #????????????????? |
| ?????????????????????????  ###  #????????????????? |
| ??????????????##?????????       #????????????????? |
| ?????????????## ????????##ls    #????????????????? |
| ????????????##   ????####@     #?????????????????? |
| ?????????????    ????#        ##?????????????????? |
| ??????????????   ????#       ##??????????????????? |
| ???????????????# #####    ####???????????????????? |
| ??????????????###         #??????????????????????? |
| ??????????????#    ###### #??????????????????????? |
| ??????????????#    #????#  #?????????????????????? |
| ??????????????## # ######  #?????????????????????? |
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| ?????????????#     #### #? #?????????????????????? |
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| ?????????????## #?????????  ?????????????????????? |
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| ???????#!%/         #?????  ?????????????????????? |
| ???????#=###        #?????#  ????????????????????? |
| ???????#!#?#  """"  #??????# ????????????????????? |
| ???????# #?#  """"  #???????$????????????????????? |
| ??###### #?#  """"  #????????????????????????????? |
| ??#      #?#   ""   #????????????????????????????? |
|  ##  #####?#   ""     ???????????????????????????? |
|  %[% #?????#  """"  ##???????????????????????????? |
| ###= #?????#   ""   #????????????????????????????? |
|   ## #???? #     ?? #????????????????????????????? |
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|   #  ###   #?# #####?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Core Shielding             20
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         16
Melee Accuracy             5
Particle Charging          15
Offensive Hacking          20
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        18
Authchip Count             1

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationAlloyGuard
  Manual?         0
Play Time         01:15:31
  Cumulative      72.3 hours
  Start           2022.05.18 @ 22:14:09
  End             2022.05.18 @ 23:30:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          49
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a1a8b02-39c3-4286-9388-d58b7100900d