Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 09:29:05 Player: Ethranok Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2805) 2805 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 5124 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 0/550 Matter 194/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Treads Advanced Weight Redist. System Trap Scanner Visual Processing Unit ECM Suite Light Armor Plating Reflective Plating Improved Recalibrator High-powered Shotgun Flak Gun Flak Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Weight Redist. System Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Compact Matter Pod Trap Scanner Visual Processing Unit ECM Suite Light Armor Plating Light Armor Plating Reflective Plating Improved Recalibrator High-powered Shotgun Flak Gun Flak Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 49 | 5 6 13 14 11 Power 5 | 1 . 2 1 1 Engine 3 | 1 . 2 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 10 | 2 2 3 2 1 Treads 7 | 2 . 2 2 1 Leg 2 | . 2 . . . Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 18 | . 4 2 6 6 Device 6 | . 2 . 2 2 Storage 3 | . 2 . . 1 Processor 3 | . . 1 2 . Hackware . | . . . . . Protection 6 | . . 1 2 3 Artifact . | . . . . . Weapon 16 | 2 . 6 5 3 Energy Gun 1 | . . 1 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 2 . 3 1 1 Ballistic Cannon 6 | . . . 4 2 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 2 5 3 11 Power 3 | . . 2 . 1 Propulsion 4 | . 2 . . 2 Utility 7 | . . . 2 5 Weapon 7 | . . 3 1 3 Highest Loss Streak 8 | . 1 3 2 8 To Critical Strikes . | . . . . . Average Backups 16 | 1 9 13 21 23 Power 1 | . 1 1 2 1 Propulsion . | . . . 1 1 Utility 8 | . 5 8 10 10 Weapon 5 | . 2 2 8 10 Tool/Special . | . . . . . Unused Backups 28 | . 2 . 9 17 Power 4 | . 1 . 1 2 Propulsion 2 | . . . 1 1 Utility 11 | . 1 . 3 7 Weapon 11 | . . . 4 7 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 93 87 97 95 Engine 7 | . 14 8 3 . Core 3 | . . . 5 8 Treads 10 | . 5 1 18 17 Leg 8 | . 20 9 . . Wheel 1 | . . 5 . . Device 8 | . 10 6 8 8 Storage 10 | . 13 11 9 9 Processor 10 | . . 11 17 16 Protection 4 | . . 1 9 8 Energy Cannon 1 | . . 2 2 . Ballistic Gun 17 | . 28 21 10 8 Ballistic Cannon 6 | . . . 12 17 Launcher 1 | . . 7 . . Peak Build Rating 35 | 5 8 14 30 35 Average Rating 16 | 3 7 9 24 29 On Entrance 10 | . 5 8 14 26 Avg Prop Armor Cover (%) 15 | . 17 . 10 . Naked Turns . | . . . . . Heaviest Build 113 | 8 89 97 104 113 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 29 | 2 29 9 4 28 Average Overweight (x) 4 | . 8 6 2 2 Largest Inventory Capacity 25 | 5 25 25 25 25 Average Capacity 23 | 5 19 25 25 25 Most Carried 25 | 5 13 19 25 25 Average Carried 16 | 2 9 13 21 24 Final Capacity 25 | 5 25 25 25 25 Final Carried 25 | 2 13 16 25 19 Class Distribution -------------------- 41% | Gunner 32% | Mutant 18% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2438 | 235 216 472 831 684 Remotely . | . . . . . Salvage Created 2661 | . 335 527 995 804 Parts 147 | . 21 36 63 27 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 70 | . 9 13 27 21 Guns 35 | . 9 12 11 3 Cannons 33 | . . . 16 17 AOE 2 | . . 1 . 1 Classes Destroyed 13 | . 3 4 4 2 Worker 3 | . . 3 . . Builder 2 | . . 1 . 1 Hauler 1 | . . . . 1 Recycler 4 | . . . 2 2 Mechanic 1 | . 1 . . . Watcher 5 | . . 1 2 2 Swarmer 19 | . 3 6 10 . Grunt 31 | . 6 4 7 14 Brawler 1 | . . . 1 . Duelist 3 | . . . . 3 Sentry 12 | . . 3 6 3 Specialist 2 | . . . 2 . Hunter 2 | . . . 1 1 Best Kill Streak 6 | . 3 3 6 5 Combat Bots Only 6 | . 3 3 6 5 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 412 | . 55 74 142 141 Missed 133 | . 17 21 51 44 Hits 279 | . 38 53 91 97 Melee 15 | . . . . 15 Projectile 264 | . 38 53 91 82 Critical Strikes 16 | . 2 4 3 7 Actively Blocked 1 | . . . . 1 Damage Taken 4189 | . 480 661 1120 1928 Core 761 | . 58 149 86 468 Absorbed by Shields . | . . . . . Redirected to Shielding 182 | . . . 118 64 Core Remaining (%) 79 | 100 76 62 . . Volleys Fired 205 | . 40 59 53 53 Largest 3 | . 2 3 3 3 Hottest 111 | . 40 111 111 108 Shots Fired 502 | . 80 118 150 154 Gun 309 | . 80 114 62 53 Cannon 191 | . . 2 88 101 Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 479 | . 80 112 133 154 Thermal 19 | . . 2 17 . Explosive 2 | . . 2 . . Electromagnetic 2 | . . 2 . . Robot Hit Streak 24 | . 8 13 24 14 Robot Miss Streak 9 | . 4 5 9 8 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 338 | . 45 79 99 115 Core Hits 213 | . 19 27 68 99 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 8 | . . 1 4 3 Destroy 1 | . . 1 . . Blast 7 | . . . 4 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6402 | . 510 1052 2002 2838 Guns 3340 | . 510 982 877 971 Cannons 2881 | . . 41 1121 1719 Explosions 175 | . . 29 . 146 Melee . | . . . . . Ramming 6 | . . . 4 2 Kinetic 5892 | . 510 960 1732 2690 Thermal 307 | . . 41 266 . Explosive 175 | . . 29 . 146 Electromagnetic 22 | . . 22 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 1 5 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . 11 6 Message Errors 6 | . . . 3 3 Matter Fused 2 | . . . 1 1 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 3 | . . . 2 1 Alerts 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 17 | . . . . 17 Projectiles 17 | . . . . 17 Explosions . | . . . . . Melee . | . . . . . Knockbacks 27 | . . . 5 22 Impact . | . . . . . Kinetic 25 | . . . 5 20 Secondary 2 | . . . . 2 Self-Inflicted Damage 66 | . . 22 . 44 Shots 2 | . . 1 . 1 Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 213 | . 37 54 213 183 Average Temperature 30 | . 16 21 26 38 Received Heat Transfer 1614 | . 282 279 279 774 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 555 | . . 74 481 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 2 | . . . 1 2 Low Security (%) 89 | 100 100 100 87 58 Level 1 7 | . . . 12 21 Level 2 2 | . . . . 19 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 527 | . 97 108 370 527 Initial 153 | . . . 24 153 Average 81 | . 14 40 108 220 Influence Increases 2214 | . 240 366 803 805 Destroy 0b10 Robot/C 1400 | . 180 260 540 420 Destroy 0b10 Robot/NC 80 | . 5 25 20 30 Destroy Leader 362 | . 40 72 144 106 Successful Hack 43 | . . . 36 7 Disable Machine 75 | . . . 30 45 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 89 | . . 9 33 47 Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 1722 | . 240 308 497 677 Entered New Map 245 | . . . 34 211 Time Decay 1282 | . 220 268 438 356 Lost Part 195 | . 20 40 25 110 Squads Dispatched 17 | . 2 1 4 10 Investigation 6 | . 1 1 2 2 Extermination . | . . . . . Reinforcement 6 | . 1 . 2 3 Assault 3 | . . . . 3 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 15 14 32 35 Peak Tracking Total 9 | . 3 3 4 9 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 1 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 6 | . . . 2 4 Max in Single Turn 2 | . . . 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 14 | . 2 3 7 2 Terminals 12 | . 2 3 5 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 37 | . 4 9 19 5 Successful 16 | . 2 3 9 2 Failed 21 | . 2 6 10 3 Catastrophic 7 | . 1 1 4 1 Database Lockouts . | . . . . . Manual 19 | . 2 8 9 . Terminals 31 | . 4 9 13 5 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 2 3 6 2 Record 1 | . . . 1 . Part Schematic 4 | . . 2 2 . Open Door 1 | . . . . 1 Branch Access Points 2 | . . . 1 1 Terminal Index 1 | . . . 1 . Locate Traps 1 | . 1 . . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 2 . Process 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 1 7 2 Full Trace Events 5 | . 1 . 2 2 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 189 | . . . 189 . Retrieved Matter 189 | . . . 189 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 639 | . . 639 . . Terrain 639 | . . 639 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 5433 | 69 1641 1086 1824 813 Spaces Moved 1298 | 48 291 308 470 181 Core 154 | 18 135 . . 1 Treads 857 | 30 156 21 470 180 Legs 104 | . . 104 . . Wheels 183 | . . 183 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 200 320 325 Average Speed 352 | 120 515 280 329 333 Slowest Speed 1500 | 160 1500 400 480 1450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 40 34 43 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 82 | . . 6 28 48 Melee . | . . . . . Projectile 55 | . . . 28 27 AOE 27 | . . 6 . 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1764 | 59 375 417 640 273 Wait 88 | . 18 10 51 9 Move 1294 | 47 290 307 469 181 Hop . | . . . . . Pick Up 81 | 7 18 16 33 7 Fast Attach . | . . . . . Attach 33 | 5 4 10 7 7 Detach 4 | . . 2 . 2 Swap 22 | . 2 7 8 5 Drop 35 | . 3 6 18 8 Fire 205 | . 40 59 53 53 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 724 | -10/Materials | Discovered new exit (range 3) 1711 | -10/Materials | Entered another Materials area 1711 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2001 | -9/Materials | Build established: Gunner 2576 | -9/Materials | Lost 3 parts (1p2w) 2669 | -9/Materials | Discovered new exit (range 16) 2797 | -9/Materials | Entered another Materials area 2797 | -8/Materials | Evolved 2 slots: Utility x2 3305 | -8/Materials | Build established: Scavenger-Mutant 3420 | -8/Materials | Identified exit to Storage 3452 | -8/Materials | Discovered new exit (range 6) 3632 | -8/Materials | Build established: Scavenger-Gunner 4335 | -8/Materials | Build established: Gunner 4621 | -8/Materials | Entered Storage 4978 | -8/Storage | Garrison activated, responded to threat 5147 | -8/Storage | Garrison activated, responded to threat 5272 | -8/Storage | Identified exit to Recycling 5419 | -8/Storage | Core integrity fell below 50% 5421 | -8/Storage | First assault squad dispatched 5430 | -8/Storage | Core integrity fell below 20% 5434 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- [Achievement: Oops] In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 05413_ Acquired 46 matter. 05413_ R-06 Scavenger collects Lrg. Battery. 05416_ K-01 Serf collects debris. 05420_ R-06 Scavenger collects Flak Gun. 05420_ Flak Gun destroyed. 05421_ ALERT: Unidentified disturbance in Zone 2M, assault force dispatched. [Achievement: Significant Disruption] 05421_ K-01 Serf collects debris. 05423_ R-06 Scavenger collects Heat Sink. 05425_ K-01 Serf collects debris. 05427_ R-06 Scavenger collects Adv. Assault Cannon. 05427_ Imp. Heat Sink severed. 05428_ System corrupted: Matter fused (-6). 05428_ K-01 Serf collects debris. 05429_ Com. Matter Pod destroyed. 05429_ System corrupted by crushing effect (+4). 05432_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????######?????????????????????????? | | ??????????????????? ?????????????????????????? | | ????????????????????! ?????????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????#####????????????? ????????????????????????? | | ????#"""#?????????????? ????????????????????????? | | ????#%G"####????#+#??###+##??????????????????????? | | ??### "######### ####=i==#######+##T#"??????????? | | ??# %!!= % + % g !%g!%*% "?>????????? | | ??#% %%= ###### r %%l@/!/% "??????????? | | ??# = #????## """"bk#######+#??????????????? | | ??#"""" = ##????# ""R" ##?????????????????????? | | ??#""" T#????# "" "%%#??????????????????????? | | ??#""" ##????# ![#??????????????????????? | | ??#"" ! #?????# #??????????????????????? | | ?## #?????#k !!!#??????????????????????? | | ?# % [ #?????# !!!#??????????????????????? | | ######/#+###?????# !!!#??????????????????????? | | == % # ????# #??????????????????????? | | %% + ?%+ #??????????????????????? | | % % % #??? # ^ ??????????????????????? | | ######## #?? ###+#######?????????????????????? | | ????# #? # ?????????????????????????????????? | | ?????##? # ??????????????????????????????????? | | ???????? # ???????????????????????????????????? | | ????????? #? ???????????????????????????????????? | | #######?? #?????????????????????????????????????? | | #?? #?????????????????????????????????????? | | #??? #?????????????????????????????????????? | | #??? #?????????????????????????????????????? | | #######??? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Rocket Launcher | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Oops Significant Disruption Challenges ------------ None Game ------ Seed TechEnhancedSegregator Manual? 0 Play Time 00:57:18 Cumulative 8.0 hours Start 2026.09.10 @ 21:47:12 End 2026.09.11 @ 09:29:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52126dc8-238c-4841-9e13-e3249efb3cde