Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 15:15:23

Player: Fangrelle

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (612)      612
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1172

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     260/300
Energy                     184/250
System Corruption          0%
Temperature                Cool (54)
Movement                   Treading (320) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON (2) -------
                EM Pulse Gun
>               --- INVENTORY (20) ---
                Wheel
                Huge Storage Unit
          Large Battery (200)
  High-capacity Matter Pod (200)
                Structural Scanner
                Sensor Array
                ECM Suite
                Hacking Suite
                EM Pulse Gun
                EM Pulse Gun
                Beam Rifle
                Beam Rifle
                Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
           Mini Grenade Launcher
           Mini Grenade Launcher
>               --- INVENTORY --------
                Wheel
                Huge Storage Unit
          Large Battery
  High-capacity Matter Pod
                Structural Scanner
                Sensor Array
                ECM Suite
                Hacking Suite
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                Beam Rifle
                Beam Rifle
                Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
                Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Visual Processing Unit
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   10  5   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   6   4   
    Energy Gun             8    | 1   5   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   3   3   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  95  
  Engine                   13   | .   13  14  
  Treads                   27   | .   28  23  
  Storage                  14   | .   14  14  
  Processor                12   | .   12  14  
  Energy Gun               25   | .   25  25  
  Ballistic Gun            2    | .   2   .   
Peak Build Rating          12   | 6   11  12  
  Average Rating           9    | 4   9   9   
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             49   | 11  49  49  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 6   18  20  
  Most Carried             20   | 2   20  20  
  Average Carried          14   | 1   14  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 2   20  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           576  | 190 386 .   
  Remotely                 .    | .   .   .   
Salvage Created            1035 | .   998 37  
  Parts                    77   | .   77  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  21   | .   20  1   
  Guns                     20   | .   19  1   
Classes Destroyed          8    | .   8   .   
  Worker                   1    | .   1   .   
  Builder                  2    | .   2   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   9   .   
  Grunt                    12   | .   11  1   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        87   | .    73   14   
  Missed                   18   | .    16   2    
Damage Taken               967  | .    622  345  
  Core                     268  | .    114  154  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              79   | .    72   7    
  Largest                  2    | .    2    2    
  Hottest                  80   | .    80   80   
Shots Fired                157  | .    143  14   
  Gun                      156  | .    142  14   
  Cannon                   .    | .    .    .    
  Launcher                 1    | .    1    .    
  Special                  .    | .    .    .    
  Kinetic                  11   | .    11   .    
  Thermal                  .    | .    .    .    
  Explosive                1    | .    1    .    
  Electromagnetic          145  | .    131  14   
  Robot Hit Streak         7    | .    7    5    
  Robot Miss Streak        6    | .    6    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    4    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           86   | .    78   8    
  Core Hits                38   | .    34   4    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         5    | .    4    1    
    Corrupt                5    | .    4    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1464 | .    1361 103  
  Guns                     1185 | .    1082 103  
  Cannons                  .    | .    .    .    
  Explosions               279  | .    279  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  40   | .    40   .    
  Thermal                  279  | .    279  .    
  Explosive                .    | .    .    .    
  Electromagnetic          1145 | .    1042 103  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      21   | .    21   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        300  | .    300  108  
  Average Temperature      67   | .    69   45   
  Received Heat Transfer   237  | .    201  36   
Siege Activations          .    | .    .    .    
Robots Corrupted           2    | .    2    .    
  Combat Hostiles          1    | .    1    .    
  Parts Fried              2    | .    2    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         400  | .    400  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      5    | .    5    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             269  | .   269 97  
  Initial                  77   | .   .   77  
  Average                  127  | .   134 86  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         87   | 100 86  100 
  Level 1                  12   | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   30  3   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        4    | .   4   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               15   | .   15  .   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   21   | .   21  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Record                   1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         10   | .   10  .   
  Terminals                9    | .   9   .   
    Track                  1    | .   1   .   
    Assimilate             1    | .   1   .   
    Botnet                 5    | .   5   .   
    Disrupt                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2351 | 78   2159 114  
Spaces Moved               899  | 48   818  33   
  Core                     8    | 8    .    .    
  Treads                   891  | 40   818  33   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            225  | 141  229  259  
  Slowest Speed            320  | 160  240  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       34   | 3    86   15   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 15   | .    15   .    
Terrain Destroyed          41   | .    41   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      41   | .    41   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1062 | 55  962 45  
  Wait                     36   | .   36  .   
  Move                     897  | 47  817 33  
  Hop                      .    | .   .   .   
  Pick Up                  24   | 2   22  .   
  Fast Attach              8    | 6   2   .   
  Attach                   4    | .   3   1   
  Detach                   .    | .   .   .   
  Swap                     9    | .   5   4   
  Drop                     5    | .   5   .   
  Fire                     79   | .   72  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  563 | -10/Materials | Discovered new exit (range 17)
  647 | -10/Materials | Discovered new exit (range 9)
 1532 | -10/Materials | Discovered new exit (range 18)
 1784 | -10/Materials | Discovered new exit (range 8)
 1841 | -10/Materials | Central database locked down
 2238 | -10/Materials | Entered Mines
 2247 | -10/Mines     | Core integrity fell below 50%
 2336 | -10/Mines     | Assembled infested the area
 2352 | -10/Mines     | Core integrity fell below 20%
 2352 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  technology recovered from the surface battle site. Capable of producing schematics for components scanned, though multiple scans may be required and the deconstruction process may
  render the component itself useless. Advanced scanalyzers are equipped with a wider array of devices for more quickly and safely analyzing esoteric technologies.
02149_ K-01 Serf cleans the Fusion Modulator. <x3>
02232_ Dropped Com. Wheel.
02233_ Acquired Mining Laser.
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
02238_ G-34 Mercenary destroyed.
02244_ Lgt. Treads destroyed.
02250_ G-47 Trooper suffers critical hit (Burn).
02250_ G-47 Trooper destroyed.
02336_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
02343_ C-30 ARC bursts open, deploying its payload.
02343_ D-53 Grenadier unfolds itself. <x2>
02346_ Lgt. Treads destroyed.
02348_ U-05 Engineer lays Concrete. <x2>
02350_ EM Pulse Gun destroyed.
02350_ K-01 Serf collects debris.
02351_ U-05 Engineer lays Concrete.

 Map 
-----
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| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalCannonBank
  Manual?         0
Play Time         00:12:10
  Cumulative      44.6 hours
  Start           2024.11.10 @ 15:04:09
  End             2024.11.10 @ 15:15:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          30
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          62%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02a015cb-5c4b-404a-b4e0-7335f37a2f97