Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 08:12:48 Player: Hanyouslayer Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (5028) 5028 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1353) 1353 TOTAL SCORE: 9801 Bonus ------- High Alert Combat Kills 1353 Cogmind --------- Core Integrity 0/700 Matter 190/300 Energy 38/240 System Corruption 7% Temperature Critical (583) Movement Rolling (130) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Energy Filter Weapon Cycler > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (20) --- Deuterium Engine Wheel Improved Heat Sink Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Shield Generator Heavy Laser Gatling Laser Proton Missile Launcher Heavy Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Heavy Laser Gatling Laser High-powered Field Laser > --- INVENTORY -------- Deuterium Engine Nuclear Core Improved Deuterium Engine Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink Energy Filter Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Shield Generator Improved EM Pulse Cannon Gauss Cannon Proton Missile Launcher Heavy Rocket Launcher Chainsword [Rating: 55] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . 1 . . . . Parts Attached 127 | 7 6 3 8 43 56 4 Power 12 | 2 1 . 1 5 2 1 Engine 7 | 2 1 . 1 1 2 . Core 5 | . . . . 4 . 1 Reactor . | . . . . . . . Propulsion 25 | 2 2 1 1 13 6 . Treads 8 | . . . 1 4 3 . Leg 2 | . 1 1 . . . . Wheel 15 | 2 1 . . 9 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 42 | 1 2 1 1 14 21 2 Device 24 | . . 1 . 7 14 2 Storage 2 | 1 . . . 1 . . Processor 3 | . . . . 3 . . Hackware . | . . . . . . . Protection 13 | . 2 . 1 3 7 . Artifact . | . . . . . . . Weapon 48 | 2 1 1 5 11 27 1 Energy Gun 21 | 1 1 1 2 7 8 1 Energy Cannon 10 | . . . 1 2 7 . Ballistic Gun 7 | 1 . . 1 1 4 . Ballistic Cannon 5 | . . . . 1 4 . Launcher 4 | . . . 1 . 3 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 2 3 . Parts Lost 27 | . . . . 12 10 5 Power 3 | . . . . 1 1 1 Propulsion 7 | . . . . 4 3 . Utility 7 | . . . . 4 2 1 Weapon 10 | . . . . 3 4 3 Highest Loss Streak 5 | . . . . 5 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 96 89 100 98 90 81 Engine 5 | . 14 11 11 3 5 6 Core 2 | . . . . 5 1 . Treads 5 | . . . 9 5 6 . Wheel 9 | . 24 11 11 11 6 7 Device 15 | . . 4 11 12 18 21 Storage 8 | . 14 11 11 9 7 7 Processor 13 | . . . . 15 15 14 Protection 5 | . 11 11 11 7 3 . Energy Gun 10 | . 14 18 20 14 8 . Energy Cannon 6 | . . . 9 9 6 14 Ballistic Gun 4 | . 14 11 2 3 3 . Ballistic Cannon 2 | . . . . . 3 7 Naked Turns . | . . . . . . . Heaviest Build 79 | 13 17 21 29 69 79 75 Greatest Support 28 | 26 26 10 10 28 28 28 Greatest Overweight (x) 6 | . 1 2 2 6 2 2 Average Overweight (x) 2 | . . 1 2 4 2 2 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 Average Capacity 17 | 6 8 8 8 18 20 20 Most Carried 20 | 6 8 8 8 20 20 17 Average Carried 16 | 3 7 8 7 16 19 16 Final Capacity 20 | 8 8 8 8 20 20 20 Final Carried 19 | 6 8 8 8 19 17 13 Class Distribution -------------------- 51% | Gunner 22% | Scavenger-Gunner 13% | Scavenger-Tank 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 2441 | 146 183 38 89 708 1277 . Remotely . | . . . . . . . Salvage Created 5768 | . 222 118 328 1597 3285 218 Parts 290 | . 10 5 21 95 156 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 111 | . 4 3 8 35 55 6 Guns 49 | . 4 3 5 25 12 . Cannons 49 | . . . 2 9 34 4 AOE 11 | . . . 1 . 8 2 Classes Destroyed 14 | . 2 . 1 5 6 . Worker 4 | . 1 . . . 3 . Builder 4 | . . . . . 4 . Tunneler 3 | . . . . 2 1 . Recycler 3 | . . . . . 3 . Operator 1 | . . . . . 1 . Watcher 3 | . . . . 1 2 . Swarmer 9 | . . . . 6 . 3 Grunt 64 | . 4 3 6 17 31 3 Brawler 3 | . . . . . 3 . Duelist 6 | . . . . . 6 . Sentry 17 | . . . 2 8 7 . Specialist 2 | . . . . 2 . . Hunter 4 | . . . . 2 2 . Programmer 6 | . . . . . 6 . Best Kill Streak 9 | . 2 2 3 5 9 3 Combat Bots Only 7 | . 2 2 3 5 7 3 Max Kills in Single Turn 4 | . 1 1 2 2 4 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 6329 | . 206 56 166 1616 3657 628 Core 1036 | . 15 10 51 242 466 252 Absorbed by Shields . | . . . . . . . Redirected to Shielding 53 | . 3 . . 50 . . Core Remaining (%) 83 | 100 94 . 84 56 . . Volleys Fired 256 | . 19 5 8 81 133 10 Largest 3 | . 2 3 3 3 3 3 Hottest 214 | . 85 141 181 209 214 187 Shots Fired 699 | . 38 15 24 229 365 28 Gun 395 | . 38 15 14 153 170 5 Cannon 293 | . . . 8 76 186 23 Launcher 11 | . . . 2 . 9 . Special . | . . . . . . . Kinetic 210 | . 19 5 . 48 128 10 Thermal 411 | . 1 10 22 181 187 10 Explosive 2 | . . . 2 . . . Electromagnetic 76 | . 18 . . . 50 8 Robot Hit Streak 44 | . 12 10 6 30 44 4 Robot Miss Streak 5 | . 1 1 1 3 5 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 485 | . 28 11 14 155 262 15 Core Hits 252 | . 11 6 18 67 142 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . 1 3 . Critical Strikes 17 | . 1 . 1 5 9 1 Burn 11 | . 1 . 1 4 5 . Destroy 4 | . . . . 1 3 . Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11520 | . 318 143 276 2822 7508 453 Guns 5132 | . 318 143 160 1940 2503 68 Cannons 4775 | . . . 36 874 3555 310 Explosions 1605 | . . . 80 . 1450 75 Melee . | . . . . . . . Ramming 8 | . . . . 8 . . Kinetic 2830 | . 129 22 . 597 1940 142 Thermal 6969 | . 18 121 196 2217 4274 143 Explosive 80 | . . . 80 . . . Electromagnetic 1633 | . 171 . . . 1294 168 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 3 7 7 Average Corruption 4 | . . . . 2 5 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 86 | . . . . 12 66 8 Message Errors 22 | . . . . 2 18 2 Matter Fused 22 | . . . . 5 16 1 Heat Flow Errors 8 | . . . . 1 5 2 Energy Discharges 11 | . . . . . 11 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 11 | . . . . 4 6 1 Data Loss (major) 5 | . . . . . 3 2 Alerts 1 | . . . . . 1 . Weapon Failures 5 | . . . . . 5 . Overload Shots . | . . . . . . . Overflow Damage 236 | . . . . . 227 9 Projectiles 112 | . . . . . 103 9 Explosions 124 | . . . . . 124 . Melee . | . . . . . . . Knockbacks 19 | . . . . . 17 2 Impact . | . . . . . . . Kinetic 19 | . . . . . 17 2 Secondary . | . . . . . . . Self-Inflicted Damage 166 | . . . . 4 162 . Shots 3 | . . . . . 3 . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 642 | . 132 261 294 593 323 642 Average Temperature 121 | . 55 110 109 155 68 308 Received Heat Transfer 2361 | . 111 30 81 684 1302 153 Effects 32 | . . . 1 21 1 9 Shutdowns 4 | . . . . 3 . 1 Energy Bleed 4 | . . . 1 1 1 1 Interference 11 | . . . . 11 . . Matter Decay 2 | . . . . 1 . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 6 | . . . . 4 . 2 Damage (core) 2 | . . . . 1 . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 9 | . . . . . 8 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 20 | . . . . 12 7 1 Heat Transferred 12591 | . 111 296 555 4958 6460 211 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . 3 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 1328 | . 210 218 330 605 1328 . Initial 259 | . . 88 84 128 259 . Average 593 | . 117 145 184 450 785 . Maximum Alert Level 4 | . 1 1 1 2 4 . Low Security (%) 12 | 100 90 66 63 4 . . Level 1 17 | . 9 33 36 21 14 . Level 2 42 | . . . . 74 38 . Level 3 11 | . . . . . 20 . Level 4 14 | . . . . . 26 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 2 2 1 6 20 . Investigation 7 | . . 1 1 2 3 . Extermination 5 | . . . . . 5 . Reinforcement 8 | . 2 1 . 2 3 . Assault 5 | . . . . . 5 . Garrison 6 | . . . . 2 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 5 | . 1 . . 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 161 | . 10 5 8 48 82 8 Peak Tracking Total 6 | . 4 2 3 4 6 6 Tactical Retreats 5 | . 2 . . . 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 8 | . . 1 . 4 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 11 | . . . . 1 10 . Max in Single Turn 5 | . . . . 1 5 . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 21 | . 1 3 2 10 5 . Terminals 17 | . 1 3 1 9 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 2 . Total Hacks 32 | . 1 3 3 17 8 . Successful 13 | . . 3 3 7 . . Failed 19 | . 1 . . 10 8 . Catastrophic 3 | . . . . 1 2 . Database Lockouts . | . . . . . . . Manual 10 | . 1 1 1 5 2 . Terminals 22 | . 1 3 2 12 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 9 | . . . . 5 4 . Terminal Hacks 12 | . . 3 3 6 . . Record 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Locate Traps 1 | . . . . 1 . . Zone Layout 9 | . . 3 1 5 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 11 | . . 2 1 5 3 . Full Trace Events 3 | . . . . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 6208 | 47 306 282 255 1686 3379 253 Spaces Moved 3668 | 36 243 184 158 844 2033 170 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3667 | 35 243 184 158 844 2033 170 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 95 110 95 130 130 Average Speed 128 | 87 91 102 110 147 130 130 Slowest Speed 170 | 90 95 110 110 170 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 43 27 36 71 52 28 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . . . 9 5 30 6 Melee . | . . . . . . . Projectile 26 | . . . . 5 17 4 AOE 24 | . . . 9 . 13 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 4642 | 47 295 267 224 1102 2521 186 Wait 438 | . 15 75 33 86 229 . Move 3662 | 35 242 183 157 843 2032 170 Hop . | . . . . . . . Pick Up 59 | 5 5 . 7 18 24 . Fast Attach 39 | 6 4 2 1 13 13 . Attach 24 | . . . . 8 12 4 Detach 2 | . . . . . 2 . Swap 65 | 1 2 1 7 23 31 . Drop 96 | . 8 1 11 29 45 2 Fire 256 | . 19 5 8 81 133 10 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 623 | -9/Materials | Discovered new exit (range 12) 636 | -9/Materials | Entered Mines 823 | -9/Mines | Build established: Scavenger-Tank 839 | -9/Mines | Discovered new exit (range 7) 848 | -9/Mines | Met a Derelict shopkeep closing up shop 891 | -9/Mines | Entered Materials 891 | -8/Materials | Evolved 2 slots: Utility x2 1238 | -8/Materials | Garrison activated, responded to threat 1539 | -8/Materials | Lost 5 parts (1p2n1u1w) 1668 | -8/Materials | Discovered new exit (range 16) 1794 | -8/Materials | Build established: Scavenger-Gunner 2384 | -8/Materials | Discovered new exit (range 13) 2577 | -8/Materials | Entered Factory 2577 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2976 | -7/Factory | Garrison activated, responded to threat 3083 | -7/Factory | Garrison activated, responded to threat 3137 | -7/Factory | Destroyed 7 combat bots 3426 | -7/Factory | Build established: Gunner 4499 | -7/Factory | Discovered new exit (range 16) 4624 | -7/Factory | First assault squad dispatched 4687 | -7/Factory | Core integrity fell below 50% 5956 | -7/Factory | Entered Lower Caves 5970 | -7/Lower Caves | Encountered a Warlord checkpoint 6130 | -7/Lower Caves | Learned 4 Factory zone layouts 6158 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6206 | -7/Lower Caves | Core integrity fell below 20% 6210 | -7/Lower Caves | Core destroyed Last Messages --------------- 06195_ G-47 Trooper destroyed. 06198_ Corrupted Aluminum Leg fries itself beyond repair. 06198_ Imp. Deuterium Engine destroyed. 06199_ Overheating: Matter decay (-27). 06201_ Adv. Heat Sink broken. 06201_ Overheating: Short circuit. 06201_ Imp. EM Pulse Cannon destroyed. 06203_ G-50 Soldier knocked back. 06204_ G-50 Soldier IFF system glitched. 06205_ Overheating: Hpw. Field Laser damaged (-5). 06205_ Slug penetrates G-50 Soldier. 06205_ G-50 Soldier destroyed. 06208_ Adv. Targeting Computer broken. 06208_ Overheating: Short circuit. 06208_ Discarded Broken Adv. Targeting Computer. 06208_ Hpw. Field Laser destroyed. 06208_ Dropped Broken Adv. Heat Sink. 06209_ Overheating: Energy bleed (-11). 06210_ Power failure, Nuclear Core shutdown. 06210_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# ""?????????????????????????? | | ????????????????# """""" ??????????????????????? | | ????????????????# """ """ ??????????????????????? | | ??????########### """ #?????????????????????? | | ??????# ## """ """ #####"??????????????# | | ???????# """""" ## # ?????????????# | | ######### """ # ####?????????# | | ## ##### # #?????????# | | #??#### ######## ##????????# | | #????## ##?????## ##???????# | | ## ####### ####??????# #???????# | | ## ##?# % ####??????# #????????# ? | | ?# #### %Y ######### ########?# #? | | ?# ###% % % #?# ## | | ?# #####?# ### @ #?## | | ## ####?????# #?######;####### ##### ### | | ##???????# #??????????????# #?# | | #??????## #???????????? ## | | ##?????## #????????? ## | | ##??????# #???????? ###### ### | | ##?????### ##??????????????# ##?# | | ######## ##????????????? #??# | | #????????????# #??# ### | | #????????????## #??### #?? | | ###### #????????????## ##????## #?? | | ###????# ??????????#####??????### ?? | | ???????# ?????????????????????# ? | | ???????# ????????????????????? #? | | ???????##### ???????????????????? ###? | | ???????????# ??????????????????? ###??? | | ???????????# ????????????????????#?????? | | ??????????? ??????????????????????????? | | ???????????? ???????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 16 Recoil Reduction 1 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterProcessingPrototype Manual? 0 Play Time 01:12:11 Cumulative 44.5 hours Start 2022.07.10 @ 07:02:06 End 2022.07.10 @ 08:12:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 26 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 616affaf-b4b8-4919-9bc5-44e351b2cd61