Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 19:01:48 Player: Willow Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (3844) 3844 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (541) 541 TOTAL SCORE: 8055 Bonus ------- High Alert Combat Kills 307 Aligned with FarCom 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 125/125 System Corruption 0% Temperature Cool (91) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit EX Chip 1 EX Chip 1 EX Chip 2 > --- WEAPON (2) ------- Advanced Beam Rifle Improved Light Cannon > --- INVENTORY (15) --- Light Deuterium Engine Improved Treads Improved Treads Advanced Treads High-capacity Matter Pod (200) Improved Targeting Computer Light Armor Plating Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Hardlight Generator System Shield Heavy Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit EX Chip 1 EX Chip 1 EX Chip 2 > --- WEAPON ----------- Heavy Laser Minigun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine High-capacity Matter Pod Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardlight Generator Advanced Beam Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware EX Chip 1 Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 98 | 7 24 2 18 5 1 3 38 Power 13 | 1 1 . 3 1 . 2 5 Engine 11 | 1 1 . 3 1 . 1 4 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 32 | 2 7 . 4 2 . . 17 Treads 28 | . 5 . 4 2 . . 17 Leg . | . . . . . . . . Wheel 4 | 2 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 7 1 5 2 . 1 7 Device 7 | 1 2 1 1 . . . 2 Storage 3 | 1 2 . . . . . . Processor 2 | . 1 . . 1 . . . Hackware 3 | . . . . . . . 3 Protection 10 | . 2 . 4 1 . 1 2 Artifact . | . . . . . . . . Weapon 28 | 2 9 1 6 . 1 . 9 Energy Gun 11 | 1 6 . . . . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 1 . . . . . 2 Ballistic Cannon 13 | . 2 1 6 . 1 . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 36 | . 6 1 4 1 1 3 20 Power 5 | . . . . . . 2 3 Propulsion 17 | . 3 . 2 1 . . 11 Utility 6 | . 1 1 1 . . 1 2 Weapon 8 | . 2 . 1 . 1 . 4 Highest Loss Streak 6 | . 2 1 3 1 1 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 97 99 99 99 100 99 97 Engine 10 | . 14 14 10 11 11 1 7 Treads 28 | . 19 28 33 32 33 33 26 Wheel 1 | . 6 . . . . . . Device 5 | . 8 7 3 . . . 7 Storage 11 | . 14 14 11 11 11 11 9 Processor 2 | . 3 . . 6 11 11 1 Hackware 5 | . . . . . . . 23 Protection 8 | . 1 6 18 15 11 11 1 Energy Gun 4 | . 13 . . . . . 7 Ballistic Gun 2 | . 6 . . . . . 3 Ballistic Cannon 16 | . 8 28 21 22 22 22 5 Peak Build Rating 31 | 7 10 10 18 19 18 19 31 Average Rating 16 | 5 7 9 15 18 17 18 25 On Entrance 12 | . 7 10 10 18 18 18 19 Naked Turns . | . . . . . . . . Heaviest Build 49 | 14 36 36 45 45 40 40 49 Greatest Support 69 | 20 40 40 66 69 69 69 69 Greatest Overweight (x) 2 | . 2 . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 Most Carried 15 | 4 11 11 15 15 15 15 15 Average Carried 12 | 3 7 10 13 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 11 10 12 15 15 14 15 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 3126 | 318 464 171 966 237 18 30 922 Remotely . | . . . . . . . . Salvage Created 4160 | 151 964 109 1038 183 . 37 1678 Parts 253 | 17 54 6 81 10 . 3 82 Haulers Intercepted 9 | . 2 . 4 . . . 3 Recyclers Shooed 5 | . 2 . 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 109 | . 23 5 37 8 . 2 34 Guns 41 | . 20 . . . . . 21 Cannons 67 | . 3 5 36 8 . 2 13 Classes Destroyed 13 | 2 6 . 3 . . . 2 Worker 7 | . 2 . 1 . . . 4 Builder 3 | . 1 . 2 . . . . Tunneler 5 | 4 . 1 . . . . . Hauler 9 | . 2 . 4 . . . 3 Recycler 3 | 1 1 . 1 . . . . Operator 3 | . 2 . . . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 28 | . 9 1 15 3 . . . Grunt 62 | . 14 4 14 5 . 2 23 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . . . . . 1 Sentry 13 | . . . 7 . . . 6 Hunter 3 | . . . . . . . 3 Best Kill Streak 7 | 5 7 3 7 3 . 1 5 Combat Bots Only 6 | . 3 2 6 3 . 1 4 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . EX-HEX (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 745 | . 128 42 154 48 6 34 333 Missed 162 | . 30 8 31 10 . 7 76 Damage Taken 7781 | . 1017 457 1244 378 134 453 4098 Core 1017 | . 119 60 158 83 . 38 559 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 796 | . 163 . 317 . . . 316 Core Remaining (%) 52 | 100 . 28 . . . 30 . Volleys Fired 421 | 16 84 20 102 26 2 15 156 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 108 | 60 90 78 78 78 78 78 108 Shots Fired 799 | 32 167 39 204 46 4 27 280 Gun 372 | 32 153 . . . . . 187 Cannon 427 | . 14 39 204 46 4 27 93 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 564 | 16 75 39 204 46 4 27 153 Thermal 235 | 16 92 . . . . . 127 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 7 17 5 8 8 6 6 15 Robot Miss Streak 9 | 1 9 4 4 4 2 4 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 516 | 26 111 19 104 25 2 15 214 Core Hits 200 | 6 50 8 46 11 . 6 73 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . 2 Critical Strikes 21 | . 1 1 5 3 . 1 10 Burn 5 | . . . . . . . 5 Destroy 3 | . 1 . . . . . 2 Blast 13 | . . 1 5 3 . 1 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10312 | 310 1528 481 2449 592 46 335 4571 Guns 4465 | 310 1268 . . . . . 2887 Cannons 5611 | . 235 481 2429 580 46 335 1505 Explosions 167 | . . . . . . . 167 Melee . | . . . . . . . . Ramming 69 | . 25 . 20 12 . . 12 Kinetic 6978 | 153 754 481 2429 580 46 335 2200 Thermal 3265 | 157 749 . . . . . 2359 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 175 | . . 7 49 . . . 119 Projectiles 58 | . . 7 49 . . . 2 Explosions 117 | . . . . . . . 117 Melee . | . . . . . . . . Knockbacks 66 | . 1 6 24 7 1 8 19 Impact . | . . . . . . . . Kinetic 59 | . 1 6 21 7 1 6 17 Secondary 7 | . . . 3 . . 2 2 Self-Inflicted Damage 101 | . 6 . . . . . 95 Shots 2 | . . . . . . . 2 Rammed 17 | . 4 . 3 3 . . 7 Targets Rammed 20 | . 4 . 5 3 . . 8 Kicked . | . . . . . . . . Crushed 3 | . . . 2 . . . 1 Highest Temperature 522 | . 255 382 522 336 38 442 375 Average Temperature 121 | . 73 147 132 111 18 240 107 Received Heat Transfer 3246 | . 399 279 303 81 15 279 1890 Effects 23 | . . 5 8 3 . 2 5 Shutdowns 4 | . . . 2 . . . 2 Energy Bleed 5 | . . 2 1 . . 1 1 Interference 7 | . . 3 . 2 . 1 1 Matter Decay 2 | . . . 1 . . . 1 Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 2 | . . . 2 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions 2 | . . . 2 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . 6 . . . . . 8 Heat Transferred 6521 | 350 1804 . . . . . 4367 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 843 | 25 382 271 843 490 . 60 682 Initial 317 | . 16 130 . 317 . . 23 Average 288 | 9 217 149 433 388 . 48 251 Maximum Alert Level 3 | . 1 1 3 2 . . 2 Low Security (%) 41 | 100 38 71 24 . . 100 55 Level 1 27 | . 61 28 14 52 . . 11 Level 2 25 | . . . 40 47 . . 33 Level 3 5 | . . . 20 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 6 . 7 . . . 8 Investigation 11 | . 4 . 3 . . . 4 Extermination . | . . . . . . . . Reinforcement 8 | . 2 . 4 . . . 2 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 11 | . 3 . 5 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 190 | . 37 5 63 14 . 4 67 Peak Tracking Total 10 | . 5 3 9 3 2 3 10 Tactical Retreats 17 | . 1 2 6 3 . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 5 | . 2 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 13 | . 1 . 4 1 1 . 6 Max in Single Turn 6 | . 1 . 1 1 . . 6 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 32 | . 8 . 9 . 2 . 13 Terminals 18 | . 5 . 6 . . . 7 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 Recycling Units 4 | . 2 . . . . . 2 Scanalyzers 3 | . . . 1 . . . 2 Garrison Access 1 | . . . . . . . 1 Total Hacks 110 | . 24 . 26 . 2 . 58 Successful 70 | . 14 . 14 . 2 . 40 Failed 40 | . 10 . 12 . . . 18 Catastrophic 5 | . . . 3 . . . 2 Database Lockouts . | . . . . . . . . Manual 66 | . 20 . 14 . 1 . 31 Terminals 72 | . 18 . 15 . . . 39 Fabricators . | . . . . . . . . Repair Stations 22 | . 4 . 10 . . . 8 Recycling Units 6 | . 2 . . . . . 4 Scanalyzers 6 | . . . 1 . . . 5 Garrison Access 2 | . . . . . . . 2 Terminal Hacks 23 | . 2 . 2 . 2 . 17 Record 1 | . . . . . 1 . . Part Schematic 1 | . . . . . . . 1 Robot Analysis 4 | . 2 . . . . . 2 Prototype ID Bank 2 | . . . . . . . 2 Branch Access Points 1 | . . . . . . . 1 Terminal Index 1 | . . . . . . . 1 Repair Station Index 2 | . . . . . . . 2 Recycling Unit Index 2 | . . . . . . . 2 Alert Level 3 | . . . 1 . . . 2 Unreport Threat 1 | . . . . . . . 1 Locate Traps 3 | . . . 1 . . . 2 Dispatch Records 1 | . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 19 | . 4 . 7 . . . 8 Scan Component 10 | . 2 . 4 . . . 4 Repair 9 | . 2 . 3 . . . 4 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . . . 5 Insert Component 2 | . . . . . . . 2 Analyze 3 | . . . . . . . 3 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 22 | . 8 . 5 . . . 9 Terminals 17 | . 6 . 4 . . . 7 Botnet 14 | . 5 . 4 . . . 5 Operators 3 | . 1 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 Tunnel 4 | . 2 . . . . . 2 Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 5 . 8 . . . 9 Full Trace Events 3 | . . . . . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . 3 . . . 3 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . 2 . 3 . . . 3 Time 334 | . 52 . 108 . . . 174 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 . . Highest-Rated Group 40 | . . . . 40 40 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . . 19 . . Total Damage 93 | . . . . . 93 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 4 | . 2 . . . . . 2 Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 8363 | 112 1492 934 2272 784 419 283 2067 Spaces Moved 3836 | 63 638 528 994 413 255 133 812 Core 5 | 5 . . . . . . . Treads 3547 | . 412 528 994 413 255 133 812 Legs . | . . . . . . . . Wheels 284 | 58 226 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 160 160 Average Speed 155 | 77 139 160 160 160 160 160 161 Slowest Speed 240 | 80 240 160 160 160 160 160 165 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 64 | 4 78 94 81 81 61 36 80 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . 2 . . 1 1 . 2 Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 47 | . . 3 7 3 . . 34 Melee . | . . . . . . . . Projectile 13 | . . 3 7 3 . . . AOE 34 | . . . . . . . 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 5434 | 90 1067 578 1475 490 263 176 1295 Wait 929 | 1 286 29 326 28 1 25 233 Move 3829 | 62 637 527 993 412 254 132 812 Hop . | . . . . . . . . Pick Up 83 | 4 18 . 18 9 3 1 30 Fast Attach 30 | 7 5 . 4 1 . 1 12 Attach 36 | . 5 1 7 1 1 2 19 Detach 5 | . 2 . . 1 . . 2 Swap 32 | . 14 1 7 3 . . 7 Drop 49 | . 12 . 13 6 2 . 16 Fire 421 | 16 84 20 102 26 2 15 156 Melee . | . . . . . . . . Ram 2 | . 2 . . . . . . Kick . | . . . . . . . . Crush 18 | . 2 . 5 3 . . 8 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 3) 705 | -10/Materials | Discovered new exit (range 13) 832 | -10/Materials | Discovered new exit (range 13) 1141 | -10/Materials | Repaired Lgt. Treads 1149 | -10/Materials | Discovered new exit (range 16) 1509 | -10/Materials | Repaired Lgt. Armor Plating 1605 | -10/Materials | Entered Mines 1780 | -10/Mines | Learned 2 Materials zone layouts 1786 | -10/Mines | Assembled infested the area 1791 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1989 | -10/Mines | Core integrity fell below 50% 2242 | -10/Mines | Discovered new exit (range 14) 2390 | -10/Mines | Discovered new exit (range 5) 2539 | -10/Mines | Entered Materials 2539 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2540 | -9/Materials | Identified exit to Materials 3158 | -9/Materials | Discovered exit to Materials (range 15) 3390 | -9/Materials | Discovered new exit (range 13) 3511 | -9/Materials | Discovered exit to Materials (range 9) 4000 | -9/Materials | Repaired Imp. Light Cannon 4045 | -9/Materials | Repaired Broken Imp. Light Cannon 4079 | -9/Materials | Repaired Imp. Light Cannon 4645 | -9/Materials | Lost 3 parts (2n1w) 4811 | -9/Materials | Entered Mines 4827 | -9/Mines | Core integrity fell below 50% 5143 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5337 | -9/Mines | Found a hidden stash of uninstalled traps 5376 | -9/Mines | Discovered exit to Materials (range 11) 5456 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5589 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5589 | -9/Mines | Discovered new exit (range 5) 5595 | -9/Mines | Entered Exiles 5595 | -9/Exiles | Accompanied by 3 allies 5639 | -9/Exiles | Met 8R-AWN 5659 | -9/Exiles | Met EX-HEX 5730 | -9/Exiles | Met EX-DEC 5736 | -9/Exiles | Learned location of Zion (-6) 5762 | -9/Exiles | Met EX-BIN 5787 | -9/Exiles | Aligned with FarCom system 5789 | -9/Exiles | Given EX-Vault access code 5826 | -9/Exiles | Opened EX-Vault 5863 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5891 | -9/Exiles | Exiles lab attacked by MAIN.C 5968 | -9/Exiles | Discovered new exit (range 11) 5972 | -9/Exiles | Attacked by the Exiles 5978 | -9/Exiles | Allies destroyed EX-HEX 6014 | -9/Exiles | Entered Mines 6091 | -8/Mines | Lost 3 parts (2p1u) 6205 | -8/Mines | Discovered exit to Materials (range 14) 6297 | -8/Mines | Entered Materials 6297 | -8/Materials | Evolved 2 slots: Utility x2 6298 | -8/Materials | Identified exit to Factory 6470 | -8/Materials | Lost 6 parts (1p3n1u1w) 6532 | -8/Materials | Lost 5 parts (2n1u2w) 6786 | -8/Materials | Build established: Scavenger-Mutant 7041 | -8/Materials | Core integrity fell below 50% 7623 | -8/Materials | Garrison activated, responded to threat 7762 | -8/Materials | Discovered exit to Factory (range 12) 7765 | -8/Materials | Lost 3 parts (1p2n) 7867 | -8/Materials | Core integrity fell below 20% 8063 | -8/Materials | Repaired Imp. Light Cannon 8108 | -8/Materials | Repaired Broken Imp. Treads 8169 | -8/Materials | Repaired Adv. Beam Rifle 8297 | -8/Materials | First assault squad dispatched 8364 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08297_ ALERT: Significant disruption in Zone 8P, assault force dispatched. 08314_ C-30 ARC bursts open, deploying its payload. 08314_ G-50 Soldier unfolds itself. 08314_ B-36 Bruiser unfolds itself. 08314_ G-47 Trooper unfolds itself. 08314_ I-25 Savior unfolds itself. 08319_ W-25 Informer sends out distress signal. 08328_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-4/Armory] 08328_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad. 08334_ Acquired Adv. Treads. 08338_ G-50 Soldier knocked back. 08341_ G-47 Trooper knocked back. 08342_ Critical hit (Burn: +37). 08347_ G-47 Trooper destroyed. 08361_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ##############???????????????????????????????????? | | # #???????????????????????????????????? | | = # #???????????????????????????????????? | | == # #???????????????????????????????????? | | # #???????????????????????????????????? | | ! ! # #???????????????????????????????????? | | # ?????????????????????????????????????? | | ####+####+####?????????##????????????????????????? | | ##### ??????????????????????? | | % ^ ^^^#?????????????????????????????? | | """ ##### #?????????????????????????????? | | """ ""#?# ??????????????????????????????? | | """ T"#?#^??????????????????????????????? | | ! ""#?#^??????????????????????????????? | | ###?# ??????????????????????????????? | | ! #???# ??????????????????????????????? | | #### #???# ??????????????????????????????? | | #??# #?### ###???????????????????????????? | | ####+##??# #?# = #####+###+#######???????????? | | ??? ???# #?# #???????????? | | ???"""???# #?# #???????????? | | ?? """ ??# #?# "#####???????? | | ?? """ ??# #?# ######### "%" /???????? | | ? ?# #?## ########?# ########???????? | | ? ?+ #??# # """ #?# #??????????????? | | # !!! ! ## ##??# # "Y"@=#?# #??????????????? | | # ?!! ? ?? ????# + Ybg%]### ###########????? | | + ????? #? ????# # igg%=# ???? | | ???????? #? ????# ######## ???? | | ????????????????# ######## ???? | | ????????????????# #[ ! T # #######+### #???? | | ????????????????# # # ## #???????? | | ????????????????# # """ # ## ! #???????? | | ????????????????# # """ + ## #???????? | | ????????????????# # """ # ## #???????? | | ????????????????# # # + # ????? | | ????????????????# ######## ## # #???? | | ????????????????# ## ] # #???? | | ????????? + ## # #???? | | ???????# # ## # #???? | | ???????? ????######## ########### #???? | | ??????????????????????## "#????????# #???? | | ?????????????????????##" "##???????# #???? | | ?????????????????????# " #???????# #???? | | ?????????????????????##" #???????# #???? | | ?????????????????????# # #???????# #???? | | ?????????????????????# # "#???????# #???? | | ????????????????????##"#[ ##??????# #???? | | ????????????????????#"" #??????# #???? | | ????????????????????#"R[ #??????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 7 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Wheel | -9/Materials | Extracted Med. Armor Plating | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed WeightHardenedPower Manual? 0 Play Time 01:06:42 Cumulative 116.4 hours Start 2025.01.31 @ 17:17:18 End 2025.01.31 @ 19:01:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 51 Adventurer 24 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 830029c9-d62a-453b-b4bd-297f88eb836c