Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 12:33:30 Player: Shrewd Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (51) 255 Value Destroyed (1628) 1628 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 10203 Bonus ------- Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 5/300 Energy 96/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Utility Shielding Advanced Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Lightpack 2.0 Advanced Weight Redist. System Enhanced Optical Array Terrain Scan Processor Improved Melee Analysis Suite Point Defense Array > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Small Storage Unit Large Battery Force Booster Improved Reaction Control System Improved Core Shielding Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Light Armor Plating Medium Armor Plating Medium Armor Plating Shock Absorption System Advanced Hardlight Generator Point Defense Array Advanced Drone Bay Gauss Rifle Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Powered Hammer Powered Hammer Chainsword [Rating: 160] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Lightpack 2.0 Device Improved Heat Sink Storage Lightpack 2.0 Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Powered Hammer Energy Gun Variable Charge Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Slots Evolved 14 | . . . . . 4 2 . 2 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . . . . 2 1 . . 1 . 2 . Utility 6 | . . . . . 3 2 . . 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 113 | 2 3 9 . 1 16 2 10 18 10 3 . . 13 8 18 Power 14 | . . 2 . . 1 . 2 1 1 1 . . 3 . 3 Engine 6 | . . 2 . . . . 2 1 . 1 . . . . . Core 5 | . . . . . 1 . . . 1 . . . 3 . . Reactor 3 | . . . . . . . . . . . . . . . 3 Propulsion 47 | . 2 3 . . 4 . 3 9 3 2 . . 6 5 10 Treads 10 | . . 2 . . 4 . 3 . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . Wheel 3 | . 2 1 . . . . . . . . . . . . . Hover 16 | . . . . . . . . 4 3 2 . . 6 . 1 Flight 18 | . . . . . . . . 5 . . . . . 5 8 Utility 26 | 1 1 3 . 1 5 2 1 4 4 . . . 1 2 1 Device 11 | 1 . 1 . 1 2 . . 1 2 . . . 1 2 . Storage 3 | . 1 1 . . 1 . . . . . . . . . . Processor 7 | . . . . . 1 1 . 3 2 . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . 1 . . 1 1 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 26 | 1 . 1 . . 6 . 4 4 2 . . . 3 1 4 Energy Gun 2 | . . . . . . . . . . . . . 1 1 . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . Ballistic Gun 10 | 1 . . . . 5 . 4 . . . . . . . . Ballistic Cannon 6 | . . 1 . . 1 . . . . . . . 1 . 3 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 4 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . . . . Parts Lost 64 | . . 5 . . 3 . 9 . . 2 . . 8 1 36 Power 9 | . . 2 . . 1 . 1 . . . . . 3 . 2 Propulsion 23 | . . 3 . . 1 . 3 . . 2 . . 2 . 12 Utility 13 | . . . . . 1 . 1 . . . . . 2 1 8 Weapon 19 | . . . . . . . 4 . . . . . 1 . 14 Highest Loss Streak 24 | . . 4 . . 2 . 4 . . 2 . . 7 1 24 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 98 100 100 79 84 80 85 88 86 88 78 82 70 45 Engine 5 | . 14 14 14 14 1 . 3 6 2 . 5 5 3 . . Core 3 | . . . . . 7 7 3 . 2 4 . . 6 4 . Treads 10 | . . 4 28 28 17 15 12 . . . . . . . . Wheel 3 | . 22 22 . . . . . . . . . . . . . Hover 6 | . . . . . . . . 21 29 27 29 26 27 . . Flight 2 | . . . . . . . . 4 . . . . . 23 15 Device 7 | . 14 8 14 14 7 7 7 3 5 5 5 5 4 8 2 Storage 8 | . 14 14 14 14 9 7 7 6 5 5 5 5 5 4 2 Processor 10 | . . . . . 8 15 15 21 23 23 23 21 19 14 14 Protection 1 | . . 5 . . . 7 6 . . . . . . . . Ballistic Gun 13 | . 28 26 14 14 20 23 21 . . . . . . . . Ballistic Cannon 4 | . . 2 14 14 6 . . . . . . . . . 3 Impact Weapon 3 | . . . . . . . . 19 17 17 17 15 10 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 56 | 11 46 54 19 19 29 27 30 25 31 24 24 24 39 34 56 Greatest Support 80 | 20 20 40 40 40 40 40 40 36 47 47 47 47 79 69 80 Greatest Overweight (x) 16 | . 2 2 . . 1 . 1 . . . . . . . 16 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 20 20 8 8 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 31 | 8 17 19 8 8 40 40 40 40 40 40 40 40 40 40 30 Most Carried 40 | 8 11 20 8 8 40 38 40 40 40 40 39 39 40 38 40 Average Carried 25 | 6 9 15 7 8 26 37 35 37 39 39 38 39 39 33 27 Final Capacity 40 | 8 20 8 8 8 40 40 40 40 40 40 40 40 40 40 5 Final Carried 40 | 8 11 8 8 8 39 37 34 40 40 38 39 39 40 32 3 Class Distribution -------------------- 34% | Hauler-Skirmisher 31% | Mutant 28% | Hauler-Mutant 4% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/DSF Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/DSF Hauler-Skirmisher | -3/Research Hauler-Sprinter | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Matter Collected 1885 | 240 . 151 . 51 707 . 374 . 34 98 52 . 140 . 38 Remotely 28 | 10 . 18 . . . . . . . . . . . . . Salvage Created 1993 | 76 . 308 . 53 767 . 467 96 55 104 . . 67 . . Parts 106 | 4 . 18 . 9 42 . 22 1 2 1 . . 7 . . Haulers Intercepted 2 | . . . . . 1 . . 1 . . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . . . . . . . Parts Field Recycled 7 | . . . . . . . . . 7 . . . . . . Retrieved Matter 93 | . . . . . . . . . 93 . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Combat Hostiles Destroyed 39 | . . 5 . 1 19 . 7 . . 5 . . 2 . . Melee 3 | . . . . . . . . . . 3 . . . . . Guns 20 | . . 3 . . 9 . 7 . . . . . 1 . . Cannons 14 | . . 2 . 1 10 . . . . . . . 1 . . Classes Destroyed 13 | 2 . 2 . 2 3 . 2 . 1 . . . 1 . . Worker 4 | . . . . . 2 . . . 2 . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . Hauler 2 | . . . . . 1 . . 1 . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . Swarmer 11 | . . 3 . . 3 . . . . 5 . . . . . Cutter 2 | . . . . . . . . . . . . . 2 . . Grunt 14 | . . . . 1 10 . 3 . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . Sentry 7 | . . 2 . . 5 . . . . . . . . . . Specialist 3 | . . . . . . . 3 . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 . 3 . 3 8 . 4 1 2 4 . . 2 . . Combat Bots Only 7 | . . 3 . 1 7 . 4 . . 4 . . 2 . . Max Kills in Single Turn 2 | 1 . 1 . 1 2 . 1 1 1 1 . . 1 . . Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Damage Taken 10186 | . 84 586 . 74 1078 . 1831 104 28 624 220 . 1357 119 4081 Core 2419 | . 12 155 . 24 118 . 360 6 . 163 60 . 205 . 1316 Absorbed by Shields 115 | . . . . . 115 . . . . . . . . . . Redirected to Shielding 179 | . . 29 . . 103 . 47 . . . . . . . . Core Remaining (%) 72 | 100 . . . 23 78 . 48 99 . . 77 . 82 . . Volleys Fired 114 | 10 . 15 . 6 53 . 19 . . . . . 6 . 5 Largest 3 | 2 . 2 . 2 3 . 3 . . . . . 2 . 3 Hottest 198 | 40 . 77 . 77 126 . 84 . . . . . 165 . 198 Shots Fired 288 | 20 . 30 . 12 150 . 52 . . . . . 9 . 15 Gun 201 | 20 . 25 . 6 95 . 52 . . . . . 3 . . Cannon 87 | . . 5 . 6 55 . . . . . . . 6 . 15 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 283 | 20 . 30 . 12 150 . 52 . . . . . 4 . 15 Thermal 5 | . . . . . . . . . . . . . 5 . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 5 . 6 . 4 12 . 9 . . . . . 3 . 4 Robot Miss Streak 6 | 3 . 1 . 1 6 . 5 . . . . . 3 . 3 Penetration Max 1 | . . . . 1 1 . 1 . . . . . 1 . . Secondary Targets 3 | . . . . . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . . . . . . Shots Hit Robots 187 | 13 . 18 . 9 79 . 35 2 3 14 . . 5 . 9 Core Hits 78 | 4 . 9 . 7 39 . 13 . 1 1 . . 3 . 1 Critical Kills 6 | . . 1 . 3 2 . . . . . . . . . . Critical Parts Destroyed 10 | . . 1 . 1 4 . 1 . . 1 . . 2 . . Critical Strikes 17 | . . 2 . 4 6 . 1 . . 1 . . 2 . 1 Destroy 15 | . . 2 . 4 6 . 1 . . . . . 2 . . Blast 1 | . . . . . . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 33 | . . . . . . . . 4 4 20 . 4 1 . . Impact 33 | . . . . . . . . 4 4 20 . 4 1 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 2 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . . . . . Damage Inflicted 4611 | 108 . 190 . 152 1736 . 737 168 287 607 . . 242 . 384 Guns 1926 | 108 . 133 . 53 843 . 737 . . . . . 52 . . Cannons 1463 | . . 57 . 96 840 . . . . . . . 88 . 382 Explosions . | . . . . . . . . . . . . . . . . Melee 1164 | . . . . . . . . 168 287 607 . . 102 . . Ramming 58 | . . . . 3 53 . . . . . . . . . 2 Kinetic 3301 | 108 . 190 . 149 1683 . 737 . . . . . 52 . 382 Thermal 88 | . . . . . . . . . . . . . 88 . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 1164 | . . . . . . . . 168 287 607 . . 102 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . . . . . . 13 Average Corruption 2 | . . . . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . . . 8 Message Errors 2 | . . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 407 | . . . . . 4 . . 108 124 171 . . . . . Projectiles 4 | . . . . . 4 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 403 | . . . . . . . . 108 124 171 . . . . . Knockbacks 14 | . . . . . 7 . . . 1 4 . . 1 . 1 Impact 6 | . . . . . . . . . 1 4 . . 1 . . Kinetic 8 | . . . . . 7 . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . . . . . . 1 Shots . | . . . . . . . . . . . . . . . . Rammed 15 | . . . . 2 12 . . . . . . . . . 1 Targets Rammed 16 | . . . . 2 13 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 432 | . . 88 . 22 432 . . . . . . . 63 . 343 Average Temperature 148 | . . 34 . 13 138 . . . . . . . 30 . 196 Received Heat Transfer 1574 | . . 225 . 42 517 . 351 6 . . 9 . 9 . 415 Effects 7 | . . . . . 4 . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . 3 . . . . . . . . . . Short Circuit 2 | . . . . . 1 . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . 1 3 2 . . . . . Impact Corruptions 13 | . . . . . . . . 2 3 8 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 111 | . . . . . . . . . . . . . 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Peak Influence 700 | 10 96 112 . 71 347 126 223 159 137 . . 234 233 159 700 Initial 232 | . 6 37 . . 27 126 88 106 77 . . 232 163 125 83 Average 156 | 2 34 60 . 36 220 126 137 115 93 . . 233 186 136 302 Maximum Alert Level 3 | . . . . . 1 . 1 . . . . 1 1 . 3 Low Security (%) 71 | 100 100 100 . 100 43 100 69 100 100 . . . 69 100 44 Level 1 24 | . . . . . 56 . 30 . . . . 100 30 . 15 Level 2 3 | . . . . . . . . . . . . . . . 37 Level 3 . | . . . . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . . . 3 . 2 1 1 . . . 3 . 4 Investigation 1 | . . . . . . . . . 1 . . . . . . Extermination 2 | . . . . . . . . 1 . . . . . . 1 Reinforcement 13 | . 2 . . . 3 . 2 . . . . . 3 . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Distress Signals 11 | . . . . . 4 . . . . . . . . 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 193 | . 7 7 . 2 45 . 12 2 2 9 12 . 14 4 77 Peak Tracking Total 22 | . 5 3 . 2 6 . 4 3 1 5 13 . 9 5 22 Tactical Retreats 28 | . 1 1 . 1 4 . 2 . . 1 2 . 3 . 13 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Traps Triggered 9 | . 1 . . . . . . 2 . . . . 4 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 5 | . . 5 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Machines Disabled 3 | . . . . . 1 . . . . 1 . . . . 1 Max in Single Turn 1 | . . . . . 1 . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Machines Accessed 20 | . 1 . 2 1 3 1 . 4 2 2 . 1 . 1 2 Terminals 13 | . 1 . . 1 3 1 . 2 1 . . 1 . 1 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 46 | . 2 . 10 3 13 2 . 4 3 2 . 1 . 2 4 Successful 30 | . . . 10 1 8 1 . 3 . 2 . 1 . 1 3 Failed 16 | . 2 . . 2 5 1 . 1 3 . . . . 1 1 Catastrophic 3 | . . . . . . . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . . . . Terminals 31 | . 2 . . 3 13 2 . 2 2 . . 1 . 2 4 Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Terminal Hacks 29 | . . . 10 1 8 1 . 2 . 2 . 1 . 1 3 Record 10 | . . . 9 . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . 1 Open DSF 3 | . . . . . . 1 . 1 . . . 1 . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . . 1 Terminal Index 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Dispatch Records 2 | . . . . 1 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . Zone Layout 4 | . . . . . 3 . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . Hacking Detections 10 | . 1 . . 1 2 . . 1 2 . . . . 1 2 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Turns Passed 5483 | 96 135 705 389 285 1512 9 433 369 328 284 53 41 170 161 513 Spaces Moved 5544 | 54 115 533 242 157 731 5 191 792 645 587 145 57 239 174 877 Core 2 | . . . . . . . . . . . . . . . 2 Treads 1418 | . . 43 242 157 731 5 191 . . . . . . . 49 Legs 75 | 54 21 . . . . . . . . . . . . . . Wheels 584 | . 94 490 . . . . . . . . . . . . . Hover 2389 | . . . . . . . . 659 645 587 145 57 239 . 57 Flight 1076 | . . . . . . . . 133 . . . . . 174 769 Fastest Speed 22 | 120 80 105 160 160 160 160 160 31 34 36 36 36 36 31 22 Average Speed 77 | 120 111 117 160 160 160 160 168 36 35 36 36 36 44 36 42 Slowest Speed 850 | 120 120 240 160 160 240 160 240 38 38 42 36 36 68 39 850 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . . . . . 3 22 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 25 81 42 32 52 . 79 20 19 66 26 1 93 6 62 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 . . 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . . . . 1 . Scrap Searched 4 | . . 1 . . . . . . . 1 2 . . . . Spaces Dug 4 | . . . . . . . . . . . . 4 . . . Terrain Destroyed 35 | . . 4 . 4 20 . . . . . . 4 . . 3 Melee 4 | . . . . . . . . . . . . 4 . . . Projectile 31 | . . 4 . 4 20 . . . . . . . . . 3 AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Arm Total 6450 | 68 121 590 245 179 970 6 267 861 741 633 145 69 293 270 992 Wait 404 | 1 . 5 . 13 92 . 15 18 69 21 . 9 4 86 71 Move 5486 | 53 114 532 241 156 730 4 190 791 644 586 144 56 238 168 839 Hop 18 | . . . . . . . . . . . . . . 2 16 Pick Up 154 | 2 3 13 1 . 48 . 21 22 9 4 1 . 10 . 20 Fast Attach 14 | 1 . 2 . . 5 . . . . . . . 1 . 5 Attach 59 | . . 5 . . 3 2 8 10 3 2 . . 7 7 12 Detach 19 | . . 1 . . 3 . . 6 . . . . . 4 5 Swap 40 | 1 3 2 . 1 8 . 2 8 7 1 . . 5 1 1 Drop 75 | . 1 13 3 1 15 . 12 2 6 4 . . 7 2 9 Fire 114 | 10 . 15 . 6 53 . 19 . . . . . 6 . 5 Melee 27 | . . . . . . . . 4 3 15 . 4 1 . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 15 | . . . . 2 13 . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . 14 . 8 Rewire 2 | . . 2 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research -3/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 97 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 15) 232 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 335 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 416 | -10/Mines | Discovered new exit (range 12) 418 | -10/Mines | Learned Materials garrison access intel 502 | -10/Mines | Found a hidden stash of uninstalled traps 565 | -10/Mines | Discovered new exit (range 6) 715 | -10/Mines | Learned location of Storage (-7) 784 | -10/Mines | Core integrity fell below 50% 811 | -10/Mines | Lost 4 parts (2p2n) 929 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 929 | -10/Mines | Discovered new exit (range 5) 937 | -10/Mines | Entered Exiles 961 | -10/Exiles | Discovered new exit (range 14) 992 | -10/Exiles | Met 8R-AWN 1016 | -10/Exiles | Met EX-HEX 1065 | -10/Exiles | Met EX-BIN 1085 | -10/Exiles | Aligned with FarCom system 1086 | -10/Exiles | Given EX-Vault access code 1141 | -10/Exiles | Opened EX-Vault 1168 | -10/Exiles | Found Lightpack 2.0 1204 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1326 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1326 | -10/Exiles | Entered Mines 1488 | -9/Mines | Discovered new exit (range 5) 1611 | -9/Mines | Entered Materials 1611 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1612 | -8/Materials | Loaded intel: 1 garrison access location 1911 | -8/Materials | Build established: Hauler-Skirmisher 2068 | -8/Materials | Destroyed 7 combat bots 3096 | -8/Materials | Discovered new exit (range 15) 3123 | -8/Materials | Entered Factory 3123 | -7/Factory | Evolved 2 slots: Utility x2 3132 | -7/Factory | Identified exit to DSF 3132 | -7/Factory | Entered DSF 3290 | -7/DSF | Additional patrols routed to DSF 3365 | -7/DSF | Lost 4 parts (1n1u2w) 3526 | -7/DSF | Discovered new exit (range 19) 3564 | -7/DSF | Core integrity fell below 50% 3565 | -7/DSF | Entered Factory 3565 | -6/Factory | Evolved 2 slots: Propulsion x2 3585 | -6/Factory | Lost 3 parts (1p1n1w) 3877 | -6/Factory | Discovered new exit (range 11) 3891 | -6/Factory | Identified exit to Lower Caves 3891 | -6/Factory | Identified exit to Extension 3931 | -6/Factory | Discovered new exit (range 7) 3934 | -6/Factory | Build established: Hauler-Mutant 3934 | -6/Factory | Entered another Factory area 3934 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4062 | -5/Factory | Discovered new exit (range 21) 4262 | -5/Factory | Identified exit to Upper Caves 4262 | -5/Factory | Entered Upper Caves 4275 | -5/Upper Caves | Encountered a Warlord checkpoint 4532 | -5/Upper Caves | Discovered new exit (range 5) 4534 | -5/Upper Caves | Identified exit to Upper Caves 4546 | -5/Upper Caves | Entered another Upper Caves area 4565 | -5/Upper Caves | Attracted the attention of an 0b10 base 4598 | -5/Upper Caves | Discovered new exit (range 5) 4599 | -5/Upper Caves | Identified exit to Factory 4599 | -5/Upper Caves | Entered Factory 4599 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4639 | -4/Factory | Identified exit to DSF 4640 | -4/Factory | Entered DSF 4683 | -4/DSF | Additional patrols routed to DSF 4795 | -4/DSF | Discovered new exit (range 14) 4810 | -4/DSF | Entered Research 4810 | -3/Research | Evolved 2 slots: Propulsion x2 4841 | -3/Research | Lost 7 parts (3p2n1u1w) 4962 | -3/Research | Discovered new exit (range 10) 4971 | -3/Research | Entered Armory 5200 | -3/Armory | Lost 8 parts (4n1u3w) 5335 | -3/Armory | Found Enh. Force Lance 5358 | -3/Armory | Core integrity fell below 50% 5380 | -3/Armory | Lost 24 parts (1p5n7u11w) 5424 | -3/Armory | Core integrity fell below 20% 5451 | -3/Armory | System corruption reached 10% 5471 | -3/Armory | Search patrols dispatched 5484 | -3/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05398_ S-43 Plague destroyed. 05399_ Slammed into S-43 Plague. 05400_ Imp. Linear Gravjet destroyed. 05400_ Penetrated by Slug. 05400_ Slug penetrates P-80 Master. 05400_ Slug penetrates S-43 Plague. 05406_ System corrupted: Xenon Bombardment Thruster rejected. 05408_ Penetrated by Slug. 05408_ Slug penetrates Wall. 05421_ X,OZ=S7NKBVRF|LZ/NLB3KH9T 05438_ System corrupted: IFF burst signal emitted. [Achievement: System Compromised] 05457_ System corrupted: Substantial component data lost. 05471_ ALERT: Heightened foreign activity detected, dispatching search patrol. 05484_ Slug penetrates Wall. 05484_ Penetrated by Slug. 05484_ Slug penetrates Wall. 05484_ Adv. Heavy Siege Treads destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????###?????????????????????????? | | ????????? ?????????????????????????? | | ????????? ??????????????????????????? | | ????????# ??????????????????????????? | | ????????# ??????????????????????????? | | ????????# ??????????????????????????? | | ????????# ??????????????????????????? | | ????????+ p??????????????????????????? | | ????????# #??????BB??????????????????? | | ????????# #####+#BB??????????????????? | | ????????# /ps@ #????????????????????? | | ????????# #x #????????????????????? | | ######??#Y# #????????????????????? | | ? ??#x#hg #????????????????????? | | # """ ?#h# *[* #??????d?????????????? | | # ""F ?#x# !=[ #????????g???????????? | | # "" # + *[= #????????????????????? | | # """ #g# #??????????g?????????? | | # """ / # #????????????????????? | | # # # #????????????????????? | | # """ #h# #????????????????????? | | ? """ ?#h# #????????????????????? | | ? """ ?# #######????????????????????? | | ? ??# #??????????????????????????? | | ######??# #??????????????????????????? | | ????????#h#??????????????????????????? | | ????????# #??????????????????????????? | | ????????# #??????????????????????????? | | ????????# #??????????????????????????? | | ????????# #??????????????????????????? | | ?######?# #??????????????????????????? | | # # #######????????????????????? | | # """ # # #######??????????????? | | # """ / # # ???????????????? | | # ] """ # # # " "???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 45 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 160 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 160 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Catch Me Cya! Dangerous Findings Hunted Packrat Respectable Loadout Rockin' Loadout System Compromised Universal Adapter Challenges ------------ None Game ------ Seed IntegratedUtilityFlamer Manual? 0 Play Time 01:32:06 Cumulative 10.0 hours Start 2022.03.21 @ 11:01:44 End 2022.03.21 @ 12:33:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cada78f0-bb46-410c-a0b6-19b42e71b571