Cogmind - Beta 13 X1 --- EXPLORER MODE // 2023.07.09 @ 17:19:55 // AFD2020/Player2 Player: Minty Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (276) 1380 Value Destroyed (13012) 13012 Prototype IDs (35) 700 Alien Tech Used (2) 400 Bonus (9885) 9885 TOTAL SCORE: 33277 Bonus ------- High Alert Combat Kills 1544 Follower Combat Kills 5842 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 360 Scanned by Researcher 500 Met Sigix 2000 Win 3000 Friendly Fire -4361 Cogmind --------- Core Integrity 1382/1600 Matter 300/300 Energy 689/700 System Corruption 6% Temperature Cool (7) Movement Walking (112) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Myomer Leg Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY (11) ----- Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Reaction Control System Improved Core Shielding Layered Medium Armor Plating Centrium Light Armor Plating > --- WEAPON (9) ------- Phase Gun Phase Gun Phase Gun Dispersion Rifle KE Penetrator KE Penetrator KE Penetrator Improved KE Penetrator Helical Railgun > --- INVENTORY (5) ---- Biometal Leg Active Sensor Suite Subatomic Replicator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Layered Medium Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Quantum Rifle HERF Cannon KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Helical Railgun Force Lance > --- INVENTORY -------- Biometal Leg Biometal Leg Subatomic Replicator Vortex Rifle Vortex Rifle [Rating: 192] Favorites ----------- Power Vortex Chain Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Enhanced Biometal Leg Leg Enhanced Biometal Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Salvage Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Improved KE Penetrator Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Special Weapon Molecular Deconstructor Impact Weapon Core Stripper Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Slots Evolved 19 | . 1 . 4 2 . . 2 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . 1 Utility 9 | . 1 . 2 1 . . 1 1 . . . . 1 1 . 1 . Weapon 7 | . . . 2 1 . . 1 . . . . . . 1 . 1 1 Parts Attached 260 | . 13 22 24 18 . . 35 4 2 8 15 9 2 25 13 35 35 Power 18 | . . 4 4 1 . . 3 . . 2 2 1 1 . . . . Engine 11 | . . 4 2 1 . . 3 . . 1 . . . . . . . Core 4 | . . . 2 . . . . . . 1 1 . . . . . . Reactor 3 | . . . . . . . . . . . 1 1 1 . . . . Propulsion 26 | . . 5 3 1 . . 4 1 . . 2 . . 2 . 3 5 Treads . | . . . . . . . . . . . . . . . . . . Leg 26 | . . 5 3 1 . . 4 1 . . 2 . . 2 . 3 5 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 109 | . 6 7 9 9 . . 13 . 2 2 6 6 1 14 . 18 16 Device 56 | . 2 5 2 7 . . 8 . 1 . 5 1 1 9 . 6 9 Storage 2 | . 2 . . . . . . . . . . . . . . . . Processor 20 | . 1 1 3 2 . . 3 . . . . . . 2 . 5 3 Hackware 5 | . . . 3 . . . . . 1 1 . . . . . . . Protection 26 | . 1 1 1 . . . 2 . . 1 1 5 . 3 . 7 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 107 | . 7 6 8 7 . . 15 3 . 4 5 2 . 9 13 14 14 Energy Gun 46 | . . 1 2 2 . . 10 2 . 1 1 1 . 5 9 4 8 Energy Cannon 16 | . 2 3 1 3 . . 1 1 . . . . . . 2 3 . Ballistic Gun 18 | . . . 2 . . . 2 . . . . . . 4 1 4 5 Ballistic Cannon 3 | . 2 . . . . . . . . 1 . . . . . . . Launcher 8 | . 1 2 1 . . . 2 . . . 1 . . . 1 . . Special Weapon 3 | . 2 . . . . . . . . . . 1 . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . 2 . Slashing Weapon 9 | . . . 2 2 . . . . . 2 3 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 3 . . . 3 . . . 4 1 1 3 3 6 . Corrupted Parts 7 | . . 2 . 1 . . . . . . 1 . . 1 . . 2 System Corruption 21 | . . 2 . 4 . . . . . . 10 . . 1 . . 4 Parts Lost 22 | . . 3 . 2 . . 2 . . . 1 . . 2 . 3 9 Power 2 | . . 1 . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 10 | . . 1 . 1 . . 1 . . . . . . 2 . 1 4 Weapon 10 | . . 1 . 1 . . 1 . . . . . . . . 2 5 Highest Loss Streak 6 | . . 2 . 1 . . 1 . . . 1 . . 2 . 1 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 97 97 96 100 100 99 89 99 96 99 94 89 91 92 88 95 Engine 3 | . 12 11 . 7 7 7 6 5 5 4 . . . . . . . Core 1 | . . . 7 . . . . . . . 4 . . . . . . Reactor 1 | . . . . . . . . . . . . 5 5 4 4 4 3 Leg 15 | . 25 25 16 14 14 14 12 12 16 16 16 16 15 13 13 12 14 Device 15 | . 12 15 8 18 21 21 17 16 16 16 15 16 19 16 18 16 16 Storage 2 | . 12 12 6 . . . . . . . . . . . . . . Processor 7 | . 5 2 6 7 7 7 12 11 11 5 5 . . 6 9 12 15 Hackware 8 | . . . 12 15 14 14 11 5 10 13 16 15 10 9 9 2 . Protection 5 | . 6 3 4 . . . . 5 5 6 5 10 15 11 9 9 8 Energy Gun 10 | . 7 1 14 18 14 14 19 5 5 5 11 10 10 15 13 6 7 Energy Cannon 7 | . 4 21 1 10 21 21 14 11 11 9 5 . . . 1 3 2 Ballistic Gun 6 | . 7 . 7 1 . . . 11 11 10 5 . . 5 12 17 21 Slashing Weapon 2 | . . . 7 3 . . . . . 2 4 5 5 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 19 22 35 51 38 38 38 57 59 59 59 60 60 85 94 109 121 108 Greatest Support 115 | 20 20 46 40 40 38 38 38 50 50 50 80 80 80 80 80 90 115 Greatest Overweight (x) 1 | . 1 1 1 . . . 1 1 1 1 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . 1 1 . . . . . 1 1 . Largest Inventory Capacity 25 | 10 25 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 7 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 7 6 9 8 4 4 4 4 5 5 4 4 4 2 4 4 4 4 Final Capacity 10 | 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 7 9 9 5 5 4 5 5 5 5 4 5 5 2 5 5 5 5 Class Distribution -------------------- 35% | Hacker-Executioner 15% | Hacker-Skirmisher 15% | Hacker-Mutant 14% | Scavenger-Executioner 8% | Hacker-Tank 5% | Hacker-Gunner 3% | Derelict-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Executioner | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -5/Upper Caves Hacker-Executioner | -5/Upper Caves Hacker-Executioner | -5/Warlord Hacker-Executioner | -4/Proximity Caves Hacker-Executioner | -4/Factory Hacker-Executioner | -3/Research Hacker-Executioner | -3/Quarantine Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Matter Collected 7414 | 200 176 498 262 315 9 22 440 20 108 356 67 535 62 437 628 1175 2104 Remotely 43 | . . . . . . . 43 . . . . . . . . . . Salvage Created 14477 | . 425 263 793 942 82 . 1094 . 360 342 170 444 . 1734 1721 1688 4419 Parts 712 | . 37 11 46 47 . . 48 . 12 18 14 21 . 88 101 74 195 Haulers Intercepted 4 | . 1 . 2 . . . . . . . . . . . . . 1 Recyclers Shooed 8 | . 2 . 1 2 . . 2 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 197 | . 5 6 10 16 2 . 18 . 11 9 5 13 . 17 17 21 47 Melee 3 | . . . 1 . . . . . . . . 1 . 1 . . . Guns 122 | . 5 . 6 11 . . 9 . 1 5 3 4 . 10 13 13 42 Cannons 32 | . . 1 2 2 1 . 7 . 2 1 2 5 . . 2 4 3 AOE 22 | . . 2 1 1 . . 2 . 8 3 . . . . 1 2 2 Classes Destroyed 26 | . 7 2 2 3 1 . 2 . . . 1 . . . 1 4 3 Worker 25 | . . . 2 5 . . 2 . . . . . . 6 . 2 8 Builder 14 | . 4 . 5 1 . . . . . . . . . 2 . . 2 Tunneler 6 | . 2 . 2 1 . . 1 . . . . . . . . . . Hauler 4 | . 1 . 2 . . . . . . . . . . . . . 1 Recycler 9 | . 1 . . . . . 2 . . . . . . 4 1 . 1 Carrier 2 | . . . . . . . . . . . . . . . . . 2 Operator 3 | . . . . . . . 1 . . . . . . . 1 . 1 Watcher 13 | . 1 . 2 2 . . 1 . . . . . . 2 . 3 2 Swarmer 52 | . 3 . 3 3 . . 9 . 3 4 4 7 . 4 . 8 4 Grunt 57 | . 2 . 3 7 . . 4 . 8 . . 4 . 7 5 2 15 Brawler 2 | . . . . . . . 1 . . . . . . . . . 1 Duelist 5 | . . . . 1 . . . . . 1 . 1 . . 1 . 1 Protector 3 | . . . . 1 . . . . . . . 1 . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . 3 . . Sentry 18 | . . . 4 3 . . 3 . . 1 . . . 1 . 1 5 Demolisher 1 | . . . . . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . 1 . . . . . . Hunter 25 | . . . . 1 1 . 1 . . . . . . 3 4 6 9 Programmer 15 | . . . . . 1 . . . . . . . . 2 4 . 8 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Q-Series 1 | . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . . 1 1 Lightning 3 | . . . . . . . . . . . . . . . 3 . . Striker 1 | . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . 1 . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . Subdweller 6 | . . 6 . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . 3 . . . . . . . Best Kill Streak 14 | . 4 2 4 3 1 . 4 . 6 3 4 5 . 5 5 4 14 Combat Bots Only 8 | . 3 2 2 2 1 . 3 . 6 3 4 5 . 4 4 4 8 Max Kills in Single Turn 3 | . 2 2 1 2 1 . 3 . 3 3 2 2 . 2 2 2 3 Gunslinging 1 | . 1 . . . . . . . . . . 1 . 1 1 . . Exploded 3 | . . 2 1 1 . . 1 . 3 3 . . . . 1 1 1 Melee 1 | . . . 1 . . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Damage Taken 8242 | . 264 656 126 460 28 . 663 . 361 293 328 260 143 1061 356 1650 1593 Core 706 | . 24 184 15 65 . . 53 . 3 22 15 13 5 100 45 75 87 Absorbed by Shields 592 | . . . . . . . . . . . 311 234 47 . . . . Redirected to Shielding 126 | . . . . . . . . . . . . . 2 124 . . . Ignored by Resistances 5052 | . 163 229 86 283 16 . 404 . 220 176 367 296 106 632 211 934 929 Regen/Repaired (Parts) 228 | . 56 . 53 42 . . . . . . 77 . . . . . . Core Remaining (%) 74 | 100 . 16 94 . . 82 91 . . . . . 99 . 81 94 86 Volleys Fired 439 | . 37 32 23 39 3 . 29 . 8 12 9 32 3 38 38 54 82 Largest 9 | . 2 2 3 5 5 . 6 . 6 6 5 4 4 6 7 8 9 Hottest 522 | . 70 112 144 376 376 . 436 . 359 359 330 192 192 406 408 412 522 Shots Fired 1838 | . 69 61 65 138 13 . 160 . 25 55 35 81 8 120 165 242 601 Gun 1422 | . 56 . 57 100 5 . 90 . 14 33 20 40 4 105 151 204 543 Cannon 368 | . 4 56 8 38 8 . 68 . 8 21 15 28 2 2 14 38 58 Launcher 18 | . 7 5 . . . . 2 . 3 1 . . . . . . . Special 30 | . 2 . . . . . . . . . . 13 2 13 . . . Kinetic 855 | . 32 . 23 8 . . 2 . 10 27 16 28 2 35 93 160 419 Thermal 595 | . 2 . 15 114 13 . 106 . 12 27 18 40 4 72 45 19 108 Explosive 18 | . 7 5 . . . . 2 . 3 1 . . . . . . . Electromagnetic 305 | . 28 56 27 16 . . 50 . . . . . . . 19 41 68 Entropic 37 | . . . . . . . . . . . 1 . . . 8 22 6 Robot Hit Streak 40 | . 17 29 20 17 13 . 22 . 24 15 15 38 40 21 19 18 38 Robot Miss Streak 7 | . 2 1 2 3 1 . 7 . 6 2 2 2 1 2 3 2 4 Penetration Max 1 | . . . . . . . . . . 1 1 . . . 1 1 1 Secondary Targets 14 | . 2 . 1 1 . . . . . . . 1 . 4 2 . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . 1 . 1 1 . 1 Shots Hit Robots 1257 | . 47 46 69 94 11 . 92 . 18 40 22 74 8 105 109 159 363 Core Hits 572 | . 21 14 29 64 4 . 45 . 32 22 12 30 3 45 48 50 153 Critical Kills 32 | . . . . 1 1 . . . . . 1 . . 3 6 6 14 Critical Parts Destroyed 45 | . 1 . . . . . . . . 1 . . . 4 12 11 16 Critical Strikes 120 | . 1 1 4 5 2 . 5 . . 1 1 5 1 10 21 20 43 Burn 21 | . . . 1 4 1 . 5 . . . . 2 . 3 1 . 4 Meltdown 2 | . . . . 1 1 . . . . . . . . . . . . Destroy 75 | . 1 . . . . . . . . 1 1 . . 7 17 16 32 Blast 3 | . . . . . . . . . . . . 3 . . . . . Corrupt 10 | . . 1 . . . . . . . . . . . . 2 1 6 Sever 4 | . . . 3 . . . . . . . . . 1 . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 Detonate 4 | . . . . . . . . . . . . . . . 1 3 . Melee Attacks 74 | . . . 36 1 . . . . . . 3 6 4 16 3 . 5 Impact . | . . . . . . . . . . . . . . . . . . Slashing 69 | . . . 36 1 . . . . . . 3 6 4 16 3 . . Piercing 5 | . . . . . . . . . . . . . . . . . 5 Sneak Attacks 28 | . . . 12 1 . . . . . . . . . 10 1 . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 37920 | . 659 1071 2361 2603 305 . 3113 . 1551 1414 685 1489 194 2954 3543 5387 10591 Guns 23108 | . 475 . 840 1840 129 . 1337 . 196 506 383 737 84 1920 2858 3688 8115 Cannons 6544 | . 52 676 170 358 176 . 788 . 204 419 302 609 23 . 443 1072 1252 Explosions 5054 | . 125 395 174 328 . . 958 . 1133 489 . . . . 117 627 708 Melee 2914 | . . . 1177 64 . . . . . . . 143 87 1034 96 . 313 Ramming 295 | . 2 . . 13 . . 30 . 18 . . . . . 29 . 203 Kinetic 12319 | . 201 . 239 104 . . 40 . 102 399 315 609 23 538 1649 2372 5728 Thermal 12487 | . 52 39 394 2163 305 . 2032 . 298 526 370 737 84 1382 865 726 2514 Explosive 2906 | . 78 356 . . . . 290 . 1133 489 . . . . . 340 220 Electromagnetic 5486 | . 326 676 551 259 . . 721 . . . . . . . 503 1092 1358 Impact . | . . . . . . . . . . . . . . . . . . Slashing 2601 | . . . 1177 64 . . . . . . . 143 87 1034 96 . . Piercing 313 | . . . . . . . . . . . . . . . . . 313 Entropic 1513 | . . . . . . . . . . . . . . . 401 857 255 Highest Corruption 11 | . 1 4 1 5 5 5 . . . . 11 11 . 4 5 . 6 Average Corruption 4 | . 1 3 1 4 5 5 . . . . 3 11 . 3 3 . 3 Corruption Purged 2 | . . . . . . . . . . . . . . 2 . . . Corruption Blocked 32 | . . . . . . . . . . . . . . . 15 17 . Effects 202 | . 6 26 7 40 12 8 . . . . 4 44 . 11 20 . 24 Message Errors 49 | . 2 7 3 12 5 2 . . . . . 6 . 1 7 . 4 Matter Fused 40 | . 1 7 3 5 1 3 . . . . . 10 . 1 6 . 3 Heat Flow Errors 22 | . 1 2 . 4 1 . . . . . 1 6 . 3 1 . 3 Energy Discharges 32 | . 1 2 1 10 2 3 . . . . . 7 . 2 1 . 3 Parts Rejected 2 | . . . . 1 . . . . . . 1 . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 24 | . . 2 . 2 1 . . . . . 1 10 . 2 2 . 4 Data Loss (major) 7 | . . 3 . 1 . . . . . . . 1 . . 1 . 1 Misfires 6 | . 1 . . 2 . . . . . . . 1 . 1 . . 1 Alerts 6 | . . 1 . 1 1 . . . . . . 2 . . . . 1 Weapon Failures 13 | . . 1 . 2 1 . . . . . 1 1 . 1 2 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 898 | . 7 . 267 44 1 . 192 . 6 . 6 6 . 238 . 64 67 Projectiles 94 | . . . . 2 1 . 37 . . . 6 . . . . 48 . Explosions 257 | . 7 . . 42 . . 155 . 6 . . . . . . 16 31 Melee 547 | . . . 267 . . . . . . . . 6 . 238 . . 36 Knockbacks 11 | . . . . . . . 1 . . . . 8 1 . 1 . . Impact 2 | . . . . . . . 1 . . . . . . . 1 . . Kinetic 8 | . . . . . . . . . . . . 7 1 . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 681 | . 41 27 . 78 . . 116 . 198 53 . . . . 47 68 53 Shots 32 | . 3 2 . 3 . . 4 . 13 3 . . . . 1 2 1 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . 2 . . 2 . . 7 . 1 . . . . . 2 . 9 Kicked 23 | . 2 . . 2 . . 7 . 1 . . . . . 2 . 9 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 455 | . 248 72 90 455 177 . 293 . 220 294 392 213 . 304 45 78 438 Average Temperature 81 | . 45 24 33 118 82 . 87 . 119 79 153 96 . 77 11 19 93 Received Heat Transfer 1241 | . 39 90 54 267 . . 159 . 102 45 41 52 6 158 30 135 63 Effects 12 | . . . . 4 . . 2 . . 1 5 . . . . . . Shutdowns 2 | . . . . 1 . . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . Interference 8 | . . . . 3 . . 2 . . 1 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . 3 . . . . . . . . . . . . 1 2 . Combat Hostiles 6 | . . 3 . . . . . . . . . . . . 1 2 . Parts Fried 23 | . 1 7 3 . . . . . . . . . . . 4 8 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 Robots Melted 5 | . . . . 2 1 . . . . . . . . 2 . . . Combat Hostiles 5 | . . . . 2 1 . . . . . . . . 2 . . . Parts Melted 42 | . . . 2 9 5 . 5 . 2 1 . . . 8 5 1 4 Heat Transferred 19400 | . 100 50 593 4184 571 . 3457 . 498 859 459 1146 148 2522 1058 714 3041 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 1 1 3 3 . . 2 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Peak Influence 1321 | . 188 . 378 721 . . 450 54 . . . . 58 420 518 733 1321 Initial 143 | . . . . . . . . 54 . . . . 3 10 143 134 24 Average 263 | . 54 . 115 377 . . 142 54 . . . . 25 206 315 367 600 Maximum Alert Level 4 | . . . 1 3 . . 2 . . . . . . 2 2 3 4 Low Security (%) 45 | 100 100 . 68 15 . . 69 100 . . . . 100 42 11 13 16 Level 1 33 | . . . 31 35 . . 27 . . . . . . 57 70 50 19 Level 2 16 | . . . . 46 . . 3 . . . . . . . 17 34 28 Level 3 3 | . . . . 2 . . . . . . . . . . . . 22 Level 4 1 | . . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . . . 3 9 . . 5 . . 1 . 1 . 4 6 . 17 Investigation 8 | . . . . 2 . . 1 . . . . . . . . . 5 Extermination 9 | . . . . 1 . . 2 . . . . . . 1 2 . 3 Reinforcement 18 | . . . 1 4 . . 2 . . . . . . 2 4 . 5 Assault 8 | . . . 1 2 . . . . . 1 . 1 . . . . 3 Garrison 3 | . . . 1 . . . . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . 1 . . . . . . . . . 2 Haulers Reinforced 4 | . . . . 1 . . 1 . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Distress Signals 15 | . 1 . 2 2 . . 1 . . . . . . 3 2 4 . Communications Jammed 14 | . . . . . . . . . . . . . . . 12 . 2 Distress Signals 13 | . . . . . . . . . . . . . . . 12 . 1 Times Spotted 365 | . 10 19 22 38 5 . 34 . 12 16 13 26 5 29 26 37 73 Peak Tracking Total 11 | . 5 3 3 5 1 . 5 . 7 11 10 11 3 4 5 5 7 Tactical Retreats 7 | . 1 4 . . . . . . . 2 . . . . . . . Traps | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Traps Triggered 12 | . 3 3 3 . . . 1 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . 1 . . . 1 . . . . . . . . Triggered 8 | . . . . . . . . . . . 8 . . . . . . Most Traps Carried 1 | . . 1 1 1 1 . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Machines Disabled 48 | . 1 . 4 13 . . 6 . 2 . 1 2 1 3 6 3 6 Max in Single Turn 2 | . 1 . 1 1 . . 2 . . . . 1 1 . 1 1 1 Garrison Access 7 | . . . 1 2 . . . . . . . . 1 1 . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Machines Accessed 51 | . 6 1 7 12 2 1 3 . . . 2 . 2 4 4 . 7 Terminals 27 | . 5 . 4 5 . . 2 . . . . . 1 2 4 . 4 Fabricators 4 | . . . . 2 . . . . . . . . . 1 . . 1 Repair Stations 4 | . 1 . 1 2 . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . 1 . . . . . . . . . 1 Garrison Access 5 | . . . 1 1 . . . . . . . . 1 1 . . 1 Total Hacks 129 | . 14 3 24 32 7 1 16 . . . 2 . 3 7 4 . 16 Successful 83 | . 11 3 19 15 7 1 10 . . . 2 . 1 4 3 . 7 Failed 46 | . 3 . 5 17 . . 6 . . . . . 2 3 1 . 9 Catastrophic 5 | . 1 . . 1 . . 1 . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . 2 . 4 9 . . 1 . . . . 1 . . 2 . 8 Terminals 71 | . 12 . 18 13 . . 9 . . . . . 2 5 4 . 8 Fabricators 10 | . . . . 6 . . . . . . . . . 1 . . 3 Repair Stations 10 | . 2 . 2 6 . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers 17 | . . . 2 4 . . 7 . . . . . . . . . 4 Garrison Access 7 | . . . 2 2 . . . . . . . . 1 1 . . 1 Terminal Hacks 53 | . 9 3 14 5 7 1 4 . . . 2 . . 2 3 . 3 Record 13 | . 1 3 1 . 6 . . . . . . . . . 2 . . Part Schematic 4 | . . . 2 1 . . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . . Open Door 6 | . . . . . 1 1 . . . . 2 . . . 1 . 1 Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 4 | . 1 . . 1 . . . . . . . . . 1 . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . 1 . 2 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . 1 . . . . . . . . . . Reinforcement Status 2 | . 1 . . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . 1 Registered Components 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 6 | . 3 . 3 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . 3 . . . . . . . . . 1 . . 2 Load Schematic 3 | . . . . 2 . . . . . . . . . . . . 1 Build 3 | . . . . 1 . . . . . . . . . 1 . . 1 Repair Station Hacks 7 | . 2 . 2 3 . . . . . . . . . . . . . Scan Component 4 | . 1 . 1 2 . . . . . . . . . . . . . Repair 3 | . 1 . 1 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzer 10 | . . . 2 2 . . 6 . . . . . . . . . . Insert Component 5 | . . . 1 1 . . 3 . . . . . . . . . . Analyze 5 | . . . 1 1 . . 3 . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 . . . . . . . . 1 1 . . 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . Seal Access 4 | . . . . 1 . . . . . . . . 1 1 . . 1 Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 Extract 1 | . . . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . 1 Hacking Detections 30 | . 4 . 3 9 . . 3 . . . . . 1 2 2 . 6 Full Trace Events 7 | . 1 . . 2 . . 1 . . . . . . . . . 3 Feedback Events 2 | . . . . 2 . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 3 2 . . 4 . . . . . . . 7 . 1 Parts Built 3 | . . . . 2 . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . Time 243 | . . . . 36 . . . . . . . . . 139 . . 68 Total Part Build Rating 14 | . . . . 6 . . . . . . . . . . . . 8 Parts Repaired 3 | . 1 . 1 1 . . . . . . . . . . . . . Time 108 | . 26 . 32 50 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 1 . . 3 . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 1 . . 3 . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . 3 1 . . . . . . . . . 4 . 6 3 Machine Destruction 6 | . . . 3 1 . . . . . . . . . . . 2 . Programmers 11 | . . . . . . . . . . . . . . 4 . 4 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . 2 5 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Total Allies 10 | . 1 . . . . . . . . 2 5 2 . . . . . Largest Group 8 | . 1 1 1 1 1 1 1 1 1 3 8 5 5 1 1 1 1 Highest-Rated Group 448 | . 59 60 80 86 86 86 112 121 123 190 448 365 382 173 194 221 236 Highest-Rated Ally 236 | . 59 60 80 86 86 86 112 121 123 131 134 138 155 173 194 221 236 Total Orders 1 | . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . Ally Attacks 465 | . 5 22 14 39 1 . 38 . 7 10 87 46 6 37 34 50 69 Total Damage 30016 | . 489 769 629 2775 71 . 1923 . 386 583 6109 3057 198 2133 2153 3229 5512 Kills 183 | . 9 10 10 20 . . 19 . 2 6 25 18 1 16 10 11 26 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 2 . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 1 . . . 2 . . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Turns Passed 18006 | 14 1016 1674 2085 1598 402 443 1618 143 694 862 881 1224 359 1004 860 1658 1471 Spaces Moved 10327 | 12 587 1046 1145 1041 304 349 710 68 350 448 578 959 180 460 387 797 906 Core . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 10327 | 12 587 1046 1145 1041 304 349 710 68 350 448 578 959 180 460 387 797 906 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 110 | 120 120 120 130 125 125 125 125 189 189 113 110 110 110 110 176 176 110 Average Speed 145 | 120 129 144 146 128 125 125 193 193 189 174 129 110 176 168 176 176 110 Slowest Speed 210 | 120 190 200 210 130 125 125 195 195 189 189 189 110 180 180 176 183 176 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 79 77 83 31 63 44 29 2 61 73 66 91 7 16 31 34 23 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . 3 2 . . 1 1 . 4 . . . . . Spaces Dug 9 | . . . 8 . . . . . . . 1 . . . . . . Terrain Destroyed 393 | . 19 30 28 17 . . 88 . 71 37 2 1 1 . 16 48 35 Melee 8 | . . . 8 . . . . . . . . . . . . . . Projectile 44 | . . . 4 . . . . . 2 2 2 1 1 . 6 14 12 AOE 337 | . 19 30 16 17 . . 88 . 69 35 . . . . 9 34 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Total 12140 | 11 784 1145 1457 1206 318 356 865 81 362 496 683 1052 209 586 471 923 1135 Wait 680 | . 124 18 187 86 7 5 43 7 . 15 43 28 19 17 7 1 73 Move 10309 | 11 586 1045 1144 1040 303 348 709 67 349 447 577 958 179 459 386 796 905 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 78 | . 8 9 15 5 2 2 9 . . . 5 1 . 6 5 6 5 Fast Attach 144 | . 6 5 13 10 . . 17 1 1 5 9 6 1 18 7 18 27 Attach 39 | . 4 8 3 1 . . 6 . . 1 . . 1 1 1 9 4 Detach 47 | . 3 3 5 2 . . 5 . . 4 . 3 . 3 1 14 4 Swap 80 | . 3 9 8 7 . . 12 3 1 2 6 3 . 6 5 8 7 Drop 198 | . 11 16 23 13 2 1 28 3 1 6 14 9 2 22 16 17 14 Fire 439 | . 37 32 23 39 3 . 29 . 8 12 9 32 3 38 38 54 82 Melee 74 | . . . 36 1 . . . . . . 3 6 4 16 3 . 5 Ram . | . . . . . . . . . . . . . . . . . . Kick 23 | . 2 . . 2 . . 7 . 1 . . . . . 2 . 9 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 27 | . . . . . . . . . . 4 17 6 . . . . . Trap 2 | . . . . . 1 . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves (discovered 2 exits: Mat / *Mat) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 3) 15 | -11/Junkyard | Entered Materials 15 | -10/Materials | Evolved 1 slot: Utility x1 220 | -10/Materials | Identified exit to Mines 220 | -10/Materials | Discovered exit to Mines (range 17) 305 | -10/Materials | Build established: Hacker-Mutant 342 | -10/Materials | Repaired Lgt. Armor Plating 354 | -10/Materials | Identified exit to Materials 354 | -10/Materials | Discovered exit to Materials (range 9) 624 | -10/Materials | Discovered exit to Materials (range 6) 935 | -10/Materials | Identified exit to Subcaves 935 | -10/Materials | Discovered exit to Subcaves (range 9) 1031 | -10/Materials | Entered Subcaves 1037 | -10/Subcaves | Learned location of Zion (-6) 1133 | -10/Subcaves | A Subdweller sparked back to life 1133 | -10/Subcaves | A Subdweller sparked back to life 1133 | -10/Subcaves | A Subdweller sparked back to life 1140 | -10/Subcaves | Crushed by falling debris 1144 | -10/Subcaves | Found Prototype Device 1144 | -10/Subcaves | Identified Power Bank 1145 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 1328 | -10/Subcaves | Identified exit to Materials 1328 | -10/Subcaves | Discovered exit to Materials (range 9) 1589 | -10/Subcaves | Core integrity fell below 50% 1682 | -10/Subcaves | Visited Clippyterm 1686 | -10/Subcaves | Learned Factory fabricator intel 1734 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2443 | -10/Subcaves | Core integrity fell below 20% 2446 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2629 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2638 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2705 | -10/Subcaves | Entered Materials 2705 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2708 | -8/Materials | Identified exit to Storage 2708 | -8/Materials | Discovered exit to Storage (range 14) 2860 | -8/Materials | Met 7R-MNS 2947 | -8/Materials | Identified exit to Factory 2947 | -8/Materials | Discovered exit to Factory (range 16) 3019 | -8/Materials | Build established: Derelict-Tank 3417 | -8/Materials | Discovered exit to Factory (range 15) 3497 | -8/Materials | Repaired Lgt. EM Pulse Cannon 3617 | -8/Materials | Garrison activated, responded to threat 3664 | -8/Materials | Identified exit to Garrison 3876 | -8/Materials | Build established: Hacker-Gunner 4736 | -8/Materials | Build established: Hacker-Skirmisher 4777 | -8/Materials | Discovered exit to Factory (range 7) 4790 | -8/Materials | Entered Factory 4790 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4791 | -7/Factory | Caught up to 7R-MNS 4791 | -7/Factory | Loaded intel: 6 fabricator locations 4948 | -7/Factory | Identified exit to Factory 4948 | -7/Factory | Discovered exit to Factory (range 11) 5024 | -7/Factory | System Shield fried by hacking feedback 5230 | -7/Factory | First assault squad dispatched 5993 | -7/Factory | Repaired Adv. Heat Sink 6231 | -7/Factory | Fabricated Imp. Terrain Scan Processor (x2) 6314 | -7/Factory | Identified exit to Lower Caves 6314 | -7/Factory | Discovered exit to Lower Caves (range 10) 6388 | -7/Factory | Entered Lower Caves 6517 | -7/Lower Caves | Learned Factory emergency access door positions 6517 | -7/Lower Caves | Learned Factory stockpile data 6517 | -7/Lower Caves | Learned Armory terminal intel 6612 | -7/Lower Caves | Learned location of 1 exit from Factory 6771 | -7/Lower Caves | Identified exit to Lower Caves 6771 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 6790 | -7/Lower Caves | Entered another Lower Caves area 6794 | -7/Lower Caves | Discovered exit to Factory (range 16) 7233 | -7/Lower Caves | Entered Factory 7233 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7234 | -6/Factory | Identified exit to Factory 7526 | -6/Factory | Build established: Hacker-Executioner 8412 | -6/Factory | Found Prototype Launcher 8412 | -6/Factory | Identified Scatter Rocket Array 8584 | -6/Factory | Found Launcher Loader 8793 | -6/Factory | Discovered exit to Factory (range 21) 8851 | -6/Factory | Entered another Factory area 8851 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8969 | -5/Factory | Identified exit to Upper Caves 8969 | -5/Factory | Discovered exit to Upper Caves (range 12) 8994 | -5/Factory | Entered Upper Caves 9249 | -5/Upper Caves | Learned location of 1 exit from Factory 9600 | -5/Upper Caves | Attracted the attention of an 0b10 base 9669 | -5/Upper Caves | Learned Factory emergency access door positions 9676 | -5/Upper Caves | Identified exit to Upper Caves 9676 | -5/Upper Caves | Discovered exit to Upper Caves (range 5) 9688 | -5/Upper Caves | Entered another Upper Caves area 9700 | -5/Upper Caves | Identified exit to Factory 9700 | -5/Upper Caves | Discovered exit to Factory (range 6) 9720 | -5/Upper Caves | Ambushed by wild Derelicts 10124 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10463 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10517 | -5/Upper Caves | Identified exit to Warlord 10517 | -5/Upper Caves | Discovered exit to Warlord (range 16) 10550 | -5/Upper Caves | Entered Warlord 10550 | -5/Warlord | Accompanied by 2 allies 10690 | -5/Warlord | Visited the Vortex Lab 10701 | -5/Warlord | Found Prototype Energy Gun 10703 | -5/Warlord | Found Prototype Energy Gun 10707 | -5/Warlord | Warlord's base attacked by MAIN.C 11021 | -5/Warlord | Met Warlord 11057 | -5/Warlord | Warlord forces counterattacked 11074 | -5/Warlord | Identified Vortex Rifle (x2) 11103 | -5/Warlord | Found Prototype Reactor 11130 | -5/Warlord | Found Prototype Device 11130 | -5/Warlord | Identified Thermal Barrier 11255 | -5/Warlord | Spotted Executioner 11256 | -5/Warlord | Spotted B-86 Titan 11256 | -5/Warlord | Spotted Striker 11283 | -5/Warlord | Allies destroyed Striker 11363 | -5/Warlord | Opened side exit 11382 | -5/Warlord | Warlord base infiltrated, sounded retreat 11386 | -5/Warlord | System corruption reached 10% 11403 | -5/Warlord | Identified exit to Proximity Caves 11403 | -5/Warlord | Discovered exit to Proximity Caves (range 15) 11422 | -5/Warlord | Core integrity fell below 50% 11431 | -5/Warlord | Entered Proximity Caves 11431 | -4/Proximity Caves | Accompanied by 4 allies 11467 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11476 | -4/Proximity Caves | Found Prototype Special Weapon 11476 | -4/Proximity Caves | Identified Molecular Deconstructor 11513 | -4/Proximity Caves | Core integrity fell below 20% 11622 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11923 | -4/Proximity Caves | Build established: Hacker-Tank 12341 | -4/Proximity Caves | Build established: Hacker-Executioner 12409 | -4/Proximity Caves | Learned Research terminal intel 12477 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12621 | -4/Proximity Caves | Discovered exit to Factory (range 14) 12655 | -4/Proximity Caves | Entered Factory 12655 | -4/Factory | Accompanied by 4 allies 12655 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12656 | -4/Factory | Identified exit to Research 12658 | -4/Factory | Identified Vortex Chain Reactor 12979 | -4/Factory | Discovered exit to Research (range 14) 13014 | -4/Factory | Entered Research 13014 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13015 | -3/Research | Loaded intel: 24 terminal locations 13354 | -3/Research | Build established: Hacker-Tank 13440 | -3/Research | Garrison activated, responded to threat 13559 | -3/Research | Found Prototype Device 13559 | -3/Research | Identified Adv. EM Disruption Field 13606 | -3/Research | Identified exit to Research 13740 | -3/Research | Identified exit to Quarantine 13870 | -3/Research | Build established: Hacker-Executioner 14018 | -3/Research | Entered Quarantine 14054 | -3/Quarantine | Found Alien Artifact 14367 | -3/Quarantine | Met incapacitated Sigix Warrior 14367 | -3/Quarantine | Lockdown squad dispatched 14370 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14374 | -3/Quarantine | Unlocked Sigix quarantine chamber 14456 | -3/Quarantine | Spotted Lightning 14460 | -3/Quarantine | Spotted Lightning 14461 | -3/Quarantine | Spotted Lightning 14462 | -3/Quarantine | Destroyed Lightning 14462 | -3/Quarantine | Destroyed Lightning 14471 | -3/Quarantine | Destroyed Lightning 14490 | -3/Quarantine | Found Prototype Energy Cannon 14490 | -3/Quarantine | Identified EMDS 14510 | -3/Quarantine | Found EMDS 14592 | -3/Quarantine | Discovered exit to Research (range 15) 14618 | -3/Quarantine | Found Alien Energy Cannon 14618 | -3/Quarantine | Identified Core Cannon 14845 | -3/Quarantine | Scanned by Researcher 14870 | -3/Quarantine | Found Alien Impact Weapon 14878 | -3/Quarantine | Entered Research 14878 | -2/Research | Warlord forces began assault on 0b10 14878 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14882 | -2/Research | Identified Core Stripper 14923 | -2/Research | Spotted B-90 Cyclops 14942 | -2/Research | Destroyed B-90 Cyclops 14988 | -2/Research | Research machine network offline 15191 | -2/Research | Identified exit to Testing 15191 | -2/Research | Discovered exit to Testing (range 5) 15280 | -2/Research | Found Prototype Processor 15280 | -2/Research | Identified Exp. Signal Interpreter 15388 | -2/Research | Borebot progress halted 15519 | -2/Research | Spotted Executioner 15524 | -2/Research | Spotted Striker 15531 | -2/Research | Destroyed Executioner 15534 | -2/Research | Allies destroyed Striker 15565 | -2/Research | Borebot progress halted 15677 | -2/Research | Spotted Executioner 15679 | -2/Research | Spotted Striker 15683 | -2/Research | Allies destroyed Executioner 15696 | -2/Research | Destroyed Striker 15787 | -2/Research | Build established: Scavenger-Executioner 15934 | -2/Research | Borebot progress halted 15956 | -2/Research | Identified exit to Access 15956 | -2/Research | Discovered exit to Access (range 12) 16000 | -2/Research | Discovered exit to Access (range 16) 16429 | -2/Research | Spotted Striker 16536 | -2/Research | Entered Access 16536 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 16860 | -1/Access | Lost 6 parts (2u4w) 16889 | -1/Access | Destroyed 8 combat bots 16946 | -1/Access | Spotted B-99 Colossus 16947 | -1/Access | Garrison activated, responded to threat 16963 | -1/Access | Destroyed B-99 Colossus 17110 | -1/Access | Fabricated System Purifier (x1) 17286 | -1/Access | First assault squad dispatched 17690 | -1/Access | Energy Cycler disabled 17783 | -1/Access | Identified exit to Command 17894 | -1/Access | Identified exit to Surface 17894 | -1/Access | Discovered exit to Surface (range 8) 17956 | -1/Access | Found Prototype Device 18007 | *** | Escaped! Last Messages --------------- 17960_ R-10 Processor collects Hvy. Linear Accelerator. 17962_ R-10 Processor collects Myomer Leg. 17966_ Player 2 drops Gamma Rifle. 17966_ Player 2 removes Nova Cannon. 17966_ Player 2 attaches Linear Accelerator. 17968_ System corrupted: Component data lost. 17970_ Player 2 drops Gamma Rifle. 17970_ Player 2 removes Nova Cannon. 17970_ Player 2 attaches Linear Accelerator. 17970_ Kicked K-01 Serf. 17970_ K-01 Serf destroyed. 17971_ Acquired 10 matter. 17971_ R-10 Processor collects Field Recycling Unit. 17971_ Kicked U-05 Engineer out of the way. 17972_ K-01 Serf collects debris. 17977_ Kicked U-05 Engineer out of the way. 17984_ K-01 Serf cleans the Terminal. 17997_ K-01 Serf collects debris. 18000_ K-01 Serf cleans the Terminal. Player 2: "Neat Executioner build, but I could do better." Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????######?##???????? | | #????????????????????????????????# % ????????? | | ########?????????????????????????# ????????? | | #?????????????????????????# " ?????????? | | #?????????????????????????# """?????????? | | ##### #?????????????????????????? """??????????? | | ##??# #?????????????????????????? " ??????????? | | ??# #??????????????????????????? ???????????? | | ??#%=########???????????????????? ??????????? | | !!#%=#############################/########## | | *%"= %=%= %= = = | | !*# %=[% uu %k % =%* =!% % | | ?# ############## ""#####/########## | | ??# #????????????# ""#?# #???? | | ##### #####????????# ""#?# #????? | | ^ #????????# T#?# #?????? | | #????????# ""#?#[] #?????? | | #????????# ""#?#[]/ #?????? | | ^ %#???????## ""###]%/ #?????? | | #???????# @ ##%//] #?????? | | "#??????## ###[== = #?????? | | %##???????# #?#%#########?????? | | +######### #????????# #?###?????????????? | | #??? #????????# #?# ??????????????? | | #??? #????????# @" #?# ??????????????? | | " #????#????????# "" #? ??????????????? | | """" #?????????????# #? #??????????????? | | """"" #?????????????# #? ???????????????? | | """""#?????????????# #? ???????????????? | | """" #?????????????#""""""""""#? ???????????????? | | "??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 6 Armor Coverage 975 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 85 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 33 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 76 Targeting Accuracy 16 Launcher Accuracy 20 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Salvage Targeting 6 Offensive Hacking 31 Defensive Hacking 30 Item Schematics ----------------- Terrain Scan Processor | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Hacked Imp. Terrain Scan Processor | -8/Materials | Hacked Chainsword | -7/Factory | Scanalyzed Enh. Nuclear Core | -7/Factory | Hacked Triangulator | -6/Factory | Hacked Imp. Cryofiber Web | -6/Factory | Scanalyzed Transmission Jammer | -6/Factory | Scanalyzed Launcher Loader | -6/Factory | Scanalyzed System Purifier | -3/Quarantine | Archive Exp. Utility Shielding | -3/Quarantine | Archive Hvy. Dispersion Rifle | -3/Quarantine | Archive Adv. Kinecellerator | -3/Quarantine | Archive Imp. Energy Mantle | -3/Quarantine | Archive Hvy. Proton Missile Launcher | -3/Quarantine | Archive Exp. Power Amplifier | -3/Quarantine | Archive Gravmag Array | -1/Access | Extracted Robot Schematics ------------------ None Fabricated ------------ Imp. Terrain Scan Processor | x2 | -7/Factory System Purifier | x1 | -1/Access Alien Tech Used ----------------- Core Cannon Core Stripper Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Slots Evolved 18 | . . 4 2 . . 2 2 . . . . 2 2 . 2 2 . Power 3 | . . . . . . 1 . . . . . 1 . . 1 . . Propulsion 4 | . . 1 1 . . . 1 . . . . . 1 . . . . Utility 8 | . . 1 1 . . 1 1 . . . . 1 1 . . 2 . Weapon 3 | . . 2 . . . . . . . . . . . . 1 . . Parts Attached 253 | . 9 5 21 10 . . 18 3 3 7 8 38 5 34 25 35 32 Parts Lost 45 | . . . 1 . . . 2 . . 1 16 6 . 6 . 4 9 Damage Taken 12459 | . 89 161 372 715 . . 754 . 431 210 2746 818 173 1061 978 1464 2487 Core 1264 | . . . 14 58 . . 17 . 44 . 699 203 3 63 32 . 131 Player 2/Cogmind (%) 64 | . . . 48 47 . . 24 . 93 . 97 93 37 38 41 . 60 Absorbed by Shields 556 | . . . . . . . . . . . 65 426 65 . . . . Damage Inflicted 27258 | . 489 769 629 2775 71 . 1923 . 386 583 3904 2648 54 2133 2153 3229 5512 Player 2/Cogmind (%) 41 | . 42 41 21 51 18 . 38 . 19 29 85 64 21 41 37 37 34 Combat Hostiles Destroyed 141 | . 1 10 9 17 . . 16 . 2 6 16 13 . 13 7 10 21 Player 2/Cogmind (%) 41 | . 16 62 47 51 . . 47 . 15 40 76 50 . 43 29 32 30 Game ------ Seed BurstLightningDevice Manual? 0 Play Time 02:06:59 Cumulative 419.0 hours Start 2023.07.09 @ 14:52:59 End 2023.07.09 @ 17:19:55 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 308 Rogue 88 Adventurer 76 Explorer 144 Win Type 0 Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 65 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b785e0a-0c2f-4f52-9c0a-5703269d9f13