Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.26 @ 00:57:12 Player: yub Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (96) 480 Value Destroyed (4964) 4964 Prototype IDs (18) 360 Alien Tech Used (2) 400 Bonus (1113) 1113 TOTAL SCORE: 13617 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 222 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1300 Matter 265/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Target Analyzer Makeshift Hacking Suite > --- WEAPON (3) ------- Compact Mass Driver > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Energy Well Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Target Analyzer Improved Transmission Jammer Antimissile System Makeshift Hacking Suite Advanced System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Enhanced Force Rifle Quantum Rifle Advanced Plasma Cannon > --- INVENTORY -------- Light Particle Reactor Advanced Signal Interpreter Gamma Rifle Beamcaster Advanced Plasma Cannon [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Makeshift Leg Treads Medium Treads Leg Makeshift Leg Wheel Centrium Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Visual Processing Unit Device Improved Transmission Jammer Storage Small Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Hardened Heavy Armor Plating Weapon Advanced Plasma Cannon Energy Gun Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 6 2 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . Utility 11 | . . . 2 . . . 3 2 2 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 144 | 6 5 2 6 . 4 4 33 21 4 6 5 5 7 36 Power 22 | 1 . 1 . . . 1 5 3 . 1 1 . 2 7 Engine 7 | 1 . . . . . 1 5 . . . . . . . Core 5 | . . 1 . . . . . 3 . 1 . . . . Reactor 10 | . . . . . . . . . . . 1 . 2 7 Propulsion 36 | 2 1 . 1 . 2 1 7 6 1 1 . 5 2 7 Treads 5 | . . . . . . . 3 . . . . . . 2 Leg 24 | 2 1 . 1 . 2 1 3 6 . 1 . 1 2 4 Wheel 3 | . . . . . . . 1 . 1 . . 1 . . Hover . | . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . 3 . 1 Utility 50 | 1 1 1 2 . 2 2 12 7 1 3 2 . 3 13 Device 29 | . 1 1 . . 2 . 7 3 1 3 2 . . 9 Storage 4 | 1 . . . . . . . 1 . . . . 1 1 Processor 12 | . . . 2 . . 2 4 1 . . . . . 3 Hackware 2 | . . . . . . . . . . . . . 2 . Protection 3 | . . . . . . . 1 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 36 | 2 3 . 3 . . . 9 5 2 1 2 . . 9 Energy Gun 12 | . . . . . . . 2 2 . . 1 . . 7 Energy Cannon 8 | . 2 . 1 . . . 1 1 . 1 1 . . 1 Ballistic Gun 10 | 2 1 . . . . . 4 2 1 . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . 1 Launcher 2 | . . . 2 . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . Unidentified Prototypes 9 | . 1 . . . 1 . . . . . . 3 1 3 Parts Lost 86 | . 1 . . . . 3 13 24 3 . 4 . 2 36 Power 14 | . . . . . . . 3 5 . . . . . 6 Propulsion 20 | . 1 . . . . 2 2 6 1 . 1 . . 7 Utility 30 | . . . . . . . 3 7 2 . 1 . 2 15 Weapon 22 | . . . . . . 1 5 6 . . 2 . . 8 Highest Loss Streak 22 | . 1 . . . . 2 4 22 2 . 2 . 1 21 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 100 100 100 100 85 79 73 51 71 75 83 94 86 Engine 2 | . 14 3 . . . 4 9 6 . . . . . . Core 3 | . . 10 11 11 11 4 . . . 3 5 5 . . Reactor 2 | . . . . . . . . . . . 4 5 10 8 Treads 1 | . . . . . . . 3 . . . . . . 3 Leg 13 | . 27 28 22 22 22 17 8 14 8 7 5 4 12 8 Wheel 1 | . . . . . . . 1 . 2 5 5 4 2 . Device 15 | . 13 14 11 11 11 8 12 11 6 18 19 26 22 20 Storage 5 | . 14 14 11 11 11 8 . 4 1 . . . 2 3 Processor 20 | . . . 22 22 22 25 25 17 21 21 21 21 21 17 Hackware 2 | . . . . . . . . . . . . . 7 8 Energy Gun 2 | . . . . . . . 1 1 5 5 4 5 5 6 Energy Cannon 7 | . 7 14 10 11 11 8 . 5 . 5 9 10 10 5 Ballistic Gun 3 | . 20 14 5 . . . 10 3 4 5 . . . . Launcher 2 | . . . 5 11 11 7 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 81 | 10 15 17 18 18 22 26 61 73 19 49 69 69 67 81 Greatest Support 65 | 20 20 20 20 20 30 35 60 39 30 20 16 18 65 65 Greatest Overweight (x) 19 | . . . . . . 1 3 2 . 2 4 11 4 19 Average Overweight (x) . | . . . . . . . . . . 2 3 4 . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 8 8 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 7 5 7 6 5 5 5 5 5 Most Carried 8 | 5 8 8 8 7 8 8 5 7 5 4 5 5 5 5 Average Carried 4 | 3 6 7 6 7 7 6 3 3 2 2 2 3 3 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 8 5 5 5 5 5 5 Final Carried 8 | 2 7 8 7 7 8 5 5 . 5 4 2 4 5 . Class Distribution -------------------- 38% | Mutant 15% | Scavenger-Mutant 12% | Gunner 9% | Derelict-Tank 8% | Hacker-Skirmisher 6% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Gunner | -4/Upper Caves Derelict-Gunner | -4/Upper Caves Derelict-Tank | -4/Zhirov Hacker-Skirmisher | -3/Proximity Caves Hacker-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 2379 | 179 94 143 125 . 40 40 741 298 30 75 106 . 136 372 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5030 | . 271 183 472 . . 38 810 744 9 80 73 . 519 1831 Parts 228 | . 6 8 31 . . 1 44 29 3 4 2 . 19 81 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . 1 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 1 9 . . . 3 4 . 14 . Prevented 6 | . . . . . . 2 . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 84 | . 4 5 10 . . 1 17 14 . 1 1 . 10 21 Guns 37 | . 3 1 2 . . . 11 7 . . . . 1 12 Cannons 43 | . 1 4 7 . . 1 6 7 . 1 . . 9 7 Classes Destroyed 13 | . 2 1 2 . . . 7 . . . . . 1 . Worker 3 | . . . . . . . 1 . 1 . . . . 1 Recycler 1 | . 1 . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 7 | . . . . . . . 1 . . . . . . 6 Swarmer 13 | . . 1 . . . . 2 4 . . . . 6 . Grunt 43 | . 4 4 6 . . 1 8 7 . . 1 . 2 10 Sentry 9 | . . . 4 . . . . 1 . 1 . . 1 2 Demolisher 1 | . . . . . . . 1 . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . Hunter 3 | . . . . . . . . . . . . . 1 2 Programmer 11 | . . . . . . . 2 2 . . . . . 7 Heavy 1 | . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 4 | . 3 2 3 . . 1 3 3 1 1 1 . 4 4 Combat Bots Only 4 | . 2 2 3 . . 1 3 3 . 1 1 . 4 3 Max Kills in Single Turn 2 | . 1 1 1 . . 1 2 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1231 | . 22 20 46 . . 90 259 277 54 6 45 . 55 357 Missed 363 | . 11 3 15 . . 39 75 58 23 2 17 . 18 102 Damage Taken 13043 | . 115 149 310 . . 591 3015 3376 477 74 278 . 570 4088 Core 3436 | . 30 7 73 . . 246 409 861 195 . 51 . 258 1306 Absorbed by Shields 531 | . . . . . . . . . . . 138 . 70 323 Ignored by Resistances 3984 | . 36 46 91 . . 174 835 877 134 20 125 . 316 1330 Regen/Repaired (Parts) 22 | . . . . . 22 . . . . . . . . . Core Remaining (%) 53 | 100 . 85 . . . 20 51 13 . . . . 50 . Volleys Fired 342 | . 18 18 22 . . 9 106 54 1 3 4 . 19 88 Largest 3 | . 2 2 2 . . 1 3 3 1 2 3 . 3 3 Hottest 290 | . 88 88 98 . . 68 140 194 35 133 271 . 271 290 Shots Fired 606 | . 36 31 39 . . 9 144 74 1 6 12 . 53 201 Gun 393 | . 29 18 16 . . . 123 34 1 3 5 . 19 145 Cannon 208 | . 7 13 20 . . 9 19 40 . 3 7 . 34 56 Launcher 3 | . . . 3 . . . . . . . . . . . Special 2 | . . . . . . . 2 . . . . . . . Kinetic 202 | . 29 18 16 . . . 117 17 1 3 1 . . . Thermal 368 | . 7 13 20 . . 9 27 44 . 3 11 . 53 181 Explosive 3 | . . . 3 . . . . . . . . . . . Electromagnetic 33 | . . . . . . . . 13 . . . . . 20 Robot Hit Streak 37 | . 9 9 13 . . 3 37 22 12 4 15 . 21 24 Robot Miss Streak 3 | . 2 2 2 . . 1 3 2 . 1 . . 3 3 Penetration Max 1 | . . . . . . . 1 1 . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 468 | . 26 21 25 . . 6 118 63 1 4 11 . 36 157 Core Hits 182 | . 11 9 13 . . 2 40 30 1 2 4 . 14 56 Critical Kills 5 | . 1 . 1 . . . . . . . . . . 3 Critical Parts Destroyed 6 | . . . . . . . 1 . . . . . . 5 Critical Strikes 24 | . 1 . 1 . . . 3 1 . . . . 2 16 Burn 11 | . . . . . . . 2 1 . . . . 2 6 Meltdown 3 | . . . 1 . . . . . . . . . . 2 Destroy 8 | . 1 . . . . . 1 . . . . . . 6 Corrupt 2 | . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12437 | . 296 342 573 . . 145 3245 1758 30 111 298 . 1023 4616 Guns 6959 | . 194 140 106 . . . 2291 652 18 46 102 . 271 3139 Cannons 5325 | . 102 202 366 . . 145 954 1091 . 65 196 . 752 1452 Explosions 75 | . . . 75 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 78 | . . . 26 . . . . 15 12 . . . . 25 Kinetic 3536 | . 194 140 106 . . . 2687 323 18 46 22 . . . Thermal 7995 | . 102 202 366 . . 145 558 1037 . 65 276 . 1023 4221 Explosive 75 | . . . 75 . . . . . . . . . . . Electromagnetic 753 | . . . . . . . . 383 . . . . . 370 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 11 . . . . . 15 Average Corruption 6 | . . . . . . . . 8 . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 42 | . . . . . . . . 7 . . . . . 35 Message Errors 11 | . . . . . . . . 3 . . . . . 8 Matter Fused 9 | . . . . . . . . 1 . . . . . 8 Heat Flow Errors 3 | . . . . . . . . 1 . . . . . 2 Energy Discharges 6 | . . . . . . . . . . . . . . 6 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 . . . . . . Alerts 2 | . . . . . . . . 1 . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 69 | . . . . . . . . 17 . . . . 16 36 Projectiles 69 | . . . . . . . . 17 . . . . 16 36 Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . 6 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . 6 . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 14 | . . . 6 . . . . 4 1 . . . . 3 Kicked 11 | . . . 6 . . . . 4 1 . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 Highest Temperature 664 | . 220 273 219 . . 204 465 664 . 18 581 . 608 586 Average Temperature 164 | . 97 110 65 . . 84 152 271 . 13 249 . 232 148 Received Heat Transfer 2982 | . 84 84 189 . . 204 891 875 . 18 79 . 30 528 Effects 89 | . . 3 3 . . . 19 28 . . 7 . 14 15 Shutdowns 25 | . . . . . . . 6 7 . . 1 . 6 5 Energy Bleed 9 | . . . . . . . 3 3 . . . . 2 1 Interference 21 | . . 3 3 . . . 3 8 . . 4 . . . Matter Decay 7 | . . . . . . . 2 2 . . 1 . 1 1 Short Circuit 5 | . . . . . . . 2 1 . . . . . 2 Damage (minor) 5 | . . . . . . . 1 2 . . 1 . . 1 Damage (major) 14 | . . . . . . . 2 3 . . . . 4 5 Damage (core) 3 | . . . . . . . . 2 . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 1 . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 6 | . . . 1 . . . . . . . 1 . . 4 Combat Hostiles 4 | . . . 1 . . . . . . . 1 . . 2 Parts Melted 41 | . . . 1 . . 1 1 4 . . 2 . 7 25 Heat Transferred 12931 | . 185 370 666 . . 259 1400 1480 . 100 448 . 1779 6244 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Peak Influence 410 | . 55 203 410 31 . . 221 380 102 . . . . 190 Initial 121 | . . 18 66 31 . . 121 48 88 . . . . 35 Average 95 | . 37 106 227 31 . . 80 202 86 . . . . 65 Maximum Alert Level 2 | . . 1 2 . . . 1 1 . . . . . . Low Security (%) 87 | 100 100 90 32 100 . . 93 56 100 . . . . 100 Level 1 11 | . . 9 59 . . . 6 43 . . . . . . Level 2 . | . . . 7 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . . 1 7 2 . . . . . 4 Investigation 2 | . . . . . . . 1 . . . . . . 1 Extermination 6 | . . . . . . . 2 1 . . . . . 3 Reinforcement 3 | . . . . . . . 2 1 . . . . . . Assault 1 | . . . . . . 1 . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 5 | . . . 1 . . . 1 1 . . . . . 2 Communications Jammed 16 | . . . . . . . 14 1 . . . . . 1 Distress Signals 15 | . . . . . . . 14 1 . . . . . . Times Spotted 165 | . 4 7 13 . . 32 25 32 2 1 4 . 10 35 Peak Tracking Total 10 | . 2 3 3 . . 10 7 10 2 1 4 . 4 6 Tactical Retreats 19 | . . 1 . . . 11 1 5 . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 2 | . . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . 1 . . . . . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 9 | . . . 2 . . . 5 . 1 . . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 25 | . 3 . 6 . . . 2 . . 1 1 9 . 3 Terminals 11 | . 3 . 6 . . . 1 . . . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 80 | . 7 . 14 . . . 3 . . 1 1 48 . 6 Successful 69 | . 3 . 10 . . . 3 . . 1 1 48 . 3 Failed 11 | . 4 . 4 . . . . . . . . . . 3 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 34 | . 5 . 9 . 2 . 8 2 3 . . . . 5 Terminals 24 | . 7 . 14 . . . 1 . . . . . . 2 Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . 3 Terminal Hacks 56 | . . . 4 . . . 1 . . 1 1 48 . 1 Record 36 | . . . . . . . . . . . . 36 . . Part Schematic 4 | . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . Open Door 2 | . . . . . . . . . . 1 1 . . . Open DSF 2 | . . . . . . . 1 . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . . . . . 1 Unauthorized Hacks 9 | . 3 . 6 . . . . . . . . . . . Terminals 9 | . 3 . 6 . . . . . . . . . . . Botnet 9 | . 3 . 6 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 4 . . . 2 . . . . . . 1 Full Trace Events 5 | . 1 . 2 . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . 1 Robot Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 44 | . . . . . . . 44 . . . . . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . . . . . Part Schematics Acquired 19 | . . . . . 15 . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 10 | . . . . . 4 . 3 . 2 . . . . 1 Largest Group 4 | . . . . . 4 4 3 . 2 . . . . 1 Highest-Rated Group 192 | . . . . . 152 152 60 . 192 . . . . 32 Highest-Rated Ally 96 | . . . . . 39 39 20 . 96 . . . . 32 Zionite Dispatches 2 | . . . . . . . 1 . . . . . . 1 Recon 1 | . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . 36 5 . 11 . . . . . Total Damage 2416 | . . . . . . 1085 905 . 426 . . . . . Kills 10 | . . . . . . 6 3 . 1 . . . . . Allies Corrupted 2 | . . . . . . 1 . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . Derelict Logs Recovered 7 | . . . . . 2 3 . . . 1 1 . . . Drone Launches 5 | . . . . . . . 5 . . . . . . . Drone Recoveries 3 | . . . . . . . 3 . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 11209 | 46 554 243 479 42 1749 1100 1595 433 185 933 467 407 1412 1564 Spaces Moved 6546 | 34 252 155 319 36 1266 1056 755 167 140 467 277 225 920 477 Core 511 | 9 . . . . . 429 35 . . . . . . 38 Treads 330 | . . . . . . . 140 . . . . . . 190 Legs 4610 | 25 252 155 319 36 1266 627 337 167 140 207 . . 830 249 Wheels 1090 | . . . . . . . 243 . . 260 277 220 90 . Hover . | . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . 5 . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 90 120 130 130 170 126 100 Average Speed 144 | 101 120 120 120 120 129 97 166 162 120 196 161 174 145 215 Slowest Speed 1000 | 120 120 120 120 120 130 210 410 270 120 280 170 805 200 1000 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 4 35 30 44 12 89 93 14 5 4 60 37 62 82 15 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . 1 . . . . . 3 . . Known Exits Taken 7 | . . . . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . Scrap Searched 13 | . . . . . 3 2 . . . 3 2 . 3 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 51 | . . . 28 . . . 1 5 . . . . 9 8 Melee . | . . . . . . . . . . . . . . . Projectile 23 | . . . . . . . 1 5 . . . . 9 8 AOE 28 | . . . 28 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Total 7798 | 44 472 181 375 35 1376 1117 958 270 156 480 288 240 953 853 Wait 594 | . 184 3 15 . 99 36 32 8 2 . . . 3 212 Move 6532 | 33 251 154 318 35 1265 1055 754 166 139 466 276 224 919 477 Hop . | . . . . . . . . . . . . . . . Pick Up 117 | 5 10 2 4 . 4 4 23 16 8 5 3 4 4 25 Fast Attach 17 | 3 1 . . . . . 7 . . . . 3 1 2 Attach 102 | 3 2 . 3 . 1 2 24 20 4 6 5 4 3 25 Detach 7 | . . . 1 . . . 3 . 1 . . 2 . . Swap 27 | . 2 2 3 . 3 2 2 1 . . . . 3 9 Drop 46 | . 4 2 3 . 4 9 7 1 . . . 3 1 12 Fire 342 | . 18 18 22 . . 9 106 54 1 3 4 . 19 88 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 11 | . . . 6 . . . . 4 1 . . . . . Crush 3 | . . . . . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 10) 601 | -10/Materials | Entered Mines 831 | -10/Mines | Discovered new exit (range 8) 844 | -10/Mines | Entered Materials 844 | -9/Materials | Evolved 2 slots: Utility x2 1139 | -9/Materials | Discovered new exit (range 7) 1166 | -9/Materials | Build established: Scavenger-Mutant 1186 | -9/Materials | Discovered new exit (range 17) 1323 | -9/Materials | Entered Mines 1347 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1357 | -9/Mines | Assembled infested the area 1365 | -9/Mines | Entered Zion 1409 | -7/Zion | Learned Factory stockpile data 1539 | -7/Zion | Learned Factory scanalyzer intel 1713 | -7/Zion | Build established: Mutant 1743 | -7/Zion | Found Prototype Device 1744 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1794 | -7/Zion | Given A8's code to call for help 1960 | -7/Zion | Discovered new exit (range 11) 1995 | -7/Zion | Learned Factory stockpile data 2638 | -7/Zion | Imprinted 2640 | -7/Zion | Declared Zion's savior 3114 | -7/Zion | Entered Proximity Caves 3114 | -6/Proximity Caves | Accompanied by 4 allies 3168 | -6/Proximity Caves | Learned 8 Factory zone layouts 3177 | -6/Proximity Caves | Learned Factory trap positions 3690 | -6/Proximity Caves | Lost 3 allies 3720 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3949 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3997 | -6/Proximity Caves | Core integrity fell below 50% 4165 | -6/Proximity Caves | Spotted B-75 Beast 4211 | -6/Proximity Caves | Discovered new exit (range 5) 4214 | -6/Proximity Caves | Identified exit to Factory 4214 | -6/Proximity Caves | Entered Factory 4214 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4215 | -6/Factory | Identified exit to Lower Caves 4216 | -6/Factory | Loaded intel: 126 trap records 4218 | -6/Factory | Loaded intel: 4 scanalyzer locations 4292 | -6/Factory | Retrieved Zion intel report: Trap Installations 4294 | -6/Factory | Zion Recon squad teleported in 4312 | -6/Factory | Identified exit to DSF 4319 | -6/Factory | Spotted B-75 Beast 4628 | -6/Factory | Destroyed B-75 Beast 4902 | -6/Factory | Lost 4 parts (1n1u2w) 5157 | -6/Factory | Build established: Scavenger-Mutant 5681 | -6/Factory | Fabricated B-48 Gladiator? 5700 | -6/Factory | Garrison activated, responded to threat 5788 | -6/Factory | Discovered new exit (range 5) 5809 | -6/Factory | Entered another Factory area 5809 | -5/Factory | Evolved 2 slots: Utility x2 6080 | -5/Factory | Core integrity fell below 50% 6140 | -5/Factory | System corruption reached 10% 6160 | -5/Factory | Core integrity fell below 20% 6179 | -5/Factory | Lost 22 parts (5p6n6u5w) 6206 | -5/Factory | Spotted B-75 Beast 6231 | -5/Factory | Discovered new exit (range 9) 6240 | -5/Factory | Identified exit to Factory 6242 | -5/Factory | Entered another Factory area 6242 | -4/Factory | Evolved 2 slots: Utility x2 6323 | -4/Factory | Build established: Mutant 6372 | -4/Factory | Enhanced Grunt warped into view, answering call for help 6373 | -4/Factory | Enhanced Grunt warped into view, answering call for help 6407 | -4/Factory | Discovered new exit (range 3) 6426 | -4/Factory | Identified exit to Upper Caves 6427 | -4/Factory | Entered Upper Caves 6506 | -4/Upper Caves | Encountered a Warlord checkpoint 6683 | -4/Upper Caves | Learned Research terminal intel 6735 | -4/Upper Caves | Build established: Gunner 6778 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7232 | -4/Upper Caves | Discovered new exit (range 10) 7343 | -4/Upper Caves | Identified exit to Upper Caves 7360 | -4/Upper Caves | Entered another Upper Caves area 7404 | -4/Upper Caves | Learned Research security intel 7820 | -4/Upper Caves | Discovered new exit (range 5) 7825 | -4/Upper Caves | Identified exit to Zhirov 7827 | -4/Upper Caves | Entered Zhirov 7827 | -4/Zhirov | Discovered new exit (range 3) 7858 | -4/Zhirov | Met Zhirov 7889 | -4/Zhirov | Learned location of Quarantine (-2) 7889 | -4/Zhirov | Learned location of Testing (-3) 7889 | -4/Zhirov | Learned location of Command (-1) 7923 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7991 | -4/Zhirov | Build established: Derelict-Tank 8057 | -4/Zhirov | Found Alien Artifact 8077 | -4/Zhirov | Found Alien Artifact 8077 | -4/Zhirov | Identified Transdimensional Reconstructor 8077 | -4/Zhirov | Warped through subspace 8139 | -4/Zhirov | Identified Integrated Dissipator 8139 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8232 | -4/Zhirov | Identified exit to Proximity Caves 8234 | -4/Zhirov | Entered Proximity Caves 8705 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9002 | -3/Proximity Caves | Build established: Derelict-Skirmisher 9327 | -3/Proximity Caves | Build established: Hacker-Skirmisher 9624 | -3/Proximity Caves | Discovered new exit (range 6) 9644 | -3/Proximity Caves | Identified exit to Research 9646 | -3/Proximity Caves | Entered Research 9646 | -3/Research | Evolved 2 slots: Utility x2 9648 | -3/Research | Loaded intel: 24 terminal locations 9937 | -3/Research | Build established: Hacker-Tank 10407 | -3/Research | Lost 4 parts (1p2n1u) 10695 | -3/Research | Build established: Hacker-Skirmisher 10822 | -3/Research | Lost 4 parts (2u2w) 10966 | -3/Research | System corruption reached 10% 11015 | -3/Research | Spotted B-86 Titan 11106 | -3/Research | Core integrity fell below 50% 11155 | -3/Research | Zion Defense Resupply teleported in 11169 | -3/Research | Lost 21 parts (4p3n9u5w) 11199 | -3/Research | Core integrity fell below 20% 11210 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11160_ Acquired Prototype Ballistic Cannon. 11161_ Identified Com. Mass Driver. 11182_ Penetrated by Slug. 11183_ System corrupted: Energy discharge (-14). 11183_ U-05 Engineer builds a Wall. 11185_ Slug penetrates Wall. 11188_ HF-FP6(A) system terminally corrupted. 11190_ Penetrated by Slug. 11195_ B-86 Titan activates siege mode. 11195_ Acquired Antimatter Reactor. 11196_ Phase Gun destroyed. 11196_ Knocked back. 11201_ Energy Well destroyed. 11201_ Adv. Visual Processing Unit destroyed. 11201_ Biometal Leg destroyed. 11206_ Penetrated by Slug. 11207_ System corrupted: Matter fused (-10). 11207_ Penetrated by Slug. 11207_ Antimatter Reactor destroyed. 11210_ Adv. Component Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##????????????????? | | ???????????????????????######## #????????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????#! #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????? #????????????????? | | ???????????????#?????????? ??????????????????? | | ??????????? ?? #????########Y####????????????????? | | ??????????? ? #????# ##???????????????? | | ???????? ? #????# ^ ;#???????????????? | | ?????????"Y"" #????# ^^ ##???????????????? | | ?????????""?" ???###!!! ;#???????????????? | | ????????? ????# !!! ;#???????????????? | | ????????? ???### !! "#???????????????? | | ??????####+#######;## ;#+######???????????? | | ??????# p !!!# #???????????? | | ??????# p % %!!%!= = #???????????? | | ####### % p @%!!!#% ""#???????????? | | % % %%BB !! !![## #???????????? | | ########+##;;BB !! ! ;# #???????????? | | # %% #u !! [ ## #???????????? | | # % % # ## ""#???""??????? | | # " """ # ## #???"""?????? | | # """"" # % % % # #????T"?????? | | # """"" # + #???"""?????? | | # # ###### ! #???""??????" | | # # ########????# #???????????" | | # """"" # ##??????????# #???????????" | | # """"" # #???????????########???????????? | | # """"" # #??????????????????????????????? | | # # #??????????????????????????????? | | # # #??????????????????????????????? | | ############## #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????+ #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????? ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 51 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 14 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -6/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedShockCleaver Manual? 0 Play Time 01:53:16 Cumulative 64.6 hours Start 2024.06.25 @ 23:02:05 End 2024.06.26 @ 00:57:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 95 Rogue 17 Adventurer 78 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85a1d511-caad-4f37-8bda-106f7879ade9