Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.26 @ 00:57:12

Player: yub

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (96)      480
Value Destroyed (4964)     4964
Prototype IDs (18)         360
Alien Tech Used (2)        400
Bonus (1113)               1113
              TOTAL SCORE: 13617

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      222
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/1300
Matter                     265/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Research

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (13) -----
   Advanced Signal Interpreter
   Advanced Target Analyzer
  Makeshift Hacking Suite
>           --- WEAPON (3) -------
    Compact Mass Driver
>           --- INVENTORY (5) ----
                (None)

 Peak State 
------------
>           --- POWER ------------
      Light Particle Reactor
      Light Particle Reactor
>           --- PROPULSION -------
     Medium Treads
     Medium Treads
            Flexi-carbon Leg
>           --- UTILITY ----------
   Advanced Power Amplifier
   Advanced Heat Sink
            Energy Well
            Machine Analyzer
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
  Makeshift Terrain Scanner
   Advanced Target Analyzer
   Improved Transmission Jammer
            Antimissile System
  Makeshift Hacking Suite
   Advanced System Shield
   Advanced Component Analysis Suite
>           --- WEAPON -----------
   Enhanced Force Rifle
            Quantum Rifle
   Advanced Plasma Cannon
>           --- INVENTORY --------
      Light Particle Reactor
   Advanced Signal Interpreter
            Gamma Rifle
            Beamcaster
   Advanced Plasma Cannon
[Rating: 127]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Makeshift Leg
  Treads                   Medium Treads
  Leg                      Makeshift Leg
  Wheel                    Centrium Wheel
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Visual Processing Unit
  Device                   Improved Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Advanced System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Plasma Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   2   .   .   .   6   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   .   3   2   2   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             144  | 6   5   2   6   .   4   4   33  21  4   6   5   5   7   36  
  Power                    22   | 1   .   1   .   .   .   1   5   3   .   1   1   .   2   7   
    Engine                 7    | 1   .   .   .   .   .   1   5   .   .   .   .   .   .   .   
    Core                   5    | .   .   1   .   .   .   .   .   3   .   1   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   1   .   2   7   
  Propulsion               36   | 2   1   .   1   .   2   1   7   6   1   1   .   5   2   7   
    Treads                 5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   
    Leg                    24   | 2   1   .   1   .   2   1   3   6   .   1   .   1   2   4   
    Wheel                  3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Utility                  50   | 1   1   1   2   .   2   2   12  7   1   3   2   .   3   13  
    Device                 29   | .   1   1   .   .   2   .   7   3   1   3   2   .   .   9   
    Storage                4    | 1   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Processor              12   | .   .   .   2   .   .   2   4   1   .   .   .   .   .   3   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Protection             3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   3   .   3   .   .   .   9   5   2   1   2   .   .   9   
    Energy Gun             12   | .   .   .   .   .   .   .   2   2   .   .   1   .   .   7   
    Energy Cannon          8    | .   2   .   1   .   .   .   1   1   .   1   1   .   .   1   
    Ballistic Gun          10   | 2   1   .   .   .   .   .   4   2   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   .   .   .   1   .   .   .   .   .   .   3   1   3   
Parts Lost                 86   | .   1   .   .   .   .   3   13  24  3   .   4   .   2   36  
  Power                    14   | .   .   .   .   .   .   .   3   5   .   .   .   .   .   6   
  Propulsion               20   | .   1   .   .   .   .   2   2   6   1   .   1   .   .   7   
  Utility                  30   | .   .   .   .   .   .   .   3   7   2   .   1   .   2   15  
  Weapon                   22   | .   .   .   .   .   .   1   5   6   .   .   2   .   .   8   
  Highest Loss Streak      22   | .   1   .   .   .   .   2   4   22  2   .   2   .   1   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  100 100 100 100 85  79  73  51  71  75  83  94  86  
  Engine                   2    | .   14  3   .   .   .   4   9   6   .   .   .   .   .   .   
  Core                     3    | .   .   10  11  11  11  4   .   .   .   3   5   5   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   4   5   10  8   
  Treads                   1    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   
  Leg                      13   | .   27  28  22  22  22  17  8   14  8   7   5   4   12  8   
  Wheel                    1    | .   .   .   .   .   .   .   1   .   2   5   5   4   2   .   
  Device                   15   | .   13  14  11  11  11  8   12  11  6   18  19  26  22  20  
  Storage                  5    | .   14  14  11  11  11  8   .   4   1   .   .   .   2   3   
  Processor                20   | .   .   .   22  22  22  25  25  17  21  21  21  21  21  17  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   8   
  Energy Gun               2    | .   .   .   .   .   .   .   1   1   5   5   4   5   5   6   
  Energy Cannon            7    | .   7   14  10  11  11  8   .   5   .   5   9   10  10  5   
  Ballistic Gun            3    | .   20  14  5   .   .   .   10  3   4   5   .   .   .   .   
  Launcher                 2    | .   .   .   5   11  11  7   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 10  15  17  18  18  22  26  61  73  19  49  69  69  67  81  
  Greatest Support         65   | 20  20  20  20  20  30  35  60  39  30  20  16  18  65  65  
  Greatest Overweight (x)  19   | .   .   .   .   .   .   1   3   2   .   2   4   11  4   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   2   3   4   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   8   8   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   8   8   8   7   5   7   6   5   5   5   5   5   
  Most Carried             8    | 5   8   8   8   7   8   8   5   7   5   4   5   5   5   5   
  Average Carried          4    | 3   6   7   6   7   7   6   3   3   2   2   2   3   3   3   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   8   5   5   5   5   5   5   
  Final Carried            8    | 2   7   8   7   7   8   5   5   .   5   4   2   4   5   .   

 Class Distribution 
--------------------
 38% | Mutant
 15% | Scavenger-Mutant
 12% | Gunner
  9% | Derelict-Tank
  8% | Hacker-Skirmisher
  6% | Hacker-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
            Mutant | -7/Zion
            Mutant | -6/Proximity Caves
  Scavenger-Mutant | -6/Factory
            Mutant | -5/Factory
            Mutant | -4/Factory
            Gunner | -4/Upper Caves
   Derelict-Gunner | -4/Upper Caves
     Derelict-Tank | -4/Zhirov
 Hacker-Skirmisher | -3/Proximity Caves
       Hacker-Tank | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           2379 | 179  94   143  125  .    40   40   741  298  30   75   106  .    136  372  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5030 | .    271  183  472  .    .    38   810  744  9    80   73   .    519  1831 
  Parts                    228  | .    6    8    31   .    .    1    44   29   3    4    2    .    19   81   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    .    1    1    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    1    9    .    .    .    3    4    .    14   .    
  Prevented                6    | .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  84   | .   4   5   10  .   .   1   17  14  .   1   1   .   10  21  
  Guns                     37   | .   3   1   2   .   .   .   11  7   .   .   .   .   1   12  
  Cannons                  43   | .   1   4   7   .   .   1   6   7   .   1   .   .   9   7   
Classes Destroyed          13   | .   2   1   2   .   .   .   7   .   .   .   .   .   1   .   
  Worker                   3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   
  Swarmer                  13   | .   .   1   .   .   .   .   2   4   .   .   .   .   6   .   
  Grunt                    43   | .   4   4   6   .   .   1   8   7   .   .   1   .   2   10  
  Sentry                   9    | .   .   .   4   .   .   .   .   1   .   1   .   .   1   2   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Programmer               11   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   7   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   3   2   3   .   .   1   3   3   1   1   1   .   4   4   
  Combat Bots Only         4    | .   2   2   3   .   .   1   3   3   .   1   1   .   4   3   
Max Kills in Single Turn   2    | .   1   1   1   .   .   1   2   1   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Hostile Shots Fired        1231  | .    22   20   46   .    .    90   259  277  54   6    45   .    55   357  
  Missed                   363   | .    11   3    15   .    .    39   75   58   23   2    17   .    18   102  
Damage Taken               13043 | .    115  149  310  .    .    591  3015 3376 477  74   278  .    570  4088 
  Core                     3436  | .    30   7    73   .    .    246  409  861  195  .    51   .    258  1306 
  Absorbed by Shields      531   | .    .    .    .    .    .    .    .    .    .    .    138  .    70   323  
  Ignored by Resistances   3984  | .    36   46   91   .    .    174  835  877  134  20   125  .    316  1330 
  Regen/Repaired (Parts)   22    | .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         53    | 100  .    85   .    .    .    20   51   13   .    .    .    .    50   .    
Volleys Fired              342   | .    18   18   22   .    .    9    106  54   1    3    4    .    19   88   
  Largest                  3     | .    2    2    2    .    .    1    3    3    1    2    3    .    3    3    
  Hottest                  290   | .    88   88   98   .    .    68   140  194  35   133  271  .    271  290  
Shots Fired                606   | .    36   31   39   .    .    9    144  74   1    6    12   .    53   201  
  Gun                      393   | .    29   18   16   .    .    .    123  34   1    3    5    .    19   145  
  Cannon                   208   | .    7    13   20   .    .    9    19   40   .    3    7    .    34   56   
  Launcher                 3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  202   | .    29   18   16   .    .    .    117  17   1    3    1    .    .    .    
  Thermal                  368   | .    7    13   20   .    .    9    27   44   .    3    11   .    53   181  
  Explosive                3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          33    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    20   
  Robot Hit Streak         37    | .    9    9    13   .    .    3    37   22   12   4    15   .    21   24   
  Robot Miss Streak        3     | .    2    2    2    .    .    1    3    2    .    1    .    .    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           468   | .    26   21   25   .    .    6    118  63   1    4    11   .    36   157  
  Core Hits                182   | .    11   9    13   .    .    2    40   30   1    2    4    .    14   56   
  Critical Kills           5     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    
  Critical Strikes         24    | .    1    .    1    .    .    .    3    1    .    .    .    .    2    16   
    Burn                   11    | .    .    .    .    .    .    .    2    1    .    .    .    .    2    6    
    Meltdown               3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
    Destroy                8     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    6    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12437 | .    296  342  573  .    .    145  3245 1758 30   111  298  .    1023 4616 
  Guns                     6959  | .    194  140  106  .    .    .    2291 652  18   46   102  .    271  3139 
  Cannons                  5325  | .    102  202  366  .    .    145  954  1091 .    65   196  .    752  1452 
  Explosions               75    | .    .    .    75   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  78    | .    .    .    26   .    .    .    .    15   12   .    .    .    .    25   
  Kinetic                  3536  | .    194  140  106  .    .    .    2687 323  18   46   22   .    .    .    
  Thermal                  7995  | .    102  202  366  .    .    145  558  1037 .    65   276  .    1023 4221 
  Explosive                75    | .    .    .    75   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          753   | .    .    .    .    .    .    .    .    383  .    .    .    .    .    370  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    .    .    11   .    .    .    .    .    15   
  Average Corruption       6     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    35   
    Message Errors         11    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    8    
    Matter Fused           9     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    8    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            69    | .    .    .    .    .    .    .    .    17   .    .    .    .    16   36   
  Projectiles              69    | .    .    .    .    .    .    .    .    17   .    .    .    .    16   36   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             14    | .    .    .    6    .    .    .    .    4    1    .    .    .    .    3    
  Kicked                   11    | .    .    .    6    .    .    .    .    4    1    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        664   | .    220  273  219  .    .    204  465  664  .    18   581  .    608  586  
  Average Temperature      164   | .    97   110  65   .    .    84   152  271  .    13   249  .    232  148  
  Received Heat Transfer   2982  | .    84   84   189  .    .    204  891  875  .    18   79   .    30   528  
  Effects                  89    | .    .    3    3    .    .    .    19   28   .    .    7    .    14   15   
    Shutdowns              25    | .    .    .    .    .    .    .    6    7    .    .    1    .    6    5    
    Energy Bleed           9     | .    .    .    .    .    .    .    3    3    .    .    .    .    2    1    
    Interference           21    | .    .    3    3    .    .    .    3    8    .    .    4    .    .    .    
    Matter Decay           7     | .    .    .    .    .    .    .    2    2    .    .    1    .    1    1    
    Short Circuit          5     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    2    
    Damage (minor)         5     | .    .    .    .    .    .    .    1    2    .    .    1    .    .    1    
    Damage (major)         14    | .    .    .    .    .    .    .    2    3    .    .    .    .    4    5    
    Damage (core)          3     | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    4    
  Combat Hostiles          4     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    2    
  Parts Melted             41    | .    .    .    1    .    .    1    1    4    .    .    2    .    7    25   
  Heat Transferred         12931 | .    185  370  666  .    .    259  1400 1480 .    100  448  .    1779 6244 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res 
Peak Influence             410  | .   55  203 410 31  .   .   221 380 102 .   .   .   .   190 
  Initial                  121  | .   .   18  66  31  .   .   121 48  88  .   .   .   .   35  
  Average                  95   | .   37  106 227 31  .   .   80  202 86  .   .   .   .   65  
Maximum Alert Level        2    | .   .   1   2   .   .   .   1   1   .   .   .   .   .   .   
  Low Security (%)         87   | 100 100 90  32  100 .   .   93  56  100 .   .   .   .   100 
  Level 1                  11   | .   .   9   59  .   .   .   6   43  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   .   1   7   2   .   .   .   .   .   4   
  Investigation            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   3   
  Reinforcement            3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res 
Distress Signals           5    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   2   
Communications Jammed      16   | .   .   .   .   .   .   .   14  1   .   .   .   .   .   1   
  Distress Signals         15   | .   .   .   .   .   .   .   14  1   .   .   .   .   .   .   
Times Spotted              165  | .   4   7   13  .   .   32  25  32  2   1   4   .   10  35  
  Peak Tracking Total      10   | .   2   3   3   .   .   10  7   10  2   1   4   .   4   6   
  Tactical Retreats        19   | .   .   1   .   .   .   11  1   5   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res 
Machines Disabled          9    | .   .   .   2   .   .   .   5   .   1   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res 
Machines Accessed          25   | .   3   .   6   .   .   .   2   .   .   1   1   9   .   3   
  Terminals                11   | .   3   .   6   .   .   .   1   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                80   | .   7   .   14  .   .   .   3   .   .   1   1   48  .   6   
  Successful               69   | .   3   .   10  .   .   .   3   .   .   1   1   48  .   3   
  Failed                   11   | .   4   .   4   .   .   .   .   .   .   .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   5   .   9   .   2   .   8   2   3   .   .   .   .   5   
  Terminals                24   | .   7   .   14  .   .   .   1   .   .   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             56   | .   .   .   4   .   .   .   1   .   .   1   1   48  .   1   
  Record                   36   | .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         9    | .   3   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   3   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   3   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   4   .   .   .   2   .   .   .   .   .   .   1   
  Full Trace Events        5    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Schematics Acquired  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   44   | .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   15  .   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Total Allies               10   | .    .    .    .    .    4    .    3    .    2    .    .    .    .    1    
  Largest Group            4    | .    .    .    .    .    4    4    3    .    2    .    .    .    .    1    
  Highest-Rated Group      192  | .    .    .    .    .    152  152  60   .    192  .    .    .    .    32   
  Highest-Rated Ally       96   | .    .    .    .    .    39   39   20   .    96   .    .    .    .    32   
Zionite Dispatches         2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Recon                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Defense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               52   | .    .    .    .    .    .    36   5    .    11   .    .    .    .    .    
  Total Damage             2416 | .    .    .    .    .    .    1085 905  .    426  .    .    .    .    .    
  Kills                    10   | .    .    .    .    .    .    6    3    .    1    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   2   3   .   .   .   1   1   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               11209 | 46   554  243  479  42   1749 1100 1595 433  185  933  467  407  1412 1564 
Spaces Moved               6546  | 34   252  155  319  36   1266 1056 755  167  140  467  277  225  920  477  
  Core                     511   | 9    .    .    .    .    .    429  35   .    .    .    .    .    .    38   
  Treads                   330   | .    .    .    .    .    .    .    140  .    .    .    .    .    .    190  
  Legs                     4610  | 25   252  155  319  36   1266 627  337  167  140  207  .    .    830  249  
  Wheels                   1090  | .    .    .    .    .    .    .    243  .    .    260  277  220  90   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  50   50   90   120  130  130  170  126  100  
  Average Speed            144   | 101  120  120  120  120  129  97   166  162  120  196  161  174  145  215  
  Slowest Speed            1000  | 120  120  120  120  120  130  210  410  270  120  280  170  805  200  1000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       39    | 4    35   30   44   12   89   93   14   5    4    60   37   62   82   15   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    1    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    .    3    2    .    .    .    3    2    .    3    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          51    | .    .    .    28   .    .    .    1    5    .    .    .    .    9    8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23    | .    .    .    .    .    .    .    1    5    .    .    .    .    9    8    
  AOE                      28    | .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      7798 | 44   472  181  375  35   1376 1117 958  270  156  480  288  240  953  853  
  Wait                     594  | .    184  3    15   .    99   36   32   8    2    .    .    .    3    212  
  Move                     6532 | 33   251  154  318  35   1265 1055 754  166  139  466  276  224  919  477  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117  | 5    10   2    4    .    4    4    23   16   8    5    3    4    4    25   
  Fast Attach              17   | 3    1    .    .    .    .    .    7    .    .    .    .    3    1    2    
  Attach                   102  | 3    2    .    3    .    1    2    24   20   4    6    5    4    3    25   
  Detach                   7    | .    .    .    1    .    .    .    3    .    1    .    .    2    .    .    
  Swap                     27   | .    2    2    3    .    3    2    2    1    .    .    .    .    3    9    
  Drop                     46   | .    4    2    3    .    4    9    7    1    .    .    .    3    1    12   
  Fire                     342  | .    18   18   22   .    .    9    106  54   1    3    4    .    19   88   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     11   | .    .    .    6    .    .    .    .    4    1    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    47 | -11/Scrapyard      | Entered Materials
   321 | -10/Materials      | Build established: Mutant
   543 | -10/Materials      | Discovered new exit (range 10)
   601 | -10/Materials      | Entered Mines
   831 | -10/Mines          | Discovered new exit (range 8)
   844 | -10/Mines          | Entered Materials
   844 | -9/Materials       | Evolved 2 slots: Utility x2
  1139 | -9/Materials       | Discovered new exit (range 7)
  1166 | -9/Materials       | Build established: Scavenger-Mutant
  1186 | -9/Materials       | Discovered new exit (range 17)
  1323 | -9/Materials       | Entered Mines
  1347 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1357 | -9/Mines           | Assembled infested the area
  1365 | -9/Mines           | Entered Zion
  1409 | -7/Zion            | Learned Factory stockpile data
  1539 | -7/Zion            | Learned Factory scanalyzer intel
  1713 | -7/Zion            | Build established: Mutant
  1743 | -7/Zion            | Found Prototype Device
  1744 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  1794 | -7/Zion            | Given A8's code to call for help
  1960 | -7/Zion            | Discovered new exit (range 11)
  1995 | -7/Zion            | Learned Factory stockpile data
  2638 | -7/Zion            | Imprinted
  2640 | -7/Zion            | Declared Zion's savior
  3114 | -7/Zion            | Entered Proximity Caves
  3114 | -6/Proximity Caves | Accompanied by 4 allies
  3168 | -6/Proximity Caves | Learned 8 Factory zone layouts
  3177 | -6/Proximity Caves | Learned Factory trap positions
  3690 | -6/Proximity Caves | Lost 3 allies
  3720 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3949 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  3997 | -6/Proximity Caves | Core integrity fell below 50%
  4165 | -6/Proximity Caves | Spotted B-75 Beast
  4211 | -6/Proximity Caves | Discovered new exit (range 5)
  4214 | -6/Proximity Caves | Identified exit to Factory
  4214 | -6/Proximity Caves | Entered Factory
  4214 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
  4215 | -6/Factory         | Identified exit to Lower Caves
  4216 | -6/Factory         | Loaded intel: 126 trap records
  4218 | -6/Factory         | Loaded intel: 4 scanalyzer locations
  4292 | -6/Factory         | Retrieved Zion intel report: Trap Installations
  4294 | -6/Factory         | Zion Recon squad teleported in
  4312 | -6/Factory         | Identified exit to DSF
  4319 | -6/Factory         | Spotted B-75 Beast
  4628 | -6/Factory         | Destroyed B-75 Beast
  4902 | -6/Factory         | Lost 4 parts (1n1u2w)
  5157 | -6/Factory         | Build established: Scavenger-Mutant
  5681 | -6/Factory         | Fabricated B-48 Gladiator?
  5700 | -6/Factory         | Garrison activated, responded to threat
  5788 | -6/Factory         | Discovered new exit (range 5)
  5809 | -6/Factory         | Entered another Factory area
  5809 | -5/Factory         | Evolved 2 slots: Utility x2
  6080 | -5/Factory         | Core integrity fell below 50%
  6140 | -5/Factory         | System corruption reached 10%
  6160 | -5/Factory         | Core integrity fell below 20%
  6179 | -5/Factory         | Lost 22 parts (5p6n6u5w)
  6206 | -5/Factory         | Spotted B-75 Beast
  6231 | -5/Factory         | Discovered new exit (range 9)
  6240 | -5/Factory         | Identified exit to Factory
  6242 | -5/Factory         | Entered another Factory area
  6242 | -4/Factory         | Evolved 2 slots: Utility x2
  6323 | -4/Factory         | Build established: Mutant
  6372 | -4/Factory         | Enhanced Grunt warped into view, answering call for help
  6373 | -4/Factory         | Enhanced Grunt warped into view, answering call for help
  6407 | -4/Factory         | Discovered new exit (range 3)
  6426 | -4/Factory         | Identified exit to Upper Caves
  6427 | -4/Factory         | Entered Upper Caves
  6506 | -4/Upper Caves     | Encountered a Warlord checkpoint
  6683 | -4/Upper Caves     | Learned Research terminal intel
  6735 | -4/Upper Caves     | Build established: Gunner
  6778 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7232 | -4/Upper Caves     | Discovered new exit (range 10)
  7343 | -4/Upper Caves     | Identified exit to Upper Caves
  7360 | -4/Upper Caves     | Entered another Upper Caves area
  7404 | -4/Upper Caves     | Learned Research security intel
  7820 | -4/Upper Caves     | Discovered new exit (range 5)
  7825 | -4/Upper Caves     | Identified exit to Zhirov
  7827 | -4/Upper Caves     | Entered Zhirov
  7827 | -4/Zhirov          | Discovered new exit (range 3)
  7858 | -4/Zhirov          | Met Zhirov
  7889 | -4/Zhirov          | Learned location of Quarantine (-2)
  7889 | -4/Zhirov          | Learned location of Testing (-3)
  7889 | -4/Zhirov          | Learned location of Command (-1)
  7923 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7991 | -4/Zhirov          | Build established: Derelict-Tank
  8057 | -4/Zhirov          | Found Alien Artifact
  8077 | -4/Zhirov          | Found Alien Artifact
  8077 | -4/Zhirov          | Identified Transdimensional Reconstructor
  8077 | -4/Zhirov          | Warped through subspace
  8139 | -4/Zhirov          | Identified Integrated Dissipator
  8139 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8232 | -4/Zhirov          | Identified exit to Proximity Caves
  8234 | -4/Zhirov          | Entered Proximity Caves
  8705 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9002 | -3/Proximity Caves | Build established: Derelict-Skirmisher
  9327 | -3/Proximity Caves | Build established: Hacker-Skirmisher
  9624 | -3/Proximity Caves | Discovered new exit (range 6)
  9644 | -3/Proximity Caves | Identified exit to Research
  9646 | -3/Proximity Caves | Entered Research
  9646 | -3/Research        | Evolved 2 slots: Utility x2
  9648 | -3/Research        | Loaded intel: 24 terminal locations
  9937 | -3/Research        | Build established: Hacker-Tank
 10407 | -3/Research        | Lost 4 parts (1p2n1u)
 10695 | -3/Research        | Build established: Hacker-Skirmisher
 10822 | -3/Research        | Lost 4 parts (2u2w)
 10966 | -3/Research        | System corruption reached 10%
 11015 | -3/Research        | Spotted B-86 Titan
 11106 | -3/Research        | Core integrity fell below 50%
 11155 | -3/Research        | Zion Defense Resupply teleported in
 11169 | -3/Research        | Lost 21 parts (4p3n9u5w)
 11199 | -3/Research        | Core integrity fell below 20%
 11210 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
11160_ Acquired Prototype Ballistic Cannon.
11161_ Identified Com. Mass Driver.
11182_ Penetrated by Slug.
11183_ System corrupted: Energy discharge (-14).
11183_ U-05 Engineer builds a Wall.
11185_ Slug penetrates Wall.
11188_ HF-FP6(A) system terminally corrupted.
11190_ Penetrated by Slug.
11195_ B-86 Titan activates siege mode.
11195_ Acquired Antimatter Reactor.
11196_ Phase Gun destroyed.
11196_ Knocked back.
11201_ Energy Well destroyed.
11201_ Adv. Visual Processing Unit destroyed.
11201_ Biometal Leg destroyed.
11206_ Penetrated by Slug.
11207_ System corrupted: Matter fused (-10).
11207_ Penetrated by Slug.
11207_ Antimatter Reactor destroyed.
11210_ Adv. Component Analysis Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          51
Energy Capacity            915
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         18
Terrain Scan Density       210
Jamming Range              14
Cloak Strength             2
Power Amplification        30
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Point Defense Rating       240
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           3
Offensive Hacking          21
Defensive Hacking          14

 Item Schematics 
-----------------
        Imp. Shield Generator | -7/Zion   | Archive
 Imp. Proton Missile Launcher | -7/Zion   | Archive
    0b10 Decoder Chip [Scout] | -7/Zion   | Archive
            Mak. Power Source | -7/Zion   | Archive
            Lgt. Fission Core | -7/Zion   | Archive
                Plasma Cannon | -7/Zion   | Archive
                Neutrino Core | -7/Zion   | Archive
             Hpw. Shock Rifle | -7/Zion   | Archive
           Mak. System Shield | -7/Zion   | Archive
        Imp. Carbon-fiber Leg | -7/Zion   | Archive
             Hvy. Flak Cannon | -7/Zion   | Archive
                Gatling Laser | -7/Zion   | Archive
              Power Amplifier | -7/Zion   | Archive
            Imp. Titanium Leg | -7/Zion   | Archive
            Enh. Gauss Cannon | -7/Zion   | Archive
            Assault Drone Bay | -4/Zhirov | Free
           Exp. Optical Array | -4/Zhirov | Free
               Exp. Heat Sink | -4/Zhirov | Free
             Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive

 Fabricated
------------
 B-48 Gladiator | x3 | -6/Factory 

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedShockCleaver
  Manual?         0
Play Time         01:53:16
  Cumulative      64.6 hours
  Start           2024.06.25 @ 23:02:05
  End             2024.06.26 @ 00:57:12
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          95
  Rogue           17
  Adventurer      78
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          50
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85a1d511-caad-4f37-8bda-106f7879ade9