Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 08:29:15 Player: shapeshifter Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (128) 640 Value Destroyed (4750) 4750 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 9208 Bonus ------- High Alert Combat Kills 118 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 88/100 System Corruption 34% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter High-powered Tractor Beam > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (20) --- Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Fission Core Power Amplifier Huge Storage Unit Cargo Storage Unit Energy Well (350) Large Matter Pod (0) Advanced Sensor Array Weapon Cycler Reactive Plating EM Shield Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Fission Core Light Treads Improved Medium Treads Power Amplifier High-capacity Storage Unit Cargo Storage Unit Energy Well Large Matter Pod Advanced Sensor Array Weapon Cycler Improved Light Armor Plating Reactive Plating Focal Shield EM Shield High-powered Tractor Beam Gauss Rifle Heavy Missile Launcher Precision Grenade Launcher Remote Datajack Plasma Cutter Heavy Flail [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Treads Treads Armored Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Minigun Energy Gun Particle Gun Ballistic Gun Minigun Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 4 | . . 1 . 1 1 1 . . Utility 2 | . . . . . 1 1 . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 83 | 7 11 10 4 18 3 5 1 24 Power 7 | 1 2 1 1 1 . 1 . . Engine 7 | 1 2 1 1 1 . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 31 | 2 4 3 2 7 1 1 1 10 Treads 31 | 2 4 3 2 7 1 1 1 10 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 1 2 1 3 2 1 . 5 Device 4 | 1 . . . 1 . 1 . 1 Storage 4 | 1 1 1 . 1 . . . . Processor 3 | . . . . 1 1 . . 1 Hackware 1 | . . . . . . . . 1 Protection 5 | . . 1 1 . 1 . . 2 Artifact . | . . . . . . . . . Weapon 28 | 2 4 4 . 7 . 2 . 9 Energy Gun 3 | 1 1 . . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 1 2 4 . 6 . 1 . 7 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . 1 . . 3 . . . 1 Parts Lost 35 | . 3 2 1 1 . 1 1 26 Power 2 | . 1 . . . . . . 1 Propulsion 13 | . . . . 1 . . . 12 Utility 4 | . . 1 . . . 1 . 2 Weapon 16 | . 2 1 1 . . . 1 11 Highest Loss Streak 15 | . 2 1 1 1 . 1 1 15 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 2 8 14 15 20 19 23 23 22 Power 2 | . 1 1 1 2 1 3 3 3 Propulsion 3 | 1 3 5 5 5 6 5 4 2 Utility 5 | . 1 1 2 4 4 5 7 10 Weapon 4 | . 1 4 5 6 6 8 8 5 Tool/Special . | . . . . . . . . . Unused Backups 46 | . 7 2 . 11 3 6 . 17 Power 13 | . 1 . . 4 1 3 . 4 Propulsion 3 | . 2 . . 1 . . . . Utility 16 | . 1 2 . . 1 1 . 11 Weapon 12 | . 3 . . 6 1 2 . . Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 95 | . 97 98 82 97 92 92 85 93 Engine 8 | . 12 11 11 9 7 6 6 5 Treads 34 | . 28 32 33 35 38 40 36 37 Device 5 | . 14 5 . 2 . 1 6 2 Storage 9 | . 14 11 11 9 7 6 6 6 Processor 5 | . . . . 4 3 6 6 11 Protection 1 | . . 4 2 . 3 4 . 2 Energy Gun 2 | . 11 . . . . . . . Ballistic Gun 24 | . 15 32 24 35 30 24 22 22 Peak Build Rating 60 | 7 12 15 14 34 39 48 48 60 Average Rating 31 | 4 9 13 12 27 38 47 44 53 On Entrance 22 | . 7 11 13 12 34 37 48 43 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 15 34 60 56 101 100 115 108 115 Greatest Support 146 | 40 40 60 60 91 111 131 129 146 Greatest Overweight (x) 17 | . . . . 1 . . . 17 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 25 25 25 25 25 Average Capacity 19 | 7 10 16 20 22 21 25 25 24 Most Carried 25 | 5 15 15 19 25 24 25 25 25 Average Carried 18 | 3 8 14 16 21 20 24 24 23 Final Capacity 25 | 8 15 20 20 25 25 25 25 20 Final Carried 25 | 4 15 14 19 25 23 25 24 16 Class Distribution -------------------- 30% | Tank 29% | Mutant 24% | Gunner 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Waste Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 4768 | 224 422 313 97 1059 . 563 . 2090 Remotely 432 | . . . . . . . . 432 Salvage Created 5594 | 44 755 649 126 1043 . 662 . 2315 Parts 307 | 6 37 49 6 50 . 33 . 126 Haulers Intercepted 9 | . 2 1 . 2 . 1 . 3 Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 101 | . 12 16 3 16 . 13 . 41 Guns 86 | . 8 16 3 16 . 13 . 30 AOE 15 | . 4 . . . . . . 11 Classes Destroyed 16 | 1 5 3 . 1 . 2 . 4 Worker 3 | . . . . . . . . 3 Builder 1 | . . . . . . . . 1 Tunneler 3 | 2 . . . . . . . 1 Hauler 9 | . 2 1 . 2 . 1 . 3 Recycler 3 | . 2 . . 1 . . . . Operator 2 | . 1 . . . . . . 1 Watcher 6 | . 2 2 . 1 . . . 1 Swarmer 22 | . . 7 . . . 7 . 8 Grunt 43 | . 12 3 2 10 . 3 . 13 Brawler 1 | . . . . . . 1 . . Duelist 6 | . . 2 1 . . . . 3 Sentry 13 | . . 4 . 4 . . . 5 Specialist 2 | . . . . . . . . 2 Hunter 6 | . . . . 2 . 1 . 3 Programmer 7 | . . . . . . 1 . 6 Heavy 1 | . . . . . . . . 1 Best Kill Streak 8 | 2 5 4 3 6 . 4 . 8 Combat Bots Only 7 | . 4 4 3 4 . 4 . 7 Max Kills in Single Turn 3 | 1 2 1 1 1 . 2 . 3 Gunslinging 1 | . . . . . . 1 . 1 Exploded 3 | . 2 . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 966 | . 80 117 33 73 . 88 2 573 Missed 249 | . 21 32 7 22 . 24 1 142 Hits 717 | . 59 85 26 51 . 64 1 431 Melee 19 | . . 5 5 . . 2 1 6 Projectile 698 | . 59 80 21 51 . 62 . 425 Critical Strikes 18 | . 2 3 1 . . 2 1 9 Part Disruptions 12 | . . . . . . . . 12 Damage Taken 10228 | . 829 985 393 921 . 1065 33 6002 Core 1340 | . 160 126 77 109 . 61 . 807 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 140 | . . . . . . 31 9 100 Core Remaining (%) 73 | 100 36 . 49 80 100 . . . Volleys Fired 391 | 5 78 55 13 59 . 27 . 154 Largest 4 | 2 2 3 3 4 . 4 . 4 Hottest 104 | 60 98 63 63 100 . 98 . 104 Shots Fired 1113 | 10 149 164 33 236 . 100 . 421 Gun 1095 | 10 144 164 33 236 . 100 . 408 Cannon . | . . . . . . . . . Launcher 18 | . 5 . . . . . . 13 Special . | . . . . . . . . . Kinetic 1019 | 5 73 164 33 236 . 100 . 408 Thermal 19 | . 19 . . . . . . . Explosive 18 | . 5 . . . . . . 13 Electromagnetic 57 | 5 52 . . . . . . . Robot Hit Streak 18 | 6 13 8 11 18 . 12 . 10 Robot Miss Streak 9 | 1 3 9 3 6 . 3 . 6 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 17 | . 1 2 2 1 . 6 . 5 Max Gunslinging Chain 2 | . 1 1 1 1 . 1 . 2 Shots Hit Robots 662 | 7 87 95 23 140 . 65 . 245 Core Hits 287 | 3 36 40 9 46 . 35 . 118 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 5 | . . . 1 1 . . . 3 Critical Strikes 9 | . 1 . 2 1 . . . 5 Burn 1 | . 1 . . . . . . . Destroy 8 | . . . 2 1 . . . 5 Melee Attacks 12 | . . . . . . 7 . 5 Impact 12 | . . . . . . 7 . 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12286 | 108 1692 923 228 2134 . 1023 . 6178 Guns 10409 | 108 1133 923 228 2134 . 1023 . 4860 Cannons . | . . . . . . . . . Explosions 1842 | . 559 . . . . . . 1283 Melee 35 | . . . . . . . . 35 Ramming . | . . . . . . . . . Kinetic 9718 | 37 513 923 228 2134 . 1023 . 4860 Thermal 151 | . 151 . . . . . . . Explosive 1842 | . 559 . . . . . . 1283 Electromagnetic 540 | 71 469 . . . . . . . Impact 35 | . . . . . . . . 35 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 34 | . . . . 2 . 1 20 34 Average Corruption 20 | . . . . 1 . 1 10 25 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 154 | . . . . 4 . 2 6 142 Message Errors 27 | . . . . 1 . . . 26 Matter Fused 37 | . . . . 2 . 1 2 32 Heat Flow Errors 13 | . . . . 1 . . . 12 Energy Discharges 14 | . . . . . . . 1 13 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 2 Data Loss (minor) 16 | . . . . . . . 1 15 Data Loss (major) 5 | . . . . . . 1 1 3 Misfires 5 | . . . . . . . . 5 Alerts 6 | . . . . . . . . 6 Misdirections 2 | . . . . . . . 1 1 Weapon Failures 26 | . . . . . . . . 26 Overload Shots . | . . . . . . . . . Overflow Damage 20 | . . . . . . . . 20 Projectiles . | . . . . . . . . . Explosions 20 | . . . . . . . . 20 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 337 | . 48 . . 101 . . . 188 Shots 7 | . 1 . . 1 . . . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 304 | . 304 220 100 210 . 111 . 264 Average Temperature 58 | . 52 52 55 41 . 43 . 70 Received Heat Transfer 2490 | . 465 267 126 288 . 153 . 1191 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 444 | . 444 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Maximum Alert Level 2 | . . 1 . . . . . 2 Low Security (%) 91 | 100 100 98 100 100 100 100 100 73 Level 1 6 | . . 1 . . . . . 22 Level 2 1 | . . . . . . . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 664 | 5 120 200 94 195 53 161 36 664 Initial 54 | . . . 54 13 53 . 36 . Average 78 | . 21 125 56 99 12 61 11 117 Influence Increases 3238 | 10 419 504 70 544 . 315 . 1376 Destroy 0b10 Robot/C 2020 | . 240 320 60 320 . 260 . 820 Destroy 0b10 Robot/NC 135 | 10 35 15 . 20 . 5 . 50 Destroy Leader 510 | . 58 86 10 96 . 42 . 218 Successful Hack 61 | . 12 7 . 35 . . . 7 Disable Machine 195 | . 15 . . 30 . . . 150 Destroy Structure 122 | . 29 1 . 13 . 8 . 71 Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 180 | . 15 75 . 30 . . . 60 Influence Decreases 2600 | 10 419 364 176 459 119 210 105 738 Entered New Map 242 | . . . 86 21 66 . 69 . Time Decay 2040 | 10 419 344 80 428 53 200 26 480 Lost Part 318 | . . 20 10 10 . 10 10 258 Squads Dispatched 23 | . 1 1 . 2 1 2 . 16 Investigation 3 | . . . . 1 . 1 . 1 Extermination 7 | . . . . . 1 1 . 5 Reinforcement 12 | . 1 1 . 1 . . . 9 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 7 | . 4 . . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 22 24 3 22 1 14 5 52 Peak Tracking Total 6 | . 4 5 3 4 1 4 6 6 Tactical Retreats 8 | . 1 2 . 2 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 6 | . . . . 3 . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 13 | . 1 . . 2 . . . 10 Max in Single Turn 5 | . 1 . . 1 . . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 29 | . 6 5 . 8 1 2 . 7 Terminals 26 | . 6 5 . 7 1 1 . 6 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 8 7 . 20 1 3 . 9 Successful 14 | . 2 1 . 7 . 2 . 2 Failed 34 | . 6 6 . 13 1 1 . 7 Catastrophic 13 | . 2 4 . 1 1 . . 5 Database Lockouts . | . . . . . . . . . Manual 25 | . 8 6 . 5 1 1 . 4 Terminals 44 | . 8 7 . 19 1 1 . 8 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 1 . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 1 . 3 . . . 1 Branch Access Points 3 | . 1 1 . . . . . 1 Patrol Status 1 | . . . . 1 . . . . Zone Layout 2 | . . . . 2 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . 2 . . Report Inventory 2 | . . . . 1 . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 . . 3 . . . . Terminals 4 | . 1 . . 3 . . . . Botnet 4 | . 1 . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 20 | . 3 3 . 6 1 2 . 5 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Active Infowar (turns) 4564 | 17 2052 431 . . . . . 2064 Optics 2064 | . . . . . . . . 2064 Seismic 2500 | 17 2052 431 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 8197 | 117 2052 864 178 1435 273 714 128 2436 Spaces Moved 3857 | 50 1076 414 81 606 158 360 73 1039 Core 16 | 10 . . . . . . . 6 Treads 3841 | 40 1076 414 81 606 158 360 73 1033 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 159 160 165 164 Average Speed 168 | 138 160 160 160 194 159 160 165 172 Slowest Speed 900 | 160 160 160 160 240 159 160 166 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 89 45 17 43 5 10 71 36 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 10 | . . . . . . 7 . 3 Terrain Destroyed 126 | . 29 . . 9 . 7 . 81 Melee 10 | . . . . . . 7 . 3 Projectile 5 | . . . . . . . . 5 AOE 109 | . 29 . . 9 . . . 71 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 4804 | 88 1263 521 106 764 183 435 79 1365 Wait 251 | 16 58 25 . 25 7 8 3 109 Move 3850 | 49 1075 413 80 605 157 360 72 1039 Hop . | . . . . . . . . . Pick Up 118 | 11 26 9 7 27 6 14 . 18 Fast Attach 7 | . 2 1 . 1 . . . 3 Attach 45 | 7 3 4 1 5 3 4 . 18 Detach 1 | . . . . . . . . 1 Swap 55 | . 6 6 3 18 3 7 2 10 Drop 73 | . 15 8 2 24 7 8 1 8 Fire 391 | 5 78 55 13 59 . 27 . 154 Melee 12 | . . . . . . 7 . 5 Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 513 | -10/Materials | Identified exit to Mines 909 | -10/Materials | Discovered new exit (range 15) 1014 | -10/Materials | Discovered new exit (range 9) 1033 | -10/Materials | Core integrity fell below 50% 1202 | -10/Materials | Discovered new exit (range 6) 1429 | -10/Materials | Discovered new exit (range 3) 2170 | -10/Materials | Entered another Materials area 2170 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2283 | -9/Materials | Discovered new exit (range 10) 2480 | -9/Materials | Build established: Gunner 2818 | -9/Materials | Identified exit to Mines 2818 | -9/Materials | Identified exit to Storage 2960 | -9/Materials | Build established: Tank 3034 | -9/Materials | Entered Mines 3043 | -9/Mines | Found DCF Scrap (15 items) 3043 | -9/Mines | Discovered new exit (range 11) 3050 | -9/Mines | Learned location of 1 exit from Materials 3090 | -9/Mines | Core integrity fell below 50% 3212 | -9/Mines | Entered Materials 3212 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3213 | -8/Materials | Identified exit to Factory 3528 | -8/Materials | Build established: Gunner 4647 | -8/Materials | Entered Factory 4647 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4816 | -7/Factory | Discovered new exit (range 5) 4825 | -7/Factory | Identified exit to Factory 4920 | -7/Factory | Entered another Factory area 4920 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5221 | -6/Factory | Build established: Tank 5634 | -6/Factory | Sucked down chute 5634 | -6/Factory | Entered Waste 5649 | -6/Waste | EMP discharged 5649 | -6/Waste | System corruption reached 10% 5677 | -6/Waste | Spotted C-40 Crusher 5679 | -6/Waste | Spotted C-40 Crusher 5685 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5696 | -6/Waste | Spotted C-40 Crusher 5697 | -6/Waste | Spotted C-40 Crusher 5735 | -6/Waste | Discovered new exit (range 16) 5749 | -6/Waste | EMP discharged 5757 | -6/Waste | Spotted C-40 Crusher 5760 | -6/Waste | Identified exit to Factory 5762 | -6/Waste | Entered Factory 6292 | -6/Factory | Spotted B-75 Beast 6515 | -6/Factory | Build established: Skirmisher 6800 | -6/Factory | Garrison activated, responded to threat 6900 | -6/Factory | Discovered new exit (range 7) 6908 | -6/Factory | Identified exit to Lower Caves 7337 | -6/Factory | Build established: Tank 8057 | -6/Factory | System corruption reached 30% 8091 | -6/Factory | Core integrity fell below 50% 8130 | -6/Factory | Core integrity fell below 20% 8147 | -6/Factory | Lost 15 parts (1p8n2u4w) 8159 | -6/Factory | Destroyed 7 combat bots 8198 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- dispatching reinforcements to local area. 08140_ Acquired 25 matter. 08146_ System corrupted: Matter fused (-7). 08161_ XW&QXA> 5IYPA8OGGKICGV&XJ0YQ>HIFE 08173_ U-05 Engineer lays Concrete. 08176_ The unstable cave ceiling collapses. 08176_ U-05 Engineer builds a Wall. 08183_ The unstable cave ceiling collapses. 08184_ U-05 Engineer lays Concrete. 08188_ U-05 Engineer builds a Wall. 08190_ Penetrated by Slug. 08190_ Slug penetrates Earth. 08193_ Hvy. Missile Launcher destroyed. 08193_ U-05 Engineer lays Concrete. 08195_ The unstable cave ceiling collapses. 08195_ Gauss Rifle destroyed. 08195_ Penetrated by Slug. 08195_ U-05 Engineer lays Concrete. 08196_ Slug penetrates U-05 Engineer. 08197_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # """" ## ###### #?????? | | # """" ## ###### #?????? | | # "" " ## #"""## ###???? | | # =!## #"T"## ##### | | # =!!# | | # ! !!%=/ | | # !**%# | | # !*[# " """ "" "" ##### | | # ""%=# """ ""F"" ###???? | | # Y"! " """ #?????? | | # """= #?????? | | # ! ! ! h #?????? | | ### #?????? | | ? %% #?????# | | ?# [ [ ; ####+##+#?????# | | ?# # % # ????????????# | | ?# # ????????????# | | ?# ""?????????????# | | ?# # # ""?????????????# | | ??# = = %* #?????????????????# | | ?# # % = u ^+ ????????????? | | ?# % % #?????????????????? | | ??# ## #?????????????????? | | ??# # #?????????????????? | | ??### # ##?????????????????? | | ????# ###@ #??????????????????? | | ????# #?# #??????????????????? | | ????# ### ##?# R #??????????????????? | | ????# ??# ???# #??????????????????? | | ????#???#/???# #??????????????????? | | ???????? ???# #??????????????????? | | ????????""???# #??????????????????? | | ???????? ???# #??????????????????? | | ????????""???# #??????????????????? | | ?????????????? +??????????????????? | | ?????????????? #??????????????????? | | ?????????????? #??????????????????? | | ?????????????? #??????????????????? | | ??????????????# ##??????????????????? | | ??????????????? #???????????????????? | | ??????????????? ?????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerPointFirepult Manual? 0 Play Time 00:55:47 Cumulative 194.0 hours Start 2025.08.24 @ 07:29:21 End 2025.08.24 @ 08:29:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 302 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 79 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9073764-e51c-415b-a81a-4d8667fac5d1