Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.26 @ 02:08:26 Player: lyrabold Result: Destroyed by 1D-MDG(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1418) 1418 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 3858 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 69/100 System Corruption 0% Temperature Danger (442) Movement Rolling (160) Ox4 Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Powered Armor > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Beam Cannon > --- INVENTORY (20) --- Light Treads Scrap Suit Disposable Heat Sink Machine Analyzer Experimental Terrain Scanner Seismic Detector Improved Medium Armor Plating Powered Armor A0-MCA's Component Scanner Heavy Riot Gun Heavy Assault Cannon Grenade Launcher Rocket Launcher Datajack Mining Laser CPS Tube (2) Multitool Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Powered Armor > --- WEAPON ----------- Subdweller Beam Cannon Subdweller Beam Cannon > --- INVENTORY -------- Light Treads Scrap Suit Disposable Heat Sink Machine Analyzer Experimental Terrain Scanner Seismic Detector Improved Medium Armor Plating Powered Armor A0-MCA's Component Scanner Heavy Riot Gun Heavy Assault Cannon Grenade Launcher Rocket Launcher Datajack Mining Laser CPS Tube Multitool [Rating: 20] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Powered Armor Weapon Subdweller Beam Cannon Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -7 -7 ------- Run | Yrd Mat Min Sub Rec Scr Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 36 | 7 11 1 10 3 4 Power 5 | 1 1 . 2 . 1 Engine 4 | 1 1 . 2 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 2 . 2 1 1 Treads 7 | 2 2 . 2 . 1 Leg . | . . . . . . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 4 . 1 1 1 Device 4 | 1 2 . 1 . . Storage 4 | 1 2 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 14 | 2 4 1 5 1 1 Energy Gun 2 | 1 . . 1 . . Energy Cannon 4 | . 1 . 2 1 . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 1 . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 3 . 5 . 1 Power 3 | . 1 . 1 . 1 Propulsion 3 | . 1 . 2 . . Utility 1 | . 1 . . . . Weapon 2 | . . . 2 . . Highest Loss Streak 2 | . 2 . 2 . 1 To Critical Strikes . | . . . . . . Average Backups 14 | 5 10 13 13 16 17 Power . | . . . . 1 . Propulsion 1 | 2 1 2 1 . 1 Utility 4 | . 2 3 3 6 6 Weapon 6 | . 4 6 7 6 7 Tool/Special . | . . . . . . Unused Backups 23 | . 5 . 1 5 12 Power 1 | . . . . . 1 Propulsion 3 | . 3 . . . . Utility 12 | . 1 . . 5 6 Weapon 5 | . 1 . 1 . 3 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 98 | . 98 100 97 100 99 Engine 12 | . 14 14 14 14 10 Core 1 | . . . . . 3 Treads 21 | . 27 28 25 18 14 Wheel 5 | . . . . 10 14 Device 13 | . 12 14 14 14 13 Storage 14 | . 14 14 14 14 14 Energy Gun 1 | . 9 . . . . Energy Cannon 15 | . 4 13 16 28 15 Ballistic Gun 3 | . 13 14 2 . . Slashing Weapon 3 | . . . 7 . . Special Melee Weapon 4 | . . . . . 12 Peak Build Rating 20 | 8 8 8 15 14 20 Average Rating 11 | 5 7 8 11 13 14 On Entrance 8 | . 8 8 8 12 14 Naked Turns . | . . . . . . Heaviest Build 71 | 12 31 31 42 62 71 Greatest Support 40 | 40 40 40 40 40 16 Greatest Overweight (x) 4 | . . . 1 3 4 Average Overweight (x) 1 | . . . . 2 3 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 16 | 7 11 15 15 19 20 Most Carried 20 | 8 15 14 15 20 20 Average Carried 15 | 5 10 13 14 19 19 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 8 12 14 15 20 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Resources | -11 -10 -10 -10 -7 -7 ----------- Run | Yrd Mat Min Sub Rec Scr Matter Collected 1228 | 291 437 . 384 51 65 Remotely . | . . . . . . Salvage Created 1815 | 201 747 22 726 . 119 Parts 105 | 13 43 . 45 . 4 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . 4 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -7 -7 ------- Run | Yrd Mat Min Sub Rec Scr Combat Hostiles Destroyed 41 | . 20 3 16 . 2 Guns 9 | . 7 1 1 . . Cannons 18 | . 5 . 12 . 1 AOE 13 | . 8 2 3 . . Classes Destroyed 13 | 3 6 1 1 . 2 Worker 3 | 1 2 . . . . Tunneler 5 | 5 . . . . . Hauler 2 | . 2 . . . . Recycler 2 | 1 1 . . . . Mechanic 1 | . 1 . . . . Operator 3 | . 3 . . . . Watcher 2 | . 2 . . . . Swarmer 8 | . 8 . . . . Grunt 14 | . 12 . 2 . . Subdweller 14 | . . . 14 . . Explorer 1 | . . . . . 1 Scrapper 1 | . . . . . 1 Assembled 3 | . . 3 . . . Best Kill Streak 8 | 5 8 3 2 . 2 Combat Bots Only 6 | . 6 3 2 . 2 Max Kills in Single Turn 3 | 2 3 1 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -7 -------- Run | Yrd Mat Min Sub Rec Scr Hostile Shots Fired 181 | . 100 5 60 . 16 Missed 52 | . 33 2 15 . 2 Damage Taken 1936 | . 621 36 974 . 305 Core 257 | . 78 12 147 . 20 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 95 | . 95 . . . . Core Remaining (%) 100 | 100 . . . . . Volleys Fired 176 | 21 78 4 62 8 3 Largest 2 | 2 2 2 2 1 2 Hottest 160 | 70 100 80 110 80 160 Shots Fired 284 | 42 143 7 78 8 6 Gun 166 | 42 104 3 17 . . Cannon 98 | . 26 2 56 8 6 Launcher 16 | . 11 2 3 . . Special 4 | . 2 . 2 . . Kinetic 102 | 21 65 3 13 . . Thermal 166 | 21 67 2 62 8 6 Explosive 16 | . 11 2 3 . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | 7 9 2 26 10 12 Robot Miss Streak 6 | 3 6 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 166 | 28 68 2 55 1 12 Core Hits 81 | 9 46 5 20 . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | 1 2 . . . 1 Burn 3 | 1 2 . . . . Meltdown 1 | . . . . . 1 Melee Attacks 59 | . . . 50 . 9 Impact . | . . . . . . Slashing 50 | . . . 50 . . Piercing . | . . . . . . Sneak Attacks 9 | . . . . . 9 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3767 | 292 1892 103 1341 29 110 Guns 1112 | 292 658 13 149 . . Cannons 1355 | . 226 18 972 29 110 Explosions 1293 | . 1001 72 220 . . Melee . | . . . . . . Ramming 7 | . 7 . . . . Kinetic 590 | 92 385 13 100 . . Thermal 2110 | 200 732 18 1021 29 110 Explosive 1060 | . 768 72 220 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 123 | . 112 . 11 . . Projectiles 19 | . 8 . 11 . . Explosions 104 | . 104 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 4 | . 4 . . . . Targets Rammed 4 | . 4 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 442 | 230 250 36 279 65 442 Average Temperature 73 | 95 54 20 115 31 238 Received Heat Transfer 1198 | . 168 . 812 . 218 Effects 6 | . . . 1 . 5 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . 1 . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . 3 . 3 . 2 Heat Transferred 4073 | 666 1593 37 1628 37 112 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -7 ------- Run | Yrd Mat Min Sub Rec Scr Maximum Alert Level 1 | . 1 . . . . Low Security (%) 63 | 100 34 100 . 100 . Level 1 36 | . 65 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 329 | 15 329 120 . 30 . Initial 120 | . . 120 . . . Average 112 | 2 189 63 . 3 . Influence Increases 887 | 35 725 14 40 73 . Destroy 0b10 Robot/C 440 | . 400 . 40 . . Destroy 0b10 Robot/NC 90 | 35 55 . . . . Destroy Leader 50 | . 50 . . . . Successful Hack 25 | . 18 . . 7 . Select Force Hacks 120 | . 60 . . 60 . Disable Machine 60 | . 60 . . . . Destroy Structure 87 | . 67 14 . 6 . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 690 | 35 416 120 46 73 . Time Decay 650 | 35 386 120 36 73 . Lost Part 40 | . 30 . 10 . . Squads Dispatched 7 | . 7 . . . . Investigation 4 | . 4 . . . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -7 -7 --------- Run | Yrd Mat Min Sub Rec Scr Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 29 3 22 . 5 Peak Tracking Total 6 | . 5 2 6 . 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -7 -7 ------- Run | Yrd Mat Min Sub Rec Scr Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -7 ---------- Run | Yrd Mat Min Sub Rec Scr Machines Disabled 4 | . 4 . . . . Max in Single Turn 3 | . 3 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -7 --------- Run | Yrd Mat Min Sub Rec Scr Machines Accessed 17 | . 8 . . 7 2 Terminals 8 | . 5 . . 3 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 5 | . 2 . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 57 | . 29 . . 12 16 Successful 34 | . 13 . . 5 16 Failed 23 | . 16 . . 7 . Catastrophic 10 | . 5 . . 5 . Database Lockouts . | . . . . . . Manual 20 | . 16 . . 4 . Terminals 28 | . 23 . . 5 . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 7 | . 2 . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 1 . . 3 16 Record 17 | . . . . 2 15 Security Status 1 | . . . . 1 . Registered Components 1 | . 1 . . . . Proto ID Catalog 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 9 . . 2 . Terminals 7 | . 7 . . . . Botnet 2 | . 2 . . . . Disrupt 1 | . 1 . . . . Operators 1 | . 1 . . . . Skim 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . 2 . Tunnel 4 | . 2 . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 6 . . 5 . Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 36 | . 36 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -7 ------------ Run | Yrd Mat Min Sub Rec Scr Used RIF Installer . | . . . . . . Robots Hacked 9 | . . . . . 9 Non-combat . | . . . . . . Combat 9 | . . . . . 9 Robot Hacks Applied 9 | . . . . . 9 parse_system 9 | . . . . . 9 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -7 -------- Run | Yrd Mat Min Sub Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -7 ------- Run | Yrd Mat Min Sub Rec Scr Active Infowar (turns) 9146 | 83 1194 252 3786 689 3142 Seismic 9146 | 83 1194 252 3786 689 3142 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 . 4 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -7 ------------- Run | Yrd Mat Min Sub Rec Scr Turns Passed 10072 | 187 1416 252 4239 689 3289 Spaces Moved 5704 | 70 659 148 2197 397 2233 Core 5 | 5 . . . . . Treads 3144 | 65 659 148 2197 75 . Legs . | . . . . . . Wheels 2555 | . . . . 322 2233 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 145 145 Average Speed 159 | 152 160 160 173 162 145 Slowest Speed 240 | 160 160 160 240 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 5 98 29 86 77 93 Regions Visited 5 Branch Regions 4 Pre-discovered Areas 5 | . 2 . . 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 13 | . . 1 10 . 2 Spaces Dug 47 | . 13 10 17 7 . Terrain Destroyed 164 | . 91 21 43 7 2 Melee 14 | . . . 14 . . Projectile 14 | . 2 . 3 7 2 AOE 136 | . 89 21 26 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -7 --------- Run | Yrd Mat Min Sub Rec Scr Total 6321 | 109 873 155 2488 434 2262 Wait 233 | 4 89 . 129 11 . Move 5699 | 69 658 147 2196 396 2233 Hop . | . . . . . . Pick Up 51 | 8 15 2 12 10 4 Fast Attach 9 | 7 . . 1 . 1 Attach 11 | . 4 . 7 . . Detach . | . . . . . . Swap 50 | . 16 2 23 3 6 Drop 29 | . 9 . 8 6 6 Fire 176 | 21 78 4 62 8 3 Melee 59 | . . . 50 . 9 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 4 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 8) 402 | -10/Materials | Discovered new exit (range 7) 510 | -10/Materials | Discovered new exit (range 15) 603 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Repaired Broken Lgt. Treads 1289 | -10/Materials | Discovered new exit (range 4) 1604 | -10/Materials | Entered Mines 1721 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1759 | -10/Mines | Assembled infested the area 1836 | -10/Mines | Discovered new exit (range 13) 1856 | -10/Mines | Entered Subcaves 2356 | -10/Subcaves | Learned Materials emergency access door positions 2671 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2673 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2731 | -10/Subcaves | Core integrity fell below 50% 2936 | -10/Subcaves | Discovered new exit (range 8) 3450 | -10/Subcaves | Shifting Twisted Machinery released Mak. Axe 3471 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3578 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3592 | -10/Subcaves | Ambushed by Subdweller buried in earth 4104 | -10/Subcaves | Ambushed by Subdweller buried in earth 5281 | -10/Subcaves | Discovered new exit (range 7) 5543 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5817 | -10/Subcaves | Core integrity fell below 20% 6088 | -10/Subcaves | Discovered new exit (range 4) 6095 | -10/Subcaves | Entered Recycling 6200 | -7/Recycling | Found Powered Armor 6204 | -7/Recycling | Found Powered Armor 6207 | -7/Recycling | Found Powered Armor 6210 | -7/Recycling | Found Powered Armor 6214 | -7/Recycling | Found Broken Powered Armor 6217 | -7/Recycling | Found Powered Armor 6506 | -7/Recycling | Discovered new exit (range 12) 6750 | -7/Recycling | Scanned before Scraplab entrance 6770 | -7/Recycling | Entered Scraplab 6782 | -7/Recycling | Discovered new exit (range 3) 6784 | -7/Recycling | Entered Scraptown 7001 | -7/Scraptown | Visited Fellowship of the Rings 7056 | -7/Scraptown | Visited SPCMW 7568 | -7/Scraptown | Discovered new exit (range 5) 7606 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 7610 | -7/Scraptown | Learned Research garrison access intel 7611 | -7/Scraptown | Learned location of 2 exits from Lower Caves 7613 | -7/Scraptown | Learned 8 Research zone layouts 7669 | -7/Scraptown | Visited Red Mages 7809 | -7/Scraptown | Visited Cyclists 7843 | -7/Scraptown | Visited Observation Area 7891 | -7/Scraptown | Visited TADAMA 8112 | -7/Scraptown | Visited UFD Registry 8113 | -7/Scraptown | Registered with UFD as "Flakshell" 8190 | -7/Scraptown | Visited Scrapoid Pod Storage 8260 | -7/Scraptown | Visited Science Guys 8313 | -7/Scraptown | Visited Junk Repository 8352 | -7/Scraptown | Visited A0-MCA Data Center 8371 | -7/Scraptown | Visited Science Testing Area 8418 | -7/Scraptown | Discovered new exit (range 5) 8550 | -7/Scraptown | Visited Infowarlord's Domain 8580 | -7/Scraptown | Visited Curators Association 8632 | -7/Scraptown | Delivered Scrap Shield to a Scientist 8796 | -7/Scraptown | Found Exp. Terrain Scanner 8846 | -7/Scraptown | Given a C- rating by A0-MCA 8851 | -7/Scraptown | Found A0-MCA's Component Scanner 8964 | -7/Scraptown | Found Scrap Suit 9055 | -7/Scraptown | Visited Chapter 10 9093 | -7/Scraptown | Visited LU-1G1's Boring Crew 9163 | -7/Scraptown | Entered Cyclist Reading Room 9950 | -7/Scraptown | Met Optimus 9950 | -7/Scraptown | Accepted into 0bPrime 10046 | -7/Scraptown | Civil war broke out across Scraptown 10073 | -7/Scraptown | Destroyed by 1D-MDG(j) with Overtuned Pulse Rifle Last Messages --------------- 10061_ LM-BQE(E) destroyed. 10063_ 3U-L08(j) cannibalizes Ovr. Titanium Leg to repair Ovr. Titanium Leg. 10063_ SZ-W7W(x) destroyed. 10064_ 3U-L08(j) cannibalizes Scrap Suit to repair Mak. Microdissipator Network. 10066_ Overheating: Energy bleed (-31). 10066_ 4N-HS5(j) heat spikes uncontrollably. 10066_ 4N-HS5(j) suffers critical hit (Meltdown). 10066_ Mak. Salvage Targeting Computer melted. 10066_ Ovr. Titanium Leg melted. 10068_ Power failure, Lgt. Nuclear Core shutdown. 10069_ Overheating: System interference. 10069_ Sub. Beam Cannon temporarily disabled. 10069_ 1D-MDG(j): "0bPrime is tearing us apart, don't fall for it!" 10069_ Lgt. Nuclear Core destroyed. 10069_ Critical hit (Burn: +50). 10070_ 3U-L08(j) heat spikes uncontrollably. 10070_ 3U-L08(j) overheating. 10072_ Acquired 55 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????#"""#???????????????????? | | #############???####?????#" "#???????????????????? | | ""##""|##"""#??## ##?####[< #???????????????????? | | " ##"" ##!!"#### ###!##=%!###?????????????????? | | [& [=[@!/==;#?????????????????? | | [=*!jj%!!##?????????????????? | | ################ #######;###??????????????????? | | ???????????????## ##??????##????????????????????? | | ######??????????# #?????????????????????????????? | | """""#??????????# #?????????????????????????????? | | X """#??????????# #?????????????????????????????? | | """"#??????????# ###########???????????????????? | | "|""#??????????# # #???????????????????? | | """"#??????????# # #???????????????????? | | ""############ # #???????????????????? | | #=!#!|!#[*## # #???????????????????? | | " " #!!#!! #[/## # #???????????????????? | | " "&# # # ## # #???????????????????? | | "# ## # #???????????????????? | | # ## # #???????????????????? | | ########### ##### ## ########???????????????????? | | ########### ##### ## #############??????????????? | | """"""""""" """"" "" "##""""""""""??????????????? | | "## """""""""#?????????????? | | "## """""""""#?????????????? | | "## " """"#?????????????? | | "## """"#?????????????? | | """"#?????????????? | | """"""""""""""""" "## """""""""#?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Coolant Potential 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -10/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveVoltaicShockpuncher Manual? 0 Play Time 01:01:39 Cumulative 581.3 hours Start 2025.02.25 @ 23:17:01 End 2025.02.26 @ 02:08:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 25 Types 8/1/6/3/1/0/5/1/0/0 Lore% 82 Gallery% 84 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f96a67b-bdad-4093-b2d2-ff469f5a2584