Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 18:49:40 Player: GMCrimson Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (204) 1020 Value Destroyed (9404) 9404 Prototype IDs (47) 940 Alien Tech Used (2) 400 Bonus (946) 946 TOTAL SCORE: 19810 Bonus ------- High Alert Combat Kills 296 Follower Combat Kills 50 Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 170/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (550) Ox10 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Heavy Antimatter Reactor Heavy Antimatter Reactor Advanced Coolant Injector Precision Matter Filter Mobile Refinery Mk. CCLXVII Improved Remote Datajack Axe Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Particle Reactor > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Advanced Myomer Leg Biometal Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Terrain Scanner Advanced Targeting Computer Tactical Coordination Suite Core Analyzer Advanced Armor Integrity Analyzer Advanced ECM Suite > --- WEAPON ----------- Long-range Proton Cannon Heavy Phase Cannon Coil Gun Improved Heavy Machine Gun Linear Accelerator > --- INVENTORY -------- Heavy Antimatter Reactor Heavy Antimatter Reactor Advanced Coolant Injector Advanced Energy Well Large Matter Pod Precision Matter Filter Improved Medium Armor Plating Mobile Refinery Mk. CCLXVII High-powered Shock Rifle Hypervelocity Mass Driver Improved Remote Datajack Axe [Rating: 119] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon XL Autogun Array Energy Gun Improved Spread Laser Energy Cannon Heavy Phase Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . 1 . . . . 1 . . . . . 1 1 Utility 6 | . . . . . 2 1 . . . . 1 2 . . . . . . Weapon 3 | . . . . . 2 . . . . . . . . . . . . 1 Parts Attached 230 | 6 2 1 1 3 38 15 9 10 13 20 27 12 1 5 10 19 24 14 Power 21 | 1 . . . . 5 2 . . . 1 2 2 . 2 . 1 4 1 Engine 9 | 1 . . . . 3 2 . . . 1 2 . . . . . . . Core 6 | . . . . . 2 . . . . . . 1 . 2 . . 1 . Reactor 6 | . . . . . . . . . . . . 1 . . . 1 3 1 Propulsion 47 | 2 . . . . 7 3 1 4 2 4 8 4 . . 2 4 4 2 Treads 17 | . . . . . 5 3 . 1 1 1 . 3 . . 1 1 1 . Leg 22 | . . . . . . . 1 2 1 2 8 1 . . . 3 3 1 Wheel 5 | 2 . . . . 1 . . 1 . 1 . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . 1 . . 1 Utility 80 | 1 2 . 1 . 10 6 1 . 6 5 13 6 1 3 8 7 5 5 Device 28 | . . . . . 2 1 . . 3 2 6 3 . . 3 3 3 2 Storage 15 | 1 . . 1 . 4 1 . . . . 2 . . 1 1 1 1 2 Processor 8 | . 1 . . . 1 1 . . . . 2 2 . . . 1 . . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . Protection 28 | . 1 . . . 3 3 1 . 3 3 3 1 1 2 3 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 82 | 2 . 1 . 3 16 4 7 6 5 10 4 . . . . 7 11 6 Energy Gun 23 | . . . . . 6 2 3 4 2 1 2 . . . . 1 1 1 Energy Cannon 8 | . . . . . 1 . . . . . . . . . . 2 3 2 Ballistic Gun 31 | 2 . 1 . 1 7 1 1 . 3 4 1 . . . . 4 6 . Ballistic Cannon 9 | . . . . 1 1 1 . . . 2 . . . . . . 1 3 Launcher 6 | . . . . 1 1 . 1 2 . 1 . . . . . . . . Special Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 5 2 . . 2 . . . . . 5 . 3 . Parts Lost 74 | . . . . . 2 . 2 4 . 15 7 . 1 . . 16 3 24 Power 5 | . . . . . . . . . . 1 1 . . . . 1 . 2 Propulsion 19 | . . . . . . . 1 2 . 2 3 . . . . 3 1 7 Utility 25 | . . . . . 1 . . . . 5 1 . 1 . . 8 1 8 Weapon 25 | . . . . . 1 . 1 2 . 7 2 . . . . 4 1 7 Highest Loss Streak 12 | . . . . . 2 . 2 2 . 6 7 . 1 . . 9 1 12 Average Slot Usage (%) 84 | . 99 100 100 100 97 99 99 94 90 86 72 77 76 74 68 72 92 84 Engine 4 | . 14 14 14 14 6 7 7 7 7 6 5 1 . . . . . . Core 1 | . . . . . 2 . . . . . . 2 . 2 5 2 . . Reactor 1 | . . . . . . . . . . . . . 5 2 . 2 8 8 Treads 10 | . . . . . 11 23 18 10 5 3 . 12 17 17 16 14 1 2 Leg 4 | . . . . . . . 3 3 . 3 18 6 . . . 1 23 14 Wheel 3 | . 28 28 28 28 5 . . 3 7 7 1 . . . . . . . Device 10 | . . . . . 6 10 15 15 14 14 12 11 10 5 8 11 13 15 Storage 14 | . 14 14 21 28 19 14 15 15 15 15 16 17 17 15 7 4 7 6 Processor 6 | . 9 14 6 . . 3 . . . . 5 10 11 11 11 11 15 12 Protection 5 | . 3 . . . 7 7 7 7 7 5 3 5 5 10 9 7 1 . Energy Gun 4 | . . . . . 11 20 18 12 9 3 . . . . . 1 . 1 Ballistic Gun 10 | . 28 28 28 14 16 7 9 15 18 19 5 5 5 5 5 8 11 7 Ballistic Cannon 1 | . . . . 12 5 2 . . . 3 . . . . . . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 10 11 11 15 22 69 77 71 65 67 73 79 95 95 146 122 127 112 132 Greatest Support 124 | 20 20 20 20 20 44 72 72 50 28 28 65 124 124 124 124 124 110 113 Greatest Overweight (x) 39 | . . . . 1 3 1 1 3 2 2 13 1 . 1 . 3 1 39 Average Overweight (x) . | . . . . . 1 . . 1 2 1 1 . . . . . . 1 Largest Inventory Capacity 38 | 6 6 6 8 8 24 16 16 16 16 16 18 18 18 38 24 24 12 12 Average Capacity 16 | 4 6 6 7 8 15 15 16 16 16 16 16 18 18 19 24 21 12 12 Most Carried 23 | 6 6 6 8 8 16 16 16 16 16 16 18 18 18 20 22 23 12 12 Average Carried 15 | 3 5 6 6 7 14 15 15 13 15 15 13 17 17 17 20 17 11 10 Final Capacity 24 | 6 6 6 8 8 16 16 16 16 16 16 18 18 18 24 24 12 12 12 Final Carried 21 | 6 6 6 8 8 16 16 16 13 16 8 17 18 17 19 21 11 12 7 Class Distribution -------------------- 29% | Gunner 13% | Skirmisher 12% | Hauler-Gunner 10% | Mutant 8% | Scavenger-Gunner 6% | Tank 5% | Derelict-Tank 5% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Hauler-Gunner | -5/Zhirov Hauler-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 8007 | 222 70 . . 56 894 321 353 162 155 793 1139 591 219 796 . 1272 636 328 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10236 | . . . . 57 1081 434 601 392 . 973 1215 956 232 1067 . 2066 827 335 Parts 485 | . . . . 5 61 15 24 15 . 41 58 57 13 50 . 88 40 18 Haulers Intercepted 6 | . . . . . 4 2 . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 198 | . . . . . . . 15 8 . 33 . . 12 48 . 82 . . Prevented 22 | . . . . . . . 7 7 . 8 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 173 | . . . . 2 21 5 14 7 . 16 19 13 6 19 . 34 12 5 Guns 135 | . . . . . 12 4 7 3 . 12 19 13 6 19 . 33 6 1 Cannons 16 | . . . . . 3 . . . . 3 . . . . . 1 5 4 AOE 19 | . . . . 2 6 1 7 2 . 1 . . . . . . . . Classes Destroyed 15 | . . . . 3 9 1 . . . 1 . . . 1 . . . . Worker 4 | . . . . 1 1 . . . . . 1 . . . . . . 1 Builder 6 | . . . . . 4 . . . . . . 1 . . . . . 1 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . Hauler 6 | . . . . . 4 2 . . . . . . . . . . . . Recycler 6 | . . . . . 1 2 . . . . 2 . . . . . 1 . Operator 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 7 | . . . . . 1 . . . . . . 3 . . . . 1 2 Swarmer 36 | . . . . . 4 . 6 . . . 4 . 4 4 . 10 4 . Grunt 69 | . . . . 1 11 1 6 6 . 6 9 4 . 10 . 15 . . Brawler 7 | . . . . 1 . . 1 1 . 3 . . . . . 1 . . Duelist 6 | . . . . . . . . . . 3 1 . . . . 2 . . Sentry 15 | . . . . . 5 . 1 . . 1 2 2 1 . . 1 2 . Hunter 14 | . . . . . 1 2 . . . 2 . . 1 2 . 2 2 2 Programmer 24 | . . . . . . 2 . . . 1 3 7 . 2 . 2 4 3 Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 . . Best Kill Streak 11 | . . . . 3 11 2 7 4 . 3 7 5 4 4 . 6 4 4 Combat Bots Only 7 | . . . . 2 6 1 7 4 . 3 7 4 4 4 . 6 4 3 Max Kills in Single Turn 4 | . . . . 1 4 1 3 2 . 1 2 2 2 1 . 3 2 1 Gunslinging 2 | . . . . . . . . . . . . . . . . 2 . . Exploded 3 | . . . . 1 3 1 3 2 . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 17878 | . . . . . 1264 379 1077 491 . 3157 1465 331 249 1298 . 2624 1410 4133 Core 2669 | . . . . . 55 15 215 49 . 252 453 19 . 53 . 156 82 1320 Absorbed by Shields 453 | . . . . . . . . . . . 203 164 86 . . . . . Reduced by Siege Mode 15 | . . . . . . . . . . . . . . . . 15 . . Core Remaining (%) 74 | 100 . . . 100 90 . . . . 24 46 . . . . 70 92 . Volleys Fired 466 | . 3 . . 3 53 22 39 10 . 64 40 31 17 48 . 71 42 23 Largest 5 | . 2 . . 1 4 4 4 4 . 4 1 1 1 1 . 4 4 5 Hottest 294 | . 40 . . 33 231 232 228 201 . 178 60 60 60 60 . 237 212 294 Shots Fired 1069 | . 6 . . 3 171 89 73 26 . 197 40 31 17 47 . 133 141 95 Gun 849 | . 6 . . . 123 79 61 19 . 162 40 31 17 47 . 131 101 32 Cannon 189 | . . . . . 42 10 . . . 32 . . . . . 2 40 63 Launcher 26 | . . . . 3 6 . 9 7 . 1 . . . . . . . . Special 5 | . . . . . . . 3 . . 2 . . . . . . . . Kinetic 769 | . 6 . . . 100 32 31 12 . 167 39 31 17 47 . 114 104 69 Thermal 133 | . . . . . 27 46 23 3 . . . . . . . 18 3 13 Explosive 9 | . . . . 3 6 . . . . . . . . . . . . . Electromagnetic 153 | . . . . . 38 11 16 11 . 28 1 . . . . 1 34 13 Robot Hit Streak 51 | . 1 . . 2 12 13 18 5 . 10 23 51 21 51 . 34 12 5 Robot Miss Streak 9 | . 3 . . 3 6 8 9 6 . 5 3 2 5 4 . 5 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 13 | . . . . . 1 . . . . 2 . . . . . 9 1 . Max Gunslinging Chain 2 | . . . . . 1 . . . . 1 . . . . . 2 1 . Shots Hit Robots 761 | . 1 . . 2 100 66 63 17 . 122 40 31 16 47 . 106 98 52 Core Hits 529 | . 1 . . 3 69 31 44 21 . 65 43 40 12 46 . 97 36 21 Critical Hits 30 | . . . . . 7 3 1 . . 4 . . . . . 4 8 3 Critical Kills 10 | . . . . . 3 . 1 . . 1 . . . . . 2 3 . Critical Parts Destroyed 19 | . . . . . 4 3 . . . 3 . . . . . 1 5 3 Melee Attacks 11 | . . . . . . . 3 . . 8 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . 3 . . 8 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25368 | . 16 . . 289 3074 973 1135 736 . 2168 2719 2240 775 3160 . 4379 2066 1638 Guns 19739 | . 16 . . . 1347 791 626 265 . 1696 2708 2227 775 3160 . 4315 1294 519 Cannons 2474 | . . . . . 300 96 . . . 140 . . . . . 64 772 1102 Explosions 3000 | . . . . 289 1420 86 402 471 . 332 . . . . . . . . Melee 107 | . . . . . . . 107 . . . . . . . . . . . Ramming 48 | . . . . . 7 . . . . . 11 13 . . . . . 17 Kinetic 18320 | . 16 . . . 714 208 330 123 . 1511 2700 2227 775 3160 . 3950 1312 1294 Thermal 3303 | . . . . . 1341 620 286 84 . 278 . . . . . 398 131 165 Explosive 785 | . . . . 289 496 . . . . . . . . . . . . . Electromagnetic 2805 | . . . . . 516 145 412 529 . 379 8 . . . . 31 623 162 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 107 | . . . . . . . 107 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . 5 5 5 5 14 . 2 2 2 2 3 4 27 Average Corruption 3 | . . . . . . 4 5 5 5 2 . 1 2 2 2 2 2 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 209 | . . . . . . 37 11 17 4 5 . 7 22 18 6 35 9 38 Message Errors 45 | . . . . . . 9 2 4 1 . . 3 8 6 3 4 2 3 Matter Fused 26 | . . . . . . 7 4 1 1 1 . . . . . 4 . 8 Heat Flow Errors 23 | . . . . . . 1 2 1 2 . . . 6 2 1 6 1 1 Energy Discharges 29 | . . . . . . 2 2 3 . . . 1 3 4 1 8 . 5 Data Loss (minor) 30 | . . . . . . 5 1 5 . . . 2 3 4 1 7 1 1 Data Loss (major) 3 | . . . . . . 1 . 1 . . . . . . . . . 1 Misfires 3 | . . . . . . 2 . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Targeting Errors 35 | . . . . . . 9 . . . 4 . 1 2 1 . 4 2 12 Weapon Failures 14 | . . . . . . 1 . 1 . . . . . 1 . 2 3 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 263 | . . . . 17 128 . 13 13 . 25 . . . . . . 47 20 Projectiles 67 | . . . . . . . . . . . . . . . . . 47 20 Explosions 183 | . . . . 17 128 . . 13 . 25 . . . . . . . . Melee 13 | . . . . . . . 13 . . . . . . . . . . . Knockbacks 19 | . . . . . . . . . . 4 . . . . . . 3 12 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . 3 . . . . . . 3 11 Secondary 2 | . . . . . . . . . . 1 . . . . . . . 1 Self-Inflicted Damage 611 | . . . . . 271 71 72 25 . 160 5 . . . . . . 7 Shots 16 | . . . . . 3 2 5 3 . 3 . . . . . . . . Rammed 9 | . . . . . 1 . . . . . 2 1 . . . . . 5 Targets Rammed 10 | . . . . . 1 . . . . . 3 1 . . . . . 5 Kicked 1 | . . . . . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 467 | . . . . . 444 432 435 216 216 467 118 20 215 208 221 178 360 453 Average Temperature 136 | . . . . . 145 154 222 92 99 157 31 7 57 30 120 52 119 171 Received Heat Transfer 2693 | . . . . . 432 18 321 243 . 468 330 76 4 189 . 330 36 246 Effects 21 | . . . . . 3 2 8 . . 2 . . . . . . 2 4 Shutdowns 3 | . . . . . . . 1 . . . . . . . . . . 2 Energy Bleed 4 | . . . . . . . 2 . . 1 . . . . . . . 1 Interference 7 | . . . . . 2 . 2 . . 1 . . . . . . 2 . Matter Decay 2 | . . . . . . . 2 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 4 | . . . . . 1 2 1 . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . 1 1 5 . 4 . . Total Turns 70 | . . . . . . . . . . . . 3 2 24 . 41 . . Longest Duration 17 | . . . . . . . . . . . . 3 2 11 . 17 . . Robots Corrupted 5 | . . . . . 1 . . 2 . . . . . . . . 2 . Combat Hostiles 3 | . . . . . . . . 2 . . . . . . . . 1 . Parts Fried 8 | . . . . . 2 . . 2 . . . . . . . . 3 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . 1 1 . . . . . . . . . . Heat Transferred 3265 | . . . . . 1341 525 270 65 . 250 . . . . . 555 111 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 2 2 2 . . 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 850 | . 63 24 . 55 494 251 . . . . 276 272 . . . . 850 406 Average Influence 166 | . 15 24 . 16 328 81 . . . . 87 103 . . . . 446 242 Maximum Alert Level 3 | . . . . . 2 1 . . . . 1 1 . . . . 3 2 Low Security (%) 65 | 100 100 100 . 100 9 78 . . . . 87 96 . . . . 38 26 Level 1 25 | . . . . . 67 21 . . . . 12 3 . . . . 2 69 Level 2 7 | . . . . . 23 . . . . . . . . . . . 36 4 Level 3 2 | . . . . . . . . . . . . . . . . . 22 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . . . 5 4 . . . 1 6 5 . . . . 2 3 Investigation 2 | . . . . . 1 . . . . . . 1 . . . . . . Extermination 12 | . . . . . . 3 . . . . 3 3 . . . . 1 2 Reinforcement 10 | . 2 . . . 3 1 . . . . 1 1 . . . . 1 1 Assault 1 | . . . . . . . . . . 1 . . . . . . . . Garrison 3 | . . . . . 1 . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 13 | . 2 . . . 5 . . . . . 4 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 285 | . 5 . . 2 45 6 17 12 . 26 32 22 7 21 . 40 25 25 Peak Tracking Total 9 | . 3 . . 2 5 1 8 4 . 6 7 4 5 5 . 6 5 9 Tactical Retreats 35 | . 1 . . . 4 . 3 1 . 8 4 . 1 2 . 3 5 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 5 | . . . . . 2 2 . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 19 | . . . . . 8 1 1 . . 1 2 . . . . . 5 1 Max in Single Turn 4 | . . . . . 4 1 1 . . 1 1 . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 41 | . 2 . 1 . 5 6 1 . . . 3 8 . . 9 . 5 1 Terminals 16 | . 2 . . . 4 2 1 . . . 1 5 . . . . 1 . Fabricators 4 | . . . . . . . . . . . . 1 . . . . 3 . Repair Stations 4 | . . . . . 1 2 . . . . . 1 . . . . . . Recycling Units 3 | . . . . . . 1 . . . . 1 . . . . . . 1 Scanalyzers 4 | . . . . . . 1 . . . . 1 1 . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 123 | . 3 . 1 . 13 16 7 . . . 6 15 . . 48 . 13 1 Successful 92 | . 2 . 1 . 6 12 5 . . . 5 7 . . 48 . 5 1 Failed 31 | . 1 . . . 7 4 2 . . . 1 8 . . . . 8 . Catastrophic 6 | . . . . . 2 . 1 . . . . 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 33 | . 3 . 1 . 11 4 3 . 2 . 2 7 . . . . . . Terminals 44 | . 3 . . . 11 5 7 . . . 2 10 . . . . 6 . Fabricators 7 | . . . . . . . . . . . . 1 . . . . 6 . Repair Stations 7 | . . . . . 2 3 . . . . . 2 . . . . . . Recycling Units 4 | . . . . . . 1 . . . . 2 . . . . . . 1 Scanalyzers 12 | . . . . . . 7 . . . . 2 2 . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 1 . 1 . 2 1 4 . . . . 3 . . 48 . 2 . Record 42 | . . . . . . 1 4 . . . . . . . 36 . 1 . Part Schematic 5 | . . . . . . . . . . . . . . . 4 . 1 . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . 1 . . . . . . Transport Status 1 | . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . 3 . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . . . . . . . . 2 . Repair Station Hacks 6 | . . . . . 2 2 . . . . . 2 . . . . . . Scan Component 3 | . . . . . 1 1 . . . . . 1 . . . . . . Repair 3 | . . . . . 1 1 . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . . . . 1 . . . . 2 . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . Retrieve Components 3 | . . . . . . 1 . . . . 1 . . . . . . 1 Scanalyzer 9 | . . . . . . 6 . . . . 2 1 . . . . . . Insert Component 4 | . . . . . . 2 . . . . 1 1 . . . . . . Analyze 5 | . . . . . . 4 . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 3 . . . 7 5 2 . . . 3 5 . . . . . . Terminals 8 | . 1 . . . 2 2 1 . . . 1 1 . . . . . . Botnet 7 | . 1 . . . 2 2 1 . . . . 1 . . . . . . Operators 1 | . . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . . . 4 4 1 . . . 3 6 . . . . 5 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . 1 . Matter 285 | . . . . . . . . . . . . . . . . . 285 . Time 76 | . . . . . . . . . . . . . . . . . 76 . Total Robot Build Rating 5 | . . . . . . . . . . . . . . . . . 5 . Part Schematics Acquired 8 | . . . . . . 2 . . . . 1 . . . 4 . 1 . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . Matter 146 | . . . . . . . . . . . . . . . . . 146 . Time 24 | . . . . . . . . . . . . . . . . . 24 . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . 6 . Parts Repaired 3 | . . . . . 1 1 . . . . . 1 . . . . . . Time 58 | . . . . . 26 13 . . . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . 4 . . . . 1 . . . . . . 2 Parts Scanalyzed 4 | . . . . . . 2 . . . . 1 1 . . . . . . Part Schematics Acquired 3 | . . . . . . 2 . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 2 | . . . . . . . . . . 1 . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . . . . . . 1 . Highest-Rated Group 32 | . . . . . . . . . . 32 . . . . . . 19 . Highest-Rated Ally 32 | . . . . . . . . . . 32 . . . . . . 19 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 3 . . . . . . . . Total Damage 141 | . . . . . . . . . . 141 . . . . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 1 1 1 1 . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 19649 | 69 184 38 486 671 1361 1847 638 650 1553 824 1576 1638 2068 1681 670 1788 817 1090 Spaces Moved 11986 | 67 164 42 603 736 571 1075 313 423 1265 482 982 920 1229 939 382 964 350 479 Core 19 | 7 . . . . . . . . . . 1 . . . . . . 11 Treads 5798 | . . . . . 305 1075 313 159 . . . 637 1229 939 382 759 . . Legs 2016 | . . . . . . . . 16 . . 721 283 . . . 205 350 441 Wheels 4126 | 60 164 42 603 736 266 . . 248 1265 482 260 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 27 | . . . . . . . . . . . . . . . . . . 27 Fastest Speed 50 | 50 80 80 80 80 90 145 150 120 120 110 120 150 166 166 166 150 120 118 Average Speed 142 | 76 80 80 80 89 142 155 161 144 120 119 136 161 166 166 166 164 138 184 Slowest Speed 2000 | 80 80 80 80 90 180 165 172 220 120 120 700 190 166 186 166 210 150 2000 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . 3 . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 46 | 5 35 12 78 94 51 28 47 48 83 50 21 20 81 78 62 79 6 9 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 8 | . . . . . . . . 1 2 1 . . . . 3 1 . . Known Exits Taken 6 | . . . . . 1 . 1 1 . 1 . 1 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 . . 1 . 1 . . 1 1 1 1 . Scrap Searched 16 | . . 2 . 1 . . . . 5 2 . . 1 2 . 3 . . Spaces Dug 26 | . . . . . . . . . . 26 . . . . . . . . Terrain Destroyed 249 | . . . . 14 83 12 3 . . 65 3 1 2 9 . 25 12 20 Melee 8 | . . . . . . . . . . 8 . . . . . . . . Projectile 120 | . . . . . 11 3 . . . 34 3 1 2 9 . 25 12 20 AOE 121 | . . . . 14 72 9 3 . . 23 . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Total 14095 | 84 212 47 607 745 1011 1213 398 449 1301 618 1225 1083 1258 1063 416 1139 605 621 Wait 1055 | . 37 . . . 292 66 26 . . 36 121 78 10 57 14 65 165 88 Move 11966 | 66 163 41 602 735 570 1074 312 422 1264 479 981 919 1228 938 381 963 349 479 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 201 | 12 3 2 1 2 31 17 5 4 11 5 35 20 1 7 6 20 12 7 Fast Attach 40 | . 2 1 1 . 7 4 . . 7 4 2 3 . 2 . 1 6 . Attach 102 | 6 . . . . 11 2 5 6 2 7 19 5 1 1 5 18 7 7 Detach 4 | . . . . . 1 . . . . . 2 . . . 1 . . . Swap 90 | . . . . 3 20 9 4 4 4 9 6 4 . 2 7 . 11 7 Drop 148 | . 4 3 3 2 25 19 4 3 13 4 16 22 1 8 2 1 13 5 Fire 466 | . 3 . . 3 53 22 39 10 . 64 40 31 17 48 . 71 42 23 Melee 11 | . . . . . . . 3 . . 8 . . . . . . . . Ram 6 | . . . . . . . . . . . 1 . . . . . . 5 Kick 2 | . . . . . . . . . . . 2 . . . . . . . Crush 2 | . . . . . 1 . . . . . . 1 . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 188 | -10/Materials | Discovered new exit (range 8) 254 | -10/Materials | Entered Mines 268 | -10/Mines | Learned Materials interactive machine intel 288 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 288 | -10/Mines | Discovered new exit (range 5) 292 | -10/Mines | Entered Exiles 314 | -10/Exiles | Discovered new exit (range 15) 318 | -10/Exiles | Build established: Mutant 344 | -10/Exiles | Met 8R-AWN 358 | -10/Exiles | Met EX-HEX 393 | -10/Exiles | Met EX-BIN 407 | -10/Exiles | Met EX-DEC 438 | -10/Exiles | Visited The Gauntlet 539 | -10/Exiles | Discovered new exit (range 10) 639 | -10/Exiles | Aligned with FarCom system 640 | -10/Exiles | Given EX-Vault access code 667 | -10/Exiles | Opened EX-Vault 675 | -10/Exiles | Found XL Autogun Array 693 | -10/Exiles | Warned to stay clear of 0b10 Research branches 778 | -10/Exiles | Left Exiles lab with XL Autogun Array 778 | -10/Exiles | Entered Mines 785 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 818 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1288 | -9/Mines | Learned location of 1 exit from Proximity Caves 1298 | -9/Mines | Discovered new exit (range 13) 1327 | -9/Mines | Discovered new exit (range 11) 1449 | -9/Mines | Entered Materials 1449 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1450 | -8/Materials | Loaded intel: 17 interactive machine locations 1511 | -8/Materials | Repaired Assault Rifle 2182 | -8/Materials | Build established: Skirmisher 2621 | -8/Materials | Identified exit to Factory 2718 | -8/Materials | Garrison activated, responded to threat 2810 | -8/Materials | Entered Factory 2810 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3912 | -7/Factory | Discovered new exit (range 8) 4097 | -7/Factory | Repaired Lrg. Storage Unit 4520 | -7/Factory | Discovered new exit (range 4) 4657 | -7/Factory | Entered Lower Caves 4984 | -7/Lower Caves | Destroyed 7 combat bots 4995 | -7/Lower Caves | Identified exit to Lower Caves 4995 | -7/Lower Caves | Learned location of 2 exits from Lower Caves 4995 | -7/Lower Caves | Learned Factory garrison access intel 5157 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5295 | -7/Lower Caves | Entered another Lower Caves area 5296 | -7/Lower Caves | Identified exit to Zion 5296 | -7/Lower Caves | Identified exit to Factory 5630 | -7/Lower Caves | Build established: Scavenger-Tank 5799 | -7/Lower Caves | Encountered a Warlord checkpoint 5826 | -7/Lower Caves | Learned location of Extension (-4) 5935 | -7/Lower Caves | Imp. Spread Laser stolen by Master Thief 5939 | -7/Lower Caves | Lgt. Treads stolen by Master Thief 5945 | -7/Lower Caves | Entered Zion 5963 | -7/Zion | Given A8's code to call for help 6055 | -7/Zion | Learned Factory trap positions 6106 | -7/Zion | System corruption cleaned by Quarantine Array 6394 | -7/Zion | Found Prototype Device 6394 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6444 | -7/Zion | Found Prototype Device 6444 | -7/Zion | Identified Bomb Factory No. 2 6510 | -7/Zion | Build established: Tank 6552 | -7/Zion | Received a hallucinogenic algorithm 7110 | -7/Zion | Build established: Derelict-Tank 7283 | -7/Zion | Visited the Megawrench Repair Shop 7283 | -7/Zion | Megawrench repaired 9 parts 7480 | -7/Zion | Discovered new exit (range 13) 7498 | -7/Zion | Entered Proximity Caves 7592 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7906 | -6/Proximity Caves | Core integrity fell below 50% 8208 | -6/Proximity Caves | Spotted B-75 Beast 8249 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 8277 | -6/Proximity Caves | Crushed by falling debris 8285 | -6/Proximity Caves | Crushed by falling debris 8285 | -6/Proximity Caves | System corruption reached 10% 8305 | -6/Proximity Caves | Crushed by falling debris 8316 | -6/Proximity Caves | Lost 6 parts (2u4w) 8322 | -6/Proximity Caves | Entered Factory 8322 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8323 | -6/Factory | Identified exit to Lower Caves 8324 | -6/Factory | Loaded intel: 84 trap records 8325 | -6/Factory | Loaded intel: 4 garrison access locations 8696 | -6/Factory | Build established: Gunner 8954 | -6/Factory | Lost 7 parts (1p3n1u2w) 9305 | -6/Factory | Destroyed 7 combat bots 9450 | -6/Factory | Core integrity fell below 50% 9494 | -6/Factory | Build established: Scavenger-Skirmisher 9778 | -6/Factory | Garrison activated, responded to threat 9815 | -6/Factory | Discovered new exit (range 16) 9898 | -6/Factory | Entered another Factory area 9898 | -5/Factory | Evolved 2 slots: Utility x2 9899 | -5/Factory | Identified exit to Upper Caves 10290 | -5/Factory | Build established: Scavenger-Gunner 10413 | -5/Factory | Discovered new exit (range 9) 10663 | -5/Factory | Build established: Gunner 11269 | -5/Factory | Repaired Imp. Light Armor Plating 11536 | -5/Factory | Entered Upper Caves 12067 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13334 | -5/Upper Caves | Identified exit to Upper Caves 13604 | -5/Upper Caves | Entered another Upper Caves area 13922 | -5/Upper Caves | Discovered new exit (range 13) 14694 | -5/Upper Caves | Discovered new exit (range 12) 14820 | -5/Upper Caves | Spotted B-75 Beast 14837 | -5/Upper Caves | Destroyed B-75 Beast 15172 | -5/Upper Caves | Build established: Hauler-Gunner 15285 | -5/Upper Caves | Entered Zhirov 15285 | -5/Zhirov | Discovered new exit (range 3) 15330 | -5/Zhirov | Met Zhirov 15388 | -5/Zhirov | Learned location of Quarantine (-2) 15388 | -5/Zhirov | Learned location of Testing (-3) 15388 | -5/Zhirov | Learned location of Command (-1) 15440 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15478 | -5/Zhirov | Found Alien Artifact 15479 | -5/Zhirov | Identified Integrated Dissipator 15479 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 15501 | -5/Zhirov | Found Alien Artifact 15502 | -5/Zhirov | Identified Transdimensional Reconstructor 15502 | -5/Zhirov | Warped through subspace 15955 | -5/Zhirov | Entered Proximity Caves 16982 | -4/Proximity Caves | Spotted B-86 Titan 17396 | -4/Proximity Caves | Destroyed B-86 Titan 17425 | -4/Proximity Caves | Lost 9 parts (3n3u3w) 17581 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17713 | -4/Proximity Caves | Discovered new exit (range 9) 17743 | -4/Proximity Caves | Entered Factory 17743 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 17783 | -4/Factory | Build established: Scavenger-Gunner 17785 | -4/Factory | Fabricated Carbon-fiber Leg (x2) 17903 | -4/Factory | Fabricated R-10 Processor (x1) 18416 | -4/Factory | Discovered new exit (range 7) 18560 | -4/Factory | Entered Research 18560 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 19189 | -3/Research | Build established: Gunner 19262 | -3/Research | System corruption reached 10% 19331 | -3/Research | Lost 9 parts (5n2u2w) 19374 | -3/Research | Lost 3 parts (1n2w) 19634 | -3/Research | Core integrity fell below 50% 19645 | -3/Research | Core integrity fell below 20% 19650 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Linear Accelerator destroyed. Impulse Thruster Array destroyed. Hvy. Antimatter Reactor destroyed. Slug penetrates Wall. Slug penetrates P-80 Master. Slug penetrates Wall. Adv. Energy Well destroyed. Slug penetrates Wall. Penetrated by Slug. P-80 Master resets G-67 Veteran, system corruption cleaned. Lrg. Matter Pod destroyed. System corrupted: Energy discharge (-39). Slug penetrates Wall. Adv. Targeting Computer destroyed. P-80 Master resets P-80 Master, system corruption cleaned. P-80 Master resets G-67 Veteran, system corruption cleaned. U-05 Engineer builds a Door. Slug penetrates Wall. U-05 Engineer destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????????????????# """"" ##????#? | | ??????????????????????? ?? ? ?# """" #??????? | | ??????????????????????? ??????# """" #???## ? | | ??????????????????????????????+ ##???#?? | | ??????????????????????????????# #??????? | | ???????????????????????????" ?# #??????? | | ????????????????? ????? ????? # #????#?? | | ???????????????????????? ???? ####### ####?#? ? | | ??????????????????????? ??????????#?# #???#???? | | ? ?????????????????##?????????#?????# #???#?#?? | | ???????? ???????????#???#??????#??# #?#?##??? | | ?????? ?????????##???? #?#??????# #???????? | | ???? ?????????#??#????##?#????# #?#??#??? | | ??? #??#???#?#???#??##???##??# #???#?#?# | | ??? ###?????? ##? ???????#?# ##???#??? | | ???? #??? ?????############## ##??????? | | ????? #???????? # """ # #?##????? | | ?????? o #??? ?"???# """" # ##?#????? | | ??? ??? +??? ???? # """" # #????#??? | | ????????# #?????"???# """ # = ##???###? | | #####+### #?? ??? ??# # %! ######### | | # # ? ?? ?# !# # | | # #######?#?# # # | | """""" # ###### ! p # | | """""" # +=%! p #p= # | | """""" + #### ###### @ p #g%= + | | # #??# #??#?#! g # # | | = # #?## #?##?# ! p # %% # | | ##+###### #??# #???##########h#### # | | ?# #?# ##?#+############ h # | | ?# #?# ##?# +% ######### | | ?# #?# #??# # #???###?? | | ?# #?# #??# # #?????#?? | | ## #?# #??# # #########???#??? | | ?# #?# #??# # ###??#??????#??? | | ?# ### #??# # #????#????#????? | | ?# #??# # #????#?????##??? | | ?# #??# + #???##?#?????#?? | | ?# #??# # ##????#???#???#? | | ?# #??# # #? ? ?? ?????## | | ?# #??# # #??????????? ??? | | ?# ##?# # #? ??????"?????? | | ?# [!! #####+########### #??????????????? | | ?# ! ???? #??????????? ??? | | ?# ??? #????? ????????? | | ?# * ??? +??????????????? | | ?# ? ? # ?????????????? | | ?####+### #########??????? # ???????"?????? | | ????????# #????????????? ? #? ??? ????????? | | ????????# #??#????????????"" #? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 45 Energy Capacity 1380 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 900 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Centrium Leg | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -4/Factory R-10 Processor | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Adventurer Alien Tech Armchair Analyst Explorer Gunslinger Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed NovaImpactDevice Manual? 0 Play Time 03:02:02 Cumulative 24.4 hours Start 2019.11.15 @ 13:09:36 End 2019.11.15 @ 18:49:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 87ce8c35-9505-4839-bdca-1b57c67620e8