Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.22 @ 18:57:02 Player: Jezoensis Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (374) 1870 Value Destroyed (18060) 18060 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (11603) 11603 TOTAL SCORE: 42673 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 3515 Follower Combat Kills 278 Entered Garrisons 1800 Used RIF Installer 4500 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -290 Cogmind --------- Core Integrity 0/1600 Matter 131/300 Energy 84/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Improved Thermal Shield Advanced Force Field Hacking Suite Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- KE Penetrator KE Penetrator Heavy Linear Accelerator Advanced Remote Datajack > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Matter Compressor Improved Terrain Scanner Seismic Detector Advanced Force Field Improved System Shield Long-range Tractor Beam Enhanced Nova Cannon Heavy Machine Gun Hardcell Cannon Linear Accelerator [Rating: 158] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . . 2 . . . 2 . 2 . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 12 | . . . 1 . . . 1 . . . 2 . . . 1 . . . 1 . 2 . 1 . . 2 . 1 Weapon 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 Parts Attached 756 | 11 25 15 45 7 1 10 55 29 2 24 24 17 1 32 8 52 22 27 30 79 50 54 20 44 5 1 42 24 Power 31 | 1 1 1 4 . . . . 1 . 1 1 . . 3 . 1 . 2 3 2 1 2 1 4 . . 2 . Engine 17 | 1 1 1 4 . . . . 1 . 1 1 . . 3 . 1 . 2 1 . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . 1 1 2 1 4 . . 2 . Propulsion 111 | 5 13 6 18 3 . 2 8 6 . 1 4 . . 3 . 5 2 5 3 13 . 3 . 2 . . 7 2 Treads 70 | . 5 3 9 1 . 1 5 3 . 1 3 . . 2 . 5 . 3 2 13 . 3 . 2 . . 7 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 41 | 5 8 3 9 2 . 1 3 3 . . 1 . . 1 . . 2 2 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 338 | 2 8 4 11 2 1 7 28 5 2 7 12 2 1 6 5 28 11 16 19 35 35 25 9 24 . 1 19 13 Device 287 | 1 5 2 9 2 . 5 25 3 2 7 7 2 1 5 5 23 9 16 18 34 31 23 8 19 . 1 13 11 Storage 17 | 1 2 1 . . 1 2 . 1 . . 3 . . 1 . 4 . . . . . . . . . . 1 . Processor 16 | . 1 1 2 . . . 2 . . . 1 . . . . . . . . 1 2 . . 1 . . 5 . Hackware 17 | . . . . . . . 1 1 . . 1 . . . . 1 2 . 1 . 2 2 1 4 . . . 1 Protection 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 276 | 3 3 4 12 2 . 1 19 17 . 15 7 15 . 20 3 18 9 4 5 29 14 24 10 14 5 . 14 9 Energy Gun 64 | 1 1 . 5 . . . 8 5 . 5 3 6 . 1 . 1 . . . 9 6 5 . . . . 8 . Energy Cannon 49 | . . . 2 1 . . . . . 1 . 4 . 3 . 5 2 4 1 3 5 9 4 5 . . . . Ballistic Gun 69 | 2 2 3 4 . . 1 5 3 . 2 2 1 . 8 2 2 . . 1 9 1 7 3 7 . . 3 1 Ballistic Cannon 22 | . . . . . . . . . . . . . . . . 5 5 . 2 5 . . . . . . 1 4 Launcher 29 | . . 1 . 1 . . 1 3 . 5 . 3 . 5 . 3 . . . 3 1 1 1 1 . . . . Special Weapon 18 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 2 2 1 4 . 2 4 Impact Weapon 9 | . . . . . . . . 6 . 2 1 . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . . 5 . . . 1 1 . 3 1 2 1 . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 4 . . . 2 . . . 1 . . . . . . . 2 . . . . . 1 . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Parts Lost 77 | . 2 6 2 2 . . 3 4 . 4 2 . . 6 1 6 . 2 . 12 3 1 . 3 2 . 5 11 Power 10 | . 1 1 . . . . . 1 . 1 . . . 1 . 1 . 1 . . 1 . . 1 . . . 1 Propulsion 22 | . . 3 . 1 . . 3 1 . 1 1 . . 2 . 2 . 1 . 4 . . . . . . 1 2 Utility 23 | . . . 1 1 . . . 1 . . 1 . . 2 . 1 . . . 4 2 1 . . 2 . 2 5 Weapon 22 | . 1 2 1 . . . . 1 . 2 . . . 1 1 2 . . . 4 . . . 2 . . 2 3 Highest Loss Streak 8 | . 1 5 1 2 . . 1 3 . 4 1 . . 4 1 3 . 2 . 5 3 1 . 2 2 . 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 96 99 98 100 100 98 89 90 89 91 92 92 91 92 94 99 99 98 96 87 88 89 87 61 . 84 78 Engine 5 | . 14 14 11 11 11 11 9 8 9 8 7 7 7 6 6 6 6 5 4 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 4 5 9 8 . . 6 7 Treads 9 | . 3 6 12 13 11 12 8 8 9 8 7 7 7 7 6 9 9 6 11 20 10 10 9 9 9 . 7 7 Wheel 7 | . 24 18 20 17 22 20 16 8 9 9 6 7 7 6 6 4 9 12 11 1 . . . . . . . . Device 12 | . 11 6 10 16 22 19 14 7 9 9 11 7 7 6 13 12 11 13 16 16 17 14 14 13 4 . 4 12 Storage 6 | . 14 19 11 11 11 13 9 9 9 9 7 7 7 7 6 6 6 6 5 5 5 5 4 3 . . 2 3 Processor 13 | . 1 2 11 5 . . 8 9 9 9 15 15 15 15 13 13 13 13 11 16 16 21 19 19 18 . 22 17 Hackware 9 | . . . . . . . 4 10 9 9 10 15 15 15 13 13 14 13 11 5 10 10 14 14 28 . 23 14 Energy Gun 4 | . 11 3 7 . . . 10 5 9 11 8 5 7 . . 1 . . . 5 8 3 . . . . 10 . Energy Cannon 1 | . . . 2 8 11 11 . . . . . . . . . . 2 6 5 1 1 1 1 2 . . . . Ballistic Gun 10 | . 16 24 11 11 11 11 14 16 18 14 9 14 15 20 19 7 . . . 10 10 14 13 13 . . 2 8 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . 14 19 20 13 1 . . . . . . . 4 Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Heaviest Build 155 | 12 29 32 36 37 57 61 66 103 99 99 103 112 102 112 70 128 127 133 129 134 135 137 154 155 3 1 111 147 Greatest Support 155 | 20 40 26 32 43 26 26 28 28 28 28 28 28 28 28 28 68 68 26 20 150 150 155 155 155 3 3 155 150 Greatest Overweight (x) 7 | . 2 3 1 1 2 2 3 3 3 4 5 5 3 3 2 4 7 6 6 6 . . . . . . . . Average Overweight (x) 1 | . . 1 . . 1 2 2 2 3 3 2 3 3 2 2 2 3 5 5 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 25 25 25 25 25 25 25 20 25 25 25 25 25 25 25 25 25 5 5 15 15 Average Capacity 21 | 7 14 15 15 15 16 20 20 20 25 25 24 25 25 23 20 21 25 25 25 25 25 25 25 24 5 5 11 13 Most Carried 25 | 8 15 15 15 15 16 20 20 23 23 25 25 25 25 25 20 25 25 25 25 25 25 25 25 25 5 4 15 15 Average Carried 20 | 5 11 13 14 14 14 18 19 19 22 22 24 25 25 22 19 20 24 24 23 24 24 24 23 23 4 4 9 12 Final Capacity 25 | 8 15 15 15 15 20 20 20 25 25 25 25 25 25 20 20 25 25 25 25 25 25 25 25 5 5 5 15 5 Final Carried 25 | 8 15 13 15 14 16 20 20 23 23 25 25 25 25 19 19 22 25 24 25 24 22 25 24 5 5 4 13 1 Class Distribution -------------------- 16% | Scavenger-Mutant 14% | Scavenger-Skirmisher 13% | Skirmisher 13% | Mutant 11% | Hacker-Skirmisher 8% | Hacker-Mutant 5% | Scavenger-Assassin 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Hacker-Assassin | -7/Factory Hacker-Skirmisher | -7/Garrison Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Assassin | -6/Factory Hacker-Skirmisher | -6/Garrison Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Skirmisher | -4/Factory Skirmisher | -4/Garrison Mutant | -3/Research Botlord-Skirmisher | -3/Garrison Botlord-Scout | -3/Quarantine Botlord-Scout | -2/Research Botlord-Gunner | -2/DSF Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Matter Collected 16906 | 333 476 156 686 89 . 171 674 460 209 592 209 703 . 759 9 1172 265 982 492 1858 742 1478 463 1469 10 . 1153 1296 Remotely 5973 | . . . . . . . . . . . . . . . . 653 62 480 62 1161 317 593 249 732 . . 828 836 Salvage Created 15872 | 208 500 166 979 85 . 270 727 433 50 552 313 767 . 835 14 897 263 501 273 1432 1019 1865 319 1492 10 . 820 1082 Parts 818 | 12 43 6 56 4 . 13 53 26 6 26 16 32 . 33 1 40 13 41 9 67 44 98 37 77 2 . 33 30 Haulers Intercepted 9 | . 1 . 4 . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . Recyclers Shooed 5 | . 2 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Combat Hostiles Destroyed 310 | . 11 4 16 1 . 5 17 16 . 19 3 17 . 27 . 21 1 18 2 35 13 23 6 31 . . 10 14 Guns 151 | . 11 2 10 . . 4 14 9 . 10 3 7 . 9 . 11 . . . 10 7 13 2 15 . . 10 4 Cannons 42 | . . . 2 1 . 1 . . . . . . . . . 6 1 11 2 8 . . . . . . . 10 AOE 105 | . . 2 4 . . . 3 7 . 9 . 10 . 17 . 4 . 7 . 16 4 4 4 14 . . . . Classes Destroyed 21 | 3 5 1 1 1 . 2 . 3 . 2 . . . . . . . . . 1 . . . . . . 1 1 Worker 13 | 1 . . 2 . . . . . . . . . . . . . 2 . 2 . 1 . 3 . 1 . . 1 Builder 11 | . 2 . 2 . . . 2 . . . 2 . . . . . . . . . . . 3 . . . . . Tunneler 10 | 5 . . . . . . . . . . 2 . . . 1 . . . 1 . . . . . . . . 1 Hauler 9 | . 1 . 4 . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . Recycler 9 | 1 . . 1 . . . 1 . . . 1 . . . . . 1 . 1 . 1 . . . . . . 2 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 3 | . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Watcher 6 | . . . 3 . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . Swarmer 91 | . 2 . 4 . . . 9 7 . 4 . 4 . 17 . . . 8 . 11 3 . 4 13 . . 4 1 Cutter 15 | . . . . . . . . 2 . 3 . . . . . 3 . 3 . 4 . . . . . . . . Grunt 103 | . 9 2 4 . . 2 2 2 . 6 1 10 . 6 . 9 . 2 . 7 4 15 . 12 . . 4 6 Brawler 9 | . . . . . . . . 2 . 1 . . . 1 . . . . . . . . . 1 . . . 4 Duelist 7 | . . . . . . 1 . . . . . . . 1 . 2 . . . . . . . 1 . . 1 1 Sentry 42 | . . 2 8 . . . 5 2 . 3 . 1 . 2 . 5 . 2 2 7 . 2 . . . . . 1 Demolisher 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Specialist 4 | . . . . . . . . . . 1 . 1 . . . . . . . . 2 . . . . . . . Hunter 16 | . . . . . . 2 1 . . . 1 . . . . . . 3 . 2 1 3 2 1 . . . . Programmer 16 | . . . . . . . . . . 1 1 1 . . . 2 1 . . 1 3 2 . 2 . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 18 | 2 4 2 10 1 . 2 4 7 1 9 4 4 . 6 1 7 2 8 2 8 4 4 8 18 1 . 6 8 Combat Bots Only 18 | . 3 2 6 1 . 2 3 7 . 9 1 4 . 6 . 7 1 8 1 8 4 4 4 18 . . 6 6 Max Kills in Single Turn 7 | 1 1 1 7 1 . 1 3 4 1 2 1 2 . 5 1 1 1 4 1 3 2 2 5 3 1 . 2 2 Gunslinging 1 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . 1 . . 1 . Exploded 5 | . . 1 4 . . . 3 4 . 2 . 2 . 5 . 1 . 4 . 3 2 2 2 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Damage Taken 24226 | . 553 536 733 227 . 306 415 1020 80 524 354 533 . 1296 123 1299 34 658 150 2490 668 1969 250 1673 745 . 1798 5792 Core 3665 | . 85 94 152 . . 33 62 79 13 65 25 112 . 175 . 95 . 110 22 319 28 241 38 164 82 . 47 1624 Absorbed by Shields 2702 | . . . . . . . 48 44 . . . 212 . 178 . 492 . 58 24 . . 683 . 432 . . . 531 Reduced by Siege Mode 1190 | . . . . . . . . . . . . . . . . . . . . . 79 209 8 317 . . 196 381 Core Remaining (%) 68 | 100 . 28 . . . 53 . . . 60 . . . 55 . . . 75 . 65 . 76 . . 78 . 96 . Volleys Fired 800 | 23 55 14 55 5 . 17 33 30 5 30 16 32 . 41 1 38 13 34 13 82 41 67 17 54 5 . 30 49 Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 3 3 . 3 2 4 4 4 4 4 4 4 4 4 1 . 4 4 Hottest 352 | 70 70 60 100 91 . 96 188 136 133 185 101 115 . 108 60 249 249 249 249 324 196 196 138 138 10 . 352 247 Shots Fired 1996 | 46 110 26 108 8 . 34 95 78 15 70 47 85 . 91 2 122 31 94 27 216 100 184 37 121 5 . 102 142 Gun 1530 | 46 110 23 99 3 . 17 93 72 15 59 47 77 . 79 2 79 . . . 157 87 167 28 105 . . 97 68 Cannon 369 | . . . 7 3 . 17 . . . . . 5 . 5 . 35 29 94 27 47 9 12 4 7 . . . 68 Launcher 65 | . . 3 . 2 . . 2 6 . 11 . 3 . 7 . 8 . . . 12 1 2 2 6 . . . . Special 32 | . . . 2 . . . . . . . . . . . . . 2 . . . 3 3 3 3 5 . 5 6 Kinetic 1265 | 23 73 18 57 3 . 17 50 52 10 27 15 52 . 78 2 103 22 77 14 114 44 123 28 105 . . 22 136 Thermal 600 | 23 37 5 51 3 . 17 43 20 5 32 32 25 . 1 . 8 7 15 13 84 49 51 3 1 . . 75 . Explosive 65 | . . 3 . 2 . . 2 6 . 11 . 3 . 7 . 8 . . . 12 1 2 2 6 . . . . Electromagnetic 36 | . . . . . . . . . . . . 5 . 5 . 3 . 2 . 6 3 5 1 6 . . . . Robot Hit Streak 45 | 4 9 12 14 3 . 6 11 32 8 23 10 23 . 36 6 14 12 9 11 42 21 17 8 37 6 . 45 25 Robot Miss Streak 5 | 3 2 1 3 2 . 1 4 2 1 2 3 2 . 3 . 5 3 5 1 4 3 2 2 3 . . 3 3 Penetration Max 1 | . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . 1 . . 1 1 Secondary Targets 37 | . . 1 2 . . . 4 2 . 1 . 1 . 2 . 6 . . . 3 1 2 1 9 . . 2 . Max Gunslinging Chain 2 | . . 1 1 . . . 2 1 . 1 . 1 . 1 . 1 . . . 1 1 1 1 2 . . 1 . Shots Hit Robots 1284 | 26 73 23 73 4 . 24 64 58 11 43 26 58 . 40 1 61 26 43 16 139 53 117 24 81 6 . 86 108 Core Hits 756 | 10 34 9 35 12 . 11 36 27 4 36 11 37 . 58 1 51 8 25 10 80 30 61 20 77 1 . 27 45 Critical Kills 8 | . 1 . . . . . . . . . . 1 . . . . . . . 1 1 . . 1 . . 2 1 Critical Parts Destroyed 14 | . . . . . . . . . . 1 . 1 . 2 . . . . . 1 . . . . . . 6 3 Critical Strikes 53 | 4 1 . 6 . . . . . . 2 4 4 . 2 . 1 1 1 . 8 1 . . 1 . . 8 9 Burn 20 | 4 . . 6 . . . . . . 1 4 2 . . . . . . . 3 . . . . . . . . Destroy 22 | . 1 . . . . . . . . 1 . 2 . 2 . . . . . 2 1 . . 1 . . 8 4 Blast 10 | . . . . . . . . . . . . . . . . 1 . 1 . 3 . . . . . . . 5 Sever 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 52 | . . . . . . . 6 12 . 2 11 2 . 3 . 2 7 . 6 . . . . . 1 . . . Impact 16 | . . . . . . . . 12 . 2 2 . . . . . . . . . . . . . . . . . Slashing 35 | . . . . . . . 6 . . . 9 2 . 3 . 2 7 . 6 . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sneak Attacks 7 | . . . . . . . . . . . . . . . . . 3 . 3 . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47954 | 275 718 420 1784 409 . 485 1454 1831 214 1793 491 2056 . 2301 24 2702 1015 1739 879 6009 2436 4907 1495 5125 105 . 2298 4989 Guns 22527 | 275 718 205 979 12 . 260 1201 1274 214 840 491 1001 . 780 24 1083 . . . 2385 1439 2999 447 1891 . . 2298 1711 Cannons 8337 | . . . 114 42 . 225 . . . . . 30 . 28 . 602 739 1297 633 1272 21 33 . 27 . . . 3274 Explosions 16451 | . . 215 691 355 . . 253 557 . 953 . 1025 . 1493 . 1017 . 442 . 2352 968 1875 1048 3207 . . . . Melee 598 | . . . . . . . . . . . . . . . . . 276 . 246 . . . . . 76 . . . Ramming 41 | . . . . . . . . . . . . . . . . . . . . . 8 . . . 29 . . 4 Kinetic 20624 | 98 440 149 555 12 . 260 455 754 118 298 63 600 . 761 24 1512 471 1063 430 2099 693 1986 447 1891 . . 460 4985 Thermal 10841 | 177 278 56 1229 42 . 225 746 520 96 542 428 401 . 19 . 149 268 253 203 1498 746 1013 . 114 . . 1838 . Explosive 9898 | . . 215 . 355 . . 253 557 . 953 . 388 . 1049 . 642 . . . 2098 218 136 1048 1986 . . . . Electromagnetic 5952 | . . . . . . . . . . . . 667 . 472 . 399 . 423 . 314 771 1772 . 1134 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 522 | . . . . . . . . . . . . . . . . . 276 . 246 . . . . . . . . . Piercing 76 | . . . . . . . . . . . . . . . . . . . . . . . . . 76 . . . Highest Corruption 38 | . . . . . . . . 5 5 7 1 10 10 19 1 7 8 13 . 5 19 38 4 17 17 . . 17 Average Corruption 10 | . . . . . . . . 5 5 5 1 6 10 15 1 3 7 11 . 4 11 32 4 14 17 . . 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 334 | . . . . . . . . 8 3 26 5 16 2 35 . 37 20 28 . 32 16 57 1 33 8 . . 7 Message Errors 69 | . . . . . . . . 1 1 4 . 1 1 9 . 7 7 9 . 6 6 7 . 7 2 . . 1 Matter Fused 83 | . . . . . . . . 4 2 9 . 6 . 13 . 9 3 6 . 8 1 13 . 8 1 . . . Heat Flow Errors 37 | . . . . . . . . . . 2 1 2 . 2 . 6 2 2 . 5 3 8 . 4 . . . . Energy Discharges 36 | . . . . . . . . 1 . 2 . . 1 3 . 4 3 1 . 4 1 7 . 5 . . . 4 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Data Loss (minor) 37 | . . . . . . . . . . 3 1 2 . 3 . 7 3 2 . 4 1 7 . 2 2 . . . Data Loss (major) 12 | . . . . . . . . 1 . 1 2 2 . 1 . 1 . 2 . . 2 . . . . . . . Misfires 15 | . . . . . . . . . . 4 1 . . 1 . 2 . 1 . 2 . 3 . 1 . . . . Alerts 11 | . . . . . . . . . . 1 . 2 . 1 . 1 . 1 . 1 1 2 1 . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . 2 Weapon Failures 25 | . . . . . . . . 1 . . . 1 . 2 . . 2 4 . 2 1 7 . 5 . . . . Overload Shots 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Overflow Damage 1106 | . . . 159 . . . . 11 . 18 4 28 . 15 . 78 77 29 75 77 34 . 58 127 . . . 316 Projectiles 398 | . . . . . . . . . . . . . . . . . 40 27 6 9 . . . . . . . 316 Explosions 602 | . . . 159 . . . . 11 . 18 4 28 . 15 . 78 . 2 . 68 34 . 58 127 . . . . Melee 106 | . . . . . . . . . . . . . . . . . 37 . 69 . . . . . . . . . Knockbacks 29 | . . . . . . . . . . . . . . . . . 7 2 1 3 . . . . . . . 16 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . . . . . . . . . 7 2 1 3 . . . . . . . 15 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 835 | . . . 56 . . . . 37 . 97 185 70 . 27 . 212 . . . 23 . . 114 . 14 . . . Shots 18 | . . . 2 . . . . 1 . 2 2 2 . 1 . 5 . . . 1 . . 2 . . . . . Rammed 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . 3 Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 4 . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 640 | 60 195 124 54 . . 36 361 176 114 132 207 165 . 163 . 199 268 471 198 343 324 362 292 364 . . 640 108 Average Temperature 84 | 23 49 65 11 . . 16 79 55 42 27 58 29 . 33 . 54 87 176 73 87 100 118 75 124 . . 146 26 Received Heat Transfer 3380 | . 279 246 228 . . 81 105 151 45 117 15 136 . 120 . 390 . 86 30 270 . 366 . 206 118 . 72 319 Effects 26 | . . . . . . . . . . . . . . . . . 3 5 . 1 2 . . 5 . . 10 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Energy Bleed 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 1 . Interference 7 | . . . . . . . . . . . . . . . . . 3 2 . . . . . 2 . . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage (minor) 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . . 3 3 1 4 . . 5 4 Total Turns 398 | . . . . . . . . . . . . . . . . . . . . . 40 86 8 81 . . 74 109 Longest Duration 63 | . . . . . . . . . . . . . . . . . . . . . 19 33 8 35 . . 21 63 Robots Corrupted 11 | . . . . . . . . . . . . . . 1 . . . . . . 2 6 . 2 . . . . Combat Hostiles 11 | . . . . . . . . . . . . . . 1 . . . . . . 2 6 . 2 . . . . Parts Fried 24 | . . . . . . . . . . . . 3 . 1 . . . . . 1 3 13 . 3 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Melted 32 | 2 . 2 7 . . . 3 . . 4 1 2 . . . . . 1 . 6 2 1 . . . . 1 . Heat Transferred 17735 | 814 684 125 2152 74 . 407 1600 993 200 1147 1073 831 . 37 . 198 259 309 222 2257 814 1071 . 100 . . 2368 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 3647 | . . . . . . . . . . . . 427 . 379 . 220 . 250 . 139 529 789 200 714 . . . . LE Corruption 68 | . . . . . . . . . . . . 9 . 9 . 5 . 5 . 3 8 13 3 13 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Peak Influence 1645 | 35 307 210 633 227 . 130 457 464 290 731 539 511 268 693 373 896 527 631 348 775 701 1070 832 1210 1645 1100 837 568 Initial 1100 | . 22 99 81 187 . . 50 9 226 188 383 23 268 187 358 261 470 256 331 26 406 459 601 624 680 1100 825 501 Average 454 | 16 164 131 283 211 . 97 159 258 250 572 355 276 268 455 366 653 454 507 119 500 553 780 641 1011 1613 1100 798 496 Maximum Alert Level 5 | . 1 1 2 1 . . 2 2 1 3 2 2 1 2 1 3 2 2 1 3 3 3 3 4 5 4 3 2 Low Security (%) 22 | 100 60 76 39 31 . 100 71 43 . 1 12 30 . 8 . . . . 74 11 . . . . . . . . Level 1 22 | . 39 23 42 68 . . 20 23 100 21 43 38 100 31 100 8 25 24 25 19 . . . . . . . 11 Level 2 37 | . . . 17 . . . 7 32 . 54 43 30 . 60 . 52 74 75 . 49 96 29 80 5 . . . 88 Level 3 15 | . . . . . . . . . . 22 . . . . . 38 . . . 19 3 70 19 44 . . 100 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 50 . 100 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . 99 . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 34 | . 4 . 2 . . . . . 1 . 1 . . . . . 1 . 2 . 4 . 5 . 7 . 1 6 Investigation 3 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Extermination 6 | . . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . . . . . . 2 Reinforcement 10 | . 2 . 2 . . . . . . . . . . . . . . . 1 . 1 . 2 . 1 . 1 . Assault 13 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 . 6 . . 3 Garrison 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Distress Signals 9 | . 3 . 1 . . . . 1 . . 1 . . . . . . . . . . . 2 . 1 . . . Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . . . 1 . 13 . . . . . Distress Signals 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . Times Spotted 414 | . 21 4 20 2 . 5 28 16 4 17 5 18 . 21 . 21 3 11 4 29 14 27 7 26 45 . 16 50 Peak Tracking Total 33 | . 5 2 6 2 . 2 4 4 2 6 2 4 . 6 . 5 2 3 1 5 5 7 6 10 33 . 5 23 Tactical Retreats 25 | . 4 . . . . . 2 1 . . . 2 . . . 1 1 3 . 2 . 2 . 3 1 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Traps Triggered 38 | . 2 . . . . . 1 4 . 3 1 3 . 8 1 5 . 2 . 3 . 2 . 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Machines Disabled 54 | . . . 4 . . . 1 1 2 3 3 1 . 1 1 5 1 2 1 8 6 6 1 6 . . 1 . Max in Single Turn 3 | . . . 3 . . . 1 1 1 1 3 1 . 1 1 2 1 1 1 1 1 1 1 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Relay 11 | . . . . . . . . . . . . . . . . 2 . . . 3 . 4 . 2 . . . . Phase Generator 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Machines Accessed 71 | . 7 . 5 . 1 . 10 1 2 2 7 3 1 1 4 1 3 . 8 3 7 2 1 . . 1 . 1 Terminals 57 | . 6 . 5 . . . 8 1 1 2 6 3 . 1 3 1 2 . 7 3 5 2 . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . 1 Total Hacks 207 | . 19 . 22 . 1 . 39 1 3 4 24 4 1 1 8 2 6 . 45 3 18 2 1 . . 1 . 2 Successful 112 | . 9 . 7 . 1 . 24 1 2 1 13 2 1 1 2 1 2 . 28 2 10 1 1 . . 1 . 2 Failed 93 | . 10 . 15 . . . 14 . 1 3 11 2 . . 6 1 4 . 16 1 8 1 . . . . . . Catastrophic 16 | . 1 . 1 . . . 2 . 1 . 1 1 . . 2 . . . 2 1 3 1 . . . . . . Database Lockouts 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Manual 118 | . 18 . 22 . 1 . 24 . 1 . 9 1 . . 3 . 2 . 25 . 12 . . . . . . . Terminals 186 | . 16 . 22 . . . 35 1 2 4 23 4 . 1 7 2 5 . 44 3 14 2 . . . 1 . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . 2 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . 2 Terminal Hacks 63 | . 4 . 3 . 1 . 14 1 1 1 9 2 . 1 . 1 1 . 16 2 4 1 . . . 1 . . Record 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robot Analysis 7 | . 3 . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 8 | . . . . . . . 2 . . . 1 . . . . . . . 4 . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 5 | . . . . . . . . 1 . 1 . . . 1 . 1 . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 6 | . . . 1 . . . 1 . . . 1 . . . . . 1 . 1 . 1 . . . . . . . Garrison Index 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Unreport Threat 9 | . . . 1 . . . 4 . . . 2 . . . . . . . 2 . . . . . . . . . Locate Traps 7 | . . . . . . . 2 . 1 . 2 . . . . . . . 2 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Components 3 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . Zone Layout 5 | . . . . . . . 2 . . . 1 . . . . . . . 2 . . . . . . . . . Garrison Registry 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . 2 Unlock Access 9 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 38 | . 5 . 4 . . . 9 . . . 3 . . . 1 . . . 11 . 5 . . . . . . . Terminals 33 | . 3 . 4 . . . 7 . . . 3 . . . 1 . . . 11 . 4 . . . . . . . Track 8 | . 1 . 1 . . . 2 . . . . . . . . . . . 4 . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Botnet 17 | . 2 . 2 . . . 3 . . . 2 . . . 1 . . . 3 . 4 . . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Operators 3 | . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Reject 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 6 . 5 . . . 10 1 1 1 7 3 1 . 3 1 3 . 6 1 6 2 . . . . . 1 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Used RIF Installer 9 | . . . . . . . . 2 . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Threat Obfuscator 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Zone Cloak 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Hacked 27 | . . . . . . . . . . . . . . . . . 1 . . . 1 2 2 2 6 . 8 5 Non-combat 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . Combat 22 | . . . . . . . . . . . . . . . . . 1 . . . 1 2 . 2 3 . 8 5 Autoassimilated 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 2 Robot Hacks Applied 23 | . . . . . . . . . . . . . . . . . 2 . . . 2 2 2 2 5 . 5 3 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . map_route 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . find_garrison 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . overload_power 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 disable_weapons 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . overwrite_iff 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 2 streamctrl_high 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 47 | . . . . . . . . . . . . 3 . . . 8 . . . 12 . 15 . 8 . . . 1 Machine Destruction 44 | . . . . . . . . . . . . . . . . 8 . . . 12 . 15 . 8 . . . 1 Programmers 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Attached 11 | . . . . . . . . . . . . . . . . 1 1 . . . 1 2 1 4 . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Total Allies 18 | . . . . . . . . 1 . . . . . . . . . . 1 1 . 2 . 1 3 . 5 4 Largest Group 2 | . . . . . . . . 1 1 1 . . . . . . . . 1 1 1 2 . 1 2 . 1 2 Highest-Rated Group 116 | . . . . . . . . 31 31 31 . . . . . . . . 10 29 29 109 . 56 105 . 69 116 Highest-Rated Ally 69 | . . . . . . . . 31 31 31 . . . . . . . . 10 29 29 56 . 56 58 . 69 58 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . . 30 9 2 . . . . . . . . . . 6 3 . 1 3 . 14 12 Total Damage 1831 | . . . . . . . . 485 102 41 . . . . . . . . . . 238 94 . 15 86 . 404 366 Kills 8 | . . . . . . . . 1 1 1 . . . . . . . . . . 2 . . 1 . . . 2 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Robot Analysis Total 7 | . 3 . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Turns Passed 16818 | 175 591 130 655 127 355 294 878 753 169 915 923 621 69 885 256 1316 539 513 1170 1570 764 1026 281 676 114 2 394 657 Spaces Moved 9123 | 118 404 68 403 95 321 184 524 422 102 535 542 321 47 508 180 664 268 212 609 538 382 496 135 311 188 2 159 385 Core 408 | 29 . . . . . . . . . . . . . . . . . . . . . . . 24 188 2 39 126 Treads 2360 | . 6 . . 7 . . . . . . . 1 . . . 137 46 . . 484 382 496 135 287 . . 120 259 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 6355 | 89 398 68 403 88 321 184 524 422 102 535 542 320 47 508 180 527 222 212 609 54 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 105 120 110 130 145 145 130 145 145 130 130 130 135 150 155 145 145 145 152 50 50 50 50 50 Average Speed 139 | 72 93 99 98 104 109 120 121 131 145 145 144 146 145 140 130 163 165 163 169 221 145 150 152 144 50 50 124 113 Slowest Speed 560 | 80 160 125 115 160 120 120 130 145 145 145 145 560 145 145 130 400 240 170 170 240 145 152 152 152 50 50 165 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 43 | 4 88 25 57 38 69 32 56 72 16 80 19 55 2 74 11 83 7 35 18 74 14 74 7 42 44 . 95 13 Regions Visited 28 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 107 | . . . 2 . . . 6 5 . 1 10 2 . 2 . 2 3 1 9 . 16 5 3 37 . . . 3 Terrain Destroyed 903 | . . 37 33 10 . . 25 20 . 102 52 5 . 29 . 154 7 8 12 124 62 78 56 74 . . . 15 Melee 28 | . . . . . . . 6 . . 1 10 1 . 2 . 2 3 . 3 . . . . . . . . . Projectile 95 | . . . 2 . . . 2 1 . . . 1 . 1 . 5 4 8 9 5 24 13 3 2 . . . 15 AOE 778 | . . 37 31 10 . . 17 19 . 101 42 3 . 26 . 147 . . . 119 37 64 53 72 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Qua Res DSF Acc Total 11579 | 163 516 102 560 112 325 220 667 537 112 612 631 413 47 607 201 803 327 298 716 794 511 659 183 485 206 2 286 484 Wait 253 | . 9 . 10 5 . 2 16 4 2 3 8 29 . 11 2 12 3 17 25 13 18 11 4 17 . . 26 6 Move 9085 | 117 403 67 402 94 320 183 523 420 101 533 541 319 46 506 179 662 267 210 608 536 380 494 134 309 187 1 158 385 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 240 | 8 12 5 16 1 3 5 13 15 1 7 10 2 . 5 5 16 5 5 13 31 8 16 4 16 . . 10 8 Fast Attach 120 | 8 3 . 6 . . 1 8 2 . . 5 . . 5 2 5 6 2 5 18 3 5 . 7 1 . 25 3 Attach 161 | 2 7 7 7 2 . 1 8 8 . 4 6 . . 6 3 9 3 4 7 25 9 7 5 9 4 1 8 9 Detach 65 | 2 5 1 4 . . 1 2 2 . . 4 . . . . 2 4 . 4 7 3 1 1 6 4 . 7 5 Swap 475 | 1 15 8 32 5 1 8 39 19 2 20 13 17 1 21 3 38 13 21 18 36 38 42 15 28 . . 9 12 Drop 259 | 2 7 . 28 . 1 2 19 9 1 1 13 2 . 9 6 9 6 2 17 42 8 16 3 39 . . 13 4 Fire 800 | 23 55 14 55 5 . 17 33 30 5 30 16 32 . 41 1 38 13 34 13 82 41 67 17 54 5 . 30 49 Melee 52 | . . . . . . . 6 12 . 2 11 2 . 3 . 2 7 . 6 . . . . . 1 . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 3 Escape Stasis 60 | . . . . . . . . 16 . 12 4 10 . . . 10 . 3 . 4 1 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 4 exits: *Res x3 / [Fac]) -3/Research (discovered 3 exits: Res / [Arm] / Gar) -3/Garrison -3/Quarantine -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 176 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 3) 593 | -10/Materials | Discovered new exit (range 13) 661 | -10/Materials | Discovered new exit (range 14) 723 | -10/Materials | Discovered new exit (range 9) 739 | -10/Materials | Identified exit to Mines 767 | -10/Materials | Entered Mines 786 | -10/Mines | Core integrity fell below 50% 837 | -10/Mines | Met a Derelict bent on vengeance 840 | -10/Mines | Lost 5 parts (1p2n2w) 891 | -10/Mines | Discovered new exit (range 8) 897 | -10/Mines | Entered Materials 897 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Discovered new exit (range 11) 1197 | -9/Materials | Build established: Scavenger-Mutant 1312 | -9/Materials | Discovered new exit (range 15) 1425 | -9/Materials | Discovered new exit (range 10) 1552 | -9/Materials | Entered Mines 1567 | -9/Mines | Assembled infested the area 1583 | -9/Mines | Met 8R-AWN 1675 | -9/Mines | Discovered new exit (range 5) 1679 | -9/Mines | Entered Exiles 1706 | -9/Exiles | Welcomed by 8R-AWN 1721 | -9/Exiles | Met EX-HEX 1775 | -9/Exiles | Met EX-DEC 1874 | -9/Exiles | Met EX-BIN 1885 | -9/Exiles | Aligned with FarCom system 1886 | -9/Exiles | Given EX-Vault access code 1900 | -9/Exiles | Build established: Mutant 1911 | -9/Exiles | Opened EX-Vault 1924 | -9/Exiles | Found Latent Energy Streamer 1948 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2025 | -9/Exiles | Discovered new exit (range 10) 2034 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2034 | -9/Exiles | Entered Mines 2244 | -8/Mines | Discovered new exit (range 5) 2328 | -8/Mines | Entered Materials 2328 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2754 | -8/Materials | Discovered new exit (range 7) 2850 | -8/Materials | Central database locked down 2950 | -8/Materials | Discovered new exit (range 18) 3204 | -8/Materials | Identified exit to Garrison 3206 | -8/Materials | Entered Garrison 3285 | -8/Garrison | Installed Relay Interface Framework 3337 | -8/Garrison | Triggered checkpoint 3384 | -8/Garrison | Triggered checkpoint 3502 | -8/Garrison | Rescued a captive Derelict 3521 | -8/Garrison | Discovered new exit (range 10) 3607 | -8/Garrison | Triggered checkpoint 3642 | -8/Garrison | Triggered checkpoint 3667 | -8/Garrison | Destroyed 7 combat bots 3762 | -8/Garrison | Discovered new exit (range 13) 3777 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 3842 | -8/Garrison | Spotted B-75 Beast 3876 | -8/Garrison | Destroyed B-75 Beast 3890 | -8/Garrison | Lost 3 parts (1n1u1w) 3959 | -8/Garrison | Entered Materials 3959 | -8/Materials | Accompanied by 1 ally 3991 | -8/Materials | Identified exit to Garrison 4100 | -8/Materials | Garrison activated, responded to threat 4128 | -8/Materials | Entered Garrison 4128 | -8/Garrison | Accompanied by 1 ally 4215 | -8/Garrison | Phase Generator disabled 4340 | -8/Garrison | Triggered checkpoint 4371 | -8/Garrison | Triggered checkpoint 4433 | -8/Garrison | Destroyed 9 combat bots 4441 | -8/Garrison | Lost 4 parts (1p1n2w) 4454 | -8/Garrison | Triggered checkpoint 4496 | -8/Garrison | Discovered new exit (range 8) 4666 | -8/Garrison | Build established: Skirmisher 4724 | -8/Garrison | Discovered new exit (range 14) 4858 | -8/Garrison | Triggered checkpoint 5032 | -8/Garrison | Discovered new exit (range 8) 5043 | -8/Garrison | Entered Factory 5043 | -7/Factory | Evolved 2 slots: Utility x2 5641 | -7/Factory | Discovered new exit (range 14) 5837 | -7/Factory | Discovered new exit (range 15) 5964 | -7/Factory | Identified exit to Garrison 5966 | -7/Factory | Entered Garrison 6058 | -7/Garrison | Triggered checkpoint 6167 | -7/Garrison | Discovered new exit (range 12) 6302 | -7/Garrison | Discovered new exit (range 70) 6302 | -7/Garrison | Discovered new exit (range 22) 6302 | -7/Garrison | Discovered new exit (range 56) 6340 | -7/Garrison | Triggered checkpoint 6391 | -7/Garrison | System corruption reached 10% 6430 | -7/Garrison | Triggered checkpoint 6567 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 6571 | -7/Garrison | Build established: Hacker-Skirmisher 6587 | -7/Garrison | Entered Factory 6654 | -7/Factory | Identified exit to Garrison 6656 | -7/Factory | Entered Garrison 6685 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 6735 | -7/Garrison | Triggered checkpoint 6880 | -7/Garrison | Lost 4 parts (1n2u1w) 6880 | -7/Garrison | Discovered new exit (range 14) 6924 | -7/Garrison | Triggered checkpoint 6982 | -7/Garrison | Triggered checkpoint 7007 | -7/Garrison | Triggered checkpoint 7095 | -7/Garrison | Discovered new exit (range 8) 7153 | -7/Garrison | Triggered checkpoint 7301 | -7/Garrison | Discovered new exit (range 15) 7305 | -7/Garrison | Triggered checkpoint 7356 | -7/Garrison | Build established: Hacker-Mutant 7541 | -7/Garrison | Entered Factory 7541 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7796 | -6/Factory | Identified exit to Garrison 7797 | -6/Factory | Entered Garrison 7818 | -6/Garrison | Triggered checkpoint 7853 | -6/Garrison | Phase Generator disabled 7954 | -6/Garrison | Destroyed 7 combat bots 7980 | -6/Garrison | Triggered checkpoint 8088 | -6/Garrison | Discovered new exit (range 15) 8174 | -6/Garrison | Triggered checkpoint 8196 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 8276 | -6/Garrison | Triggered checkpoint 8278 | -6/Garrison | Discovered new exit (range 14) 8372 | -6/Garrison | Triggered checkpoint 8372 | -6/Garrison | Garrison Relay disabled 8457 | -6/Garrison | Found Relay Coupler [Proto] 8574 | -6/Garrison | Discovered new exit (range 14) 8594 | -6/Garrison | Triggered checkpoint 8627 | -6/Garrison | Garrison Relay disabled 8726 | -6/Garrison | Lost 3 parts (1p1n1u) 8818 | -6/Garrison | Spotted B-75 Beast 9113 | -6/Garrison | Entered Factory 9115 | -6/Factory | Discovered new exit (range 14) 9527 | -6/Factory | Discovered new exit (range 10) 9647 | -6/Factory | Identified exit to Garrison 9652 | -6/Factory | Entered Garrison 9732 | -6/Garrison | Triggered checkpoint 9736 | -6/Garrison | System corruption reached 10% 9832 | -6/Garrison | Triggered checkpoint 9894 | -6/Garrison | Destroyed 8 combat bots 9969 | -6/Garrison | Discovered new exit (range 8) 10013 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 10104 | -6/Garrison | Discovered new exit (range 10) 10138 | -6/Garrison | Triggered checkpoint 10165 | -6/Garrison | Entered Factory 10165 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10445 | -5/Factory | Central database locked down 10465 | -5/Factory | Build established: Scavenger-Mutant 11332 | -5/Factory | Identified exit to Garrison 11335 | -5/Factory | Entered Garrison 11428 | -5/Garrison | Triggered checkpoint 11442 | -5/Garrison | Triggered checkpoint 11541 | -5/Garrison | Destroyed 8 combat bots 11547 | -5/Garrison | Triggered checkpoint 11834 | -5/Garrison | Discovered new exit (range 11) 11836 | -5/Garrison | Spotted Striker 11849 | -5/Garrison | Spotted Striker 11855 | -5/Garrison | Destroyed Striker 11866 | -5/Garrison | Destroyed Striker 11951 | -5/Garrison | Garrison Relay disabled 12044 | -5/Garrison | Triggered checkpoint 12101 | -5/Garrison | Triggered checkpoint 12182 | -5/Garrison | Garrison Relay disabled 12206 | -5/Garrison | Triggered checkpoint 12308 | -5/Garrison | Discovered new exit (range 12) 12430 | -5/Garrison | Triggered checkpoint 12515 | -5/Garrison | Spotted B-90 Cyclops 12518 | -5/Garrison | Discovered new exit (range 11) 12577 | -5/Garrison | Triggered checkpoint 12605 | -5/Garrison | Garrison Relay disabled 12650 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 12767 | -5/Garrison | Lost 5 parts (1n1u3w) 12851 | -5/Garrison | Rescued a captive Derelict 12905 | -5/Garrison | Entered Factory 12905 | -4/Factory | Accompanied by 1 ally 12905 | -4/Factory | Evolved 2 slots: Utility x2 13358 | -4/Factory | System corruption reached 10% 13618 | -4/Factory | Crushed by falling debris 13649 | -4/Factory | Lost 3 parts (1p2u) 13655 | -4/Factory | First assault squad dispatched 13668 | -4/Factory | Identified exit to Garrison 13669 | -4/Factory | Entered Garrison 13740 | -4/Garrison | Triggered checkpoint 13787 | -4/Garrison | Spotted B-86 Titan 13814 | -4/Garrison | Destroyed B-86 Titan 13897 | -4/Garrison | System corruption reached 30% 14077 | -4/Garrison | Triggered checkpoint 14136 | -4/Garrison | Discovered new exit (range 8) 14201 | -4/Garrison | Garrison Relay disabled 14222 | -4/Garrison | Expanded RIF knowledge: Zone Cloak 14329 | -4/Garrison | Triggered checkpoint 14418 | -4/Garrison | Garrison Relay disabled 14434 | -4/Garrison | Garrison Relay disabled 14469 | -4/Garrison | Discovered new exit (range 15) 14469 | -4/Garrison | Discovered new exit (range 44) 14469 | -4/Garrison | Discovered new exit (range 58) 14469 | -4/Garrison | Discovered new exit (range 70) 14524 | -4/Garrison | Triggered checkpoint 14535 | -4/Garrison | Triggered checkpoint 14649 | -4/Garrison | Garrison Relay disabled 14695 | -4/Garrison | Entered Research 14695 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14930 | -3/Research | Discovered new exit (range 58) 14930 | -3/Research | Discovered new exit (range 95) 14945 | -3/Research | First assault squad dispatched 14975 | -3/Research | Identified exit to Garrison 14976 | -3/Research | Entered Garrison 15061 | -3/Garrison | Triggered checkpoint 15067 | -3/Garrison | System corruption reached 10% 15092 | -3/Garrison | Garrison Relay disabled 15197 | -3/Garrison | Triggered checkpoint 15227 | -3/Garrison | Triggered checkpoint 15228 | -3/Garrison | Spotted B-86 Titan 15236 | -3/Garrison | Triggered checkpoint 15250 | -3/Garrison | Destroyed B-86 Titan 15284 | -3/Garrison | Destroyed 18 combat bots 15313 | -3/Garrison | Triggered checkpoint 15443 | -3/Garrison | Build established: Botlord-Skirmisher 15534 | -3/Garrison | Discovered new exit (range 11) 15576 | -3/Garrison | Expanded RIF knowledge: Autoassimilate 15579 | -3/Garrison | Garrison Relay disabled 15602 | -3/Garrison | Triggered checkpoint 15652 | -3/Garrison | Entered Quarantine 15653 | -3/Quarantine | Maximum security lockdown engaged 15737 | -3/Quarantine | Discovered new exit (range 31) 15766 | -3/Quarantine | Entered Research 15766 | -2/Research | Evolved 2 slots: Utility x2 15768 | -2/Research | Identified exit to DSF 15768 | -2/Research | Entered DSF 15780 | -2/DSF | Additional patrols routed to DSF 15943 | -2/DSF | Discovered new exit (range 15) 16065 | -2/DSF | Build established: Botlord-Gunner 16099 | -2/DSF | Sterilization system engaged 16119 | -2/DSF | Ambient heat levels rising (+10) 16134 | -2/DSF | Ambient heat levels rising (+10) 16149 | -2/DSF | Ambient heat levels rising (+10) 16162 | -2/DSF | Entered Access 16162 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 16412 | -1/Access | First assault squad dispatched 16530 | -1/Access | Garrison activated, responded to threat 16737 | -1/Access | System corruption reached 10% 16750 | -1/Access | Released all parts (15) 16780 | -1/Access | Lost 8 parts (1p4u3w) 16812 | -1/Access | Core integrity fell below 50% 16815 | -1/Access | Core integrity fell below 20% 16819 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 16758_ Acquired 74 matter. 16762_ System corrupted: Energy discharge (-34). 16777_ System corrupted: Energy discharge (-28). 16777_ Slammed into S-43 Plague. 16778_ P-80 Master resets S-43 Plague, system corruption cleaned. 16779_ Slammed into S-43 Plague. 16785_ P-80 Master resets P-80 Master, system corruption cleaned. 16785_ Door malfunctions. 16801_ Slug penetrates Wall. 16801_ Biometal Heavy Treads destroyed. 16804_ Penetrated by Slug. 16804_ Slug penetrates Wall. 16810_ Biometal Heavy Treads destroyed. 16813_ P-80 Master resets S-43 Plague, system corruption cleaned. 16815_ System corrupted: Energy discharge (-26). 16815_ P-80 Master destroyed. 16815_ S-43 Plague misfires. 16816_ Slug penetrates Wall. 16817_ P-80 Master resets S-43 Plague, system corruption cleaned. 16818_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????#??????# ## #????? | | ???????????????????? ?????# ## #???#? | | ???????????????????? ????# ###############?#?#? | | ?????????????????????" ???# #??########???????## | | ????????????????????"""???# #?? ""?T??"? ?# | | ????????????????????""" ??# #? """ ""?? ?? | | ???????????????????""""" ?# #? #? | | ???????????????! """" # # ?? | | ???????????????! " # g# ???# | | ????????????? / / ! ??## | | ????????????? # # #? | | ????????????? # #########+#####?#??# | | ????????????############### ####### #?#?#### | | ????????????# [! ######## | | ????????????# % = == | | ????????????# = ######## | | ????????????+ ##################### #??##### | | ????????????# #############???????## ##??##### | | ????????????# # #????????# #? | | ????????????# # #????????# #? | | ????????????# b# #????????+ # ? | | ????????????# # #????????# # ?? " ? | | ????????????# #?? #????????# +? ?""" | | ????????????# !!s???s #????????# #? """ ? | | ?#########??# =%#?????? ?????????# #?? " ? | | ? ??# p!#?????###@###????????# # ? ? | | ? ?# ####### #????????# # ? ? ? | | ?# ppps ps = #????????# #??####?# | | ? # ss s #????????# ?? | | ? " #s ssssY #????????? ??? | | ???? """ " ####### #????????? ??? | | ????""" # ss#?????#######????????? ???????? | | ?? " # s###############??????????????? | | ?? ?# # #???????????????? | | ??? ?# # #?????????????????? | | ? ??# # ! #?????????????????? | | ???# # #??????????????????? | | ?########???# + #??????????????????? | | ????????????# # #??????????????????? | | ????????????# #############????????????????????? | | ????????????# #????????????????????????????????? | | ????????????#"""#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 600 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 40 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 28 Relay Coupler Types 5 Relay Coupler Value 169 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed EfficiencyScatterStick Manual? 0 Play Time 05:24:37 Cumulative 751.0 hours Start 2022.07.21 @ 19:57:23 End 2022.07.22 @ 18:57:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 268 Adventurer 125 Explorer 2 Win Type - Total 88 Types 73/7/4/1/1/0/0/1/1 Lore% 82 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 793e620b-3006-4ce0-ac98-c3798d83b2ad