Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.26 @ 13:03:02

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (42)      210
Value Destroyed (994)      994
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4384

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             456/550
Matter                     186/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Deuterium Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY (5) ------
          Large Storage Unit
          Large Storage Unit
       Improved Terrain Scanner
                Terrain Scan Processor
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
                Minigun
                Field Lobotomy Kit
>               --- INVENTORY (16) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod (63)
                Melee Analysis Suite
                Microactuators
                Transmission Jammer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
          Light Assault Rifle
                Shock Bomb Launcher
           Mini Grenade Launcher
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
       Improved Terrain Scanner
                Terrain Scan Processor
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Minigun
                Field Lobotomy Kit
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod
                Melee Analysis Suite
                Microactuators
                Transmission Jammer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
          Light Assault Rifle
                Shock Bomb Launcher
           Mini Grenade Launcher
          Heavy Flail
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             58   | 8   5   12  18  3   2   3   7   
  Power                    7    | 1   1   2   1   .   .   .   2   
    Engine                 7    | 1   1   2   1   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   6   .   1   .   1   
    Treads                 9    | 2   .   .   5   .   1   .   1   
    Leg                    3    | .   .   2   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 3   3   4   3   1   1   .   2   
    Device                 7    | 2   1   2   1   .   .   .   1   
    Storage                6    | 1   1   2   1   .   1   .   .   
    Processor              3    | .   1   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   4   8   2   .   3   2   
    Energy Gun             6    | 1   1   1   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   2   2   2   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   2   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   1   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 13   | .   .   7   5   1   .   .   .   
  Power                    3    | .   .   1   1   1   .   .   .   
  Propulsion               3    | .   .   2   1   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   .   .   
  Weapon                   6    | .   .   3   3   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   2   1   .   .   .   
Average Slot Usage (%)     93   | .   100 93  96  87  88  88  90  
  Engine                   9    | .   14  14  11  7   .   .   .   
  Treads                   22   | .   28  9   28  33  33  33  27  
  Leg                      6    | .   .   16  4   .   .   .   .   
  Device                   7    | .   10  12  5   .   .   .   9   
  Storage                  17   | .   14  14  20  22  22  22  18  
  Processor                2    | .   3   .   6   .   .   .   9   
  Protection               3    | .   .   .   .   11  11  11  9   
  Energy Gun               7    | .   14  11  7   .   .   .   .   
  Ballistic Gun            13   | .   14  13  8   3   22  20  17  
  Launcher                 1    | .   .   .   3   10  .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             63   | 12  24  24  41  44  42  42  63  
  Greatest Support         66   | 40  40  40  66  66  66  66  66  
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   10  10  16  16  16  16  16  
  Average Capacity         12   | 5   9   9   15  16  16  16  16  
  Most Carried             16   | 6   10  10  16  16  16  16  16  
  Average Carried          11   | 4   9   8   13  15  15  16  15  
  Final Capacity           16   | 6   10  10  16  16  16  16  16  
  Final Carried            16   | 6   9   10  16  16  16  16  16  

 Class Distribution 
--------------------
 83% | Mutant
  9% | Scavenger-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           1109 | 304 69  203 254 78  152 49  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1161 | 160 162 128 585 46  .   25  55  
  Parts                    80   | 12  15  3   36  6   .   5   3   
Haulers Intercepted        2    | .   .   .   1   .   .   .   1   
Recyclers Shooed           2    | 1   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  33   | .   5   6   14  5   .   3   .   
  Guns                     18   | .   5   6   7   .   .   .   .   
  AOE                      15   | .   .   .   7   5   .   3   .   
Classes Destroyed          12   | 3   3   1   5   .   .   .   .   
  Worker                   2    | 1   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   .   
  Swarmer                  10   | .   3   .   .   4   .   3   .   
  Grunt                    14   | .   2   2   9   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   4    | .   .   .   4   .   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   
Best Kill Streak           6    | 4   3   2   6   4   .   3   1   
  Combat Bots Only         5    | .   3   2   5   4   .   3   .   
Max Kills in Single Turn   3    | 1   1   1   2   3   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               1930 | .    181  594  876  148  .    7    124  
  Core                     300  | .    .    67   120  19   .    .    94   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    73   .    .    .    65   .    
Volleys Fired              106  | 8    13   25   47   5    .    1    7    
  Largest                  2    | 2    2    2    2    1    .    2    2    
  Hottest                  85   | 70   60   70   85   30   .    50   45   
Shots Fired                188  | 16   26   46   80   5    .    2    13   
  Gun                      172  | 16   26   46   71   .    .    1    12   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 15   | .    .    .    9    5    .    1    .    
  Special                  1    | .    .    .    .    .    .    .    1    
  Kinetic                  103  | 8    13   31   38   .    .    1    12   
  Thermal                  56   | 8    .    15   33   .    .    .    .    
  Explosive                15   | .    .    .    9    5    .    1    .    
  Electromagnetic          13   | .    13   .    .    .    .    .    .    
  Robot Hit Streak         14   | 6    3    5    14   7    .    8    6    
  Robot Miss Streak        5    | 2    3    1    5    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           128  | 10   14   29   60   5    .    1    9    
  Core Hits                84   | 6    8    14   44   6    .    3    3    
  Critical Hits            1    | .    .    .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              6    | .    .    .    6    .    .    .    .    
  Impact                   6    | .    .    .    6    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3221 | 146  172  367  1854 482  .    124  76   
  Guns                     1464 | 146  172  367  703  .    .    .    76   
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1669 | .    .    .    1063 482  .    124  .    
  Melee                    88   | .    .    .    88   .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  813  | 70   67   268  332  .    .    .    76   
  Thermal                  1046 | 76   .    99   871  .    .    .    .    
  Explosive                1103 | .    .    .    497  482  .    124  .    
  Electromagnetic          171  | .    105  .    66   .    .    .    .    
  Impact                   88   | .    .    .    88   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    3    3    .    
  Average Corruption       3    | .    .    .    3    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    4    1    8    5    .    
    Message Errors         4    | .    .    .    2    .    1    1    .    
    Matter Fused           8    | .    .    .    .    1    4    3    .    
    Heat Flow Errors       3    | .    .    .    2    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    1    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            130  | .    .    .    110  20   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               101  | .    .    .    81   20   .    .    .    
  Melee                    29   | .    .    .    29   .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      188  | .    .    .    110  78   .    .    .    
  Shots                    6    | .    .    .    4    2    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        180  | 63   36   79   180  1    95   4    5    
  Average Temperature      29   | 29   20   29   31   1    53   3    3    
  Received Heat Transfer   330  | .    48   72   171  9    .    .    30   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1757 | 222  .    296  1239 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             368  | 25  201 78  368 297 .   79  84  
  Initial                  142  | .   16  78  .   142 .   .   30  
  Average                  93   | 9   123 30  188 233 .   9   54  
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   
  Low Security (%)         80   | 100 84  100 49  17  .   100 100 
  Level 1                  19   | .   15  .   50  82  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   3   .   .   .   1   
  Investigation            2    | .   .   .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              56   | .   8   10  27  7   .   2   2   
  Peak Tracking Total      5    | .   3   5   5   4   .   .   1   
  Tactical Retreats        7    | .   .   1   4   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          5    | .   1   .   4   .   .   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          9    | .   3   .   4   .   1   .   1   
  Terminals                7    | .   3   .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                29   | .   12  .   12  .   1   .   4   
  Successful               14   | .   4   .   6   .   1   .   3   
  Failed                   15   | .   8   .   6   .   .   .   1   
    Catastrophic           4    | .   2   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   19   | .   7   .   8   .   1   .   3   
  Terminals                26   | .   12  .   10  .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   3   .   1   .   1   
  Part Schematic           1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   1   .   .   .   2   
  Terminals                6    | .   3   .   1   .   .   .   2   
    Track                  1    | .   1   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   1   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   4   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      15   | .   .   .   .   .   .   .   15  
  Highest-Rated Ally       15   | .   .   .   .   .   .   .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   
Field Lobotomies           1    | .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               3344 | 104  357  1086 753  150  443  214  237  
Spaces Moved               1853 | 47   189  643  368  85   272  130  119  
  Core                     11   | 11   .    .    .    .    .    .    .    
  Treads                   1375 | 36   189  245  299  85   272  130  119  
  Legs                     467  | .    .    398  69   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  150  120  160  160  160  160  
  Average Speed            156  | 134  160  153  152  160  160  160  168  
  Slowest Speed            180  | 160  160  180  180  160  160  160  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    .    
Exploration Rate (%)       41   | 4    36   98   38   27   68   47   15   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    1    1    1    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    
Spaces Dug                 23   | .    .    .    23   .    .    .    .    
Terrain Destroyed          147  | .    .    .    89   49   .    9    .    
  Melee                    2    | .    .    .    2    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      145  | .    .    .    87   49   .    9    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      2108 | 70  220 693 472 94  281 134 144 
  Wait                     16   | .   5   2   3   .   3   .   3   
  Move                     1846 | 46  188 642 367 84  271 129 119 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  44   | 8   4   7   18  1   2   .   4   
  Fast Attach              17   | 4   1   4   4   1   .   .   3   
  Attach                   22   | 3   1   5   8   1   1   .   3   
  Detach                   6    | .   2   1   2   1   .   .   .   
  Swap                     19   | 1   3   3   6   1   1   3   1   
  Drop                     25   | .   3   4   10  .   3   1   4   
  Fire                     106  | 8   13  25  47  5   .   1   7   
  Melee                    6    | .   .   .   6   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
  105 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 7)
  359 | -10/Materials | Discovered new exit (range 16)
  411 | -10/Materials | Identified exit to Materials
  459 | -10/Materials | Identified exit to Mines
  462 | -10/Materials | Entered Mines
  529 | -10/Mines     | Assembled infested the area
  534 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  777 | -10/Mines     | Discovered exit to Materials (range 11)
 1139 | -10/Mines     | Discovered exit to Materials (range 10)
 1264 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1290 | -10/Mines     | Learned location of Zion (-6)
 1548 | -10/Mines     | Entered Materials
 1548 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1835 | -9/Materials  | Build established: Scavenger-Mutant
 1923 | -9/Materials  | Identified exit to Mines
 2056 | -9/Materials  | Crushed by falling debris
 2147 | -9/Materials  | Build established: Mutant
 2224 | -9/Materials  | Discovered new exit (range 14)
 2301 | -9/Materials  | Entered Mines
 2325 | -9/Mines      | Found a hidden stash of uninstalled traps
 2443 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2445 | -9/Mines      | Discovered new exit (range 5)
 2451 | -9/Mines      | Entered Exiles
 2490 | -9/Exiles     | Met 8R-AWN
 2519 | -9/Exiles     | Met EX-HEX
 2562 | -9/Exiles     | Met EX-BIN
 2579 | -9/Exiles     | Aligned with FarCom system
 2581 | -9/Exiles     | Given EX-Vault access code
 2618 | -9/Exiles     | Opened EX-Vault
 2634 | -9/Exiles     | Found Field Lobotomy Kit
 2668 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2715 | -9/Exiles     | Met EX-DEC
 2876 | -9/Exiles     | Discovered new exit (range 14)
 2894 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 2894 | -9/Exiles     | Entered Mines
 3086 | -8/Mines      | Discovered new exit (range 8)
 3108 | -8/Mines      | Entered Materials
 3108 | -8/Materials  | Evolved 2 slots: Utility x2
 3342 | -8/Materials  | Assimilated Y-45 Defender with FLK Orb
 3345 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03190_ A-02 Transporter destroyed.
03219_ Dropped Lgt. Assault Rifle.
03222_ Acquired Minigun.
03244_ Triggered Alarm Trap.
03244_ An alarm sounds.
03244_ ALERT: Alarm triggered, dispatching investigation squad.
03255_ Acquired Shock Bomb Launcher.
03265_ Dropped Melee Analysis Suite.
03266_ Acquired Imp. Light Armor Plating.
03285_ Scanalyzer disabled.
03288_ Fusion Modulator explodes.
03288_ Y-45 Defender destroyed.
03317_ Acquired Prototype Engine.
03317_ Identified Hvy. Deuterium Engine.
03317_ Malfunction: Terrain Scan Processor damaged (-13).
03318_ Dropped Faulty Hvy. Deuterium Engine.
03321_ Acquired Hvy. Deuterium Engine.
03324_ Dropped Imp. Treads.
03329_ Acquired Microactuators.
03342_ Y-45 Defender assimilated.

 Map 
-----
+----------------------------------------------------+
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|                    #      #   !!!     #?#?##???#?? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
 Lrg. Storage Unit | -9/Materials | Scanalyzed
         ECM Suite | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalVisualStripper
  Manual?         0
Play Time         00:34:27
  Cumulative      178.8 hours
  Start           2021.08.26 @ 12:28:39
  End             2021.08.26 @ 13:03:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           5
  Adventurer      68
  Explorer        2
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          66
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 753c5d99-e4ab-42e7-8305-e08d3b3de700