Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.05 @ 17:10:42 Player: Iddmeister Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (176) 880 Value Destroyed (8453) 8453 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2058) 2058 TOTAL SCORE: 16711 Bonus ------- Pacifist 200 High Alert Combat Kills 485 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -27 Cogmind --------- Core Integrity 0/1150 Matter 166/300 Energy 425/425 System Corruption 6% Temperature Cool (0) Movement Core (1550) Ox30 Location -4/Garrison Parts ------- > --- POWER (3) -------- Light Fission Core Neutrino Core Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Long-range Terrain Scanner Armor Integrity Analyzer Improved Field Recycling Unit > --- WEAPON (5) ------- Wave Gun Variable Charge Gun Matter Neutralizer KE Penetrator Proton Missile Launcher > --- INVENTORY (15) --- Authchip [R/Combat] Authchip [R/Combat] Variable Charge Gun Improved Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Improved Reaction Control System > --- WEAPON ----------- Variable Charge Gun Long-range Proton Cannon KE Penetrator KE Penetrator Mass Driver > --- INVENTORY -------- Light Fission Core Micro Fission Core Advanced Heat Sink Compact Matter Pod Improved Shield Generator Improved Field Recycling Unit Variable Charge Gun Matter Neutralizer Minigun KE Penetrator Magnetic Acceleration Cannon Proton Missile Launcher Scatter Rocket Array Improved Remote Datajack Power Sword [Rating: 113] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Slots Evolved 13 | . 1 2 . . 2 2 . 2 2 2 . Power 2 | . . . . . 1 . . 1 . . . Propulsion 1 | . . . . . . . . . 1 . . Utility 7 | . 1 1 . . 1 1 . 1 . 2 . Weapon 3 | . . 1 . . . 1 . . 1 . . Parts Attached 225 | 7 3 6 5 24 38 3 9 67 18 35 10 Power 28 | 1 . 1 1 2 4 . 2 12 . 3 2 Engine 13 | 1 . 1 1 2 2 . 2 4 . . . Core 14 | . . . . . 2 . . 8 . 2 2 Reactor 1 | . . . . . . . . . . 1 . Propulsion 33 | 2 . . . 7 6 . 2 4 3 9 . Treads 15 | 2 . . . 5 4 . . . . 4 . Leg 18 | . . . . 2 2 . 2 4 3 5 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 64 | 2 1 3 . 4 15 1 2 21 3 11 1 Device 34 | 1 1 . . 2 6 . 2 13 2 6 1 Storage 6 | 1 . . . . 3 . . . . 2 . Processor 12 | . . 1 . 1 3 . . 4 1 2 . Hackware . | . . . . . . . . . . . . Protection 12 | . . 2 . 1 3 1 . 4 . 1 . Artifact . | . . . . . . . . . . . . Weapon 100 | 2 2 2 4 11 13 2 3 30 12 12 7 Energy Gun 23 | 1 2 1 2 2 4 . . 6 2 1 2 Energy Cannon 14 | . . . . . 1 . . 9 . 3 1 Ballistic Gun 25 | 1 . 1 1 5 4 1 1 2 4 4 1 Ballistic Cannon 10 | . . . . . 2 1 . 3 2 2 . Launcher 17 | . . . 1 4 . . 1 6 1 2 2 Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 7 | . . . . . 1 . 1 4 . . 1 Piercing Weapon 2 | . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . 3 . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . 1 Parts Lost 49 | . . . 1 10 9 . 8 6 2 3 10 Power 9 | . . . . . 2 . 2 2 . 1 2 Propulsion 8 | . . . . 3 2 . 1 . . . 2 Utility 12 | . . . . 2 1 . 3 1 . 2 3 Weapon 20 | . . . 1 5 4 . 2 3 2 . 3 Highest Loss Streak 6 | . . . 1 2 3 . 4 1 2 1 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 93 99 91 94 100 81 94 97 97 77 Engine 5 | . 12 10 10 10 7 . 4 4 . . . Core 7 | . . . . . 6 14 4 11 16 13 10 Treads 8 | . 25 20 20 16 10 . . . . 4 7 Leg 6 | . . . . . 4 14 7 12 14 7 . Device 16 | . 25 16 10 19 10 21 20 18 13 15 14 Storage 7 | . 12 10 10 10 7 7 7 6 5 6 6 Processor 10 | . . 4 10 1 17 7 5 11 13 20 13 Protection 5 | . . 4 10 8 4 7 5 4 4 2 . Energy Gun 8 | . 21 24 27 10 6 . . 5 10 5 6 Energy Cannon 2 | . . . . . 2 7 7 5 2 4 2 Ballistic Gun 7 | . 3 3 1 12 12 14 10 3 4 9 5 Ballistic Cannon 3 | . . . . . 1 7 3 6 5 4 4 Launcher 1 | . . . . 3 . . 3 . . . 3 Peak Build Rating 113 | 7 10 15 16 15 36 42 44 70 82 113 107 Average Rating 43 | 3 9 12 14 13 26 41 35 60 74 96 83 On Entrance 34 | . 7 10 15 15 14 35 42 30 65 80 106 Naked Turns . | . . . . . . . . . . . . Heaviest Build 99 | 19 24 28 28 29 48 58 66 94 82 99 93 Greatest Support 105 | 40 40 40 40 40 40 30 30 36 48 105 30 Greatest Overweight (x) 30 | . . . . 1 4 1 21 5 2 24 30 Average Overweight (x) . | . . . . . . 1 4 1 1 . 2 Largest Inventory Capacity 15 | 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 8 10 10 10 10 14 15 15 15 15 15 15 Most Carried 15 | 8 7 10 10 10 15 13 15 15 15 15 10 Average Carried 11 | 4 6 8 8 9 11 12 13 13 14 14 7 Final Capacity 15 | 10 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 4 7 10 8 9 13 13 10 13 15 8 5 Class Distribution -------------------- 42% | Hacker-Gunner 18% | Scavenger-Tank 14% | Scavenger-Mutant 9% | Hacker-Skirmisher 5% | Hacker-Mutant 5% | Scavenger-Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Tank | -9/Storage Scavenger-Tank | -9/Garrison Scavenger-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/DSF Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Skirmisher | -4/Garrison Resources | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Matter Collected 5253 | 174 . 222 232 469 697 72 . 1599 600 857 331 Remotely . | . . . . . . . . . . . . Salvage Created 7574 | . . 547 427 780 1103 . 207 2285 599 1226 400 Parts 369 | . . 33 35 43 50 . 13 98 22 68 7 Haulers Intercepted 2 | . . . . . 1 . . 1 . . . Recyclers Shooed 4 | . . . . . . . . 3 . 1 . Parts Field Recycled 13 | . . . . . . . . 6 . . 7 Retrieved Matter 94 | . . . . . . . . 52 . . 42 Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Combat Hostiles Destroyed 145 | . . 11 9 24 21 . 4 34 12 21 9 Melee 4 | . . . . . . . . 2 . . 2 Guns 77 | . . 10 8 14 20 . 2 7 2 12 2 Cannons 34 | . . . . . 1 . . 17 8 6 2 AOE 23 | . . 1 . 9 . . 2 8 1 1 1 Classes Destroyed 16 | . . 5 2 . 3 . 1 4 . . 1 Worker 8 | . . . 1 . 1 . . 3 . 3 . Builder 7 | . . 2 . . . . . 3 . 2 . Tunneler 1 | . . . . . . . . 1 . . . Hauler 2 | . . . . . 1 . . 1 . . . Recycler 3 | . . . . . . . . 3 . . . Operator 1 | . . . . . . . . 1 . . . Watcher 9 | . . . 2 . 2 . . 3 . 2 . Swarmer 24 | . . 2 3 5 2 . . 2 . 6 4 Grunt 68 | . . 5 1 16 12 . 3 21 6 3 1 Brawler 2 | . . 1 . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 23 | . . 3 5 3 4 . . 2 3 1 2 Hunter 8 | . . . . . 1 . . 1 . 6 . Programmer 17 | . . . . . . . . 8 3 5 1 Heavy 1 | . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 12 | . . 5 12 10 5 . 3 10 3 11 2 Combat Bots Only 10 | . . 5 5 10 5 . 3 6 3 7 2 Max Kills in Single Turn 8 | . . 2 2 3 2 . 2 8 1 3 1 Gunslinging 1 | . . 1 . 1 . . . . . 1 . Exploded 4 | . . 1 . 3 . . 1 4 1 1 1 Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Hostile Shots Fired 1137 | . . 46 59 163 172 . 44 299 49 123 182 Missed 312 | . . 11 20 36 45 . 11 80 16 40 53 Damage Taken 10265 | . . 234 323 985 1231 . 1262 2002 862 1682 1684 Core 2311 | . . 43 9 200 227 . 175 133 365 823 336 Absorbed by Shields 693 | . . . . . 14 . 189 257 . 27 206 Redirected to Shielding 116 | . . . . 13 . . . . . 103 . Ignored by Resistances 5835 | . . 154 206 642 705 . 820 1377 312 599 1020 Regen/Repaired (Parts) 196 | . . . . . 182 . . 14 . . . Core Remaining (%) 73 | 100 100 . . 37 58 . 75 84 63 . . Volleys Fired 341 | . . 30 21 68 72 . 6 60 23 41 20 Largest 5 | . . 3 3 3 3 . 4 4 5 5 5 Hottest 477 | . . 130 130 102 144 . 183 230 298 373 477 Shots Fired 920 | . . 54 53 132 176 . 19 194 101 152 39 Gun 633 | . . 54 52 124 167 . 5 65 64 84 18 Cannon 258 | . . . . . 9 . 11 121 36 65 16 Launcher 29 | . . . 1 8 . . 3 8 1 3 5 Special . | . . . . . . . . . . . . Kinetic 455 | . . 12 13 71 92 . 10 106 43 88 20 Thermal 249 | . . 4 7 47 84 . 6 37 22 28 14 Explosive 14 | . . . 1 8 . . . 2 . 1 2 Electromagnetic 202 | . . 38 32 6 . . 3 49 36 35 3 Robot Hit Streak 42 | . . 16 11 15 25 . 10 32 42 18 24 Robot Miss Streak 4 | . . 1 4 2 2 . 1 2 2 2 3 Penetration Max 1 | . . . . . 1 . . . . 1 . Secondary Targets 13 | . . 1 1 3 6 . . . . 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . 1 . Shots Hit Robots 714 | . . 44 38 86 146 . 14 153 89 111 33 Core Hits 371 | . . 18 19 36 52 . 6 96 55 73 16 Critical Kills 3 | . . . . . . . . . . 1 2 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 14 | . . . . 1 1 . 1 5 . 3 3 Burn 2 | . . . . 1 1 . . . . . . Meltdown 2 | . . . . . . . . . . . 2 Destroy 1 | . . . . . . . . . . 1 . Blast 7 | . . . . . . . . 4 . 2 1 Sever 2 | . . . . . . . 1 1 . . . Melee Attacks 23 | . . . . . . . 2 15 . . 6 Impact . | . . . . . . . . . . . . Slashing 23 | . . . . . . . 2 15 . . 6 Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 10 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19226 | . . 803 785 1736 2415 . 444 5693 2334 3607 1409 Guns 9082 | . . 606 544 1132 2265 . 98 987 1295 1793 362 Cannons 5546 | . . . . . 145 . 165 2503 876 1444 413 Explosions 3326 | . . 197 241 604 . . 133 1257 163 324 407 Melee 1214 | . . . . . . . 48 939 . . 227 Ramming 58 | . . . . . 5 . . 7 . 46 . Kinetic 7347 | . . 100 137 682 1252 . 138 1961 1022 1687 368 Thermal 5674 | . . 209 90 361 1158 . 125 1658 746 920 407 Explosive 1410 | . . . 183 604 . . . 257 . 58 308 Electromagnetic 3523 | . . 494 375 89 . . 133 871 566 896 99 Impact . | . . . . . . . . . . . . Slashing 1214 | . . . . . . . 48 939 . . 227 Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 5 1 2 6 Average Corruption 2 | . . . . . . . 1 2 1 1 4 Corruption Purged 6 | . . . . . . . . 6 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 66 | . . . . . . . . 37 4 8 17 Message Errors 19 | . . . . . . . . 12 1 1 5 Matter Fused 11 | . . . . . . . . 7 2 1 1 Heat Flow Errors 6 | . . . . . . . . 3 . 1 2 Energy Discharges 10 | . . . . . . . . 3 1 1 5 Parts Rejected 2 | . . . . . . . . 1 . . 1 Data Loss (minor) 9 | . . . . . . . . 3 . 3 3 Data Loss (major) 2 | . . . . . . . . 2 . . . Misfires 3 | . . . . . . . . 3 . . . Alerts 3 | . . . . . . . . 3 . . . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots 10 | . . . . . . . . . . 6 4 Overflow Damage 614 | . . . 33 72 . . . 360 52 23 74 Projectiles 159 | . . . . . . . . 44 52 23 40 Explosions 132 | . . . 33 72 . . . 27 . . . Melee 323 | . . . . . . . . 289 . . 34 Knockbacks 26 | . . . . . . . . 13 6 4 3 Impact 2 | . . . . . . . . 1 . 1 . Kinetic 23 | . . . . . . . . 12 6 3 2 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 288 | . . . . 76 . . . 174 . . 38 Shots 14 | . . . . 4 . . . 8 . . 2 Rammed 3 | . . . . . . . . . . 3 . Targets Rammed 7 | . . . . . 1 . . 3 . 3 . Kicked 4 | . . . . . 1 . . 3 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1025 | . . 187 547 120 602 . 8 531 594 1025 805 Average Temperature 185 | . . 66 364 44 158 . 8 184 197 229 219 Received Heat Transfer 3324 | . . 135 186 561 891 . 120 863 141 109 318 Effects 156 | . . . 24 . 21 . . 22 31 46 12 Shutdowns 47 | . . . 5 . 5 . . 10 6 18 3 Energy Bleed 13 | . . . 3 . 2 . . . 4 3 1 Interference 22 | . . . 1 . 2 . . 3 13 3 . Matter Decay 15 | . . . 4 . 1 . . 2 2 5 1 Short Circuit 10 | . . . . . . . . 3 . 6 1 Damage (minor) 10 | . . . 5 . 2 . . . . 2 1 Damage (major) 31 | . . . 6 . 8 . . 4 4 5 4 Damage (core) 8 | . . . . . 1 . . . 2 4 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . . 1 2 . Combat Hostiles 4 | . . . 1 . . . . . 1 2 . Parts Fried 11 | . . 2 2 . . . . 1 1 5 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . . . . 2 Combat Hostiles 3 | . . . . 1 . . . . . . 2 Parts Melted 19 | . . . . 4 4 . . 2 . 2 7 Heat Transferred 7804 | . . 275 175 897 2849 . 185 1609 520 835 459 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 3 1 . . . . 1 1 . 1 Alert | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Peak Influence 2165 | . . 298 292 2165 958 . 70 314 299 525 431 Initial 773 | . . . 17 144 773 . . 7 30 43 283 Average 428 | . . 181 62 1144 489 . 21 47 105 123 346 Maximum Alert Level 5 | . . 1 1 5 3 . . 1 1 2 2 Low Security (%) 51 | 100 100 39 87 3 22 100 100 96 76 78 . Level 1 10 | . . 60 12 . 15 . . 3 23 8 66 Level 2 14 | . . . . 24 33 . . . . 13 33 Level 3 10 | . . . . 22 28 . . . . . . Level 4 6 | . . . . 25 . . . . . . . Level 5 6 | . . . . 24 . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . . 2 4 . 2 . 1 11 2 7 . Investigation 4 | . . 2 1 . . . . 1 . . . Extermination 10 | . . . . . . . . 6 2 2 . Reinforcement 10 | . . . . . 2 . 1 4 . 3 . Assault . | . . . . . . . . . . . . Garrison 5 | . . . 3 . . . . . . 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 2 . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Distress Signals 7 | . . . 2 . 3 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 186 | . . 15 15 24 34 . 6 42 15 25 10 Peak Tracking Total 13 | . . 4 5 13 5 . 3 4 4 4 5 Tactical Retreats 9 | . . 3 . 2 . . . 3 1 . . Traps | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Traps Triggered 19 | . . 1 . 11 . . 2 4 . . 1 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Machines Disabled 43 | . . . 1 5 2 . . 24 1 10 . Max in Single Turn 21 | . . . 1 1 1 . . 21 1 5 . Garrison Access 2 | . . . . . . . . 2 . . . Garrison Relay 5 | . . . . 5 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Machines Accessed 24 | . . 3 4 5 2 1 . 6 1 1 1 Terminals 15 | . . 2 3 5 1 1 . 1 1 . 1 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 2 | . . . . . 1 . . 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 4 | . . . 1 . . . . 2 . 1 . Total Hacks 39 | . . 7 8 5 4 1 . 8 3 1 2 Successful 29 | . . 7 5 2 4 1 . 8 1 1 . Failed 10 | . . . 3 3 . . . . 2 . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . 3 . 2 . . . 1 1 . . Terminals 25 | . . 4 7 5 2 1 . 1 3 . 2 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 4 | . . . . . 2 . . 2 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 5 | . . . 1 . . . . 3 . 1 . Terminal Hacks 15 | . . 4 4 2 2 1 . 1 1 . . Record 3 | . . 1 1 . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . Garrison Index 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Zone Layout 4 | . . 2 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Network Status 2 | . . . . . . . . 2 . . . Repair Station Hacks 4 | . . . . . 2 . . 2 . . . Scan Component 2 | . . . . . 1 . . 1 . . . Repair 2 | . . . . . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . . . 3 . 1 . Unlock Access 2 | . . . 1 . . . . . . 1 . Seal Access 2 | . . . . . . . . 2 . . . Coupler Status 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . . 3 2 3 1 . . 4 2 1 1 Full Trace Events 3 | . . 2 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . 1 . . . Time 70 | . . . . . 26 . . 44 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 23 | . . . . 23 . . . . . . . Machine Destruction 23 | . . . . 23 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Turns Passed 13570 | 73 189 449 313 3553 2069 99 260 4140 608 1165 652 Spaces Moved 5489 | 48 114 211 150 1837 753 49 59 1460 216 432 160 Core 31 | 17 . . . . . . 9 . . 1 4 Treads 3152 | 31 114 211 150 1804 533 . . . . 153 156 Legs 2306 | . . . . 33 220 49 50 1460 216 278 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 190 190 190 190 160 240 Average Speed 210 | 121 160 160 160 179 214 190 340 251 213 188 358 Slowest Speed 1550 | 160 160 160 160 240 400 190 1100 470 260 1250 1550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 26 21 22 90 39 1 94 32 5 13 29 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 . 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 226 | . . 9 9 17 2 . . 73 15 80 21 Melee . | . . . . . . . . . . . . Projectile 34 | . . . . . 2 . . 11 8 11 2 AOE 192 | . . 9 9 17 . . . 62 7 69 19 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac DSF Fac Fac Fac Gar Total 6784 | 62 120 270 177 1979 1055 55 103 1759 311 690 203 Wait 405 | . . 15 . 4 132 . 20 69 27 135 3 Move 5479 | 47 113 210 150 1836 752 48 58 1459 215 431 160 Hop . | . . . . . . . . . . . . Pick Up 161 | 8 4 7 . 19 39 3 3 43 12 19 4 Fast Attach 23 | 3 . 1 . 1 8 . 1 4 3 2 . Attach 86 | 4 1 2 1 13 14 2 5 20 3 14 7 Detach 5 | . . . . 2 1 . . 1 1 . . Swap 116 | . 2 3 4 10 16 1 3 43 12 19 3 Drop 109 | . . 2 1 9 20 1 3 32 15 26 . Fire 341 | . . 30 21 68 72 . 6 60 23 41 20 Melee 23 | . . . . . . . 2 15 . . 6 Ram . | . . . . . . . . . . . . Kick 4 | . . . . . 1 . . 3 . . . Crush 3 | . . . . . . . . . . 3 . Escape Stasis 28 | . . . . 16 . . 2 10 . . . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 239 | -10/Materials | Identified exit to Materials 239 | -10/Materials | Discovered exit to Materials (range 9) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 302 | -9/Materials | Build established: Hacker-Mutant 648 | -9/Materials | Build established: Hacker-Skirmisher 663 | -9/Materials | Identified exit to Storage 663 | -9/Materials | Discovered exit to Storage (range 16) 712 | -9/Materials | Entered Storage 963 | -9/Storage | Build established: Hacker-Tank 1025 | -9/Storage | Identified exit to Garrison 1025 | -9/Storage | Entered Garrison 1035 | -9/Garrison | Triggered checkpoint 1145 | -9/Garrison | Triggered checkpoint 1199 | -9/Garrison | Destroyed 10 combat bots 1209 | -9/Garrison | Triggered checkpoint 1215 | -9/Garrison | Triggered checkpoint 1427 | -9/Garrison | Identified exit to Materials 1427 | -9/Garrison | Discovered exit to Materials (range 12) 1479 | -9/Garrison | Triggered checkpoint 1522 | -9/Garrison | Build established: Scavenger-Mutant 1559 | -9/Garrison | Garrison Relay disabled 1967 | -9/Garrison | Triggered checkpoint 1974 | -9/Garrison | Core integrity fell below 50% 2018 | -9/Garrison | Garrison Relay disabled 2077 | -9/Garrison | Discovered exit to Materials (range 15) 2112 | -9/Garrison | Garrison Relay disabled 2211 | -9/Garrison | Triggered checkpoint 2343 | -9/Garrison | Rescued a captive Derelict 2382 | -9/Garrison | Garrison Relay disabled 2421 | -9/Garrison | Discovered exit to Materials (range 12) 2634 | -9/Garrison | Build established: Scavenger-Tank 2663 | -9/Garrison | Triggered checkpoint 2682 | -9/Garrison | Garrison Relay disabled 4041 | -9/Garrison | Installed Relay Interface Framework 4319 | -9/Garrison | Build established: Scavenger-Mutant 4578 | -9/Garrison | Entered Materials 4578 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4931 | -8/Materials | Lost 3 parts (1p1n1u) 5583 | -8/Materials | Build established: Scavenger-Tank 5971 | -8/Materials | Build established: Scavenger-Skirmisher 6424 | -8/Materials | Identified exit to Factory 6424 | -8/Materials | Discovered exit to Factory (range 10) 6494 | -8/Materials | Repaired Lrg. Storage Unit 6629 | -8/Materials | Build established: Hacker-Skirmisher 6647 | -8/Materials | Entered Factory 6647 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6696 | -7/Factory | Identified exit to DSF 6746 | -7/Factory | Entered DSF 6746 | -7/DSF | Met a pair of Sappers preparing to destroy DSF 6776 | -7/DSF | Additional patrols routed to DSF 6916 | -7/DSF | Identified exit to Factory 6916 | -7/DSF | Discovered exit to Factory (range 14) 6991 | -7/DSF | Lost 4 parts (1p2u1w) 7006 | -7/DSF | Entered Factory 7006 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7638 | -6/Factory | Build established: Hacker-Gunner 8481 | -6/Factory | Found Prototype Launcher 8482 | -6/Factory | Identified Scatter Rocket Array 8888 | -6/Factory | Repaired Imp. Shield Generator 11060 | -6/Factory | Identified exit to Factory 11060 | -6/Factory | Discovered exit to Factory (range 10) 11146 | -6/Factory | Entered another Factory area 11146 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11717 | -5/Factory | Identified exit to Factory 11717 | -5/Factory | Discovered exit to Factory (range 13) 11745 | -5/Factory | Discovered exit to Factory (range 8) 11754 | -5/Factory | Entered another Factory area 11754 | -4/Factory | Evolved 2 slots: Utility x2 12743 | -4/Factory | Destroyed 7 combat bots 12749 | -4/Factory | Garrison activated, responded to threat 12840 | -4/Factory | Spotted B-86 Titan 12873 | -4/Factory | Core integrity fell below 50% 12906 | -4/Factory | Identified exit to Garrison 12919 | -4/Factory | Entered Garrison 13107 | -4/Garrison | Spotted B-86 Titan 13112 | -4/Garrison | Triggered checkpoint 13159 | -4/Garrison | Core integrity fell below 20% 13215 | -4/Garrison | Lost 6 parts (2p3u1w) 13284 | -4/Garrison | Destroyed B-86 Titan 13306 | -4/Garrison | Lost 3 parts (1n2w) 13353 | -4/Garrison | Triggered checkpoint 13482 | -4/Garrison | Build established: Hacker-Skirmisher 13571 | -4/Garrison | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- Overheating: KE Penetrator damaged (-8). Overheating: Lgt. Fission Core damaged (-16). Overheating: Core damaged (-138). Power failure, Lgt. Fission Core shutdown. Acquired 88 matter. >SGOZP&KR49XCHQN>|UHEXPVY3A= Imp. Medium Treads destroyed. G-67 Veteran suffers critical hit (Meltdown). Adv. Heat Sink melted. Field Laser melted. Slug penetrates Wall. UFBDZUYSWSDI3WOSBZBKL =FTR%A Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????#% #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ??????????????????????? g #?????????????????????? | | ??????????????????????### #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #??????######""""###### | | ????????????????????????# ######## # | | ????????????????????????#^ | | ????????????????????????#^ | | ????????????????????????########### ## ## # | | ????????????????????????????????### ## ## # | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????### # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 53 Energy Capacity 515 Matter Stores 415 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 18 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 20 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Novice Programmer Overkill Challenges ------------ None Game ------ Seed MachineWaveCompactor Manual? 0 Play Time 02:07:57 Cumulative 12.9 hours Start 2024.08.06 @ 16:02:45 End 2024.09.05 @ 17:10:42 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 6 Adventurer 0 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf3d6196-d92b-478b-ad65-3c774a2d70d3