Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.31 @ 22:10:13 Player: art-hropod Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (1571) 1571 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 7755 Bonus ------- High Alert Combat Kills 149 Cogmind --------- Core Integrity 0/1300 Matter 36/300 Energy 50/100 System Corruption 1% Temperature Cool (37) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Improved Transmission Jammer Improved Reaction Control System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Array Field Propulsion Array Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Thermal Shield Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Wave Gun Precision Rocket Launcher > --- INVENTORY -------- Micro Antimatter Reactor Impulse Thruster Improved Transmission Jammer Improved Reaction Control System [Rating: 115] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Cooled VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 6 | . . 2 . . 1 . . 1 1 1 Utility 7 | . . . 2 1 1 . . 1 1 1 Weapon . | . . . . . . . . . . . Parts Attached 117 | 6 3 23 14 17 11 1 6 13 . 23 Power 23 | 1 1 4 1 2 1 . 2 4 . 7 Engine 13 | 1 1 4 1 1 1 . . 2 . 2 Core 8 | . . . . 1 . . 2 2 . 3 Reactor 2 | . . . . . . . . . . 2 Propulsion 44 | 2 . 14 5 8 2 1 1 3 . 8 Treads . | . . . . . . . . . . . Leg 19 | 2 . 13 4 . . . . . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight 22 | . . 1 1 8 2 1 1 3 . 5 Utility 23 | 1 1 . 3 3 4 . 2 4 . 5 Device 12 | . . . 2 1 1 . 2 3 . 3 Storage 1 | 1 . . . . . . . . . . Processor 6 | . . . 1 1 3 . . . . 1 Hackware 4 | . 1 . . 1 . . . 1 . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 27 | 2 1 5 5 4 4 . 1 2 . 3 Energy Gun 10 | 1 . 5 2 1 . . . 1 . . Energy Cannon 3 | . . . . 1 . . 1 . . 1 Ballistic Gun 6 | 1 . . . 1 2 . . 1 . 1 Ballistic Cannon 2 | . 1 . . 1 . . . . . . Launcher 6 | . . . 3 . 2 . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 1 2 1 . . . . 2 Parts Lost 40 | . . 6 11 1 . 1 . 1 . 20 Power 8 | . . 2 1 . . 1 . . . 4 Propulsion 18 | . . 3 5 . . . . 1 . 9 Utility 7 | . . . 2 1 . . . . . 4 Weapon 7 | . . 1 3 . . . . . . 3 Highest Loss Streak 17 | . . 3 6 1 . 1 . 1 . 17 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 96 93 88 84 98 93 99 86 84 80 Engine 7 | . 14 10 8 1 4 4 . . . 1 Core 3 | . . . . 5 6 6 13 10 10 5 Leg 18 | . 28 40 28 . . . . . . . Flight 12 | . . . . 30 33 33 33 30 26 22 Device 5 | . . . 8 5 13 10 13 8 10 10 Storage 6 | . 14 11 9 1 . . . . . . Processor 9 | . . . 9 15 20 20 20 17 15 18 Hackware 9 | . 10 11 9 14 6 6 6 6 10 10 Energy Gun 6 | . . 17 11 . . . . . 5 3 Ballistic Gun 4 | . 14 1 . 6 6 6 5 2 5 2 Ballistic Cannon 3 | . 13 1 . . 6 4 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 31 | 14 15 19 21 17 23 23 26 29 22 31 Greatest Support 78 | 20 20 43 43 20 26 26 27 34 33 78 Greatest Overweight (x) 2 | . . . 2 . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 7 5 5 5 5 3 5 Average Carried 6 | 2 7 7 7 4 4 5 4 3 3 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 5 8 8 8 5 5 5 5 3 3 3 Class Distribution -------------------- 34% | Mutant 24% | Scavenger-Mutant 19% | Sprinter 9% | Hacker-Sprinter 6% | Hacker-Scout 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Matter Collected 1570 | 272 58 291 70 187 237 . 137 81 . 237 Remotely . | . . . . . . . . . . . Salvage Created 2563 | 126 26 918 433 163 251 . 137 187 . 322 Parts 136 | 1 2 45 29 7 10 . 18 4 . 20 Haulers Intercepted 11 | . . 2 2 3 1 . . 2 . 1 Recyclers Shooed 3 | . . . 1 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 39 | . . 14 14 . 3 . . . . 8 Guns 24 | . . 14 9 . . . . . . 1 AOE 15 | . . . 5 . 3 . . . . 7 Classes Destroyed 12 | 2 1 5 2 . . . 1 . . 1 Worker 10 | 2 1 . 1 . . . 5 . . 1 Builder 1 | . . . . . . . 1 . . . Hauler 11 | . . 2 2 3 1 . . 2 . 1 Recycler 5 | 1 . 2 1 . 1 . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 4 | . . 1 2 . . . 1 . . . Swarmer 19 | . . . 9 . 3 . . . . 7 Grunt 13 | . . 10 3 . . . . . . . Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . 2 . . . . . . . . Sentry 3 | . . 2 1 . . . . . . . Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 7 | 2 1 4 6 1 3 . 5 1 . 7 Combat Bots Only 7 | . . 3 4 . 3 . . . . 7 Max Kills in Single Turn 4 | 1 1 1 2 1 3 . 1 1 . 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 2 . 3 . . . . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Damage Taken 6404 | 60 . 1198 1162 126 52 49 100 197 14 3446 Core 1919 | . . 169 256 20 22 49 16 72 . 1315 Absorbed by Shields 54 | . . . . . . . . . . 54 Core Remaining (%) 86 | 100 100 57 53 97 . . 89 92 100 . Volleys Fired 186 | 4 4 56 47 12 9 . 10 12 . 32 Largest 2 | 2 2 2 2 2 2 . 2 2 . 2 Hottest 113 | 60 55 112 112 108 91 . 113 113 . 109 Shots Fired 306 | 8 8 98 70 14 18 . 20 18 . 52 Gun 247 | 8 4 94 58 12 8 . 10 8 . 45 Cannon 39 | . 4 4 . 2 9 . 10 10 . . Launcher 20 | . . . 12 . 1 . . . . 7 Special . | . . . . . . . . . . . Kinetic 84 | 4 8 8 . 11 17 . 10 6 . 20 Thermal 198 | . . 90 58 3 . . 10 12 . 25 Explosive 20 | . . . 12 . 1 . . . . 7 Electromagnetic 4 | 4 . . . . . . . . . . Robot Hit Streak 13 | 5 2 7 8 11 13 . 9 6 . 10 Robot Miss Streak 8 | 1 1 3 8 1 1 . 1 2 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 198 | 7 4 63 36 13 14 . 13 12 . 36 Core Hits 104 | 3 3 25 35 3 6 . 7 3 . 19 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . . 4 3 . . . . . . . Burn 7 | . . 4 3 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5828 | 153 65 1111 1268 252 548 . 360 441 . 1630 Guns 3000 | 84 48 1053 486 198 130 . 89 117 . 795 Cannons 768 | . 17 58 . 54 154 . 271 214 . . Explosions 2060 | 69 . . 782 . 264 . . 110 . 835 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1230 | 31 65 110 . 181 284 . 89 93 . 377 Thermal 2554 | 69 . 1001 486 71 . . 271 238 . 418 Explosive 1991 | . . . 782 . 264 . . 110 . 835 Electromagnetic 53 | 53 . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 252 | 10 . . 3 . 71 . 49 17 . 102 Projectiles 66 | . . . . . . . 49 17 . . Explosions 186 | 10 . . 3 . 71 . . . . 102 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 174 | 60 . . . . . . . 114 . . Shots 3 | 2 . . . . . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 418 | 12 . 418 24 14 3 . 29 276 . 293 Average Temperature 142 | 12 . 204 7 7 3 . 9 153 . 108 Received Heat Transfer 969 | . . 450 207 9 6 . . 18 . 279 Effects 6 | . . 6 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 2 | . . 2 . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . Short Circuit 2 | . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 14 | 1 . 11 2 . . . . . . . Heat Transferred 5306 | 100 . 2479 1369 137 . . 333 296 . 592 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Peak Influence 868 | 15 32 243 561 277 262 136 189 253 123 868 Initial 136 | . 9 1 93 136 130 91 88 92 123 64 Average 152 | 3 17 117 297 198 138 111 130 165 123 250 Maximum Alert Level 3 | . . 1 2 1 1 . . 1 . 3 Low Security (%) 72 | 100 100 75 28 49 97 100 100 61 100 55 Level 1 22 | . . 24 59 50 2 . . 38 . 23 Level 2 4 | . . . 12 . . . . . . 15 Level 3 . | . . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 . 1 2 . . 2 1 . 3 Investigation 4 | . 1 . . 1 . . 2 . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . 1 . 1 1 . . . 1 . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Distress Signals 5 | . 1 . 1 . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 1 19 23 11 4 3 7 8 2 65 Peak Tracking Total 18 | . 1 6 6 4 4 3 3 7 3 18 Tactical Retreats 18 | . . 3 2 2 . . 1 1 . 9 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Traps Triggered 3 | . . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Machines Disabled 3 | . . . 1 1 . . . 1 . . Max in Single Turn 1 | . . . 1 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Machines Accessed 23 | . 5 2 . 3 1 . 7 . 1 4 Terminals 17 | . 5 1 . 2 1 . 4 . 1 3 Fabricators 5 | . . . . 1 . . 3 . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 41 | . 12 3 . 6 1 . 12 . 3 4 Successful 12 | . 3 2 . 1 . . 5 . 1 . Failed 29 | . 9 1 . 5 1 . 7 . 2 4 Catastrophic 11 | . 1 1 . 3 . . 3 . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 29 | . 12 1 . 3 1 . 6 . 3 3 Terminals 28 | . 12 1 . 3 1 . 5 . 3 3 Fabricators 11 | . . . . 3 . . 7 . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . 3 . . . . . . . 1 . Level Access Points 2 | . 1 . . . . . . . 1 . Transport Status 2 | . 2 . . . . . . . . . Fabricator Hacks 6 | . . . . 1 . . 5 . . . Load Schematic 4 | . . . . 1 . . 3 . . . Build 2 | . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 4 1 . 2 1 . 7 . 1 4 Full Trace Events 3 | . . . . 1 . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 198 | . . . . . . . 198 . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Turns Passed 2846 | 109 473 671 406 184 212 25 188 110 23 445 Spaces Moved 4274 | 72 371 354 207 439 654 92 556 241 93 1195 Core 22 | 8 . . 1 . . . . . . 13 Treads . | . . . . . . . . . . . Legs 992 | 64 371 354 203 . . . . . . . Wheels . | . . . . . . . . . . . Hover 17 | . . . . . . . . . . 17 Flight 3243 | . . . 3 439 654 92 556 241 93 1165 Fastest Speed 21 | 50 120 120 120 26 24 24 25 21 24 21 Average Speed 47 | 112 120 120 120 28 24 24 25 23 24 26 Slowest Speed 190 | 120 120 120 190 32 26 95 25 27 24 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 16 | . . . . 1 1 . 1 6 . 7 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 70 31 34 18 15 75 25 9 5 38 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 220 | 7 . . 76 . 25 . 1 26 . 85 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . 1 . 1 2 . . AOE 216 | 7 . . 76 . 24 . . 24 . 85 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Res Total 4763 | 92 394 502 293 482 687 93 585 269 92 1274 Wait 57 | . . 41 14 . . . . . . 2 Move 4233 | 71 370 353 206 436 652 91 553 228 92 1181 Hop 16 | . . . . 1 1 . 1 6 . 7 Pick Up 81 | 11 10 11 6 7 9 . 8 4 . 15 Fast Attach 34 | . . 13 5 7 1 1 . 2 . 5 Attach 57 | 6 2 3 5 10 5 . 4 8 . 14 Detach 4 | . . . . . . . 1 2 . 1 Swap 26 | . 1 7 4 . 5 . 2 3 . 4 Drop 66 | . 7 18 6 9 5 1 6 4 . 10 Fire 186 | 4 4 56 47 12 9 . 10 12 . 32 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 110 | -11/Junkyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 439 | -10/Materials | Identified exit to Materials 467 | -10/Materials | Discovered new exit (range 9) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Propulsion x2 981 | -9/Materials | Lost 3 parts (1p2n) 1223 | -9/Materials | Discovered new exit (range 4) 1254 | -9/Materials | Entered another Materials area 1254 | -8/Materials | Evolved 2 slots: Utility x2 1276 | -8/Materials | Build established: Scavenger-Mutant 1636 | -8/Materials | Discovered new exit (range 11) 1660 | -8/Materials | Entered Factory 1660 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1690 | -7/Factory | Lost 6 parts (1p2n1u2w) 1843 | -7/Factory | Discovered new exit (range 7) 1844 | -7/Factory | Identified exit to Factory 1844 | -7/Factory | Entered another Factory area 1844 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1986 | -6/Factory | Spotted B-75 Beast 2039 | -6/Factory | Discovered new exit (range 5) 2039 | -6/Factory | Identified exit to Lower Caves 2056 | -6/Factory | Sucked down chute 2056 | -6/Factory | Entered Waste 2058 | -6/Waste | Spotted C-40 Crusher 2058 | -6/Waste | Spotted C-40 Crusher 2061 | -6/Waste | Spotted C-40 Crusher 2064 | -6/Waste | Spotted C-40 Crusher 2072 | -6/Waste | Discovered new exit (range 13) 2072 | -6/Waste | Spotted C-40 Crusher 2072 | -6/Waste | Spotted C-40 Crusher 2079 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2081 | -6/Waste | Identified exit to Factory 2081 | -6/Waste | Entered Factory 2125 | -6/Factory | Build established: Sprinter 2265 | -6/Factory | Spotted B-75 Beast 2266 | -6/Factory | Discovered new exit (range 14) 2269 | -6/Factory | Identified exit to Factory 2269 | -6/Factory | Entered another Factory area 2269 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2371 | -5/Factory | Discovered new exit (range 9) 2379 | -5/Factory | Identified exit to Factory 2379 | -5/Factory | Entered another Factory area 2379 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2381 | -4/Factory | Identified exit to Research 2402 | -4/Factory | Entered Research 2402 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2594 | -3/Research | Spotted B-86 Titan 2665 | -3/Research | Lost 3 parts (1p1u1w) 2811 | -3/Research | Destroyed 7 combat bots 2824 | -3/Research | Core integrity fell below 50% 2835 | -3/Research | Core integrity fell below 20% 2847 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02833_ A-15 Conveyor destroyed. 02833_ Hacking Suite destroyed. 02833_ H-77 Assassin destroyed. 02833_ Slug penetrates W-44 Eye. 02833_ Slug penetrates Wall. 02833_ Penetrated by Slug. 02836_ Slug penetrates W-44 Eye. 02836_ W-44 Eye destroyed. 02836_ Slug penetrates Wall. 02836_ Triggered Stasis Trap. 02836_ A bubble of rippling energy engulfs the area. 02836_ Field strength at 22. 02836_ Critical hit (Burn: +36). 02836_ Antigrav Array destroyed. 02836_ Critical hit (Burn: +26). 02836_ Stasis field depleted. 02837_ Slug penetrates G-67 Veteran. 02838_ Slug penetrates Wall. 02839_ Antigrav Array destroyed. 02847_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????########????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ??????? ?????????#############+###???????????? | | ??????###+############ ????????????? | | ??????# @#??????????????????????? | | ##????# #??????????????????????? | | #????# ###+######### #??????????????????????? | | #????# #?# ??????# #??????????????????????? | | ###### #?# ????# #??????????????????????? | | + #?# ???# #??????????????????????? | | # #?# ! ?# #??????????????????????? | | #+#+#####?# # #??????????????????????? | | # ????# [ ! # #??????????????????????? | | # #???# + #??????????????????????? | | # #???# # #??????????????????????? | | ## ] #???########### #??????????????????????? | | ## #????# !?# hgg#??????????????????????? | | ## #????#? ?#gh g#??????????????????????? | | ##= #????# # #??????????????????????? | | ########????# # #??????????????????????? | | #???????????# ; #??????????????????????? | | #???????????# # ^^#??????????????????##### | | #???????????# ! #! !h#??????????????????# ! | | #???????????# ?#%*h!########???????????# | | #???????????# ?#= !h%!= #???????????#! | | ????????????#######??# !!!!* #???????????# = | | ?????????????????????# =% #???????????# | | ?????????????????????# [ #????????????? | | ?########????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Resistance: TH 20 Evasion (%) 65 Core Analysis 6 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumCouplerNukerbomber Manual? 0 Play Time 01:16:35 Cumulative 41.5 hours Start 2023.03.31 @ 20:49:17 End 2023.03.31 @ 22:10:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 31 Adventurer 9 Explorer 7 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cb8bb2eb-03bb-4fb6-90f4-092fecf74005