Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.09 @ 03:12:14

Player: zapruda

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (411)      411
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2596

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     265/300
Energy                     77/400
System Corruption          0%
Temperature                Cool (31)
Movement                   Flying (102) Ox1
Location                   -8/Storage

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY (4) ------
     Medium Storage Unit
    Compact Battery
            Hacking Suite
            Hacking Suite
>           --- WEAPON (2) -------
  Precision Beam Rifle
  Precision Beam Rifle
>           --- INVENTORY (8) ----
            Gravity Neutralizing Apparatus

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
    Medium Storage Unit
           Gravity Neutralizing Apparatus
  Advanced Visual Processing Unit
           Hacking Suite
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy Particle Gun
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
   Compact Battery
           EM Pulse Gun
           EM Pulse Gun
           Gauss Rifle
           Datajack
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Gravity Neutralizing Apparatus
  Storage                  Medium Storage Unit
  Processor                Seismic Analyzer
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             91   | 11  24  3   28  25  
  Power                    14   | 3   1   1   4   5   
    Engine                 14   | 3   1   1   4   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   8   1   9   3   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  6    | .   5   .   1   .   
    Flight                 15   | .   3   1   8   3   
  Utility                  20   | 3   6   1   7   3   
    Device                 8    | 1   4   1   2   .   
    Storage                4    | 1   .   .   1   2   
    Processor              3    | 1   1   .   1   .   
    Hackware               5    | .   1   .   3   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 3   9   .   8   14  
    Energy Gun             21   | 2   6   .   3   10  
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          6    | 1   .   .   4   1   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   5    | .   2   .   1   2   
  Unidentified Prototypes  8    | .   1   .   2   5   
Parts Lost                 28   | .   .   4   13  11  
  Power                    7    | .   .   1   3   3   
  Propulsion               8    | .   .   2   4   2   
  Utility                  3    | .   .   .   2   1   
  Weapon                   10   | .   .   1   4   5   
  Highest Loss Streak      7    | .   .   3   7   6   
Average Slot Usage (%)     91   | .   95  80  84  94  
  Engine                   13   | .   13  8   14  15  
  Treads                   2    | .   7   .   .   .   
  Hover                    4    | .   11  .   5   .   
  Flight                   17   | .   7   21  14  26  
  Device                   9    | .   12  11  4   8   
  Storage                  3    | .   .   .   1   9   
  Processor                6    | .   11  11  .   4   
  Hackware                 13   | .   3   11  28  13  
  Energy Gun               14   | .   21  7   8   14  
  Ballistic Gun            1    | .   .   .   5   1   
  Special Melee Weapon     2    | .   3   11  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 12  11  8   12  28  
  Greatest Support         40   | 40  40  12  22  30  
  Greatest Overweight (x)  2    | .   2   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 6   4   4   4   8   
  Average Capacity         5    | 5   4   4   4   7   
  Most Carried             8    | 6   4   4   4   8   
  Average Carried          4    | 3   3   3   3   6   
  Final Capacity           8    | 4   4   4   4   8   
  Final Carried            4    | 4   4   4   3   1   

 Class Distribution 
--------------------
 44% | Mutant
 14% | Hacker-Sprinter
 14% | Sprinter
 13% | Scavenger-Mutant
 13% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
  Hacker-Sprinter | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto 
Matter Collected           1115 | 356 145 19  309 286 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            831  | 225 29  19  251 307 
  Parts                    64   | 18  4   2   19  21  
Haulers Intercepted        3    | .   .   .   1   2   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  13   | .   .   .   8   5   
  Guns                     13   | .   .   .   8   5   
Classes Destroyed          10   | 3   1   1   4   1   
  Worker                   2    | 2   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   3    | .   .   .   1   2   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  8    | .   .   .   6   2   
  Grunt                    1    | .   .   .   .   1   
  Sentry                   3    | .   .   .   1   2   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           6    | 1   1   1   6   2   
  Combat Bots Only         6    | .   .   .   6   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               2633 | .    .    265  817  1551 
  Core                     659  | .    .    99   180  380  
  Absorbed by Shields      81   | .    .    .    .    81   
Core Remaining (%)         91   | 100  100  75   .    .    
Volleys Fired              159  | 53   3    7    46   50   
  Largest                  2    | 2    2    1    2    2    
  Hottest                  129  | 80   112  56   103  129  
Shots Fired                202  | 59   6    7    52   78   
  Gun                      199  | 59   6    7    52   75   
  Cannon                   3    | .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  76   | 47   .    .    17   12   
  Thermal                  105  | 12   6    7    35   45   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          21   | .    .    .    .    21   
  Robot Hit Streak         11   | 8    2    5    7    11   
  Robot Miss Streak        7    | 3    1    1    2    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    .    1    3    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           140  | 42   3    10   31   54   
  Core Hits                45   | 13   1    1    16   14   
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              9    | .    .    4    2    3    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    2    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1602 | 354  28   85   434  701  
  Guns                     1581 | 354  28   85   434  680  
  Cannons                  21   | .    .    .    .    21   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  423  | 283  .    .    69   71   
  Thermal                  994  | 71   28   85   365  445  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          185  | .    .    .    .    185  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        560  | 36   59   76   240  560  
  Average Temperature      165  | 18   26   32   106  222  
  Received Heat Transfer   726  | .    .    132  54   540  
  Effects                  14   | .    .    .    .    14   
    Shutdowns              5    | .    .    .    .    5    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           2    | .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | 1    .    .    3    1    
  Heat Transferred         2111 | 150  74   222  740  925  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             156  | 35  58  14  117 156 
  Initial                  40   | .   .   4   .   40  
  Average                  36   | 15  31  8   45  62  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   2   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   3   11  13  13  
  Peak Tracking Total      9    | .   1   9   5   6   
  Tactical Retreats        2    | .   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            8    | .   5   .   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          18   | .   7   1   3   7   
  Terminals                10   | .   5   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   1   1   1   1   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                67   | .   23  2   13  29  
  Successful               48   | .   13  1   13  21  
  Failed                   19   | .   10  1   .   8   
    Catastrophic           3    | .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                40   | .   18  .   .   22  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          12   | .   2   2   3   5   
  Recycling Units          5    | .   3   .   .   2   
  Scanalyzers              8    | .   .   .   8   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             23   | .   9   .   .   14  
  Record                   3    | .   1   .   .   2   
  Part Schematic           1    | .   .   .   .   1   
  Prototype ID Bank        3    | .   2   .   .   1   
  Open Door                1    | .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   1   
  Alert Level              4    | .   1   .   .   3   
  Unreport Threat          1    | .   .   .   .   1   
  Dispatch Records         2    | .   1   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   1   1   3   5   
  Scan Component           5    | .   1   1   1   2   
  Repair                   3    | .   .   .   1   2   
  Refit                    2    | .   .   .   1   1   
Recycling Unit Hacks       5    | .   3   .   .   2   
  Report Inventory         2    | .   1   .   .   1   
  Retrieve Components      3    | .   2   .   .   1   
Scanalyzer                 8    | .   .   .   8   .   
  Insert Component         4    | .   .   .   4   .   
  Analyze                  4    | .   .   .   4   .   
Garrison Access Hacks      2    | .   .   .   2   .   
  Unlock Access            1    | .   .   .   1   .   
  Coupler Status           1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   7   1   1   6   
  Full Trace Events        4    | .   2   .   .   2   
  Feedback Events          1    | .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   4   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   2   
  Time                     111  | .   .   .   13  98  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     11   | .   9   .   .   2   
Parts Scanalyzed           4    | .   .   .   4   .   
  Part Schematics Acquired 4    | .   .   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   1   .   2   
  Non-combat               2    | .   .   1   .   1   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        5    | .   .   2   .   3   
  parse_system             3    | .   .   1   .   2   
  find_recycling           1    | .   .   .   .   1   
  check_alert              1    | .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Sto 
Turns Passed               1714 | 428 432 119 267 468 
Spaces Moved               1483 | 189 521 225 191 357 
  Core                     10   | 2   7   .   1   .   
  Treads                   204  | 187 17  .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    344  | .   271 .   73  .   
  Flight                   925  | .   226 225 117 357 
  Fastest Speed            29   | 50  37  34  30  29  
  Average Speed            58   | 158 53  37  53  30  
  Slowest Speed            175  | 160 160 40  117 175 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   4   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 15  71  27  17  44  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      2124 | 267 668 249 304 636 
  Wait                     241  | .   86  5   15  135 
  Move                     1472 | 188 520 224 190 350 
  Hop                      3    | .   .   .   .   3   
  Pick Up                  65   | 12  18  4   14  17  
  Fast Attach              20   | 2   9   .   5   4   
  Attach                   46   | 6   14  2   14  10  
  Detach                   1    | .   .   .   1   .   
  Swap                     25   | 3   1   1   9   11  
  Drop                     45   | 3   17  2   8   15  
  Fire                     159  | 53  3   7   46  50  
  Melee                    9    | .   .   4   2   3   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            38   | .   .   .   .   38  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    9 | -11/Scrapyard | Discovered new exit (range 14)
  429 | -11/Scrapyard | Entered Materials
  441 | -10/Materials | Build established: Mutant
  575 | -10/Materials | Identified exit to Mines
  658 | -10/Materials | Discovered new exit (range 15)
  859 | -10/Materials | Discovered new exit (range 4)
  861 | -10/Materials | Entered another Materials area
  861 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  974 | -9/Materials  | Discovered new exit (range 16)
  980 | -9/Materials  | Entered another Materials area
  980 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  991 | -8/Materials  | Lost 3 parts (1p1n1w)
 1008 | -8/Materials  | Repaired Flight Unit
 1049 | -8/Materials  | Identified exit to Garrison
 1144 | -8/Materials  | Lost 7 parts (2p2n1u2w)
 1227 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 1233 | -8/Materials  | Discovered new exit (range 6)
 1247 | -8/Materials  | Entered Storage
 1256 | -8/Storage    | Hacking Suite fried by hacking feedback
 1512 | -8/Storage    | Repaired Lgt. Deuterium Engine
 1574 | -8/Storage    | Repaired Imp. VTOL Module
 1628 | -8/Storage    | Core integrity fell below 50%
 1684 | -8/Storage    | Core integrity fell below 20%
 1694 | -8/Storage    | Lost 6 parts (3p3w)
 1715 | -8/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Overheating: Hacking Suite damaged (-7).
Lgt. Ion Engine destroyed.
Adv. Beam Cannon destroyed.
Overheating: Energy bleed (-1).
Connecting with Terminal...
>>Recall(Reinforcements)
Establishing remote squad link...
  Recalled reinforcement squad 4J51L9J6U6.
Imp. VTOL Module destroyed.
Imp. Heat Sink melted.
G-47 Trooper destroyed.
Switching to secondary target: Y-45 Defender.
Imp. Flight Unit destroyed.
Acquired 40 matter.
Prc. Beam Rifle destroyed.
Jacked L-31 Rogue...
>>parse_system
Reading system data...
Prc. Beam Rifle destroyed.
Dropped Datajack.

 Map 
-----
+----------------------------------------------------+
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|       ??????????????????###########??????????????? |
|       ??????????????????#@lg      ##?????????????? |
|       ??????????????????#""gg """Y #?????????????? |
|       ??????????????????#""   """ ##?????????????? |
|       ??????????????????#"T   """ #??????????????? |
|       ??????????????????#""       #??????????????? |
|       ??????????????????#""       #??????????????? |
|       ??????????????????#         #####??????????? |
|       ??????????????????#         #"""#??????????? |
|       ???????????????"####+########"R"#??????????? |
|       ???????????????"       ######" "#####??????? |
|       ???????????????"       #     *      #??????? |
|       ???????????????"#T###  #  """ """   #??????? |
|       ????????????????###?#  #  """ """   #??????? |
|       ?????????############  +  """ """   #??????? |
|       ?????????#[!       ##  #            #??????? |
|       ?????????#!!   """ ##  #########+####??????? |
|       ?????????#!    "T" #    ######## #?????????? |
|       ?????????#         #             #?????????? |
|       ?????????######+####    ##########?????????? |
|       ??????????????# #??#    #??????????????????? |
|       ??????????????# #??##  ##??????????????????? |
|       ????????????### #####  ######??????????????? |
|       ?????????####T#        ^^!  #??????????????? |
|       ?????????#[   +        [^[! #??????????????? |
|       ?????????#  [ #       ]= [  #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       60
Additional Mass Support    12
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          40

 Item Schematics 
-----------------
 Gravity Neutralizing Apparatus | -8/Materials | Scanalyzed
                  Hacking Suite | -8/Materials | Scanalyzed
                       Datajack | -8/Materials | Scanalyzed
                   Sensor Array | -8/Materials | Scanalyzed
                 Kinecellerator | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonGodPenetrator
  Manual?         0
Play Time         00:43:15
  Cumulative      13.7 hours
  Start           2021.07.09 @ 02:29:32
  End             2021.07.09 @ 03:12:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          24
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f0b5250-c756-4421-905c-9698d8745513