Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.30 @ 20:04:53 Player: zinchalk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2368) 2368 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1007) 1007 TOTAL SCORE: 7105 Bonus ------- Follower Combat Kills 428 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (12) --- Carbon-fiber Leg Armored Leg Improved Transmission Jammer Hardlight Generator Improved Integration Mediator Hacking Drone Bay (0/1) Phasing AFG Peak State ------------ > --- POWER ------------ Fission Core Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Generic] Medium Armor Plating Experimental System Shield Improved Integration Mediator > --- WEAPON ----------- Shock Rifle Cooled Pulse Rifle Heavy Plasma Cannon Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Transmission Jammer Hardened Light Armor Plating Improved Integration Mediator Hacking Drone Bay Phasing AFG Heavy Laser Light EM Pulse Cannon Heavy Plasma Cannon Gauss Rifle KE Penetrator CR-A16's Pointy Stick [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 58 | 7 2 12 2 6 8 21 Power 11 | 2 . 3 . . 1 5 Engine 8 | 2 . 3 . . . 3 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 11 | 2 . 1 2 . 2 4 Treads 5 | 2 . 1 2 . . . Leg 6 | . . . . . 2 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 4 . 5 1 4 Device 5 | . 1 1 . 2 . 1 Storage 3 | 1 1 1 . . . . Processor 2 | . . . . 1 . 1 Hackware 1 | . . . . 1 . . Protection 6 | . . 2 . 1 1 2 Artifact . | . . . . . . . Weapon 19 | 2 . 4 . 1 4 8 Energy Gun 6 | 1 . . . . 1 4 Energy Cannon 4 | . . 1 . . 1 2 Ballistic Gun 7 | 1 . 3 . . 2 1 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 4 . 1 Parts Lost 22 | . . 1 . . 3 18 Power 4 | . . . . . . 4 Propulsion 4 | . . . . . . 4 Utility 7 | . . 1 . . 1 5 Weapon 7 | . . . . . 2 5 Highest Loss Streak 7 | . . 1 . . 2 7 Average Slot Usage (%) 97 | . 96 97 100 100 97 89 Engine 9 | . 14 11 11 11 6 5 Core 2 | . . . . . 4 9 Treads 16 | . 28 22 22 22 7 . Leg 5 | . . . . . 14 16 Device 5 | . 10 10 11 5 . 5 Storage 10 | . 14 11 11 11 11 6 Processor 1 | . . . . . . 6 Hackware 5 | . . . . 5 11 5 Protection 8 | . . 10 11 10 9 5 Energy Gun 2 | . 14 5 . . . 2 Energy Cannon 8 | . . 5 11 11 7 5 Ballistic Gun 12 | . 14 21 22 11 14 8 Ballistic Cannon 7 | . . . . 10 11 5 Naked Turns . | . . . . . . . Heaviest Build 96 | 12 25 53 53 72 60 96 Greatest Support 53 | 40 40 40 40 40 40 53 Greatest Overweight (x) 11 | . . 1 1 1 3 11 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 12 | 6 10 12 12 12 12 12 Average Capacity 11 | 5 8 10 12 12 12 12 Most Carried 12 | 4 6 11 11 12 12 12 Average Carried 9 | 1 4 6 9 11 10 8 Final Capacity 12 | 6 10 12 12 12 12 12 Final Carried 11 | 2 5 7 11 10 9 7 Class Distribution -------------------- 46% | Hacker-Tank 34% | Tank 8% | Mutant 3% | Hacker-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Hacker-Tank | -7/Zion Hacker-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1918 | 210 173 292 82 60 509 592 Remotely . | . . . . . . . Salvage Created 2686 | . 354 422 244 . 558 1108 Parts 163 | . 36 42 16 . 26 43 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 43 | . . . . . 43 . Prevented 9 | . . . . 1 8 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 62 | . 8 13 6 . 16 19 Melee 1 | . . . . . . 1 Guns 35 | . 8 11 2 . 9 5 Cannons 24 | . . 2 4 . 7 11 AOE 1 | . . . . . . 1 Classes Destroyed 9 | . 5 . 2 . 1 1 Worker 4 | . 1 1 . . . 2 Builder 5 | . 2 1 . . . 2 Recycler 1 | . . . 1 . . . Watcher 6 | . 3 3 . . . . Swarmer 26 | . 3 9 4 . 10 . Grunt 27 | . 5 4 . . 4 14 Duelist 4 | . . . . . 1 3 Sentry 3 | . . . 2 . 1 . Programmer 2 | . . . . . . 2 Best Kill Streak 8 | . 8 5 4 . 7 4 Combat Bots Only 7 | . 3 4 4 . 7 3 Max Kills in Single Turn 2 | . 2 2 1 . 1 2 Gunslinging 1 | . 1 1 . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4499 | . 136 371 154 . 811 3027 Core 1055 | . 23 29 26 . 124 853 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 90 . . . 55 . Volleys Fired 165 | 2 29 33 10 . 41 50 Largest 4 | 1 2 3 3 . 3 4 Hottest 222 | 20 60 108 108 . 136 222 Shots Fired 439 | 2 58 99 30 . 111 139 Gun 281 | 2 58 84 20 . 55 62 Cannon 158 | . . 15 10 . 56 77 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 290 | 2 29 66 20 . 89 84 Thermal 117 | . 29 33 10 . 22 23 Explosive . | . . . . . . . Electromagnetic 32 | . . . . . . 32 Robot Hit Streak 17 | 1 7 17 11 . 12 9 Robot Miss Streak 3 | 1 3 3 3 . 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 3 4 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 302 | 1 43 69 16 . 80 93 Core Hits 144 | 1 21 23 9 . 38 52 Critical Hits 14 | . . 1 . . 4 9 Critical Kills 4 | . . . . . 1 3 Critical Parts Destroyed 10 | . . 1 . . 3 6 Melee Attacks 12 | . . . . . . 12 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 12 | . . . . . . 12 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6026 | 12 496 814 282 . 1564 2858 Guns 2603 | 12 477 589 98 . 604 823 Cannons 2727 | . . 185 184 . 960 1398 Explosions 403 | . . . . . . 403 Melee 227 | . . . . . . 227 Ramming 66 | . 19 40 . . . 7 Kinetic 3256 | 12 235 424 98 . 1257 1230 Thermal 1738 | . 242 350 184 . 307 655 Explosive . | . . . . . . . Electromagnetic 739 | . . . . . . 739 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 227 | . . . . . . 227 Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . 1 . . 2 36 Projectiles 39 | . . 1 . . 2 36 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 17 | . . 1 . . 6 10 Impact 1 | . . 1 . . . . Kinetic 16 | . . . . . 6 10 Secondary . | . . . . . . . Self-Inflicted Damage 81 | . . . . . . 81 Shots 2 | . . . . . . 2 Rammed 8 | . 2 6 . . . . Targets Rammed 10 | . 2 6 . . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 786 | . 42 416 308 . 511 786 Average Temperature 192 | . 26 110 115 . 175 271 Received Heat Transfer 1314 | . 54 144 9 . 207 900 Effects 88 | . . 4 . . 15 69 Shutdowns 30 | . . 1 . . 5 24 Energy Bleed 15 | . . 3 . . . 12 Interference 18 | . . . . . 8 10 Matter Decay 4 | . . . . . 1 3 Short Circuit 8 | . . . . . 1 7 Damage (minor) 4 | . . . . . . 4 Damage (major) 6 | . . . . . . 6 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 3079 | . 550 708 333 . 555 933 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 275 | . 144 275 175 . . 251 Initial 63 | . . 1 16 . . 63 Average 92 | . 80 119 145 . . 78 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 94 | 100 100 78 100 . . 98 Level 1 5 | . . 21 . . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 2 . . 1 7 Investigation 5 | . 3 1 . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 4 | . . 1 . . . 3 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 5 | . 2 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 12 24 6 . 31 35 Peak Tracking Total 5 | . 5 5 4 . 5 5 Tactical Retreats 9 | . 1 5 . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 5 | . . 3 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . 5 . . . . . Reprogrammed 4 | . 4 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 1 . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 10 | . . . 1 . 1 8 Max in Single Turn 3 | . . . 1 . 1 3 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 7 | . 4 1 . . . 2 Terminals 5 | . 4 1 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 19 | . 16 1 . . . 2 Successful 16 | . 13 1 . . . 2 Failed 3 | . 3 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 17 | . 16 1 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 14 | . 13 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . Locate Traps 4 | . 4 . . . . . Disarm Traps 2 | . 2 . . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 2 | . 2 . . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Matter 190 | . . . . . . 190 Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 5 | . . . . 4 1 . Largest Group 4 | . . . . 4 3 . Highest-Rated Group 151 | . . . . 151 114 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 38 | . . . . . 38 . Total Damage 854 | . . . . . 854 . Kills 11 | . . . . . 11 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 . Drone Launches 1 | . . . . 1 . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 15 | . . . . . . 15 Traps 2 | . . . . . . 2 Emergency Access 1 | . . . . . . 1 Items 12 | . . . . . . 12 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 11235 | 117 826 962 423 5276 1587 2044 Spaces Moved 6091 | 65 454 483 212 2915 896 1066 Core 6 | 5 . . . . . 1 Treads 4414 | 60 454 483 212 2915 290 . Legs 1671 | . . . . . 606 1065 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 180 150 120 Average Speed 171 | 151 160 168 180 180 160 160 Slowest Speed 600 | 160 160 180 180 180 210 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 5 58 46 40 91 69 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . . . . . 15 23 Melee . | . . . . . . . Projectile 35 | . . . . . 15 20 AOE 3 | . . . . . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 6542 | 81 496 551 231 2946 962 1275 Wait 100 | . . . . 5 . 95 Move 6085 | 64 453 482 211 2914 895 1066 Hop . | . . . . . . . Pick Up 72 | 8 7 14 6 10 7 20 Fast Attach . | . . . . . . . Attach 33 | 6 1 8 . . 5 13 Detach 2 | . . . . . 2 . Swap 25 | 1 1 4 2 6 3 8 Drop 33 | . 3 4 2 10 5 9 Fire 165 | 2 29 33 10 . 41 50 Melee 12 | . . . . . . 12 Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush 8 | . 2 6 . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . 1 4 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 11) 772 | -10/Materials | Discovered new exit (range 15) 944 | -10/Materials | Entered another Materials area 944 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1290 | -9/Materials | Build established: Tank 1370 | -9/Materials | Discovered new exit (range 14) 1797 | -9/Materials | Discovered new exit (range 6) 1906 | -9/Materials | Entered Mines 2039 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2116 | -9/Mines | Learned Materials trap positions 2312 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2329 | -9/Mines | Entered Zion 2826 | -7/Zion | Imprinted 2828 | -7/Zion | Declared Zion's savior 3226 | -7/Zion | Found CR-A16's Pointy Stick 3563 | -7/Zion | Found Prototype Hackware 3593 | -7/Zion | Found Prototype Processor 4258 | -7/Zion | Found Prototype Device 4661 | -7/Zion | Learned location of Warlord (-5) 4848 | -7/Zion | Given the Hacking Drone Bay 4848 | -7/Zion | Identified Exp. System Shield 4854 | -7/Zion | Found Prototype Device 4871 | -7/Zion | Discovered new exit (range 16) 5139 | -7/Zion | Build established: Hacker-Tank 6339 | -7/Zion | Identified Hacking Drone Bay 6364 | -7/Zion | Identified Spectral Analyzer 6365 | -7/Zion | Identified Phasing AFG 7605 | -7/Zion | Entered Proximity Caves 7605 | -6/Proximity Caves | Accompanied by 3 allies 8430 | -6/Proximity Caves | Learned Factory machine intel 8447 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8734 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8793 | -6/Proximity Caves | Destroyed 7 combat bots 9174 | -6/Proximity Caves | Discovered new exit (range 12) 9183 | -6/Proximity Caves | Spotted B-75 Beast 9192 | -6/Proximity Caves | Entered Factory 9192 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 9193 | -6/Factory | Identified exit to Lower Caves 9194 | -6/Factory | Loaded intel: 239 machine locations 9355 | -6/Factory | Fabricated Imp. Integration Mediator (x2) 10335 | -6/Factory | Build established: Scavenger-Tank 10486 | -6/Factory | Core integrity fell below 50% 10759 | -6/Factory | Build established: Hacker-Tank 10961 | -6/Factory | Lost 7 parts (2p1u4w) 11093 | -6/Factory | Terminal network hard line cut 11204 | -6/Factory | Core integrity fell below 20% 11236 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11181_ U-05 Engineer lays Concrete. 11182_ Slug penetrates Wall. 11182_ Penetrated by Slug. 11182_ Deuterium Engine destroyed. 11185_ Penetrated by Slug. 11199_ Slug penetrates Wall. 11199_ Exp. System Shield destroyed. 11203_ Slug penetrates Wall. 11206_ Imp. Carbon-fiber Leg destroyed. 11206_ Slug penetrates Wall. 11212_ Slug penetrates R-10 Processor. 11215_ Slug penetrates Wall. 11219_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 11220_ Imp. Integration Mediator destroyed. 11221_ Penetrated by Slug. 11225_ Slug penetrates Wall. 11226_ Carbon-fiber Leg destroyed. 11229_ Penetrated by Slug. 11232_ Arm. Leg destroyed. 11232_ Penetrated by Slug. 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Integration Mediator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend I'm Back, Baby! Robot Respite The One Tourist Challenges ------------ None Game ------ Seed MagneticTractorBooster Manual? 0 Play Time 01:34:31 Cumulative 11.7 hours Start 2021.11.29 @ 21:30:59 End 2021.11.30 @ 20:04:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dd81dd8-cef1-4017-bb7a-b145f831ddfe