Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.09 @ 02:37:40 Player: NinjaBub504 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (172) 860 Value Destroyed (5117) 5117 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (381) 381 TOTAL SCORE: 9298 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 160/160 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -7/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Transmission Jammer Core Shielding Component Analysis Suite > --- WEAPON ----------- Lightning Gun Heavy Particle Gun Gatling Laser Improved Assault Rifle > --- INVENTORY -------- (None) [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Improved VTOL Module Utility Core Shielding Device Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Sto Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . 1 1 . . . Weapon 2 | . . 1 1 . . . Parts Attached 129 | 7 16 37 29 18 12 10 Power 15 | 1 1 5 5 2 . 1 Engine 12 | 1 1 5 4 1 . . Core 3 | . . . 1 1 . 1 Reactor . | . . . . . . . Propulsion 35 | 2 2 10 5 5 7 4 Treads 12 | . . 9 3 . . . Leg 19 | . 2 1 1 4 7 4 Wheel 2 | 2 . . . . . . Hover 1 | . . . . 1 . . Flight 1 | . . . 1 . . . Utility 27 | 2 5 7 8 4 . 1 Device 13 | 1 3 2 2 4 . 1 Storage 3 | 1 2 . . . . . Processor 3 | . . 2 1 . . . Hackware 1 | . . . 1 . . . Protection 7 | . . 3 4 . . . Artifact . | . . . . . . . Weapon 52 | 2 8 15 11 7 5 4 Energy Gun 17 | 2 . 5 3 4 2 1 Energy Cannon 4 | . 3 . . 1 . . Ballistic Gun 14 | . 2 2 4 1 3 2 Ballistic Cannon 3 | . 2 1 . . . . Launcher 9 | . . 5 4 . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 3 | . . 2 . . . 1 Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . . Parts Lost 59 | . 4 15 14 4 8 14 Power 7 | . . 3 3 . . 1 Propulsion 15 | . 1 3 3 . 3 5 Utility 7 | . . 2 1 1 1 2 Weapon 30 | . 3 7 7 3 4 6 Highest Loss Streak 12 | . 3 3 9 3 3 12 Average Slot Usage (%) 84 | . 98 94 61 65 79 59 Engine 9 | . 14 10 6 3 7 4 Treads 5 | . . 11 6 . . . Leg 13 | . 19 8 . 20 27 20 Wheel 1 | . 7 . . . . . Device 8 | . 13 5 3 8 15 10 Storage 4 | . 13 3 . . . . Processor 5 | . . 14 1 . . . Protection 5 | . . 8 12 7 2 . Energy Gun 6 | . 4 5 3 8 12 10 Energy Cannon 1 | . 3 1 . 1 . . Ballistic Gun 6 | . 6 4 6 2 12 11 Ballistic Cannon 2 | . 11 . . . . . Launcher 5 | . . 9 10 . . . Impact Weapon 3 | . . 7 4 . . . Slashing Weapon 1 | . 1 3 . . . . Naked Turns 18 | . . . . . . 18 Heaviest Build 38 | 14 20 23 38 27 27 28 Greatest Support 45 | 26 26 43 40 45 45 40 Greatest Overweight (x) 7 | . . 2 7 3 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 8 8 4 4 4 4 Average Capacity 5 | 5 7 5 4 4 4 4 Most Carried 8 | 2 3 8 4 3 3 3 Average Carried 1 | . . 1 1 . . . Final Capacity 8 | 6 8 4 4 4 4 4 Final Carried 2 | . 2 1 . . 1 . Class Distribution -------------------- 61% | Mutant 20% | Scavenger-Mutant 10% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Sto Matter Collected 3065 | 270 347 753 646 224 592 233 Remotely 103 | 93 10 . . . . . Salvage Created 5397 | 88 903 1938 787 438 880 363 Parts 323 | 4 50 145 57 19 34 14 Haulers Intercepted 10 | . 2 4 4 . . . Recyclers Shooed 6 | . . 3 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Sto Combat Hostiles Destroyed 112 | . 21 45 13 8 17 8 Melee 3 | . . 2 . . . 1 Guns 49 | . 7 9 3 6 17 7 Cannons 18 | . 14 2 . 2 . . AOE 42 | . . 32 10 . . . Classes Destroyed 14 | 2 6 3 2 1 . . Worker 19 | . 3 12 4 . . . Builder 5 | . 1 2 2 . . . Tunneler 7 | 1 . 1 4 1 . . Hauler 10 | . 2 4 4 . . . Recycler 4 | 1 . 2 1 . . . Mechanic 1 | . . . 1 . . . Operator 4 | . . 1 3 . . . Watcher 10 | . 3 5 2 . . . Swarmer 24 | . 6 7 . . 11 . Grunt 66 | . 15 27 9 5 2 8 Duelist 1 | . . 1 . . . . Sentry 17 | . . 10 3 2 2 . Hunter 3 | . . . 1 . 2 . Programmer 1 | . . . . 1 . . Best Kill Streak 10 | 2 9 10 10 3 4 3 Combat Bots Only 8 | . 6 8 4 3 4 3 Max Kills in Single Turn 5 | 1 1 5 3 1 2 1 Gunslinging 1 | . . 1 . . 1 . Exploded 3 | . . 3 2 . . . Melee 1 | . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Sto Damage Taken 6953 | . 518 1795 1935 431 1063 1211 Core 1323 | . 61 236 319 60 217 430 Absorbed by Shields 29 | . . . . 29 . . Core Remaining (%) 64 | 100 75 41 42 . . . Volleys Fired 388 | 3 100 129 69 26 40 21 Largest 4 | 2 2 2 3 3 4 4 Hottest 216 | 90 120 90 93 143 213 216 Shots Fired 626 | 6 182 143 90 39 124 42 Gun 434 | 6 117 64 49 32 124 42 Cannon 96 | . 65 25 . 6 . . Launcher 95 | . . 54 41 . . . Special 1 | . . . . 1 . . Kinetic 236 | . 108 22 25 5 55 21 Thermal 162 | 3 53 25 12 13 35 21 Explosive 95 | . . 54 41 . . . Electromagnetic 133 | 3 21 42 12 21 34 . Robot Hit Streak 45 | 6 21 45 21 13 35 14 Robot Miss Streak 4 | . 3 2 2 2 4 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 11 | . 1 3 . . 7 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 495 | 6 131 132 67 29 94 36 Core Hits 298 | 3 43 100 62 16 47 27 Critical Hits 2 | . 1 . . 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks 21 | . . 19 1 . . 1 Impact 13 | . . 11 1 . . 1 Slashing 8 | . . 8 . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . 6 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12702 | 76 1392 5211 3113 536 1510 864 Guns 5093 | 76 767 906 674 459 1456 755 Cannons 914 | . 616 245 . 53 . . Explosions 5796 | . . 3406 2336 . 54 . Melee 764 | . . 653 75 . . 36 Ramming 111 | . 9 1 28 . . 73 Kinetic 2212 | . 677 317 347 47 481 343 Thermal 2125 | 38 506 360 140 222 447 412 Explosive 5587 | . . 3291 2296 . . . Electromagnetic 1903 | 38 200 589 227 267 582 . Impact 433 | . . 322 75 . . 36 Slashing 331 | . . 331 . . . . Piercing . | . . . . . . . Highest Corruption 9 | . 3 . 9 . . 1 Average Corruption 3 | . 2 . 5 . . 1 Corruption Purged . | . . . . . . . Effects 35 | . 12 . 22 . . 1 Message Errors 10 | . 6 . 4 . . . Matter Fused 8 | . 3 . 5 . . . Heat Flow Errors 4 | . . . 4 . . . Energy Discharges 2 | . 1 . 1 . . . Data Loss (minor) 2 | . . . 2 . . . Targeting Errors 8 | . 2 . 5 . . 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 433 | . . 296 137 . . . Projectiles 5 | . . 5 . . . . Explosions 296 | . . 159 137 . . . Melee 132 | . . 132 . . . . Knockbacks 9 | . 4 3 1 . . 1 Impact 5 | . . 3 1 . . 1 Kinetic 4 | . 4 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 589 | . 2 280 277 . . 30 Shots 22 | . . 11 11 . . . Rammed 30 | . 3 . 8 . . 19 Targets Rammed 35 | . 4 1 8 . . 22 Kicked 5 | . 1 1 . . . 3 Crushed . | . . . . . . . Highest Temperature 528 | 60 264 135 209 214 525 528 Average Temperature 109 | 28 87 34 37 56 170 218 Received Heat Transfer 2985 | . 255 783 630 306 120 891 Effects 36 | . 4 . . . 17 15 Shutdowns 4 | . . . . . 3 1 Energy Bleed 4 | . 1 . . . 2 1 Interference 7 | . 3 . . . . 4 Matter Decay 4 | . . . . . 3 1 Short Circuit 3 | . . . . . 2 1 Damage (minor) 4 | . . . . . 4 . Damage (major) 9 | . . . . . 2 7 Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 9 | . 1 3 3 1 1 . Impact Corruptions 4 | . . 4 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 2 . 1 2 . 1 Heat Transferred 4884 | 111 1295 668 507 448 908 947 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 2 1 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Sto Peak Influence 673 | 10 379 423 518 278 673 413 Initial 282 | . 5 23 99 168 103 282 Average 241 | 4 131 208 331 203 434 333 Maximum Alert Level 2 | . 1 2 2 1 2 2 Low Security (%) 40 | 100 72 44 12 50 10 . Level 1 43 | . 27 46 57 49 29 92 Level 2 15 | . . 9 29 . 59 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 35 | . 8 12 5 4 . 6 Investigation 23 | . 8 8 1 2 . 4 Extermination 1 | . . . . 1 . . Reinforcement 11 | . . 4 4 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 6 | . . 2 2 1 . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Sto Distress Signals 4 | . 1 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 157 | . 27 62 27 8 17 16 Peak Tracking Total 8 | . 7 8 7 3 4 6 Tactical Retreats 9 | . 2 4 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Sto Traps Triggered 18 | . 6 6 . 2 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . 3 . . . . Reprogrammed 6 | . 4 . 2 . . . Reused 4 | . 3 . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . 3 . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Sto Machines Disabled 19 | . . 6 11 . 2 . Max in Single Turn 2 | . . 2 2 . 1 . Garrison Relay 2 | . . . . . 2 . Machines Sabotaged 1 | . . 1 . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Sto Machines Accessed 35 | . 11 13 5 1 . 5 Terminals 24 | . 8 9 4 . . 3 Fabricators . | . . . . . . . Repair Stations 6 | . 1 2 1 . . 2 Recycling Units 4 | . 2 2 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 164 | . 57 66 22 3 . 16 Successful 115 | . 41 48 14 1 . 11 Failed 49 | . 16 18 8 2 . 5 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 24 | . 14 9 1 . . . Terminals 115 | . 41 43 20 . . 11 Fabricators . | . . . . . . . Repair Stations 20 | . 7 6 2 . . 5 Recycling Units 26 | . 9 17 . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 68 | . 23 26 12 . . 7 Record 23 | . 1 10 8 . . 4 Part Schematic 2 | . . . . . . 2 Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 4 | . 2 1 1 . . . Level Access Points 1 | . . . . . . 1 Emergency Access Points 3 | . 1 2 . . . . Machine Index 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . 2 1 . . . . Unreport Threat 3 | . 1 2 . . . . Locate Traps 5 | . 3 1 1 . . . Disarm Traps 1 | . . 1 . . . . Reprogram Traps 2 | . 1 . 1 . . . Maintenance Status 3 | . 2 1 . . . . Investigation Status 1 | . 1 . . . . . Recall Investigation 3 | . 2 1 . . . . Recall Reinforcements 2 | . 1 1 . . . . Hauler Manifests 4 | . 1 2 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . 2 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 18 | . 7 6 1 . . 4 Scan Component 9 | . 3 4 . . . 2 Repair 7 | . 3 2 . . . 2 Refit 2 | . 1 . 1 . . . Recycling Unit Hacks 19 | . 6 13 . . . . Recycle Component 3 | . 1 2 . . . . Process 3 | . 1 2 . . . . Report Inventory 6 | . 1 5 . . . . Retrieve Matter 4 | . 2 2 . . . . Retrieve Components 3 | . 1 2 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 9 | . 5 3 1 . . . Terminals 7 | . 5 1 1 . . . Botnet 4 | . 3 . 1 . . . Sabotage 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 2 . . . . Monitor 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 34 | . 11 12 5 1 . 5 Full Trace Events 26 | . 9 9 3 1 . 4 Feedback Events 3 | . 1 . 1 . . 1 Corruption 3 | . 1 . 1 . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 3 2 . . . 2 Time 192 | . 78 58 . . . 56 Parts Recycled 3 | . 1 2 . . . . Recycled Matter 131 | . 48 83 . . . . Retrieved Matter 189 | . 48 141 . . . . Retrieved Components 20 | . . 20 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . 9 . Machine Destruction 9 | . . . . . 9 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Sto Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 93 | . . . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 13 | . . . . 13 . . Total Damage 208 | . . . . 208 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Sto Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Sto Turns Passed 6260 | 66 1455 2169 994 495 793 288 Spaces Moved 3602 | 50 948 1169 546 305 463 121 Core 181 | 6 . 4 138 . . 33 Treads 909 | . . 633 276 . . . Legs 2106 | . 689 532 30 304 463 88 Wheels 303 | 44 259 . . . . . Hover . | . . . . . . . Flight 103 | . . . 102 1 . . Fastest Speed 35 | 50 90 100 35 120 120 50 Average Speed 126 | 84 112 142 135 123 120 107 Slowest Speed 400 | 90 120 160 400 245 120 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 2 . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 48 | 4 96 96 48 10 70 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 644 | . . 420 222 . 2 . Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE 642 | . . 420 222 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Sto Total 4685 | 68 1169 1496 718 387 606 241 Wait 306 | . 77 89 21 11 51 57 Move 3591 | 49 947 1168 541 305 460 121 Hop 2 | . . . 2 . . . Pick Up 134 | 8 17 39 25 19 18 8 Fast Attach 4 | . . 2 2 . . . Attach 102 | 7 6 27 21 16 16 9 Detach 2 | . . 2 . . . . Swap 32 | . 10 8 6 2 5 1 Drop 53 | 1 8 12 22 8 1 1 Fire 388 | 3 100 129 69 26 40 21 Melee 21 | . . 19 1 . . 1 Ram 24 | . 1 . 8 . . 15 Kick 11 | . 3 1 . . . 7 Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison (discovered 3 exits: *Sto x3) -7/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 447 | -10/Materials | Lost 3 parts (1n2w) 456 | -10/Materials | Discovered new exit (range 16) 996 | -10/Materials | Repaired Ion Engine 996 | -10/Materials | Repaired Heat Sink 1022 | -10/Materials | Repaired Med. Storage Unit 1075 | -10/Materials | Discovered new exit (range 3) 1366 | -10/Materials | Discovered new exit (range 7) 1522 | -10/Materials | Entered another Materials area 1522 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1675 | -9/Materials | Discovered new exit (range 14) 1974 | -9/Materials | Discovered new exit (range 9) 2031 | -9/Materials | Identified exit to Materials 2137 | -9/Materials | Identified exit to Mines 2224 | -9/Materials | Repaired Imp. Aluminum Leg 2525 | -9/Materials | Discovered exit to Materials (range 15) 2557 | -9/Materials | Destroyed 8 combat bots 2810 | -9/Materials | Lost 3 parts (1p1n1w) 2889 | -9/Materials | Repaired Core Shielding 2927 | -9/Materials | Core integrity fell below 50% 2955 | -9/Materials | Destroyed 8 combat bots 3128 | -9/Materials | Build established: Scavenger-Mutant 3658 | -9/Materials | Discovered exit to Materials (range 16) 3691 | -9/Materials | Entered another Materials area 3691 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4002 | -8/Materials | Discovered new exit (range 8) 4141 | -8/Materials | Build established: Mutant 4244 | -8/Materials | Crushed by falling debris 4310 | -8/Materials | Lost 9 parts (1p2n1u5w) 4376 | -8/Materials | Discovered new exit (range 14) 4581 | -8/Materials | Core integrity fell below 50% 4685 | -8/Materials | Entered Factory 4685 | -7/Factory | Evolved 2 slots: Propulsion x2 4883 | -7/Factory | Lost 3 parts (1u2w) 5083 | -7/Factory | Allied Derelicts emerged from ambush trap array 5089 | -7/Factory | Discovered new exit (range 16) 5180 | -7/Factory | Identified exit to Garrison 5180 | -7/Factory | Entered Garrison 5246 | -7/Garrison | Triggered checkpoint 5314 | -7/Garrison | Triggered checkpoint 5424 | -7/Garrison | Discovered new exit (range 10) 5444 | -7/Garrison | Triggered checkpoint 5484 | -7/Garrison | Lost 3 parts (1n1u1w) 5504 | -7/Garrison | Garrison Relay disabled 5536 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5608 | -7/Garrison | Discovered new exit (range 10) 5618 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5634 | -7/Garrison | Triggered checkpoint 5685 | -7/Garrison | Garrison Relay disabled 5780 | -7/Garrison | Build established: Scavenger-Gunner 5961 | -7/Garrison | Discovered new exit (range 10) 5973 | -7/Garrison | Entered Storage 5984 | -7/Storage | Identified exit to Factory 6031 | -7/Storage | Repaired Transmission Jammer 6138 | -7/Storage | Repaired Broken Aluminum Leg 6198 | -7/Storage | Core integrity fell below 50% 6218 | -7/Storage | Core integrity fell below 20% 6234 | -7/Storage | Lost 12 parts (1p4n2u5w) 6261 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Particle Gun targeting data glitched. Destroyed Particle Gun. Imp. Heat Sink melted. G-47 Trooper destroyed. Acquired 10 matter. Acquired Lgt. Nuclear Core. Acquired Aluminum Leg. K-01 Serf collects debris. Acquired 40 matter. K-01 Serf collects debris. Particle Gun destroyed. Kicked G-47 Trooper out of the way. Slammed into G-47 Trooper. K-01 Serf collects debris. Slammed into G-47 Trooper. K-01 Serf collects debris. Kicked G-47 Trooper out of the way. Aluminum Leg destroyed. K-01 Serf collects debris. Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ????????????????????????????# # """ #??? | | ????????????????????????????# # """ #??? | | ????????????????????????????# + #??? | | ????????????????????????????# # #??? | | ????????????????????????????# # #??? | | ????????????????????????????# # "T" #??? | | ????????????????????????????# # """ #??? | | ????????????????????????????# ##########??? | | ????????????????????????????# # #??? | | ????????????????????????????# # #??? | | ????????????????????????????# # """ #??? | | ????????????????????????????# ^# """ #### | | ????????????????????????????# "=""" """# | | ????????????????????????????#% =#[""" T"# | | ???????????????????????????## # """ """# | | ???????????????????????????#T # #### | | ???????????????????????????## # #??? | | ????????????????????????????# ###########?? | | ????????????????????????????# # #?? | | ????????????????????????????# #! #?? | | ???????????????????########## # #?? | | ???????????????????# # # """ """ #?? | | ???????????????????# # + """ """ #?? | | ???????????????????# # % # """ """ #?? | | ???????????????????# %gg # # #?? | | ???????????????????# !%%@gg/!!%# #?? | | ???????????????????# %k%%g #g* ####" ""###?? | | ???????????????????#! %!%k ## ##??#"R""#???? | | ???????????????????# !%%%%% ## #???#""" #???? | | ???????????????????# *=%%%[ ## #???######???? | | ???????????????????###/####### #????????????? | | ?????????????????????# #?????# #????????????? | | ?????????????????????# #?????# #????????????? | | ?????????????????????# #?????# #????????????? | | ?????????????????????# #?????# ?????????????? | | ?????????????????????# #?????# ?????????????? | | ?????????????????????# #?????? ?????????????? | | ?????????????????????# #?????? ?????????????? | | ?????????????????????? #?????? ?????????????? | | ?????????????????????? ??????? ?????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????T?????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Wave Gun | -7/Storage | Hacked Imp. Medium Armor Plating | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Oops Quantum Hacking Challenges ------------ None Game ------ Seed InsulatedHeartWell Manual? 0 Play Time 01:20:50 Cumulative 8.8 hours Start 2020.12.09 @ 01:16:24 End 2020.12.09 @ 02:37:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 6 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 726307f2-540b-4074-9174-9dcd62d69bd1