Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 11:17:37 // AFD2019/Pay2Buy Player: boggy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (202) 1010 Value Destroyed (7978) 7978 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3777) 3777 TOTAL SCORE: 15865 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3383 Follower Combat Kills 78 Friendly Fire -184 Cogmind --------- Core Integrity 631/700 Matter 30/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Ion Cannon Greatsword > --- INVENTORY (10) --- Backup Power I Heavy Ion Engine Improved Cooling System Backup Laser I Coil Gun Advanced Assault Cannon Gauss Cannon Antimatter Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Force Field > --- WEAPON ----------- Coil Gun Gauss Cannon Antimatter Cannon > --- INVENTORY -------- Backup Power I Heavy Ion Engine Improved Cooling System Backup Plating I Backup Plating I Backup Laser I Heavy Ion Cannon Advanced Assault Cannon [Rating: 53] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Armored Wheel Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Shield Generator Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . 2 . 1 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 20 | . 2 2 1 6 2 . 7 Power 1 | . . . . 1 . . . Engine 1 | . . . . 1 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 3 | . . . . 3 . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 3 | . . . . 3 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | . . 1 . 2 . . 3 Device . | . . . . . . . . Storage . | . . . . . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 5 | . . 1 . 2 . . 2 Artifact . | . . . . . . . . Weapon 10 | . 2 1 1 . 2 . 4 Energy Gun . | . . . . . . . . Energy Cannon 4 | . 1 1 1 . . . 1 Ballistic Gun 1 | . . . . . 1 . . Ballistic Cannon 3 | . . . . . 1 . 2 Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 35 | . 2 6 1 16 . . 10 Power 2 | . . 1 . . . . 1 Propulsion 6 | . . 2 . 3 . . 1 Utility 18 | . . 3 . 7 . . 8 Weapon 9 | . 2 . 1 6 . . . Highest Loss Streak 10 | . 1 3 1 5 . . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 83 96 100 95 100 100 99 Engine 9 | . 14 10 11 9 7 7 7 Wheel 19 | . 28 20 22 17 15 15 14 Device 13 | . . 9 11 14 23 23 21 Processor 12 | . . 10 11 17 15 15 15 Protection 16 | . 16 22 22 11 15 15 15 Energy Cannon 9 | . 12 11 18 11 7 7 6 Ballistic Gun 3 | . . . . 2 7 7 6 Ballistic Cannon 5 | . . . . 12 7 7 8 Launcher 4 | . 10 11 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 59 | 24 34 36 39 48 58 58 59 Greatest Support 40 | 40 40 30 24 24 24 24 24 Greatest Overweight (x) 6 | . 6 1 1 3 2 2 4 Average Overweight (x) 1 | . . . 1 1 2 2 2 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 Most Carried 9 | . 2 4 4 5 5 5 9 Average Carried 3 | . 1 2 3 2 5 5 6 Final Capacity 10 | 10 10 10 10 10 10 10 10 Final Carried 8 | . 2 4 3 4 5 5 8 Class Distribution -------------------- 45% | Mutant 40% | Tank 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 4704 | 56 491 961 103 1219 703 164 1007 Remotely . | . . . . . . . . Salvage Created 5949 | 56 474 1474 173 1684 762 216 1110 Parts . | . . . . . . . . Haulers Intercepted 3 | . . 2 . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 135 | . 7 47 7 41 14 . 19 Guns 12 | . . . . 5 4 . 3 Cannons 80 | . 2 15 2 36 9 . 16 AOE 42 | . 5 32 5 . . . . Classes Destroyed 16 | 1 5 5 . 4 1 . . Worker 21 | . 3 7 1 2 1 . 7 Builder 11 | . . 5 . 4 . . 2 Tunneler 2 | . . . . 1 1 . . Hauler 3 | . . 2 . . 1 . . Recycler 6 | 1 4 1 . . . . . Operator 6 | . 1 1 . 3 . . 1 Watcher 17 | . 2 5 . 5 1 . 4 Swarmer 33 | . 5 15 3 3 2 . 5 Grunt 53 | . 2 17 2 23 4 . 5 Brawler 3 | . . . . 1 1 . 1 Duelist 8 | . . 4 . 3 1 . . Protector 3 | . . 2 . 1 . . . Sentry 24 | . . 9 2 7 2 . 4 Hunter 3 | . . . . 2 1 . . Programmer 7 | . . . . . 3 . 4 Heavy 1 | . . . . 1 . . . Thug 1 | . . . . . . . 1 Best Kill Streak 11 | 1 4 11 5 7 4 . 5 Combat Bots Only 8 | . 3 8 5 6 4 . 5 Max Kills in Single Turn 3 | 1 2 3 2 2 1 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 537 | . 24 119 21 179 58 . 136 Missed 149 | . 6 33 5 39 26 . 40 Damage Taken 5345 | 24 540 1270 185 2014 203 . 1109 Core 656 | . 183 147 28 229 22 . 47 Absorbed by Shields 1470 | . . 180 64 584 217 . 425 Core Remaining (%) 60 | 100 26 . 56 58 . . . Volleys Fired 626 | 1 109 147 17 146 91 2 113 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 172 | 80 108 98 128 172 143 143 143 Shots Fired 1372 | 2 124 237 30 418 221 6 334 Gun 221 | . . . . 43 64 2 112 Cannon 1034 | . 104 148 24 375 157 4 222 Launcher 117 | 2 20 89 6 . . . . Special . | . . . . . . . . Kinetic 642 | 2 15 . . 246 130 4 245 Thermal 630 | . 104 148 24 172 91 2 89 Explosive 100 | . 5 89 6 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 1 3 11 3 15 12 5 15 Robot Miss Streak 6 | 1 4 3 3 6 3 . 6 Penetration Max 2 | . . . . 1 . . 2 Secondary Targets . | . . . . . . . . Shots Hit Robots 450 | 1 19 69 8 205 56 4 88 Core Hits 369 | 1 14 103 10 153 26 2 60 Critical Kills 5 | . 2 . . . 2 . 1 Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 10 | . 2 . . 3 2 . 3 Meltdown 3 | . 2 . . . 1 . . Destroy 3 | . . . . 1 1 . 1 Blast 4 | . . . . 2 . . 2 Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16956 | 97 1424 4316 626 5671 1505 106 3211 Guns 1909 | . . . . 747 363 25 774 Cannons 9662 | . 388 1234 154 4756 1044 81 2005 Explosions 5177 | 97 1036 3082 472 168 98 . 224 Melee 208 | . . . . . . . 208 Ramming . | . . . . . . . . Kinetic 7645 | 97 874 . . 3526 783 53 2312 Thermal 5131 | . 388 1234 216 2051 722 53 467 Explosive 3855 | . 162 3082 410 94 . . 107 Electromagnetic 117 | . . . . . . . 117 Impact . | . . . . . . . . Slashing 208 | . . . . . . . 208 Piercing . | . . . . . . . . Highest Corruption 27 | . 6 2 2 2 . . 27 Average Corruption 2 | . 5 2 2 2 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . 19 20 5 10 . . 7 Message Errors 14 | . 5 4 3 2 . . . Matter Fused 13 | . 3 4 1 3 . . 2 Heat Flow Errors 4 | . 1 2 . 1 . . . Energy Discharges 7 | . 3 1 . . . . 3 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 12 | . 5 4 1 2 . . . Misfires 4 | . 1 2 . 1 . . . Alerts 1 | . . 1 . . . . . Weapon Failures 4 | . 1 1 . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 493 | 11 225 81 3 45 93 . 35 Projectiles 170 | . 2 29 . 45 59 . 35 Explosions 323 | 11 223 52 3 . 34 . . Melee . | . . . . . . . . Knockbacks 74 | . . . . 68 4 . 2 Impact . | . . . . . . . . Kinetic 62 | . . . . 56 4 . 2 Secondary 12 | . . . . 12 . . . Self-Inflicted Damage 451 | 26 115 123 29 57 85 . 16 Shots 17 | 1 3 7 1 1 3 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 444 | 21 294 424 306 444 12 . 323 Average Temperature 114 | 11 97 123 113 117 4 . 125 Received Heat Transfer 1345 | . 60 178 44 803 56 . 204 Effects 22 | . 2 14 . 6 . . . Shutdowns 5 | . . 4 . 1 . . . Energy Bleed 3 | . . 1 . 2 . . . Interference 14 | . 2 9 . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 2 . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted . | . . . . . . . . Heat Transferred 7814 | . 703 2183 359 2953 951 74 591 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 1997 | 5 611 1952 1019 1831 1963 688 1997 Initial 1100 | . 3 137 760 331 1100 687 481 Average 1079 | 2 320 1297 947 1080 1443 687 1176 Maximum Alert Level 5 | . 2 5 3 5 5 2 5 Low Security (%) 2 | 100 13 2 . . . . . Level 1 9 | . 51 3 . 5 . . . Level 2 13 | . 35 6 . 14 . 100 11 Level 3 25 | . . 22 100 29 . . 42 Level 4 30 | . . 29 . 38 73 . 24 Level 5 17 | . . 35 . 7 26 . 21 High Security . | . . . . 3 . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 1 6 . 9 5 . 12 Investigation 2 | . . 1 . . 1 . . Extermination 5 | . . . . . 2 . 3 Reinforcement 12 | . 1 2 . 6 1 . 2 Assault 10 | . . 3 . 2 1 . 4 Garrison 4 | . . . . 1 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 7 | . . 2 . 4 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 204 | . 14 58 7 67 17 . 41 Peak Tracking Total 15 | . 3 5 3 9 4 . 15 Tactical Retreats 6 | . . . . 5 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 13 | . 5 2 . 1 3 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 220 | . 29 39 3 38 43 . 68 Max in Single Turn 5 | . 3 3 1 3 4 . 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 25 | . 3 4 . 7 6 . 5 Terminals 23 | . 3 4 . 7 5 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 Total Hacks 51 | . 9 12 . 12 12 . 6 Successful 19 | . 3 3 . 5 6 . 2 Failed 32 | . 6 9 . 7 6 . 4 Catastrophic 9 | . 2 1 . 2 1 . 3 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 48 | . 9 12 . 12 10 . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 17 | . 3 3 . 5 4 . 2 Record 2 | . . . . 1 1 . . Prototype ID Bank 3 | . . 1 . 1 1 . . Open DSF 2 | . . . . . 1 . 1 Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 4 | . 2 2 . . . . . Locate Traps 3 | . 1 . . 1 . . 1 Extermination Status 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 4 . 5 5 . 5 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 4 | . . . . . . 1 3 Largest Group 3 | . . . . . . 1 3 Highest-Rated Group 93 | . . . . . . 31 93 Highest-Rated Ally 31 | . . . . . . 31 31 Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . . . . 18 Total Damage 294 | . . . . . . . 294 Kills 2 | . . . . . . . 2 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . 5 Traps 1 | . . . . . . . 1 Emergency Access 2 | . . . . . . . 2 Items 2 | . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 8430 | 32 1185 1907 463 1653 1288 156 1746 Spaces Moved 5871 | 27 845 1446 396 1089 843 125 1100 Core 44 | . 44 . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 5827 | 27 801 1446 396 1089 843 125 1100 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 95 | 110 95 95 105 105 120 120 120 Average Speed 111 | 110 112 104 105 105 120 120 120 Slowest Speed 350 | 110 350 120 105 135 120 120 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . Exploration Rate (%) 62 | 4 98 96 86 85 23 77 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 56 | . 18 9 . 24 . . 5 Terrain Destroyed 2188 | 25 331 904 101 223 276 1 327 Melee . | . . . . . . . . Projectile 129 | . . 3 4 62 13 1 46 AOE 2059 | 25 331 901 97 161 263 . 281 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 6609 | 27 957 1603 413 1274 946 126 1263 Wait 72 | . . 1 . 27 10 . 34 Move 5865 | 26 844 1445 395 1088 843 124 1100 Hop . | . . . . . . . . Pick Up 8 | . . 1 . 5 . . 2 Fast Attach . | . . . . . . . . Attach 12 | . 1 1 1 5 . . 4 Detach 8 | . 2 3 . 1 . . 2 Swap 8 | . 1 1 . 1 2 . 3 Drop 5 | . . 4 . 1 . . . Fire 626 | 1 109 147 17 146 91 2 113 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac x2]) -7/Waste -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Crushed by falling debris 165 | -10/Materials | Core integrity fell below 50% 170 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 5) 646 | -10/Materials | Discovered new exit (range 14) 791 | -10/Materials | Discovered new exit (range 8) 936 | -10/Materials | Discovered new exit (range 15) 1218 | -10/Materials | Entered another Materials area 1218 | -9/Materials | Evolved 2 slots: Utility x2 1310 | -9/Materials | Discovered new exit (range 12) 1469 | -9/Materials | Discovered new exit (range 12) 1483 | -9/Materials | Destroyed 8 combat bots 1545 | -9/Materials | Lost 3 parts (1n2u) 1608 | -9/Materials | Discovered new exit (range 16) 1858 | -9/Materials | Discovered new exit (range 15) 1957 | -9/Materials | Discovered new exit (range 5) 2018 | -9/Materials | First assault squad dispatched 2080 | -9/Materials | Destroyed 8 combat bots 2161 | -9/Materials | Discovered new exit (range 16) 2659 | -9/Materials | Discovered new exit (range 11) 3125 | -9/Materials | Entered Mines 3335 | -9/Mines | Discovered new exit (range 9) 3470 | -9/Mines | Discovered new exit (range 6) 3588 | -9/Mines | Entered Materials 3588 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3988 | -8/Materials | First assault squad dispatched 4212 | -8/Materials | Discovered new exit (range 3) 4288 | -8/Materials | Garrison activated, responded to threat 4372 | -8/Materials | Build established: Gunner 4475 | -8/Materials | Lost 5 parts (1n2u2w) 4855 | -8/Materials | Lost 4 parts (1n1u2w) 4999 | -8/Materials | Discovered new exit (range 10) 5176 | -8/Materials | High security lockdown imminent 5241 | -8/Materials | Entered Factory 5241 | -7/Factory | Evolved 2 slots: Utility x2 5547 | -7/Factory | Build established: Tank 5964 | -7/Factory | Discovered new exit (range 11) 6096 | -7/Factory | Discovered new exit (range 10) 6441 | -7/Factory | First assault squad dispatched 6529 | -7/Factory | Sucked down chute 6529 | -7/Factory | Entered Waste 6529 | -7/Waste | The area was eerily silent 6530 | -7/Waste | Met a frightened Derelict 6670 | -7/Waste | Discovered new exit (range 13) 6685 | -7/Waste | Entered Factory 6685 | -7/Factory | Accompanied by 1 ally 7072 | -7/Factory | Discovered new exit (range 13) 7550 | -7/Factory | Allied Derelicts emerged from ambush trap array 7980 | -7/Factory | Discovered new exit (range 15) 8285 | -7/Factory | First assault squad dispatched 8404 | -7/Factory | System corruption reached 10% 8431 | -7/Factory | Self-destructed Last Messages --------------- 08406_ B-48 Gladiator destroyed. 08407_ Imp. Shield Generator destroyed. 08407_ System corrupted by crushing effect (+3). 08408_ B-48 Gladiator destroyed. [Purchased: Greatsword] 08414_ K-01 Serf collects debris. 08416_ Backup Plating I destroyed. 08416_ System corrupted by crushing effect (+5). 08419_ Adv. Targeting Computer destroyed. 08419_ System corrupted by crushing effect (+4). 08419_ K-01 Serf collects debris. 08421_ System corrupted: Energy discharge (-53). 08422_ K-01 Serf collects debris. 08424_ 0b10 Decoder Chip [Generic] destroyed. 08424_ System corrupted by crushing effect (+3). 08425_ K-01 Serf collects debris. 08429_ Imp. Medium Armor Plating destroyed. 08429_ System corrupted by crushing effect (+1). 08430_ Hvy. Deuterium Engine destroyed. 08430_ Backup Plating I destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????^??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????? ? ????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????? T ????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? 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"" + + ig""" #???????????????????? | | ????????????""" # #i%"g"" #???????????????????? | | ????????????????# # g""@" #???????????????????? | | ????????????????# # b g #???????????????????? | | ????????????????#% ##########???????????????????? | | ??????????????? # ##???????????????????????????? | | ?????????????? # %#????????????????????????????? | | ????????????? # #??????????????????????####### | | ????????????###?# % #??????????????????????# | | ????????????????# #??????????????????????# | | ????????????????# #??????????????????????# | | ????????????????# #??#########???????????# | | ???????????????## "## #################+# | | ???????????????#% "% # # + | | ????????########%" % # # ########## | | ? + # #????????# | | ????????### #### # """ """ # #????????# | | ???????????????# # """ """ # #????????# | | ????????????###### ### """ ""??# #????????# | | ????????????# # # # ????####+#"#????????# | | ????????????# # "####+######### #####?????# | | ????????????# + | | ????????????# # % ######### ############# | | ????????????# # % #???????#####???????????? | | ????????????# # % #???????????????????????? | | ????????????# # #???????????????????????? | | ????????????# # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 41 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (50) ------------------------ Sub. Shrapnel Launcher (1049) Sub. Shrapnel Launcher (1049) Hvy. Ion Engine (699) Sub. Monowheel (769) Sub. Monowheel (769) Adv. Beam Cannon (797) Wheel (868) Wheel (868) Med. Armor Plating (579) Med. Armor Plating (579) Mni. Grenade Launcher (893) Adv. Targeting Computer (819) Hrd. Medium Armor Plating (713) Hvy. Ion Engine (748) Sub. Monowheel (1200) Hrd. Medium Armor Plating (688) Hardlight Generator (583) Adv. Targeting Computer (765) Hrd. Medium Armor Plating (689) Sub. Monowheel (1038) Arm. Wheel (1115) Arm. Wheel (1115) Arm. Wheel (557) Arm. Wheel (557) Hrd. Medium Armor Plating (455) Ion Cannon (480) Adv. Targeting Computer (799) Flak Cannon (651) Gauss Rifle (1038) Imp. Cooling System (707) Hvy. Deuterium Engine (861) Coolant Injector (921) Imp. Medium Armor Plating (1034) Hardlight Generator (937) Gauss Cannon (634) Hvy. Ion Cannon (859) Coolant Injector (1213) Imp. Shield Generator (1264) Gauss Cannon (710) Hvy. Ion Cannon (1102) Adv. Assault Cannon (710) Imp. Medium Armor Plating (1026) Arm. Wheel (888) Imp. Cooling System (769) Imp. Medium Armor Plating (1041) Force Field (1765) Coil Gun (949) Antimatter Cannon (965) 0b10 Decoder Chip [Generic] (894) Greatsword (1394) Game ------ Seed AutogunChargeReconfigurator Manual? 0 Play Time 01:20:12 Cumulative 25.3 hours Start 2024.05.12 @ 21:27:00 End 2024.05.13 @ 11:17:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 36x27 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72a4e057-2af4-4c3c-9928-739cf1c5355e