Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 21:44:31 Player: Rentaro Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (176) 880 Value Destroyed (5804) 5804 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 9983 Bonus ------- High Alert Combat Kills 99 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (20) --- System Shield System Shield System Restoration Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Sensor Array Advanced Signal Interpreter Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Armored Treads Medium Treads Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Enhanced Autogun Heavy Mace [Rating: 53] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . . 1 1 2 Weapon 2 | . . 1 1 . . Parts Attached 80 | 6 5 16 20 8 25 Power 8 | 1 1 1 2 1 2 Engine 6 | 1 1 1 . 1 2 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 24 | 2 . 4 7 2 9 Treads 24 | 2 . 4 7 2 9 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 3 4 2 7 Device 5 | . 1 . . 2 2 Storage 4 | 1 1 1 1 . . Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection 6 | . . 2 2 . 2 Artifact . | . . . . . . Weapon 29 | 2 2 8 7 3 7 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 26 | 1 2 7 6 3 7 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 39 | . . 2 8 . 29 Power 4 | . . . 1 . 3 Propulsion 16 | . . . 3 . 13 Utility 8 | . . 1 1 . 6 Weapon 11 | . . 1 3 . 7 Highest Loss Streak 21 | . . 1 5 . 21 To Critical Strikes . | . . . . . . Average Backups 14 | 2 7 11 17 19 16 Power . | . . . . . . Propulsion 5 | 1 1 5 6 5 6 Utility 3 | . . 3 3 5 3 Weapon 5 | . 3 2 7 7 7 Tool/Special . | . . . . . . Unused Backups 24 | . 5 9 3 4 3 Power 1 | . . 1 . . . Propulsion 12 | . 2 5 3 2 . Utility 10 | . 2 3 . 2 3 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 98 98 98 99 96 Engine 7 | . 14 11 . 6 5 Core 1 | . . . 7 . . Treads 28 | . 27 32 26 30 25 Device 6 | . 4 9 . 6 12 Storage 10 | . 22 11 9 7 6 Processor 5 | . . . 8 7 12 Protection 4 | . . . 9 7 5 Ballistic Gun 29 | . 27 31 35 29 23 Peak Build Rating 53 | 6 9 24 30 41 53 Average Rating 27 | 4 7 17 27 38 44 On Entrance 18 | . 6 9 24 30 39 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 72 | 14 26 41 64 66 72 Greatest Support 92 | 40 40 60 63 83 92 Greatest Overweight (x) 14 | . . . 1 . 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 20 20 Average Capacity 16 | 6 9 12 19 20 20 Most Carried 20 | 4 10 15 20 20 20 Average Carried 14 | 2 7 11 17 19 16 Final Capacity 20 | 8 10 15 20 20 20 Final Carried 20 | 4 10 15 20 20 3 Class Distribution -------------------- 32% | Gunner 25% | Skirmisher 19% | Mutant 13% | Scavenger-Gunner 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 5387 | 244 313 1191 1431 882 1326 Remotely . | . . . . . . Salvage Created 7312 | . 484 1788 2237 1021 1782 Parts 442 | . 42 118 131 60 91 Haulers Intercepted 11 | . 2 4 3 1 1 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 123 | . 10 36 38 15 24 Melee 1 | . . . . . 1 Guns 121 | . 10 36 38 15 22 Classes Destroyed 18 | . 7 4 5 1 1 Worker 9 | . 2 2 4 . 1 Builder 5 | . 1 . 1 2 1 Tunneler 4 | . . 1 1 . 2 Hauler 11 | . 2 4 3 1 1 Recycler 4 | . . 1 . 3 . Mechanic 3 | . . . . . 3 Operator 2 | . . . 1 . 1 Watcher 15 | . 3 5 4 2 1 Swarmer 19 | . 6 6 4 3 . Grunt 55 | . 3 20 17 6 9 Brawler 3 | . . 1 2 . . Duelist 1 | . . . 1 . . Sentry 22 | . . 9 7 3 3 Specialist 7 | . . . 4 . 3 Hunter 5 | . . . 2 . 3 Programmer 8 | . . . . 3 5 Heavy 2 | . . . 1 . 1 Subdweller 1 | . 1 . . . . Best Kill Streak 8 | . 7 6 8 7 7 Combat Bots Only 7 | . 5 6 7 3 7 Max Kills in Single Turn 3 | . 2 2 2 3 2 Gunslinging 1 | . 1 1 1 1 . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 813 | . 45 180 154 79 355 Missed 209 | . 11 53 51 23 71 Hits 604 | . 34 127 103 56 284 Melee 4 | . . 1 2 . 1 Projectile 600 | . 34 126 101 56 283 Critical Strikes 9 | . 1 1 . . 7 Damage Taken 10094 | . 347 1604 2086 614 5443 Core 1257 | . 13 153 155 68 868 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 1012 | . 92 197 390 77 256 Core Remaining (%) 83 | 100 94 61 71 90 . Volleys Fired 379 | . 43 114 96 47 79 Largest 4 | . 2 3 4 4 4 Hottest 104 | . 70 73 94 98 104 Shots Fired 1288 | . 86 341 383 189 289 Gun 1288 | . 86 341 383 189 289 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 1284 | . 82 341 383 189 289 Thermal 4 | . 4 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 5 15 21 16 23 Robot Miss Streak 5 | . 5 5 4 5 4 Penetration Max . | . . . . . . Secondary Targets 31 | . 2 8 10 4 7 Max Gunslinging Chain 2 | . 1 1 1 2 1 Shots Hit Robots 880 | . 50 222 272 104 232 Core Hits 337 | . 24 76 105 46 86 Critical Kills 3 | . . . 1 . 2 Critical Parts Destroyed 12 | . . . 1 2 9 Critical Strikes 17 | . 1 1 2 2 11 Burn 1 | . 1 . . . . Destroy 15 | . . 1 2 2 10 Smash 1 | . . . . . 1 Melee Attacks 27 | . . 8 5 . 14 Impact 19 | . . . 5 . 14 Slashing 8 | . . 8 . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14672 | . 693 3309 4193 2247 4230 Guns 13706 | . 693 3286 3979 1866 3882 Cannons . | . . . . . . Explosions 519 | . . . 174 345 . Melee 366 | . . 23 40 . 303 Ramming 81 | . . . . 36 45 Kinetic 13669 | . 656 3286 3979 1866 3882 Thermal 382 | . 37 . . 345 . Explosive 174 | . . . 174 . . Electromagnetic . | . . . . . . Impact 343 | . . . 40 . 303 Slashing 23 | . . 23 . . . Piercing . | . . . . . . Highest Corruption 7 | . 2 . 1 4 7 Average Corruption 2 | . 2 . 1 3 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 75 | . 16 . 9 32 18 Message Errors 14 | . 4 . 2 5 3 Matter Fused 18 | . 4 . 2 8 4 Heat Flow Errors 6 | . 1 . . 4 1 Energy Discharges 12 | . 4 . . 5 3 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 11 | . 2 . 2 4 3 Misfires 3 | . . . 1 2 . Alerts 3 | . 1 . . 2 . Weapon Failures 6 | . . . 2 1 3 Overload Shots . | . . . . . . Overflow Damage 273 | . . . 29 143 101 Projectiles . | . . . . . . Explosions 154 | . . . 11 143 . Melee 119 | . . . 18 . 101 Knockbacks 3 | . . . . 1 2 Impact 3 | . . . . 1 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | . . 1 . 4 4 Targets Rammed 9 | . . 1 . 4 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 402 | . 133 74 316 402 291 Average Temperature 72 | . 29 17 79 120 60 Received Heat Transfer 2571 | . 93 603 522 111 1242 Effects 9 | . . . 2 5 2 Energy Bleed 4 | . . . 2 2 . Interference 4 | . . . . 2 2 Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . 1 . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 5 | . . . . . 5 Impact Corruptions 6 | . . . 1 . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 435 | . 185 . . 250 . Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 59 | 100 100 72 8 57 74 Level 1 31 | . . 20 91 6 25 Level 2 8 | . . 7 . 35 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 493 | . 126 493 392 465 327 Initial 222 | . . . 78 173 222 Average 168 | . 23 166 289 207 112 Influence Increases 4102 | . 339 1049 1163 819 732 Destroy 0b10 Robot/C 2440 | . 180 720 760 300 480 Destroy 0b10 Robot/NC 260 | . 40 65 65 40 50 Destroy Leader 682 | . 40 198 214 96 134 Successful Hack 167 | . 78 26 29 19 15 Disable Machine 135 | . . 30 30 75 . Anti-Garrison Action 200 | . . . . 200 . Destroy Structure 68 | . 1 10 20 29 8 Lose Combat Pursuer 150 | . . . 45 60 45 Influence Decreases 3883 | . 339 863 966 747 968 Entered New Map 551 | . . . 108 210 233 Time Decay 2482 | . 339 533 628 537 445 Lost Part 390 | . . 20 80 . 290 Lost Ally 10 | . . 10 . . . Purge Threat 450 | . . 300 150 . . Squads Dispatched 30 | . . 5 7 8 10 Investigation 6 | . . 2 2 1 1 Extermination 6 | . . . . 3 3 Reinforcement 10 | . . 3 3 1 3 Assault . | . . . . . . Garrison 8 | . . . 2 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 4 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 174 | . 17 48 48 22 39 Peak Tracking Total 11 | . 4 6 4 4 11 Tactical Retreats 8 | . . . 3 3 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 1 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . 2 2 5 . Max in Single Turn 4 | . . 1 1 4 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 45 | . 10 8 14 7 6 Terminals 31 | . 8 6 10 3 4 Fabricators . | . . . . . . Repair Stations 7 | . 1 1 2 1 2 Recycling Units 2 | . 1 . . 1 . Scanalyzers 3 | . . 1 1 1 . Garrison Access 2 | . . . 1 1 . Total Hacks 143 | . 30 35 42 21 15 Successful 74 | . 17 26 17 8 6 Failed 67 | . 13 8 25 12 9 Catastrophic 8 | . . 1 3 3 1 Database Lockouts 2 | . . 1 . 1 . Manual 57 | . 8 11 22 9 7 Terminals 105 | . 25 28 31 12 9 Fabricators . | . . . . . . Repair Stations 21 | . 3 4 6 2 6 Recycling Units 3 | . 2 . . 1 . Scanalyzers 9 | . . 3 2 4 . Garrison Access 5 | . . . 3 2 . Terminal Hacks 28 | . 8 15 4 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 6 | . 3 2 1 . . Branch Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 1 . . . Alert Level 6 | . 1 4 . 1 . Unreport Threat 3 | . . 2 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Security Status 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Registered Components 2 | . 1 . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 2 4 5 2 3 Scan Component 9 | . 1 2 3 1 2 Repair 7 | . 1 2 2 1 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 6 | . . 2 2 2 . Retrieve Study 6 | . . 2 2 2 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 22 | . 6 5 5 3 3 Terminals 21 | . 6 5 5 2 3 Assimilate 2 | . 1 . 1 . . Botnet 15 | . 4 4 3 2 2 Operators 4 | . 1 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Jam 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 41 | . 9 7 12 7 6 Full Trace Events 5 | . . 1 3 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 6 | . . 2 2 2 . Parts Repaired 7 | . 1 2 2 1 1 Time 204 | . 13 64 76 32 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 2 | . 1 . 1 . . Largest Group 1 | . 1 1 1 . . Highest-Rated Group 10 | . 10 10 10 . . Highest-Rated Ally 10 | . 10 10 10 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 5497 | . 440 1706 . 1715 1636 Sensors 1635 | . . . . . 1635 Structural 5456 | . 440 1706 . 1715 1595 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 9580 | 94 1509 2085 2174 1965 1753 Spaces Moved 4639 | 52 786 916 970 1091 824 Core 4 | 1 . . . . 3 Treads 4635 | 51 786 916 970 1091 821 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 166 163 160 Average Speed 165 | 157 160 169 166 164 166 Slowest Speed 750 | 160 160 170 232 167 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 95 85 80 26 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 11 | . . 2 4 . 5 Terrain Destroyed 62 | . . 5 22 30 5 Melee 11 | . . 2 4 . 5 Projectile 3 | . . 3 . . . AOE 48 | . . . 18 30 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5743 | 61 954 1188 1301 1209 1030 Wait 455 | . 94 88 176 39 58 Move 4634 | 51 785 915 969 1090 824 Hop . | . . . . . . Pick Up 76 | 4 16 23 18 10 5 Fast Attach 20 | 6 2 1 2 1 8 Attach 42 | . 1 7 10 1 23 Detach . | . . . . . . Swap 44 | . 3 11 14 7 9 Drop 57 | . 10 20 11 10 6 Fire 379 | . 43 114 96 47 79 Melee 27 | . . 8 5 . 14 Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . . 1 . 4 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 695 | -10/Materials | Derelicts attacked the area 855 | -10/Materials | Discovered new exit (range 5) 972 | -10/Materials | Repaired Lgt. Treads 1218 | -10/Materials | Discovered new exit (range 5) 1497 | -10/Materials | Discovered new exit (range 11) 1604 | -10/Materials | Entered another Materials area 1604 | -9/Materials | Accompanied by 1 ally 1604 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1902 | -9/Materials | Build established: Skirmisher 1911 | -9/Materials | Discovered new exit (range 3) 2225 | -9/Materials | Identified exit to Mines 2327 | -9/Materials | Discovered new exit (range 16) 2955 | -9/Materials | Repaired Hvy. Assault Rifle 2988 | -9/Materials | Repaired Hvy. Assault Rifle 3060 | -9/Materials | Central database locked down 3587 | -9/Materials | Discovered new exit (range 10) 3689 | -9/Materials | Entered another Materials area 3689 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3848 | -8/Materials | Garrison activated, responded to threat 3863 | -8/Materials | Lost 3 parts (1p2n) 4183 | -8/Materials | Discovered new exit (range 16) 4261 | -8/Materials | Build established: Scavenger-Gunner 4634 | -8/Materials | Discovered new exit (range 13) 4961 | -8/Materials | Repaired Arm. Treads 5000 | -8/Materials | Repaired Arm. Treads 5279 | -8/Materials | Destroyed 7 combat bots 5282 | -8/Materials | Lost 5 parts (1n1u3w) 5291 | -8/Materials | Discovered new exit (range 7) 5525 | -8/Materials | Build established: Gunner 5863 | -8/Materials | Entered Factory 5863 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6028 | -7/Factory | Repaired Hvy. Assault Rifle+ 6363 | -7/Factory | Garrison activated, responded to threat 6376 | -7/Factory | Central database locked down 7607 | -7/Factory | Discovered new exit (range 13) 7828 | -7/Factory | Entered another Factory area 7828 | -6/Factory | Evolved 2 slots: Utility x2 8116 | -6/Factory | Build established: Skirmisher 8544 | -6/Factory | Build established: Assassin 8889 | -6/Factory | Discovered new exit (range 12) 8905 | -6/Factory | Identified exit to Lower Caves 9123 | -6/Factory | Repaired Arm. Treads+ 9164 | -6/Factory | Cargo convoy interrupted 9232 | -6/Factory | Lost 3 parts (1p2n) 9242 | -6/Factory | Destroyed 7 combat bots 9270 | -6/Factory | Garrison activated, responded to threat 9409 | -6/Factory | Garrison activated, responded to threat 9449 | -6/Factory | Lost 3 parts (1p1n1w) 9540 | -6/Factory | Core integrity fell below 50% 9570 | -6/Factory | Core integrity fell below 20% 9581 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 09558_ Arm. Treads+ destroyed. 09558_ Destroyed Adv. Heat Sink. 09558_ G-50 Soldier system corrupted by crushing effect. 09559_ G-50 Soldier system terminally corrupted. 09559_ Hvy. Laser fried. 09559_ Lgt. Angular Momentum Engine fried. 09559_ Target Analyzer destroyed. 09559_ Critical hit (Blast). 09561_ Acquired 66 matter. 09562_ Arm. Treads+ destroyed. 09565_ Knocked back. 09566_ Acquired 55 matter. 09567_ Penetrated by Slug. 09567_ Weapon Cycler destroyed. 09569_ Knocked back. 09570_ Acquired 59 matter. 09571_ System corrupted: Matter fused (-7). 09572_ Critical hit (Burn: +37). 09573_ Knocked back. 09573_ U-05 Engineer destroyed. 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"""" ### ############??? | | ???##! %=! # ##[![ """" ""# ##????????????? | | ???##["=""%# == ## """" ""# ##????????????? | | ???## "R"!!#! = ## """" T"# ##????????????? | | ???## """=!#######; """" ""# ##????????????? | | ???################ !!| %""# ??????????????? | | ???##########????## %%%=!H%%;## ??????????????? | | ?????????????????## =!@ ! !### ??????????????? | | ????????????????? # *! =%### ??????????????? | | ??????????? ##;[g];/;### ??????????????? | | ??????? #####[[ # ??????????????? | | ????????""" """ """ ##?##!% # ??????????????? | | ????????????""" """ ""?## %%%" # ??????????????? | | ????????????""" """ "??## [* "# ??????????????? | | ????????????? ??## """# ??????????????? | | ??????????????? """ "??##[ # ??????????????? | | ??????????????? """ ""?#####;### ??????????????? | | ????????????????""" ! ##?######### ??????????????? | | ?????????????????? ##?????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????######??????????????????????????? | | ????????????????? ##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 34% | -10/Materials Hvy. Assault Rifle | 11% | -9/Materials Hvy. Assault Rifle | 17% | -9/Materials Arm. Treads | 7% | -8/Materials Arm. Treads | 62% | -8/Materials Hvy. Assault Rifle | 33% | -7/Factory Arm. Treads | 14% | -6/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Assault Rifle | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Arm. Treads | -7/Factory | Hacked Autogun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hydra Challenges ------------ None Game ------ Seed DirtyStorageDrivehammer Manual? 0 Play Time 01:29:26 Cumulative 117.8 hours Start 2025.11.02 @ 20:06:56 End 2025.11.02 @ 21:44:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 4 Types 1/0/1/2/0/0/0/0/0/0 Lore% 47 Gallery% 44 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 20/X11 Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 203692bc-e851-4e6c-820b-51277ee4523a