Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 18:46:13 Player: LeipeMeuteLeider Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1804) 1804 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4449 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 88/300 Energy 92/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Carbon-fiber Leg Melee Analysis Suite Microactuators ECM Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector Melee Analysis Suite Melee Analysis Suite Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Ion Cannon Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Carbon-fiber Leg Seismic Detector Melee Analysis Suite Melee Analysis Suite Microactuators ECM Suite Enhanced Autogun Improved Grenade Launcher [Rating: 35] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Melee Analysis Suite Device Seismic Detector Storage Medium Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 62 | 8 6 14 21 13 Power 10 | 1 1 3 4 1 Engine 6 | 1 1 1 2 1 Core 4 | . . 2 2 . Reactor . | . . . . . Propulsion 19 | 2 1 5 7 4 Treads . | . . . . . Leg 19 | 2 1 5 7 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 3 1 2 7 3 Device 6 | 2 . . 3 1 Storage 3 | 1 1 . 1 . Processor 4 | . . 2 1 1 Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 17 | 2 3 4 3 5 Energy Gun 4 | 1 2 . 1 . Energy Cannon 4 | . . 3 1 . Ballistic Gun 5 | 1 . . 1 3 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 35 | . 1 5 12 17 Power 4 | . 1 1 2 . Propulsion 13 | . . 3 4 6 Utility 9 | . . . 4 5 Weapon 9 | . . 1 2 6 Highest Loss Streak 16 | . 1 3 6 16 To Critical Strikes . | . . . . . Average Backups 9 | 4 8 9 9 9 Power 1 | 1 1 1 1 1 Propulsion 1 | . . 1 2 2 Utility 3 | 1 3 3 4 4 Weapon 2 | 1 2 3 1 1 Tool/Special . | . . . . . Unused Backups 12 | 2 . 3 1 6 Power 5 | 2 . 1 . 2 Propulsion 1 | . . . . 1 Utility 4 | . . 1 . 3 Weapon 2 | . . 1 1 . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 90 87 96 95 Engine 5 | . 5 6 2 6 Core 2 | . . 3 5 . Leg 26 | . 28 25 25 28 Device 8 | . 14 5 10 6 Storage 9 | . 14 11 9 7 Processor 14 | . . 13 19 14 Protection 5 | . . . 4 14 Energy Gun 6 | . 18 5 6 2 Energy Cannon 3 | . . 5 1 3 Ballistic Gun 3 | . 8 . 3 6 Special Weapon 1 | . 1 3 . . Slashing Weapon 3 | . . 7 5 . Peak Build Rating 35 | 8 8 20 32 35 Average Rating 21 | 6 7 14 26 32 On Entrance 13 | . 8 8 20 29 Naked Turns . | . . . . . Heaviest Build 42 | 12 17 26 31 42 Greatest Support 45 | 20 20 30 35 45 Greatest Overweight (x) 6 | 1 . 6 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 8 10 10 10 10 Average Carried 9 | 4 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 8 9 10 10 5 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 989 | 310 85 145 257 192 Remotely . | . . . . . Salvage Created 2252 | 171 165 698 774 444 Parts 140 | 20 8 34 48 30 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 3 | 1 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 38 | . 4 10 14 10 Melee 18 | . . 7 11 . Guns 10 | . 4 . 3 3 Cannons 7 | . . 3 . 4 AOE 3 | . . . . 3 Classes Destroyed 12 | 2 1 4 3 2 Builder 1 | . . 1 . . Tunneler 5 | 5 . . . . Hauler 1 | . . 1 . . Recycler 6 | 1 . 2 2 1 Watcher 2 | . . 1 1 . Swarmer 3 | . . . 3 . Grunt 21 | . 4 9 6 2 Duelist 1 | . . 1 . . Sentry 4 | . . . 4 . Specialist 1 | . . . . 1 Hunter 5 | . . . 1 4 Programmer 3 | . . . . 3 Best Kill Streak 6 | 4 2 4 6 4 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 554 | . 25 121 104 304 Missed 166 | . 6 35 28 97 Hits 388 | . 19 86 76 207 Melee 2 | . . 2 . . Projectile 386 | . 19 84 76 207 Critical Strikes 14 | . . 2 4 8 Part Disruptions 1 | . . . . 1 Damage Taken 5107 | . 258 1029 1078 2742 Core 1147 | . 63 217 164 703 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 69 | . . 69 . . Core Remaining (%) 72 | 100 74 45 70 . Volleys Fired 123 | 10 23 24 15 51 Largest 2 | 2 2 2 2 2 Hottest 120 | 60 100 120 94 100 Shots Fired 190 | 20 43 31 20 76 Gun 112 | 20 40 3 20 29 Cannon 65 | . . 21 . 44 Launcher 3 | . . . . 3 Special 10 | . 3 7 . . Kinetic 87 | 10 20 . 9 48 Thermal 100 | 10 23 31 11 25 Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 12 | 8 10 6 4 12 Robot Miss Streak 4 | 1 2 4 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 164 | 14 28 37 43 42 Core Hits 80 | 7 10 16 22 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 2 2 2 1 Burn 4 | . 2 . 2 . Blast 1 | . . . . 1 Sever 2 | . . 2 . . Melee Attacks 84 | . . 35 49 . Impact . | . . . . . Slashing 84 | . . 35 49 . Piercing . | . . . . . Sneak Attacks 4 | . . 2 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4599 | 168 346 1248 1373 1464 Guns 1035 | 168 346 . 203 318 Cannons 873 | . . 303 . 570 Explosions 576 | . . . . 576 Melee 2115 | . . 945 1170 . Ramming . | . . . . . Kinetic 1029 | 98 158 . 90 683 Thermal 879 | 70 188 303 113 205 Explosive 576 | . . . . 576 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 2115 | . . 945 1170 . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 75 | . . 15 23 37 Projectiles 27 | . . . . 27 Explosions 10 | . . . . 10 Melee 38 | . . 15 23 . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 81 | . . . . 81 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 421 | . 225 421 237 297 Average Temperature 95 | . 88 104 106 90 Received Heat Transfer 1287 | . 147 507 477 156 Effects 9 | . . 4 3 2 Shutdowns 1 | . . 1 . . Interference 8 | . . 3 3 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 2037 | 150 703 481 370 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 117 | 10 40 83 117 64 Initial 18 | . . . 18 2 Average 21 | 1 10 26 44 7 Influence Increases 1202 | 30 118 326 419 309 Destroy 0b10 Robot/C 760 | . 80 200 280 200 Destroy 0b10 Robot/NC 75 | 30 . 25 15 5 Destroy Leader 176 | . 20 34 82 40 Successful Hack 26 | . . 14 5 7 Disable Machine 45 | . . 15 . 30 Destroy Structure 45 | . 3 8 7 27 Lose Combat Pursuer 75 | . 15 30 30 . Influence Decreases 1174 | 30 118 281 457 288 Entered New Map 32 | . . . 27 5 Time Decay 822 | 30 108 231 310 143 Lost Part 320 | . 10 50 120 140 Squads Dispatched 8 | . 2 1 . 5 Investigation 1 | . 1 . . . Extermination 3 | . . . . 3 Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 3 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 6 23 21 26 Peak Tracking Total 10 | . 3 7 8 10 Tactical Retreats 4 | . 1 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 1 6 2 6 Terminals 9 | . 1 3 1 4 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . . . 1 Garrison Access 2 | . . . 1 1 Total Hacks 34 | . 3 14 5 12 Successful 12 | . . 8 2 2 Failed 22 | . 3 6 3 10 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 17 | . 3 6 1 7 Terminals 22 | . 3 8 3 8 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 4 | . . 4 . . Scanalyzers 3 | . . . . 3 Garrison Access 3 | . . . 2 1 Terminal Hacks 6 | . . 4 1 1 Prototype ID Bank 2 | . . 1 1 . Scanalyzer Index 2 | . . 1 . 1 Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . . 2 . . Retrieve Components 2 | . . 2 . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 1 4 2 6 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 16 | . . 16 . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2240 | 117 324 422 508 869 Sensors 146 | . . . 146 . Seismic 2094 | 117 324 422 362 869 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3143 | 189 324 845 795 990 Spaces Moved 1832 | 118 183 402 462 667 Core 21 | 7 . 11 . 3 Treads . | . . . . . Legs 1811 | 111 183 391 462 664 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 123 | 116 120 133 120 120 Slowest Speed 350 | 120 120 350 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 40 37 27 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 18 | . 3 7 7 1 Terrain Destroyed 49 | . 3 9 7 30 Melee 7 | . . . 7 . Projectile 22 | . 3 9 . 10 AOE 20 | . . . . 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2387 | 147 239 612 608 781 Wait 213 | . 21 119 43 30 Move 1828 | 117 182 401 461 667 Hop . | . . . . . Pick Up 32 | 10 3 8 6 5 Fast Attach 32 | 7 1 9 13 2 Attach 16 | . 1 3 3 9 Detach . | . . . . . Swap 26 | 1 4 4 8 9 Drop 33 | 2 4 9 10 8 Fire 123 | 10 23 24 15 51 Melee 84 | . . 35 49 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 13) 190 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 16) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 837 | -9/Materials | Lost 3 parts (1p2n) 1168 | -9/Materials | Discovered new exit (range 3) 1181 | -9/Materials | Build established: Scavenger-Mutant 1252 | -9/Materials | Repaired Aluminum Leg 1322 | -9/Materials | Core integrity fell below 50% 1359 | -9/Materials | Entered another Materials area 1359 | -8/Materials | Evolved 2 slots: Utility x2 1558 | -8/Materials | Lost 5 parts (1p2n1u1w) 1913 | -8/Materials | Lost 6 parts (1p2n2u1w) 2082 | -8/Materials | Discovered new exit (range 16) 2154 | -8/Materials | Entered Factory 2154 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2660 | -7/Factory | Allied Derelicts emerged from ambush trap array 2739 | -7/Factory | Lost 3 allies 2986 | -7/Factory | Cargo convoy interrupted 3127 | -7/Factory | Core integrity fell below 50% 3137 | -7/Factory | Core integrity fell below 20% 3144 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03122_ Penetrated by Slug. 03123_ H-55 Commando destroyed. 03124_ Penetrated by Slug. 03124_ Ion Cannon destroyed. 03126_ Penetrated by Slug. 03127_ Acquired Assault Rifle. 03129_ System corrupted: Component data lost. 03130_ Penetrated by Slug. 03132_ M-13 Machinist repairs P-60 Hacker Imp. Heat Sink. 03132_ Penetrated by Slug. 03132_ Assault Rifle destroyed. 03135_ Penetrated by Slug. 03136_ Acquired Gauss Rifle. 03137_ The unstable cave ceiling collapses. 03138_ Penetrated by Slug. 03140_ Slug penetrates H-55 Commando. 03141_ Penetrated by Slug. 03142_ Slug penetrates H-55 Commando. 03144_ Penetrated by Slug. 03144_ Gauss Rifle destroyed. 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Y = #???????????????? | | ###/#############+"#####r# #??????????????? | | ? %%!%[ ##??????????????? | | [** # ##???????????????? | | %#### #???????????????? | | ? % m#???##???????????????? | | ?? #????????????????????? | | ??####### ###+##### #????????????????????? | | ????????# # ## #????????????????????? | | ????????# # ## #????????????????????? | | ????????# # = ## u#????????????????????? | | ????????# + !! ## #????????????????????? | | ???????## # !! ## #????????????????????? | | ???????# # ! ## #????????????????????? | | ???????#T # #? #????????????????????? | | ???????## # """ #? #????????????????????? | | ????????# # """ #? ?????????????????????? | | ######### # """ #? ???????????????????????? | | # "" #???????????????????????????? | | +######## # "" #???????????????????????????? | | #????# # #???????????????????????????? | | ########## ########???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Melee Accuracy 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 23% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeNetworkedRailgun Manual? 0 Play Time 00:54:18 Cumulative 55.6 hours Start 2025.05.30 @ 15:30:20 End 2025.05.30 @ 18:46:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9aa795b9-f305-4aa5-a73e-f27439b943c9